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Dusk
06-14-2003, 10:51 AM
This Thread is only for ideas concerning Budokai 2 (if it's still possible to change something) and future Budokai games. I already checked if this Thread exists, but there isn't one.

I saw a sticky Thread called: New DBZ Game Ideas. But like Degs said...

Originally posted by Degs
I made the thread a sticky. Let's keep this thread only for possible DBZ game ideas that are not related to a Budokai 2 or DBZ RPG. Thanks guys and get those creative juices flowing, I like what I see so far.

DBZ Smash Bros. type of game would be sweet.

Degs



And as Degs said: "Get those creative juices flowing."

I'll start.

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Most of my ideas aren't new. They are mostly from "Dragon Ball Z Super Butouden 1-3" for the SNES, "Dragon Ball Z Legend" and "Dragon Ball GT Final Bout", both available for the PSX.


These are the things I'd like to see.

- Power Wave struggles and counters.
- Special Moves (Street Fighter Style).
- Faster movements like Dash.
- Long, really long, reeeaaaallly long energy bars.
- Total free 360 Degree movement on ground and in the air.
- And..and...can't think of anything else right now.



Power Wave struggles and Counters

When your opponent throws a huge Power Wave at you, you should be able to:

a.) Counter with you own power wave, and who hits the power Button faster, blows his opponent into oblivion.
b.) Being able to block the power wave, and deflect it.
c.) Being able to block the power wave, and throw it back.
d.) Scream it out.
e.) Dodging it.

f.) Absorb Power Wave and raise Health bar. Only for Cyborg #19 and #20

g.) Build an Energy Shield around you. Only for Cyborg #17 and #18

Here is an example how a scene could look, involving the Power Wave counters.

"Goku shoots a Kame Hame Ha at Vegeta. Vegeta Blocks the power wave, and throws it back. Goku sees his power wave coming back, and dodges to the left. Fight continues." (Makes damn fun on the SNES)


Special Moves (Street Fighter Style)

Just one or two (maybe more) little special moves for each character. Piccolo as an example should have his Snake Arm and Eye beam attack.

Snake Arm Attack: backward, half circle, forward + Punch = grabbing your opponent from far away, pulling him to you, kick him away again

Eye Beam: backward, forward + Energy attack = well...burn a hole into you opponent.

All that were just as examples, and I don't want you to get rid of the combos, just add a few special moves.



Faster movements like Dash

If you've ever played Dragon Ball z on the SNES (if not, then you should to it sometime), you would known those dash buttons. By pressing the shoulder Buttons L and R, you could instantly move reaaallly fast forward and backward.

Those buttons really helped to get fast away from your opponent, which is in Dragon Ball Z very important like you should know. If you don't manage to get away (which was in Budokai 1 almost impossible) you really get your butt whooped (sp?).

Sometimes you just have to get far away to:

a.) Calm down.
b.) Restore your KI.
c.) Think about a better tactic.

Long, really long, reeeaaaallly long energy bars

Well...that's all..HUGE Energy bars. The fights in Budokai just didn't last long enough.


Total free 360 Degree movement on ground and in the air

Well, I lack the necessary English Skills to explain that. Just play Zone of the Enders 1 and 2 in "VS mode". This is the perfect engine for a Dragon Ball fighting game in my opinion.


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So, that was all I could think of in the moment. Sorry for stealing all your time, because I'm sure you heard most of the stuff already. But hey...I thought give it a try, maybe they didn't hear everything.

I would really appreciate it, if you could make this thread a sticky. If not...oh well, can't do anything against it.

I really tried to make not to make any grammar errors, but English is not my mother language, I tried my best.



PS. I really loved your first Dragon Ball game, and I hope you keep up the good work. Thanks for listening. :)


*EDIT* I'll edit all my new ideas into my first post

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Dash and Fly

I checked your Controller Configuration in Budokai 1, and there are 2 shoulder buttons unused. You should include the buttons uhm...well...Dash & Fly.

While pressing and holding the Dash Button: You should be able to move at high speed: Backward, Forward, Left & Right. (Luckily DBZ is nowadays in 3D :D) ~Dash Button should be able to be used on Ground AND in the Air~

While pressing and holding the Fly Button: You should be able to move at high speed up in the Air, and back to the ground again. (That's the way they handled it in Dragon Ball GT Final Bout for the psx, well....without the high speed)


Ripped clothes and Bruises

You know how Goku looked like when he transformed into a Super Saiyan in the Freezer saga? That's how a character should look at the end of a fight, if he's hit by too many super attacks, like Kame Hame Ha, Big bang attack etc.

