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Parias
02-20-2004, 06:44 PM
A little out of date, but this should tide us over until the backups are restored, or something. *Ahem*

Okay. I'm sure I'm not the only one here who's noticing the quickly-increasing number of "How do I get the Maas Fighters" or "I'm stuck in the junkyard" posts. While I'm all for more posts and community backflow coming through our forums, I'm sure I'm not the only one getting a bit tired of answering the same question over and over again. Hence, I've thrown together this FAQ, which, thanks to my constant stealth-bumping, will hopefully remain on the front page for some time to come. I'll be definately updating it as time goes on, to either correct errors or add in new content. Post your comments below if you have any questions or know something you want added. So, lets get started!

I'm splitting this up into 2 sections: Mission Questions and General Questions, but it might be expanded later. As always, I'll add to it as comments come in or by necessity. Also, note that this is a GAMEPLAY FAQ. Due to this, there are, as you probably guessed, spoilers, and tons of 'em.

Oh, and one other important thing to note: There's a search function available on this forum. If you don't find the answers you seek here, try utilizing it. Chances are, someone's probably already asked your question a few billion times already anyways.

And for cripe's sake, make sure you're running the latest patch before you read any further! If you're not, none of us will take any responsibility for the "Well.. duh!" situations that might follow :p

Onwards!

09/07/2008 Update: How to get Independence War 2 to play nice with Windows Vista and modern-day graphics cards.

I'm adding this to the top as I figure it will become more and more of a question as time goes on, and as I just spent the better part of the last 24 hours trying to get the game to work on my end.

SYMPTOM: I try and launch the game, but keep getting a message that says "Unable to find a suitable driver to run the game. This means the game will not run."
This seems to happen just because the Flux engine doesn't have a clue what in Zeus' name to make of your graphics card. To fix this, go to the folder you installed the game to. You'll see an executable - IW2EoCGS.exe. Everyone's mileage seems to vary a little in getting this to work, but I've personally found simply right-clicking on it and hitting "Run As Administrator" is enough to get it to launch. EoC should then launch as normal without this message appearing.

SYMPTOM: I got the game to run fine, but every time I try to launch into the physical game engine (i.e. launch an "Instant Action" scenario), my game crashes! The error details also place dx7graph.dll as being at fault.
Again, the explanation for this probably ties into the one above, and again, your mileage may vary on what exactly fixes this for you. The best fix I found was to open up Flux.ini and manually set the "bit_depth" line to 16, instead of 32 (or just set the in-game resolution to 16-bit color via the in-game menus if you're able). You'll have to deal with some hideous color-banding on the background nebula textures, but the game should actually run until a better solution is found.

Failing that, try rolling back your display drivers as old as possible - nVidia cards in particular seem to be notorious for triggering this crash unless older display drivers are used (although that may not be an option for those of us with the fancy 8800GT cards).

If you want some additional tips, please check out this thread (http://www.i-war2.com/forum/topic.asp?TOPIC_ID=2558&whichpage=1) on the I-War2.Com forums, as this is where I found a good deal of suggestions that helped get the game working for me.

Mission FAQ

I'm stuck on the mission where I have to get the Maas Fighters. Help!

Without a doubt one of the most sought-after mission-help-requests thus far. The mission where you have to retrieve a pair of prototype Maas fighters suffers from vagueness, confusion, and some massive tightness in the scripting that fails you if you don't do everything JUST right. Based on experience of going through this mission at least 6 times successfully (both in the demo and full version), I offer the following information:

First, one area of confusion is what exactly one should bring the trader in the junkyard in exchange for the Maas IFF. Head back to your base and search for a piece of cargo in your inventory that has a recycling value of at least 60. If you don't have one.... aquire one ;) Attach it to your ship (through the Loadout menu's rather obvious "Add Cargo" button) and haul it off to the good lad to get your shiny new IFF.

Now, once you reach the Maas Base and Jafs has come to a full stop, remote link to the tug called "Drone" (Shift+R) and have it dock with the cargo pod called "Useful Looking Cargo". Fly the pod over to the other pod called "Fighters'. This is the part where most people get lost. You need to hit the F2 key from here (making sure the "Fighters" pod is targetted) and line up the aft of your ship to be facing the "Fighters" pod. Get as close as possible to it, then smack "U". This should all be set up so that the "Useful Looking Cargo" pod smacks into the "Fighters" pod and takes it's place. Then, dock with the "Fighters" pod, and, taking a round-about route back to your ship (not sure if this is entirely necessary, but better safe than sorry), unload the pod into the Refuse Dump. If all goes to plan, you should be able to terminate the REM link safely. Jafs will undock your tug and pick up the "Fighters" pod. Formate with him as he jumps out, and head on home. Congrats, you did it!

I'm stuck on the "Get Fuel Rods" mission.

Most likely you're either having trouble getting to the reactor core itself, or are getting your arse pounded on the way out of the area. I'll cover on how to appropriately handle both.

To get near the core, play it stealthy and careful. As you approach your target, note carefully the positions of the patrol ships in relation to the core. They should be at least 2 KM from it, more if possible of course. Also try to position your approach so that the core is between you and the station, precisely.

Your getaway is simple. So simple, in fact, that you barely need anything aside from your basic thrusters, drive, and LDS system. Once Clay says that you've got the shiny new Fuel Rods, hit "U", aim away from the reactor (preferably also away from the nearby station), and hold down the "W" key. Oh, and I'd advise you to have your barf-bags handy, because your little Storm Petrel's got one hell of a kick to it. Once you're clear of the LDSI field (which should be roughly 3-5 seconds), target your home base and fly off to install your new toys and turn off those depressing emergency lights.

Argh, these stupid Gunstars keep blowing me off before I can de-activate them!

Stay docked to the station and just take in the pattern of the power failures. You will notice that they all arm and then one by one go offline until they are all offline and then repeat (and rinse if needed).

Just before they all go offline undock (this give an extra few seconds), use W to accelerate, let go of W when you about 1/2 to 3/4 way there, swing behind the gunstar (ie make the gun star between you and the station). Engage auto dock.

Select the next gun star and wait till they're nearly all offline, Fly towards that one and do the same. You might want to fire a disruptor at it, just in case it comes online again.

Repeat the above, make sure you're fully repaired before you zot off again.

If you get hit while docking to a GS push the joystick up, it seems to work! Dunno why.

(Contributed by FAMS)

In the mission where you team up with a bunch of wingmates to take out the Marauder base, I can't figure out how to destroy it! And that Gunstar doesn't help matters either...

