PDA

View Full Version : Strategy / Gameplay


Pages : 1 [2] 3 4 5

  1. Strategy Suggestions?
  2. War Settings & Viceroy ?
  3. War Bankrupted by Empire
  4. I can't take over the enemies crap planets?
  5. Question about forced labor
  6. Disapering ships
  7. Ithkul eating enemy
  8. Ithkul
  9. Spies and Unrest!
  10. Informal Poll: System Ships or Orbitals?
  11. Question about stealing ships
  12. Strange Ship Design
  13. PD Question
  14. Number of senate votes work, how?
  15. Ithkul labor
  16. Ground forces / unrest question
  17. Early game build orders
  18. Strifeguard's DevPlan Strategy
  19. Any point to NBC weapons?
  20. Heavy Mount vs. Spinal Mounts
  21. Why won't my build que stay locked?
  22. I can't conquer the New Orions?
  23. Why are LFG's so great?
  24. Antaran X's and relations with other empires
  25. patch...
  26. mineral overdose: kicking the habit
  27. Senete Vote Feedback
  28. Magnates and Planetary Survey
  29. Ships and Travel - please vets, enlighten me
  30. WELP! I need to find that nifty spreadsheet that detailed all the mag races.
  31. Ion Pulse Cannons
  32. War Reparations Paid
  33. Number of Planets stat.
  34. Mission and Ship behavior
  35. dangerous/imitative or original/slow
  36. How does the game figure out production numbers?
  37. Query: "Project status: Sabotaged"
  38. Another detailed explanation request
  39. Query: Balancing the budget?
  40. Question about Trading.
  41. Grant Sliders
  42. question on task forces
  43. several questions...(concerning numbers)
  44. Super Trooper Assault On Orion
  45. Migration, Magnates and Planet Classification
  46. How do you (it's a question) scrap crap?
  47. My beginner frustrations! Mostly resolved now
  48. New Orions...
  49. HFoG in Small Galaxies
  50. HFoG can be easily changed :) but not in game
  51. Why can't I creat a colony?
  52. Saving game changes without ending turn?
  53. Why do I have to wait on ground combat phase w/no combat happening?
  54. Pop of Conquered Colonies
  55. Hi need help
  56. Mods?
  57. Non-HFOG cause of variable cost of shipyards
  58. Does HFoG affect Reseach?
  59. Antaran only technologies
  60. Citizenship
  61. AP weapons
  62. How does a player use the Ithkul abilities?
  63. How do I stop AI Senate Victories?
  64. When do you ....
  65. Hot-Key for border view
  66. Annoyance : What does auto-fire really do for me?
  67. My troops are fraidy cats?
  68. HFoG formula again...
  69. Research Labs on ships
  70. This tiny gift
  71. hi-a strategy question
  72. Leaders ! What is going on ?
  73. Getting High Tech
  74. Ithkul proofing
  75. How do I stop unrest?
  76. How to get rid of old ship designs?
  77. I hate to bring up this old thing, but...
  78. How I use a magnate to colonize?
  79. classiffications
  80. Spy problem
  81. Spinal vs Improved Spinal
  82. Making Diplomacy Make Sense: Fish Friends, Lizard Lovers, and Humanoid Haters
  83. Always more questions....
  84. Anyone have copies of what was lost?
  85. Ok, Now I am Stuck !!!
  86. How smart is PD?
  87. Difference of Planet Economics & Empire Finance
  88. first turns
  89. FLU Questions
  90. Tech Exchange Question
  91. ISO chart of race/government capabilities
  92. Teh lots of nuub questions thread
  93. Best system ships for defence against piracy
  94. Fustrated ...
  95. Initial deployment of TFs
  96. Fighter Ion Pulse Cannon
  97. This may all ready be known but....
  98. Retreating ships stay in orbit
  99. Auto Colonization-Good? Bad? Ugly?
  100. I am being picked on, help please!!!
  101. emc vs. cloack
  102. The AI's fire and retreat strat
  103. uummmm.... huston we have a problem!
  104. Thread from past: Asharak
  105. Government: Best and worst choices
  106. research choices?
  107. my ships
  108. how do my vrs read my devplans
  109. A Cyberneticks Ship Naming Convention others welcome
  110. Antaran "X" ...
  111. ECM/ECCM Patch 1.25 Question
  112. The Unofficial Ithkul-Proofing guide...
  113. Late Game Tech
  114. Ithkul Unrest Question
  115. Looking for ship designs....
  116. Will the VR scrap/rebuild DEA's?
  117. Can this be true ?
  118. beginner instruction and strategy
  119. why am I always at war?
  120. Orion's planetary shield - c.TL 20
  121. Towards Unrest 201
