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pirjay
01-11-2006, 10:45 PM
No, people with other consoles do have an idea of what the graphics will be like; Better than the PS2 screenshots.

When they put Xbox screenshots, PS2 people have no clue what their game will look like.

brok
01-12-2006, 02:39 AM
but by posting pictures of the game on a lesser platform, gamers don't get to see the full extent of what the game's visuals are capable of. Ps2 gamers can work out what their version would be like easily enough based on better shots, whereas on other platforms it's impossible to know exactly how much better the game will appear.

And in case anyone's wondering, I know the driver site has ps2 and xbox shots- I'm talking in general here.

JAY83
01-12-2006, 03:35 AM
Ok, here are some new ingame-screens. They are from a video of the German mag "Play the Playstation":

http://www.planet-driver.de/gallery/d4/ingame/ps2/d4_ingame_ps2_089.jpg
http://www.planet-driver.de/gallery/d4/ingame/ps2/d4_ingame_ps2_090.jpg
http://www.planet-driver.de/gallery/d4/ingame/ps2/d4_ingame_ps2_091.jpg
http://www.planet-driver.de/gallery/d4/ingame/ps2/d4_ingame_ps2_092.jpg

I hope I can make some screens of the new demo, too. ;)

I'm sorry. I'm too late here. :D

#1theman
01-12-2006, 06:10 AM
That demo is in the Feburary issue,

matt__jon
01-12-2006, 09:33 AM
You can tell just as easily what Xbox screens will look like by looking at PS2: not much different.

Plus it probably has something to do with PS2 being the best selling console.

brok
01-12-2006, 10:18 AM
but don't you see? It's easy to scale something down once you've seen it at it's height. It doesn't work the other way around because games are always pushing a console's graphics etc, and you don't get a clear indication of how much they have succeeded in pushing their graphics.

youcan'tseeme
01-12-2006, 12:35 PM
there's 4 more pictures at driver-dimension.com and a audio/video!

youcan'tseeme
01-12-2006, 12:43 PM
Here we go a piece of the map!

http://i3.photobucket.com/albums/y63/cfl4life/d4.jpg

if you look, you can see more map at the top were it goes under and the same at the bottom this city is huge!

Mr. Tanner
01-12-2006, 03:13 PM
I wonder if there will be a mission in the game where you have to fly out to another city. Like a St. Mark's Bistro mission in SA. It would only be like 1 alley, street and building of that other city though. Just a thought.

matt__jon
01-12-2006, 04:30 PM
Maybe, as mentioned in another thread (well, building on the idea), there'll be a mission where you turn a vehicle into a time machine, lets say, a Delorean, just picking the most random one I could, and you have to travel time in it to say, 2006, but the car is on top of a building and won't reach 88 mph before it falls off the side, so when you.. I'll shut up now.

WTF! I thought that was going to be a video on the site, I'm pissed, its just a german guy rambling about something

pirjay
01-12-2006, 04:50 PM
but don't you see? It's easy to scale something down once you've seen it at it's height. It doesn't work the other way around because games are always pushing a console's graphics etc, and you don't get a clear indication of how much they have succeeded in pushing their graphics.

We just don't have the same opinion, because I still disagree. When you have PS2 pics, you know your Xbox game will look better. When there's only Xbox pics, you have no clue how worse it'll look on the PS2.

JAY83
01-12-2006, 04:54 PM
WTF! I thought that was going to be a video on the site, I'm pissed, its just a german guy rambling about something

That can be derived from the fact that this video is from a german mag.:p

PS: The text isn't so important. Just enjoy the virtual ride through NY.

youcan'tseeme
01-12-2006, 05:27 PM
That can be derived from the fact that this video is from a german mag.:p

PS: The text isn't so important. Just enjoy the virtual ride through NY.

How can I get it to work it doesn'rt do anything?

JAY83
01-12-2006, 05:31 PM
I suppose you've no DivX-Codex on your computer.

#1theman
01-12-2006, 05:54 PM
PLEASE IGNORE POST

Kulu911
01-12-2006, 06:00 PM
wooooo, the video works for me, The games looking good, really good. The animation for the kid is better than Tanner (I love the cocky walk) and the physics on the cars looks like it has been way improved (look at the car that flys up on the race scene). Theres aslo quite a number of peds on the streets not to mention cars. I can hear radio music in the background!! And did I just see a lamp post get run over? oh yeah. As for the map, it looks like three cites combined. Just imagine all of driver3s cities combined together and thats how huge it will be. Its not bigger than SA but its the biggest one in driver history.

#1theman
01-12-2006, 06:15 PM
Overview
towing company
Video to see what the mission whats about (so you dont have to got there)

-------------------------------------------
The "Driver series" is like a box chocolates: One never knows, what one gets. The first part was still another true highlight in the PSone assortment. For a long time before "GTA" created the jump into the third dimension, could itself fans forbade rapid pursuits in close polygon traffic out-raving. The two successors had the lead foot rather on the fun brake as on the accelerotor pedal. Technical Macken and rough Design Schnitzer scratched at the lacquer of the "Driver" mark.

Matthula gives rubber

With the fourth part the developers of Reflections Interactive want to change now again on the overhauling trace. With a Stippvisite into our holy resounding Studio Boss Gareth Edmondson granted us a first view of "Driver: Parallel LINES ". This time you start your racing he career as smallcriminal in the New York of the 70's. With style-genuine neck mat, knackigen impact trousers and very loose attitude about traffic rules let you equipped in quarters such as Manhattan, Queens or the Bronx the tires smoke. In order to keep the travels varied and exciting, doe programmers copied the material model however not one to one, but created a compressed version of the Big Apple.

So that it into nothing the despite extensive play world the overview keep, can you at any time a city plan call. Whereupon all available main missions are drawn in. If you select the markings with a cursor, a lurzer video tie-clip, which tasks wait there for you, explains you. So can you decide, on which order their next desire have, without having to circle before to the respective starting point. Like always the storyrelevanten jobs of simple courier services over commitments reach as escape car drivers up to order murders.

Getuntes play concept

On the map are besides numerous Sidequests, whose completion brings in you properly cash. The coal, which earns it among other things when round course running, debt driving he job and as a towing company, invests it into the Tuning of your favourite trucks. In three workshops distributed over the city you give your carriage to not only more power and speed, but reduced also the Fahndungsleveoeoe, which sticks to other bent thing after or to your car. Fast a new painting to the body gives, and the Cops already does not recognize it again. But caution: The order guardians search not necessarily only for your car. it to foot approximately with a wild shooting surprise, rise your personal level. The kriegt you nur loose, only if it it you to one your hiding place go.

Apropos shootings: With these now an improved target system is used. Your victims take you now with a pressure on L1 in the visor, with the right analog stick changes for it the goals through. That is definitely a progress opposite the botched Ballereien in "Driv3r", with shootings with several opponents proves the system however still as too hakelig. The more pleasing that Gareth Edmondson insured us, the foot actions in "Driver: Parallel LINES "would constitute only zirka 15 per cent of the play.

