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  1. Hosting? Here
  2. VSX file format
  3. MegaMod v5 (Post Code Patch), includes GreyMod Final, Covert Ops Mod...
  4. Hi-Res Ship Mod!
  5. Uniformity - A quick proposal
  6. GRAPHICS MOD: EOT background image rotation - April 8th update
  7. Cheat Mod 1.32 Release!
  8. Galaxy Configuration Collection
  9. Play as/against the antarans mod (not NOs)
  10. MooHay AI Empires Mod
  11. 1st Monthly Scientific Smyposium
  12. Improving the AI Shipdesign
  13. Improved Moo3 UI - completed
  14. Preliminary Genocyde
  15. New cutscenes - Antaran Xs
  16. Master of Orion 3 Savegame Editor v0.4
  17. Adding more race pick points
  18. Which font pack comes highly recommended?
  19. SpyMod
  20. Emigration mod (no i didnt write it i want it writeen)
  21. CombatFX+ 2.0
  22. NO ships hardcoded?
  23. Senate Laws Text Mod
  24. Space combat rebalance mod
  25. Colony -> Gov DEA, How?
  26. New Mods: Stackable Planetary Defenses!
  27. useless fact of the day
  28. Beam and Projectile Visuals List, Those not in use.
  29. System Specials
  30. Abandoned Colony Special
  31. How do you Modify to put tech in your tech tree
  32. Planetary shield
  33. Space combat bonuses as a race pick?
  34. My (revised) mod:
  35. List of files that can be modded "on the fly"?
  36. List of Modifiers in Spreadsheets
  37. Task Force Mod?
  38. Oroin Senate Flaws
  39. No Spy Mod +
  40. Graphics Selection
  41. Encyclopedia Mod
  42. IF CV balance mod
  43. How do I put mods in v1.2?
  44. Regional Genocide Building
  45. Antaran Tech level
  46. Has anyone tried Bard of prey's galaxy mod?
  47. Need help with ground combat mods
  48. What documentation is most important?
  49. Are new DEAs possible?
  50. No Autosaves?
  51. Making wStrings more readable
  52. Size 12 Homeworld
  53. Spoils of war (tech plunder)
  54. question about Ruins special
  55. Tech and SitRep Icons mod
  56. Interceptor maximum range
  57. XWTMod Beta Thead is Dead.....
  58. Scientific Symposiums Workable Ideas
  59. Nice mods site I found.
  60. B5 Ascendancy Moo1 Pre Alphas
  61. A question about tech slow down
  62. how to remove violet nebula from map?!
  63. Weapon Mod's Question
  64. Master of Orion 3 Savegame Editor v0.51
  65. PlanDef += 3
  66. Tech Slow Down
  67. The New Orion revolt mod
  68. Are these mods possible?
  69. Never mind
  70. Weapon mod ideas.
  71. PerceivedImage ? Double or ...???
  72. Spreadsheet Question
  73. Updates to spymod, techspeed and wormholes
  74. Galaxy Collection Mod
  75. CheatCodes.txt
  76. Mods and v1.25
  77. im mod noob and need some help
  78. Senate and/or Transport Mod?
  79. Ithkul modding?
  80. Doing the maths or how bonuses are applied
  81. Detection problems
  82. Would you like to have an ORION SC.shp?
  83. Auto-Migration Mod 2.2 For 1.2.5 Patch Updated July23
  84. Is there a "sweet spot mod"?
  85. Xeryx's Weapons & Tech Mod V1.0 Ready for Download
  86. Space combat has been delayed ....
  87. How to install mods
  88. Antaran Expansion
  89. New Trial Mod -- Half Weapon Distance and Less Accurancy
  90. Starting Placement.
  91. Colourful Nebula
  92. A question about modified mob center strategy.
  93. wormholes
  94. Would you like to fly an ANTARAN LR ATTACK ship?
  95. Choosing opponents?
  96. Scout Labs and research
  97. Where?
  98. Which combined mod should I use first with 1.25?
  99. Help
  100. Mods on 2.0 and 2.5 version of MOO
  101. My tech is screwed
  102. Which Mod for v1.25 - tech slowdown?
  103. megamod v5.5-1 help
  104. Beginner's Modding Guide
  105. DiplomacyfixV1.0
  106. New Music for Moo3
  107. Less creativity in specific fields
  108. Looking for a pure mod
  109. Edit Moo3 = Directx surface problem
  110. Bigger Queue?
  111. Re Fan Data patch 1.25
  112. Silicoids eating thingies
  113. Viewing .gam files?
  114. Racemodifiers.txt Question
  115. mistake in sitrep.txt
  116. Modifiers, range and meaning
  117. Sitrep mod?
  118. Editing Planets
  119. wsTechnology Mod help
  120. Some spy missions don't work?!
  121. Extending Shield types
  122. Doom stars?
  123. Mechanics on Tech
  124. Planetary viceroy concept should be split
  125. unlikely techknow possibility
  126. Has anyone figured out the voxel format??
  127. Has anybody tried placing parts of a table in different files??
  128. Which mod?
  129. BudMod is here at last!
  130. Ship Auto-Build Mod
  131. How do I use these mods?
  132. Questions on behalf of another.
  133. Some space combat observations
  134. weapons and regions interference
  135. Homeworld Bonuses
  136. Unrest Reducing techs
  137. Weapon balance mod start
  138. Hull Size modding ship attributes?
  139. Progressive GUI
  140. more ships per fleet
  141. empress text mod
  142. Modding tutorial
  143. ok
  144. troops too tough?