If you weren't hit by any super attacks, you should have just a few bruises in your face at the end of a fight, and the clothes are just a little bit ripped, not worth mentioning sorta ripped.

------------------------------------------------------

*EDIT*Here are several links of pictures, (mostly Goku) that are showing you, how you could look like at the end of a fight.


http://www.dbmxl.com/images/?img=Scans/032.jpg
http://www.dbmxl.com/images/?img=Scans/028.jpg
http://www.dbmxl.com/images/?img=Scans/050.jpg
http://www.dbmxl.com/images/?img=Scans/055.jpg
http://www.dbmxl.com/images/?img=Scans/068.jpg
http://www.dbmxl.com/images/?img=Scans/084.jpg
http://www.dbmxl.com/images/?img=Scans/100.jpg
http://www.dbmxl.com/images/?img=Scans/142.jpg
http://www.dbmxl.com/images/?img=Scans/213.jpg


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Short movie sequences when Transforming

These movie sequences I have in mind, are a one time thing.

Imagine this: You are playing Vegeta, your KI Bar is full, and you transform into your Ultimate Form....The Ultra Saiyan. And this transformation should be shown in a little sequence, showing the character pumping up and add muscles, breathing hard, energy flowing all around him, the earth around him shaking, and with one final scream.....you are a Ultra Saiyan.

This should be only shown once, after that, no matter how often you change into an Ultra Saiyan during a fight, no sequence.

*EDIT* With and ON/OFF option, for those who don't want to see it anymore.
----------------------------------------------------------------------------------

*EDIT*

Build up Mode

This is a mode, that was already included into Dragon Ball Z: Ultimate Battle 22 and Dragon Ball GT Final Bout.

In this mode you could Train your character to get stronger, more durable and raise your Energy Bar real HUGE. You could make your character so strong, that you could defeat weak opponents with only one punch.

And exactly this mode, I'd wish you, to include it into Budokai 2 if possible. And there should then be a VS Mode, just for Build up characters. Because in normal versus battles, those good trained characters, would annihilate everyone with one punch.

I'll copy & paste something, because I'm sure my explanation sucks.

Build Up Mode is straightforward. You must work you way though several Blocks
of fighters, battling to score points. As you build up points you level up and
become more powerful. Defeat everyone in the block and a Boss appears. Defeat
them and you can move onto the next block.


When you start you'll see you health bar is far less than those you fight. The
idea is not to rush onwards defeating each character and going though the
blocks as fast as you can. You must fight and refit early opponents to gain
points to level up with and get your energy bar longer and your attacks and
defence more powerful. You get points for a loss, more points for a win and
more especially if you can beat someone at a higher level.


The more you use a technique the better it will get. Its tempting to build up
only a few moves to quickly become super strong in a couple of areas, BUT in
the later blocks the AI will pick up on you weak points and not allow you
exploit your strongest moves. If you find that has happened, go back to some
earlier blocks and start building up those neglected moves. You can then pit
your Built Up characters against a friend and see how creating a fighter that
suits your own style works or doesn't!



In this Build Up Mode, which I'm sure you could spice up a little, you could have those Ultimate Battles you've ever dreamed of against a friend. A fight with two good trained characters could last half an hour, if made right.

You could even make Tournaments, hundreds of little geeks (me included :D) standing ready with their Memory Cards at PS2 boothes, fighting for the title of the Grand Champion.


If you are thinking about to maybe include it in future games, then please be sure of, that you can make your character faster, stronger, and more durable. So that untrained characters don't stand a chance against you. Only other, hard Build Up, characters can harm you.


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*EDIT*

Power Waves

Maybe a few others have mentioned it already, but I say it better again, just in case.

You should be able to do Power Wave attacks like the Kame Hame Ha, Final Flash and the Makankosappo (That's Piccolos Special Beam Cannon) from wherever you are standing, without to engage in hand to hand combat first, and having to make a combo attack.

On the SNES my friend and I always let each other the time to power up, and delivered each other one huge power wave after another, to see who's the better one in counter and struggle attacks.

