- Hosting? Here
- VSX file format
- MegaMod v5 (Post Code Patch), includes GreyMod Final, Covert Ops Mod...
- Hi-Res Ship Mod!
- Uniformity - A quick proposal
- GRAPHICS MOD: EOT background image rotation - April 8th update
- Cheat Mod 1.32 Release!
- Galaxy Configuration Collection
- Play as/against the antarans mod (not NOs)
- MooHay AI Empires Mod
- 1st Monthly Scientific Smyposium
- Improving the AI Shipdesign
- Improved Moo3 UI - completed
- Preliminary Genocyde
- New cutscenes - Antaran Xs
- Master of Orion 3 Savegame Editor v0.4
- Adding more race pick points
- Which font pack comes highly recommended?
- SpyMod
- Emigration mod (no i didnt write it i want it writeen)
- CombatFX+ 2.0
- NO ships hardcoded?
- Senate Laws Text Mod
- Space combat rebalance mod
- Colony -> Gov DEA, How?
- New Mods: Stackable Planetary Defenses!
- useless fact of the day
- Beam and Projectile Visuals List, Those not in use.
- System Specials
- Abandoned Colony Special
- How do you Modify to put tech in your tech tree
- Planetary shield
- Space combat bonuses as a race pick?
- My (revised) mod:
- List of files that can be modded "on the fly"?
- List of Modifiers in Spreadsheets
- Task Force Mod?
- Oroin Senate Flaws
- No Spy Mod +
- Graphics Selection
- Encyclopedia Mod
- IF CV balance mod
- How do I put mods in v1.2?
- Regional Genocide Building
- Antaran Tech level
- Has anyone tried Bard of prey's galaxy mod?
- Need help with ground combat mods
- What documentation is most important?
- Are new DEAs possible?
- No Autosaves?
- Making wStrings more readable
- Size 12 Homeworld
- Spoils of war (tech plunder)
- question about Ruins special
- Tech and SitRep Icons mod
- Interceptor maximum range
- XWTMod Beta Thead is Dead.....
- Scientific Symposiums Workable Ideas
- Nice mods site I found.
- B5 Ascendancy Moo1 Pre Alphas
- A question about tech slow down
- how to remove violet nebula from map?!
- Weapon Mod's Question
- Master of Orion 3 Savegame Editor v0.51
- PlanDef += 3
- Tech Slow Down
- The New Orion revolt mod
- Are these mods possible?
- Never mind
- Weapon mod ideas.
- PerceivedImage ? Double or ...???
- Spreadsheet Question
- Updates to spymod, techspeed and wormholes
- Galaxy Collection Mod
- CheatCodes.txt
- Mods and v1.25
- im mod noob and need some help
- Senate and/or Transport Mod?
- Ithkul modding?
- Doing the maths or how bonuses are applied
- Detection problems
- Would you like to have an ORION SC.shp?
- Auto-Migration Mod 2.2 For 1.2.5 Patch Updated July23
- Is there a "sweet spot mod"?
- Xeryx's Weapons & Tech Mod V1.0 Ready for Download
- Space combat has been delayed ....
- How to install mods
- Antaran Expansion
- New Trial Mod -- Half Weapon Distance and Less Accurancy
- Starting Placement.
- Colourful Nebula
- A question about modified mob center strategy.
- wormholes
- Would you like to fly an ANTARAN LR ATTACK ship?
- Choosing opponents?
- Scout Labs and research
- Where?
- Which combined mod should I use first with 1.25?
- Help
- Mods on 2.0 and 2.5 version of MOO
- My tech is screwed
- Which Mod for v1.25 - tech slowdown?
- megamod v5.5-1 help
- Beginner's Modding Guide
- DiplomacyfixV1.0
- New Music for Moo3
- Less creativity in specific fields
- Looking for a pure mod
- Edit Moo3 = Directx surface problem
- Bigger Queue?
- Re Fan Data patch 1.25
- Silicoids eating thingies
- Viewing .gam files?
- Racemodifiers.txt Question
- mistake in sitrep.txt
- Modifiers, range and meaning
- Sitrep mod?
- Editing Planets
- wsTechnology Mod help
- Some spy missions don't work?!
- Extending Shield types
- Doom stars?
