Chihiro
11-04-2003, 11:52 PM
Not just a list of the cards in the demo anymore, this is now a full list of ALL known cards in the game. Information taken from the manual of the full game. If I'm missing any cards, you find better images, or if there are any errors, please post them so I can revise the list. Thanks, and enjoy!
KEY
<mana cost> Name - power/toughness - Description
*=not available in retail version. Possibly in a future download.
Click the links to see pictures! PM or post links to pictures I don't have!
RED
CREATURES:
<1> Raging Goblin (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b10.jpg) - 1/1 - haste
<2> Goblin Hero - 2/2
<3> Goblin King - 2/2 - Gives each Goblin (not itself) +1/+1 as long as it lives
<3> Goblin Sky Raider (http://www.mtggame.com/screen.php?sys=pc&screen=27) - 1/2 - Flying
<4> Retromancer (http://www.mtggame.com/screen.php?sys=pc&screen=29) - 3/3 - 3 damage to any duelist who targets it with a sorcery
<5> Magma Giant (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b8.jpg) - 5/5 - Deals 2 damage to all creatures and duelists upon summon
<7> Volcanic Dragon (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b11.jpg) - 4/4 - flying, haste
SORCERY:
<1> Reckles Charge - Gives +3/+0, haste, blocking change (until respawn)
<1> Engulfing Flames - Deals 1 damage, target can't regenerate if destroyed before respawning
<4> Scorching Missile - Deals 4 damage directly to enemy duelist
<4> Threaten - Nearest enemy creature gains haste and attacks enemy duelist until it respawns (until respawn)
<6> Inferno - 6 damage to all creatures and duelists
* <8> Insurrection - You gain control of all creatures, all creatures gain haste and trample (until respawn) *
ENCHANTMENTS:
<4> Fervor (http://www.mtggame.com/screen.php?sys=pc&screen=26) - All of your creatures get haste
<5> Gratuitous Violence (http://www.mtggame.com/screen.php?sys=pc&screen=28) - Doubles the damage dealt by all of your creatures
GREEN
CREATURES:
<1> Defiant Elf - 1/1 - Trample
<1> Llanowar Elf - 1/1 - Generates mana shard every 5 seconds
<2> Elvish Warrior - 2/3
<4> Giant Spider (http://www.mtggame.com/screen.php?sys=pc&screen=24) - 2/4 - blocker, can block flying
<4> Gorilla Chieftain (http://www.mtggame.com/screen.php?sys=pc&screen=25) - 3/3 - regeneration
<4> Priest of Titania - 1/1 - Generates mana shard per Elf in play every 5 seconds
<5> Rushwood Elemental (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b11.jpg) - 4/4, trample - Gains +1/+1 each respawn
<6> Ancient Silverback (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b4.jpg) - 6/5 - regeneration
<7> Avatar of Might (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b6.jpg) - 8/8 - trample, costs GG if opponent controls at least 4 more creatures than you
SORCERY:
<1> Run Wild - trample, regeneration
<2> Giant Growth - Your closest creature gains +3/+3, trample (until respawn)
<3> Untamed Wilds - creates an extra mana crystal
<4> Tranquility - destroys all enchantments
<5> Overrun - All of your creatures get +3/+3 and trample (until respawn)
* <?> Monstrous Growth - +4/+4 (until respawn) *
* <8> Vitalizing Wind - your creatures gain +7/+7 (until respawn) *
ENCHANTMENTS:
<None>
WHITE
CREATURES:
<1> Suntail Hawk - 1/1 - flying
<2> Youthful Knight (http://www.mtggame.com/screen.php?sys=pc&screen=33) - 2/1 - first strike
<3> Thunder Spirit - 2/2 - first Strike, flying
<4> Venerable Monk - 2/2 - You get 2 health when it comes into play
* <5> Pious Warrior (http://www.mtggame.com/screen.php?sys=pc&screen=32) - Gives you health equal to damage dealt to it *
<<<<<<<<<<<> Blessed Orator - 1/4 - blocking, all your other creatures gain +1/+1 as long as it lives
