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Sawyer
08-10-2005, 08:40 AM
Wow = D

Can't Wait Now !!!!!

Iumdyan
08-10-2005, 09:18 AM
Whoow, Can't imagine what a pain it must have been to make those supports for the stratcoaster thing. Very nicely done.

Waiting in great anticipation

Iumdyan

LightWarriorK
08-10-2005, 09:52 AM
Patient, Edge-of-seat, Big Smile....waiting.:D

RCT4me
08-10-2005, 10:03 AM
Amazing, great job! I'll be sure to DL this one. (and it will be the first time I use custom scenery)

Oh yeah, about using the extendable scafolding supports that were in RCT2, I believe this is still possible here, just select to use supports when you import an object, the actual object can just be something simple. (Maybe leave it a blank object, but it might become unremoveable as mentioned before) After that, all we would need is a lateral supporting object, then we can recreate MF's supports. (without painfully spending long hours with the wall girder object)

-MoNtU
08-10-2005, 10:05 AM
Those Top Thrill Supports are Awesome!! And I love the3 Big Fat B&M's!:D Can't wait!

Mr. Six
08-10-2005, 01:05 PM
These supports are awsome! They work perfectly for the coasters! I love the Strata supports!

Small Print
08-10-2005, 01:06 PM
I LOVE them:up: :up: :up: :up: :up:

okinawaboy11
08-10-2005, 01:07 PM
Go pumper its your birtday go pumper its your birthday, we gunna party like its your birthday! Release them already! lol jk jk YOU ROCK!

AT_Mad
08-10-2005, 01:10 PM
:eek: those are amazing, its like a different game looking at those screanshots ! that strata is mouthwatering :D good job ;) cant wait to use :)

Dattu
08-10-2005, 01:31 PM
GASP!!!! *Dies*







*Revived by the power of the supports*

I LOVE YOU!

Beli
08-10-2005, 01:35 PM
Pumper, and whoever else may have helped in all of this...

:D WONDERFUL JOB! :D

Chickenselects
08-10-2005, 01:35 PM
They look great! :eek:

mini_shima
08-10-2005, 01:38 PM
my god!:bored: thats fantastic:D I love these more when a new shot is released. Fantastic. Approx how many parts to this set is there?

alex_meloche
08-10-2005, 03:22 PM
:eek: Woaw, they looks fantastic! Great work!

marnetmar
08-10-2005, 05:23 PM
Simply awesome work Pumper :up: :up: :up:

stuk71
08-10-2005, 05:29 PM
Wow, I like what I'm seeing

ken2633
08-10-2005, 05:32 PM
Fantasic work Pumper. Can't wait to get my hands on this pack and put it to use. Again great job in helping to make the game more realistic. :up: :up: :up: :up: :up:

larry241
08-10-2005, 05:36 PM
This stuff is fantastic!
Do you all realize how much money Frontier and Atari SAVED in not having to do this stuff themselves!!!
I wish they'd just give us a way to do animated scenery. Can you even imagine what would be created?
These new structures you all are creating are magnificient and you all need to be commended for your effort and time.
THANK YOU THANK YOU THANK YOU.
Well, that's all I have. Sorry, no pay pal.
See ya!

-[A.S] Fanie-
08-10-2005, 07:33 PM
>.<

SneakyWeasel
08-10-2005, 08:13 PM
:eek:
Nice, very nice.
I haven't built any rides in my new park yet because of the new supports.
Well worth the wait.

NYRfan85
08-10-2005, 09:13 PM
AMAZING work Pumper! I LOVE those strata supports, they look so much more realistic than the in-game ones.:rolleyes:

I can't wait for these to be released!:D :up:

Chickenselects
08-11-2005, 01:35 AM
Cant wait for supports, I 'll sitat my computer until u realease them!
:Grabs coffee and prepares for a loooong night:

shapiro
08-11-2005, 04:08 AM
Pumper!Pumper!Pumper!Pumper!

I noteced that many stuffs are gorgeous!!!!!!!!

:up: :up: :up: :up: :up: :up:

I voted you 100%!!!!!



I looking forward those will release.....:D


Alec

live_the_thrill
08-11-2005, 01:07 PM
Holy cow, those supports look the bomb, like everything else, I could use them on other things, and not just roller coasters. I really cant wait for the download, they look so good!:D

JCat
08-11-2005, 01:44 PM
Thanks everyone - just got back from Jury Duty in this 90+ weather, which sucks a#@.

Just some facts:

The Strata supports are all separate beams, so they can be used for other things, though they are much longer then the standard beams you will find in the pack. What's cool is, that strata structure I built for the screen shot can be saved as one mother of a piece of scenery, and transfered over as is to the Stormrunner's similar track section with a perfect fit.

Many of the tubes and beams can be used for building lots of interesting structures when combined with walls, etc. - so you're definetly not limited to only "track" supports. Of course, with this talented crowd, you'll no doubt be witnessing this in weeks to come.


Thanks again for all the feedback.

low
08-11-2005, 01:44 PM
Yep, I'm looking forward to these as well. :)

KiDFoX
08-11-2005, 02:30 PM
Originally posted by Pumper
Many of the tubes and beams can be used for building lots of interesting structures when combined with walls, etc. - so you're definetly not limited to only "track" supports. Of course, with this talented crowd, you'll no doubt be witnessing this in weeks to come.

Looks like I'm on schedule for a weekend release - probably Saturday night. There's still some alignment issues on certain objects - then I can move on to the next step.

Thanks again for all the feedback.

I have some ideas already for these and stuk71's Hangar 51 set it will be interesting to see how it works out. It really sucks when real life gets in the way of RCT huh? I have barely had any time for it at all this week. Seems like things keep coming out for custom scenery and I have no time to try them out.

I really wish I had time to mess around wiht custom scenery I have barely gotten started learning how to use 3d software. It all looks great though, it will be fun to mess around with.

LC Man
08-11-2005, 04:53 PM
http://instagiber.net/smiliesdotcom/contrib/edoom/biggrinbounce2.gif
Cant wait for this

snakegb
08-11-2005, 06:39 PM
Great, Fantastic, Amazing :D

Frontier put Pumper on your payroll NOW!

AznGameFreak
08-11-2005, 08:09 PM
I love all the custom scenary. But this one tops it all off. lol, I'm gonna be spending a lot of time changing all my supports. Great work!

Coasterholic14
08-11-2005, 10:38 PM
finally, we will be able to make good looking supports for launched coasters that have vertical hills...like these http://www.rcdb.com/ig1571.htm?picture=12 on wicked twister or the ones on xcelerator...etc

alvarez16
08-11-2005, 10:40 PM
awesome job, cant wait for release



But how did u do it so you can make a diagonal tunnel?

jammys
08-12-2005, 01:44 AM
man these supports rock man, the strata supports r perfect, they look just how they did when i rode top thrill dragster. man, ur like a scenery god. and btw, if u think 90+ is bad, ur lucky u dont live in arizona like i do, its averaging around 115 about 4 times a week. we've recently been getting a lot of rain though....oops, i went completely off topic and started talking about the weather. cant wait for the scenery realese!!!:D

Vodhin
08-12-2005, 01:52 AM
Perfect, Pumper! absolutely perfect! :D First a dark ride set, then those snazzy BLOX, now... SteelWorx (Great name, too ;))

Tidus243
08-12-2005, 01:52 AM
Great set Pumper you're the pest one! I love all this supports!
There's a possibility to see in the final release also wooden supports?

live_the_thrill
08-12-2005, 07:57 AM
Tidus, I have already asked him about it, and he said yes! Just like the ones in RCT 2, those slanted ones.

Maurice10
08-12-2005, 08:12 AM
I know this was allready asked, but you didnt answer:

How many parts does the Support Set has? 300? :p

Tidus243
08-12-2005, 11:22 AM
Ok, thanks!

JCat
08-12-2005, 12:43 PM
Thanks :)

Tidas: There are no wood supports - this is a 'steel' set ony. Glad to see you back.

Maurice: I haven't counted, but I think at least 35-40 parts.

MurdocNiccals
08-12-2005, 02:29 PM
What day are these coming out? They are the coolest.

LC Man
08-12-2005, 02:30 PM
Pumper said maybe saturday:p

MurdocNiccals
08-12-2005, 02:34 PM
K, YES! this is gunna be awesome, thanks Pumper.

alvarez16
08-12-2005, 03:29 PM
cant wait, AMAZING job dude



btw, how do you delete the existing supports on the coaster?

LC Man
08-12-2005, 06:40 PM
place senary at the bottom of the supports

mini_shima
08-12-2005, 08:11 PM
Originally posted by Pumper

TidU s: There are no wood supports - this is a 'steel' set onLy.

Don't get the idea im complainin JCat but are there any plans in the future for a woodie set? Don't get the idea im saying do a woodie set etc, etc.. but just a question as I think it would be a good thing for more experienced modders like yourself to take into your hands. Thanks again pumper/Jcat:p you rock!:D

hurrikenux
08-12-2005, 11:23 PM
?

