View Full Version : !!!Archangel_Brian's New v3.0 Enhanced Encyclopedia Mod!!!
Archangel_Brian
03-01-2003, 03:28 PM
It only took around 12 hours of work, but it's FINALLY DONE!!!
:D :D :D
http://www.brimstonedragons.net/Archangel/Downloads/Mods/Encyclopedia_Mod_v3.zip (MAJOR thanks to Kavok for hosting me and my website! YOU ARE GOD. *Bows down*:D)
MIRROR 1: www.crshop.biz/Encyclopedia_Mod_v3.zip (Hosted by emkubed, thanks man!)
MIRROR 2: http://www.cat.pdx.edu/~tcl/moo3/Encyclopedia_Mod/Encyclopedia_Mod_v3.zip (Hosted by Lalkin, thanks!)
OUTPOST ORION: http://moo3outpost.lacota.net/mods.html (Hosted by sL|De, great site btw!)
+++++++++++++++++++++++++++++++++++++++++++
++NOTE: THIS DOES NOT CHANGE ANY OF YOUR FILES!++++
++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++
++++NOTE: THIS DOES NOT EFFECT MULTIPLAYER!++++++
+++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++
+++++THIS ONLY ADDS A DIRECTORY AND 2 FILES,++++
+++++AND DELETING THEM GETS RID OF THE MOD++++
+++++++++++++++++++++++++++++++++++++++
This is a mod to the Encyclopedia which adds FAQs, Strategy Guides, Tips, Technical Readouts, and many other usefull things that can be utilized in-game.
Also, remember that this thread will be updated for every release. There should be a new version up every 1-2 weeks.
This mod is totally dependent on the fan community. I am just the guy that puts it all together.
So if you spot any good info that should be in here, then post it in this thread! (Or PM me, but my PM box tends to get filled up quickly so try here first.)
Thanks again to everybody that has contributed so far!
=======================
=ENCYCLOPEDIA MOD v3.0=
=======================
Created By: Archangel_Brian
Original Concept: Tyrsis and Imagiro
----------------------
Version Changes-
----------------------
=v3.0=
-First line of buisness... *FAINTS*
-Whew, there are even MORE changes than the last one. In fact maybe 5 TIMES as many! Only took about 10 hours of work. :D
-Added "Shuma's Government Guides" (GREAT work on those Shuma!)
-Added "Chaos Avatar's #6 Guide" (Thanks to Robert Viener and Devistater for the heads up on that one!)
-Added "Fertility Rates" and "Fertility Terrain Modifiers" (BIG thanks to Tyrsis, all of this is straight from him!)
-Added "Ship and Orbital Hull Sizes" (I humbly bow down to congratulate jatdrago for this! *Rasberries*)
-Added "Alexfrog's Race Customization Guide" (Good work Alexfrog!)
-Added "Standard Race Picks & Extended Info" to the "Technical Stats" (Also done by Alexfrog!)
-Added "Economics 101" by Tom Hughes, Designer of MOO3 (Thanks Tom, and thanks Hari for telling me about it!)
-Added "Tleng's Newcomer's Q&A" (Good work on that tleng!)
-Added "EconEli's Top 10 Spy Solutions" (Nice tips there EconEli!)
-Added section "Miscellaneous Guides" under "Strategy Guides."
-Added section "Government Guides" under "Strategy Guids."
-Added section "Ships" under "Technical Stats."
-Added section "Planetary" under "Technical Stats."
-Renamed "Preset Race Modifiers" to "Standard Race Modifiers" just for the heck of it.
-Fixed "Hostile Mineral Deposits" not showing up. (Thanks to yarmond for the tip!)
-Fixed "Rare Radioactives" not showing up. (Thanks jatdrago!)
-Fixed "Electrical Activity" image tag mixup. (Thanks to The_Drake!)
-Fixed a variety of formating errors that were already in MOO3 initially.
=v2.0=
-LOTS OF MAJOR CHANGES!
-ADDED LORE WEAVER'S RACE STRATEGY GUIDES! (GREAT work Lore Weaver!)
-ADDED CHAOS AVATAR'S BEGINNER'S GUIDES! (These are AWESOME Chaos Avatar!)
-LOTS AND LOTS of reformatting
-Alphabetized the magnate races
-Completely Alphabetized the Planetary Specials. *Whew*
-Separated magnate modifiers from the normal races
-Added Pictures
-Added Magnate Civilization to the list of Planetary Specials
-Added Handy Search Values
-Added "Related Topics" to some of them
-Misc. other stuff I can't remember...
=v1.0=
-I basically just copied and pasted Tyrsis and Imagiro's work and compiled it in this zip, I didn't do anything else in this version. (Great work on it guys!)
--------------
-Directions-
--------------
Just put the "wStrings" directory in your "...\Master of Orion 3\GameDataSets\Classic_01\GameData\English" directory and viola!
And just delete that same directory if you want to get rid of the mod.
:up: :up: :up:
amongwareth
03-01-2003, 03:34 PM
THIS THING ROCKS!!!!!
Kudos to you!
- William
emkubed
03-01-2003, 03:36 PM
Looks like it's popular. I have a website that doesn't have a bandwidth limit. Want a mirror?
Schneeflocke
03-01-2003, 03:38 PM
Great, thank you (especially for the sorting by alphabet).
EDIT: I just checked it out and the strategy guide blends in nicely, so no complaints here. Great work!
YOU SHOULD TALK TO DEVISTATOR HERE:
http://www.ina-community.com/forums/showthread.php?s=&threadid=269800
Otherwise we might have two incompatible encyclopedias with different info in it and that would be a real shame, wouldn't it?
Taimendred
03-01-2003, 03:42 PM
As everyone else said, Thanks! Works great. This stuff should have been in there when they made the game (aside from the fan guides of course :)). Nice to see fans take the innitative. Thanks also to Tyrsis and Imagiro for getting it all started!
-j-
Archangel_Brian
03-01-2003, 03:46 PM
Holy crapola! My bandwidth capped out?
Dang, never had that happen before. :D
Originally posted by emkubed
Looks like it's popular. I have a website that doesn't have a bandwidth limit. Want a mirror?
Sure thing, I'll e-mail it to you! Thanks! :)
[EDIT] What's your e-mail? PM it to me. Thanks again!
doncarlosxx
03-01-2003, 04:04 PM
archangel brian.......you rock
seriously
and so does your avatar
i would even go so far to say "you truly are the king of kings"
(is that both political and religious? uh oh :confused: :rolleyes:
BrandonW
03-01-2003, 04:23 PM
Argh! is it mirrored yet? I need it!
Unworthy
03-01-2003, 04:26 PM
Archangel's site is back up! I just got it. Someone should send this to Orionsector so they can update their site.
Archangel_Brian
03-01-2003, 04:28 PM
Originally posted by BrandonW
Argh! is it mirrored yet? I need it!
I e-mailed it to both emkubed and the orion sector, however much longer it will take is up to them... *shrugs*
Looks like I need a new website host, geocities really blows. :(
Btw, DON'T get the one from orion sector, it is the really old one (v1.0) and you don't want it! Wait for them to put up v2.0...
:up:
emkubed
03-01-2003, 04:39 PM
Your mirror, Archangel_Brian:
www.crshop.biz/Encyclopedia_Mod_v2.zip
sausagemaker
03-01-2003, 04:46 PM
A-W-E-S-O-M-E!!! Thx bro. :D
BrandonW
03-01-2003, 04:50 PM
May you gather much toproq!
Tyrsis
03-01-2003, 04:51 PM
While it's great seeing people adding more to the encyclopedia, I would suggest centralizing this effort somewhat. While I don't really have the time to do it myself, I would suggest something along the lines of sourceforge. Even though this isn't a piece of software, it is something that many people will probably want to work on. All this stuff may probably end up in the game in a patch or something. (And if it doesn't then shame on your QS :)
Tyrsis
emkubed
03-01-2003, 04:57 PM
Originally posted by Tyrsis
While it's great seeing people adding more to the encyclopedia, I would suggest centralizing this effort somewhat. While I don't really have the time to do it myself, I would suggest something along the lines of sourceforge. Even though this isn't a piece of software, it is something that many people will probably want to work on. All this stuff may probably end up in the game in a patch or something. (And if it doesn't then shame on your QS :)
Tyrsis
This has the trappings of something big, and I wouldn't be suprised at all to see QS borrow this enhancement to the encyclopedia. -Hint- -Hint- :)
diebelz
03-01-2003, 05:23 PM
great work! this and a different font ;-)
Diebi
Lalkin
03-01-2003, 05:41 PM
Want me to mirror the mod too?
Let me know
Devistater
03-01-2003, 05:44 PM
I may suggest some things on the encyclopedia mod, but it looks like he's got most of it done. I think I'll concentrate on the tech descriptions. Unless someone beats me to that as well :)
Devistater
03-01-2003, 05:55 PM
Yeah that v2 mod is EXCELLENT. Everything I imagined and more :) Putting CA's beginning guide in there was a great idea.
I would also suggest finding out some FAQ questions and putting them in there. For instance, splitting/combining task forces is a question I see a lot.
Robert Viener
03-01-2003, 06:09 PM
There are a couple more sections of Chaos Avatar's Guide. Let me know and I'll send them to you.
Bob
Archangel_Brian
03-01-2003, 06:23 PM
Originally posted by Devistater
I would also suggest finding out some FAQ questions and putting them in there. For instance, splitting/combining task forces is a question I see a lot.
Yeah, I've been putting together a bunch of FAQ questions, that was number one on my to-do list for v3.0. :D
And thank you everybody for your support, it means alot!
:) :up: :up: :up:
Archangel_Brian
03-01-2003, 06:41 PM
Originally posted by Robert Viener
There are a couple more sections of Chaos Avatar's Guide. Let me know and I'll send them to you.
Bob
Sure, send them my way!
Btw, if anyone else has anything they can contribute just send it over here!
:D :up:
kalbear
03-01-2003, 06:50 PM
I'm currently working on an updated tech description that takes the numbers from the spreadsheets and puts them in. I'll send it along when I'm done.
Devistater
03-01-2003, 07:05 PM
I suggest keeping the tech description mod and the encyclopedia mod separate. The are differant files. Unless someone mods the encyclopedia to include tech desc :)
Also, chaosavatar updated his thread to include part six. Apparently it was posted on OSmoo first.
http://www.ina-community.com/forums/showthread.php?threadid=266528
So if you want to call that part 6 in the encyclopedia mod, rather than addendum, it would probably be better organized.