<5> Warrior Angel - Gives you health equal to the damage it deals
<<<<<<<<<<<> Angel of Retribution - 5/5 - flying, first strike
SORCERY:
<1> Guided Strike - +1/+0, first strike (until respawn)
<2> Spiritualize - Gives its controller health equal to damage dealt (until respawn)
<3> Warrior's Honor - All your creatures get +1/+1 (until respawn)
<3> Demystify - Destroys opponent's last cast enchantment
<6> Wrath of God - Destroys all creatures
* <8> Blessed Wind - Resets your health to 20 *
ENCHANTMENTS:
<4> Test of Endurance (http://www.mtggame.com/screen.php?sys=pc&screen=31) - A duelist can win by getting 50 or more life
<5> Divine Presence (http://www.mtggame.com/screen.php?sys=pc&screen=30) - All damage of 4 or more is reduced to 3
BLUE
CREATURES:
<3> Horned Turtle (http://www.mtggame.com/screen.php?sys=pc&screen=35) - 1/4, Blocker
<3> Wind Drake (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b13.jpg) - 2/2, Flying
<5> Air Elemental (http://www.mtggame.com/screen.php?sys=pc&screen=22) - 4/4, Flying
SORCERY:
<1> Mage's Guile - Creature unable to be targeted by spells (until respawn)
<1> Unsummon - Closest enemy creature must respawn
<2> Counterspell - Cancels any spell opponent is currently casting
<3> Deluge - Freezes all land creatures for 5 seconds
<3> Mana Short - Drains all of opponent's mana
<4> Spelljack - Steals any spell opponent is currently casting
<8> Time Stretch - Causes opponent's character, creatures, mana regen, and currently casting spell to freeze for 10 seconds
ENCHANTMENTS:
<4> Pendrell Mists (http://www.mtggame.com/screen.php?sys=pc&screen=23) - Each creature drains 1 mana from its controller every time it respawns, or else is destroyed
<5> Cowardice (http://www.mtggame.com/screen.php?sys=pc&screen=35) - Any creature targeted by a spell respawns instead of that spell resolving
BLACK
CREATURES:
<4> Juzam Djinn (http://www.xboxcentral.net/images/magictg/2.jpg) - Drains 2 health from closest enemy creature and gives it to controller
<5> Krovian Vampire (http://www.mtggame.com/screen.php?sys=pc&screen=18) - 3/3, Creatures it kills respawn under your control
<5> Sengir Vampire (http://www.mtggame.com/screen.php?sys=pc&screen=21) - Gains +1/+1 each time it destroys an enemy creature
SORCERY:
<3> Infest - All creatures lose -2/-2 (until respawn)
<4> Vicious Hunger - 1 damage to a duelist each time one of that duelist's creatures is destroyed
<5> Dark Banishing - Destroys nearest enemy non-black creature
<5> Hellfire - Destroys all non-black creatures, caster loses 3 health plus 1 health per creature destroyed
<6> Soul Feast - Drains 4 health from opponent and gives it to caster
<8> Plague Wind - Destroys all enemy creatures
ENCHANTMENTS:
<4> Liability (http://www.mtggame.com/screen.php?sys=pc&screen=19) - When a creature dies its controller loses 1 life
<4> No Mercy (http://www.mtggame.com/screen.php?sys=pc&screen=20) - All creatures lose -1/-1 every 5 seconds
GLOSSARY
Blocking: This creature stays where summoned and attacks any enemy creature or duelist that comes near. It may attack after being affected by certain spells or creatures (noted with "blocking change").
First Strike: This creature deals its combat damage before other creatures do. If a creature with first strike deals lethal damage, it takes no damage from the other creature.
Flying: This creature cannot interact with ground creatures.
Haste: This creature moves significantly faster than other creatures. Hasted creatures cannot be additionally hasted.
Regeneration: When this creature takes lethal damage, it respawns with full power and toughness for a cost of GG (2 Green mana). If that mana is not immediately available, the creature is destroyed.