Why woodie supports, you can color some of these frame works to look close enough (at least as far as I can see), plus the included woodie supports are pretty good as is. It was the other supports that lacked realism, and it seems theyll get it with this pack. From what I hear, I guess they are going to go back and fix up some of those tracks with Wild. I think plenty of people will agree that a coaster that is supposed to look like a Vekoma should LOOK like a Vekoma, regardless of whether it is called one in-game or not...

Oh and...Go SkatePile ( it will make sense to at least one person)

wickedfan07
08-13-2005, 12:12 AM
Absolutely amazing, Pumper.:) :up:

Tidus243
08-13-2005, 02:29 AM
Thanks Pumper! I'm so anxious to have this fabulous set! I have a lot of ideas!

mini_shima
08-13-2005, 04:59 AM
Originally posted by hurrikenux
?

Why woodie supports, you can color some of these frame works to look close enough (at least as far as I can see), plus the included woodie supports are pretty good as is. It was the other supports that lacked realism, and it seems theyll get it with this pack. From what I hear, I guess they are going to go back and fix up some of those tracks with Wild. I think plenty of people will agree that a coaster that is supposed to look like a Vekoma should LOOK like a Vekoma, regardless of whether it is called one in-game or not...

Oh and...Go SkatePile ( it will make sense to at least one person)

About the wood supports I agree but i'd like 2 things. Firstly the wooden supports available in rct. and the supports for wooden helix's like in the first pic but... well wooden.:up: Great set pumper:D

Caffinated
08-13-2005, 11:27 AM
The biggest problem that I see (other than the massive amount of polys that will be used to place the models) is the differece in collision between steel supports and the wooden framework.

A steel support is a single whole unit. It's either there or not there. It won't stop halfway down because a tree is in the way.

However, the wooden supports do just this. The collision on them (and their basic setup) allows them to conform around scenery (to a point) rather than being blocked by it.

This would mean that you'd have to turn off ALL supports for everything (not just coasters, but paths, scenery, stalls, etc.), just to remove a woodie's auto-support structure. (Or stack a ton of normal scenery there...which would look horrible.)

Not saying that it can't be done, and I'm not speaking for Pumper or anyone else, just pointing out some difficulties that would be present if it was undertaken.

alvarez16
08-13-2005, 11:39 AM
cant wait for this to be released!!!!

-[A.S] Fanie-
08-13-2005, 01:51 PM
Lol how big is this pack gonna be, MB wise.....

okinawaboy11
08-13-2005, 05:13 PM
Its Saturday night, I belive he said he would release them today! YAY but still AWESOME as $HIT! Cant wait!

SilverSky
08-13-2005, 05:26 PM
Originally posted by Pumper
I can't predict the future, particularly with my line of work, but I hope to get this out by the weekend.


But I have to agree, I don't want to continue with my project until this is out :p Awesome work,

SilverSky

-[A.S] Fanie-
08-13-2005, 05:27 PM
^ Same.

My park would look better with custom supports ;)

LC Man
08-13-2005, 05:39 PM
Pumper whare are you if yo cant release them tonight plzz tell us why or we may get :cry:

JCat
08-13-2005, 05:46 PM
I'm here, but there's still icons and instructions to be made, plus a few minor tweaks. I lost my large loop posts last night so that had to be recreated (I had 4 versions and deleted the wrong one). It actually came out better -- so that was a worthy accident. Icon creation/alignment takes hours - - if I am able to get it out today, it will be WAY after midnight (US East Coast time). Just hang tight, as I don't what to release it half-ass just for the sake of eliminating the crying of a few. :haha: Thanks guys!

LC Man
08-13-2005, 05:48 PM
well its 10 to 11 over hear so that woud be when

SilverSky
08-13-2005, 05:49 PM
EDIT: ^ Just wait till tomorrow mate ;) ^

Yeah I'd rather have it at a higher standard. I think I'll subscribe to this topic to save me from looking every 5 minutes...

Good Luck!

LC Man
08-13-2005, 05:50 PM
I'd rather have it at a higher standard
me to so take your time

Maurice10
08-13-2005, 06:18 PM
Why do you have Spongebob as your avatar? ^^

ok, now my question:
Will these supports be included in the set, or did you delete 'em:?

http://www.trackworx.com/support.jpg

LC Man
08-13-2005, 06:37 PM
Off topic:cuse i like him k:)

Caffinated
08-13-2005, 07:07 PM
US East Coast time is 5 hours behind GMT if that helps for your adjustments.

So for you people over on the right side of the atlantic will really just have to wait until tomorrow (erm...it's 7 here now...so it is tomorrow there...but you get the idea ;)), while us over here on the left side of the ocean may get them late tonight. (But for the youngin's over here, they may have to wait till tomorrow too, not everyone is up till 4am every night like I am ><)

LC Man
08-13-2005, 07:09 PM
thx caffenated

ps.i love your letters :D

Caffinated
08-13-2005, 09:39 PM
Hehe, thanks LC. While I cannot model anything near the quality that the other designers can do, at least they're useful :). (Granted, the others are useful AND wonderfully modelled...but still :p)

BBall131KM
08-13-2005, 09:52 PM
Originally posted by Caffinated
Hehe, thanks LC. While I cannot model anything near the quality that the other designers can do, at least they're useful :). (Granted, the others are useful AND wonderfully modelled...but still :p) Well at least you can model...

Maurice10
08-13-2005, 10:12 PM
Model is very easy. its difficult to get it in RCT 3 (for me) because im trying to make a sign pack :( . (http://www.rct-3.org/forum/attachment.php?attachmentid=4064)

alvarez16
08-13-2005, 11:16 PM
cant wait till these are out!

BBall131KM
08-14-2005, 12:45 AM
Offtopic: LC Man you can do a spoiler like this[spo iler]text.[/spo iler]. With out the spaces. That is how you do it.

djdennis
08-14-2005, 07:44 AM
Yeah.... thats so great. :up:
Can't wait. When do you will release this pack? :eek:

Maurice10
08-14-2005, 08:08 AM
In your time Today or tommorrow, in his time i dont know...


btw.: hi djdennis :p

alvarez16
08-14-2005, 09:39 AM
when are these gonna be out?

Maurice10
08-14-2005, 11:01 AM
Originally posted by alvarez16
when are these gonna be out?
*no comment*

SilverSky
08-14-2005, 11:49 AM
Give Pumper time. I'm sure he has other things to do too. Wouldn't you prefer a complete pack rather than an almost complete one? He'll release these when they're done.

Thanks,

SilverSky

LC Man
08-14-2005, 12:27 PM
pumper a few bits back you said this
With this pack, there are standard wall height supports for stacking/building purposes, then there are single 'finished' supports that go WAY into the ground. This means, say you have one of those A frames for an invert. You just raise it as high as you want and the rails will always stem from the ground (unless you plan on building a 3000 foot height coaster -then I can't help you there).
what is the atuwale maxamum hight you can bild the A frames to

loking forwad :D



(lc man)

Small Print
08-14-2005, 12:29 PM
I am looking forward to these more than any other pack. Great Work:D :D :up: :up: :D :D

SilverSky
08-14-2005, 12:32 PM
Originally posted by LC Man
pumper a few bits back you said this

what is the atuwale maxamum hight you can bild the A frames to



It says just there- 3000 ft high... (3000?! :eek: or 300?)


Still can't wait, :D

SilverSky

XPatrickX
08-14-2005, 12:33 PM
Nice to meet here some german friends. :up:


I love this supports, too, can't wait until they are released. But it is ok when he needs time, because I think it is very difficult. It will be better, if the result is so beautiful. :up:

weasel497
08-14-2005, 01:11 PM
I can't wait till these are out!!!:D

alvarez16
08-14-2005, 04:10 PM
didnt he say they were coming out last night?

nickdaegg
08-14-2005, 04:14 PM
Please! You guys are snapping at him like pirana fish! You are forgetting, he is doing you a favour. If I were pumper, i would postpone the supports a week everytime someone said 'when will they be released'. But I am sure Pumper would not do that.
yet.

Nboy
08-14-2005, 04:16 PM
I Cant Wait For This

alvarez16
08-14-2005, 04:19 PM
how do you make these anyways?

WalkingSnake
08-14-2005, 04:32 PM
Originally posted by nickdaegg
Please! You guys are snapping at him like pirana fish! You are forgetting, he is doing you a favour. If I were pumper, i would postpone the supports a week everytime someone said 'when will they be released'. But I am sure Pumper would not do that.
yet.

Calm down, I don't see anybody snapping at anyone.

It's just people's way of showing their support.

JCat
08-14-2005, 04:35 PM
(shoots tranquilizer darts)...

OK, I'm in the middle of Icon Creation. Last night I came across something shocking, but glad I found it. Looping coasters have two directions as you all know. When I built the Frames for one of the looping coasters, I had to make two versions (one for a loop going left, the other for heading right). Well, I found out that EVERY looping coaster has to have TWO versions of the same support, depending on which way your loop is heading. I had to spend last evening building matching sets for 3 loop support styles - and aligning these non-standard freaks was a lesson in madness as I thought I was through with that nightmare segment.

