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The corporate
03-29-2004, 10:42 AM
Anybody home?

Where is everybody?

Rurouni Storm
03-29-2004, 11:22 AM
* Rurouni Storm looks around

Nobody here but us wanderers.

The corporate
03-29-2004, 11:26 AM
I feel like a meercat popping its head over the savannah grasses and seeing no other animals for miles and miles.

Its tranquil, but unnerving. i am sure I saw a leopard a minute ago. :)

Dreadnaught
03-29-2004, 11:29 AM
:cool:

sauron1
03-29-2004, 12:08 PM
I'm here.

I don't see any bizarre screenshots, so I'm guessing Parias is on vacation. :)

Parias
03-29-2004, 02:08 PM
Originally posted by sauron1
I don't see any bizarre screenshots, so I'm guessing Parias is on vacation. :)

http://parias.korax.us/IdiotProof/SBPics/PromM2Old.jpg

Something like that :)

Rurouni Storm
03-29-2004, 02:28 PM
http://rurouni.250free.com/pics/kingofrabbits.gif

Because it just had to be.

sauron1
03-29-2004, 02:37 PM
Much better.

Unheard Of
03-29-2004, 03:48 PM
Posting vs. playing more Onslaught...
Tricky decison

Red_Hex
03-29-2004, 04:38 PM
lame

not to sound bigheaded or anything, but its whenever im not here for a few days that the "gone quiet" brigade go on manouvres. maybe it a critical mass effect, that the lack of just my input here brings the apparent traffic below peoples "activity" threshhold. or perhaps theres some forum-wide brownian tide, whereby through some inexplicable coincidence, multiple members are absent at the same times, and im merely the one who noticed.

well happy days are here again. ive been busy playing metal arms and mechwarrior 4. you know what pisses me off with mechwarrior 4? the heat management system. it sucks. it goes up at the same rate, and heatsinks only affect how fast it goes down. so if you sustain fire, you'll overheat pretty much as fast with 1 heatsink as with 20. it renders, for example, pulse lasers useless. grr.

arrrse
03-29-2004, 05:25 PM
Hey I've been posting.

GrandpaTrout
03-30-2004, 02:17 AM
so if you sustain fire, you'll overheat pretty much as fast with 1 heatsink as with 20. it renders, for example, pulse lasers useless.

I don't think this thread will mind a little hijacking: Ok, so how should heat management work?

Say your normal weapons do 1.0 points of damage per second. And your pulse weapons let you push that up to 1.2 points of damage per second - but only for short periods of time. So long sustained battles, they only run 0.8 points of damage per second, cause you spend some time cooling them off.

How should this kind of balance be handled? I never owned the minatures game (I never had the money for them, and then the computer games came out and I never went back). But I know there are a few die hard FASA followers out there.

I rather like game balance where the weapons are notably different. I actually wish the long range weapons in mech were even longer ranged, and with better accuracy. So you could fire over hill tops and stuff.

Hot4Darmat
03-30-2004, 09:43 AM
Posting much less, but still posting on occasion. Working and lurking mostly, waiting for those cool threads that have something, anything, to do with the Independence War games.

GrandpaTrout
03-30-2004, 10:54 AM
Good point Hot4, let's see what can be done about that....

Stone
03-30-2004, 12:36 PM
I'm here too. I've been posting over on the UT2k4 boards a bit but mostly I've been doing the work thing. It's still too damn cold up here to enjoy the increasing daylight outside. Yesterday it was like -20 with windchills pushing it to -30 or so. That's Fahrenheit folks!! Today is much the same as yesterday. Ugh!! When is spring going to get here?! :(

Red_Hex
03-30-2004, 05:46 PM
well grandpa

in my particular area of vexation, i would submit that heatsinks should not merely cool down faster, but should give greater heat capacity. thereby enabling longer sustained fire. each additional sink should provide greater capacity and greater cooling.

you can see with that system, your pulse weapons will, with sufficient heatsinks and after a longer period, overtake normal weapons in damage rendered over time with sustained fire. whereas currently, sustained pulse fire overheats much too quickly to render as much damage in a period of time than normal weapons. maybe, with 20-odd sinks, you can bring the cool-off time down enough to render superior damage with pulse weapons even incorporating cool-off, but the point is, youve then used up huge tonnage supporting your pulse weapons that could have been extra normal weapons.

so i say ppc's all the way.

Cougaris
03-30-2004, 07:04 PM
Indeed, the boardgame follows that exact pattern. Mechs with heatsinks will absorb x amount of heat, providing that x does not exceed the heatsink capacity, y.

So, while x < y, PPC's away! But when x > y, the value difference is added to the heatscale (in MW4 terms, it would constitute a "spike") which leads to all sorts of disadvantages. Of course, heatsinks in the boardgame operate on a funky form of thermodynamics where stored heat magically disappears, i.e. the heat goes from a few hundred to zero, allowing you to alpha-strike again if you can.

So, basically, I'm with you on his hex. More heatsinks should give you greater heat absorbption.

Nanoprobe
03-30-2004, 09:55 PM
I lurk, I just don't post as often. Especially when I've got work, uni, Final Fantasy and C++ programming on the side.

The latter of which is frelling insane - you can't trust a lot of the basics of the langauge to work for peanuts. Excuse me, my destructors aren't working, I have to go back and rewrite all my base code again. :rolleyes:

Rurouni Storm
03-31-2004, 12:17 AM
Yeah, I'm starting to really hate C++. Just try and use the MFC if you want real headaches.

Nanoprobe
03-31-2004, 09:21 AM
NanoScripter was written in MFC. *shudders* I guarantee you if I went and looked at my own code now I wouldn't understand it.

Rurouni Storm
03-31-2004, 10:20 AM
Belay that, try using raw API codes, though I find them a bit easier to understand.

MajorTom
03-31-2004, 07:58 PM
I should have chimed in long ago on this thread to confirm my continued interest in EOC too

I have been working though, too. Busy on our newest project:

http://feeling42.bei.t-online.de/stuff/starwars/Fighter/repair.jpg

The model is done by "Second Chance"

we already have 2 Tie ships in the game.

X-Wing, B-Wing and more to follow.

arrrse
03-31-2004, 08:27 PM
Starwars mod!
Whats the deal with newtonian motion though? Big big thrusters?

MajorTom
03-31-2004, 08:46 PM
Originally posted by arrrse
Starwars mod!
Whats the deal with newtonian motion though? Big big thrusters?

Yep! More or less raping the engine per ini files and using little ships with low mass. seems to run very smoothly though.

Some newtonian effects remain but imo thats more realistic and if I'm not mistaken, some 'authentic' SW literature also notes that (fighter) pilots experience increased G-effects during manouvers too.

Sims, like missiles for example should be subject to newtonian physics any way shouldn't they?

The starwars mod is also one of the reasons for the disruptor gun mod too.

Indictus Ira
04-11-2004, 04:35 AM
Well I could sing for you, but then I might blow out your display tubes. :o

Antimatter
04-13-2004, 09:59 AM
im here and very much alive