Overhauled completely technology

Also technically the part four works already now more successfully than the durchwachsene predecessor. Troztdem broke in the picture repeating rate with our alluding session now and then, if on the screen too much Action were required. Apart from these strange moments the Vorabversion ran however already quite liquid and obtained a tidy speed feeling. Smaller diagram errors as in air floating passanten or a background ploppender in the picture are drawn hopefully up to release from traffic.

After our first disaster a tender-bitter aftertaste remains. If the developers continue to improve the technical Problemchen still into the grasp wars and the target system, itself "Driver could: Parallel however actually put out LINES "as genuine HP chocolate.
source (http://216.239.39.104/translate_c?hl=en&u=http://www.planet-driver.de/d4_play_preview.php&prev=/search%3Fq%3Ddriver:%2Bparallel%2Blines%2Bingame%26num%3D100%26hl%3Den%26lr%3D)

Kulu911
01-12-2006, 06:27 PM
Im not following some of that.

#1theman
01-12-2006, 06:59 PM
Ask JAY83 because its from Planet Driver. And it is in German

Getaway Man
01-12-2006, 09:11 PM
By the looks of The Kid, I'll never be able to see his eyes... cool! I always did cover up the eyes on character with sunglasses, in games like THUG, GTA:SA, Def Jam Fight for NY (not bad actually).

brok
01-13-2006, 03:49 AM
Did you notice in the video though how the camera is still too low? When that bonnet flies up it completely blocks the road and horizon directly in front of the car. Also you still lose bodily health when you crash your car. THAT IS NOT A GOOD FEATURE! GET RID OF IT!

We just don't have the same opinion, because I still disagree. When you have PS2 pics, you know your Xbox game will look better. When there's only Xbox pics, you have no clue how worse it'll look on the PS2.

Then I guess we'll have to agree to disagree, since I still think it's logically easier to estimate visual quality downwards into what we know and have seen before, rather than guessing upwards into the verge of the unknown.

JAY83
01-13-2006, 04:15 AM
Ask JAY83 because its from Planet Driver. And it is in German

Ok, I can translate it, if you want. But the new Gamespot-Preview is out now....in English....with nearly the same infos. ;)

#1theman
01-13-2006, 06:09 AM
ok. Thanks.

pirjay
01-13-2006, 08:35 AM
Then I guess we'll have to agree to disagree, since I still think it's logically easier to estimate visual quality downwards into what we know and have seen before, rather than guessing upwards into the verge of the unknown.

Oh my...

it's a never ending circle.

matt__jon
01-13-2006, 11:38 AM
New preview at IGN, online mode has been scrapped because "its not as strong as it could be"

Oh well, doesn't effect me any, now on to hearing some complaints.

Kulu911
01-13-2006, 03:58 PM
noooooooooooooooo!!!!!!!!!!1:downcast:

#1theman
01-13-2006, 04:16 PM
NOOOOOOOOOOOOOOOOOOO. That sucks. Well i woundn't have the connection to play anyway.

edit- I didn't see no new preview. LINK please

Kulu911
01-13-2006, 05:09 PM
ign.com then ps2 games and youll see it on the little news stories:up:

Mr. Tanner
01-13-2006, 06:01 PM
Go to Driver-Dimension, NOW. We got official photos of some of the characters: Ray, TK, Slink and The Mexican. Add their pictures to the FAQ please Matt Jon.

#1theman
01-13-2006, 09:56 PM
Over view
NO ONLINE MODE!
twin towers in 78
NO ONLINE MODE!
Cars heavy in 78
NO ONLINE MODE!
Trademark Phyics engine
NO ONLINE MODE!
-----------------------------------
January 12, 2006 - English developer Reflections whisked through the IGN offices to demo the latest build of Driver: Parallel Lines and in its encompassing demo we got a sense of the game's slick presentation and more than one borrowed idea from the movies.

The storyline no longer follows the exploits of undercover cop Tanner, but starts fresh with a young 18-year-old kid whose name is "The Kid." He's got mutton chops, a long-haired mullet, suede jacket and a young, rough attitude. He's the new wheelman, and he's ready for the danger, the women, the drugs, and everything else involved. You'll hear him explain the game in the economically told CG intro movie, which looks and feels in style like the intro to Martin's Scorsese's Goodfellas, narrated by Ray Liotta.

In this demo, however, we didn't just witness the slick, cocaine-drenched days of the 1979 in a video montage. Executive Producer Gareth Edmondson revealed a nice new twist to the game. Your wheelman, who's capable of following the main story as well as built-in mini-games while in the car or on foot (the split is 90/10 in-car/on-foot), gets caught and thrown in jail, only to be released 27 years later. When he's shut in the can, New York looks like it did in the 1970s. The twin towers exist, the cars are all heavy and long, the people are skinny, there are no SUVs; in short, the world is a different place.

When your man is released in 2006, New York has drastically changed. SUVs rule, the twin towers are gone, and the entire game takes on a different look, including The Kid. You're now heavier, older, and in different clothes. You're also about to experience a change in the gameplay as well -- As the more mature Kid, you'll identify and hunt down all of the rat bastards who were involved in your incarceration. As Edmondson says, you commence on a Kill Bill rampage of vengeance. Sounds like fun to me.

Players can drive any car on the street, from sedans to trucks, tractors, busses, or motorcycles, but Driver 3's boats have been killed off. You'll also have two kinds of meters besides the standard health meter and when in a car, the speedometer. The two additional meters measure your personal felony rating and the other measures your vehicle felony rating. Switching out of your car usually eliminates your car felony rating, while ditching the cops usually erases your personal felony rating. You can jump from the car at any time and jack any other car as long as they're driving slow enough to catch.

As the game progresses, you'll also notice how the cars get faster and the traffic increases in density too. Meanwhile, the cops will increase in aggression and use different tactics to take you down. Parallel Lines doesn't follow the same trend at previous Driver games, which comprised a story mode, and outside of that a bunch of mini-games from Survival to Director Mode. This fourth version incorporates all the mini-games into one story mode, which loads up once and never loads again.

The movie concepts infused into the game story make getting into Parallel Lines a lot easier to swallow. Given the rough and unfortunate state of Driver 3, which put a sour taste in our mouths, this counts for a lot. They CG feels familiar but simultaneously likeable and fresh. You'll easily feel like you're being introduced into a cool, hip scene when you start. The clincher, however, in acclimatizing you to the late 1970s is the potentially phenomenal soundtrack. While deals are still being negotiated on all songs, Reflections and Atari are gunning for a set of songs from the likes of James Brown, Sly and the Family Stone, Blondie, David Bowie, Tower of Power, and many more. Edmondson said he's rather spend the money on great music than voice acting and we agree. Since this isn't an RPG or adventure game, voice isn't all that important, but the actual voice acting is compelling all the same.

