Raion
07-29-2003, 04:15 AM
Okay for all of those who hate the "RACK COUNT:" and "MISSILES PER RACK:" in the Shipyard Design Screen of the Shipyard Tab:
Fixed here and can be downloaded (but freebie site may go over traffic there allowed):
Here at this link:
Works -- no read me, just put file in the a folder called \wStrings
copy instructions at page at link:
http://dimensionalcitizen.tripod.com/MissileTextFixed.html
if traffic overflows try later, as it is not uploaded to moo3mods.com yet, but may be.
For those who want a challenge another file is there again just stored the files in a self-extracting file -- just run the file -- stored files not compressed at all.
This is a weapons mod that changes all weapons to half the distance, with same accurancy. What is not included is the Tech Tab readouts to reflect these changes -- with still has to be done, but the distance of the weapons will show up when designing a ship.
Also missile accurancy which starts at only 75% and goes up with with increasing tech levels until the last two are at 95% (all missiles were all 95% accurate before which I think is unrealistic).
This will I think also be used by all the alien species except the NO ships and the Guardian Ship.
They will be twice as potent, and still see the space battle field as a unit of one, where to you since your weapons are half the distance now will see the space battle field as 4 times the size.
Let me think here:
Oh, the task force size has been changed with the upper three sizes -- Wave, Pack, and Armada increasing with Armada now allowing 28 ships to make up some for the weapons you now will have.
Also, there is a Tracking Delay Target of Opportunity value that was 25% delay (0.25) and that has been doubled to 50% delay (0.50) which actually means that Tracking Delay is now 200% vs. what was 100%.
Included at the web page are instructions, but just need to make the proper folder and include the files in that folder.
For the wsStrings file:
\GameData\English\wsStrings\(filename)
and for trying out the half distance weapons:
\GameData\Common\Speadsheets\(file names) (four files total I think).
So try if you want to.
And if playing multiplayer, all players would need the files.
Stats:
Missile Warheads MaxAccry
Warhead I 0.75
Warhead II 0.75
Warhead III 0.80
Warhead IV 0.80
Warhead V 0.85
Warhead VI 0.85
Warhead VII 0.90
Warhead VIII 0.90
Warhead IX 0.95
Warhead X 0.95
Space Combat.txt Tracking Delay - Target of Opportunity 0.5
Fighter Weapons are half-distanced also.
All ship weapons and fighter weapons changed, and missiles, and taskforce size.
Includes a ReadMe text file.
Link, same as above:
http://dimensionalcitizen.tripod.com/MissileTextFixed.html
:)
Reason for edit is that files were corrected. Well, sorry about all of that, if you used it.
Still saved games could just use the new files still, as I am planning to do.
Fixed here and can be downloaded (but freebie site may go over traffic there allowed):
Here at this link:
Works -- no read me, just put file in the a folder called \wStrings
copy instructions at page at link:
http://dimensionalcitizen.tripod.com/MissileTextFixed.html
if traffic overflows try later, as it is not uploaded to moo3mods.com yet, but may be.
For those who want a challenge another file is there again just stored the files in a self-extracting file -- just run the file -- stored files not compressed at all.
This is a weapons mod that changes all weapons to half the distance, with same accurancy. What is not included is the Tech Tab readouts to reflect these changes -- with still has to be done, but the distance of the weapons will show up when designing a ship.
Also missile accurancy which starts at only 75% and goes up with with increasing tech levels until the last two are at 95% (all missiles were all 95% accurate before which I think is unrealistic).
This will I think also be used by all the alien species except the NO ships and the Guardian Ship.
They will be twice as potent, and still see the space battle field as a unit of one, where to you since your weapons are half the distance now will see the space battle field as 4 times the size.
Let me think here:
Oh, the task force size has been changed with the upper three sizes -- Wave, Pack, and Armada increasing with Armada now allowing 28 ships to make up some for the weapons you now will have.
Also, there is a Tracking Delay Target of Opportunity value that was 25% delay (0.25) and that has been doubled to 50% delay (0.50) which actually means that Tracking Delay is now 200% vs. what was 100%.
Included at the web page are instructions, but just need to make the proper folder and include the files in that folder.
For the wsStrings file:
\GameData\English\wsStrings\(filename)
and for trying out the half distance weapons:
\GameData\Common\Speadsheets\(file names) (four files total I think).
So try if you want to.
And if playing multiplayer, all players would need the files.
Stats:
Missile Warheads MaxAccry
Warhead I 0.75
Warhead II 0.75
Warhead III 0.80
Warhead IV 0.80
Warhead V 0.85
Warhead VI 0.85
Warhead VII 0.90
Warhead VIII 0.90
Warhead IX 0.95
Warhead X 0.95
Space Combat.txt Tracking Delay - Target of Opportunity 0.5
Fighter Weapons are half-distanced also.
All ship weapons and fighter weapons changed, and missiles, and taskforce size.
Includes a ReadMe text file.
Link, same as above:
http://dimensionalcitizen.tripod.com/MissileTextFixed.html
:)
Reason for edit is that files were corrected. Well, sorry about all of that, if you used it.
Still saved games could just use the new files still, as I am planning to do.