In any case, we're "on track" now. After icon creation is finished (this is one of the worse steps), I will create the instruction page because you will need to see how some objects work.

Release will be later this evening (it's 4:35 in the afternoon here).

Thank you ! :up:

jammys
08-14-2005, 04:46 PM
yes!!!!! ill try not to die of anticipation. Im three hours behind u, pumper, so it shouldnt be to long now.:D

Jamie P
08-14-2005, 04:56 PM
5 hours ahead, I'll be in bed at 2am my time, 9pm yours, so I may just get them.

low
08-14-2005, 05:51 PM
Originally posted by Pumper

OK, I'm in the middle of Icon Creation. Last night I came across something shocking, but glad I found it. Looping coasters have two directions as you all know. When I built the Frames for one of the looping coasters, I had to make two versions (one for a loop going left, the other for heading right). Well, I found out that EVERY looping coaster has to have TWO versions of the same support, depending on which way your loop is heading. I had to spend last evening building matching sets for 3 loop support styles - and aligning these non-standard freaks was a lesson in madness as I thought I was through with that nightmare segment.

Sounds like a lot of work. Good thing you found that out before we all did.

Take your time. :)

gabird
08-14-2005, 08:29 PM
Originally posted by nickdaegg
Please! You guys are snapping at him like pirana fish! You are forgetting, he is doing you a favour. If I were pumper, i would postpone the supports a week everytime someone said 'when will they be released'. But I am sure Pumper would not do that.
yet.

OR maybe he could charge for them!!! how many would pay to own these supports?

MurdocNiccals
08-14-2005, 09:37 PM
or maybe that would be really dumb, i am sure some people would do that but, it would just be dumb and i am sure alot of people would tell him to shove em up his butt, also if he postponed noone would want them and it would have been a big waste of time, who cares if people ask, just ignore them.

marnetmar
08-14-2005, 09:51 PM
One thing that some people don't seem to realize is those of us who are making this custom scenery are doing it because we enjoy it & enjoy seeing what people use it for.

With that being said, we all have other things in life, such as work, family, etc. & none of us are getting paid for this, so we do it when we have time, there's no deadline to meet except when we feel it's completed the way we want. Not when everyone would like it to be done.

okinawaboy11
08-14-2005, 09:53 PM
Originally posted by marnetmar
One thing that some people don't seem to realize is those of us who are making this custom scenery are doing it because we enjoy it & enjoy seeing what people use it for.

With that being said, we all have other things in life, such as work, family, etc. & none of us are getting paid for this, so we do it when we have time, there's no deadline to meet except when we feel it's completed the way we want. Not when everyone would like it to be done.

Amen to that brotha'!

NYRfan85
08-14-2005, 10:21 PM
Take your time, Pumper. I can't wait to play with this set for myself!:cool: :up:

JCat
08-14-2005, 11:30 PM
SteelWorx released: 08/14 11:29 PM (see first message in topic).

Thank you all for waiting it out - and yes, Marnetmar, I couldn't have said it better. :-)

Watch for the special help/tips page shortly.

ytivarg
08-14-2005, 11:31 PM
oh.. oh.... oh... <hands shaking can't click the download link fast enough> :D

JCat
08-14-2005, 11:32 PM
Grav - I just wanted to warn you that I couldn't get to every Strata support - but I will update this periodically. :-)

Thanks

marnetmar
08-14-2005, 11:32 PM
This is an Awesome set Pumper :up: :up: :up: :up: :up: I can only imagine how much of a pain it was making all these & getting them to align right in the game.

Thanks for all your hard work on this, I'm sure you'll be seeing these used in just about every park from now on.

JCat
08-14-2005, 11:34 PM
Thanks - this set does require patience -- probably great for doing a single coaster video - but if you plan to do a whole park of coasters with these supports, prepare for a long weekend. LOL

Rybo-XL
08-14-2005, 11:37 PM
Yeah Pumper! U the best man! To bad I can't download yet...:(

DJ Atomix
08-14-2005, 11:39 PM
I can't download it yet! :cry: But tomorrow morning I will! YAY!

RCTXTreme
08-14-2005, 11:42 PM
I just downloaded them, and they look GREAT, excellent job. It will take some getting used to how to set them up, but it will be well worth it.

JCat
08-14-2005, 11:46 PM
Oh, as a reminder:

THe Support Killer is invisible. It is the size of a one grid block. If you turn on the grid, and place a bunch of them together (say a 10x10 grid full of these), now save it with the scenery saver. Since they're invisible, try to "eye" it as best you can.

When you load it back, you can knock out huge clusters of supports at a time.

Also:
Everything is based on a full tile - so don't forget to hit the Z key to rotate the object if you see a connection is not being made.

KoasterKid23
08-14-2005, 11:57 PM
You are my hero! :cry: :up:

jammys
08-15-2005, 12:03 AM
my friend left my RCT 3 in san diego, so i cant see them yt, i cant wait to see some screens, let alone use them on my coasters:D

ForbiddenDonut
08-15-2005, 12:06 AM
These are amazing pumper...you had worked hard to make our parks and coasters as realistic as possible... Great job man

MDEKing
08-15-2005, 12:09 AM
Wow, Pumper, I'm testing them right now. They are so beautiful and realist and there so many!

*Bows down* Thank you.:eek:

RCTXTreme
08-15-2005, 12:37 AM
I just got done testing them, and as I said, great job. I only have one request for any future releases, I may have just misses it, but I don't think so. On the strata coaster, there is a support on the very top that connects the back support to the peak of the other two that I couldn't find. (a slope to go on the 'corner' fat vertical support) Here is a picture of what I'm talking about:

http://d9927121.a74.apachelinux.net/nostratasup.JPG

Now please don't say something like "Oh, some people are never satisfied", I am not demanding the piece and I don't want it to sound like I am, it is merely a(n) suggestion/observation. Once again, sorry if it's there and I just missed it.

JCat
08-15-2005, 12:42 AM
Thanks guys!

RCTXTreme: Thank you for your suggestion - which is welcomed (don't worry). Yeah, as I mentioned earlier, I didn't work out every support on the Strata - just the main back supports. . I also did not include additional twist supports (only the one for the downhill plunge).

I will add those to an update - as I plan to definitely update this package.


BTW, I had to make up my own names on a lot of the supports, as I have no clue what their technical names are. LOL


Oh, in case anyone can't figure out the Strata 3 Tube combo.

The two which are aligned with the track are "Fat Beams" (these fall in the center of a grid space. The Single Tube in the back center is a "Fat Beam (corner)" piece, which sits at a grid corner; That should get you started.

RCT3man
08-15-2005, 12:47 AM
Yes Pumper, Thanks all so much. Finally decent Supports.....

cp_diva
08-15-2005, 12:50 AM
Thank you Pumper for making me a very happy and excited person. I can't wait to really get into all of the supports to make a true coaster.

okinawaboy11
08-15-2005, 01:02 AM
I give you! Screens of my creation from Pumpers WONDERFUL supports. LOL AWESOME AS HELL! You rock!:D :D :D :D :D :D :D :D

http://i2.photobucket.com/albums/y29/okinawaboy11/Shot0488.jpg
http://i2.photobucket.com/albums/y29/okinawaboy11/Shot0492.jpg

Edit: Big Pictures!

JCat
08-15-2005, 01:05 AM
okinawaboy11 - damn, how did you figure those strata supports out already? I wish the screen shots were larger? Thanks again!

okinawaboy11
08-15-2005, 01:06 AM
HEHE I get the hang of things pretty fast, it was hard at first but I got the hang of it, took about an hour.

PS you need to change your sig now.

ytivarg
08-15-2005, 01:32 AM
Pumper, I've encountered a problem...

Large Loop Heading Right... the track connection isn't recolorable.. it's bright pink, and that's it. Heading Left is okay... but the right way is wrong ;)

http://img185.imageshack.us/img185/2716/badsupport4sd.jpg (http://imageshack.us)

JCat
08-15-2005, 01:34 AM
Thanks - fixing it right this second!

Tidus243
08-15-2005, 01:34 AM
And what I can say??????????????????? This is the best custom set ever released!!!!!!! Can't wait to use it on my parks!:D :up: :up: :up: :up: :up:

JCat
08-15-2005, 01:49 AM
Thanks Tidus

ytivarg: The Loop Right Support Color is corrected now. Thanks VERY much for pointing this out early enough.

Delete the SteelWorx folder in your themes, and redownload the set again if you don't mind. Thanks

ytivarg
08-15-2005, 01:49 AM
Pumper... FYI, Diva just had the "V-Frame" crash his game to desktop as soon as he placed it. I haven't had enough time to play with it yet, I'll go in game and try it now... back in a few.

JCat
08-15-2005, 01:53 AM
Just checked: Sure it's the V-Frame? It works on my end.

ytivarg
08-15-2005, 01:55 AM
I just checked as well... placed about 50 v-frames all over, and no problems... mighta just been a fluke incident.