The biggest change in Parallel Lines since our last preview comes in the form of multiplayer options. Reflections cut the ambitious online mode, citing its determination to make a compelling single-player game as its central focus. The online portion exists and has been tested, but the team felt it wasn't as strong as the single-player game, so it's ditched the online portion.

After a terrible third iteration of a franchise that's remained compelling and brought in high revenues for Atari, Driver: Parallel Lines renascent state is a relief. Not only that, it but provides something for action-racing gamers in general to get excited about. While there is still draw-in and pop-up, and the overall visuals aren't anything to write home about, the newly designed game shows Reflections desire to make up for Driver 3 in a big way. With a major focus on driving, chases, fantastic car crashes and Reflections trademark physics engine, it's hard to go wrong.
SOURCE (http://ps2.ign.com/articles/681/681133p1.html)

Here the explaintion about the new HUD screen,
* top right heath percent
http://img48.imageshack.us/img48/3664/untitled1cv.jpg

JAV_Swedish
01-13-2006, 10:15 PM
It would be nice if they added back online mode, even if it would not be perfect.

Kulu911
01-14-2006, 02:01 AM
its alll rite, theres always the next consoles

#1theman
01-14-2006, 07:30 AM
NEw Preview
Overview
Graphics need refiming
Diffuculty setting changes the road density (cars, and peds) hard- very crowed
-------------------------
The years have not been good to Reflections Interactive's Driver series. Although it arrived in 1999 as a groundbreaking, sprawling crime saga, it slowly devolved into a wannabe Grand Theft Auto clone, culminating in 2004's release of the third game in the series, the confusingly named Driv3r (just how do you pronounce that, anyway?). The title was panned by many critics, and although it sold fairly well, it was still considered a disappointment by many in the industry. Seeing their baby fall by the wayside, the developers at Reflections have gone back to the drawing board for the new game, titled Driver: Parallel Lines.


The majority of the game takes place in the New York City of the late 1970s. You'll play as a character known only as "The Kid," a country boy who comes to the big city to make it to the top by any means necessary. Thanks to your considerable driving skills, you're recruited as a wheelman by one of the city's biggest crime families and immediately put to work. The game kicks off as you pull up to a store that's being robbed by a masked gunman. After he hops into the passenger seat of your car, it's off to the races as the game immediately launches right into a high speed chase.
Although the previous games in the series featured quite a bit of on-foot running and gunning, we were told that Parallel Lines is a 90/10 percentage split in favor of driving. For many, this will be good news, as Driv3r's action left a lot to be desired. The driving missions will range from point-to-point and lap races to high-speed chases and grand theft auto (the real kind). In a very cool touch, the difference between difficulty levels will lay mainly in the amount of traffic on the streets. On the harder setting, the roads will be crowded, and you'll have to do some pretty fancy driving if you want to keep your ride from getting trashed.

While we didn't really get to see it in action very much, we were told a bit about the game's felony system. Basically, you'll have two gauges that will tell you if you're wanted by the police. The one on the left side only appears when you're inside a vehicle, and causing accidents or running down pedestrians will cause it to fill up. If it's getting to high, hopping out and grabbing a new car will reset it. On the right side is the personal felony gauge, which tracks how wanted The Kid is. He'll be able to lower that one by ditching the cops and laying low.
One of the elements of the game that most surprised us was the major plot twist that occurs approximately halfway through the game. We won't tell you the specifics, but some bad stuff goes down, and The Kid ends up spending 28 years in jail. When he's released in 2006, it's time for him to get his revenge on those that wronged him. It's definitely a nice way to switch things up, as you'll have to get used to a new set of cars and weapons, as well as some of the changes that the Big Apple has undergone. Just about every element of the game is altered, even the in-game map. While you previously used a push pin and a folded paper map, you'll now have a digital readout and a stylus.


Although it's still early, and there's a lot of licensing left to be done, it looks like Driver: Parallel Lines will have one of the better soundtracks in recent memory. You'll hear a lot of familiar tunes as you drive through the 1978 version of New York City, from funk megahits to classic rock staples. The present day music is no slouch either, featuring plenty of modern rock, as well as some remixes of the older music. It may not be as deep as Grand Theft Auto's staion-based music, but there's definitely something in there for everyone
If there's one area where Parallel Lines falls flat, it's undoubtedly in the graphics department. While they aren't terrible by any stretch of the imagination, the game's visuals just aren't particularly special in any way. The title essentially looks the same as Driv3r, although The Kid has one of the best walking animations we've ever seen in a game. Take that, Tanner! It should be noted that, as was the case with the previous titles, Parallel Lines features some stunningly rendered cutscenes.

It's tough to say whether or not Driver: Parallel Lines will be able to wash the taste of Driv3r out of the mouths of gamers. From what we've seen, the move back to a driving-heavy style of play was a good choice, as is the decision to set part of the game in the 1970s, one of the most-underused eras in gaming. If Reflections Interactive can tighten up the graphics a bit and give the game an extra coat of polish, this may end up being one of the sleeper hits of the year. Only time will tell...
source (http://ps2.gamespy.com/playstation-2/driver-4-working-title/681139p1.html)

JJMPB
01-14-2006, 08:05 AM
as long as they fix the glitches from Driv3r the graphics were pretty good in Driv3r i don't really expect them to get much better on the same console when the next game moves to ps3 then they will be even better


Jake

Mr. Tanner
01-14-2006, 11:02 AM
The 2006 18 wheeler is a Volvo 18 wheeler. And the modern Red Ford Truck looks more like an Escalade. You might want to add this to the FAQ Matt Jon.

Getaway Man
01-14-2006, 12:03 PM
And the modern Red Ford Truck looks more like an Escalade.
That's what I was thinking! It is an Esclade, or a something like it.

Driv3r_fool
01-14-2006, 07:19 PM
I think that the whole "graphics aren't as good" thing is actually good. It means that reflections wasn't going overboard with the visuals this time around. Plus, GTA's graphics are pure crap, and I never complain....

Canadian dude
01-14-2006, 07:33 PM
sorry, but this game is more like True Crime now:down:
Physics look good tho

Canadian dude
01-14-2006, 09:31 PM
Right http://ps2.ign.com/articles/681/681133p1.html is the Article

01/15/06

"Driver Parallel Lines: Progress Report
Reflections' newest takes a page or two from the movies Goodfellas and Kill Bill. New details.
by Douglass C. Perry


January 12, 2006 - English developer Reflections whisked through the IGN offices to demo the latest build of Driver: Parallel Lines and in its encompassing demo we got a sense of the game's slick presentation and more than one borrowed idea from the movies.



The storyline no longer follows the exploits of undercover cop Tanner, but starts fresh with a young 18-year-old kid whose name is "The Kid." He's got mutton chops, a long-haired mullet, suede jacket and a young, rough attitude. He's the new wheelman, and he's ready for the danger, the women, the drugs, and everything else involved. You'll hear him explain the game in the economically told CG intro movie, which looks and feels in style like the intro to Martin's Scorsese's Goodfellas, narrated by Ray Liotta.