Ram_Puppy
03-01-2003, 08:44 PM
getting ready to fall off the first page... soooo..
bump!
Devistater
03-01-2003, 09:21 PM
For all those people who are afraid to mod the game in case something goes wrong:
This file ONLY puts 3 .txt files into an empty directory. It NEVER touches your original files which are inside the moo3 .mob files.
If you dont like the new encyclopedia, simply delete the 3 .txt files that are by themselves in that new directory, and you will revert back to the original files.
Once again, your original files are NOT touched or changed in ANY way.
yarmond
03-01-2003, 09:33 PM
There is a bug in the planetary specials section that prevents "Hostile Mineral Deposits" from showing up due to an overlap of the label "HOMI" with "Hostile Microbes". That is, the section of wsEncyclopediaTitles.txt which reads
|EGI_HOMI|"TFAstPhy"
|EGT_HOMI|"Hostile Mineral Deposits"
|EGK_HOMI|"Hostile,Mineral,Deposits,Hostile Mineral Deposits"
should instead read
|EGI_HOMD|"TFAstPhy"
|EGT_HOMD|"Hostile Mineral Deposits"
|EGK_HOMD|"Hostile,Mineral,Deposits,Hostile Mineral Deposits"
and the "specials:" line should be updated to include "HOMD" right after "HOMI". The title entry in wsEncyclopedia.txt for "Hostile Mineral Deposits" also needs to be updated to reflect this. Also, the first line of the "Electrical Activity" entry in wsEncyclopediaTitles.txt is erroneously labeled "EGI_HOMI" instead of "EGI_ELAC"
Oh, and nice work on these modifications. I think they are going to do a lot for the game.
Matthew The Mag
03-01-2003, 09:41 PM
Cooool
Thanks
Archangel_Brian
03-01-2003, 10:18 PM
Originally posted by yarmond
There is a bug in the planetary specials section that prevents "Hostile Mineral Deposits" from showing up due to an overlap of the label "HOMI" with "Hostile Microbes".
Hey, nice catch! I'll put that on the list for v3.0!
Thanks!
:) :up:
Devistater
03-01-2003, 11:01 PM
BTW, I've been extolling the virtues of your excellent mod in the chat channel, and I've had a number of people respond who were concerned that the mod would mess something up or change the game in a way that would screw up multiplayer. I've been explaining that it does NOT change any original files, and if you dont want the mod anymore, just delete the directories (see an earlier post of mine in this thread). You might want to mention something in your top post about it not changing any original files.
Just a suggestion :)
Archangel_Brian
03-01-2003, 11:17 PM
Originally posted by Devistater
BTW, I've been extolling the virtues of your excellent mod in the chat channel, and I've had a number of people respond who were concerned that the mod would mess something up or change the game in a way that would screw up multiplayer. I've been explaining that it does NOT change any original files, and if you dont want the mod anymore, just delete the directories (see an earlier post of mine in this thread). You might want to mention something in your top post about it not changing any original files.
Just a suggestion :)
Good idea, I'll put that up there. :D
Lina Inverse
03-01-2003, 11:34 PM
Great work on the encyclopedia additions! Looking forward to 3.0 as well.
P.S. Welcome to Corneria! (Inside 8-Bit humor for those who don't know :) )
Flukey
03-01-2003, 11:43 PM
This is great. Thanks.
I think all the modding is what is going to save this game for me.
Schneeflocke
03-02-2003, 12:22 AM
Suggestions for v3.0 or later:
Include standard race picks so I can check what the strong/weak points of my enemies are.
Include a Modifier/Numbers/Formulas/whatever you want to call it section and put stuff into it as soon as it gets known.
E.g. there is a modifier determining how many Minerals per 10 Industry you need:
Manufacturing Conversion Rate:Needed Minerals per 10 Industry
Base:4
+1: 3.2
+2: 2.5
+3: 2
+4: 1.6
+5: 1.3
+6: 1
The manufacturing conversion rate is unknown at the moment but it will be added to the tech descriptions eventually so you'll know when it goes up. But the tech description would be useless if you don't know what this Conversion Rate does, so it should be put in the encyclopedia.
The same applies to many other modifiers.
Nienor
03-02-2003, 06:18 AM
This is the Answer to the prayers of many of us, I believe :)
Thank you for the effort you undertook on our behlaf!
Nienor
emkubed
03-02-2003, 08:49 AM
I think this has 'sticky' potential. Do we PM a mod or what?
Xentax
03-02-2003, 09:36 AM
The thread has been stuck. Sounds like a nice mod.
Devistater
03-02-2003, 10:20 AM
LOL! And boy did you include it, I like the RED color :)
As for standard race picks, I think its already in there? There's so much stuff in the mod I can't remember :)
Xentax, thanks for sticky!
Archangel_Brian
03-02-2003, 10:47 AM
Originally posted by Schneeflocke
Suggestions for v3.0 or later:
Include standard race picks so I can check what the strong/weak points of my enemies are.
I already have that in there, it's under "Preset Race Modifiers" in the "Technical Stats" section right at the top.
:D
Include a Modifier/Numbers/Formulas/whatever you want to call it section and put stuff into it as soon as it gets known.
That's what the "Technical Stats" section is for, and I'm currently gathering more info for it.
;)
E.g. there is a modifier determining how many Minerals per 10 Industry you need:
Manufacturing Conversion Rate:Needed Minerals per 10 Industry
Base:4
+1: 3.2
+2: 2.5
+3: 2
+4: 1.6
+5: 1.3
+6: 1
The manufacturing conversion rate is unknown at the moment but it will be added to the tech descriptions eventually so you'll know when it goes up. But the tech description would be useless if you don't know what this Conversion Rate does, so it should be put in the encyclopedia.
The same applies to many other modifiers.
OOOOhhh! More juicy info!!! *Grabs it and stuffs it into the Encyclopedia*
:) :up:
Kavok
03-02-2003, 10:48 AM
I can get you 100mb space support for all languages, FTP Access.
Webmaster@Brimstonedragons.net / Admin@Brimstonedragons.net
Archangel_Brian
03-02-2003, 10:50 AM
Originally posted by Devistater
LOL! And boy did you include it, I like the RED color :)
I didn't want anyone to miss it. :D
Xentax, thanks for sticky!
Yes! THANKS FOR THE STICKY XENTAX!
I'll be altering the initial post every time a new version comes out, that way tedious re-stickeying won't be an issue.
:) :up:
Archangel_Brian
03-02-2003, 10:53 AM
Originally posted by Kavok
I can get you 100mb space support for all languages, FTP Access.
Webmaster@Brimstonedragons.net / Admin@Brimstonedragons.net
*Faints*
That would be AWESOME! THANK YOU THANK YOU THANK YOU THANK YOU!!!
:) :) :) :up:
Kavok
03-02-2003, 11:12 AM
Email me with a list of contacts(Instant messanger s/ns, etc..) I'd prefer it if you used the webmaster one
MaverickF01
03-02-2003, 12:35 PM
Will this be compatable with the Mac Version?
Ragnoff
03-02-2003, 12:41 PM
<bows head in howship>
Other players guids to include ...
Chadmium has a couple, one one dev plans, an few others as well,
Alexfrog has at least one I saw..
Look for the 5start rating and go back through several pages. I do not know how to include links or I would!!!!
I already loved the game before all this GREAT work was done... and my enjoyment of the game has gone up from there as a result of this work, what is aboave loving the game?
Ragnoff
P.s. someone should add a stick version of this to the general forum explaining that it is a resource for those confused about the game, and that it makes no irriversible changes nor does it affect gameplay/mp senerios. Mods such as changing tech rates/agressiveness may not be for everyone but this certainly is!!!!!!!!!!
p.s.s While huge kudos go to tose organizing this effort I also want to thank all those sending them the info to do it! as a gradstudent father I do not have enough timeto contribute to this effort, but I wish I did. it is exactly the type of constuctive use these boards/forums are good for!
emkubed
03-02-2003, 01:43 PM
My webspace is unlimited as is the bandwidth. With Kavok and I mirroring that should just about cement the availability of the mod. I'm gettin' all tingly inside. Good work everyone.
Lalkin
03-02-2003, 03:20 PM
I placed the mod on my webspace as well.
http://www.cat.pdx.edu/~tcl/moo3/Encyclopedia_Mod
Awesome job!
The_Drake
03-02-2003, 04:43 PM
Posted by yarmond ...
Also, the first line of the "Electrical Activity" entry in wsEncyclopediaTitles.txt is erroneously labeled "EGI_HOMI" instead of "EGI_ELAC"
I found that it was labeled "EGC_ELAC" Should this be left alone, or should it be changed to "EGI_ELAC"?
Thanks
Great work gentlemen! This is what all of us wanted INCLUDED with the game when it shipped. Way to take the initiative! :D
Colonel E
03-02-2003, 05:07 PM
Très cool, my friend.
Why this wasn't already included is beyond me. Good job though, should be a standard part of patch 1.1.
HINT: For v2.1, run a spellchecker. Mostly good, but some problems.
jparm3rd
03-02-2003, 07:34 PM
Thanks Archangel Brian! Your mod is excellent and a huge help.
I have been passing it on to friends and it has really assisted us in better understanding and enjoying the game.
In our opinion---you've got the biggest sword on the forum! :D
DanovaImperium
03-02-2003, 07:56 PM
Hey, I don't want to push my luck, but I thought I might ask.
For those of us who don't want to add mod's to the game (or are just to dumb to figure out how), would it be possible for the encyclopedia to be posted for online reading?
I admit, I'm far to computer dumb to know how to add the thing, let alone know how to remove it again for multiplayer :)
Archangel_Brian
03-02-2003, 09:23 PM
Originally posted by Lina Inverse
Great work on the encyclopedia additions! Looking forward to 3.0 as well.
P.S. Welcome to Corneria! (Inside 8-Bit humor for those who don't know :) )
Thanks!
Lol! I love 8-Bit Theater as you probably know. :D I'm trying to find a place that will make a bumper sticker that has my avatar on it along with "I LIKE SWORDS."
:D
I already have a "Move Zig For Great Justice!" license plate holder for my back plate. :D
Archangel_Brian
03-02-2003, 09:28 PM
Originally posted by DanovaImperium
Hey, I don't want to push my luck, but I thought I might ask.
For those of us who don't want to add mod's to the game (or are just to dumb to figure out how), would it be possible for the encyclopedia to be posted for online reading?
