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View Full Version : 15 system seats in a row


hoof1
06-30-2003, 01:37 AM
I think I have a candidate for the Best Spy ever in Moo3. In my current game, I have had at least 15 consecutive turns of system/imperial seats blowing up. I've done 3 purge attempts (cranked oppressometer to 2 spots higher than maximum for two turns then dropping it back for a few turns to reduce unrest), and 16 political spies in defence. This spy still does not die. Two notches higher than max for me right now is 8 on the oppressometer scale. Currently my gameplan is to let him die of natural causes.

Fortunately I'm big enough where this isn't a huge deal (got about 90 planets currently). However, I do think this is a bit ... extreme. I have never seem any of my spies live that long in enemy territory, let alone do that much damage.

Anyone else see this kind of carnage from a single spy? I'm pretty sure it's a single spy because I never see more than one system seat blow up in a particular turn. My tech level is within 4 of the NOs (I'm around tech level 27-31) and is the highest of the non-NOs, so I doubt the spy is out-teching me (playing a creative race). I'm playing medium difficulty.

I wish to nominate this spy, whoever he/she/it is, as Moo3's greatest spy, rivalling 007, IMO! :)

hoof1
06-30-2003, 02:40 AM
The final tally was 16 turns straight. The following two turns two NO spies were killed. I assume that one or both of them were doing all the damage because the carnage stopped and no system seats have blown up in about 10 turns. It's too bad my security forces had to kill them, I had a few ideas on what to put them through if we'd captured them alive ... :D

Jolly
06-30-2003, 06:58 AM
Originally posted by hoof1
I think I have a candidate for the Best Spy ever in Moo3. In my current game, I have had at least 15 consecutive turns of system/imperial seats blowing up. I've done 3 purge attempts (cranked oppressometer to 2 spots higher than maximum for two turns then dropping it back for a few turns to reduce unrest), and 16 political spies in defence. This spy still does not die. Two notches higher than max for me right now is 8 on the oppressometer scale. Currently my gameplan is to let him die of natural causes.


Umm..shouldn't one use diplomatic spies to defend against that kind of thing instead of political spies? Or have I been doing wrong type of spies all the time?

Flinx
06-30-2003, 10:03 AM
Any spy will defend against any other spy.

hoof1
06-30-2003, 02:14 PM
That's why I chose Political spies. They and one other type (I forget which) get produced in the fastest time. So if your goal is to maximize the number of defensive spies (like I was trying to do), choose Political spies exclusively (or the other spy type that is produced just as quick). When I wish to wage an offensive spy war, I'll usually alternate Political spies with my offensive spy type (usually Research spies, when I'm playing an uncreative race).

{GD}Asmodeus
06-30-2003, 04:04 PM
Originally posted by Flinx
Any spy will defend against any other spy.

is that proven or just hear-say?

Da_Blade
06-30-2003, 04:08 PM
Confirmed by QSI afaik. I think even rgreene once mentioned it in our Moo3 thread before it got lost, but i guess you don't follow the inf boards anymore?

I do know my ~15 political spies and 8 opressometre stop just about any spy trying to get in.

/me is amused by the fact you still wear the {GD} tag in here :D

{GD}Asmodeus
06-30-2003, 04:11 PM
well hmm, I read it a while and then skipped it:)

I wear it because Asmodeus was allready taken, and I couldn't think of anything else;)

hoof1
07-01-2003, 03:33 PM
I know how you feel, my handle in all other forums is "hoof", but someone else on the IG/Atari forums has that name :(

zesuila
07-04-2003, 12:08 PM
Yep! The ai just love to blow up my system seat. Seems like one of the most important and protected buildings in my empire get blown up faster than you can say cheese...

I tell you, with a bad spying race(like the Tachidi), you just have to get used to spies blowing up things all the time. Even with a bunch of defending spies(16 i think), i still get things blown up every few turns. My oppressometer is at 6 and i crank it up to 7 when things get too severe, but all in all my spies are dumb. And i never could accomplish anything by sending my spies into ennemy territory, that's for sure! Even with a 10 cloak 10 dagger, my spies always get caught no matter what race i send it too(even not so good spying races).

So i don't see the spying system as very good at the moment. Maybe if i catch a spying race in another game, this will change? We'll see...

Artfielan
07-05-2003, 07:23 PM
I was playing as the ethereans, really bad spyers once. wasnt a single spy, but 2+ factories/seats were destroyed EVERY TURN as well as all 3 of my leaders early on. My solution: BUILD MORE BUILDINGS!

i found that i was still having a net positive rate of factories/seats... kinda pointless but a bit funny :)