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View Full Version : Importing mid-world?


Twisties
07-06-2004, 04:59 AM
I've been trying to import the mid-world from Battle2_03 (Bone Orchard?) into my level. Without any real sucess. I can't create a cube, if I try and create one, all I end up with is a red blob on the screen where the vertex was. I've also tried moving the last brush used in the creation of the map, and re-sizing that with one of the buttons and the control key.

I get that to the right size and de-intersect mid-world so it looks like I have everything there - apart from the little box near it with the red connecting lines (the sky box for it?) Once I save/export this brush and then import it into my map, it goes really small...like back to 256x256x256. I've tried re-sizing the brush then using the scale properties, but it just doesnt want to scale properly. It wont go any higher than 4x - which is still far too small.

Any ideas? Am I doing something wrong? I've looked in the WoT Ed and the Unreal Ed Reference Guides, but couldn't find anything on importing things like that. I had no problem importing the individual altars from the altars.wot and adding them to my level.