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TheSkipper
07-06-2005, 11:45 PM
Want a single object made? Two of the three current RCT 3 modder's will consider your requests if you place them in here:
http://modstothemax.net/mttmcommunity/viewforum.php?f=41 I can;t speak for Klinn, though he is MORE than welcome at MTTM as are all.

This is something we want to try for the community and are looking for responses.

Be clear and have a good explanation of how it should look so there is less time spent in clarifying replies.

Oh, don't request them in replies to this thread, I don't have the time to be the transfer station, sorry.

Thanx.

TheSkipper
07-07-2005, 01:03 PM
<bump>

Phantom523
07-07-2005, 04:11 PM
I just joined over at MTTM, but haven't been activated. In the mean time....

Skipper - I'm amazed I haven't seen tables yet!:bulb:

I'd really like to see some simple colorable tables that we can slip in between our benches. I know they wont actually be used by the peeps, but it'll look just fine when they're sitting.

It sure would make our restaurants look nicer!

JCat
07-07-2005, 04:42 PM
Phantom -

Marnetmar has some really nice tables coming out -- check this out:

http://www.ataricommunity.com/forums/showthread.php?s=&threadid=475481

ytivarg
07-07-2005, 04:52 PM
There's currently two things I would really like to see.

First, I don't know how difficult (or even possible) this one would be since the ins and outs of custom scenery simply boggles my mind. But, however... A ride entrance sign, where one could simply import the .bmp or whatever 'texture' to the sign and have a customized sign. I'm thinking something like a standard height wall, 3 tiles across would suffice (That would be enough space for a decent signage, and allow it to be 'centered' over a queue entrance, and leave a tile on either side for supports.

Second, I know this one is really simple... I'd like a standard height wall, just white. No textures, unlike the colored slate wall, for the purpose of displaying a proper laser light show. I'm thinking of something similar to the screen used at Cedar Point for their 'Summer Spectacular' show...

You can see it on the left of this shot. Klinn's Electro-Set girders are already perfect for constructing the support system, but we really need that screen in there!

http://img137.imageshack.us/img137/8572/430it.jpg (http://www.imageshack.us)

JCat
07-07-2005, 05:01 PM
ytivarg - let me see if I can work this into the supports release (the white screen I mean) -- I'll render one shortly, and post a screen tonight. It is a good idea!

Small Print
07-07-2005, 05:01 PM
since i arent a memeber on MTTM i will post it here, if thats alright?:)

Some "you are here" maps would be good, as would some fountains (if you are able to do moving things, i realise it would be hard) THX for your time
Smallprint:up:

JCat
07-07-2005, 05:03 PM
Originally posted by smallprint
since i arent a memeber on MTTM i will post it here, if thats alright?:)

Some "you are here" maps would be good, as would some fountains (if you are able to do moving things, i realise it would be hard) THX for your time
Smallprint:up:


You are here maps wouldn't work out, because every park is different.

ytivarg
07-07-2005, 05:06 PM
Originally posted by Pumper
You are here maps wouldn't work out, because every park is different.

If the texture of the 'map' portion of it was a tad on the blurry side, it would be enough just to get an illusion of it. Regardless of how it looks, the peeps still aren't going to use it... but it would be enough for US to know what it is!

marnetmar
07-07-2005, 05:09 PM
Originally posted by ytivarg
There's currently two things I would really like to see.

First, I don't know how difficult (or even possible) this one would be since the ins and outs of custom scenery simply boggles my mind. But, however... A ride entrance sign, where one could simply import the .bmp or whatever 'texture' to the sign and have a customized sign. I'm thinking something like a standard height wall, 3 tiles across would suffice (That would be enough space for a decent signage, and allow it to be 'centered' over a queue entrance, and leave a tile on either side for supports.

Second, I know this one is really simple... I'd like a standard height wall, just white. No textures, unlike the colored slate wall, for the purpose of displaying a proper laser light show. I'm thinking of something similar to the screen used at Cedar Point for their 'Summer Spectacular' show...

You can see it on the left of this shot. Klinn's Electro-Set girders are already perfect for constructing the support system, but we really need that screen in there!

http://img137.imageshack.us/img137/8572/430it.jpg (http://www.imageshack.us)

Those are both Very good ideas ytivarg, the "screen" would be very easy to do. The only problem with the "sign's" is that the sign texture would have to be made for each model/prop as we have no way to import any different textures into the game, although that would be great if we could do that.