Thanks for updating that support coloring issue so quickly! And, I place full blame on you for me not getting any sleep tonight. :D

JCat
08-15-2005, 01:58 AM
Thanks - yeah, be sure everything works before you use Villain Valley as subject - would not want you guys to lose that masterpiece. :up:

gabird
08-15-2005, 02:04 AM
Thanks Pumper!!!

shapiro
08-15-2005, 02:25 AM
Pumper,

I checked my RCT3. It's beautiful!!!!!!!! And I don't know what's mean these "Support Killer"? What's that?

And,
I looked at tunnel(angel) and brace are so cool.. I'm not sure about Tunnel (flat)?



Alec

JCat
08-15-2005, 02:30 AM
Shapiro - I'm building a help file for my site - so it should answer future questions.

The support killer is an invisible block that kills the RCT3 supports. This way, instead of turning off ALL supports - you can kill the original RCT3 supports on certain coasters only. This is good if you have a large park and don't want to have SteelWorx supports on every coasters (since this doesn't support wood coasters especially).

I didn't do a flat (horizontal) tunnel this time, since there are a few (Klinn's pack has the gorgeous one). If people would like a horizontal version, I'll add it to the next update pack.

shapiro
08-15-2005, 02:40 AM
Pumper.


I'm gladed hear you're saying. 'Support Killers' Oh yeah, That's interesting to me from your site. I get add bookmark your site....

And so about tunnel. That's good your answer about klinn's pack. I have oone those klinn's pack. I agreed you Klinn's pack's awesome! And so About (horizontal) I understand you're saying. I'll looking forward you'll planning those next pack as soon.. You're nice guy.. However, You know, I know how any making 3D modeling from gmax. It's very easy for me.

Thanks for advice,


Alec

nickdaegg
08-15-2005, 03:14 AM
Testing Now!:)

Quasimodo
08-15-2005, 05:22 AM
Sorry! Is that classed as frofanity?

This is by far the best custom scenery I have ever seen.
You have really pulled out all the stops.
Well done matey!!!!

I'm off to make some coasters!
;) :)

stuk71
08-15-2005, 05:32 AM
Hey Pumper very nice work, I can imagine the were a few headaches in there... I LOVE the tunnel, something I have wanted since RCT1!

Just a to note on something brought up before, I too have had a couple of CTD - when using the V-frame, once on the very first time using it. Been trying to do some tests for you, but as yet cant seem to see why it happens, seems very very random

Excellent set :up: :up: :up:

JCat
08-15-2005, 06:02 AM
Thank a hell of a lot guys. I woke up for some water -- now back to bed.


Stuk: Thanks for pointing it out. Let me know if you have further problems with the V Frame. I went back and checked again, and it worked. I stamped like 50 of 'em plus added standard scenery, and coasters - - and it didn't burp. It might be a combination of certain factors that's causing the proble, which may be tough to reproduce. If problems continue, I'll redo the model which should take no time at all. By the way, now that all of this is out of the way, I can really enjoy your Hangar51 set, plus the other previous sets I haven't had a change to play with. I can't wait to try the different combinations between the themes as well.

Sawyer
08-15-2005, 06:10 AM
Omg Omg Omg thank You So Much !

SilverSky
08-15-2005, 06:18 AM
Is the V-Frame meant to be the exact same as the Hyper Dual Suppourt?

GREAT WORK though Pumper!!

Thank you sooo much :D

SilverSky

trx_99
08-15-2005, 06:19 AM
Nice set

but if i place the V-frame, my game went to black and give a error..... and this happens every time.....

i have soaked

seems to be a problem that more pepole have....., now you must save te game before using the V Frame ;)

EDIT:
huh? i'll try again.... and now it does work properly, really strange.... the support killer is really good ;)

LC Man
08-15-2005, 07:33 AM
hay guys i made a strat support but when i bild it i cant bild over 200 foot even with shift on some one help me:(

okinawaboy11
08-15-2005, 08:42 AM
Your going to have to change the resolution, There is still another way, if you shift it to as high as it can get, then hold shift and move the camera, it should still be in place and you can go higher. Hope that worked its hard to explain.

Edit: Made the pictures bigger at the top of this page! :)

Maurice10
08-15-2005, 09:02 AM
when you move your camera ur mouse curser moves with it, but the scenery does not raise. just Zoom out and try again, with zoom out it can go a bit higher, but not too high. if i want something 600 feets over the earth, raise it, build it, save it, Build it with shift raising, save it, build it with...

LC Man
08-15-2005, 10:03 AM
Thx marice:D it worked now i can do it:D

manue
08-15-2005, 10:38 AM
Thank you so much ! It's done as coaster supports but there are hundred of other possibilities; I was waiting for transversal supports , now I can try to fix the idea:) :)
Great, great job !

joshiejack
08-15-2005, 10:45 AM
Yeah the v-support seems to no longer work for me, when i first installed it i went to play with the v-support and it seemed to work fine, so i started to build a giga coaster using them, but then about 10mins later i placed a v-support at 90 degree angles to another one, the first drop ;)

and then the game crashed, and now when ever i load the game back up i try to use the v-support the game just crashes continually :(

live_the_thrill
08-15-2005, 10:59 AM
Yes, yes, this rocks! I love these, I tested them all, and they all worked, no crashes, they look great! BTW if you use that platform, and you sink it below a path, it creates really cool ques, like the ones you find at food courts! Bravo and thanks!

Caffinated
08-15-2005, 11:11 AM
Originally posted by joshiejack
Yeah the v-support seems to no longer work for me, when i first installed it i went to play with the v-support and it seemed to work fine, so i started to build a giga coaster using them, but then about 10mins later i placed a v-support at 90 degree angles to another one, the first drop ;)

and then the game crashed, and now when ever i load the game back up i try to use the v-support the game just crashes continually :(
I haven't played with this set at all yet, but since it worked originally I would place the blame on the game and not the scenery.

With that said, what very well could have happened is that you got a random CTD while placing the new one. When this happens, it's a possibility that the file can get corrupted. Since it now crashes on you when you try to place that piece, that would be my guess.

Try removing the set and reinstalling from the zip (it shouldn't affect any parks, since the pieces will be going back into their same exact location).

If it still happens, then it's above my head :).

joshiejack
08-15-2005, 12:04 PM
I tried that Caffinated

And it worked, but the same thing happened

i am building it straight then turn a corner so build the support at 90 degree angle and it crashes again and we are back to the beginning again.

RTCnoob384
08-15-2005, 12:27 PM
Originally posted by joshiejack
I tried that Caffinated

And it worked, but the same thing happened

i am building it straight then turn a corner so build the support at 90 degree angle and it crashes again and we are back to the beginning again. same thing here, i placed like 2 V supports and the game crashed... the loop support worked well though

JCat
08-15-2005, 12:37 PM
Thanks guys - ok, here's the deal:

I'm going to redo this V-Frame support, and re-upload the pack within the next hour or so. It might be best to delete the Pumper-SteelWorx Folder, and reininstall the updated version. Be back in a few.

striker-T
08-15-2005, 12:37 PM
Yeah i got it to i next time when i maked some support i will save as quick as possible or this must be fixed as soon as possible !
Yeeeeej!

----------------------------------------------------------
My Englisch is not Good i am Dutch
----------------------------------------------------------

KiDFoX
08-15-2005, 01:21 PM
Be patient, he said he would fix it ASAP. Keep in mind the folks doing these mods do not get anything for this so cut them some slack.

Never use custom scenery that was just released in a park file you do not want to risk. Open a test sandbox park or new scenario and experiment with it there first before attempting to place it in your parks.

This cuts down your frustration and helps find the problems if any exist.

weasel497
08-15-2005, 02:33 PM
Hey Kidfox, who is that guy on the left of the page on your site?:confused:

JCat
08-15-2005, 02:36 PM
OK -

Version 1.1 is up - reconstructed the V-Frame. The one thing I did notice was the Tube (legs) were way longer then all the other 'extend from ground' supports. Perhaps it was causing Earthquakes..

Thank you - please test and let me know if it works ok (or if any other problems arise).


DELETE the Pumper_SteelWorx folder in your Themes directory FIRST!

KiDFoX
08-15-2005, 02:36 PM
I think he is a gun slinger, not sure if he is a crimial or the marshall

NYRfan85
08-15-2005, 03:54 PM
I didn't have any issues with the old V-supports. Oh well, guess it depends on the person.:p

Anyway, here's the strata I created with your amazing supports!:D
http://img126.imageshack.us/img126/2596/shot00120dp.th.jpg (http://img126.imageshack.us/my.php?image=shot00120dp.jpg)
http://img126.imageshack.us/img126/9413/shot00145xq.th.jpg (http://img126.imageshack.us/my.php?image=shot00145xq.jpg)
http://img126.imageshack.us/img126/7072/shot00151fo.th.jpg (http://img126.imageshack.us/my.php?image=shot00151fo.jpg)

JCat
08-15-2005, 03:57 PM
Nice work NYRfan85! Hey, don't forget, when you save your coaster with scenery, you can capture all that lovely framework!

djdennis
08-15-2005, 04:00 PM
I love it :)
Pumper, your are the king of custom scenery!!!
But look @ the picture, whats that? :(

http://img146.imageshack.us/img146/4825/shot00444lw.th.jpg (http://img146.imageshack.us/my.php?image=shot00444lw.jpg)

NYRfan85
08-15-2005, 04:01 PM
Thanks!:cool: Yeah, as I built it, I saved 2 sections of the tower as a custom object, so next time I need it, I can just go in and pick that out and stack them on top of each other.:haha:

I love these supports, they make the coasters so much more realistic!:up:

JCat
08-15-2005, 04:02 PM
LOL ^ (refering to the message with the blue squares) - those are the Support Killer Squares. You have them too high. They are suppose to go on the ground -- if you raise them above ground, you can see underneath.

larry241
08-15-2005, 04:04 PM
Do the Atari moderators drool too?