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*EDIT*

Strength Test

This Test of Strength (do you say strength test?) was already included in Dragon Ball Z Super Butouden 3 for the SNES.

When the two fighters hit each other at the same time, they grabed there hands and...and.. (I hate it to be german) Well...uhm...Wah!! Just look at the pictures please.

http://www.dragonballz.de/multimedia/pictures/Screenshots/Episodes/DragonBallZ/230/158.jpg http://www.dragonballz.de/multimedia/pictures/Screenshots/Episodes/DragonBallZ/230/159.jpg

Besides the Burst Zone, which I love, you should also include this Strength Test into the game. Everytime when you punch each other or dash into each other the same time, you grab each other by the hand, and find out who the stronger one is by pressing the punch button as fast as you can.
http://www.dragonballz.de/multimedia/pictures/Screenshots/Episodes/DragonBallZ/098/051.jpg http://www.dragonballz.de/multimedia/pictures/Screenshots/Episodes/DragonBallZ/098/052.jpg

The winner kicks his opponent with the knee in the stomache, and hits him with his fists into the ground.

http://www.dragonballz.de/multimedia/pictures/Screenshots/Episodes/DragonBallZ/098/053.jpg http://www.dragonballz.de/multimedia/pictures/Screenshots/Episodes/DragonBallZ/098/004.jpg

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More Options In versus Mode

Besides picking your Level you want to fight in, you should also have options for:


- Which Background Musik you want
- With how much Energy you want to fight
- With how much KI you want to begin
- And turning your Status Display/Energy Bars ON and OFF (makes more fun when you don't know if the next punch could be your doom, or if you could still survive a power wave)


All this was already available in DBZ Super Butouden 1-3 for the SNES.

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*EDIT*

Using old Soundtracks

Oh please almighty Lords at..uhm...Atari. Please download the DBZ Super Butouden 1 SNES (2 and 3 had crap musik) rom, and listen to some of the Background Tracks. They are really good, and give you that Dragon Ball fealing (at least for me). You could just use them again, and change them maybe a little bit.

They are good enough that I sometimes listen to them on my pc. Especially Vegeta's Level Soundtrack.

ssjuub19
06-14-2003, 02:35 PM
yea i agree with everything you said.

But umm atari.. taking out story mode is retarded. What is the replay value gonna be like? I really hope that you guys add storymode back in even if it's rushed. Why can't you have Dragon world ASWELL as story.. I just don't get you guys sometimes:sour: :cry:

Dusk
06-14-2003, 02:45 PM
What? They are taking the Story Mode out?

I don't like what I hear. http://216.40.249.192/s/cwm/3dlil/nonono2.gif

Grieva86
06-14-2003, 06:47 PM
hey dusk u forgot newer attacks and more diverse characters

so everyone plays different

i Say it should be like gt because pressing that button and jumping into the sky was silly

and when u transform u get faster stronger and higher defense I said dis already but still
faster key word faster
character gets all fuzzy around him and he moves faster than the rival person

BearDog
06-14-2003, 07:02 PM
Suggestion for Dragon Ball Z Budokai 2 (hopefuly not to late) ;)

Perhaps a tag format match so that 4 players could fight at once... or have to tag etc... I think that would be awesome...

Demonhacker
06-14-2003, 08:40 PM
Play as the girls hehe :D (bulma, chi chi, Videl).
More flexibility like a backflip into a kick.
And one last thing GORE!!!!!!!!!!!!!

Badtz234
06-14-2003, 10:22 PM
First of all if thhy were to ever put Gore in any DBZ game that would be absurd because
1.There has never been gore in any Dragonball show
2.Adding gore would cause the game to be rated M eventhough that wouldn't mean anything.

Also to dusk and we've been over this before their will be power struggles in CENSORED so that should have not ben on your list
even though your not referring to that he game. (sorry Degs)

Dusk
06-14-2003, 10:45 PM
Originally posted by Badtz234
First of all if thhy were to ever put Gore in any DBZ game that would be absurd because
1.There has never been gore in any Dragonball show
2.Adding gore would cause the game to be rated M eventhough that wouldn't mean anything.

Who the hell wants gore in the game? ~looks around~ oh...demonhacker..

Also to dusk and we've been over this before their will be power struggles in CENSORED so that should have not ben on your list
even though your not referring to that he game. (sorry Degs)

Already Power Struggles....looks like I have to read a few interviews again.