  145. Questions about Fan Data Patch 1.2.5g
  146. Diplomacy music to background music?
  147. Editing galaxy generation
  148. hooded Darlock
  149. What can cause...
  150. a few Questions about modding
  151. Let's see ...
  152. New Diplomacy mod
  153. Racepoint picks?
  154. Ethos Mod version 1.0b READY!
  155. German MoO3-Translation-Mod
  156. I need unedited copy of racemodifiers.txt
  157. altering ship designs
  158. Modding Harvesters
  159. Is the a mod that removes HFoG?
  160. Modding Taxes
  161. Just installed 1.2.5 patch. Now what?
  162. HELP! Need New SaveGame Editor!
  163. UI Soundtrack
  164. Ship maintenance mod balance
  165. Offroad and Detection
  166. Armor equation and new armor types
  167. Money
  168. Technology advance 100 turns a level now
  169. Modding Fighterbasesize
  170. Start Game at Higher Tech?
  171. Ground Combat Weapons Table
  172. race picks (mod conflicts?)
  173. Modding+Multiplayer
  174. How do add technologies
  175. Need Suggestions on Which Mods to Use
  176. Font Issues
  177. Where do I put the music file to? wich file do I put mods in?
  178. Detection/Starting Combat Positions
  179. Just installed invader mod 2.8. do I need to start a new game?
  180. planetary shield generator not working
  181. Can I change this (beam base)?
  182. Two more modding ideas
  183. need help with mods
  184. How to make Random Senate Legislation permanent?
  185. Making Planetary Defenses Tougher
  186. Is there a NO revolt mod for 1.2.5? and....
  187. Whats up with the prison DEA??
  188. starting planet size
  189. megaflagpack working??
  190. population push and pull factor
  191. SP weapons
  192. TaskForceSize -> Question
  193. Tech slowdown
  194. Total Conversions?
  195. Modding planetary defenses question
  196. Size of System Defense Forces
  197. AI ground troops
  198. another mod question
  199. modding migration
  200. Modding system defenses
  201. Diplomacy?
  202. Any news on Moding Graphics?
  203. Request/Query: MOO3 v1.0 Spy Mod & Leader Mod
  204. Disabling Star Lanes
  205. Multiple Fighter, Missile and Beam Bases on one planet!!
  206. Autobuild Ship Naming
  207. question about mods
  208. I may have found a way to display planet build que are there problems with what I did
  209. Getting Rid of Missiles
  210. I need systemeval spreadsheet for 1.25 how do I get it our of .mob file?
  211. New Weapon Mounts
  212. 'Visual' field in WeaponsTable?
  213. Mod Programs?
  214. No CD fix
  215. Modding Weapon Mounts
  216. Tech Slowdown Mod
  217. How do I change a tech name?
  218. Mega Mod vs. Invader Mod
  219. ground combat units
  220. Customizing music
  221. EpicMod 1.0 - be gentle.
  222. Modding the Font... (Renamed Title)
  223. ? About Tech Slowdown Numbers
  224. Ship appearances
  225. Sorry Dumb Question
  226. Incredibly stupid question for which I will probably be lynched.
  227. Collateral Damage
  228. Has anyone attempted to Mod Retreat
  229. Requesting advice...
  230. Modding AI Retreat
  231. Question on Diplomacy Mods
  232. Hirez Ships mods on Windows XP, problems
  233. Any good diplomacy mods out there?
  234. Modding the Gaurdians
  235. Question about Task Force Size and how it relates to combat
  236. What Mods?
  237. Perfect Mod combination
  238. A question about the Specials.txt spreadsheet
  239. Trying a workaround to Battlepods, but problems....
  240. So what things are known/confirmed to be "broken"?
  241. So what works and what doesn't?
  242. Richy's Ethos Mod 1.1 -=IN PRODUCTION=-
  243. LR TF AI swap?
  244. Offshoot tech fields
  245. Problem with spotting & detection solved?
  246. Can Ithkul be "disabled"?
  247. Mod request (or give me a how-to)
  248. Modders: How do you manage?
  249. For all you challenge lovers out there
  250. Can bombardment by IF/CV be patched in?