It all comes down to your basics. See the cargo cache of cute high explosive thingies nearby? Gee golly, certainly would be a shame if they went off nearby the Station, wouldn't it? ..Okay, enough screwing around, dock to one of those suckers. Get a good line-up on the Station, back up a little if you need to, then fly STRAIGHT for the station. Make sure your speed is at least... oh, 800km/s (just to be safe). When you're just about on top of the station, smack the U key, aim down (or up), and watch that sucker blow!

Repeat the process if you need for the Gunstar (assuming it wasn't taken out already), or just do what I did and use your T-Fighters to knock the thing out from range.

Argh! I'm trying to get the Sheriff in Firefrost to help me, but the game keeps crashing/locking up during the mission! What's wrong?

While this problem is supposedly fixed in the patch, some people just possibly might still have it. Here's how I got through it. I went to the Blue Note in Firefrost. Chatted with the girl. I then returned to my base and saved, re-launched, and moved on to the Sheriff's place at Gefjon. After getting a waypoint to the Posse meeting, I went back home and saved AGAIN, then went to the Posse. I completed the mission provided there, went home, and managed to successfully save. It's a lot of trouble, I know, but if the patch didn't fix it for you, this is the best fix I've got.

Okay, I'm stumped, how the hell do I knock out the LDAs on this @&$(* Jump Accelerator?

Simple. See the blue glow thingies? Zoom in on them, and you'll notice a bunch of little objects in the middle of them. Whip out your biggest gun (A Cutting Beam did the trick for me) and unload into it untill it explodes. Move on to the next one, and the next, untill they're all gone. Of course, if you haven't figured it out already, these are located on the INSIDE of the jump accelerator :)

Another tactic that others have suggested/adopted (including the infamous Stephen Robertson, who you should all bow down to right this second) is to try using Deathblow REM missiles on the thing if your best beam weapon is somehow proving defective and just isn't doing the trick.

This "Oman Wisdom Trial" is making my head hurt.

You're not the only one. Fortunately, here's the solution to it. Note that you'll probably have to rotate your craft in order to get the proper perspective on how this should be. The abbreviations should be self-explanitory:

CWYG
GACW
WYGA
ACWY

(Credit to The Merciful)

Damnit Jim, I'm a space pirate, not a stellar cartographer! How the hell do I triagulate the location of Lucretia's hidden stash?

Lucretia took the means of finding it's location to her death. But, however, she DID give you a little speech from beyond the grave when you first found the base, didn't she? On a completely unrelated note, it's sure a good thing she stuck a date and time on that Will of hers...

How do I find the hidden Marauder base?

Remeber your e-mails? Go to Firefrost system, and head for the closest distress signal to find some Marauders to follow. Do not engage, but formate one to follow it to a L-point. Keep it targeted while it jumps, and you should get its destaination due your capsule space tracker. Make sure your ship has the tracker. You get it with the advanced patcom. (Credit to The Merciful)

What's up with this MCA Freighter Escort mission? I'm getting two waypoints and two convoys.. what the hell?

Make sure you nabbed the patch (info below).

Uncut Jemstones? How do I get those? Please help keep Big Jack away!

Obviously this mission might be a bit confusing for some, as they would often jump to the Ursus Metals Mine, only to find nothing there except a ship called "Prospector" floating around. Turns out this little ship is your actual target. Pump it full of hot steaming plasma for a bit and watch as it coughs up the cargo!

I'm sneaking around behind enemy lines in the "Find the backdoor L-Point" mission, but I can't figure out how to get ahold of a comms array!

The comms array you seek is at the Marauder HQ. Searching through a couple of the nearest FTL Relay waypoints will reveal it's location. However, the problem lies in how exactly to GRAB the transmitter, as getting close to the HQ means detection, and ultimately death. So, take off again, searching through the remaining FTL waypoints untill you find the shipyard. Notice the crapload of Flitters sitting off a good distance from the base, with the IFF of "Independent"? Sneak up on them and dock with one. Haul it back to the Marauder HQ and undock it, then use the sluggish thing to grab the transmitter you need and slowly haul it towards your ship (or if your ship is so uber-stealthy that the Flitter's radar can't pick it up, just get the thing at least 15km from the Marauder base, 20 to be safe). Then simply haul the transmitter to the L-Point and watch what happens! Hint for the next part: Find the Supply Depot.



General FAQ

Are there any really awesome mods I should get for this game now that I've beaten singleplayer?

Yes. (http://www.ina-community.com/forums/showthread.php?s=&threadid=497228)

I'm confused, where do I get this "patch" thing everyone is talking about?

The lates patch as of now is F14, and it can be obtained here (http://www.avault.com/pcrl/patches_temp.asp?patch=iwar2eoc).

In the middle of a mission, I return to my base to save, but when I relaunch, the mission doesn't work anymore!

Considering the way the scripting system works, returning to base in the middle of a mission will more often than not end up screwing you over. What's the answer? Don't :)

UPDATE: In the case where you have accidentally saved during an active mission, you can get a complete list of downloadable third-party save games here (http://i-war2.com/downloads_6.htm).

Screw the traffic, how can I go faster than a speed of 250 when I'm inside of a speed limited zone?

Hold down the "thrust override (forward)" key (by default it's W.. of course, if you were man enough to change your configuration, you're probably not even reading this) and take off! Watch for small, fast moving objects, they tend to leave a nasty smear.

My flying skills are so crappy that my ship spontaneously combusts every time I try to take it out of the hangar! Any tips?

"Jet_Uk", of the UK EOC forums has created a thread providing tips in general on handling the various weapons and ships in the game... too large to copy and paste into here, but you can find it at http://www.uk.infogrames.com/forums...p?topic_id=3142 if you need some tips.

How the hell do I launch flares/ECM?

As you no doubt have noticed by now, you see funny sparkly blue thingies launching out behind you in the middle of combat. Those are your DECOYS, or COUNTERMEASURES, or FLARES, or FUNNY LOOKING GLOWY THINGIES, or whatever you call them. Since they launched without any input from you whatsoever, that means that they're automated. However, if you're a control freak and want to have absolute control over your ECM systems, load the countermeasures into one of your standard missile slots instead of the "Countermeasures" slot, and then select the ECM normally as a missile, then start flinging your electronics-confusing goodies around. Personally I can't see the point, the automated system works fine enough for me and it's one less slot available to cram more disruptors onto my ship, but hey, up to you...

What's this shield synchronizer thingie for? How do I add a second LDA onto it?