Soda Jerk 205
08-15-2005, 04:09 PM
These supports are a GREAT addition to the game!!! they look like they are something the creaters would make.

Im curious to see who creates the first "Odd" thing first, Like ytivarg's Ribs made of arches. I wonder who will be first woth something out of the ordinary.
I bet you could make a cool loking fountain.

djdennis
08-15-2005, 04:09 PM
Originally posted by Pumper
LOL ^ - those are the Support Killer Squares. You have them too high. They are suppose to go on the ground -- if you raise them above ground, you can see underneath.

Oh, thx. :D

But the Statra diagonal-supports are to short for the Stormrunner. :(

http://img343.imageshack.us/img343/1193/shot1zs.th.jpg (http://img343.imageshack.us/my.php?image=shot1zs.jpg)

striker-T
08-15-2005, 04:11 PM
Here is what i made With Your Nice!! support !!!

http://img309.imageshack.us/img309/5499/xpress16fb.th.jpg (http://img309.imageshack.us/my.php?image=xpress16fb.jpg)

http://img309.imageshack.us/img309/6274/xpress22wc.th.jpg (http://img309.imageshack.us/my.php?image=xpress22wc.jpg)

http://img309.imageshack.us/img309/9307/xpress35bv.th.jpg (http://img309.imageshack.us/my.php?image=xpress35bv.jpg)

It's a recreation of Xpress a coaster in Walibi World


-----------------------------------------------------------
My Englisch is not Good i am Dutch
-----------------------------------------------------------

stuk71
08-15-2005, 04:32 PM
http://img156.imageshack.us/img156/3929/supports3tz.jpg (http://imageshack.us)

Wanted to report in...No problems at all with V 1.1


:up: :up: :up:

JCat
08-15-2005, 04:33 PM
Originally posted by djdennis
[B]Oh, thx. :D

But the Statra diagonal-supports are to short for the Stormrunner. :(

That's when it's time to get creative - and why I included pieces like the horizontal tube parts. The Strata angle tubes were designed for the Strata, but you can use the framework on the StormRunner with some newer connections. It doesn't have to be an exact replica of the Stormrunner's support system. :)

http://www.trackworx.com/storm.jpg

JCat
08-15-2005, 04:35 PM
Great work striker-T!

Stuk: Holy crap, that pic is phenomenal - between the supports and Hanger51! Very complimentary. :up:

Edit: Hmm, you took the picture down, Stuk?

striker-T
08-15-2005, 05:55 PM
Thx Pumper :D

I made A boomerang coaster With your amazing Supports

These are my last Screenshots i am now ganna work on Walibi World Recreation thread will open sooN!

http://img281.imageshack.us/img281/2672/34xj1.th.jpg (http://img281.imageshack.us/my.php?image=34xj1.jpg)


http://img281.imageshack.us/img281/6893/21rr.th.jpg (http://img281.imageshack.us/my.php?image=21rr.jpg)


http://img281.imageshack.us/img281/196/fxgh8zi.th.jpg (http://img281.imageshack.us/my.php?image=fxgh8zi.jpg)


-----------------------------------------------------------
My Englisch is not Good i am Dutch
-----------------------------------------------------------

JCat
08-15-2005, 06:07 PM
Very Nice! - striker, you should recolor the piece that mounts to the track the same color as the track itself - that would be even cooler (I'm refering to the Cobra/Large Loop type of supports.

MDEKing
08-15-2005, 06:30 PM
Very fun to use!:)


http://img116.imageshack.us/img116/267/ironwolf12sy.th.jpg (http://img116.imageshack.us/my.php?image=ironwolf12sy.jpg)
^You can nice little "support complexes"

http://img116.imageshack.us/img116/7827/ironwolf23on.th.jpg (http://img116.imageshack.us/my.php?image=ironwolf23on.jpg)
^Cobra Rolls!

http://img116.imageshack.us/img116/8130/ironwolf39vf.th.jpg (http://img116.imageshack.us/my.php?image=ironwolf39vf.jpg)
^Iron Wolf

Only problem I had was with this park. When I went to turn on shadows for the pic, the game crashed. I tried again, and still crashed. Weird...

okinawaboy11
08-15-2005, 06:35 PM
I've encountered a problem, There are no A-Supports for Large Inverted Boomerang/Cobra Roll, The normal supports provided collide with the track.

JCat
08-15-2005, 06:40 PM
okinawaboy11: thanks, as I mentioned, I couldn't build every type of support - so I modeld the most I could for this first pack, and have not tested every single coaster w/every type of support. You may find a few elements here and there that won't have a specific supports made for them. You can try the regular inverted post - though it won't be angled.

I'll be sure to add these to an update pack.

MDEKing: Wow - perfect work - that distant shot is killer!

live_the_thrill
08-15-2005, 06:45 PM
Pumper, I was wondering, when I open the pack you got those string like things at the top, what exactly are they?

JCat
08-15-2005, 06:47 PM
The beams? Those are single beams. You put them together to build more complex framework, like box supports for example.

live_the_thrill
08-15-2005, 06:49 PM
No, these ones are at a wierd angle, they go across the tile, from corner to corner, not middle to middle. Then there is that X shape?

JCat
08-15-2005, 07:27 PM
See very bottom of This (http://www.trackworx.com/Steelworx.html) page.

Xophe
08-15-2005, 07:47 PM
Wow, thank you SO much JCat for making these, they're the most versatile and useful scenery set so far!

BBall131KM
08-15-2005, 08:09 PM
These supports are REALLY good great job! I might post a pic later but what does the update do? Or what does it fix?

Park Novice
08-15-2005, 08:38 PM
Look fantastic, just wish i had some time to play with them!

coasterdad
08-15-2005, 08:53 PM
Originally posted by Pumper
See very bottom of This (http://www.trackworx.com/Steelworx.html) page.

You are amazing!! I really appeciate you going all out on custom beams and supports.

Ok!!! Now, bare with me. I keep going to your website. An well...I'm lost!!! Where can I download the supports and stuff. As i saw them displayed in this thread.

I'm sorry for asking, but I got kind of lost and confused.

Oh..and nice website!!!!

coasterdad
08-15-2005, 08:59 PM
Nevermind!!!

I found it.!!!!


How embarrassing!!!

wardy91
08-15-2005, 09:01 PM
Why didnt you just edit the last post into saying no worries i found it rather than double posting? Tut tut, great work tho, if you look on my thread page 2, spinwizard, its used on a flat ride!

LightWarriorK
08-15-2005, 09:20 PM
Pumper, or JCat;), this is FANTASTIC. I've been wanting more specialized supports....well, since RCT1, and this is about as good as it can get!:D:up:

Quasimodo
08-16-2005, 03:55 AM
Originally posted by wardy91
Why didnt you just edit the last post into saying no worries i found it rather than double posting? Tut tut, great work tho, if you look on my thread page 2, spinwizard, its used on a flat ride!


Not everyone is a genius!:noob:

coasterdad
08-16-2005, 06:07 AM
Ok!!! I really didn't mean to doulbe post like that. I lost all senses when i was able to download PUMPER's Link. I got to excited.

Not everyone is a genius!

Edit: You're absolutely right!!! Boy!! It's easy to pick on others when they hardly know anything about custom links for RCT3. But if you feel like you had to add that. If it makes you feel important. Then fine!!! Enjoy!!!


On the other note: EXCELLENT JOB PUMPER. TERRIFIC STUFF!!! I truly truly appreciate all your hard work on this. :cry: It's that this is so awesome. I can not put into words. :cry: But when I get a coaster up with all your Steel support. I'll post it.

So what? I can :cry:. Especialy when it's tears of joy!!!

-[A.S] Fanie-
08-16-2005, 09:17 AM
AWWW I can't try them out since my floors are being re-done, damnit! :(

Caffinated
08-16-2005, 12:44 PM
These are great and real fun to play with :).

I do hate to be one of "those people" >< but for the update there are a couple of things that would be nice to see.
1) Thin vertical tubes placed on the corner (Not sure of the coaster support reasons for this...but there are other uses :))
2) Support like the small looping ones, but not geared to left/right. This could be for use with normal half loops that have no direction to them. (I could also be missing something)
3) Tunnels at least on a flat, a steep slope would be fun too, but would really be a "nice to have"
4) Catwalks on a steep slope (For the coasters that allow for steep lift hills.)
5) Corkscrew supports (I could also have missed these since I'm not well versed in RL coaster support stuff)

Not having these things doesn't make the set any less incredible :) so I'm not picking at all, just things to keep in mind when you pull out milkshape again and start doing the updates (a week, a month, a year down the road).