*EDIT*

...the gameplay will now include power struggles, where both characters throw ridiculously huge beams of energy at each other, each trying to beat back the other energy beam. This kind of action has been a staple of the DBZ cartoon, and though we have no details on the specific mechanics of the power struggles, we're happy to see their inclusion in Budokai 2.- gamespot


There it is....now I feel stupid... God!!! I have a memory like a sieve!

HUGEDBZFAN1
06-15-2003, 01:50 AM
For one HUGE thing in dbz is always been teliporting.
have you guys ever notciced that they ALWAYS
teliported behind eacher and tryed to hit there oppenent.
They rilly need to fix that in the game completely.
Another thing has been transformations, even by
watching the new budokai 2 trailor its still just a
flash of light and turn into super sayjin. they rilly need
something like ground moving and huge screeming.
If they rilly wanted to do something to it is like either
make a cut scene and show a movie going into super
sayjin or have it normal but show him crouching
like how goku goes SS3. Then make lightning come in
or ground shaking, moving rocks, yellow glowing, or
even have the oppenent get knocked back from
his "KI" level so high. You could also have the
characters say stuff like an example...
vegeta turns super sayjin then says "IM THE PRINCE OF
ALL SAYJINS" or "IM GOING TO CRUSH YOU AND THROW
YOU INTO THE WIND" They should have ripped
clothing / blood as well. they did in the show, they should
have it in the GAME. Another thing is that when goku gets
his instant transmition he should be able to teliport anywere
on screen like in dbz hyper dimention. But in a
game like budokai 2. I know im not suppost 2 say ideas
for budokai 2 becuase they probably know what there
doing and have a idea what there making. But any ways
these are some ideas to think about doing. Since Atari
is making Dragonball GT for ps2 maybe they will take some
of these good ideas of mine and other peoples.
All i can say... well.. i hope dbz budokai 2 is going well
and im looking forward to see SSJ3 goku transformation.

I hope it is good or there will be disapointment
guarentied... not just from me even tho i
will buy the game.

crippler9NE
06-15-2003, 02:05 AM
i stick to what i want....

that would be open environments...

like being able to roam around and such....i dont like street fighter type games and mortal combat
they can have that


but the story mode should be different


roaming around and finding your enemies...searching for dragonballs and fighting everything in your path...

building up your character...training your character kinda like ready to rumble boxing but not so gay.....

maybe even create your own character...would that not be cool to have yourself into the game....


and best of all.....an online environment where hundreds of fighters on like namec or earth and you just goaround and fight....or like online scenarios like dragonball hunting where ur teamed up like frieza and his minions versus the Z fighters in a capture the flag type thing.....


do u guys like those ideas?????mybe they should make 2 different games...street fighter type and free roaming type

Dusk
06-15-2003, 02:20 AM
Originally posted by crippler9NE
i stick to what i want....

that would be open environments...

like being able to roam around and such....i dont like street fighter type games and mortal combat
they can have that


but the story mode should be different


roaming around and finding your enemies...searching for dragonballs and fighting everything in your path...

building up your character...training your character kinda like ready to rumble boxing but not so gay.....

maybe even create your own character...would that not be cool to have yourself into the game....


and best of all.....an online environment where hundreds of fighters on like namec or earth and you just goaround and fight....or like online scenarios like dragonball hunting where ur teamed up like frieza and his minions versus the Z fighters in a capture the flag type thing.....


do u guys like those ideas?????mybe they should make 2 different games...street fighter type and free roaming type


Not to sound like an ass, but I made this Thread ONLY for Budokai 2 (if not to late) and future Budokai games.

For new game ideas, there is already a sticky Thread on top of this message board.

I hate it to get off topic.

crippler9NE
06-15-2003, 02:46 AM
well im saying the first budokai was a disgrace to DBZ......
so why continue to suck dick????

i am just saying there are 1 million street fighter mortal combat **** games...the originals were good, but now its outtdated..

i am looking for better gameplay....
they can change the gameplay and still call it budokai...is that breaking some sort of rule????

i am just speaking on behalf of me and everyone i know that the game needs to be bigger and better...

Dusk
06-15-2003, 03:01 AM
Originally posted by crippler9NE
well im saying the first budokai was a disgrace to DBZ......
so why continue to suck dick????

Watch your language bub.

i am just saying there are 1 million street fighter mortal combat **** games...the originals were good, but now its outtdated..

I get never tired of another DBZ fighting game. Besides, it was their first DBZ game, they have learned, and will do better.

i am looking for better gameplay....
they can change the gameplay and still call it budokai...is that breaking some sort of rule????

Nope. But asking for a online game where you run with hundreds of other people around, and fight against each other, is some sort of breaking the rule of THIS thread.

i am just speaking on behalf of me and everyone i know that the game needs to be bigger and better...
Yes indeed. Like every other game that exists on this planet.

crippler9NE
06-15-2003, 03:14 AM
1. dont tell me to watch **** *****......**** **** hehee
2.i dont see any restrictions saying online compatibility is illegal in budokai....do you?
3.obviously they havent learned if they are making budokai 2 in "street fighter" mode

Dusk
06-15-2003, 03:25 AM
Originally posted by crippler9NE
1. dont tell me to watch **** *****......**** **** hehee
http://www.computerpannen.com/cwm/contrib/Bizkit/peoples.gif

2.i dont see any restrictions saying online compatibility is illegal in budokai....do you?

No. But the way you say it, let it sound more like an MMORPG.

3.obviously they havent learned if they are making budokai 2 in "street fighter" mode

Then what do you suggest? I already stated that I want to see something like a Z.O.E. engine for DBZ. What do you want?

YouMayKnowme
06-16-2003, 01:24 PM
don't rorry talking to him he's got 15 warning point's he's gone

Dusk
06-20-2003, 12:14 AM
Has anyone any ideas? I can't think of anything that could make Budokai better right now.

I think I should watch a few DBZ Movies again.

Grieva86
06-20-2003, 02:24 AM
I say when you transform it should be dramatic like when the show comes on an goku trans forms and all that dust flies up and around him.
then when u go up a level it gets even dramatic-er lasting longer and looking better

second it should play like a cross of street fighter and budokai 1

that way you have cinema moves and moves you can shoot from a distance giving space between you

another thing.
instead of jumping back you shoud dash back like you dash forward giving you time to plan your next attack

gameplay should be faster
and lke you said longer life bars and ki bars

change moves mode so you gan give other characters somebody elses move like goku doing galick gun or vegeta shooting kamehameha

more levels with energy. and dat s all I could majorly think of

YouMayKnowme
06-20-2003, 12:50 PM
Vegeta wouldint use KAMEHAMEHA even if he knew it

Badtz234
06-20-2003, 01:06 PM
unless your playing that DBZ game on Toonami where Goku , Trunks, & Vegeta and go to Namek to fight Furiza and the Ginyu Force.

-Saiyan Universe-
06-20-2003, 10:59 PM
The most important thing i want is for you to perform your attacks without doing a combo,i would also like to see broly in the game but i seriously doubt that will happen.I want to see majin vegeta as another character(as they did for gohan)who doesn't power down with more powerful attack like the final flash that will do some real damage.Have his suicide attack that will use all your ki but do huge damage amounts of damage to your opponent.

I want the kamehameha blue and when goku or anyone else throws an attack i want some emotion involved not just a generic command.It will also be cool that they have music from the show to suit the current events that are happening in the match like when someone powers up they could have vegeta's super saiyan theme or goku's ss3 asscension theme.I know this has been said but the transformations need to be longer and show off what a transformation should look like with bright golden aura,electricity going uncontrollably around character,earth damage where you stand and earth chunks in the air,shockwaves blowing towards your oponent and flahes of light coing from you and then when your nearly maxed out an earth shattering bang.

I would also like to see more interaction with the enviroments,atari tried using a bit of interaction with some of the levels like putting your opponent through mountains and in one of the stages you could touch a bit of river water.This is a right step in the direction but now this is a sequal i hope they expand on it.For instance have the ability to fight underwater,do some combos through several mountains at the sam time also you should be able to grab your opponent ant thrust them into mountains and you should be able to grab them by there face and drive them into the ground and let loose a ki blast,grab them from behind go into the air and come down with them straight into the ground.