I can make the "screen" prop & add it in with the other odds & ends (tables, ect) I'm making ;)

JCat
07-07-2005, 05:39 PM
As mentioned, the video screen -- it's pure white and stackable (may appear a bit gray but that's the lighting of the day reflecting off the screen. Those posts are just supports, not part of the screen..


http://www.trackworx.com/videoscreen.jpg

ytivarg
07-07-2005, 05:41 PM
It's perfect, Pumper! Thanks for taking such a bland request seriously! ;)

JCat
07-07-2005, 05:45 PM
Hey, sometimes the simple things get the most use. It was a great idea, and easy to implement.

ytivarg
07-07-2005, 05:51 PM
Now, if *hinthint* we could only get a night shot of it *hinthint* to see what it might look like with a laser pointed at it *hinthint* that would *hinthint* be really *hinthint* fantastic! *hint*

:D

JCat
07-07-2005, 06:09 PM
http://www.trackworx.com/videoscreen2.jpg

ytivarg
07-07-2005, 06:09 PM
Ha! I LOVE IT! It's perfect!

live_the_thrill
07-07-2005, 06:13 PM
We want a download!

COuld anyone please make a colorable arch! Im begging for one, it musnt be that hard, it is a simple shape, please anyone!

Jamie P
07-07-2005, 07:04 PM
Yea, I want a DL too, and the map one would be good too!

hillibilly
07-07-2005, 07:29 PM
I would like some horizontal log pieces like the ones in the top of the pic(that are sticking out of the wall) Plus something I think would be cool(not a sinsgle object) a log cabin set or maybe just a wall with logs.http://img164.imageshack.us/img164/5953/139it.jpg

Phantom523
07-07-2005, 08:41 PM
Great idea Grav! :up:

Perhaps one quick change to it, though.... Could you make it colorable, Jcat?

JCat
07-07-2005, 08:45 PM
Phantom - I can try it out. I've noticed with other colorable objects, they default to a gray color, and when choosing white off the RCT3 palette (in RCT3), it changes to a light gray. That wall actually uses a white texture. Let me see what can be done..

Also, Klinn's ES supports don't align with a standard wall side by side, so I'll have to rework the wall (using roof attrtibutes perhaps?) to see if I can get them to join, because as Y mentioned, they would look great together.

marnetmar
07-07-2005, 09:07 PM
Very nice work on the screen Pumper, I didn't see your post about making it when I posted earlier lol

ytivarg
07-07-2005, 09:18 PM
Originally posted by Pumper
Also, Klinn's ES supports don't align with a standard wall side by side, so I'll have to rework the wall (using roof attrtibutes perhaps?) to see if I can get them to join, because as Y mentioned, they would look great together.

I hope you can get this working.... Klinn's girders are perfect to make the surrounding supports.

JCat
07-07-2005, 10:47 PM
No prob Marn!!:)

OK, good news and bad news:


Bad news: Klinn's vertical girders are quarter title objects, they simply do not line up with a standard wall. If you do redesign a wall specifically to line up with those girders, the wall itself won't stack and extend properly, so you'll wind up with gaps.


Good news: Klinn's Horizontal girders are based around a full title, so I redid the wall as a full title, and also made the wall recolorable. Not too much of a difference at night, since most of the darker colors all look the same, but there's still an interesting effect (wall on left is a white - wall on right is black).
http://www.trackworx.com/videoduo.jpg

KiDFoX
07-07-2005, 11:12 PM
is time to learn this stuff however since the hollywood letters are already in the works the next item I had on my list of things to try are comercial awnings.

plethora of examples. (http://www.eideindustries.com/index/awnings.htm)

Beyond that the ability to build octagonal buildings with roofs that match would be huge in brick or slate particularly. I know that is not a single modle.

I need more time to mess with this stuff. I have hundreds of architectural ideas in just about every theme.

ytivarg
07-07-2005, 11:20 PM
Originally posted by Pumper
Bad news: Klinn's vertical girders are quarter title objects, they simply do not line up with a standard wall. If you do redesign a wall specifically to line up with those girders, the wall itself won't stack and extend properly, so you'll wind up with gaps.


Good news: Klinn's Horizontal girders are based around a full title, so I redid the wall as a full title, and also made the wall recolorable. Not too much of a difference at night, since most of the darker colors all look the same, but there's still an interesting effect (wall on left is a white - wall on right is black).


Well, that's unfortunate about the girders not lining up properly. Perhaps we can persuade Klinn to make a matching full-tile vertical girder for us? ;) "Ohhhh, KLIIIIIINNNNNN~!" :haha:

Regardless, the screens look great. And, actually, I like the white screen now that it's recolorable... even though it may be a little more grey during the day, I like the effect at night better this way.