JCat
08-16-2005, 01:16 PM
First off, let me start with my "Thanks again" to all the responses.



These are great and real fun to play with :).

I do hate to be one of "those people" >< but for the update there are a couple of things that would be nice to see.

No problem @ all Caff!

1) Thin vertical tubes placed on the corner (Not sure of the coaster support reasons for this...but there are other uses :))

Yep, I didn't do this for the initial release, as the center tubing in general, matches up to a lot more coaster track. I'll add it in expansion 1.

2) Support like the small looping ones, but not geared to left/right. This could be for use with normal half loops that have no direction to them. (I could also be missing something)

Most track in RCT3 runs through the center of the grid (when it's not turning), so I imagine there's got to be something that works with the half loops now - I'll check this out.


3) Tunnels at least on a flat, a steep slope would be fun too, but would really be a "nice to have"

Horizontal and steep versions of the tunnel are in the works for the next release. There were already a few horiz tunnels out (Klinn's, the dark ride), so I wanted to introduce a new angle with the initial release.


4) Catwalks on a steep slope (For the coasters that allow for steep lift hills.)

Was going to do this originaly, but the first set was a b#$@h to align, so I said - later for this. LOL

5) Corkscrew supports (I could also have missed these since I'm not well versed in RL coaster support stuff).

Have to look in to this.


Not having these things doesn't make the set any less incredible :) so I'm not picking at all, just things to keep in mind when you pull out milkshape again and start doing the updates (a week, a month, a year down the road).

Thanks Caff!

LC Man
08-16-2005, 01:46 PM
pumper im working on some strata towers and i was wondering if you woud give us in the new update dobble lengh strata angle 1,2 and diaganal that woud relly help

snowspeeder_89
08-16-2005, 03:15 PM
I like these verry much, but it needs only one peace, a slop to flat catwalk for the top of the lift hill

Thanks

RCT4me
08-16-2005, 09:58 PM
Sorry to be late, but I have a few comments on this.

For the catwalks, there are no horizontal ones, also on the lift catwalks, the posts should not be slanted, and the second main rail thing (the thing highlighted in red in the following) should be a bit lower, and the whole thing in general should be a bit higher, and you might want to add thickness to the steps (don't really care if it causes a 1fps loss, it would look alot better) Also, if possible, maybe you can add something to connect the catwalk to the track? (lots of problems with aligning and stuff, but it would be really nice :D )

Now here is what I'm taking about with the lower railing thing.


________
|______|
| |
| |



That highlighted railing should be a bit lower. For the support killer, could you make a little marker icon so it will be easily removeable?

But anyways, dispite the small catwalk issues, great work on this set, it will become really useful once I start building.

JCat
08-16-2005, 11:18 PM
convtang: thank you - that was considered, but way too many angles involved, and I didn't want a scenery pack to contain lots of extra tube angles; working with angles in the RCT3 world is much tougher then leveled objects. Same goes for angle to level catwalk curves which end at the top of the lift hill (as snowspeeder_89 mentioned). The curved CW may happen next time.

RCT4me: Thanks for your comments, which are understandable. Things that were omitted, were not forgotten - but rather, intensional. The aim was to get basic supports out there, and not assume a track inspector (not referring to you) would be walking up and down the planks wondering why stairs show no thickness, and catwalks don't connect to track. These extra things that 'could' have been, are unnecessary in the big picture in my opinion. These were done to add "basic" visual enhancements to where RCT3 was lacking; even many of the included No Limits demo coasters have Catwalks that don't connect to tracks or thick stairs (and even paper thin railings for that matter). If it saves 1 FPS, then I see it as a good trade off, as RCT3 can use every FPS it can.

As for the support killer; been there/done that. You leave even a tiny spec marker to show where they are planted, and you wind up with a landscape suffering from acme. Zoom further out, and get treated to wonderful flickering. Of course, you can sink it below ground, but then you might as well use any block of scenery, as it defeats the purpose. Thanks again for your suggestions/feedback, as they will be taken in to consideration down the line. I'm glad you do like it overall.

ytivarg
08-17-2005, 02:15 AM
Pumper, I'm having way too much fun playing with these supports. ;) They're awesome.

One suggestion for your expansion would be a flat catwalk for the lift-hill stairs, and a transition from the slope to the flat. I'm not all that concerned about steep lift-walks (I rarely, if ever, use them) but it would be nice to have the lift-walk area extend to the very top of the chain, and over the crest.

Another one, that I can't imagine would be too incredibly difficult would be a super long fat vertical support for the Strata. Unless I'm COMPLETELY missing something, the vertical supports have to be constructed with the 3-tick high fat support, and that's just a whole lot of shift-drag-clicking. ;) One, let's say 500-foot (to cover all crazy possibilities for stratas) could be plunked down to the appropriate height and all is done. I really hope I'm not overlooking the fact that this might already exist and I'm just retarded and spending WAY too much time on strata supports :haha:

NYRfan85
08-17-2005, 11:16 AM
Nope, I think that's the only way to make them right now.:p

However, what I did was I built 6 sections of the Strata tower structure and saved it as a custom structure. Then all you need to do is stack a few of those suckers on top of each other, and you're all set! You could even just save the whole tower, but not all stratas are going to be the same height of course.:haha:

hurrikenux
08-17-2005, 11:36 AM
This addition has thrown me right back into the game, doing something other than playing scenarios. Yes, thats right. My creative juices were SO stifled, that my only enjoyment from the original and Soaked had to come from playing those missions that everyone always say "nobody plays those things". Thank you JCat/Pumper, I finally have gotten through the block!

(sounds alot like the result of a 12-step program, but seriously, this addition will revolutionize the game)

JCat
08-17-2005, 01:25 PM
ytivarg: Glad you're liking them - yep, I started doing the catwalk over the crest, and it was more complex then I expected. Originally, thought, "let me get back to this later as I had a ton more supports to work out". Then, as the pack got closer to release, I was a bit burnt out to go back and start messing with it. I'm looking in to it for the next release.

Yep, the fat supports don't rise deep below the ground. And that's funny, because at the last minute, I was going to do this, but figured, people can use standard size for this as they will come in handy for many things. And, because the tubes take up a lot of slots on the list, I didn't want to add another variant to further confuse people. But you know what, it's needed. I'll add it to the next pack (fat center tube (and corner tube) that extend from below ground - moocho feet). ;)


hurrikenux: Wow, thanks - that's enlightening!

lewis31lewis52
08-17-2005, 01:29 PM
The only thing I can think of that could use some work is the V-supports. When you use them to support a tall B&M coaster, say a standup coaster, they are really spread out because they're so wide.

If you could make them a little narrower that'd be great, but if that's too much work don't worry about it.

But other than that, the pack is perfect!

JCat
08-17-2005, 02:32 PM
Originally posted by lewis31lewis52
The only thing I can think of that could use some work is the V-supports. When you use them to support a tall B&M coaster, say a standup coaster, they are really spread out because they're so wide.

If you could make them a little narrower that'd be great, but if that's too much work don't worry about it.

But other than that, the pack is perfect!

Easy fix for next version. Thank you - I kept it wide as possible, so when you plant the V frame say on very low track, it will still show that they are widening. The narrower the bases way below ground are, the straighter the upper part becomes until it no longer looks like an upside down V. I'm going to check it out though, thanks again.

Sprog2
08-17-2005, 04:53 PM
That's Flippin Fantastic! I love the HULK tube! I'm gonna have to recreate it now... got back from florida yesterday... Rode HULK exactly 3 weeks ago lol!

coasterdad
08-17-2005, 10:14 PM
Pumper

How do I get involved in doing or custom my own scenery and stuff like that?

JCat
08-17-2005, 10:26 PM
Thanks Sprog2. :)


CoasterDad - it's a learning process now doubt.

1 - You need a modeling program, such as Milkshape (under $30) or 3DMax (expensive) as examples. You then need to know how to design 3D objects. In the beginning (a few years ago) I started making simple cubes, then went on to bigger and better things. It took a while to get the hang of it, and I'm still learning. For example, I can't model say, a human character for squat.

2- Then what's required is a paint program like Adobe, Paintshop Pro or even the Windows built in Paint program (though that's beyond bad) so you can design your textures (like a metal texture, bricks, etc..).

3 - Finally after you learn how add the textures from you paint program to the 3D model in your modeling program, you use Jonwil's import program to bring them in to RCT3 - which in itself, is another learning process.