In this demo, however, we didn't just witness the slick, cocaine-drenched days of the 1979 in a video montage. Executive Producer Gareth Edmondson revealed a nice new twist to the game. Your wheelman, who's capable of following the main story as well as built-in mini-games while in the car or on foot (the split is 90/10 in-car/on-foot), gets caught and thrown in jail, only to be released 27 years later. When he's shut in the can, New York looks like it did in the 1970s. The twin towers exist, the cars are all heavy and long, the people are skinny, there are no SUVs; in short, the world is a different place.


When your man is released in 2006, New York has drastically changed. SUVs rule, the twin towers are gone, and the entire game takes on a different look, including The Kid. You're now heavier, older, and in different clothes. You're also about to experience a change in the gameplay as well -- As the more mature Kid, you'll identify and hunt down all of the rat bastards who were involved in your incarceration. As Edmondson says, you commence on a Kill Bill rampage of vengeance. Sounds like fun to me.

Players can drive any car on the street, from sedans to trucks, tractors, busses, or motorcycles, but Driver 3's boats have been killed off. You'll also have two kinds of meters besides the standard health meter and when in a car, the speedometer. The two additional meters measure your personal felony rating and the other measures your vehicle felony rating. Switching out of your car usually eliminates your car felony rating, while ditching the cops usually erases your personal felony rating. You can jump from the car at any time and jack any other car as long as they're driving slow enough to catch.


As the game progresses, you'll also notice how the cars get faster and the traffic increases in density too. Meanwhile, the cops will increase in aggression and use different tactics to take you down. Parallel Lines doesn't follow the same trend at previous Driver games, which comprised a story mode, and outside of that a bunch of mini-games from Survival to Director Mode. This fourth version incorporates all the mini-games into one story mode, which loads up once and never loads again.

The movie concepts infused into the game story make getting into Parallel Lines a lot easier to swallow. Given the rough and unfortunate state of Driver 3, which put a sour taste in our mouths, this counts for a lot. They CG feels familiar but simultaneously likeable and fresh. You'll easily feel like you're being introduced into a cool, hip scene when you start. The clincher, however, in acclimatizing you to the late 1970s is the potentially phenomenal soundtrack. While deals are still being negotiated on all songs, Reflections and Atari are gunning for a set of songs from the likes of James Brown, Sly and the Family Stone, Blondie, David Bowie, Tower of Power, and many more. Edmondson said he's rather spend the money on great music than voice acting and we agree. Since this isn't an RPG or adventure game, voice isn't all that important, but the actual voice acting is compelling all the same.


The biggest change in Parallel Lines since our last preview comes in the form of multiplayer options. Reflections cut the ambitious online mode, citing its determination to make a compelling single-player game as its central focus. The online portion exists and has been tested, but the team felt it wasn't as strong as the single-player game, so it's ditched the online portion.

After a terrible third iteration of a franchise that's remained compelling and brought in high revenues for Atari, Driver: Parallel Lines renascent state is a relief. Not only that, it but provides something for action-racing gamers in general to get excited about. While there is still draw-in and pop-up, and the overall visuals aren't anything to write home about, the newly designed game shows Reflections desire to make up for Driver 3 in a big way. With a major focus on driving, chases, fantastic car crashes and Reflections trademark physics engine, it's hard to go wrong."


That last part made me laugh, but still good article.

matt__jon
01-14-2006, 11:11 PM
They hate the graphics when they're pretty much the same as D3? Those were some of the best graphics I've seen on a PS2, not that I play a whole lot of games.

Kulu911
01-15-2006, 01:55 AM
The graphics in driver3 wasnt that special. Theres too much jaggy lines. Its bothers me when I can see jags keep forming when when I move around. I think this is only the ps2 verions problem. The x-box graphics are great though. But the graphics itself is indeed nothing special. I think gta series still has better graphics. Theres just no jags and it doesnt hurt my eyes. I really hope the ps2 PL improves on this.

brok
01-15-2006, 02:41 AM
Revolvers! Again!

Check out that second gameplay footage video on gamespot- TK cycles through two types of revolver before he chooses that machine pistol.

driv3r_madness
01-15-2006, 02:45 AM
Yep! I cracked the code on this one...
Maybe you should add this download link to your F.A.Q.
http://www.eu.atari.com/games/driver/exclusive_videos/trailer_02.flv
I'll soon try and convert it to a video... but you'll have to wait on that one...

brok
01-15-2006, 03:14 AM
Well i hope the video version is up soon- that url doesn't work for me. I have seen the trailer though, and it's easily the best video yet- I'd almost say better than all footage so far combined. But whoever said TK was holding a sniper rifle while firing at that helicopter needs their head examined.

Note the bulldozer, too. Could it be a prison that he's charging it through? interesting...

#1theman
01-15-2006, 08:34 AM
Well it looked somewhat like a sniper rifle from Socom 3 which was .50caliber. Well it was pretty late and i was tried so.

PS- Canadian Dude should of read my article before you posted the one from IGN. Because I already posted that article. It's my post with the picture at the bottom. I posted it about a day before yours.

matt__jon
01-15-2006, 09:54 AM
Oooh! Hiss!

jk

Anyway, I think I'll update the faq today, that is, unless it pulls the same crap as last time and forgets I was logged in.

#1theman
01-15-2006, 11:09 AM
COP STRIKE BACK
http://img406.imageshack.us/img406/7289/untitled8ry.png
This is from the new trailer. This is at the end then the cop hit him. So there must be a hand to hand combat because TK had no weapon out So...Maybe the cops can hit back too.

pirjay
01-15-2006, 11:35 AM
Well thank God they don't strike back.

Mr. Tanner
01-15-2006, 04:00 PM
I saw that exclusive video. Who does TK's voice? George Carlin, James Woods, Iggy Pop, Brad Levelle, or who do think it is? Slink sounds like Dave Chappelle to me.

Driv3r_fool
01-15-2006, 04:04 PM
Hey, I can't see the exclusive video because every time I try to sign up it says I have to agree to get emails "on the latest info" when I already have agreed to it. Is anyone else having this problem?

Canadian dude
01-15-2006, 04:21 PM
:punk: :atari: 800th Post, good job Matt_Jon :eek2: :10sur10:

#1theman
01-15-2006, 05:57 PM
YEah. This is a great day in the Driver Fourms.

Mr. Tanner
01-15-2006, 06:03 PM
The choppers HAVE TO be flyable for sure. Don't get me wrong. The chopper that TK shot at exploded in that exclusive video. So if a vehicle can explode and D:PL, it can be operable. Case closed!

Yackemflaber
01-15-2006, 07:26 PM
whenever I try to register at the officail site so I can see the second video thru that, it keeps saying I need to say weather I'll allow atari and reflections to email me, and no matter what I do, it keeps saying that when i submit it
help?

brok
01-15-2006, 08:30 PM
just don't select either choice- the movie should load anyway. And GTA3 had choppers you could blow up, but you couldn't fly them. Still, this is several years later- you'd think it wouldn't be too hard by now, right?