I admit, I'm far to computer dumb to know how to add the thing, let alone know how to remove it again for multiplayer :)
Actually you don't need to remove it for multiplayer, it doesn't effect multi. All you have to do to install it is to just unzip it into a directory, it doesn't replace anything.
I can't really post it online because it wouldn't make too much sense, see it is in a certain format in the files and it would look REALLY awkward and I'd need to undo all the formatting to post it online.
Plus all of the stuff can already be found online anyway, since I pulled it all from the boards.
:up:
Qualtar
03-03-2003, 09:41 AM
MaverickF01
Here is some text from the notepad help file:
The bytes (a unit of storage) in a word in a Unicode document created on a big-endian processor, such as the Macintosh, are arranged in an order opposite to that of the bytes in a word in a document created on an Intel processor. The most significant byte has the lowest address, with the word stored big end first. To make your documents accessible to users on these types of computers, save your Notepad file in the big-endian Unicode format.
So i would assume the standard file is not compatible but very easy to "convert" it.
BenKodius
03-03-2003, 12:06 PM
Kudos to all involved! I just found out about it this morning and haven't had a chance to rev this baby up yet!
On thought I've been having is it would be nice to be able to look up the tech descriptions in the Encyclopedia. I know that Kalbear and Schneeflocke have released a Tech description mod, and I haven't had a chance to try that out yet either:cry: (Work is EVIL!).
The main reason for this is so you can look up what a certain tech does when trading in the Diplomacy screen. QS took a step in the right direction with the Diplomacy inbox. It gives you the ability to do some research before agreeing (or refusing:p ) to anything. This way you can look up what that shiny new tech your opponent is offering before trading Gauss Cannons for Orbital Lithoscanners (not on your tech tree) when you're at war with him and have minerals up the kazoo:D .
Just a thought ... Did I mention these mods rock!:up:
llaamaboy
03-03-2003, 12:34 PM
Let me add my thanks for the job well done. Im at work now and am in total withdarw and thinking how to kick some serious Meklon butt ...
However, is there _any_ chance of adding the newly poduced tech mod to this one?
I would be more than happy to toss in a case of (beer, wine, Jolt, carton of chowmain - pick one) :)
emkubed
03-03-2003, 12:40 PM
ChowMein eh?...
Really though, I'd like to see Snee and Arch come together if at all possible and have one big, redone Encyclopedia. We'll just have to see how accepted these are over time, but I'd say they are being put to very good use.
I'm interested to know if QS has any opinion on these mods. But I expect Rantz is wisely staying away from all the rabid masses until things cool down a bit.
Devistater
03-03-2003, 01:11 PM
Originally posted by BenKodius
Kudos to all involved! I just found out about it this morning and haven't had a chance to rev this baby up yet!
On thought I've been having is it would be nice to be able to look up the tech descriptions in the Encyclopedia. I know that Kalbear and Schneeflocke have released a Tech description mod, and I haven't had a chance to try that out yet either:cry: (Work is EVIL!).
The main reason for this is so you can look up what a certain tech does when trading in the Diplomacy screen. QS took a step in the right direction with the Diplomacy inbox. It gives you the ability to do some research before agreeing (or refusing:p ) to anything. This way you can look up what that shiny new tech your opponent is offering before trading Gauss Cannons for Orbital Lithoscanners (not on your tech tree) when you're at war with him and have minerals up the kazoo:D .
Just a thought ... Did I mention these mods rock!:up:
If I'm not mistaken there's a short tech description of a tech when you are in diplomacy. I think they were updating those as well in the tech description project.
Personally I'd just as soon keep those 2 mods separate. They affect differant files, one is the encyclopedia files, the other is the technology description files.
And I dont exactly want the encyclopedia quadrupling in size with all the tech descriptions, be too hard to find anything in it unless you could collapse the headings. Maybe I'll change my mind if its implemented, but for now I'm just as glad they are separate.
emkubed
03-03-2003, 01:16 PM
Good point. I guess I'd just like to see these changes adopted by QS and implemented in the version 1.01
llaamaboy
03-03-2003, 01:45 PM
Originally posted by Devistater
If I'm not mistaken there's a short tech description of a tech when you are in diplomacy. I think they were updating those as well in the tech description project.
Personally I'd just as soon keep those 2 mods separate. They affect differant files, one is the encyclopedia files, the other is the technology description files.
No Problem, Im just wondering how I can access both of them during the game. They are both in the correct folder but only the one with the encolpia name is displayed during the game. Or was I in the wrong area? :eek:
BrandonW
03-03-2003, 02:18 PM
llaamaboy, the encyclopedia mod will show the magnate races, planet specials, and a few other things in the Encyclopedia.
The techmod shows better technology descriptions on the Technology screen--so when you are looking at the tech matrix and click on a technology you will get a better description of it.
linda_hartlen
03-03-2003, 04:33 PM
this realy should be added to the official patch along with a fat paycheck to you!!!!
WraithOne
03-03-2003, 07:54 PM
Good job on encyclopedia. You missed one thing in the encyclopedia.txt file. You have it in the titles file though.
HOSTILE MINERAL DEPOSITS
A region of this planet is covered with a highly toxic chemical deposit. Until cleaned up, this will greatly reduce Industry, research and population grown in this region.
Decreases Mine DEA Efficiency by 40%
Decreases Manufacturing DEA Efficiency by 25%
Decreases Research DEA Efficiency by 20%
AU Cost to remove this Special is between 1200 and 4700
Terraforming Cost to remove this Special is 1
I have a planet with this and searched for it but couldn't find it in the new version of the encyclopedia. So I thought it was a bug till someone set me right.
llaamaboy
03-03-2003, 09:42 PM
Originally posted by BrandonW
llaamaboy, the encyclopedia mod will show the magnate races, planet specials, and a few other things in the Encyclopedia.
The techmod shows better technology descriptions on the Technology screen--so when you are looking at the tech matrix and click on a technology you will get a better description of it.
Thanks!!! :D :D
jatdrago
03-04-2003, 01:49 AM
Thanks for the zips :)
Here's another Planet Special that doesn't show up in the encyclopedia:
RARE RADIOACTIVES
Rare radioactives types can be found in this region, increasing research efficiency. Trade revenue is increased as well.
How about adding the correct order of hull sizes in the ship section? Anyone who can post that here, please? I'd like to have it before the weekend. I'd like to plan my design names before I'm in the middle of a timed game. Thanks in advance.
emkubed
03-04-2003, 11:59 AM
My mirror may be unavailable for a short time sometime this week as I am switching webhosts. The link is the same though.
I anticipate no more than a few hours of unavailability.
On the plus side, within a few weeks our site will have a dedicated gaming/moo3 section that should be a heplful resource.
Psilon
03-04-2003, 02:19 PM
Maybe you can also add the nebula to the Encyclopedia.
In the spreadsheets.mob file there is this textfile, MOO3_Starsheet_EXP.txt which contains the following:
TableStart NebulaEffects
ColumnHeadingsStart Effects
RowHeadingsStart
Neb mPopGrow*=0.9
TableEnd
So I guess that means a negative effect on your population growth by 10%. Please say so if this isn't right.
btw, great project, it actually made the encyclopedia useful, so thanks!
sherlockx
03-04-2003, 05:24 PM
Ok, stupid question here. But I do not know how to install this thing. It looks very useful to have. Can someone please explain how to install? I think I have a basic idea of what to do...but just think of me as having the intellgence capacity of granite ;) , and can't figure it out. Think it might help others who cruise by this forum. Can't wait to go home and download it. Thanks a million for your efforts Brian.
S
kalbear
03-04-2003, 05:28 PM
There is a readme iwith the file. Open that and read it. That should solve your problems.
sherlockx
03-04-2003, 05:31 PM
cool thanks...
Pantognost
03-05-2003, 09:20 AM
Has anyone had the following problem?: I installed the encyclopedia mod but while it shows all entries in the index and catalog, it does not show the actual text. Any ideas?
BenKodius
03-05-2003, 10:06 AM
Sounds to me like you just have the wsEncyclopediaTitles.txt. Do you have both this one and wsEncyclopedia.txt in the wString directory?
sherlockx
03-05-2003, 10:12 AM
Archangel Brian, you rule. That is one cool @$$ addition to the game. I really appreciate it. Also it is extremely easy to put into the game folders...being a novice with that stuff, my knees were quaking that I'd somehow blow up my computer and short the electricity in my burrow. It makes the game a lot more enjoyable.
For those computer novices out there, do not be afraid, I have crossed through to the other side unscathed...
Anyway a suggestions to be added later, I will try to help when I figure it out, but perhaps you can add a listing of the types of game environments and their basic effects and rankings...ie hard scrabble, is arable better than subsistence and so forth. What is better for mining and what is better for farming. I understand there are some racial preferences that will go into play.
S
Pantognost
03-05-2003, 10:40 AM
Originally posted by BenKodius
Sounds to me like you just have the wsEncyclopediaTitles.txt. Do you have both this one and wsEncyclopedia.txt in the wString directory?
No i had both files but they wouldn't work. I added another wsencyclopedia.txt (maybe brians 1st version i don't know..) and renamed the file wsencyclopedia2.txt and it worked! Don't ask me how i don't know. Anyway great work!
Tyrsis
03-05-2003, 10:43 AM
Some additions that I added to my own Encyclopedia is as follows and should be added to the current mod:
wsEncyclopedia.txt:
\*EGC_FERT Fertility Rates/p/p
Each planet has differing amounts of fertility in each of their regions. Here are their multipliers on bioharvesting depending on what is given as their fertility rating in the region:/p/p
Toxic: 0/p
Hostile: 0/p
Barren: 0.5/p
Subsistence: 1/p
Hard Scrabble: 2/p
Arable: 3/p
Fertile: 5/p
Alluvial: 8/p
Lush: 12/p/p
\*EGC_FETM Fertility Terrain Modifiers/p/p
There are three types of terrain in any given region. Each modifies fertility for bioharvesting in differing ways for differing species. This is a run down of how terrain affects each species:/p/p
Main Races:/p/p
Race Plain Broken Mountain/p
Humanoid 1 0 -1/p
Etherian 1 0 -1/p
Geodic -1 0 1/p
Cybernetik 0 0 0/p
Ichthytosian 1 0 -1/p
Harvesters 1 0 -1/p
Insectoid 1 0 -1/p
Sauron 1 0 -1/p
Magnate Races 1 0 -1/p/p
wsEncyclopediaTitles.txt:
|EGI_FERT|"TFBioHar"
|EGT_FERT|"Fertility Rates"
|EGK_FERT|"Fertility,rates,fertility rates,Toxic,Hostile,Barren,Subsistence,Hard Scrabble,Arable,Alluvial,Lush"
|EGI_FETM|"TFBioHar"
|EGT_FETM|"Fertility Terrain Modifiers"
|EGK_FETM|"fertility,terrain,modifiers,fertility terrain modifiers"
Enjoy,
Tyrsis
EDIT: Fixed a missed /p
BenKodius
03-05-2003, 10:51 AM
Originally posted by Pantognost
No i had both files but they wouldn't work. I added another wsencyclopedia.txt (maybe brians 1st version i don't know..) and renamed the file wsencyclopedia2.txt and it worked! Don't ask me how i don't know. Anyway great work!