Trample: This creature does not respawn until it successfully attacks the enemy duelist.
KEY
<mana cost> Name - power/toughness - Description
*=not available in retail version. Possibly in a future download.
Click the links to see pictures! PM or post links to pictures I don't have!
RED
CREATURES:
<1> Raging Goblin (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b10.jpg) - 1/1 - haste
<2> Goblin Hero - 2/2
<3> Goblin King - 2/2 - Gives each Goblin (not itself) +1/+1 as long as it lives
<3> Goblin Sky Raider (http://www.mtggame.com/screen.php?sys=pc&screen=27) - 1/2 - Flying
<4> Retromancer (http://www.mtggame.com/screen.php?sys=pc&screen=29) - 3/3 - 3 damage to any duelist who targets it with a sorcery
<5> Magma Giant (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b8.jpg) - 5/5 - Deals 2 damage to all creatures and duelists upon summon
<7> Volcanic Dragon (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b11.jpg) - 4/4 - flying, haste
SORCERY:
<1> Reckles Charge - Gives +3/+0, haste, blocking change (until respawn)
<1> Engulfing Flames - Deals 1 damage, target can't regenerate if destroyed before respawning
<4> Scorching Missile - Deals 4 damage directly to enemy duelist
<4> Threaten - Nearest enemy creature gains haste and attacks enemy duelist until it respawns (until respawn)
<6> Inferno - 6 damage to all creatures and duelists
* <8> Insurrection - You gain control of all creatures, all creatures gain haste and trample (until respawn) *
ENCHANTMENTS:
<4> Fervor (http://www.mtggame.com/screen.php?sys=pc&screen=26) - All of your creatures get haste
<5> Gratuitous Violence (http://www.mtggame.com/screen.php?sys=pc&screen=28) - Doubles the damage dealt by all of your creatures
GREEN
CREATURES:
<1> Defiant Elf - 1/1 - Trample
<1> Llanowar Elf - 1/1 - Generates mana shard every 5 seconds
<2> Elvish Warrior - 2/3
<4> Giant Spider (http://www.mtggame.com/screen.php?sys=pc&screen=24) - 2/4 - blocker, can block flying
<4> Gorilla Chieftain (http://www.mtggame.com/screen.php?sys=pc&screen=25) - 3/3 - regeneration
<4> Priest of Titania - 1/1 - Generates mana shard per Elf in play every 5 seconds
<5> Rushwood Elemental (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b11.jpg) - 4/4, trample - Gains +1/+1 each respawn
<6> Ancient Silverback (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b4.jpg) - 6/5 - regeneration
<7> Avatar of Might (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b6.jpg) - 8/8 - trample, costs GG if opponent controls at least 4 more creatures than you
SORCERY:
<1> Run Wild - trample, regeneration
<2> Giant Growth - Your closest creature gains +3/+3, trample (until respawn)
<3> Untamed Wilds - creates an extra mana crystal
<4> Tranquility - destroys all enchantments
<5> Overrun - All of your creatures get +3/+3 and trample (until respawn)
* <?> Monstrous Growth - +4/+4 (until respawn) *
* <8> Vitalizing Wind - your creatures gain +7/+7 (until respawn) *
ENCHANTMENTS:
<None>
WHITE
CREATURES:
<1> Suntail Hawk - 1/1 - flying
<2> Youthful Knight (http://www.mtggame.com/screen.php?sys=pc&screen=33) - 2/1 - first strike
<3> Thunder Spirit - 2/2 - first Strike, flying
<4> Venerable Monk - 2/2 - You get 2 health when it comes into play
* <5> Pious Warrior (http://www.mtggame.com/screen.php?sys=pc&screen=32) - Gives you health equal to damage dealt to it *
<<<<<<<<<<<> Blessed Orator - 1/4 - blocking, all your other creatures gain +1/+1 as long as it lives
<5> Warrior Angel - Gives you health equal to the damage it deals
<<<<<<<<<<<> Angel of Retribution - 5/5 - flying, first strike
SORCERY:
<1> Guided Strike - +1/+0, first strike (until respawn)