As for the cop striking- I get the feeling it's just a one off event when you get busted halfway through. like the speedo in driv3r, people will see it and think 'now why couldn't that have been in the rest of the game?' Lets hope I'm wrong.

Mr. Tanner
01-15-2006, 08:39 PM
I'm sorry Brok, I haven't played GTA 3 in years.

pirjay
01-15-2006, 09:07 PM
The choppers HAVE TO be flyable for sure. Don't get me wrong. The chopper that TK shot at exploded in that exclusive video. So if a vehicle can explode and D:PL, it can be operable. Case closed!

Okay...... that doesn't make sense.

youcan'tseeme
01-15-2006, 10:02 PM
he's right it doesn't

Canadian dude
01-15-2006, 11:00 PM
I'm Confused

Kulu911
01-16-2006, 12:01 AM
lets see........driver2 had chopper that goes down in the end, but not drivable.

luvmygames
01-16-2006, 08:23 AM
I don't think we'll be able to fly choppers in the game but I sure wish we could. I loved the choppers in vice city just because it was a great way to learn the layout of the city. A map is helpful but nothing beats being able to see first hand what the city looks like from above.

JJMPB
01-16-2006, 08:27 AM
driver2 also had planes in chicago that you couldn't fly


Jake

Mr. Tanner
01-16-2006, 10:44 AM
My bad.

matt__jon
01-16-2006, 03:23 PM
I think the connection he's trying to make is that in D3, anything that could blow up was a vehicle, nothing else could blow up, not to mention the chopper wasn't shot with a rocket launcher. It could be true, I wonder... We might get a chopper at the end of the game. I mean, hey, if you're working your way up the criminal ladder, at some point, if you get that high, you'll have a helicopter.

BTW, saw Blow for the first time last night, the main character reminded me a lot of TK in looks.

Mr. Tanner
01-16-2006, 05:47 PM
I think I now know the actor for TK's voice. It's Ray Liotta. I hope at the end of the game we could unlock drivable trains and subways (if not going to be drivable) flyable aircraft, and drivable boats (so not going to be drivable in regular gameplay). This would make it so you could OWN New York's vehicles because at the end of the game you'll be bad to the bone! Nothing will stop you TK! Drive anything you want! I hope in the survival mini game, you earn a dollar for every second you can survive. Once the car's fully wrecked. You should pick up your winning money at Ray's Auto Shop and maybe spend it there.

pirjay
01-16-2006, 06:15 PM
Ray Liotta acting TK? COME ON, if that's true, what the hell are they trying to do? That's like copying GTA in a weird confusing way. Why don't they put in a gangsta called CJ in the 06 New York, and why don't they let us get hookers in your car, while they're at it?

Mr. Tanner
01-16-2006, 06:17 PM
Well hey, Michael Madsen was in GTA 3, he did Tony Cipriani's voice. 3 years later he did Tanner's voice in Driv3r.

pirjay
01-16-2006, 06:19 PM
Well hey, Michael Madsen was in GTA 3, he did Tony Cipriani's voice. 3 years later he did Tanner's voice in Driv3r.

Hey I completely forgot that!

Yackemflaber
01-16-2006, 06:57 PM
just don't select either choice- the movie should load anyway. And GTA3 had choppers you could blow up, but you couldn't fly them. Still, this is several years later- you'd think it wouldn't be too hard by now, right?

As for the cop striking- I get the feeling it's just a one off event when you get busted halfway through. like the speedo in driv3r, people will see it and think 'now why couldn't that have been in the rest of the game?' Lets hope I'm wrong.
okay, Ill try that
maybe the kid hasnt had prior helicopter-flying experiance. I doubt they'll be flyable
and what speedo in Driv3r? I didnt play thru the whole game

Mr. Tanner
01-16-2006, 07:44 PM
Who's that old guy on the D:PL website? He reminds me of Tom Anderson from Beavis and Butthead or of some old Pennsylvainian guy (no offense Driv3r fool if you know anybody who looks like him in Lancaster). It's wierd how he's looking at a stripper.

Getaway Man
01-16-2006, 08:51 PM
That David Bowie song is stuck in my head! ARGH!

I have to worry, when I see the fact you can drive by on other cars, I hope that T.K. is the only one who can do drive bys. I only mention this, because, mostly by rival gangs, will use the drive by technique to stop you easily, and I like being in those chases where rival gang cars try to ram you off the road.

Canadian dude
01-16-2006, 09:46 PM
Surprise, Surprise, Reflections did it again :sour: :down: :D :p

NO ONLINE MODE!

Stupid Reflections, I'm glad I didn't buy the online pack for PS2, laughable, but they should put 2 Player mode in like Driver 2, now that was fun!

JAV_Swedish
01-16-2006, 09:59 PM
Only IGN has written that there aint no online play, so I have not given it up yet.

Canadian dude
01-16-2006, 10:24 PM
ya, but these big sites compete

BTW, but there always is hope.

Diesel speed
01-17-2006, 06:12 PM
The 2006 !8 wheeler is a Freightliner Century.

Diesel speed
01-17-2006, 06:12 PM
whoops.

xtsubarublazin
01-17-2006, 06:16 PM
You can edit your posts you know... :confused:

#1theman
01-17-2006, 07:22 PM
Overview
Go to site for new screens
-------------------------------------------------
16.01.2006 Driver Parallel Lines - story details and new screens revealed

Driver Parallel Lines - we have new details on the story mode and screen shots!
Atari, one of Australia's leading sources of interactive entertainment, today revealed further details on the storyline behind Driver: Parallel Lines, the forthcoming Hollywood-style action driving game.

Driver: Parallel Lines is the next instalment of Atari's legendary action driving franchise.

Currently in development by award-winning studio Reflections Interactive, Driver: Parallel Lines is set for release this March for PlayStation2 and Xbox. Driver: Parallel Lines offers an open, fast-paced driving action-movie experience and features an unfolding storyline of double crossing and revenge.

"While returning to its roots with adrenaline-pumping Hollywood-style car chases and unprecedented vehicle dynamics and physics, Driver: Parallel Lines will offer fans a whole new intriguing storyline that is full of twists and surprises," said Gareth Edmondson, Studio Manager, Reflections Interactive.

The first half of Driver: Parallel Lines is set in New York City during the 1970s and centres on TK, an 18 year-old driving prodigy seeking fortune and fame. Gifted, popular and arrogant as hell, TK is one of the best drivers-for-hire in town and is known by everyone, from the pimped-out street hustlers, petty criminals and racer boys to the shadowy crime figures who pay for his skills at the wheel.

TK gets involved with a scheming group bent on taking down one of the biggest names in the underground crime scene. With TK as the getaway driver and the crew as back up, nothing could possibly go wrong. However, in a matter of moments, TK's life dramatically changes. No longer is he a free-wheeling hotshot. Instead he has been double crossed and ultimately is imprisoned for 28 years.