On a related topic, I had trouble with the TechDescription mod. When ever I tried to start MOO3 I got the dreaded DirectX Surface error ... shudder. Whenever I removed the text file it worked fine, put it back in and BAM! no MOO for you!
Turns out the version at www.orionsector.com was the culprit. I downloaded it from a mirror mentioned in a tread, and it was a different file name, odd. (it had underscores in it, orionsector one didn't). I threw that file in the wStrings directory and lo and behold, worked like a charm. I don't know whether orionsector decided to "edit" the file or it was just corrupted during download ...
Devistater
03-05-2003, 12:02 PM
I think there is a version of the mod at OS that is changed. I think it has the "level" of the tech in short description removed or something like that. Page back and read the whole thread :)
Lalkin
03-05-2003, 01:51 PM
Currently the Orion Sector copies of the tech mod are bad. Grand Potato will have to fix that when he can. As for the different file name.. Grand Potato decided to change the file names when he put them on the Orion Sector.
Feel free to grab the mod from my webspace at http://www.cat.pdx.edu/~tcl/moo3 . I also have the Encyclopedia mod there.
jatdrago
03-05-2003, 06:18 PM
Hey, that's pretty cool Tyrsis. Could you make one with the correct hull size names?
Name/System Space/Starship Space/Orbital Space
Heck, maybe I'll try to figure out the formula. Uh, what's the "TFBioHar" mean? :bulb:
Uh, oh.Race Plain Broken Mountain Should be "Race Plain Broken Mountain/p"
jatdrago
03-06-2003, 05:38 AM
OK, I figured out the formula! If you guys want to tack this into you encyclopedias go ahead, but you must humbly bow down to congratulate me. j/k
What this does is add a little table that expands the one in the manual (p 113) which shows the hull size order. I added the capacities of Starships, System Ships and Orbitals, so you can see just how much stuff each can hold.
NOTE: 1) The game does not give Orbitals different names from ships, but I still used the Orbital names from the book.
2) I have only been able to reach tech enough to build Dreadnoughts. I know the names that I use are correct upto that and the name order in the manual is wrong.
3) If anyone out there would please send me a PM with the higher end stats, I would greatly appreciate it.
4) While messing around, I found that the Tech-number Mod just needs to be in the MOO3 folder to work. Well, I moved it to the main folder and the game still used it. I would still recommend that you keep such mods in our "regular" wstrings folder.
So, here it goes. If you'd like to have the "Ship Design" entry to point to my table, open wsEncyclopediaTitles.txt and find
\*EGR_SD01 SD02
change it to
\*EGR_SD01 SD02,HULO
Otherwise just add this to wsEncyclopediaTitles.txt
|EGI_HULO|"ICO_Encyc_Ship"
|EGT_HULO|"Ship and Orbital Hull Sizes"
|EGR_HULO|"SD01,SD04"
|EGK_HULO|"Shipyards,Ship,Ships,Ship Design,Hull,Hulls,Orbital,Orbitals,Ship Size,Orbital Size,Hull Size"
And add this to wsEncyclopedia.txt
\*EGC_HULO SHIP AND ORBITAL HULL SIZES/p/p
There are 14 classes (sizes) of ships and orbitals. Starships and System Ships share 7 graphics per species, while Orbitals use 3 graphics; the numbers in parenthesis indicate the graphics./p/p
Size Ship Type:Starship==System Ship==Orbital Capacities:Orbital Type/p/p
1 (1)Lancer:49==65==74:Defense Sat(1)/p
2 (1)Cutter:69==92==104:Light Defense Platform(1)/p/p
3 (2)Corvette:99==131==149:Defense Platform(1)/p
4 (2)Frigate:139==185==209:Heavy Defense Platform(1)/p/p
5 (3)Destroyer:199==264==299:Light Monitor(2)/p
6 (3)Light Cruiser:284==378==426:Monitor(2)/p/p
7 (4)Cruiser:404==537==606:Heavy Monitor(2)/p
8 (4)Battle Cruiser:574==763==861:Star Base(2)/p/p
9 (5)Battleship:814==1082==1221:Heavy Star Base(2)/p
10 (5)Dreadnought:1154==1535==1731:Battlestation(3)/p/p
11 (6)Super Dreadnought:1634==2175==2451:Heavy Battlestation(3)/p
12 (6)Titan:?==?==?:Star Fortress(3)/p/p
13 (7)Behemoth:?==?==?:Heavy Star Fortress(3)/p
14 (7)Leviathan:?==?==?:Citadel(3)/p
Whew! That's it. Next time you go to your encyclo, just do a search using "ship" or "hull" and it'll come up. Enjoy!
EDIT: Mar 7 - Added Super Dreadnought stats.
Llama8
03-06-2003, 06:46 AM
Originally posted by jatdrago
<snip>
Don't forget that you can view others tech matrices, so if you're in the senate, you can view the NO's tech and if you've got up to Dreadnaughts, they may well have got up to Leviathans.
Are you sure that your figures for orbitals are correct, as they should be twice the size of the star ships (& *sqrt(2) of the system ships).
jatdrago
03-06-2003, 07:57 AM
Don't forget that you can view others tech matrices, so if you're in the senate, you can view the NO's tech and if you've got up to Dreadnaughts, they may well have got up to Leviathans. Ah, I can see Super Dreadnought in their future. It's base is listed as 1635. Hmm, in my "Shipyards" screen all the base numbers I get end with 4s and 9s, i.e. tech list minus 1.
Are you sure that your figures for orbitals are correct, as they should be twice the size of the star ships (& *sqrt(2) of the system ships). I was in my "Shipyards", carefully writing them down. It looks like:
System Ship = Starship X 1.25
Orbital = Starship X 1.5
Does anything else affect these numbers? What it could be, I wouldn't know. :bulb:
Archangel_Brian
03-06-2003, 08:02 AM
Thanks for all the input!!!
Keep it comming, this is all going to be in the new version!
Thanks alot everybody!
:up:
Llama8
03-06-2003, 08:05 AM
Originally posted by jatdrago
Ah, I can see Super Dreadnought in their future. It's base is listed as 1635. Hmm, in my "Shipyards" screen all the base numbers I get end with 4s and 9s, i.e. tech list minus 1.
I was in my "Shipyards", carefully writing them down. It looks like:
System Ship = Starship X 1.25
Orbital = Starship X 1.5
Does anything else affect these numbers? What it could be, I wouldn't know. :bulb:
Those numbers are definitely odd, because the base space for a ship is spuupsed to be twice that of the hull 2 levels below it, so the Battleship should be twice that of the Cruiser, etc... And orbitals should be twice the size of a starship... Confused! I'll have to look at it when I get home tonight.
Kavok
03-06-2003, 05:51 PM
*bump*
Can this be moved to the Fan modifications board?
Lalkin
03-06-2003, 09:49 PM
You are bumping a stickied thread???? =)
Kavok
03-07-2003, 06:07 AM
o_O woops, I was using a email notification link lol didnt know it was stickied
rzawrekta
03-07-2003, 02:56 PM
on a side note...
8-bit theater is freaking awsome.
i like swords, too
:D
and thanks for this wonderful mod, brian.
jatdrago
03-07-2003, 06:40 PM
So everyone, when you're in "Shipyards" do your hull sizes end with 0s and 5s or 4s and 9s?
I added Super Dreadnought stats into my little table above. Oh, it looks like this so far
System Ship = Starship X 1.33
Orbital = Starship X 1.5
Each Starship is basically 1.4 times bigger than the previous one.
Anyone have the last three Starship base numbers?
Archangel_Brian
03-08-2003, 09:12 AM
WHOOHOOOO!!!! I'm done with all my exams and I ACED them all (Except for my Geology one, I completely bombed that one) and now I can work totally on version 3.0!!!
Now, what to start with....
*Looks at all the material*
*Faints*
:D
Tyrsis
03-08-2003, 03:56 PM
I've decided to fool around with an idea I had before when I created the first Encyclopedia mod. Since it's a pretty useful thing in game, I decided to fiddle around with creating an editor. The main problem I had when I was actually doing the encyclopedia mods was a) keeping track of entry tags and making sure I didn't duplicate them b) organizing stuff properly.
While the language used for the encyclopedia was easy to understand and add too, it is still a little annoying when doing large stuff (like adding /p to everything, etc)
So this is what the editor will do:
- Automatically index and track all entries so that you don't get duplicates. Also removes bad entries.
- Allow reorganization of the encyclopedia and allowing dragging/dropping of entries and entire groups.
- Allow multiple encyclopedia imports into a single encyclopedia, it will automagically remove duplicates. So you can download multiple copies of an encyclopedia and it will merge only the parts that are different.
- Allow exporting of modified encyclopedia and automatically put it into either a .zip file or an .exe file with it setup so directories are where they should be etc. Makes it easier for modders to get their mods out there and installed without the user fiddling with creating directories.
- Allow browsing and selecting entry images (basically goes through the graphics.mob file and allows you to browse the images, and select one you'd like to show when your entry is selected)
Anything I missed? Some of these things are already done, so this will probably be finished next week some time. I'm leaving room in the actual program for other editors. Like a tech description editor, spreadsheet editor, etc. Probably going to shy away from an actual tech editor since some other people are doing that, but I may fool around with the idea once this is done.
Tyrsis
Archangel_Brian
03-08-2003, 04:33 PM
THAT SOUNDS AWESOME!!!
:D :up: :up: :up:
I can't wait for that! I love the image viewer idea, it has been really annoying to try to track down nice looking pictures.