Those are the requriements/steps, the rest is up to the individual to learn how to use all this stuff. The Scenery editor threads (which are the largest) in the General Forum shows lots of information, along with tutorials links on the various programs, and the importer.

manue
08-18-2005, 08:40 AM
Great set, with multiple fonctions, I love it... but I just had a little problem with the Vframe and only with that support: all big supports appear , when selected, half in the ground which is no big deal as I put them the right level with the shift control...exept the vframe when I try to level it up, the game crash:eek:
The thing is that happens only in sandbox mod and not in the scenario editor... As told before, it's not a big deal but I was curious to see if other people got the same problem

LBDney
08-18-2005, 11:43 AM
Hello guys ! To Pumper: :) I've downloaded the custom supports file and I think that's a great help to built real park ! Thanks you ! And I wondered if you've thought to make vekoma giant inverted boomerang custom supports in the next version for example ?
well, that's all I wanted to ask. great job !
bye !:up:

vortexian
08-18-2005, 02:01 PM
Nice set Pumper. I just made a coaster video with one. It's here
http://media.putfile.com/BiohazBig

Klinn
08-18-2005, 03:45 PM
Wow Pumper, all your dedication and hard work has paid off with the most highly-anticipated RCT3 scenery pack ever! Capturing so many varations, and being so careful to ensure that the right pieces fit together properly... ...whew, you must have an amazing amount of patience! (and skill, of course :) )

Sadly, my RCT3 time is close to zero these days, but I can't wait to spice up some more of my coasters with these realistic supports.

I hope you are taking a well-deserved breather and enjoying the fruits of your labours. Truly a standout addition to the RCT3 world! :up: :up: :up: :up: :up:

RCT4me
08-18-2005, 03:50 PM
Originally posted by Pumper
convtang: thank you - that was considered, but way too many angles involved, and I didn't want a scenery pack to contain lots of extra tube angles; working with angles in the RCT3 world is much tougher then leveled objects. Same goes for angle to level catwalk curves which end at the top of the lift hill (as snowspeeder_89 mentioned). The curved CW may happen next time.

RCT4me: Thanks for your comments, which are understandable. Things that were omitted, were not forgotten - but rather, intensional. The aim was to get basic supports out there, and not assume a track inspector (not referring to you) would be walking up and down the planks wondering why stairs show no thickness, and catwalks don't connect to track. These extra things that 'could' have been, are unnecessary in the big picture in my opinion. These were done to add "basic" visual enhancements to where RCT3 was lacking; even many of the included No Limits demo coasters have Catwalks that don't connect to tracks or thick stairs (and even paper thin railings for that matter). If it saves 1 FPS, then I see it as a good trade off, as RCT3 can use every FPS it can.

As for the support killer; been there/done that. You leave even a tiny spec marker to show where they are planted, and you wind up with a landscape suffering from acme. Zoom further out, and get treated to wonderful flickering. Of course, you can sink it below ground, but then you might as well use any block of scenery, as it defeats the purpose. Thanks again for your suggestions/feedback, as they will be taken in to consideration down the line. I'm glad you do like it overall.

Sorry to be late responding but anyways...

I agree about NL's crappy catwalks, but I just thought that the steps being flat and the railings themselves aren't was kind of an odd balance. It won't really affect performance with 6 extra polys for the steps. As for the railings and railing posts, I thought they would be easier to deal with while modeling, but it's too late so I guess I'll forget about it. Nvm about connecting it to the track, too much work. For the support killer, the little dot thing uses alot less polygons than any other object in the game which is why I suggested the dot. I don't see any potential of flickering unless it's too close to the ground.

But anyways, these issues are far too minor to make it a great pack. Thanks again for your hard work.

belloman
08-18-2005, 04:07 PM
Wow, superb job Pumper!:up: I love the strata supports (thats all I've messed with so far) but I was looking at them and thought that these aren't only for supports. They can be for stations too!

http://rctgo.simgames.net/ttdreloaded/screen02.jpg
http://rctgo.simgames.net/ttdreloaded/screen07.jpg

Thanks for making this set! :) I'm certain I will use it a lot! Not necessarily for supports, but for scenery too :D

RCT4me
08-18-2005, 04:20 PM
^Wow, that looks rather perculiar, but works when you want to do something differen for a change. :) (rather than building the same thing over and over again with the colored walls set)

JCat
08-18-2005, 05:20 PM
manue - The V Frame was updated the day after release -- when did you download this? Thanks!

LBDney - Thanks - possibly next update (Boomerang) - I'll have to research some picks.

vortexian - Awesome realistic inverted- well done (great music too)!

Klinn - Thank you, and yes, it was definitely tough. Once I figured out one coaster, the next had different heights, but I manged to somewhat find a balance, though I'm sure there's a few coasters these still won't work with.

belloman - that's wild! I've used the beams to make a station, but never thought of using those supports you have.

all: Some of the things included with the next update will be better mouse/family (and similar) support work, single fat beams that expand from below hell like the some of the other supports, horizontal tunnels, special Log flume supports, A catwalk end piece that will expand to where the lift hill levels off (won't be curved though) and more.

RCT4me
08-18-2005, 05:22 PM
The "beams that expand from below hell" method was really good, I never thought of it. (I thought of using RCT2's slanted beam to make it, but it never works well)

JCat
08-18-2005, 05:28 PM
Thanks RCT4me - yeah, people seem to want the center fat (and perhaps the corner beam) expandable from the ground, that way, when building say a Strata, you don't have to go tube by tube up the tower.

Tom65789
08-18-2005, 06:25 PM
ya at loast at last at last

thanks alot pumper another great set to add to the collection

mystikaL^
08-19-2005, 04:22 PM
Sorry for the bump but im kinda new here and i really liked the look of these new supports, especially the Hulk-Powered Launch tunnel, love that ride :D, anyway i dwlded and installed it and its in the right place rct3/them/style etc but when im in game i cant find them, i dont have soaked yet, do i need that or what? or am i just being dumb and looking in the wrong place :S? Please help im stuck :(

JCat
08-19-2005, 04:24 PM
I've not tried it without Soaked - but I don't think you need Soaked.

All the supports should be in the same area where the walls/roofs are.

Did you go in to Sandbox - you'll see them there.

mystikaL^
08-19-2005, 04:28 PM
Yeah thats what i thought judging from the directory they were in but they arent there in sandbox or career or anything :S Theres the different themed tabs for Spooky/Adventure etc but they arent under any section from what i can see. Perhaps i need to get soaked?

mystikaL^
08-19-2005, 05:01 PM
Thats what my directorys look like, as far as i know thats right ? With them like that i see no supports or anything where the walls are, what category should i be looking under? Im fairly sure i need Soaked to use them but ill give it a go as it is now if you think its possible without it. These are correct arent they?

http://putfile.com/pic.php?pic=8/23015551365.jpg&s=x2

http://putfile.com/pic.php?pic=8/23015571648.jpg&s=x2

http://putfile.com/pic.php?pic=8/23015592792.jpg&s=x2

Xophe
08-19-2005, 06:22 PM
That looks right.
In the game, open a new sandbox or load the scenario editor.
Go to the scenery tab, then the walls tab, and look under Generic. They should be there...

JCat
08-19-2005, 07:55 PM
As Xophe mentioned, that looks totally correct. I was thinking, if you got Hangar51 to work, then this should be working as well. So far, you're the only one I've heard with this problem. Unless, perhaps Soaked allows for a larger amount of objects per theme (since this pack is 44 items large)? I highly doubt that though as I'm betting it works without. I guess if you haven't already, a final solution might be to simply delete the entire Pumper_Steelworx folder, and reinstall it.

-MoNtU
08-19-2005, 08:28 PM
I found a minor problem with the catwalk, we need a sloping piece. (For the top and bottom of the hills)

JCat
08-19-2005, 08:34 PM
That's actually not problem (unless you paid for the package :D ) - I chose not to do it this time around. There will be a straight catwalk piece for the top with the expansion - as mentioned earlier.

BoRJoYZeE
08-20-2005, 12:25 AM
pumper this is a great set of work you got here, nice job.:noob:

-MoNtU
08-20-2005, 12:26 AM
Originally posted by Pumper
That's actually not problem (unless you paid for the package :D ) - I chose not to do it this time around. There will be a straight catwalk piece for the top with the expansion - as mentioned earlier.

Well I was just telling you incase you forgot.:bulb:

mystikaL^
08-20-2005, 10:57 AM
Just re-installed it and it seems to be working fine now, thanks for the great supports :D great work!

gabird
08-21-2005, 05:32 PM
This is my latest with the supports. Pumper I'm really loving this.
My recreation of SFoG's Mindbender and BG's Kumba and just a custom Inverted called Insanehttp://img315.imageshack.us/img315/846/shot00069ns.png (http://imageshack.us)http://img389.imageshack.us/img389/3757/shot00125gf.png (http://imageshack.us) http://img389.imageshack.us/img389/7808/shot00084rc.png (http://imageshack.us) http://img389.imageshack.us/img389/7394/shot00091gn.png (http://imageshack.us) http://img389.imageshack.us/img389/8752/shot00144ud.png (http://imageshack.us) http://img389.imageshack.us/img389/7688/shot00198dg.png (http://imageshack.us)

Kadillac
08-21-2005, 05:34 PM
I can't get the loop frames to work.

JCat
08-21-2005, 06:59 PM
Holy crap Gabird - those coasters are amazing - and your support design is fantastic! Are those going to up for download?

Oh, I have a level catwalk piece coming up in with the expansion.


Kadillac - The loop frames are for the Twister coasters (and similar loops that match that size if there are any others). You just line them up, and drop them down and they should fit perfectly right over. I know they don't match up with a looping coaster, and some of the others that use narrower loops- you can use the small loop supports for those.