Here's the official word on this front from James Moore:

"Originally the shield synchroniser was going to allow you to mount a second Light LDA in parallel with an existing shield (actually giving you a reason to trade for light LDA's :) ) so you could see you had multiple shields, but this was simplified to the syncronsier automatically adding a second lighter shield, making that facing better defended ( basically altering the base shields hold and reliability)."

How the hay-doodle do I use this whacko cap-sule space tracker gizmo?

Target your victim and stare at the lower left. When he jumps into Capsule space, it'll display where he jumped to. Hint: This comes in handy during one or two campaign missions.

Okay, so lemme get this straight.. the better heat sink is the BETA one, right?

Nope! The heat sinks are quality in this order:

Alpha
Beta
Gamma
Delta
Omega

From worst to best, respectively. The Sealed Heat Sink naturally does a poor job at heat mangement, but it's special function is that it enhances your ship's stealth capabilities. Not that it really matters much..

These movies load too slow!

Aside from going out and getting a faster CDROM drive, you could cough up the 600MB price tag (which really isn't all that much) and copy the /movies dir from your EOC Disc 2 to the Independence War 2 directory on your hard drive. Put it right into IWar2's root dir, and the game will automatically stream the movies directly from your hard drive the next time you start it up.

Do I REALLY have to travel through X number of systems every time I want to get back to base? I mean, geez, there's seeing the sights, and then there's getting SICK of the sights!

Never fear! Thanks to the brilliant dev team, they implemented code that takes you back to your base very quickly. Simply target the "Lucrecia's Base" waypoint, and, presuming you're a large distance from the nearest L-Point or from the base itself, hit the F8 key. You'll immediately teleport home shortly after your LDS drive engages. Handy!

I want to go loot some sexy-looking cargo pods from the local Maas Security Station, but every time I start shooting, they call for security, and I'm unable to call in Jafs! Help!

There's a nice little trick to this, but you'll need to have your T-Fighters handy in order to take advantage of it. Essentially, the game only measures a hostile response to PLAYER-fired shots, nothing from NPCs. And as your T-Fighters are technically NPC units docked to your hull (as turrets), having them fire won't invoke a hostile response. Hence, if you order your T-Fighters to fire upon your target freighter (and it's escorts), while completely avoiding firing your own weaponry, you'll end up getting off scott-free.

Is there any way to get the original Independence War to run properly under Windows XP, especially when I'm having "skipping" problems?

Yes - the following informative post from Jinto has some handy tips:

Originally posted by Jinto
One thing you could try is to use the Windows Application Compatability Toolkit (http://www.microsoft.com/technet/prodtechnol/windows/appcompatibility/default.mspx) to force the computer to emulate a slow CPU. Exact instructions follow:

1. If you don't have the compatability toolkit, get it from the above link.

2. Open the Commpatability Administrator Tool.

3. On the left side of the window, under "Custom Databases", there should be an entry entitled "New Database" or something similar. Right-click on it, click on it and select "Create New/Application Fix" from the menu.

3a. If there is not a new database entry already present, create one by selecting "File/New" from the menu bar, then continue as above.

4. Enter the appropriate information in the dialog box. The program should be located at "C:\Program Files\Particle Systems\Independence War\IWar.exe", assuming you followed the default options at installation. Click Next.

5. Where it asks you to select compatability modes to be applied to the program, don't select anything. Just hit Next.

6. You should be at the compatability fixes screen. Scroll down until you find "EmulateSlowCPU", and click the check box next to it. If you are going to run the game in software mode, also click the check box next to "ForceDirectDrawEmulation", otherwise leave it blank. Leave everything else blank. Click Next.

Note: Setting "ForceDirectDrawEmulation" will turn off 3d acceleration automatically when launching the program, thus relieving you of the difficulty of opening dxdiag every single time you want to run I-war.

7. On the matching information screen, just accept the default options. Click the Finish button. The dialog box should close.

8. Repeat instructions 3-7 for Defiance.

9. Click the save button at the top of the window. Name your new database, and save it somewhere on your hard drive (it really doesn't matter where).

10. Right-click on the database you just saved, and choose "Install" from the drop-down menu.

11. You're done! Close the compatability administrator and run I-war. Hopefully without the skipping.

Note: If you have enabled Win 95/98/ME compatability, disable it before applying this fix.As of July 14th, 2005, community member Shadowcat SFC has contributed the following basic guide for getting the game running in 3D-accelerated mode using an available Glide wrapper utility:

Originally posted by Shadowcat SFC
dgVoodoo (http://dege.freeweb.hu/) Glide wrapper.

Both I-War and Defiance appear to work perfectly (pre-rendered in-game movies included) with v1.40 of the dgVoodoo wrapper (and hopefully all subsequent releases as well).

To use this wrapper with either game, extract/copy the following files from the dgVoodoo archive into the root game directory (whereever you installed the game to; e.g. C:\games\I-War )

glide2x.dll
glide2x.ovl
dgVoodoo.vxd
dgVoodooSetup.exe

Only these four files are needed. Next run dgVoodooSetup.exe (the new copy in the I-War directory!), select the "Glide" tab, and under "LFB Access" select the "Closer to real hardware" checkbox. This will prevent some confusing 'ghosting' problems that can occur with the HUD in the game's full-screen (TAB) mode.

You may in addition wish to enable dgVoodoo's "windowed mode" option. This enables the entire game to run in a window, which can be invaluable if you have CTD (crash to desktop) issues with the game, as your desktop resolution and colour depth will not be affected by a CTD. To enable windowed mode, go to the "Global" tab in dgVoodooSetup, and select the "Windowed mode" checkbox.

Now run the game! You can choose both the 640x480 and 800x600 Glide/3Dfx video modes, or for the best possible display quality, try setting the Resolution (under the Glide tab in dgVoodooSetup) to 1600x1200 and then using the 800x600 shortcut to run the game (if doing this in Windowed mode, you will of course also need to set a desktop resolution of at least 1600x1200!). Some aspects of the game such as the menus and the in-game HUD will still render at an effective 800x600, but as the consequent scaling is by a factor of exactly two, there are no resulting artifacts. On-screen 3D objects will benefit from the higher resolution, however! Having said that, the scaling can cause the pre-rendered video performance to suffer quite noticeably, so you may still prefer to stick to 800x600.