:up:
jatdrago
03-08-2003, 04:38 PM
Tyrsis, your brain has been officially MOO-bilized, or is it im-MOO-bilizd? ;)
That editor sounds great, unless you're just pulling our psuedopods.
emkubed
03-08-2003, 07:49 PM
New mirrors here:
www.crshop.biz/Encyclopedia_Mod_v3.zip
www.crshop.biz/Improved_Tech_Description_v4.zip
www.crshop.biz/Improved_Tech_Description_v4_Add_On.zip
Kavok
03-08-2003, 08:34 PM
If you dont mind Brian - Any webmasters around that would like to run a page hosted by me - It would be an 'Encyclopedia modification' / Documentation for modding & gameplay site.
PashaPal
03-08-2003, 08:45 PM
Excellent thanks, will fire it up and give it a go. Keep the mods coming! :D
Phaedra
03-08-2003, 08:51 PM
Great work
cpbeller
03-08-2003, 09:50 PM
OK, this is the only mod so far that I am not getting to work....I have v. 2 working with no problem...BUT, this version 3 cannot get it to work....NONE of the new stuff I see in the encyclopedia....i installed it exactly as the readme said....
Please, help...
ok, I can see all the new additions in the file, the files are much bigger than v. 2....but nothing changes when I am in game....Encyclopedia is the same one from the v.2.....even Preset Races haven't been changed to Standard Races....Am I doing something wrong?
cpbeller
03-08-2003, 10:22 PM
ok, I do not know what I am doing wrong here....I even removed the previous version (v.2)....load up the game, start new game, still, using the version 2 of this mod....I am missing everything that was added into the latest version....
Czaroc
03-08-2003, 11:14 PM
dude, you are making this game more playable every day. Thank you, thank you, thank you. Now maybe I can actually play more, rather than sit on this web site looking for answers. :)
Archangel_Brian
03-08-2003, 11:56 PM
cpbeller, it sounds like you aren't actually deleting the files...
They should be in the following directory:
...\Master of Orion 3\GameDataSets\Classic_01\GameData\English\wStrings
In this wStrings Directory there should be the two Encyclopedia text files. Just unzip the new ones into here and replace them.
Hope this helps!
:up:
boolybooly
03-09-2003, 04:02 AM
Thanks for this mod everyone :)
Lalkin
03-09-2003, 05:12 AM
I've posted the updated version.
http://www.cat.pdx.edu/~tcl/moo3
edit: wrong url sorry, fixed
cpbeller
03-09-2003, 08:32 AM
still nothing....really don't know what i could be doing wrong....the files that are now in wStrings ARE the right files....just for some reason, it isn't reading from that file....and I don't have version 2 on here...only version 3....can't figure this out....
cpbeller
03-09-2003, 08:45 AM
Originally posted by Archangel_Brian
cpbeller, it sounds like you aren't actually deleting the files...
They should be in the following directory:
...\Master of Orion 3\GameDataSets\Classic_01\GameData\English\wStrings
In this wStrings Directory there should be the two Encyclopedia text files. Just unzip the new ones into here and replace them.
Hope this helps!
:up:
That is what I have done....numerous times....and still, reading from the version 2...i opened up the encyclopedia text file (the one that is in the folder now)...it is the latest one...but still, it is reading version 2 from somewhere....i deleted the download of version 2, still, reading it from somewhere....the file shows all the new stuff, but in game...i have none of it....Is anyone else getting this problem? Probably not, since no one has posted it....i have also redownloaded the version 3 3 different times...and still, the same thing
emkubed
03-09-2003, 09:20 AM
Backup your SaveGameFiles folder and Re-install Moo3. Problem solved.
sherlockx
03-09-2003, 09:40 AM
Thanks Brian for doing this and everyone else who's contributing. You guys are making the game a lot easier to enjoy. Also a favor to ask: maybe you can add more ship design information. Let me preface by saying first time playing the Moo series and am not a sci-fi afficianado. For example: what each weapon type is good for; principles behind a point defense ships should I use hellfire cannons, are missiles best to counter planetarymissiles; the usage of various specials like ECCM ; differences between an escort ship, picket & core and building to get those types; and concurrently building mission ship types. This would really help me get a better grasp of what I am doing when I design a ship and know more of what I want to add. Granted I could use autobuild, but I want to design some of my own little devilish babies. I'm sure I can find some of the answers in the forum which is where I am off to now. You guys are awesome.
:up:
S
cpbeller
03-09-2003, 09:51 AM
that took care of it....thanks....never thought about that
Archangel_Brian
03-09-2003, 11:27 AM
Originally posted by Lalkin
I've posted the updated version.
http://www.cat.pdx.edu/moo3
Hmm... the link isn't working...
Devistater
03-09-2003, 01:32 PM
To all those having install trouble: I just tried it and it works fine. I deleted the old encyclopedia mod .txt files from the
\Master of Orion 3\GameDataSets\Classic_01\GameData\English\wStrings folder.
Remember that the wStrings folder holds the modified .txt files. If you delete this folder, moo3 will go back to normal and use original encyclopedia files.
I then ran MOO3, yep, original non modded encyclopedia.
Then I unzipped the 2 files into the wStrings directory.
Yep, the new v3, very nice work.
If you want to check the files in your wStrings directory to make sure they are the right ones, the v3 file should be 1,119K (1,145,074 bytes) large. If its something else, you probably still have the old files.
There are several possibilities, its possible that you have several wStrings folders, and are putting it into wrong one.
Tyrsis: Dang nice idea for editor
Devistater
03-09-2003, 01:44 PM
Archangel:
Mad mad props to you for this. GREAT work, and v3 is INCREDIBLE.
Now for my nitpick(s) :)
You might want to make sure to edit either the readme or the entry itself to give credit to who wrote the parts. For instance I think it was Tom Hughes who wrote the Econ 101 guide. His name actually is mentioned in the post, but since you took out the last sentnace you removed his name as well :)
Tom Hughes, designer, MOO3
IMHO its best to do that early on because I know how easy it is to forget ;) I haven't checked the others to see if they are credited or not, I know the Lore Weavers guides are obviously credited, and a brief check shows many others are.
I have mixed feelings about putting it into readme or the game. Probably the encyclopedia would end up being best. A line at end of each entry thats not otherwise identified (i.e. lore weavers anc chaos avatars guides are already obvious from the name), although that would add a small amount of clutter, so that's why I suggested a readme instead. ARGH I'm not sure whats best :)
Lalkin
03-09-2003, 02:04 PM
Originally posted by Archangel_Brian
Hmm... the link isn't working...
Opps sorry. Correct url is http://www.cat.pdx.edu/~tcl/moo3
That is what I get for posting seconds before bed. =)
sL|De
03-09-2003, 02:35 PM
heres a new (fast) host for ya....
http://moo3outpost.lacota.net/mods.html
:)
Archangel_Brian
03-09-2003, 04:35 PM
Originally posted by Devistater
You might want to make sure to edit either the readme or the entry itself to give credit to who wrote the parts...
I already did, double check the readme. :) I even gave credit to the people who told me about them.
Look at my first post where I have the readme posted, Tom is already in there:
-Added "Economics 101" by Tom Hughes, Designer of MOO3 (Thanks Tom, and thanks Hari for telling me about it!)
I decided to put it into the readme instead because of the files getting a bit cluttered and also so it would blend into the encyclopedia better...
:up:
Devistater
03-09-2003, 04:53 PM
DOH! Ok, I missed that part of the readme :) Just tell me to RTFM :)
"You were right... tell your sister, you were right..."
(obliqatory star wars quote)
sL|De
03-09-2003, 06:27 PM
Im not sure if someone has mentioned this already, but, one must that i didnt notice in your list of changes:
M3Shadow's Development Plans Explained
http://moo3outpost.lacota.net/shadowguide1.html
a learned a ton from that guide....
Sgt Kabukiman
03-09-2003, 11:49 PM
Awesome work you guys. Big thanks for picking up where the developers left off. Put up a paypal domation area so I can express my thanks to your hard work and effort.
Boojumhunter
03-10-2003, 07:50 AM
Folks,
Many, many thnaks for the work that you've put into the encyclopedia.
Given the value and quality of what you've done I feelthat Inforgrames owes you at least part of what I paid THEM for MOO3.
When I compare what you've provided to what existed as an encyclopedia prior to your efforts, I really wonder about what QS was doing all those years...
If a product is 'finished' and of good quality, it should not be possible for the gaming community to add so much, so fast... ie. the 'easy' stuff should have already been done...
Sigh...
Time to revisit the notion of class action lawsuits against gaming companies for shipping unfinished products. Perhaps?
Chinova
03-10-2003, 01:33 PM
The manual and the encyclopedia was kept vague so as to allow for changes to the game. Actually printing the manual takes time and isn´t cheap either. All of the things that fans of the game have done is of course useful, but that doesn´t mean that QS should be seen as being diminished because of that - Just as two wrong does not make a right, does the efforts of two teams cancel each other out.
Boojumhunter
03-10-2003, 01:45 PM
Originally posted by Chinova
The manual and the encyclopedia was kept vague so as to allow for changes to the game.
Sorry, but I don't buy that reason.
The only reason that the delivered encylopedia did not contain important information such as what the technologies do for instance... is that they were either a) lazy or b) incompetent or c) didn't really care about providing good value for money.
I'll buy that the printed manual might not contain last minute changes or that including everything the manual would have been expensive... but this doesn't hold for the encylopedia, which as the user community has demonstrated is easily fixed (even if it does take time) to include a wealth of information.
That the encyclopedia is so easily modified *IS* to QS's credit, but they are the one who should have populated it with the fundamentals and not the people who paid good money for a poorly finished product.
Lalkin
03-10-2003, 04:41 PM
Oh god. please don't turn this into a QS bashing thread.
Take that crap elsewhere please.
Llama8
03-11-2003, 04:35 AM
Originally posted by Boojumhunter
I'll buy that the printed manual might not contain last minute changes or that including everything the manual would have been expensive...
Well IIRC, the manual (and probably the encyclopedia) were done several months before the game was actually released...
(even if it does take time)
And you might be aware that in the run up to getting a product out (especially a much delayed product) time tends not to be avaliable in great quantity.
Tyrsis
03-11-2003, 01:01 PM
For anyone interested, here's the current build of my Encyclopedia editor:
Encyclopedia Editor (http://ca.photos.yahoo.com/bc/tyrsisxl/vwp?.dir=/My+Photos&.dnm=Current-3-11-2003-1230.jpg&.src=ph&.view=t&.hires=t)
Have to use yahoo to show pics, blah. Hopefully that works.