Fast forward to 2006 where the action kicks back in, and TK is older, meaner, and hell-bent on settling some serious scores. TK needs to call on every driving trick in his considerable repertoire to tame the over-powered road machines that 2006 presents him. After twenty-plus years in jail, it's time to hit the streets once again.

Driver: Parallel Lines tempts gamers to modify and juice up cars while engaging in the most thrilling Hollywood-style car chases ever. Driver: Parallel Lines provides a free roaming, stylised New York City. With over 35 diverse missions, no loading times, incredibly realistic driving physics, and a brand new story, Driver: Parallel Lines will be a must-have title for action driving fans.
source (http://www.atari.com.au/games/newsDetails.do?id=448&newsId=584)

Canadian dude
01-17-2006, 07:22 PM
Edit Button

matt__jon
01-17-2006, 07:29 PM
Nice screens, thanks

Canadian dude
01-17-2006, 09:32 PM
I think I now know the actor for TK's voice. It's Ray Liotta. I hope at the end of the game we could unlock drivable trains and subways (if not going to be drivable) flyable aircraft, and drivable boats (so not going to be drivable in regular gameplay). This would make it so you could OWN New York's vehicles because at the end of the game you'll be bad to the bone! Nothing will stop you TK! Drive anything you want! I hope in the survival mini game, you earn a dollar for every second you can survive. Once the car's fully wrecked. You should pick up your winning money at Ray's Auto Shop and maybe spend it there.
I think your right. This is just like Goodfellas... But a copy of Vice City, no way, besides in Vice City, an incident happened where the cash was stolen. This time, your going up (^) the criminal ladder!;) :up:

Canadian dude
01-17-2006, 09:35 PM
Nice screens, thanks
My Fav's :D
http://img67.imageshack.us/img67/781/driverlookalike5mi.jpg (http://imageshack.us)

http://img67.imageshack.us/img67/2379/holla3iz.jpg (http://imageshack.us)
It makes me wanna cry, (Apply song: Who Made Who):cry: :cool:

driv3r_madness
01-18-2006, 01:50 AM
The graphics in driver3 wasnt that special. Theres too much jaggy lines. Its bothers me when I can see jags keep forming when when I move around. I think this is only the ps2 verions problem. The x-box graphics are great though. But the graphics itself is indeed nothing special. I think gta series still has better graphics. Theres just no jags and it doesnt hurt my eyes. I really hope the ps2 PL improves on this.

There are jaggy lines because the PS2 doesn't support Anti-Analizing... If you have a PC that supports this and you turn the feature on it will look perfect...

Trust Me... There woun't be a single Jaggy Line...

brok
01-18-2006, 04:52 AM
Remember they did say they'd rather spend money on getting licensed music than big-game voice talent. Good idea too. good substitute voice talent is much easier to get than good cheap substitute period music.

matt__jon
01-18-2006, 08:42 AM
Exactly, there was nothing wrong with D2's voice talent, in fact I preferred D2's actors to D3's

youcan'tseeme
01-18-2006, 09:07 AM
Nice new screens!

luvmygames
01-18-2006, 09:28 AM
I know this may not be the place to ask this, but I don't know where else. I'm very new to this forum and I've read Atari's FAQ, but I can't find the answers to these 2 questions. 1. Who are the moderators here? 2. I read that you can delete your post but all I can do is edit mine. Has the "delete" feature been turned off by the moderators? I'd appreciate any assistance, thanks.

matt__jon
01-18-2006, 10:26 AM
Mattlab is the mod

When you click to edit your post, there is a button on the editing screen that says delete post. You might also have to check a box to delete the post.

matt__jon
01-18-2006, 10:27 AM
Mattlab is the mod

Hmm, now that you mention it, I can't seem to find a way to delete either. Ask a mod to delete your post I guess.

Mr. Tanner
01-18-2006, 03:27 PM
Matt Jon, you need to update your characters section buddy! Go to Driver-Dimension to find profile pictures of TK, Ray, Slink and The Mexican. Slink is "Afroman"! Hope I helped you out!

#1theman
01-18-2006, 04:34 PM
Here a picture I made. Using 2 different pictures
It really shows how TK changed.
http://img389.imageshack.us/img389/4628/driverparallellines209ii.jpg

youcan'tseeme
01-18-2006, 05:31 PM
cool!

Canadian dude
01-18-2006, 07:44 PM
Prison Bit*ch^

JJMPB
01-18-2006, 07:59 PM
looks like the uni bomber



Jake

driv3r_madness
01-18-2006, 09:02 PM
He looks like a bum and he needs a shave lol... no shavers in PRISION...
I'll bring back what Matt_jol said "He looks like a horse"

Driv3r_fool
01-18-2006, 09:59 PM
I noticed that in the first new pic (the one of the yellow sports car) there is a scrolling ad for "Durty Burger"... I think Durty Burger was written all over the walls in the stuntman custom arena...

pirjay
01-18-2006, 10:25 PM
It only looks like he shaved his side burns and replaced them with a beard on the face. Oh and his eye brows aren't really the same, and his glasses.

He doesn't look older, in my opinion. He does in the cinematics though.

Diesel speed
01-18-2006, 10:26 PM
Edit Button

Some days I just forget that I've been posting since March.

driv3r_madness
01-19-2006, 05:15 AM
Poor Reflections i feel sorry for them in a way because they have to catch other with todays game well they try and they had to put the word "motherf*c*e*" i herd it in the game play video's...

I don't that launguage really suite driver... But i guess they're trying to be popular and i guess thats the only way there ganna stay on the top...

pirjay
01-19-2006, 08:43 AM
Someone name me a very popular game that has no swearing. Im just curious.

Driv3r_fool
01-19-2006, 03:32 PM
aNiMaL cRoSSiNg!!!111!!oneone!!:bulb:









:confused:

Cole
01-19-2006, 03:46 PM
Someone name me a very popular game that has no swearing. Im just curious.

How about the best selling game series ever- the sims, anyone...?

Kulu911
01-19-2006, 04:18 PM
starwars battlefront 2

pirjay
01-19-2006, 04:40 PM
How about the best selling game series ever- the sims, anyone...?

Ah that was such an interesting game. I learned the relaxing songs on the piano :) I loved the music in it.

EDIT: typo.

Mr. Tanner
01-19-2006, 04:54 PM
Hey #1theman, do you have the "original" pictures of TK you made? Not the comparisson.

#1theman
01-19-2006, 05:25 PM
no i deleted the 2 pictures after i made the 1 picture sorry

Kulu911
01-19-2006, 07:56 PM
Hey does anyone know for sure what version the trailer 2 video was? Im guessing its the x-box. It looks like there no more jags, yay.

matt__jon
01-19-2006, 10:41 PM
I'll add new ?'s from the dev chat, damn, I wish I could've been there, I thought they were just gonna have people that didn't actually work at Reflections but were told answers to some questions.