The game appears to run perfectly with the above settings, so I do not recommend further modifications to the default configuration. In particular, do NOT force triple buffering (under Glide - Miscellaneous) or you will likely suffer problems with the in-game movies. The information given here is based on testing performed under Win98SE with a GeForce4 Ti4200 and nVidia's 56.64 drivers. Community veteran Hoom adds his two cents into the field as well:

Originally posted by hoom
Get Zeckensacks Glide Wrapper here:
http://www.zeckensack.de/glide/index.html
Set pagefile/virtual memory to 512MB or less.
Apparently 1GB system RAM is max that works.
May need older Nvidia drivers.
May not be possible to get it to work with Geforce 6 series as drivers that work with 5 (FX) series are from before 6 series were supported. [I'm actually unsure about this bit, I may have been confusing EoC issues???]
No known problems with ATI drivers.
Game will crash to desktop after ctrl + q at mission end, currently unfixable (apparently an invalid Directsound call) but progress is saved. You can just load again & continue.
If performance is poor, turn off motion blur in glide wrapper settings. How about Linux?

Yes, it's apparently possible, though it's a little unstable and your mileage may vary. Jessica00 pointed out this URL (http://digital-conquest.ath.cx/wiki/index.php/Independence_War), which has some helpful information on the matter.

How do I get rid of the rainbow effect in I-War's cutscenes?

Nigh****ch reports: "Set your desktop to 256 colour mode prior to running the game."

What's this "Hostile Waters" game people keep babbling about?

The simple answer lies here. Do not openly diss Hostile Waters, or claim in some indirect manner that it is anything other than a high quality game. Doing so would result in the opening of the proverbial "hornet's nest". Refer to my signature to purchase the title. Like, right now.

Who the hell is this "Parias" guy, and why should I listen to what he says?

Because I am, quite frankly, the greatest human being this side of Alpha Centauri, and if you don't follow my advice, thousands of tiny purple ants will swarm over your house and chew through your network cables. Also, I am a Seniour Executive of the Illuminati High Command, and it is not wise to displease us.

Your FAQ sucks! Where can I see something more official?

Normally in this situation I'd tell you to "go launch yourself into space", but it looks like Stephen Robertson has come to your rescue! Click here to read a much more official FAQ if you can't find what you're looking for here (http://www.independencewar.com/downloadsandsupport/IWAR2/gameplay_faq.htm).

UPDATE: Since the above link is now defunct due to the official website for the game being taken offline, commuity member akula65 helpfully offered this alternative link: http://web.archive.org/web/20040213121950/www.independencewar.com/downloadsandsupport/IWAR2/gameplay_faq.htm

God bless you, Archive.org.

That FAQ sucks too! It doesn't answer my questions!

Then you can either A) Slit your wrists with a knife, or B) follow one of the links below that other members have contributed in hopes that you might find what you're looking for.

Weapons Loadout Tips (Contributed by Jet_Uk)

Mod Information (Info on .FTU and .FTC files too, contributed by Jet_Uk)

Saved Game HEX Editing Info (Props again to Jet_Uk)

Edit: I'd just like to point out that the UK forums, while not exactly dead, have changed severely over the past number of months, and, as hence, every link I've provided to them is probably no longer valid. Apologies.

Ranger
02-20-2004, 06:46 PM
Good to see it's still around. Hopefully this oughta hold us over until if Pezswat gets everything fixed again...I want me 300 posts back.

sauron1
02-20-2004, 08:01 PM
Yay! Nice to see it again. :)

ChandlerL
02-22-2004, 08:45 AM
Thanks for the diligence in putting it back up, Parias. :up:

Headhunter
02-23-2004, 01:07 PM
Help............

How do i get the anti-matter in act three???

Red_Hex
02-23-2004, 03:32 PM
****

pezman... thread please

edit: whoever, then...

Zamboni
02-25-2004, 04:50 AM
I have a question:

Is it useful *at all* to be stealthy (ie. install cold gas thrusters, sealed sinks, low sig hull, signal mask, etc)? So far I have yet found any distinguishalbe effects of using those items (other than the fact that my engine overloads more quickly)...

As well, in the missions in which you were told to "watch your thrusters", does the implied restriction apply only to usage of constant thrust (ie. continuous acceleration) or relative speed?

For example if I speed up from out of range then cut to manual and drift over to the target area would I still violate the mission scripts? (and consequently, be shot to death)

And one last question, is there a way to cut off maneuvering thrusters without turning off the engine?

Stephen Robertson
02-25-2004, 05:11 AM
The stealth mechanics never really worked right, so most scripts fudged it with either distance or speed checks or both.

SchnozBott
02-25-2004, 05:39 AM
The way it's handled Zamboni, is that your ship fires thrusters only when it needs to change velocity in one or more directions. So if you set your throttle to something, your ship will accelerate to that speed and then cut thrust as long as you don't change course (flight assist keeps you moving forward). If you turn off Flight Assist, thrusters only fire when and how you want them to, after a fashion.

However, in the game's scripted steath missions, keeping your speed low, like 300 to 500 (tops) mps will keep you unseen. I don't know the exact speed threshold for speed detection by the enemy, or the detection distances for all missions, but just keep a bit away from enemies and keep speed down and you'll be fine.

HOWEVER! There is one remaining practical benefit of lowering your thermal signature or 'sensor brightness', and that is that a ship with lower brightness has a slightly easier time avoiding missiles, as seeking missiles take the brightness of the target into account while deciding whether it can been seen/hit or not.

Zamboni
02-25-2004, 05:59 AM
Ah so the scripts take the abs. speed into consideration instead of actual "thrust"...

On the point of avoiding missiles, would a ship with zero brightness avoide tracking completely? Say if I wanted to escape baddies within missle range can I just drift away with engine off (assuming they're not gaining on me)

SchnozBott
02-25-2004, 07:48 AM
Originally posted by Zamboni
On the point of avoiding missiles, would a ship with zero brightness avoide tracking completely? Say if I wanted to escape baddies within missle range can I just drift away with engine off (assuming they're not gaining on me)

Well not really, the thing about brightness is, your ship generates at least some of it at all times, it's not just your thrusters that increase your thermal sig, your entire collider ring and plasma grids generate heat. There are ways to reduce it, but i think the only way to get close to zero brightness is to reduce your reactor output to zero, thus disabling every single solitary ship system. Considering this, it is far better to evade missiles actively than trying to out-stealth them, besides i think missiles may be slightly smarter than that even, meaning you could still be hit regardless.

When i said that reducing brightness helps you evade missiles, this methodology does not work as an absolute! Combining Signal Mask with slightly reduced reactor output (but still enough to keep all systems fed) can reduce the ability of missiles to stay on target (thus increasing the likelyhood they will divert to a decoy, slightly), as well as skilled evasion on the part of the pilot, can create a situation where you can barely be hit by missiles (provided you still have a fast enough ship for this, like the AdvPatcom or Storm Petrel).