Some notes:
The main reason why I duplicated the Encyclopedia pretty much exactly is to
a) stay with the theme of the game
b) give you an accurate representation of what entries will look like in the game, without having to run it to check it out.
All images are extract from your moo3 files, so you _have_ to have it installed (well duh). The layout was a little annoying to put together, but I decided why the hell not, might as well make it look the same :).
Basically the only things left to be done are the special features I really want, like merging and other small things to make things easier.
Abdiel42
03-11-2003, 03:46 PM
Archangel_Brian,
Love ya, love your show! Er... Mod! Now, on to my feedback/suggestions...
I'm puzzled by development plans, in general. They seem tedious and not particularly helpful, though I try to get them to work for me. I've read Shadow's Development Plan (DP) briefing, and it has assisted me, and like others I recommend its addition to the encyclopedia, if it hasn't already been added.
Regardless, I think searchable files on the DP's would be incredibly useful, and I hope I'm not alone on this. I'm willing to write out the text if I have the info, and send it to you, but I don't think I have enough info for that. Anyway, a DP entry that could be very helpful is like this following one on farming:
Farming, Development Plan - Adds Bioharvest DEA's and improvements to Bioharvest DEA's to planets
or, better still:
Farming, Development Plan - When this is in your development plan, your planetary viceroy attempts to add Bioharvest DEA's and improvements to your planet. It attempts to find suitable, efficient locations.
{Findable through search Farming or DP, or Plural (DP's), either way, probably cross-linked with food, bioharvest, etc.}
Also, Development Plan Classifications with searchable Classifications would be really useful! For instance,
Classifications, Development Plan
All Planets - This {DP} is applied to all planets in your empire, regardless of other classifications...
...Core - This {DP} is applied to the planets that are at the core, or heart, of your empire, in geographical relation to your homeworld. They are in contrast with Primary, Secondary and Frontier Worlds which are progressively further from your homeworld. (What percentage?)
{Findable through search Classification, Development Plan, All Planets, Core, Frontier, etc...}
I know this is a lot more work, and much of it is just speculation without trying to search through all sorts of docs, but I'd be willing to compile the speculation, if you'd like me to try and give you the info... The searching and cross-references are the biggest hassle, to me. Regardless, let me know what you think.
Would this be useful?
Abdiel42
Devistater
03-11-2003, 05:40 PM
I wonder if the encyclopedia editor above supports adding search terms. If so you could do it pretty easy Abdiel :)
Tyrsis
03-11-2003, 05:47 PM
Adding search terms is easy, it's just a single line of comma seperated words. Adding an entry in the editor includes allowing keyword terms to be added. The major things I am trying to finish is:
a) Ability to merge multiple encyclopedia's into one automatically
b) Image selector (which is almost done)
c) Create an autoinstaller for others to use. (Includes the ability to not only install itself, but also merge itself with existing encyclopedia's)
d) Some other small misc things, like reorganization of subject headers and other behind the scenes things that really people won't care about, but encyclopedia editors would like.
I will probably release the first version tomorrow sometime.
Tyrsis
Kavok
03-13-2003, 07:01 PM
Just some numbers for you.. I host the file:
Hits: 2264
KBytes: 406563
emkubed
03-13-2003, 07:03 PM
On that note, my mirror seems to get 5-7 downloads per hour of the mod.
Tyrsis
03-14-2003, 07:20 PM
I completed the first version of the editor. The merge option isn't work yet, since I still have some stuff to do on that. But I figured i'd release it now as it is, since it's pretty much complete except for a few things. It's pretty straight forward. Import your encyclopedia from .txt files or from .zip / .mob files, edit it, add entries, whatever, then export it to whatever format you want (.txt files, zip file, exe SFX file).
Here it is:
MOO3 Encyclopedia Editor (http://members.rogers.com/tyrsis)
So if you wanna play around with your encyclopedia and add in whatever you want, or distribute mods, this is the editor you want to use.
Suggestions and mirrors welcomed,
Tyrsis
Lalkin
03-14-2003, 11:56 PM
Suggestions and mirrors welcomed,
I'm mirroring it at http://www.cat.pdx.edu/~tcl/moo3
Will take a look at it this weekend.
emkubed
03-15-2003, 02:17 AM
Mirrored.
www.crshop.biz/MOO3Editor.zip
Archangel_Brian
03-16-2003, 12:54 AM
Ok, I've got an update on v4 since I've been getting alot of PM's about it...
I hit a MAJOR snag.
While I was playing a couple of days ago, I got the "DirectX Surface Not Found" or whatever message and the game froze. I was worried but I figured it was just a fluke so I rebooted my computer and tried again. This time, a few seconds into the menu I got the same error.
At this point I thought "OH CRAP." But I rebooted and tried again. Same problem.
So then I thought it might have been something with the encyclopedia mod or other mods, so I uninstalled and reinstalled in a new directory. SAME PROBLEM.
So THEN I didn't know WHAT to do. I tried all the "fixes" such as pressing "Alt-Esc" and the such, but to no avail.
So I did the only thing I could think of doing, I re-installed windows. Then MOO3. But... SAME PROBLEM.
So I DELETED the windows, my documents, and program files directories from dos and installed fresh that way... AND IT WORKS NOW!!!
But I've got a problem... The new version was in the program files/moo3 directory and I deleted it. I ALSO deleted around 3,000 of my songs by accident and THAT REALLY pissed me off.
So now I'm basically back at square 1 on the v4 patch and I have to start all over, a weeks worth of work down the drain. :(
College is starting up again next week and I STILL have to go through the painfull process of reinstalling all my old programs. Plus I'm a bit pissed off at MOO3 right now, and I'm not sure if that DirectX Surface crap is going to pop up again so it might be a little while before I get things moving again...
I MIGHT be able to get the new version out next weekend at the EARLIEST, but no promisses there considering I'm not in the mood to even LOOK at MOO3 right now.
:mad:
Lalkin
03-16-2003, 02:49 AM
ouch!
Sounds like your dx drivers got messed up a bit.
That sucks.
Devistater
03-16-2003, 11:18 AM
Ouch, I feel for you man.
That's one reason why I install everything NOT into the program files folder. I usually create a couple called \utilities and \games so that anything that I install I install into one of those folders. Then when/if I have to delete the program files folder, I know I'm only deleting the stuff from windows and not anything I installed.
If you have to skip a week or so, we understand. School is more important, right? :)
However you might want to jot down a quick note every change you remember in a txt file so that when it comes time to do it again you won't forget much. At least if it were me, I'd forget stuff if I didn't write it down right away.
Another thing, if this ever happens to you again, send me a PM. We'll get in touch over AIM or MSN or something and maybe I could help you figure out a solution without reformatting. I have often helped people figure out tech stuff. There may even be others here that would help as well.
Anyway, sorry about what happened to you, and good luck!
Note to others experiancing these problems: There are a variety of solutions mentioned in a couple threads. QSI also has an official thread on this, but at the moment only is asking for exception message detail or what you did to get this error and the specs.
Here's the main thread that everyone posts in about this:
http://www.ina-community.com/forums/showthread.php?s=&threadid=267041
The official thread started recently:
http://www.ina-community.com/forums/showthread.php?s=&threadid=277945
Some solutions to try:
Check out the savegames folder using windows explorer, with around 90 savegames, a lot of people experiance this error and correct it by moving/delelting old ones to another folder.
If you changed something in your config, maybe try using the restore feature if you use XP.
There have been cases of people turning down the sound card acceleration a notch or two and solving it.
There's been at least one guy who disabled the soundcard entirely in hardware config and has moo3 work after that. (This seems a bit drastic to me).
Some people get it during opening movies but can skip them or disable them or even go into the game folders and rename them.
Tyrsis
03-16-2003, 04:26 PM
Encyclopedia editor has been updated:
Text from the readme:
Version 1.1 release notes - 03/16/2003
======================================
ADDED
-----
- Help file is now included
FIXED
-----
- Fixed a bug that displayed buttons as white sometimes
- Fixed a bug when trying to add an entry (gave an error)
Version 1.0 release notes - 03/14/2003
======================================
- First Release
- Merge doesn't work yet, will enable that soon.
You can get the update at:
Encyclopedia Editor (http://members.rogers.com/tyrsis)
Screenshot (http://members.rogers.com/tyrsis/screenshot.jpg)
The guys who have mirrored this, can you update them? Also can the people mirroring PM me their emails so I can send direct updates to them via email?
Thanks,
Tyrsis
Qualtar
03-16-2003, 10:14 PM
A little competition can't hurt :)
I made an editor as well, check out the details in the Mod forum (http://www.ina-community.com/forums/showthread.php?s=&threadid=278460)
Lalkin
03-17-2003, 03:54 AM
New verison uplaoded.
http://www.cat.pdx.edu/~tcl/moo3/Encyclopedia_Editor/
Serondal
03-17-2003, 04:12 AM
O.o I'm just a little bit worried about installing this mod now that I've read what happened to the creator of it o.O
Devistater
03-17-2003, 05:08 AM
Serondal: dont be. His problem wasn't from that. And if it was, a simple delete of the file would have fixed it. Remember, the version 3 has been here over a week now and no one has come in and said they had a problem with it. The one he had wasn't ver 3 anyway.
Tyrsis
03-17-2003, 06:51 AM
From the sound of his problem, he ran into the same problem I did, though his approach to fixing it was a little overboard. Basically if you extract files from a .mob file, and then play with them too much, it may cause the game not to even launch. I have been doing some spreadsheet messing around to fix the AI problems, and ran into when I destroyed the format of a few tables. I deleted most of the files I edited and returned everything to default, and that fixed it. Though I'm sure if it didn't I would have just reinstalled the game, and that probably would have done it as well. People shouldn't worry about mods being install really, as long as they do it properly, heh.
Tyrsis
Archangel_Brian
03-17-2003, 08:26 AM
This wasn't from anything I did wrong with the mod or anything like that, because it worked fine on my networked laptop. Plus I reinstalled in a new folder anyway and it did the same thing.
I must have tried like 3 or 4 re-installations of moo3 PLUS a overlap reinsallation of windows before I even thought about deleting all my windows folders and reinstalling. I didn't format my hardrive, instead I just deleted all the windows related folders.
At least it worked. :D
emkubed
03-17-2003, 08:27 AM
Archangel, use Ontrack EZ Recovery www.ontrack.com to recover your deleted files.
