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Wxman
07-04-2003, 01:31 PM
It had always been my understanding that gravity penalties where always the same -25% output for yellow gravity, and -50% output for red gravity. But this table in the habitability.txt seems to sugest something different.



Zero Low Middle High Crushing Race_Name

0 -0.3 0 0.7 0 -0.7 Humanoid
1 -1 -0.5 0 0.5 1 Etherian
2 -0.3 0 0 0.7 0.3 Geodic
3 0.3 0.7 0 -0.3 -0.7 Cybernetik
4 -0.3 0 0.3 0.7 0 Ichthytosian
5 -0.7 0 0.7 0.3 0 Harvesters
6 0 0.7 0.3 0 -0.7 Insectiod
7 0 0 0.7 -0.3 -0.7 Sauron
8 -0.3 0 0 0.7 0.3 Metashifters
9 0 0 0.7 -0.3 -0.7 Non-corporeal
10 0.3 0.7 0 -0.3 -0.7 Protoplasmic
11 -0.3 0 0.7 0 -0.7 Plant
12 0.3 0 0.7 0 -0.7 Fungal
13 0 0.7 0 -0.3 -0.7 Avian
14 -0.7 0.3 0 0.7 0 Gargantua
15 -0.7 -0.3 0.3 0.7 0 Bulrathi
16 -0.3 0 0.7 0.3 -0.7 Mrrshan
17 -0.3 0.3 0.7 0 -0.7 Elerians
18 -0.3 0 0.7 0 -0.7 Gnolam
19 -0.7 0 0 0.7 0.3 Elder Civilizations
20 0 0 0 0 0 Combots


This table gives me the impression that the penalties for yellow and/or red gravity are not always the same for everyone. You can see that for most races the optimal gravity level is indivated by a 0.7, it would seem that Humaniods who like moderate gravity would suffer more penalties at high, and extreme gravity than the Harvesters who are also moderate gravity (after the patch).

Does anyone know if these number have any impact in the game?

Da_Blade
07-04-2003, 02:36 PM
Good find, i'd say test it out :)

Easiest way to find out if these tables work would be to modify it for a specific race: -1.0 for every gravity, and start a game for that race and see what they produce now :D

I'd sure be interested in knowing. Am away from home right now, so can't do it myself.

Wxman
07-04-2003, 05:19 PM
Well after some quick testing it seems the different numbers don't mean anything. I get the same amount of production (on starting world) every time. All it seems to do for sure is set the gravity preference (highest number) if you set all gravities with the same number it will take the first on the table (negligible).

The question is if the different numbers don’t mean anything, then why did the DEVs bother to change all the numbers when the changed the gravity preferences, instead of just making one of them higher.

RobNelson
07-04-2003, 06:23 PM
The inclusion of combots may mean that this is for the combat prefs. Have you tried ground combat with your new numbers?

Ron_Lugge
07-05-2003, 03:06 AM
It may be that they are dead values - info that was inclueded for for features that were cut / never included (or were internalized to the code for some reason).

Wxman
07-05-2003, 11:34 AM
Originally posted by RobNelson
The inclusion of combots may mean that this is for the combat prefs. Have you tried ground combat with your new numbers?

I think the ground combat modifiers are in the gcRaceModifiers.txt, but those table are pretty hard to read, since it doesn't give number but says "green 0" or "red 4". From what I can tell though they do seem to correspond nicely with the values in habitabilty.txt.

I think that most likely it was a feature that got truncated. Such and such race likes moderate to high gravity, and so and so race likes moderate to low gravity, got changed in the code to reading "take the highest number from the table and make that their gravity preference"

kevincalhn4
12-05-2007, 05:06 PM
I need help with Gravity: If I prefer gravity of high and i colonize a planet that is extreme. When I make a mass synthesiser will it bring gravity to high or some portion less but not to high at that pt?

Darosne
12-06-2007, 09:37 PM
I believe it may not change the gravity level listed, but just reduce the penalty. So, if you have a 'yellow' penalty (-25% DEA effectiveness), it will make the penalty go away. If it's a red penalty (-50%), it would downgrade the penalty to 25%. There are two gravity techs, though, so you could make a red modifier a green one with both.