Eventually however, you'll get skilled enough that you'll be able to weave around missiles in your shiny AdvPatcom without any brightness reduction, like me ;)

Zamboni
02-25-2004, 05:56 PM
That's actually what I meant by "turning the engine off"...
Since I'm still early in Act II I don't get the patcom for quite a while... The tug is like a target drone when it comes to missiles.

SchnozBott
02-25-2004, 07:29 PM
With the Tug, discretion is the better part of valor, it's a big slow target, and you'll have to compensate for it's flaws by flanking the enemy and hitting them before they can unload too many missiles for your hull to take.

You can get the AdvPatcom relatively early in Act 2 if you follow the right missions...

You'll wanna go where ever you hear about getting help from the MCA, Freddy Jackson (Jackson's Yard, Coyote system, that first patrol will tell you about it when they approach you at the L-point there) will point you to the first MCA related mission, which should trigger the rest of the ones needed to get to the mission for which you're given the Patcom as a reward. Careful with that one though, it's an escort mission and needs to be done carefully.

RaCail
02-25-2004, 10:27 PM
I've recently become addicted to I-War 2. Again.
I'm wondering, though, if there's a really good place to pirate without much difficulty after "acquiring" the Maas Fighters.

Zamboni
02-25-2004, 11:19 PM
As far as I can tell, the independent stations and processing plants are pretty easy targets... Just go there and start shooting. L-points, I found out, can be quite difficult at times, especially when you go after corperate cargo ships...

RaCail
02-28-2004, 01:50 PM
Alrighty. I've made it to the "Trouble with Gunstars" mission, and I'm following the FAQ word for word - as in, I'm staying docked to the station, taking in the pattern of the power failures, and undocking a second before the go offline. However, when I swing around and engage dock autopilot, when I dock, I'm fired at. To the best of my knowledge, that isn't supposed to happen. Also, I have the F14.6 patch installed. o.O

Stephen Robertson
02-28-2004, 04:22 PM
Make sure you're not taking T-Fighters with you. If they disengage while you're docked you'll be fired upon.

If you've got any auto-defense systems (I don't think you can get something like that so early in the game though), remove them before you launch - they may fire automatically and get you into trouble.

SchnozBott
02-28-2004, 10:19 PM
One way of doing it removes many of these problems.

On "Trouble with Gunstars", don't take the tug. Launch in the command section, it's a much smaller target, it accelerates and manuvers more quickly, etc. Since no weapons at all are needed, it's the perfect ship for the task.

Using more than one 'hostile second' when undocking works too, because those first few shots by the gunstars won't hit you when you're starting speedily to the next one, then they turn off for the rest of the flight and docking.

Stephen Robertson
02-29-2004, 06:51 AM
Nice tip Shnozzbott!

I must admit I did like writing missions that didn't require you to fire a single shot.

It wasn't just your trigger finger that the I-War series exercised... :rolleyes:

RaCail
02-29-2004, 09:13 AM
I've always wondered why my fingers were a bit more dextrous than my classmates'.

Aerothorn
03-12-2004, 07:47 PM
I have a question.

In the end of chapter 2, the big battle in Dante, there's the disruptor cruiser you have to disable. I chopped it's powering node thingies with a cutting beam, it flew off the station, they said to kill it, I told my wingman to attack and started attacking....and it dissapeared. Poof. Gone. At first I'm like "Maybe it has a cloak generator?..." but it was nowhere on radar. So it was gone. Not anywhere. And then I got disrupted when it was fully charged even though it wasn't there. Any idea what to do about this?

Ranger
03-12-2004, 10:39 PM
Hmm, one way is to make sure all drivers are up-to-date and that the game is patched.

Barring that, try again, make sure you aren't bumping into something and causing the ship to spin around.

Aerothorn
03-12-2004, 11:54 PM
Game is patched and I have latest drivers and I didn't spin out- it simply dissapeared, both visually and from contact list. I'll try again and hope it works.

Ranger
03-13-2004, 12:12 AM
Well I can say that I've never heard of an incident like this, so here's hoping it was a mere glitch in the game.

Aerothorn
03-13-2004, 07:10 PM
Yeah, it worked fine the second time. Odd.

Does anyone know if there is a complete list on what each piece of equipment does? The encyclopedia is great but is more source material then actually giving a clear understand of exactly what each little propulsion modification and such does.

SchnozBott
03-13-2004, 07:49 PM
If you're feeling really curious about how different hardware affects your ships statistics, you can just open up resource.zip, the ship systems would be in the subsims category somewhere.

Aerothorn
03-14-2004, 12:28 PM
I'm getting a wierd bug.

Ok, so there are the cutscenes that take place inside Lucrecia's Base- the talking head ones. But I don't get them. After I get e-mails and such, there is no commentary. When I first start up the game, and load a game-save of a mission I've lost, though, I get them. Anyone know how to stop missing them?

Ranger
03-14-2004, 12:41 PM
Hmm, I don't think there are always cutscenes unless you're talking about the start of the game when you first discover the base. Unless you know of parts where you're supposed to have cutscenes/conversations (such as entering a mission area or docking to a station) I wouldn't worry too much.

Aerothorn
03-14-2004, 01:03 PM
Well thats just it- I know there are parts where I'm supposed to have them cause I get them if I lose the mission and reload my save, but not originally when I'm done reading the e-mail like I am supposed to and got on my first half-playthrough. Of course there are missions I never lost so I think I missed some:(

Hot4Darmat
03-30-2004, 02:47 PM
How come the last four items of the FAQs in the first post of this thread have little or nothing to do with Independence War or Independence War2?

Well it turns out that, not only is this is a dedicated space sim community, we thankfully also have some members with a sense of humour.

We also have an unofficial moderator who has what can only be described as an unhealthy affection for the game Hostile Waters. While it is admittedly a brilliant game that got just about everything right from a graphics, gameplay and storyline perspective (go see the writer's Die Puny Humans site for some fun), one can hear too much about it, after awhile.

Thank the stars Steel Battalions came along to unseat Hostile Waters from the throne.

Parias
03-30-2004, 07:39 PM
Originally posted by Hot4Darmat
Thank the stars Steel Battalions came along to unseat Hostile Waters from the throne.

Lord no. Just a distraction :)

MajorTom
04-25-2004, 06:27 PM
*bump*

Can someone make this sticky? at least untill we get our old forum back?