Kadillac
08-21-2005, 07:02 PM
Is there by any chance you can make Looping coaster loop frames? Because Greezed' Lightning looks fake on the remakes because it has no frame for it. I can't even get them as close at gabird did.

lee2by4
08-22-2005, 03:39 PM
Can u tell me how to make them kind of things cause i need parts for my nemesis at alton towers ride i made. just need all the gutts and that lot.

manue
08-22-2005, 03:39 PM
manue - The V Frame was updated the day after release -- when did you download this? Thanks

Sorry Pumper for answering so late, I just saw your question tonight; I don't remember when I download the pack but it was soon after the release, so I guess I should delete this pack and try again, it might be the reason!
I never had problem with any set and in this one, the Vframe was the sole object which doesn't work and, as I'm the worst coaster designer, i'm using more the transversal stuff than the big supports ;) but I'll switch packs and 'll let you know

lee2by4
08-22-2005, 03:55 PM
Please Someone Tell Me How to do the Creating. I THINK ITS EXELENT STUFF AND I NEED To KNOW How To Do it. plzplplplz tell me how.

lee2by4
08-22-2005, 03:57 PM
ive got steel worx and the stuff to do it with i just need a tutorial. like written in word.

lee2by4
08-22-2005, 04:04 PM
Heres a couple of shots i took. some r from my alton towers creation some are just made up parks.C:\Documents and Settings\Lee_2\My Documents\My Pictures\RCT3

JCat
08-22-2005, 05:07 PM
lee2by4: it's not something that is easily explained at all. It took us months to figure out the importer alone, not including having to learn how to model. Go to the General Forum, there's tons of threads on custom scenery - you'll have to read through a lot of it. Thanks


Manue: Yep, redownloading and installing would be the best thing, as I have a feeling, you may have downloaded the first version within 24 hours of release. The first version did indeed have a V-frame problem which caused random crashing which since has been fixed.

lee2by4
08-22-2005, 05:49 PM
Thanx!!!

Enroche
08-22-2005, 05:53 PM
Thanks for these, they are great!

There is one problem however. The support killer does not work with the large wodden supports, and there is nothing that will "Kill" them. Do you have anything in the works to sort that?

JCat
08-22-2005, 06:03 PM
Enroche Thanks - and good question: The supports were designed for steel coasters, so I never loaded up any wooden coasters to see if the support killer would behave. I figured, no one would be using these on wooden coasters as they the current wood supports were not as awful as the steel. This is interesting, though, I'm going to have a look at this.

Caffinated
08-22-2005, 08:45 PM
RE: Wooden stuff.

I did take a look at this while testing the settings for the support killers (a few pages back). The wooden support structure is different than the steel. Rather than having a single piece that goes from top to bottom, they are broken up into blocks. This means that anything that would normally kill a support, will only do so for a certain height above the item.

Unless there's a way to create the item so the collision is WAY above the base, I can't really see it working :(. (Not sure what limits or effect that Unknown 6 will have. This usually determines the "click height" when placing collision enabled items down. i.e. a setting of 3 should allow the item to work similarly to standard full height walls, it doesn't work right with 3...but that's the theory.)

marnetmar
08-22-2005, 09:20 PM
Originally posted by Caffinated
RE: Wooden stuff.

The wooden support structure is different than the steel. Rather than having a single piece that goes from top to bottom, they are broken up into blocks. This means that anything that would normally kill a support, will only do so for a certain height above the item.

Unless there's a way to create the item so the collision is WAY above the base, I can't really see it working :(


Well here's something that just might work, but it would take getting the alpha textures figured out.

I'm thinking a tall box about the same size as the current "support killers" that's buried like the supports Pumper made with basically no texture, the alpha texture making it invisible & that could be raised up to remove all the "blocks" of the wooden supports.

JCat
08-22-2005, 11:40 PM
Thanks RctGirl45!

JCat
08-23-2005, 12:14 AM
Marnetmar - interesting idea - if we can ever figure out this alpha thing. Caff - thanks, I'm sure there's some flag out there that will answer this? I'm surprised people want to kill the wood supports. :)

lewis31lewis52
08-25-2005, 03:37 PM
http://img374.imageshack.us/img374/2439/corkscrewlayout2gx.jpg

As usual, very simplistic Arrow supports, except for the lift hill, but it's amazing how much more realistic this coaster looks just from the support change.

Thanks again Pumper!

JCat
08-25-2005, 03:48 PM
Nice work, lewis31lewis52 and thanks! First time someone's using the small beams on a lift finally.


Upcoming:
Mouse fans should have fun with the new revision coming out shortly - some modern Mouse supports are near completion- which look excellent on the steel mouse, family and spinning mouse coasters (not sure what other style of coaster uses that type of track which is very different from the other steels_.

Also, a Horizontal version of the lift tunnel, as well as a horizontal version of the catwalk to end or start a lift... plus more.

lewis31lewis52
08-25-2005, 03:56 PM
Yeah, those lift pieces were hard to build at first, but you get the hang of them fast. It just takes a while to build with them, but as you can see, the pay off is worth it.

I'm really looking forward to those revisions too!

live_the_thrill
08-25-2005, 04:06 PM
Sounds great, I am sure the mouse suppots could also be used for shop supports! Glad to hear about the flat cat walk, cant wait like always.

stuk71
08-25-2005, 04:20 PM
Thats a real nice coaster lewis31lewis52

snowspeeder_89
08-25-2005, 06:10 PM
hears the coaster im working on now i only have the lift done now though
http://img.photobucket.com/albums/v492/kennywood_racer/Jamiewood/phantomlift.jpg
its base off the steel phantom/phantom's revenge first drop


Thanks for the all the supports, http://www.casabrian.com/images/medium/trip1997/02-KW/phantom_med.jpg

Thanks for the all the supports,

JCat
08-25-2005, 06:16 PM
WOW Snowspeeder- stunning! Hey, were you able to make connections on the first turning drop - I know that type of element gave me a lot of alignment problems because of the gradual curve. Not sure what fits up with that well.

RomeoJGuy
08-25-2005, 06:18 PM
Did you know that if the coaster is one track height above ground then the support remover does not work. I had to place flowers in these places to get them away.

JCat
08-25-2005, 06:21 PM
Originally posted by RomeoJGuy
Did you know that if the coaster is one track height above ground then the support remover does not work. I had to place flowers in these places to get them away.

Yep, well aware.

Here's hoping Frontier has an invidual support on/off option in Wild (it's already being requested).

BBall131KM
08-25-2005, 06:53 PM
Originally posted by snowspeeder_89
hears the coaster im working on now i only have the lift done now though
http://img.photobucket.com/albums/v492/kennywood_racer/Jamiewood/phantomlift.jpg
its base off the steel phantom/phantom's revenge first drop


Thanks for the all the supports, http://www.casabrian.com/images/medium/trip1997/02-KW/phantom_med.jpg

Thanks for the all the supports,
HS THAT LOOKS GREAT!

snowspeeder_89
08-25-2005, 10:28 PM
Here is an updated pic of the lift and first drop, showing the curved drop connections. They were fun trying to figure out how i was going to do them, but it was worth it in the end

http://img.photobucket.com/albums/v492/kennywood_racer/Jamiewood/PHANTOMUPDATE.jpg

larry241
08-25-2005, 10:53 PM
Wow, that looks great snowspeeder, I love it.
It's great how you made the supports actually support the track.
Hey bball, don't post quotes with pics. Takes up too much space.
Thanks!!!!

JCat
08-25-2005, 10:54 PM
Yo that is excellent!! It worked out nicely! Are you going to have this recreation up for download at some point?

Beamwork is cool, especially if the lower level tracks cut through it - gives a real sense of speed.

beelitz
08-25-2005, 10:57 PM
Great work! So exxcellent to have more scenery!

gabird
08-26-2005, 01:05 AM
This is based from Bush Gardens' Lochness Monster.http://img91.imageshack.us/img91/5905/shot00219ao.png (http://imageshack.us)http://img282.imageshack.us/img282/5800/shot00223zi.png (http://imageshack.us)http://img282.imageshack.us/img282/2641/shot00237iy.png (http://imageshack.us)http://img282.imageshack.us/img282/9061/shot00247mu.png (http://imageshack.us)

JCat
08-26-2005, 02:53 AM
Gabird,

I'm a big Loch Ness fan (and BGW is my favorite park). That came out amazing. I hope you saved the coaster w/scenery, as that's going to look drop dead gorgeous with the River Rhine underneath (I think that's what they call it there)?

joffy
08-26-2005, 08:53 AM
Originally posted by convtang
Just wanted to let you know about a small issue with the support killer. I used it on the side of a steep mountain and it worked ok and was not visible. But then I noticed in coaster cam view that I had a dark blue streak in the side of my mountain. I went back and deleted the support killer and then placed it far below ground using the shift key. Then it didn't show up. Weird though it was visible in coaster cam but not in normal view.

Yeah I noticed this too. I use bushes n rocks for non flat areas to remove the supports. Looks good too :up: