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View Full Version : UINAvigation Music and Multi-race G.U.I.'s


GuiguiBaah
07-02-2003, 07:44 PM
For a future patch, would it be possible to implement the same kind of code that goes to select the diplomacy music into the UINavigation music? As it stands, the diplomacy song system works on a set of 2 digit numbers (IE: diplomacy00_1 = human diplomacy song 1 for human, dimplomacy01_1 = evon song 1).

This would make it possible for race-specific music to switch back and forth.

I've composed 2 sillicoid songs, but only 1 can be installed.

- - - -

The second suggestion, is that would it be possible to implement race-specific directories? IE: Gamesdata/sakkra/etc.etc.etc.etc.
This would make it easy to add in custom race-specific GUI's automatically - if the directory were not fillet, it would revert to the standard file.

Anyhow, just my two cents.
thanks!

GuiguiBaah
07-10-2003, 07:57 PM
bump

S1.Genocide
07-11-2003, 10:27 AM
All they need to do is un hardcode the spreadsheet file to set GUIs. Besides how many user made GUIS are there about 5? a red one, a purple one, a beige one, a red&blue one, a tranceparent one.

Then all we need to do is set it to species just like this file.
I want a file like this for the NavShipIcon.pngs the GUI's and Music.

TableStart shipFiles
ColumnHeadingsStart fileName
RowHeadingsStart
0 hum_all25.vsx
1 hum_all25.vsx
2 hum_all25.vsx
3 cyb_all25.vsx
4 ich_all25.vsx
5 hum_all25.vsx
6 ins_all25.vsx
7 hum_all25.vsx
TableEnd

TableStart shipVisualInfo
ColumnHeadingsStart SpeciesID ShipID fileName comments
RowHeadingsStart
0 255 255 Oops.vsx missing graphic
1 0 0 ShpHum01.vsx human ship
2 0 1 ShpHum02.vsx
3 0 2 ShpHum03.vsx
4 0 3 ShpHum04.vsx
5 0 4 ShpHum05.vsx
6 0 5 ShpHum06.vsx
7 0 6 ShpHum07.vsx
8 0 7 NONE Big ship
9 0 8 ShpHumTran.vsx Transports
10 0 9 NONE Base
11 0 10 NONE
12 0 11 NONE Missles
13 0 12 NONE
14 0 13 NONE
15 0 14 NONE Fighters
16 1 0 ShpEth01.vsx Etherian
17 1 1 ShpEth02.vsx
18 1 2 ShpEth03.vsx
19 1 3 ShpEth04.vsx
20 1 4 ShpEth05.vsx
21 1 5 ShpEth06.vsx
22 1 6 ShpEth07.vsx
23 1 7 NONE Big ship
24 1 8 ShpEthTran.vsx Transports
25 1 9 NONE Base
26 1 10 NONE
27 1 11 NONE Missles
28 1 12 NONE
29 1 13 NONE
30 1 14 NONE Fighters
31 2 0 ShpGeo01.vsx Geodic
32 2 1 ShpGeo02.vsx
33 2 2 ShpGeo03.vsx
34 2 3 ShpGeo04.vsx
35 2 4 ShpGeo05.vsx
36 2 5 ShpGeo06.vsx
37 2 6 ShpGeo07.vsx
38 2 7 NONE Big ship
39 2 8 ShpGeoTran.vsx Transports
40 2 9 NONE Base
41 2 10 NONE
42 2 11 NONE Missles
43 2 12 NONE
44 2 13 NONE
45 2 14 NONE Fighters
46 3 0 ShpCyb01.vsx Cybernetic
47 3 1 ShpCyb02.vsx
48 3 2 ShpCyb03.vsx
49 3 3 ShpCyb04.vsx
50 3 4 ShpCyb05.vsx
51 3 5 ShpCyb06.vsx
52 3 6 ShpCyb07.vsx
53 3 7 NONE Big ship
54 3 8 ShpCybTran.vsx Transports
55 3 9 NONE Base
56 3 10 NONE
57 3 11 NONE Missles
58 3 12 NONE
59 3 13 NONE
60 3 14 NONE Fighters
61 4 0 ShpIch01.vsx Ichtytosian
62 4 1 ShpIch02.vsx
63 4 2 ShpIch03.vsx
64 4 3 ShpIch04.vsx
65 4 4 ShpIch05.vsx
66 4 5 ShpIch06.vsx
67 4 6 ShpIch07.vsx
68 4 7 NONE Big ship
69 4 8 ShpIchTran.vsx Transports
70 4 9 NONE Base
71 4 10 NONE
72 4 11 NONE Missles
73 4 12 NONE
74 4 13 NONE
75 4 14 NONE Fighters
76 5 0 ShpHar01.vsx Harvester
77 5 1 ShpHar02.vsx
78 5 2 ShpHar03.vsx
79 5 3 ShpHar04.vsx
80 5 4 ShpHar05.vsx
81 5 5 ShpHar06.vsx
82 5 6 ShpHar07.vsx
83 5 7 NONE Big ship
84 5 8 ShpHarTran.vsx Transports
85 5 9 NONE Base
86 5 10 NONE
87 5 11 NONE Missles
88 5 12 NONE
89 5 13 NONE
90 5 14 NONE Fighters
91 6 0 ShpIns01.vsx Insectoid
92 6 1 ShpIns02.vsx
93 6 2 ShpIns03.vsx
94 6 3 ShpIns04.vsx
95 6 4 ShpIns05.vsx
96 6 5 ShpIns06.vsx
97 6 6 ShpIns07.vsx
98 6 7 NONE Big ship
99 6 8 ShpInsTran.vsx Transports
100 6 9 NONE Base
101 6 10 NONE
102 6 11 NONE Missles
103 6 12 NONE
104 6 13 NONE
105 6 14 NONE Fighters
106 7 0 ShpSau01.vsx Saurian
107 7 1 ShpSau02.vsx
108 7 2 ShpSau03.vsx
109 7 3 ShpSau04.vsx
110 7 4 ShpSau05.vsx
111 7 5 ShpSau06.vsx
112 7 6 ShpSau07.vsx
113 7 7 NONE Big ship
114 7 8 ShpSauTran.vsx Transports
115 7 9 NONE Base
116 7 10 NONE
117 7 11 NONE Missles
118 7 12 NONE
119 7 13 NONE
120 7 14 NONE Fighters
TableEnd