Jet_uk
06-22-2004, 07:01 PM
time to ressurect the FAQ once again since we seems to get some new players coming around :) (and a shameless appeal for a sticky)

most of my FAQ Parias mentions died with the long ago demise of the old UK forum (some kind of accident with a black hole... or was it a bulk eraser?), here are new links for quick reference on www.i-war2.com which, of course, point to quite a bit more than I wrote at the time (there are submenus available on the right hand side of the screen when a section contains multiple pages)

Note: Did I mention that www.i-war2.com is one of the main source of information out there on EoC?

Tactics (http://www.i-war2.com/tactics.htm):
This section is composed of 3 parts.
tips and tricks of all kind from basic piloting to unusual weapon usage including combat and ambush tactics oriented toward maximizing your assets (submenus tactics1, tactics2, tactics3 and general info). [originally collected on the UK forum]
manoeuver guide will teach you a few thing about making your ship moves in unatural ways. [originally collected and maintened on the INA forum by Lorque]
Combat Guide will detail the way the spaceflight model work and how you can use it to your advantage. [Originally written by Vincent Formosa from Particle Systems]

Ship Loadout (http://www.i-war2.com/loadout.htm):
This section deals with your ships and what you can stuff on them, there are 2 parts.
Loadout describes the skeleton loadout (ie defaut mounted stuff and available hardpoints) of each player ship, the various type of hardpoints (what kind of equipment can be mounted on them) and the improvement that can be mounted on the various systems of the ships.
Weapons details all player usable weapons with hard numbers (ie. how much damage they deal and at what range, generated hits, etc.), along with a few formulaes to explaining how the numbers were found. If you want to shoot with it and know how it ticks that's the place to go.

Modders (http://www.i-war2.com/modder.htm):
This section deal primarily with modifications of the resources (.ini files and models mainly), there are 5 parts in there.
Savegame modifications (submenus Hexing the Savegame and Cargo List) is an explanation of the general format used in EoC savegames identifying several sections.
.INI modifications (submenus Mod Primer and the .INI File) deals with how to modify the ships template .ini files and how priority between various location for files are managed (with latest patch, anything in the mods directory takes priority over the rest).
Skin Primer will give you the steps for creating new skins for in-game ships (well it's true these destroyers are sorely in need of a new paintjob)
Modelling Tips is about making brand new 3D models usable in-game
Mod snippets is designed to describe odd ends, currently it host only a description of the damage model present in the flux.ini file

and last but not least...
Trade (http://www.i-war2.com/cargo.htm):
This section relates an epic endeavour to describe L-point traffic and cargo yield, there are some blanks in this version (the original thread was lost on the INA forum and covered all game L-points). For easier classification the L-points are regrouped by systems, there are two parts, one for each cluster (see submenu to switch between Badlands and Gagarin).

Red_Hex
06-22-2004, 09:14 PM
jet. what prompted this return? i thought you vanished with the uk forums

Jet_uk
06-22-2004, 09:43 PM
Originally posted by Red_Hex
jet. what prompted this return? i thought you vanished with the uk forums

[thread hijack]
brought the EoC box out of retirement :)

besides I emmigrated to the INA forum for quite a while when the uk board was ditched.
Been active on and off for a month or so around here.
[/thread hijack]

Hot4Darmat
06-22-2004, 11:37 PM
Jet: Good job pointing to the great resources available at i-war2.com. But you neglected to mention the 'incredibly important' fan fiction section as well. This section provides some decent offerings that enhance the immersion and breadth of the I-war experience all around. Its nice to know that once all the game play is finished, there's more Independence War lore for fan consumption at no extra cost.

Truly, though, the loss of such a wealth of information for new players discovering the Independence War games, once available here, is a tragedy softened only by the steadfast operation of SoupDragon's i-war2.com site. The best stuff about the I-War series is available and archived there for all to see. We're just trying to patch together something here after being completely wiped a few months back.

Aerothorn
07-01-2004, 02:28 PM
I recently started up I War 2 again- I had forgotten why I stopped playing. We've had a long relationship and I've yet to finish it, but I'm now farther then I've ever been before. I was ending a mission (don't want to say what to avoid spoilers) and flying away, and suddenly bam, crash to desktop. Nothing was even happening, I was just flying in LDS.

Is there any way to stop these CTDs?

Also, the sound mix is really wierd. Like, I was flying in LDS and got to a cutscene, and the LDS noise was still going on in the cutscene so I couldn't hear anything. And the voices and sound and music just kinda mush together and I can't really make anything out, and I don't recall it being like this. I'm using an Audigy 2 so it's not my card, and my speakers are fine. Is the music important, or should I turned it off so I can hear the other stuff?

Ranger
07-01-2004, 03:30 PM
It is possible that it's driver related. Is everything up to date?

I've had a lot of crashes myself and well my CDs paid the price...Seems that something's screwed up with my motherboard since now most games I try are crashing and it looks like it's sound related (in FS2004 I can fly a helicopter for a long while, but it crashes soon after takeoff in a jet).

Aerothorn
07-01-2004, 04:54 PM
My graphics drivers are up to date, but I don't think I had recently updated sound, so I went to the Creative website. But I suddenly forgot what new card I had got- I remember wanting a normal Audigy, but I think they didn't have that so I got an Audigy 2. But my device manager says I have "Creative SB Audigy" which made it sound like I had an Audigy one, but the Audigy 1 drivers said it couldn't find an Audigy on my system. I wish I knew where the box/manual/etc was for this thing.

Ranger
08-08-2004, 08:35 PM
Bumping to front.

PRiME2
08-09-2004, 10:35 AM
Just wondering how you perform a manual dock as my POD won't dock with jef in the unleashed mod and it says you must do manual but I have no idea how this is done.

Ranger
08-09-2004, 03:45 PM
Far as I know a manual dock isn't technically possible (I've heard it done but never did it myself). Which mission is this?

PRiME2
08-09-2004, 09:22 PM
Not a mission, its part of a extra bonus feature so when your ship blws up u don't die,. comes from a script/mod pack and I finaly got it all working but manual docks I don't understand, tho I think I figured it out anyway so np


Just haft to get away from combat zone and call jaf and I think he docks to you auto, not sure.

Ranger
08-28-2004, 05:02 PM
Kicking thread back to top...

Well, I don't really do the mission mods much. I've tried the Buda5 ones but other than that just pure I-War 2 for me.

WX_Peregrin
08-28-2004, 05:20 PM
Lord no. Just a distraction

Is it a good enough distraction to keep me from remembering that tryptic (mech dev) posted that Mechwarrior is now officially dead:cry: .