- Mechanics on Tech
- Planetary viceroy concept should be split
- unlikely techknow possibility
- Has anyone figured out the voxel format??
- Has anybody tried placing parts of a table in different files??
- Which mod?
- BudMod is here at last!
- Ship Auto-Build Mod
- How do I use these mods?
- Questions on behalf of another.
- Some space combat observations
- weapons and regions interference
- Homeworld Bonuses
- Unrest Reducing techs
- Weapon balance mod start
- Hull Size modding ship attributes?
- Progressive GUI
- more ships per fleet
- empress text mod
- Modding tutorial
- ok
- troops too tough?
- Questions about Fan Data Patch 1.2.5g
- Diplomacy music to background music?
- Editing galaxy generation
- hooded Darlock
- What can cause...
- a few Questions about modding
- Let's see ...
- New Diplomacy mod
- Racepoint picks?
- Ethos Mod version 1.0b READY!
- German MoO3-Translation-Mod
- I need unedited copy of racemodifiers.txt
- altering ship designs
- Modding Harvesters
- Is the a mod that removes HFoG?
- Modding Taxes
- Just installed 1.2.5 patch. Now what?
- HELP! Need New SaveGame Editor!
- UI Soundtrack
- Ship maintenance mod balance
- Offroad and Detection
- Armor equation and new armor types
- Money
- Technology advance 100 turns a level now
- Modding Fighterbasesize
- Start Game at Higher Tech?
- Ground Combat Weapons Table
- race picks (mod conflicts?)
- Modding+Multiplayer
- How do add technologies
- Need Suggestions on Which Mods to Use
- Font Issues
- Where do I put the music file to? wich file do I put mods in?
- Detection/Starting Combat Positions
- Just installed invader mod 2.8. do I need to start a new game?
- planetary shield generator not working
- Can I change this (beam base)?
- Two more modding ideas
- need help with mods
- How to make Random Senate Legislation permanent?
- Making Planetary Defenses Tougher
- Is there a NO revolt mod for 1.2.5? and....
- Whats up with the prison DEA??
- starting planet size
- megaflagpack working??
- population push and pull factor
- SP weapons
- TaskForceSize -> Question
- Tech slowdown
- Total Conversions?
- Modding planetary defenses question
- Size of System Defense Forces
- AI ground troops
- another mod question
- modding migration
- Modding system defenses
- Diplomacy?
- Any news on Moding Graphics?
- Request/Query: MOO3 v1.0 Spy Mod & Leader Mod
- Disabling Star Lanes
- Multiple Fighter, Missile and Beam Bases on one planet!!
- Autobuild Ship Naming
- question about mods
- I may have found a way to display planet build que are there problems with what I did
- Getting Rid of Missiles
- I need systemeval spreadsheet for 1.25 how do I get it our of .mob file?
- New Weapon Mounts
- 'Visual' field in WeaponsTable?
- Mod Programs?
- No CD fix
- Modding Weapon Mounts
- Tech Slowdown Mod
- How do I change a tech name?
- Mega Mod vs. Invader Mod
- ground combat units
- Customizing music
- EpicMod 1.0 - be gentle.
- Modding the Font... (Renamed Title)
- ? About Tech Slowdown Numbers
- Ship appearances
- Sorry Dumb Question
- Incredibly stupid question for which I will probably be lynched.
- Collateral Damage
- Has anyone attempted to Mod Retreat
- Requesting advice...
- Modding AI Retreat
- Question on Diplomacy Mods
- Hirez Ships mods on Windows XP, problems
- Any good diplomacy mods out there?
- Modding the Gaurdians
- Question about Task Force Size and how it relates to combat
- What Mods?
- Perfect Mod combination
- A question about the Specials.txt spreadsheet
- Trying a workaround to Battlepods, but problems....
- So what things are known/confirmed to be "broken"?
- So what works and what doesn't?
- Richy's Ethos Mod 1.1 -=IN PRODUCTION=-
- LR TF AI swap?
- Offshoot tech fields
- Problem with spotting & detection solved?
- Can Ithkul be "disabled"?
- Mod request (or give me a how-to)
- Modders: How do you manage?
- For all you challenge lovers out there
- Can bombardment by IF/CV be patched in?