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  1. Is the Prima Strategy of any use
  2. The role of intelligence
  3. Can anyone help?
  4. Do AI empires experience random events?
  5. home system colony ships
  6. Combined Arms (Fleet Combat)?
  7. The new orion defences.
  8. new orion defences but making more sence
  9. What should i put in my amada?
  10. Senate
  11. Urgent! ship launch for war
  12. A coment id clarify for good stratergy.
  13. Overhaul Schedules
  14. Magnates/Conquered Races and Your Race Picks
  15. Regional Upgrades
  16. When I defeat a Guardian....
  17. My Can't-Lose Task Force Strategy
  18. Late game screw-up.
  19. Heavy foot of goverment??
  20. Building up planets, and some more
  21. Galaxy creation suggestions
  22. This rubric patch
  23. Ethereans and magnates
  24. Diplomacy: Emphasis?
  25. Migration to outposts
  26. Small ships
  27. Silly Question
  28. Some gameplay nostalgia
  29. Strategy Guide
  30. Food question
  31. 12th Homeworld DEA
  32. Locked Queue not acting locked
  33. Starting Technolgies
  34. As Ithkul: Glass or invade?
  35. returning player clarifications
  36. 60 Battles in 60 systems, 3 empires in 8 turns!
  37. Having Trouble with Orion Orbitals
  38. Roy upping system tax way too high
  39. Simple question
  40. management / sitrep
  41. Combat Tactics
  42. Share your taxation strategies
  43. misc questions
  44. Ground forces distribution
  45. How to fight the big fleets
  46. Disappearing Mob Centers
  47. Raas
  48. Best Fighter Weapons?
  49. "I got Mooned"
  50. Racist Researching: How do YOU research?
  51. Specialised Ships or Multi-role?
  52. Planets: Specialised or Self-sufficient?
  53. Post your autobuild.txt here
  54. Spanked!
  55. ECCM, Detection systems on only one ship?
  56. Ever see an empire disappear?
  57. Combating the great retreat
  58. Spy Insertion/Recall Bug
  59. Diplomacy Matrix
  60. Advice sought on low-tech ship design
  61. Themes for Ship Design?
  62. How do you use beam weapon modifiers (if at all)?
  63. Scorched Earth: How to best nuke a planet?
  64. gasbags and gravity
  65. Quick question about habitability
  66. Auto-fire for PD?
  67. Newbie: Efficiency Modifiers
  68. "Small terraform circles"
  69. Poptoad's Race Mod -- starting from scratch
  70. Some DF weapons I never use
  71. Carrier/Fighter Question
  72. AI vs Guardian...has anybody ever seen this happen?
  73. timing?
  74. In need of Senate Victory tips
  75. Trading Research Labs
  76. Electronic warfare........once and for all.
  77. Ground Forces: A Simple Question
  78. Need help with combat...please.
  79. taskforce selection in combat question
  80. Savegames?
  81. Some Ithkul Questions
  82. Need help with quelling unrest!
  83. Average number of turns to complete the game
  84. Surrender!
  85. Ithkul overran the galaxy with 3934 strength
  86. Micromanagement hell, how to escape?
  87. Micromanagement hell!
  88. Klackon easy game: interesting start
  89. Delayed Colonization Gratification
  90. Some (maybe) old questions...
  91. Ground Forces
  92. Installed MoO3 the other night...
  93. Ithkul questions for grandithkulman
  94. The importance of moons
  95. Can you change your color?
  96. What is YOUR absolutely, positively, can't live without
  97. Newb H E L P!!!!!!!!!!!!
  98. Infected!
  99. Turn six-oh-three
  100. TF building & fighter ?s
  101. Less-than-huge galaxies
  102. War strategies...
  103. Economic policies
  104. When fighting the New Orions.....
  105. Unrest
  106. Anyone have a file with all techs by level&school?
  107. All techs by school with level requirements
  108. Trade Agreements
  109. AI research rate..
  110. Does the AI scrap ships that are obsolete?
  111. Confused!!
  112. Patches and Mods!
  113. Bad Bad Events!
  114. Outpost ships and the Ithkul
  115. TA Research
  116. questions
  117. How do I stop allies from colonizing within my borders?
  118. Is This Correct?
  119. Blocked DEA replacment/construction/removal
  120. Mommy, where do antaran X task forces come from?
  121. Re-Hooked and a few gameplay Qs
  122. Temporary vs. the Ithkul
  123. Fishy Diplomacy
  124. Mob Center Disappears?
  125. 3 DEAs per region ?