Tyrsis
03-17-2003, 08:34 AM
That's interesting. I have heard some rumblings about the game just totally buggering out. I guess you ran into that. I have no clue how a game could just one day say, "hey I don't feel like working today" and then chose to stop. Something odd must have occured, the question remains though, what exactly happened :)
emkubed
03-17-2003, 09:54 AM
v 1.1 of the Editor has been updated on my mirror, BTW.
www.crshop.biz/MOO3Editor.zip
Tyrsis
03-17-2003, 03:22 PM
Version 1.2 of the Encyclopedia Editor is available:
Encyclopedia Editor (http://members.rogers.com/tyrsis)
Exerpt from the README:
Master of Orion 3 Editor Readme
Version 1.2 release notes - 03/17/2003
======================================
ADDED
-----
- Ability to sort graphics by only those that will fit properly in the
frame of the Encyclopedia Image box
- Ability to show only unreferenced items when adding Encyclopedia Entries
to a Header Entry. Now you can easily see what Encyclopedia Entries aren't being
displayed in the Entry list. (And do something about it if you wish).
- Merging has been enabled.
- Updated the help file.
- Merging options to the Options dialog under Encyclopedia.
- About box, yay.
FIXED
-----
- There were some situations where naming an entry with the same title as
another entry could cause a conflict. This is now checked when add/editing.
- Duplicate tags were not being checked. This could cause a conflict when
displaying entries.
- Clicking below the last entry in the list would cause a crash.
CHANGED
-------
- Exporting as .EXE. While the idea is good for ease of install, a .zip file
is just as good. I am working on a better way of simple modification installation.
I was going to go through the trouble of allowing an .EXE installer to do an
auto-merge on Encyclopedias, but I have a better idea to accomplish this.
- Updated the directory selection dialog to more reflect the current UI.
- Updated the Options dialog to reflect the current UI.
NOTES ON MERGE:
Merging takes the current Encyclopedia and tries to Merge in an outside Encyclopedia.
Basically the editor loads a second encyclopedia, and does an entry by entry comparison. If
it finds an entry with the same tag, it replaces the current entry with the new entry. (by
default, you can turn this off in the options, so that entries in the current encyclopedia
do not get changed by merging encyclopedias). Once that is completed, it then goes header
by header and sees if there are any changes. One main thing to understand here is that because
the Encyclopedia editor actually renumbers headers (so that they are in proper order), it can't
do a tag by tag comparison on headers. So if two headers in the two encyclopedias are actually
the same (except the header text is slightly different), then both will show up in the merged
result. What does this all mean? The merging option is pretty powerful as it allows you to
basically merge every Encyclopedia Mod ever created into one finalized Encyclopedia. From
there you can edit it however you want.
Suggestions and bug reports welcomed,
Tyrsis
Lalkin
03-17-2003, 03:42 PM
Originally posted by Tyrsis
[B]Version 1.2 of the Encyclopedia Editor is available:
Encyclopedia Editor (http://members.rogers.com/tyrsis)
Updated my mirror
emkubed
03-17-2003, 03:57 PM
mich auch : www.crshop.biz/MOO3Editor.zip
Archangel_Brian
03-28-2003, 08:15 AM
I've decided to put off the new version untill the official patch comes out...
For compatibility reasons (They might make changes to the encyclopedia.) and also because they seem to be fixing/changing alot of the game mechanics which would make quite a bit of my new info obsolete.
Ron_Lugge
03-31-2003, 11:50 PM
AB - I can provide an additional mirror, if desired.
Its only a cruddy geocities site, but better than nothing, right?
emkubed
04-01-2003, 09:51 AM
Originally posted by Ron_Lugge
AB - I can provide an additional mirror, if desired.
Its only a cruddy geocities site, but better than nothing, right?
There are several mirrors already. He doesn't have 'nothing'.
Unless you mean, "Having a Geocities site is better than nothng," in which case, maybe so. If you do mirror with a Geocities site, be prepared for it to go down pretty quickly as this is a popular mod and your traffic limit may be reached fairly quickly.
Archangel_Brian
04-01-2003, 02:40 PM
Originally posted by Ron_Lugge
AB - I can provide an additional mirror, if desired.
Its only a cruddy geocities site, but better than nothing, right?
Thanks for the support, but I had a geocities site at first and it crashed from the bandwidth in about 1 minute.
Like emkubed said, I already have quite a few mirrors so that's ok. But if you want to put the file up there anyway you're more than welcome to!
:up:
Ron_Lugge
04-01-2003, 07:22 PM
Unless you mean, "Having a Geocities site is better than nothng," in which case, maybe so.
Yup. A geo is better than nothing.
And I'll put it up...
IamFlop
04-02-2003, 12:46 PM
Originally posted by Devistater
Ouch, I feel for you man.
That's one reason why I install everything NOT into the program files folder. I usually create a couple called \utilities and \games so that anything that I install I install into one of those folders.
I use that method too, but even take it a bit further. I partition my hard drive into two drive letters, or even better, use two hard drives. Windows goes on the C drive, and everything else goes on the second drive. Documents, music, pictures, programs, games, etc all go on the second drive. Now if Microsoft would just make it easier to change the default locations for My Documents, Program FIles, etc., life would be so much easier :)
If Windows needs to be kicked in the...er... I mean needs to be reinstalled, I can wipe the C drive, and start over without losing any of my stuff.
<rant mode>
Also, programs that do not allow me to choose my own installation directory are REALLY annoying. Hear that all you develeopers?!?!? Let ME choose where to install the software!:mad:
</rant mode>
Devistater
04-03-2003, 08:26 PM
Originally posted by Archangel_Brian
I've decided to put off the new version untill the official patch comes out...
For compatibility reasons (They might make changes to the encyclopedia.) and also because they seem to be fixing/changing alot of the game mechanics which would make quite a bit of my new info obsolete.
AB: Keep in mind that QSI patches have to go through IG QA process and testing. So even if QSI releases a patch tomorrow to IG, it would probably take them weeks to release it to the public. And I'm guessing that they will wait until they track down the surface unavailibil bug(s) (if they can within the next month or so) before they release the first patch.
What I'm saying is, please release a new version of your encyclopedia and dont wait for a patch. I love it. Its good stuff. Its the only REQUIRED mod IMHO :)
Anyway, if you choose to wait, I'll respect your decision. Keep up the good work!
Archangel_Brian
04-03-2003, 08:57 PM
I'VE DISLOCATED MY LEFT KNEE!!!
UGH.
Have any of y'all seen "Charlie's Angels" the movie? Well do y'all remember the part where Bill Murray and Tim Curry fight each other in big foam-filled sumo wrestler suits?
I dislocated my knee doing that. :D
They had a wrestling ring set up with those at the campus yesterday, and I couldn't resist. This big 200+ lb muscular mexican guy asked if I wanted to go up against him and I said "Sure!"
Well the fight ensued and traditionally you're supposed to ram the guy head on and push him out of the ring right? Well when that didn't work, he decided to grab my arm and twirl me sidways sending me rolling out of the ring instead.
Well these suits are pretty restricting and you can't really move your legs at all so they stay straight and you have to waddle when you walk. As a result, it is REALLY EASY to tip someone over side ways.
So he does it AGAIN and I go rolling away AGAIN.
Well the 3rd and final time I decide I'm not gonna go down so easy. When he spins me around again I try to catch myself but since the suit is so restricting I can only get one leg moved to support my weight and momentum. The combined result of that and since I can't bend my leg to take the shock, my leg basically colapses under the weight.
WEEEEE! So it's in a brace for the next month or so. I didn't actually dislocate it as it turns out, but I NEARLY did the doc said.
If anyone asks, it happened while I was climbing Mt. Everest or while fighting hordes of ninjas. Or both simultaniously.
;)
IamFlop
04-03-2003, 10:26 PM
Originally posted by Archangel_Brian
I'VE DISLOCATED MY LEFT KNEE!!!
If anyone asks, it happened while I was climbing Mt. Everest or while fighting hordes of ninjas. Or both simultaniously.
;)
Those ninjas guarding Mt. Everest are a pain in the rear. Next time, try the more easterly route. It only has Samurais, and they're not quite as nimble on the steep ground as the ninjas. You should be able to scoot around them pretty easily :)
BTW, thanks for the encyclopedia mod... It is definitely a "must-have" mod for this game!
Wishes for a speedy recovery on your knee injury. Maybe you could tell stories about your old wrestling injury now!
Been there myself... sort of... I had a kneee operation in Junior High, due to a Pee Wee football injury... (Gotta throw around my old football injury whenever I get the chance you know...)
In the future, watch out for thos muscular Mexican guys in oversized foam suits... They'll get you every time :)
emkubed
04-04-2003, 11:59 AM
Originally posted by Archangel_Brian
I'VE DISLOCATED MY LEFT KNEE!!!... If anyone asks, it happened while I was climbing Mt. Everest or while fighting hordes of ninjas. Or both simultaniously.
;)
Dirty ninjas....
Boojumhunter
04-04-2003, 12:15 PM
Originally posted by Devistater
AB: Keep in mind that QSI patches have to go through IG QA process and testing.
IG QA????
Don't make me laugh... there is no such thing at IG... MOO3 is proof of that.
Archangel_Brian
04-04-2003, 12:44 PM
Originally posted by Boojumhunter
(Flamebait.)
Look, this will NOT be discussed in this thread so nobody else even reply to him because it will only cause this thread to spiral downward in flames until it's locked.
eugenemcardle
04-05-2003, 05:08 PM
Seems the data patch will be released in afew days with NO CHANGES to encyclopedia. QSI say that existing mods WILL WORK with patch. Look forward to to your update, Brian, its the best and most useful mod out there IMNSHO:D
Hecatæus
04-06-2003, 07:46 AM
A few DAYS?
/me mashes End Turn button rapidly.
WAAAAAAH "End Turn" button=!"wait a few days"
Devistater
04-06-2003, 04:52 PM
Originally posted by eugenemcardle
Seems the data patch will be released in afew days with NO CHANGES to encyclopedia. QSI say that existing mods WILL WORK with patch. Look forward to to your update, Brian, its the best and most useful mod out there IMNSHO:D
Here's the thread with the post from QS stating that if you want to check it. And they said it would work with existing encyclopedia mods, they didn't say any mods. Probably because they are doing a fair amount of changes in the spreadsheet mob files. You guys probably already know this, but the patch coming out in a week or two only edits the spreadsheet and strings mob files. Its basically an "offical" mod. The stuff that requries code changes has to go through IG QA and stuff.
http://www.ina-community.com/forums/showthread.php?s=&threadid=284895
Oh and AB, ouch man! Get well dude, stay off that knee! And if you should find yourself needing something to do... ;)
emkubed
04-07-2003, 04:23 PM
My mirror was temporarily down while my website was being revamped. The file is accessable again and the site is much better.