Again, I know it's a ridiculously simple object, but I have a feeling it will be put to a lot of use!!! Thanks again, Pumper!

hag365
07-07-2005, 11:25 PM
heres a screen I made

http://img29.echo.cx/img29/5629/amp4xd.jpg

i think mine looks just fine, but a white screen would be nice

JCat
07-07-2005, 11:54 PM
Originally posted by hag365
heres a screen I made

i think mine looks just fine, but a white screen would be nice

Great example, hag365 - it's actually also a good screen to show the alignment on Klinn's Vertical pieces I mentioned.

Teirmose
07-08-2005, 02:01 AM
Here is a simple request. Could someone please create a pair of bamboo poles similar to the western poles we have now.
How about creating 1/3 and 2/3 diagonal castle wall pieces that could be used with the full sized diagonal piece?

JCat
07-08-2005, 02:26 AM
Someone else also asked about the western supports - basically for the purpose of not being confined to collision detection; by the weekend, I'll have standard colorable, and can easily add a bamboo version. Since they're "supports" - I guess they'll work in well with the support set package.

I think that's it for supports - the package is stuffed. :noob:

ytivarg
07-08-2005, 04:26 AM
Pumper: I was thinking, after seeing hag365's screenshot.... (and remembering how much I hate using the colored slate to make large walls... I absolutely dispise the look of that texture repeated over and over and over). Could you also include this flat colorizeable (is that a word?!? :) ) piece as the wall it originally was?

I think it could get a lot of use simply as a wall piece.

mazeinies
07-08-2005, 04:38 AM
What about those things on the back of rides like this


http://duval.ifas.ufl.edu/Office%20of%20Director/Fair%202001/Fair-002j.jpg

it would be great.. because i am recreating a funfair



maz :D

GiveTM_a_chance
07-08-2005, 06:30 AM
Originally posted by KiDFoX
is time to learn this stuff however since the hollywood letters are already in the works the next item I had on my list of things to try are comercial awnings.

plethora of examples. (http://www.eideindustries.com/index/awnings.htm)

Beyond that the ability to build octagonal buildings with roofs that match would be huge in brick or slate particularly. I know that is not a single modle.

I need more time to mess with this stuff. I have hundreds of architectural ideas in just about every theme.

Awnings, thats what we really need, I wanted them but didnt no the name of them. It would give lots of new buildings with this pieces.

Klinn
07-08-2005, 05:31 PM
Originally posted by ytivarg
Well, that's unfortunate about the girders not lining up properly. Perhaps we can persuade Klinn to make a matching full-tile vertical girder for us? ;) "Ohhhh, KLIIIIIINNNNNN~!" :haha:
...I feel myself being drawn back in.... :) :)

I'll have a look at creating some new versions of the vertical girders that can be tied into existing walls better (or this new screen thingie). Maybe I'll do some square girders instead of the triangular cross-section.

I also have some ideas for modular arches in several sizes, basically thinking of 1-path-wide, 2-path-wide, and 3-path-wide versions with separate base or pillar pieces so you can build them whatever height you want. The arches would be a bit thicker in cross-section compared to the cool ones Pumper made.

JCat
07-08-2005, 05:48 PM
Originally posted by Klinn
...I feel myself being drawn back in.... :) :)

I'll have a look at creating some new versions of the vertical girders that can be tied into existing walls better (or this new screen thingie). Maybe I'll do some square girders instead of the triangular cross-section.

I also have some ideas for modular arches in several sizes, basically thinking of 1-path-wide, 2-path-wide, and 3-path-wide versions with separate base or pillar pieces so you can build them whatever height you want. The arches would be a bit thicker in cross-section compared to the cool ones Pumper made.

Klinn - that would be awesome beyond. As you know, your work always shines (literally and figuratively speaking :D ) Those V-girders aligning with a standard wall would work out beautifully, and the additional ideas sound great! One thing though - I think once the V grider works out with updated solid wall (back to wall attributes) the H Girder (roof specs) will no longer align. Hehe.. damn grid!

mazeinies - I think someone in the general forum mentioned they may tackle flat ride backdrops.

JCat
07-08-2005, 05:54 PM
Originally posted by ytivarg
Pumper: I was thinking, after seeing hag365's screenshot.... (and remembering how much I hate using the colored slate to make large walls... I absolutely dispise the look of that texture repeated over and over and over). Could you also include this flat colorizeable (is that a word?!? :) ) piece as the wall it originally was?

I think it could get a lot of use simply as a wall piece.