  126. Questions, please answer what you can
  127. Control Combat - Tactics Questions
  128. Armor : Shipsize ratios, and hull points
  129. Military DEA - effect
  130. What is wrong
  131. Imperial finanses?
  132. Unitvalues.txt changes?
  133. New Orions unbeatable?
  134. No harvester food and spy questions
  135. Research test
  136. How to know exactly which ships are going to be sent to the eXpedition
  137. forced labor units penalties
  138. Strategies for Hard/Impossible...
  139. Fast X victory
  140. Basic Tax Rate
  141. I just created a chart to show race's preferred environment
  142. Too Much Of A Good Thing?
  143. Suggestions for Effective PD
  144. Micromanagement solution
  145. Pause Space Combat
  146. Axioms. And commentary
  147. Colony Ship Question
  148. Pawnage strategies for Hard Moo3 On Tropical Mod
  149. Wormhole Question
  150. Suggestions for a Good Diplo Game in Tropical or Plain
  151. Young planet looks grown-up
  152. Using Migration vs Natural Growth
  153. Dumb Questions from a Dumb Guy
  154. Spies, Incarceration, and the Retirement Age
  155. Outposts vs Colonies
  156. Noob asks about SPECIALS
  157. bizzare occurance in tropical game
  158. Invasion ! Consider this
  159. Switching Imperial Seat of Gov't
  160. ECM Stacking
  161. Orbitals as a TF and Fighter Multifire Queries
  162. Quantity vs. Quality
  163. "Land Troops"
  164. first attempt - custom ship designs
  165. Emerald City: How to manage the MBQ
  166. Migration... how long?
  167. Spies of various races...
  168. confirmed: outreach effects _do_ work
  169. Dev Plans and Roys Decisions
  170. Too far....
  171. Is this tactic effectively cheating?
  172. Q n A misc
  173. Tactial Space Combat and Ground Combat - Questions/Opinions/Concerns
  174. A challenge for anyone who takes it
  175. Kill the President
  176. Planetary Classifications
  177. Warp Disruptor?
  178. Early Expansion on Impossible
  179. Manual DEA Placement
  180. Played a few weeks, some n00b questinos
  181. Tactics to use the Viceroy's foibles
  182. Antaran Techs
  183. Between the rocks and the hard places
  184. How many AI on IMPOSSIBLE is too much?
  185. Thought on this custom race (Eolodi)
  186. PD Missiles, eeek
  187. Different Tax Levels
  188. A few assorted questions
  189. Gonna screw over the Psilon
  190. How do i win against the machines
  191. help with bombarding planets
  192. Tricks or mods for stopping Magnet and conquered race spreading everywhere....
  193. why do they vote they way they vote?
  194. HOW DOES RESEARCH WORK IN MOOO3 ?!
  195. DEA build order
  196. generate money for industry giants//research hubs
  197. ECONOMY DRIVEN DEVPLAN
  198. Favorite endgame-tech ships, fleets, armies?
  199. Race Population Density AND UTOPIAN pick
  200. Favorite Custom race
  201. Bhruic's Visibility Fix
  202. Tax setting mechanics and Gov. influence therein
  203. Tolerance and Habitability
  204. Best Growth Race... Tachidi, Grendarl or Gasbags?
  205. For Veterans only: Race Picks for Cynoid
  206. Question About Maximum Players and DXSU
  207. Roy Question
  208. Icon always displays left of system seat in system view
  209. Is this a viable strategy?
  210. how do you play as the harvesters?
  211. confession of a glasser
  212. what is the difference between quiet stance, defensive stance, total war
  213. tech discoveries slow to a stop!
  214. Fighter Tech
  215. Tech Race - What am I doing wrong?
  216. Not guaranteed to have spinal mount?
  217. someone stole my election
  218. missile chassis: PD vs Rocket?
  219. any micromanagers out there?
  220. How can you trade with the Orions?
  221. Unrest Racial Picks
  222. Economics
  223. Antaran Xs
  224. No Longer Why I Quit Playing The First Time!
  225. Best space combat strategies
  226. Attacking other races
  227. Mimic present conditions
  228. Research frustration & Colonization Questions
  229. A few questions about the basics of economy micromanagment
  230. I wanna finish this
  231. A Strange Set of Diplomacy Conundrums
  232. Some play questions.
  233. Getting Harvesters to Migrate
  234. Inevitable?
  235. Ever been deadlocked in late middle game?
  236. Just started playing MOO3/Need help on research
  237. Ground Combat and Battle Plan
  238. Antaran X difficulty
  239. Problems getting tech
  240. about sweet chocolate
  241. Antaran Rampages
  242. Join Orion Senate?
  243. AI bombards and invades
  244. 5 years and I still like the rocks....
  245. Hope someone is still here, I have questions
  246. Value of EW
  247. Stealth Recon
  248. Garrisons and Unrest
  249. Mutli-race planets and habitability
  250. Does forced labor generates unrest?