Ranger
02-24-2005, 01:58 PM
*bumps it from oblivion back into obscurity*

Red_Hex
02-24-2005, 02:32 PM
for a while i regularly pm'd that jelly bloke about stickying this, until it became clear hes imaginary. pezman just left an inflatable doll in his chair.

Parias
02-24-2005, 05:25 PM
I'm not surprised - doesn't seem like they really care about us anymore.

Zarhan
02-24-2005, 05:53 PM
Jinto's post (with instructions on how to run I-War in XP with minimal hassle) should really be added into FAQ before it's lost forever:

http://www.ataricommunity.com/forums/showthread.php?s=&threadid=449955

Parias
02-24-2005, 06:05 PM
Done.

Zarhan
02-25-2005, 07:02 AM
Of course I just noticed that this is I-War 2 FAQ, but I guess stuff from both IW's could be combined into a single entity :)

hoom
02-25-2005, 11:48 AM
How does that fix interact with the glide wrapper & 512mb page file?

Ranger
03-01-2005, 07:55 PM
Part of the problem with running older games is that modern processors are faster than what the game can keep up with (IE the game only has maybe 50,000 calculations per second and modern processors can make say 5 billion [just picking out a number] so the game's instructions are executed in .01 milliseconds but the actual environment is still waiting on the processor to complete its cycle).

I-war is from the 3dfx era and modern graphics cards do not support it, plus it has a known issue with page files larger than 512mb (because Windows 98 at the time only supported up to 768mb of RAM).

Dreadnaught
03-02-2005, 04:04 PM
Hey, this is a sticky now :) :up:

Parias
03-02-2005, 04:28 PM
Yay! Thanks - whoever did it.

Celt
03-03-2005, 05:00 PM
Grok did, thank him :up:

jessica00
03-05-2005, 10:02 PM
Q: can i run I-war in linux?

A: yes, with small issues.

see http://digital-conquest.ath.cx/wiki/index.php/Independence_War

Parias
03-06-2005, 06:20 AM
Updated.

Edit: VVVVV That too.

Nightwatch
03-07-2005, 11:55 AM
Q: How do I get rid of the raimbow effect in I-War's cutscenes?

A: Set your desktop to 256 colour mode prior to running the game.

ChinksAhoy
04-22-2005, 06:44 PM
i don't know if this helps or not... concerning I-War 2 (yup, replaying it again!!! woh-ho)

but for two days straight my game would crash as soon as i tried to launch from the base... eventually, i uninstalled, and reinstalled... only to get it to work in one session, before repeating the problem the next time i played the game...

so i copied the entire folder to a "copy of..." to see what changed... apparently the Flux.ini devoured part of itself. it's file size dropped from the default 11 KB, to 9 KB. my best guess is due to one (or more) of the mods i was using... though the mods are usually fine.

anyway, the point is... make a copy of your current Flux.ini, so that if you are constantly crashing to desktop when trying to launch from the base, so can just restore that file. and maybe that'll work. sure you can use default.ini... but then you'd have to change all the settings again when you start the game.

edit: yo parias... is SBC gone, gone? one of these days i'll play SB again... and try to past that stinking battleship... i usually blow myself to bits trying to get there fairly quickly, or run out of time when i'm making sure the VTs along the way are KO'd. yes, fairly noob at that game. :bulb:

Parias
04-22-2005, 08:03 PM
Originally posted by ChinksAhoy
edit: yo parias... is SBC gone, gone? one of these days i'll play SB again... and try to past that stinking battleship... i usually blow myself to bits trying to get there fairly quickly, or run out of time when i'm making sure the VTs along the way are KO'd. yes, fairly noob at that game. :bulb:

SBC is gone both due to Capcom's gross incompetence as a publisher / support element for its own games, as well as the fact that the guy who owned and ran the webserver for SBC simply packed up one day, vanishing into thin air without a trace. The remainder of the community hangs out at SB.Org (http://www.steelbattalion.org), but I've stopped going there due to a disliking of the way the administrative team is handling the downhill-direction the community has started to take. For now, all I can say is that LineOfContact (http://www.lineofcontact.net) kicks ass and is effectively the closest possible thing to "SBC v2". All I need to do is convince KingLeer to set up his own forums...

Parias
10-23-2005, 05:21 AM
Updated with props to Epic: Middle States mod.

Roy_Fokker
10-27-2005, 10:14 PM
I have an additional question, perhaps someone has the answer.

Epic/Torn-star mod made reinstall EoC but with it i also decided to install I-War

I followed the instruction as provided in this FAQ regarding getting IWar1 to work with Windows XP using the Application Compatablity Toolkit.

Works great, doesn't crash. Just one step short of recapturing the old feeling. Joystick doesn't work.

I can see it do thing when i press certain buttons on joystick BUT it won't register any of the Axis/Throttles, (I use Saitek X-52 have also tried X-45 but USB)

Any Suggestions on how i could solve this one issue?

Parias
10-28-2005, 04:01 AM
The fact that the joystick is USB may be confusing the hell out of the game's implementation of DirectInput - best thing I can think of would be to check your drivers to see if there are any kind of legacy compatability modes available. I think I recall a few joystick driver types offering this kind of functionality, so it may well be worth digging for.

Roy_Fokker
10-28-2005, 07:17 PM
best thing i can figure, is that its using the Throttle as the Lateral thrusters

so i made POV as lateral thru options, but that doesn't seem to have helped

Parias
10-29-2005, 03:24 AM
In that case, try messing with the control configuration INI files in the game folder. They're a little convoluted, but still easy to figure out.

King Friday
11-06-2005, 10:21 AM
I'm having a hell of a time destroying those Corvettes guarding that transport with the Gattling Guns.

Could someone offer me some tips on defeating these ships? I already fought off the Marauders attacking the miner that originally gives you the beacon coordinates.


Thanks in advance.


:D

Parias
11-06-2005, 04:10 PM
Disruptor missiles, by the dozen.

King Friday
11-06-2005, 04:13 PM
Thanks for the reply Parias,

Actuall, I spanked em' by standing off and sending in my T-Fighters to soften em' up. Then in for the kill! I'm not nuts about the Gattling Gun though...


:-)

Seekers, bout' 30 of em between us. :up:

NightCabbage
11-08-2005, 05:18 AM
Hey guys.

I'm new to this forum :)

Yay my first post! Not that you really care I suppose so I'll just get on with it :P

Well I've played EOC a fair bit before, and I know it has it's share of bugs, but does anyone know about this one:

I've just started a new game (well, relatively).
I've finished the "aquire the T-Fighters" mission.
Then I've gone back to base, loaded 'em up, and done the training course for them.

