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View Full Version : New Trial Mod -- Half Weapon Distance and Less Accurancy


Raion
07-29-2003, 04:15 AM
Okay for all of those who hate the "RACK COUNT:" and "MISSILES PER RACK:" in the Shipyard Design Screen of the Shipyard Tab:

Fixed here and can be downloaded (but freebie site may go over traffic there allowed):
Here at this link:

Works -- no read me, just put file in the a folder called \wStrings
copy instructions at page at link:

http://dimensionalcitizen.tripod.com/MissileTextFixed.html

if traffic overflows try later, as it is not uploaded to moo3mods.com yet, but may be.

For those who want a challenge another file is there again just stored the files in a self-extracting file -- just run the file -- stored files not compressed at all.

This is a weapons mod that changes all weapons to half the distance, with same accurancy. What is not included is the Tech Tab readouts to reflect these changes -- with still has to be done, but the distance of the weapons will show up when designing a ship.

Also missile accurancy which starts at only 75% and goes up with with increasing tech levels until the last two are at 95% (all missiles were all 95% accurate before which I think is unrealistic).

This will I think also be used by all the alien species except the NO ships and the Guardian Ship.

They will be twice as potent, and still see the space battle field as a unit of one, where to you since your weapons are half the distance now will see the space battle field as 4 times the size.

Let me think here:
Oh, the task force size has been changed with the upper three sizes -- Wave, Pack, and Armada increasing with Armada now allowing 28 ships to make up some for the weapons you now will have.

Also, there is a Tracking Delay Target of Opportunity value that was 25% delay (0.25) and that has been doubled to 50% delay (0.50) which actually means that Tracking Delay is now 200% vs. what was 100%.

Included at the web page are instructions, but just need to make the proper folder and include the files in that folder.

For the wsStrings file:
\GameData\English\wsStrings\(filename)

and for trying out the half distance weapons:
\GameData\Common\Speadsheets\(file names) (four files total I think).

So try if you want to.

And if playing multiplayer, all players would need the files.

Stats:

Missile Warheads MaxAccry
Warhead I 0.75
Warhead II 0.75
Warhead III 0.80
Warhead IV 0.80
Warhead V 0.85
Warhead VI 0.85
Warhead VII 0.90
Warhead VIII 0.90
Warhead IX 0.95
Warhead X 0.95

Space Combat.txt Tracking Delay - Target of Opportunity 0.5

Fighter Weapons are half-distanced also.
All ship weapons and fighter weapons changed, and missiles, and taskforce size.

Includes a ReadMe text file.

Link, same as above:

http://dimensionalcitizen.tripod.com/MissileTextFixed.html

:)

Reason for edit is that files were corrected. Well, sorry about all of that, if you used it.

Still saved games could just use the new files still, as I am planning to do.

Raion
07-29-2003, 05:24 AM
Okay, just been through a one ship battle, and the Half Distance stuff did work, and the battle did proceed just as normal.

After changing the "RACK COUNT:" and "MISSILE / RACK:" strings, I see where having:

1 nuclear missile with a rack count of 3 takes up 6 Unispace, and cost 32 AU, as it is early in the game yet.

Whereas, having 3 missiles in 1 rack takes up 9 Unispace, and costs 33 AU.

So, so far, having more missiles in a single rack takes up more room on the ship, and having more racks with only one missile in each rack takes up less room.

Raion
07-29-2003, 05:54 AM
Edited Out!
:)

Raion
07-29-2003, 03:30 PM
Edited Out.
:)

LoBaron
07-29-2003, 03:49 PM
just a thought: wouldnt reducing the direct fire weapons range make an effective PD even more complicated (just think of a LF generator with 50% range *shudder*)?
atm its hard enough to develop a PD that enables defense coverage over more than one fleet. in large carrier battles this is the only chance to survive without very severe losses.

not sure but if you can mod that weapons range for each mount individually (and so just reduce the heavy/spinal mounts) that is something id really try out.

Raion
07-30-2003, 05:44 PM
Edited Out.

Getting Loopy, I guess!
:)

Raion
07-31-2003, 01:37 AM
Also, the way that I build ships is:

If a ship has a mission type of Long Range Attack, but has Lt. Mount or Pt. Mount weapons on it, and it is called a LgAttPtDef type ship, it would go in the inner circle near the higher value priority ships to protect.

If I stick a long range weapon on a ship, but give it a mission type of Point Defense, the ship still ends up in the middle circle.

Well, off to start a medium difficult game, hopefully with the infamous Ithkul, just to pick a fight with my little Frigates about turn 60 or so.

See how the battle goes!
I guess.

Working out 2/3 distance will take more work since 1/2 or 3/4 is easier to do, but 3/4 just did not seem to be enough compared to 100% of what the original files are now.
:)

LoBaron
07-31-2003, 09:24 AM
basically i like your idea and really look forward to the results.
iwas just referring to the PD problem cause against a couple of carrier TFs even a 2/3 PD 1/3 LR task force is overwhelmed fighting allone even if you stack the LR ships with PD weapons.

atm my tactic is coordinated defense against the first attack waves of fighters and missiles with all TFs covering each other and then a slow advance with LR fleets (mostly 2 groups of 3 LR fleets staying close to each other) while my carriers shoot from behind. reducing the PD range to 1/2 the coverage (at least with pd weapons) wouldnt work anymore.

does anyone have results with PD ships stacked with longer ranged mounts? i have a game atm where i discovered LF generators some turns ago. i think ill try some heavier PD mounts and report the results...

maybe im just too lazy to re-adjust my tactics... :D

Raion
07-31-2003, 04:56 PM
The new files will correct everything, I goofed up, but really not on purpose.

Sorry again for the errors. Need to just change the files out, and now I go play the game.

Next will be 2/3 weapons distance, but that will be another thead and done correctly, when done, if done.

Have a nice day!

I try and confuse myself sometimes!
:confused:

Raion
08-17-2003, 03:54 AM
Thread corrected on 08/17/2003.

Sorry again about all of it!

Did it too fast the first time in changing the files.
:(