Sure thing (2 versions - but if Klinn updates the girder set - then we'll just need the wall version of the wall <heh if you know what I mean).

Klinn
07-08-2005, 07:04 PM
Originally posted by Pumper
One thing though - I think once the V grider works out with updated solid wall (back to wall attributes) the H Girder (roof specs) will no longer align. Hehe.. damn grid! You're right, the set would need a new horizontal girder too so they would fit together. Basically the current ones are centered in the middle of the 4x4-unit terrain square, and I'll create some new ones that are centered on the corner of the square so walls will fit right into them. Not exactly accurate from a structural point of view, but I'm trying to create the minimum number of pieces that can be used to give approximately decent-looking results in a variety of situations. (that's a long-winded way of saying that I'm lazy and looking for shortcuts. ;) )

marnetmar
07-08-2005, 09:13 PM
Originally posted by mazeinies
What about those things on the back of rides like this


http://duval.ifas.ufl.edu/Office%20of%20Director/Fair%202001/Fair-002j.jpg

it would be great.. because i am recreating a funfair



maz :D

I started on some of these awhile back, but didn't get real far yet. I have a few things going on that are taking priority over these, but they'll come in time for sure ;)

mazeinies
07-11-2005, 02:16 PM
Originally posted by marnetmar
I started on some of these awhile back, but didn't get real far yet. I have a few things going on that are taking priority over these, but they'll come in time for sure ;)


coool :up:

-[A.S] Fanie-
07-11-2005, 02:54 PM
These probably wont be considered "Single Model Requests" But I could really use them for my [Adult swim] Park, Maybe as wall transfers or even just walls.


http://img319.imageshack.us/img319/6899/scryed8000sa.th.jpg (http://img319.imageshack.us/my.php?image=scryed8000sa.jpg)http://img306.imageshack.us/img306/5008/8005rw.th.jpg (http://img306.imageshack.us/my.php?image=8005rw.jpg)http://img314.imageshack.us/img314/2549/80022ac.th.jpg (http://img314.imageshack.us/my.php?image=80022ac.jpg)
http://img345.imageshack.us/img345/9407/wallflcl8001ie.th.jpg (http://img345.imageshack.us/my.php?image=wallflcl8001ie.jpg)http://img314.imageshack.us/img314/3185/wallfullmetal018005tg.th.jpg (http://img314.imageshack.us/my.php?image=wallfullmetal018005tg.jpg)http://img310.imageshack.us/img310/1253/wallghost018009en.th.jpg (http://img310.imageshack.us/my.php?image=wallghost018009en.jpg)

Continued....

-[A.S] Fanie-
07-11-2005, 02:54 PM
http://img350.imageshack.us/img350/5931/wallinuyasha8001aw.th.jpg (http://img350.imageshack.us/my.php?image=wallinuyasha8001aw.jpg)http://img320.imageshack.us/img320/1233/wallrobotchickenr3800x6008yq.th.jpg (http://img320.imageshack.us/my.php?image=wallrobotchickenr3800x6008yq.jpg)http://img350.imageshack.us/img350/4170/walltrigun28006xt.th.jpg (http://img350.imageshack.us/my.php?image=walltrigun28006xt.jpg)
http://img311.imageshack.us/img311/3740/wallventbrosr2800x6007ka.th.jpg (http://img311.imageshack.us/my.php?image=wallventbrosr2800x6007ka.jpg)

thanks :D:up:

Sprog2
07-13-2005, 04:32 PM
I have a request.... can someone make a Jack Skellington Model to go in my park please? I tried making one once in anim8or and failed dismally!

one pose like

O
---|---
/\
/ \

and the other like

O__/ [Looking this way]
/|
||
/\
/ \

(like looking sideways and up, with arm outstretched...)
pics will be up once i can get pics of my posable jack skellington model done...

bsod
07-13-2005, 09:33 PM
Originally posted by hag365
heres a screen I made

http://img29.echo.cx/img29/5629/amp4xd.jpg

i think mine looks just fine, but a white screen would be nice


OMG, u made a transparent screen!?!?!?

Klinn
07-13-2005, 09:54 PM
Part of Marnetmar/Pumper's Dark Ride set, I believe. There's a few wall pieces which are black translucent.