Then, I know there's supposed to be a short break for some pirating until the next mission.

The problem is... that was about 8 hours of game time ago... o.O

lol... I've got so much cargo in my inventory!

So I would rather not restart the game, if possible, especially since there's not guarentees that this won't happen again!

Does anyone know what I should do?

Thanks! :)

King Friday
11-08-2005, 07:25 AM
welcome to the forum. You should really start a new thread with something like this since this thread was about something all together different. You stand a better chance of getting a response that way. As for your current situation, keep stealing cargo, when you get around 50 pods, you will get some attention from the stepsons.

Vik
12-31-2005, 09:37 AM
Help!!!
How do i get the anti-matter in act three???

jessica00
01-19-2006, 10:39 PM
does IW2 support 1440x900 res?

GrandpaTrout
01-20-2006, 06:29 AM
No. It supports 1360x1024 and 1600x1200.

jessica00
01-21-2006, 12:06 AM
is there any way to force 16:9 res's?

GrandpaTrout
01-21-2006, 04:39 AM
No clue if this would work, but you could edit the flux.ini resolution sizes by hand. The graphics engine might pick up the values. Or it might die horribly. Width and Height have seperate entries, which makes me think it just might work.Working on a new laptop?

jessica00
01-21-2006, 05:50 PM
http://www.newegg.com/Product/Product.asp?Item=N82E16824116373
makin the switch to widescreen.

jessica00
01-21-2006, 06:19 PM
http://img26.imageshack.us/img26/1049/iw2ws3ea.jpg
1360x768 (16:9 at least)
and it even gets the aspect ratio correct.!!!

GrandpaTrout
01-22-2006, 05:07 AM
Wow! Someone was thinking of trying three monitors. I will have to point them over here.

Nice monitor for $325.00. I might have to pick one up myself.

Roy_Fokker
01-22-2006, 12:17 PM
I tried with game using 2 monitors.

Direct X didn't like it, kept forcing the game on to one screen

jessica00
01-22-2006, 03:33 PM
way more info i found here. http://www.widescreengamingforum.com/forum/viewtopic.php?t=2689

DIABLOII
03-13-2006, 12:12 PM
I am unable to get near the maurder frieghter without tripping the intruder alarm from the nearby maurder vessels. I have tried docking with the tug in the debris field to rem it without success, rem fighter, rem probe, and drifting without success?

Jeb
05-20-2006, 05:06 PM
Alright, I've hidden in the junk and approached the freighter undetected. Now what? The freighter doesn't go anywhere, it just sits there at the L-point. Is there something I'm missing?

corbenfrost
08-31-2006, 05:02 AM
So i finally decided to finish playing EoC after I bought it years ago, and I still can't get the patchom can anybody help? And is there any place where you can actually buy weapons? I

I'm also really amazed that someone else besides me ever played hostile waters and steel battalion.

Parias
09-18-2006, 02:14 PM
1) What kind of issue are you running into when you try to get the Patcom?
2) Yup, from the trade screen, but you may need to get a little further in the game to get some good ones.
3) Excellent.

AR81
11-21-2006, 02:45 AM
Originally posted by Jinto
One thing you could try is to use the Windows Application Compatability Toolkit to force the computer to emulate a slow CPU. Exact instructions follow:

When I click to get the kit, it reads

The download you requested is unavailable. If you continue to see this message when trying to access this download, go to the "Search for a Download" area on the Download Center home page.

Gmoney202
02-08-2007, 04:28 AM
i saw that someone was asking about stealth and wether it was usefull or not..in my experience if u lower your power output to min and stop your engines you are "invisible" to enemies more than ~25k away. usefull only if u have rem missles(esp deathblows). eventually u will be detected and have to fight-but thats where your t fighters come into thier own. after i am openly at war with mass i approach a mass station/L-point at lds-drop out 50k away and sneak into position. then i can fire deathblow at all the escorts and remain fairly secure from counterattack. by the time the enemy know im there i ve usually destroyed and/or severly damaged all the escorts and my "mighty" t-fighters easily pick them off. also- a reg. rem missile is enough to destroy a mega freighter AND save most of its cargo if u fly it rt up the tail pipe. try it sometime-nothing quite like watching a mega freighter pump out 10-15 or even 20 pods and then go boom damaging all its escorts:)

Parias
07-10-2008, 02:37 AM
FAQ updated for the first time in a bajillion years with some tips on getting the game working with Vista, now that I've had a chance to dust it off.

On an unrelated note, I should mention Hostile Waters still runs awesome under Vista and is still something everyone should play. ;)

ChinksAhoy
07-10-2008, 03:37 AM
any mention of ANY game that might come close to being a modern "worthy successor" to I-War2?

i want and "I-War3"!!!!

Parias
07-10-2008, 03:58 AM
The closest possible game franchise I've found is the "X" series, but it's not quite on the same stretch. Sadly there isn't much else at the moment that's really in the same field.

Hot4Darmat
07-10-2008, 05:37 PM
On an unrelated note, I should mention Hostile Waters still runs awesome under Vista and is still something everyone should play. ;)

LOL. Nice to see some things never change!

I'll second that btw. HW is an awesome game that should be loved only slightly less than IW and IW2.

ChinksAhoy
07-22-2008, 12:29 AM
yeah... i have X3... and i like it graphically... also like the multiple ships and trading...

but i don't like the flight and navigation. i much prefer IW2's flight and navigation... i really hate that each "sector" is feels more like a "level" in X3.

IW2... fly in a straight line... eventually end up somewhere DIFFERENT..

X3... fly in a straight line... eventually end up BACK... WTF!!! i know, i know... it's a programming thing about numbers... the that's where it should stay... in the programming, not the gameplay.

i'm wondering how Dark Horizon will be.

post addition:

i feel so stupid... so, i had a major itch to play IW2... i'm on Vista x64 w/QX6700 + 8800GTS + 4GB ram. i installed it... went okay. then i looked for the update and the jackson's yard patch. both went in fine... then i tried to play... i spent the better half of today wondering why it wouldn't detect the CD... interestingly enough, i didn't have to run in admin mode OR anything else. actually, what's funny is, when i had XP, it would crash on the screen that pops up with the play button. it didn't crash in Vista. i even got into a multiplayer game... though it was by myself. and since i hadn't changed the controls... i couldn't do a whole lot.

anyway... just now i realized something... there's a second disc!!! duh... popped it in... and it works as it should. =.='