  122. Dev Plan Question
  123. Depending on your play style
  124. Folder Freaks
  125. Alliance...what the f***?
  126. rate of missle fire
  127. launching fighters+ missles before I see them
  128. turn off "window animations"
  129. Planetary Pottery...
  130. Unconditional Surrender?
  131. A neat trick....
  132. The REAL reason Senate membership is a must have...
  133. Hey, where did all my ships go?
  134. A puzzling pick: Empathic
  135. Expected Research Points
  136. Concerning building missile racks.. Question...
  137. Leader effects
  138. Space combat question
  139. Early game military strategy
  140. vanishing mob centers
  141. research & military dea's
  142. Ground combat strategy
  143. More on the difference between Cede and Watch
  144. Battle Help
  145. Talking things over with the NOs
  146. Taxes
  147. Finally finished a game
  148. build queue macromanagement - tweaking MPE
  149. map size
  150. Hfog
  151. A few questions...
  152. Help against the Ithkul
  153. Help me understand this please.
  154. Another neat trick...
  155. Ithkul Populations
  156. Senate vicotry help
  157. My God, MOO3 Lovers!
  158. Questions...
  159. conquered races and technology question
  160. System Defenses...
  161. Presidency
  162. Exchanging techs?
  163. Troop Ship TF question
  164. Economics 101 - need help with calculations
  165. Planet sizes and mineral richness
  166. A quick question on Antarian Exped.
  167. A quick question about Itkuls
  168. Military DEA
  169. Help designing IF ships please
  170. Designing Tasks Forces For The AI To Fight With
  171. Contact
  172. Tech bug - Some interesting findings
  173. Capturing a planet to gain tech
  174. Growth bonus question
  175. mid-game, need help
  176. Build sliders revert to 0%?
  177. Unrest: "Eaten by Harvesters"??
  178. Interest on Debt Question
  179. Every game seems to hold a real surprise
  180. Acceptance of Ithkul into society
  181. Conditional Surrender By AI
  182. Money
  183. More Teknikolor tables from patch 1.25
  184. Baserelations and its tables
  185. DEA question
  186. A Fair way to cheat
  187. Grand Strategy: For times when any plan is better than no plan at all
  188. Guardians: What does it take
  189. Complete Guide to Ground Combat for Beginners and Beyond
  190. How do I effectively bomb planets to death?
  191. Ithkul food rebellion
  192. Is Grendal a viable race?
  193. Heavy Foot of government?!
  194. Armor Piercing
  195. question on diplo... Def.Alliance and others?
  196. Stupid Hit and Run Raids
  197. LR Taskforces, Phasers vs Gauss Cannon
  198. Ground combat question
  199. Delay Box Time
  200. Looking for a bit of advice
  201. 1.2.5 diplomacy question.
  202. How do you get tech in trade?
  203. Hot Diggity Dog!!:HOT LINKS FOR YOU!!!
  204. X-Rated...
  205. My blind captains, how do I make them see?
  206. heeeeeeeelp with politics patch v1.2..5
  207. AI Homeworlds
  208. What is the best way to build a bombardment ship?
  209. Should space combat be made more tactical?
  210. newbie questions
  211. various magnate questions
  212. How to beat the Gaurdians
  213. Spy questions
  214. missile boats
  215. Shuma's Gov't Guides: revived!
  216. Opinions: Missile armor/shielding
  217. production questions
  218. Post Guardian question
  219. weapons question
  220. are you sure?
  221. Adjusting game difficulty
  222. Shooting the enemy with AUs
  223. Power graph rankings ?
  224. sooo... how do FLUs work?
  225. HFoG question
  226. Whohh , look at that RadioShow !!
  227. How to get empires to trade techs?
  228. Editor?
  229. Enemy Mobilization Centers
  230. Ground combat tactics
  231. ground assault on Orion
  232. Do Orions count in Sole Survivor only
  233. To armor pierce, or not to armor pierce...
  234. Unofficial Master of Orion ]I[ Manual
  235. oh, that's no good
  236. too bad too sad
  237. Magnate Haters
  238. Trade!
  239. Will this kill a guardian??
  240. Orbitals
  241. 2 extra Mods
  242. Basic Battle question
  243. no ?
  244. Economics and Aptitude
  245. Stealth Missiles
  246. Is there any way to keep missles from targeting fighters?
  247. Ive noticed something strange.
  248. Their cowardly fighters fled the battle!
  249. whats a good stratagey?
  250. Little Help