I'm looking to create a 'gaming' or 'hosted files' section of the site, for now the only linkage is via this forum, though that alone gets several download per hour.
Can't wait for v.4
-brad
Archangel_Brian
04-09-2003, 02:28 PM
I just got a warning level of 3 for SPAMMING.
Here is the message I got:
Archangel_Brian,
You have been issued a warning by Sencho on the account of Spamming! for this post http://www.ina-community.com/forums/showthread.php?postid=3600645#post3600645
You now have 3 Warning Points. The ban limit is currently set to 15 Total Warning Points.
We suggest you stop and read the rules: http://www.ina-community.com/rules.html
Please note that due to the size of the message board our staff does not allow for appeals to warnings. Please avoid future warnings by reading the rules.
Now the "Event in Question" was posted over FOUR WEEKS AGO! And this is what it originally said:
Originally posted by Archangel_Brian
YOINK!!!
*Runs off*
That is what I post in threads where I am taking something to use in my Encyclopedia Mod, and it is to give a heads up to the thread's creator that I'm gonna be using their info.
After all of the countless hours of work I have done for this community and this game I do not believe I deserve a warning level for this and I will continue to post these reguardless.
I thought the meaning behind these posts were obvious though I can see how these could have been misunderstood as spamming, but it was NOT.
In the future I'll be a little more specific, however I WILL continue to notify the thread creators that I will be using thier info.
I would appreciate it if my warning level was reduced back to 0 where it belongs, but untill then I remain somewhat insulted.
:mad:
emkubed
04-09-2003, 02:32 PM
I think if you do just that, be more specific so it doesn't look to an outsider like spam you'll be fine. You've clarified it and hopefully you'll get restored. You might edit your old posts like that though.
Archangel_Brian
04-09-2003, 02:41 PM
Originally posted by emkubed
You might edit your old posts like that though.
Good idea, I'm in the process of doing that...
:up:
Archangel_Brian
04-09-2003, 10:56 PM
I PMed him but still no reply.
:mad:
DavidSchu
04-11-2003, 11:18 AM
A_B. I didn't understand what your messages meant either. So the clairification is a good idea.
Now that I am finally forced to register so I can post something in the bugs forum, I figured I would take the chance to tell you how much I appreciated all you have done with the Encyclopedia.
Thanks!
It made the game far better!
DavidSchu
edit: fix typo
Ron_Lugge
04-11-2003, 06:17 PM
Good luck on your appeal... but...
Please note that due to the size of the message board our staff does not allow for appeals to warnings. Please avoid future warnings by reading the rules.
Archangel_Brian
04-11-2003, 06:41 PM
Originally posted by Ron_Lugge
Good luck on your appeal... but...
Grumble grumble grumble... :(
Well, I hope it's not permanent at least. Does it slowly go down or something like that?
Ron_Lugge
04-11-2003, 07:40 PM
Originally posted by Archangel_Brian
Grumble grumble grumble... :(
Well, I hope it's not permanent at least. Does it slowly go down or something like that?
As far as I know, the people who set up the system made NO PROVISION for the reduction of warning points.
kziti kat
04-16-2003, 08:26 AM
Originally posted by Archangel_Brian
I just got a warning level of 3 for SPAMMING.
Here is the message I got:
Now the "Event in Question" was posted over FOUR WEEKS AGO! And this is what it originally said:
That is what I post in threads where I am taking something to use in my Encyclopedia Mod, and it is to give a heads up to the thread's creator that I'm gonna be using their info.
After all of the countless hours of work I have done for this community and this game I do not believe I deserve a warning level for this and I will continue to post these reguardless.
I thought the meaning behind these posts were obvious though I can see how these could have been misunderstood as spamming, but it was NOT.
In the future I'll be a little more specific, however I WILL continue to notify the thread creators that I will be using thier info.
I would appreciate it if my warning level was reduced back to 0 where it belongs, but untill then I remain somewhat insulted.
:mad:
I feel for you dude - I really do...
I've seen Sencho censure people for what were obviously harmless quips or running jokes. Seems to be no rhyme or reason. I just have to scratch my head and say "what's up wit that!"
... and I think the warning level has only one direction: up. Sorry dude.
emkubed
04-16-2003, 10:23 AM
It's a warning for spamming the forums. It's against the rules to spam, and one-liners seemingly unrelated to the topic are seen as such.
But since Arc has clarified what he was posting and will be more verbose in the future, no worries from here on out. Just look at your warning level as the mark of a rebel, a badboy, as a loose-canon cop who doesn't play by the rules....
Archangel_Brian
04-16-2003, 01:59 PM
Originally posted by emkubed
It's a warning for spamming the forums. It's against the rules to spam, and one-liners seemingly unrelated to the topic are seen as such.
But since Arc has clarified what he was posting and will be more verbose in the future, no worries from here on out. Just look at your warning level as the mark of a rebel, a badboy, as a loose-canon cop who doesn't play by the rules....
LOL! Ok, it doesn't seem so bad when you put it that way...
:)
eugenemcardle
04-16-2003, 04:50 PM
Right Brian, now that THAT'S sorted....when can we see Ver 4 :D :) :up: :eek: :p
Hachiman Taro
04-16-2003, 07:44 PM
In fairness to Sencho, I thought those posts were spam until I figured it out... you rebel bad boy!:cool:
Thanks for the mod, it helps a lot.
Archangel_Brian
04-21-2003, 12:44 PM
Originally posted by eugenemcardle
Right Brian, now that THAT'S sorted....when can we see Ver 4 :D :) :up: :eek: :p
Well, to be quite honest the reason I haven't done version 4 yet is because I've lost interest in the game. :(
I'm certainly not going to list my gripes here because they've been said a thousand times before, but I'm basically waiting till the patch comes out because I'm hoping it will make playing the game enjoyable for me again.
Plus, nobody has been posting any additions and I don't have the time anymore to search the forums every day for new info to add. So if y'all see anything worth adding remember to post a link to it here! Thanks! :up:
I will probably start playing again when the patch comes out, but till then I won't be releasing any updates to the encyclopedia...
Ron_Lugge
04-21-2003, 12:51 PM
Might I suggest the info from the <runs of to do a search> Big Boys (http://www.ina-community.com/forums/showthread.php?s=&threadid=268703) thread?
emkubed
04-21-2003, 01:00 PM
Originally posted by Ron_Lugge
Might I suggest the info from the <runs of to do a search> Big Boys (http://www.ina-community.com/forums/showthread.php?s=&threadid=268703) thread?
Won't the patch adjust enough things with AI building to render most of the workarounds mentioned in that thread as moot?
example (http://www.ina-community.com/forums/showthread.php?s=&threadid=277756)
Fixed a bug in military construction AI that was improperly calculating the amount of transport capability in the empire, therefore causing it to build way too many transports.
Ron_Lugge
04-22-2003, 07:17 PM
Originally posted by emkubed
Won't the patch adjust enough things with AI building to render most of the workarounds mentioned in that thread as moot?
example (http://www.ina-community.com/forums/showthread.php?s=&threadid=277756)
Perhaps, but its still usefull *right now* and should only take about 5-10 minutes to add (minus any Moo3 formatting).
Archangel_Brian
04-23-2003, 07:30 AM
Originally posted by Ron_Lugge
Perhaps, but its still usefull *right now* and should only take about 5-10 minutes to add (minus any Moo3 formatting).
Lol, but if you ADD the Moo3 formatting it goes up to 5-10 hours. :p
Plus the patch is comming out soon so I don't really see a reason to put those in right now only to have to take it out again in a week or two...
:up:
eugenemcardle
04-23-2003, 05:58 PM
Re new info, check this out if not done so already
http://www.ina-community.com/forums/showthread.php?threadid=287815
wisecat
04-27-2003, 03:58 PM
Could anyone say clearly how compatible is the Encyclopedia Mod with the Data Patch (25th apr version)? I know that the patch changes wstrings.mob file and planet specialities as well
Ron_Lugge
04-27-2003, 06:15 PM
Originally posted by wisecat
Could anyone say clearly how compatible is the Encyclopedia Mod with the Data Patch (25th apr version)? I know that the patch changes wstrings.mob file and planet specialities as well
Fully compatable - IIRC, the readme for the install even says so!
And on another note...
What are the odds of getting the default race picks added into the encyclopedia? For those cases where what you want to know isn't what a race is good FOR in general terms, but rather in terms of race picks, etc etc (Eg, spy on Grendarl, Sakkra, or bugs?)
wisecat
04-28-2003, 08:46 AM
thanx:p
Actuarian
06-17-2003, 01:48 PM
Archangel_Brian
I know it's a lot of work but..... are you planning to update your encyclopedia mod?
I very much appreciate your efforts!
Cheers!
Archangel_Brian
06-22-2003, 12:40 AM
Actuarian, I'm sorry to say this but...
...I HATE this game.
That being said, I can't bring myself to put so much work into something that I just don't enjoy anymore.
I wish this game were better, I really do. All I come here for anymore is to check in the hopes that someone released some type of mod that makes this game playable for me. But that hasn't happened yet, and I'm beginning to doubt it ever will. :(
If anyone wants to expand on my mod they can, just so long as they give me some props along with everyone else who contributed. But I myself will never release another update to it.
-Brian
Actuarian
06-23-2003, 11:33 AM
Thanks for the reply. Sorry the game doesn't do it for you. Your work on the encylopedia was great and I appreciate it.
Ron_Lugge
07-07-2003, 01:07 AM
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=305564
here is a new encyclopedia mod, incorporating the old
StormHawk
07-07-2003, 01:14 AM
Originally posted by Ron_Lugge
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=305564
here is a new encyclopedia mod, incorporating the old
Oh Ya, I forgot! I should have let people who have subscribed to this thread that there is now an updated version of the mod. Also if/when a mod stickes my thread and unstickies the original.
It's under new management too. :)
Ron_Lugge
07-07-2003, 01:15 AM
Originally posted by StormHawk
Also if/when a mod stickes my thread and unstickies the original.
I asked Sencho, so it should be soon.
May be quicker if you PM'd him yourself ;)
Specialist290
06-13-2006, 04:46 PM
Bumped for future reference for a potential future Encyclopedia Mod.
vBulletin® v3.7.2, Copyright ©2000-2010, Jelsoft Enterprises Ltd.