Fenix85
07-13-2005, 10:04 PM
Why has no one created some arches. It doesn't seem that hard to do. Ok, you could create an entire pack. You could create a single tile arch way, a half arch way that rotates in order to create a two tile archway. and some 1/4 tile archways for smaller details. Just use the same style that was used for RCT2. Like this:

http://rctobjectdb.com/uploads/arbase2.PNG

Oh and make them colorable. You could also use the textures from the standard scenery, so they fit perfectly with the game. Ok thats all. Whoever can make this happen will be an RCT3 hero

Plokoon11
07-13-2005, 10:22 PM
Maz those back posters, are good! True ride genus! What ride doesn;t have them?

Klinn
07-14-2005, 07:52 AM
Originally posted by Fenix85
Why has no one created some arches. I'm working on them, as was posted in this "Custom Scenery - Frameworks - Preview of Arches" (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=481367) thread. I hope to have it finished up and released on the weekend.

Recolourable, but no texturing, that would lead to zillions of variations. Instead it's a "generic" set that will fit in with many of the game's themes. Think of it as a fine plaster finish if you like. ;)

Edit: I finally got to see your sample picture - dang firewall at work - I've never played RCT2 so I wasn't sure about the type of arch you were referring to. The ones I'm building are more 'gateway' type arches, not a passageway like the RCT2 type. But I was thinking about doing some barrel roof sections that would have the same curve as my arches. Combine those with the arches and you would get something similar.

bsod
07-14-2005, 09:16 AM
Originally posted by Klinn
I'm working on them, as was posted in this "Custom Scenery - Frameworks - Preview of Arches" (http://www.ataricommunity.com/forums/showthread.php?s=&threadid=481367) thread. I hope to have it finished up and released on the weekend.

Recolourable, but no texturing, that would lead to zillions of variations. Instead it's a "generic" set that will fit in with many of the game's themes. Think of it as a fine plaster finish if you like. ;)

I cant wait to see! Klinn I have a basic question, can u please make me basic rock 4 the side of a sidewalk, just small im going to use it as a speaker, and release it, I would like it to have a grey rock kind of texture and allow parts of it to be recolored, can u do that 4 me klinn or any other wonderful rct3 3d artist :D

thank you

Sprog2
07-14-2005, 04:20 PM
erm... heres some better pics of jack i took with my webcam cos the text ones came out all screwy...

http://www.freewebs.com/sprogsoaked/picture 006.jpg
looking right pose (closeup)

http://www.freewebs.com/sprogsoaked/Picture 001.jpg
looking left (Front View)

http://www.freewebs.com/sprogsoaked/Picture 002.jpg
arms spread (front)

http://http://www.freewebs.com/sprogsoaked/Picture 005.jpg
looking right (right view)

http://www.freewebs.com/sprogsoaked/Picture 003.jpg
arms spread (side view)

the only problem with displaying these is that they eat my bandwith easily... oh well.. if anyone wants to make them... thanks! if you dont want to... i dont care... they'd just be anice addition that's all!

mini_shima
07-15-2005, 04:03 PM
A set full of tunnels!

main important is a tunnel like on the hulk. tunnel around a lift hill but other tunnels would be cool too.!

mini_shima
07-15-2005, 04:03 PM
A set full of tunnels!

main important is a tunnel like on the hulk. tunnel around a lift hill but other tunnels would be cool too.!

JCat
07-15-2005, 04:22 PM
I have some angled tunnels (that connect ) appearing with the supports set, since we already have excellent horizontal tunnels from Klinn.

Plokoon11
07-15-2005, 04:53 PM
Can you make some starwars, customs???

Soda Jerk 205
07-16-2005, 05:31 PM
I have 2 Requests,

1) i think it would be cool to have a rounded glass corner, like the one in the Generic scenery but made of glass.

2) i think it would be cool, if somebody made a "Diner" sign that you could put on a, well diner that you would make in the game. this would be helpfull for a 1950's park I am working on. the sign could look like this
http://www.oh-diners.com/divers/images/dinersign/clarks5.jpg
(Without the Air conditioning ad)

live_the_thrill
07-16-2005, 05:38 PM
That sign is just what I need too! We need more signs like that, generic ones, not logos!

Soda Jerk 205
07-16-2005, 05:40 PM
Exactly, they add more to the atmosphere of the park, plus they look cooler

Chickenselects
07-19-2005, 07:16 PM
Can you make a glass wall in the 3 sizes 1/3 2/3 and Full Height. The ones in the game are ok, but I think that without the borders around them, it would look better.
Just a thought.......

steve_barcklow
07-19-2005, 10:29 PM
Now I know this may sound like a big request but me and PixelOp need it for an upcoming video/movie.(BattleField 2)
We would need a tank or any kind of military vehicle, if its too much I dont mind if you cant do it.
Thanks!
Steve