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TurinTuramba
06-26-2003, 07:08 PM
The "Cede control and commit all remaining battles" button overrides user controlled combats during the bombarment phase.

Here is a description of the bug:

You have more than one planet to bombard.

You select not to bombard the first planet, a done sign appears in the resolution box.

You then click on cede control all remaining battles.

Next turn you read in your sitrep that the planet you chose not to bombard has been bombed.

the same probably happens when you click on next phase.

TurinTuramba
07-07-2003, 04:30 PM
bump cause it still doesn´t seem to be addressed.

herknav
07-07-2003, 08:59 PM
Not a bug. You ceded all furthur combats to AI control and the AI bombarded it.

Also, bumping is considered a no-no.

Bhruic
07-07-2003, 09:10 PM
Originally posted by herknav
Not a bug. You ceded all furthur combats to AI control and the AI bombarded it.

I think you misread. The bug (as is being stated), is that when "ceding control", even bombardments that you have already given orders for get taken over by the AI. So if you choose to not bomb a specific world, and let the AI deal with the rest, the AI will also deal with the world you chose not to bomb. Which sounds like a bug to me. :)

Bh

Orionator
07-07-2003, 10:46 PM
I've found this feature / bug, as well, but I think I know its specifics a little better:

Whenever you have a list of "combat schedule-like" items, you must commit them IN ORDER or your instructions will be ignored.

Let's say you own Planets A and C, and Meklars own Planet B.

You have a fleet encounter with Meklars on planet A as the first item on the list, and you select "Intercept Fleet" and "Control Combat", but you don't click "Commit".

The next item is a planetary assault against Meklars on Planet B. You select "Attack Planet" and "Control Combat", but again you don't click "Commit".

The final item on the list is a task force of New Orions who happen to be wandering around Planet C. Not expecting trouble you choose "Defend Planet" and "Watch", then without thinking click "Commit". Oops.

Here's the "bug" if so it is: if you click "commit" on any item BELOW any uncommitted items, the AI takes over the uncommitted items COMPLETELY, and your commands are totally ignored.

If the AI thought it would be a good idea to chase those pesky Meklars away from Planet A, it will decide to intercept the fleet. If not, too bad. It doesn't follow your order to "Intercept Fleet" because you didn't click "commit."

Other "Scheduler-type" interfaces like bombardment and invasion behave the same.

The workaround (or "solution" if this behavior is by design) is to always commit your battles in order from top to bottom.

The "scheduler" is quite sophisticated, as far as I can tell: it seems to actually keeps track of when an activity takes place relative to other activities and intelligently decide the outcome of multiple events -- even when the consequences of one event directly impact another.

Encounters at the top of the list happen "before" encounters at the bottom. When you "commit" to anything below an uncommitted event the AI assumes you wanted to advance the "clock" to that point, so it decides and commits everything above/before that point automatically.

But all you gotta remember is "top-to-bottom" and you'll be fine.

Iskabis
07-07-2003, 11:10 PM
actually, post-patch it doesn't seem to behave that way anymore (SP, at least). you can commit one in the middle of the list, and still go back and make decisions about and commit previous ones.

i found it by accident, as i knew about this problem pre-patch. but they also fixed the scroll bars to behavr a little better in many places, and i didn't realize (at first) that that included the combat scheduler. so after a couple of combats (or so), it scrolled without me realizing it. when i hit 'next phase', it asked if i wanted to commit the rest of my combats and scared the beejeesus out of me!! i thought i'd done them all already!! :eek: but scrolling up, there was 1 up near the top (3rd or 4th of about 15) that hadn't been done yet....

however, i don't think that's what Turin is reporting. he had to have committed it to get the 'done' in the resolution box as stated. then he ceded the ones that weren't committed. that shouldn't reverse his orders if he's already resolved that stage.

-rhyssan

Patton1942
07-08-2003, 11:10 AM
Originally posted by Iskabis
actually, post-patch it doesn't seem to behave that way anymore (SP, at least). you can commit one in the middle of the list, and still go back and make decisions about and commit previous ones.

Wow. It still does this for me, at least part of the time. (I always work top to bottom on the scheduler) I made this mistake not more than a few days ago. Here is what happened to me. I had a page and a half of battles to wade through. I quickly scanned them to figure out what was going on. THere was one battle in particular I wanted, a Great White Smack-Down was travelling through my systems to hit an ally. I wanted that fleet. It turned out to be about halfway down. I controlled combat and won. When I returned to the scheduler, all the combats above were done w/o my input.

Originally posted by Iskabis
i found it by accident, as i knew about this problem pre-patch. but they also fixed the scroll bars to behavr a little better in many places, and i didn't realize (at first) that that included the combat scheduler. so after a couple of combats (or so), it scrolled without me realizing it. when i hit 'next phase', it asked if i wanted to commit the rest of my combats and scared the beejeesus out of me!! i thought i'd done them all already!! :eek: but scrolling up, there was 1 up near the top (3rd or 4th of about 15) that hadn't been done yet....

Yup. The auto scroll threw me the first time I noticed it as well. I was several battles down the page and w/o even paying attention I clicked on the second to last battle showing and in doing so missed 2 or 3 battles. Very sad.

Originally posted by Iskabis
however, i don't think that's what Turin is reporting. he had to have committed it to get the 'done' in the resolution box as stated. then he ceded the ones that weren't committed. that shouldn't reverse his orders if he's already resolved that stage.

-rhyssan

I would assume that this "feature" will start at the begining of any combats that you haven't physically controlled. I mean to say that if you control combat #3, but cede 1 and 2, then hit the resolve all combats button, the AI will control all combats except #3. This is just my opinion, but it seems to fit with how the AI does things in the rest of MoO3. It looks at the situation at the START of the turn, before player interface and makes its decisions.

Iskabis
07-08-2003, 11:52 AM
Originally posted by Patton1942
Wow. It still does this for me, at least part of the time. (I always work top to bottom on the scheduler) I made this mistake not more than a few days ago. Here is what happened to me. I had a page and a half of battles to wade through. I quickly scanned them to figure out what was going on. THere was one battle in particular I wanted, a Great White Smack-Down was travelling through my systems to hit an ally. I wanted that fleet. It turned out to be about halfway down. I controlled combat and won. When I returned to the scheduler, all the combats above were done w/o my input.

Yup. The auto scroll threw me the first time I noticed it as well. I was several battles down the page and w/o even paying attention I clicked on the second to last battle showing and in doing so missed 2 or 3 battles. Very sad.
pain :(. guess i should be glad it works for me...

I would assume that this "feature" will start at the begining of any combats that you haven't physically controlled. I mean to say that if you control combat #3, but cede 1 and 2, then hit the resolve all combats button, the AI will control all combats except #3. This is just my opinion, but it seems to fit with how the AI does things in the rest of MoO3. It looks at the situation at the START of the turn, before player interface and makes its decisions.
that was my assumption as well, but i don't deliberately cede any combats so i dunno...

-rhyssan

Flinx
07-08-2003, 02:02 PM
Originally posted by Patton1942
Wow. It still does this for me, at least part of the time. (I always work top to bottom on the scheduler) I made this mistake not more than a few days ago. Here is what happened to me. I had a page and a half of battles to wade through. I quickly scanned them to figure out what was going on. THere was one battle in particular I wanted, a Great White Smack-Down was travelling through my systems to hit an ally. I wanted that fleet. It turned out to be about halfway down. I controlled combat and won. When I returned to the scheduler, all the combats above were done w/o my input.My experience is that you can let the AI control space combats in any order, but if you try to control or watch a space combat, the AI will control and complete all space combats not finished above it.

Example:
You have 5 space combats scheduled.
»Cede control of combat 1 to the AI and commit. No problems.
»Cede control of combat 3 to the AI and commit. Combat 2 should still be unresolved.
»Cede control of combat 5 to the AI and commit. Combat 2 and 4 should be unresolved.
Here is where things can go “wrong.”
»If you watch or control combat 4 next, the AI will take the default action shown on combat 2 and complete it, and then allow you to watch/control combat 4.
»If you cede/watch/control combat 2 first, you will then have the option to cede/watch/control combat 4.

For the bombardment and ground combat phases, I think you always have to do them in the order they appear.

{edit}
My suggestion is to never use the "Cede control and commit all remaining battles" button, just take the extra time and do each one manually.

Iskabis
07-08-2003, 02:05 PM
weird. that was true for me pre-patch, but not post-patch...

-rhyssan

TurinTuramba
07-08-2003, 02:17 PM
I thought you couldn´t misunderstand the description. Just try it out for yourself. Get to the bombardment phase with 2+ planets as targets. Control the first combat, not bombing the planet, then click the "cede control and commit all remaining battles" button. The next turn you will see in your sitrep that you have bombed ALL planets.

Btw herknav I got a good laugh out of your post. thanks!

Ordinator
07-08-2003, 05:29 PM
As for the "why it bombs when I told it not to and ceded control"..... I dunno. As for the rest of this, without trying to cause problems I must quote from the game manual that I got when I purchased the game.

Important Note: Once you have decided to participate in any given battle, you may not participate in any of the battles that precede it in the list. Be sure that you are willing to let those previous battles be decided without your participation before you accept a later battle.

MoO3 game manual pg133

Even if this is changed after a patch or what not, I still follow what it says and do the battles in order. As for the slider not being reset and not displaying the topmost battles, crap and darn, but oh well.

Rover
07-08-2003, 07:22 PM
Turin,

Did the SitRep screen say you actually bombed the planets, or just that you attacked them?

If it says you attacked it, that just means that you selected Attack Planet in the Space Combat phase. That does not mean that an actual bombardment was conducted.

Rover

TurinTuramba
07-09-2003, 05:26 AM
Originally posted by Rover
Turin,

Did the SitRep screen say you actually bombed the planets, or just that you attacked them?

If it says you attacked it, that just means that you selected Attack Planet in the Space Combat phase. That does not mean that an actual bombardment was conducted.

Rover

bombed, just checked again.