Realtime damage is a must, lets have some bruising and if bad enough some blood when you get kicked in the stomach you should cough up some blood,when you are injured you should show it ,say if you hurt your arm you should be holding your arm in pain and if you hurt your leg you should be limping a bit also when the match has gone on for some time you should start showing some signs of fatigue like heavy breathing your ki aura should not be as big when you are powering up again.

Power struggles should be collosal with two massive beams colliding and the outcome should be devastsating for instance the sheer magnitude of the beams should be ripping the earth apart,the lighting effect of the ps2 should be implemented here by having the light of the beams shine on your character as you are trying to over power your opponent and when the explosion finally happens it should go in to a top view and show how big the battle of beams really were.

Grieva86
06-21-2003, 02:36 AM
I kno vegeta wouldnt use it if he knew it but think about this
IT'S A VIDEO GAME

BIG BOLD LETTERS FOR YOU VIDEO GAME

it's a video game the impossibles suppose 2 happen
and it's a dragonballz video game to tell the truth gohan really knows almost evryone's attacks except vegeta's because he never trained with him

Neko Majin Z
06-21-2003, 03:10 AM
Ummm.. the original Budokai was great. A Street Fighter clone? You OBVOUSLY haven't played Budokai 1 yet... :sour:

Budokai is leagues above Legends, Final Bout, Butouden Series, and Hyper Dimension. Now Hyper Dimension was a true Street Fighter Rip-off, ditto for the Butouden Series. They aren't the worse game I've ever played, but they needed a LOT a work. So far, no other DBZ game has come close to getting the feel of the series than Budokai (IMHO of course). Budokai 2 will be even better. A disgrace to DBZ? My, someone is getting brave, spouting off like that on Atari's official forums. You know, there is a way to give constructive criticism without actually being insulting!

Tenshinhan
06-21-2003, 03:11 AM
I didn't read every post so if I'm repeating something it's not my intent, now that that's out of the way, a few ideas.


Real character customization, attributes for example.

Strength - Helps determine physical damage you cause

Agility - Your speed to dodge and evade

Dexterity - Your speed to strike

Powerlevel - An overall measurement of your Ki/ability, this is the true base of your strength, just like the show. The character attributes help to define your character's precise strengths and weaknesses.

Technique design.

A rough example of the options should include:

Attack type - [Standard Attack] [Guided Attack] [Energy Beam]
Attack color - It's not a big feature but it's cool to have, helps individualize your attack, like how the Kamehameha is always blue.
Attack intensity - How much Ki does it use, how long does it take to charge up.
Attack proportions - Will it be a concentrated beam like the Dodompa? A huge death ball like Frieza's and Cooler's final attacks? Contributes to power, as well as the look of your attack.
Attack speed - How long will it take to reach your opponent, determines how much of a chance your opponent has to dodge.

Character Equipment.

Obviously clothes don't have much affect on DBZ, but it would be untrue to say they have no affect.

Mercenary Armor #1 - The stuff Vegeta wears in the Cell saga, where he got the first suit your guess is as good as mine. Increases agility and dexterity, no negative features.

Mercenary Armor #2 - The armor Frieza and his soldiers wear, less effective than the above suit.

Mercenary Armor #3 - The armor Vegeta wears when fighting against Frieza, the least effective of the three suits.

Piccolo's Outfit - Weighted cap and cape assist in his training, sacrificing agility and dexterity to increase his training effectiveness.

Goku's Gi/Dogey - Same as Piccolo's.

Then you've got the Kai armor, and some various stuff throughout the show. So the primary function of equipment is a tradeoff of speed for training, and a small bonus to your speed with no weights attached.

Also, fighters should receive slight bonuses to their ability when fighting on their home turf. Remember when Babidi kept switching locations to help his fighters? Case in point. It's not big, but it's little stuff like that which shows real effort was put into the game.

In a perfect game you could design your own character, but hey let's face it that doesn't have the slightest chance of happening on any official game. In fact since the game is being developed in Japan, and no major chances will be possible in the limited amount of time between now and Christmas. It leads to the truth of my ideas probably being useless (In my humble opinion). But hey, it's fun to talk about. I truly wish an Rpg or combo game would be done with described detail.

Screw all of that stuff, I'll settle for you guys fixing the Tri-Beam and making the Kamehameha blue. ;)

YouMayKnowme
06-21-2003, 03:01 PM
Originally posted by Grieva86
I kno vegeta wouldnt use it if he knew it but think about this
IT'S A VIDEO GAME

BIG BOLD LETTERS FOR YOU VIDEO GAME

it's a video game the impossibles suppose 2 happen
and it's a dragonballz video game to tell the truth gohan really knows almost evryone's attacks except vegeta's because he never trained with him

yes but thay have to stay close so the SHOW.
i think it would be dumb if Vegeta was doing KAMEHAMEHA's

Saiyan Z
06-21-2003, 03:49 PM
Weird Thread.:weird:

RagingJet
06-21-2003, 06:53 PM
Hello, I'm new. Anyway here's some things I'd like to see in Budokai 2:


Characters

GT Pan as a playable character: She would make a good preview character for Dragonball GT like how Gt. Saiyan was a preview character for the Majin Saga in Budokai 1. Dragonball GT has some cool new characters but not everyone has seen all of GT, so putting in some of the other GT characters would kind of be spoilers for those who haven't seen it all. Pan appears early in GT and is pretty interesting. I'd be great to be able to play as her in Budokai 2. Doesn't anyone else wanna see villains like Frieza and Cell get beat up by a little girl? So come, don't make me wait until Dragonball GT Budokai to play as her.


Capsules

Cell:
Ultimate Perfect Form - take out his power-weighted form and give him this. In the show, during Cell's final battle against Gohan, Cell was at his strongest and he had electricity in his power up just like a Super Saiyan 2. He said something about "Ultimate Perfection" so that's why I thought about him having an Ultimate Perfect Form Capsule.


Future Trunks:
Capsules that give him sword moves. He needs to have more than just one so there's variety. At least one should have it's own cut scene like Warp Kamehameha and Final Flash have.

Super Saiyan 2 - why not? He comes so close to transforming into one in the show, he should be able to go SS2 in Budokai 2.

Goku:
Capsules that give him moves that use his staff.

Adult Gohan:
Capsules that give him moves that use the Z Sword.

Dabura:
Capsules that give him moves that use his sword.

Tien, Yamcha, Videl:
A Power Up similar to Kid Gohan's Unlock Potential and Hercule/Mr. Satan's High Tension.


And each character should have more than just 2 costumes.


I'll think up of some other stuff later.

Dusk
06-21-2003, 10:52 PM
Originally posted by Saiyan Z
Weird Thread.:weird:

What the hell is weird in this Thread? :sour: With the exception that someone wants Vegeta making a Kame Hame Ha?

Saiyan Z
06-22-2003, 01:11 AM
Originally posted by Dusk
What the hell is weird in this Thread? :sour: With the exception that someone wants Vegeta making a Kame Hame Ha?

Why coz is your Thread the holle thing is weird oww yeah almost fergot bro your the only one Posting in this thread.

aTaRiFrEaK223
06-22-2003, 01:49 AM
what r u talking about?

Saiyan Z
06-22-2003, 02:11 AM
Originally posted by aTaRiFrEaK223
what r u talking about?

Not talking to u :mad:

Dusk
06-22-2003, 02:28 AM
Originally posted by Saiyan Z
Why coz is your Thread the holle thing is weird oww yeah almost fergot bro your the only one Posting in this thread.

:weird:

YouMayKnowme
06-22-2003, 01:29 PM
double :weird: :weird:

Saiyan Z
06-22-2003, 03:54 PM
Originally posted by Dusk
:weird:

Bro sorry for the Weird thead thing.K :D

shadymathers1
06-22-2003, 06:51 PM
ok i think all these ideas are good but is it true that there is no story mode in budokai 2?! cause that would kill the game if there wasnt!:mad: :cry: :down: :o :sour:

aTaRiFrEaK223
06-22-2003, 08:32 PM
well my friend there isn't :(

Dusk
06-23-2003, 01:48 AM
The reason why there is no Story Mode, is because they don't have the development time.

For Budokai 1 they had 2-3 years of development. Most of the time in Budokai 1 were spend for Story sequences and voice overs. That's what Degs told me.

Saiyan Z
06-23-2003, 02:11 AM
Wow 2-3 years thats long.

majinshadow
06-23-2003, 08:49 AM
well some games take much longer
*cough* Warcraft III *cough*

Saiyan Z
06-23-2003, 02:55 PM
How long it took for Warcraft III to make.

Dusk
12-03-2003, 07:12 AM
uhm...bump.