Well, it said there'd be another one soon. This is really my favorite series of all time, although I do put Reflections down sometimes, GTA is good, but Driver feels right, even 3 (when all you do is drive and not look back (or especially to the sides a lot, looking for interesting places, that makes me dizzy)

Kinda dissapointed by the no jumping, but hey, you can shoot any weapon from a vehicle (even rocket launchers!!1!!!!11!1!), I don't need to ride vehicles like GTA to get the job done. Lets hope you can aim around while driving and not just to the front.

luvmygames
01-20-2006, 12:03 PM
What kind of new "exclusive content" do you guys think we'll get today at the Driver website? ( Jan 20th) Also, what time do you except it to be there?

Yackemflaber
01-20-2006, 03:23 PM
most of the images arent working right now too, in case you didnt know

Mr. Tanner
01-20-2006, 05:20 PM
I hope D:PL has things you can collect to earn stuff. Like finding 10 statue of liberty models around the city. Once you find them, you could unlock maybe a muscle car with red, white and blue colors on it and stars too, like the Star Spangled Stunt Car in Stuntman!

JJMPB
01-20-2006, 06:06 PM
i didn't see in that chat where they said there would be another driver game soon


Jake

luvmygames
01-20-2006, 06:27 PM
I really wish someone had asked about the helicopter last night. I wanna know if we can fly it. I doubt we can but I wanted it confirmed.
Maybe it'll be one of the "secret" vehicles we have to unlock. I'm sure hoping for it!

matt__jon
01-20-2006, 06:37 PM
First post edited, lots of info from that chat, almost a third of all the info in the first post is from the chat.

Imagine shooting rockets from the helicopter. Wait, don't, don't get your hopes up on that helicopter.

I want to see a trailer of just bikes, going over jumps, to show off how much they've improved. If not a trailer, a gameplay video.

Yackemflaber
01-20-2006, 06:45 PM
First post edited, lots of info from that chat, almost a third of all the info in the first post is from the chat.

Imagine shooting rockets from the helicopter. Wait, don't, don't get your hopes up on that helicopter.

I want to see a trailer of just bikes, going over jumps, to show off how much they've improved. If not a trailer, a gameplay video.
well you are aware that there are gameplay videos already relesed right?

matt__jon
01-20-2006, 09:40 PM
Well, I did add them to the FAQ, so yes. I said a whole gameplay movie devoted to bikes, so we can see the difference

Canadian dude
01-20-2006, 10:33 PM
well you are aware that there are gameplay videos already relesed right?
I think he means he wants to see a trailer with a Heli in it:noob:


P.S.: CHECK OUT MY NEW SIG!!!!:up: :D

#1theman
01-21-2006, 09:22 AM
This site still hasn't been updated.

matt__jon
01-21-2006, 09:32 AM
I think he means he wants to see a trailer with a Heli in it

Sometimes I think I'm on crazy pills trying to talk to you guys

Mr. Tanner
01-21-2006, 11:46 AM
No drivable or ridable trains? That SUCKS! Reflections isn't getting smarter. Hey Reflections, if this was going to take place in New York, you've got to do something with trains! It's a train-sick city. I've been there so many times, move to America and understand. If the game took place in Miami, I wouldn't care about trains too much because it's famous for boats and cars. New York is famous for cars, trains, and subways, Geez! Study what the cities are famous for first you idiots! God you're game is getting dumb and dumberer. :mad::grrrrr:

Driv3r_fool
01-21-2006, 12:24 PM
^I'm not surprised. This is a different version of New York, not the real thing. And they want it to be about cars, and only cars. Not trains and subways. I'm just happy that they included them. Anything else such as riding them would just be a bonus.

Mr. Tanner
01-21-2006, 01:38 PM
True, but what about those people who live out in California? They think of New York as cars, trains, and subways because they've never been there. If they wanted to make it All cars, then Detroit should be the city, not New York. Did you know some GM car company names are names of cities in Michigan? It's true, like Pontiac and Cadallac, Michigan.

oxygenuk
01-21-2006, 02:50 PM
so is driver4 only for ps and xbox then?

why not port it to pc, you guys managed to port driv3r to it -_-

Mr. Tanner
01-21-2006, 02:57 PM
PS2 and XBOX. Not PS1, welcome to 2006!

matt__jon
01-21-2006, 03:04 PM
Dude, stfu, seriously.

Anyway, real version or not doesn't make it impossible to add trains, they changed the roads slightly (maybe), shouldn't be too hard to change the train tracks.

They're not doing it for Pc because its better suited for consoles (I'd have to agree). Plus, look how D3 turned out on PC.

Getaway Man
01-21-2006, 04:47 PM
I wouldn't mind a good ol' train too in D:PL, it would be fun, but I quess the series what really only based on driving cars. Hey, did Reflections say anthing about some of the past cars also being in the present time? It would be cool.

Mr. Tanner
01-21-2006, 05:03 PM
If it was only about cars, then I guess bikes and trucks wouldn't be drivable. In my opinion, I think trains would be more important than bikes for Driver, because you would drive a train, you would ride a bike. Get it? I like the bikes, I'm not against them, but don't you get it? The title's called "Driver" not "Rider". I'm only trying to make sense.

matt__jon
01-21-2006, 10:09 PM
Its funny, I thought I forgot to take my crazy pills, so I ended up taking twice the dosage today

Why do you people keep saying you shouldn't be able to drive a vehicle because you can't actually drive it. i.e.

You can't drive a bike, you can ride a bike
You can't drive a plane, you can fly a plane
You can't drive a boat, you can sail a boat
You can't drive a train, you can conduct it

Anyone who uses this line of reasoning for or against vehicles is an idiot. If you can sit in or on it, direct it in a direction, and push a button to make it go, you can drive it.

But then again, I guess you can't drive feet, or guns, why bother putting that in the game. Well, wait a minute, you can't drive a game, why bother making a game. Pure stupidity. Reading this forum makes me wish I had crazy pills

brok
01-21-2006, 10:25 PM
yeah that is a pretty dumb way of looking at it- think of how often you would use a bike as opposed to a train. Train conducting REALLY isn't that interesting when you think about it. I'd much rather have bikes.

During the IRC chat I actually put in a question about whether all 80 vehicles will be usable in a single era, since I would have liked, say, the Istanbul cars available in Nice in D3. It didn't get put forward, but It may have been noted for consideration, i can't remember.

Mr. Tanner
01-21-2006, 10:32 PM
Train conducting and train driving are 2 COMPLETELY different things. A train conductor stamps the passanger's tickets and is responsible for the train, he'd be in the caboose or passanger cars. A train driver drives the train and is up in the locomotive. I don't mean to be a train maniac, but I'm just giving you the facts.

luvmygames
01-21-2006, 10:34 PM
Ha-ha matt_jon. It's like a society of "idiot savants"...except without the "savant" part.

I do think however, that I would enjoy riding on a train and looking out the window at the city.