<2> Spiritualize - Gives its controller health equal to damage dealt (until respawn)
<3> Warrior's Honor - All your creatures get +1/+1 (until respawn)
<3> Demystify - Destroys opponent's last cast enchantment
<6> Wrath of God - Destroys all creatures
* <8> Blessed Wind - Resets your health to 20 *
ENCHANTMENTS:
<4> Test of Endurance (http://www.mtggame.com/screen.php?sys=pc&screen=31) - A duelist can win by getting 50 or more life
<5> Divine Presence (http://www.mtggame.com/screen.php?sys=pc&screen=30) - All damage of 4 or more is reduced to 3
BLUE
CREATURES:
<3> Horned Turtle (http://www.mtggame.com/screen.php?sys=pc&screen=35) - 1/4, Blocker
<3> Wind Drake (http://www.gamespy.com/e32003/screens/multiplatform/magicbattlegrounds/b13.jpg) - 2/2, Flying
<5> Air Elemental (http://www.mtggame.com/screen.php?sys=pc&screen=22) - 4/4, Flying
SORCERY:
<1> Mage's Guile - Creature unable to be targeted by spells (until respawn)
<1> Unsummon - Closest enemy creature must respawn
<2> Counterspell - Cancels any spell opponent is currently casting
<3> Deluge - Freezes all land creatures for 5 seconds
<3> Mana Short - Drains all of opponent's mana
<4> Spelljack - Steals any spell opponent is currently casting
<8> Time Stretch - Causes opponent's character, creatures, mana regen, and currently casting spell to freeze for 10 seconds
ENCHANTMENTS:
<4> Pendrell Mists (http://www.mtggame.com/screen.php?sys=pc&screen=23) - Each creature drains 1 mana from its controller every time it respawns, or else is destroyed
<5> Cowardice (http://www.mtggame.com/screen.php?sys=pc&screen=35) - Any creature targeted by a spell respawns instead of that spell resolving
BLACK
CREATURES:
<4> Juzam Djinn (http://www.xboxcentral.net/images/magictg/2.jpg) - Drains 2 health from closest enemy creature and gives it to controller
<5> Krovian Vampire (http://www.mtggame.com/screen.php?sys=pc&screen=18) - 3/3, Creatures it kills respawn under your control
<5> Sengir Vampire (http://www.mtggame.com/screen.php?sys=pc&screen=21) - Gains +1/+1 each time it destroys an enemy creature
SORCERY:
<3> Infest - All creatures lose -2/-2 (until respawn)
<4> Vicious Hunger - 1 damage to a duelist each time one of that duelist's creatures is destroyed
<5> Dark Banishing - Destroys nearest enemy non-black creature
<5> Hellfire - Destroys all non-black creatures, caster loses 3 health plus 1 health per creature destroyed
<6> Soul Feast - Drains 4 health from opponent and gives it to caster
<8> Plague Wind - Destroys all enemy creatures
ENCHANTMENTS:
<4> Liability (http://www.mtggame.com/screen.php?sys=pc&screen=19) - When a creature dies its controller loses 1 life
<4> No Mercy (http://www.mtggame.com/screen.php?sys=pc&screen=20) - All creatures lose -1/-1 every 5 seconds
GLOSSARY
Blocking: This creature stays where summoned and attacks any enemy creature or duelist that comes near. It may attack after being affected by certain spells or creatures (noted with "blocking change").
First Strike: This creature deals its combat damage before other creatures do. If a creature with first strike deals lethal damage, it takes no damage from the other creature.
Flying: This creature cannot interact with ground creatures.
Haste: This creature moves significantly faster than other creatures. Hasted creatures cannot be additionally hasted.
Regeneration: When this creature takes lethal damage, it respawns with full power and toughness for a cost of GG (2 Green mana). If that mana is not immediately available, the creature is destroyed.
Trample: This creature does not respawn until it successfully attacks the enemy duelist.