Mr. Tanner
01-21-2006, 10:39 PM
Right on luvmygames! Maybe Driver 5 will have a train-system. Reflections might get smarter. You know, you can make a lot out of the word "Drive".

matt__jon
01-22-2006, 12:37 PM
Conductor, engineer, whatever they're called, something more elegant than driver

Sure, I'd like to drive a train, but play SA, it gets old quick. I'd rather be able to jump into the train, run around inside, and shoot from the windows

Mr. Tanner
01-22-2006, 12:57 PM
I have SA, but the point I'm trying to make is to have future Driver games put SA on the shelf. So Driver will beat SA with drivable trains. You know, maybe in Driver 5, if we can drive a steam train, we could use a flamethrower to start the fire and burn people to feed the fire. It sounds cruel, but for games, it's cool! I don't mean to be the devil, I'm sorry.

luvmygames
01-22-2006, 03:55 PM
Yeah, I've always wanted the busses (in the game, not real life) to be full of passengers so I could trap them and blow them all away!

A flame thrower would be awesome, but I'd like to use the rocket launcher from the window.

Mr. Tanner, I'm an agent of the Devil, but don't worry...my duties are largely ceremonial.
:devil:

Anonymous
01-22-2006, 07:10 PM
WHat i don't understand is why most people want to be able to ride a train. In GTA 3 I never used the subway system, I would take a car and drive in it. Pretty easy way of getting around. It was fun too. I don't care for riding trains i just wanted to be able to see trains because it's based in new york city. It would be coll if they modeled the subway terminals though.

Mr. Tanner
01-22-2006, 07:14 PM
Come on man! Don't you want more to drive? Riding or driving trains can be helpful sometimes, like from running away from the cops.

Anonymous
01-22-2006, 07:21 PM
That's true.

Diesel speed
01-22-2006, 10:08 PM
Mr.Tanner, no offense or anything, but you are probably annoying people with your continuos gab about trains and non-existent logical theories such as "riding a bike, not driving". Please, it is for your benefit too as you will run a less risk of being flamed to virtual death. Thats my silver dollar.

luvmygames
01-23-2006, 01:06 AM
You're not annoying me Mr. Tanner. Anyone who doesn't appreciate your input has the freedom to simply overlook your post. Please feel free to express yourself however you wish.

driv3r_madness
01-23-2006, 01:24 AM
* No load screens, instead access mini games and online in the city, like GTA
I think this needs fixing as we know now we don't have online play anymore.
Soely because it didn't go with the feel of the game.

Kulu911
01-23-2006, 02:47 AM
why? just because theres no more online play doesnt mean theyre gonna change it. Its just minus one feature. Im glad its the sandbox gameplay. This is the way all these types of games should be. Its just because GTA revolutionized these types of games. It just doesnt feel right for these games to be just linear anymore. I mean the name Driver fits the the game even better now because you can just drive around "freely" in the cities. sandbox gameplay gives more incentive to keep playing the game instead of just beating the game and then nothing.... After I beat Driver1-3, True Crime, Getaway, I felt bored with the game. All these games have a "take a ride mode" but theres pretty much nothing to do but take a ride. With the new gameplay there will be a lot more stuff to do to keep me hooked, like upgrade cars and all that.

Sorry Driv3r-madness if I went a little overboard, I didnt fully understand your comment;)

driv3r_madness
01-23-2006, 04:06 AM
hat i ment is that this was added
* No load screens, instead access mini games and online in the city, like GTA

and now it's not gonna exsit in DRIVER..
I'm talking about the online play...

Prismal
01-23-2006, 08:29 AM
Guys if you could drive trains it would simply be to much of gta san andreas. This is driver not Train wheel

matt__jon
01-23-2006, 08:37 AM
Thanks for the heads up on that error, its fixed now. I believe I fixed it earlier though when I first rearranged the post and it forgot I was logged in.

Mr. Tanner
01-23-2006, 10:44 AM
The way I see it, Driver would be more like GTA with the shooting, not the vehicles. Hey, you know I'm a very thoughtful guy. I'm not a maniac with the shooting too much. I just don't want ANY restrictions with what you can drive. So Driver 5 BETTER have drivable cars, trucks, trains, bikes, busses, boats, gocarts, forklifts, bulldozers, tanks and maybe, just maybe aircraft. See what I mean? Driver 5 will RULE if everything were drivable with less shooting as well, it doesn't mean it's like GTA with what you can drive.

luvmygames
01-23-2006, 10:53 AM
The only reason I want to fly the helicopter so bad is because I like to see the layout of the city from high above. It really helps to learn the map. Even riding trains might help with that.

matt__jon
01-23-2006, 11:17 AM
reason I want every vehicle they can throw at us is diversity. Doesn't get old as fast.

I want vehicles of mass destruction, but I know Driver will never go that way unfortunately. I wish I could make my own game, cause Driver won't do the whole ultimate destruction type game with all the vehicles I want, and GTA, well, neither will they, maybe somewhere along the line, but everything in GTA just has a cheap feel and look to it, and I hate that. Sure, it got better with San Andreas, and now they got future generations

I suppose someone who would be willing to make this type of game would be Criterion. Look at their two series, Burnout and Black, all about destruction in an arcade world.

I want a game where you can drive huge construction vehicles (but not only these vehicles, anything you see), destroy buildings, either by force or fire, any way you can destroy a building, real time car damage, pick up cars with cranes and toss them a few blocks in either direction. Go hijack a battle ship, shoot stuff with the missiles, bridges falling into the water, steal a submarine, only people who can get to you would be another sub, then you can do battle with them. Steal a fighter jet. You know, whatever you can think of, even a giant mech robot. That game would kick ass, do anything, maybe have a story, who knows.

#1theman
01-23-2006, 04:13 PM
Heres all the characters.
------------------------------------
TK
Meet Tk. Hes from out west but homes too slow and dull for him. Hes 18 years old with a sense of humour that gets into trouble and a grin that gets him out of it: He knows the worlds his for the taking. Soon as he can get the money together; first place he heads in NYC. Its the only place he wants to be; the only place he can lets his ambition off the leash. Its the place whee he plans to make one hell of a fortune using the one marketable skill hes got; DRIVING

Ray
Tk hero. His idol. It was ray, who first taught TK to drive, back home on the farm. It was Ray good-looking , good natured Ray who always had the girls after him. Rays five years older than TK; he came to New York as soon as he could afford the gas to get here and setup a repair shop in queens as cover for a car-ringing outfit.

Slink
Smooth and super-fly, he lives to party be the centre of attention, tell all the stories and make everyone laugh. Slink's always been good at providing hiss clients with whatever they want- hot ladies. good booze, great sounds- buts he also developed an ability to find other things too; guns, explosives. cars.

The Mexican
Big in every sense. He loves life, partying, girls, drink, drugs, guns, bikes, cars and adrenaline highs. He wants to be the centre of attention-right in the thick of the action. Tired of the small time-, he sees New York as the place to be strike it big and take his chance to surf the tidal wave of drug money.

Candy
Hes the best planner in the business. He;s obsessed with details. He''ll work night and day figuring out the stats, the timings the people the weights the distances. He thinks of everything. With Candy you get the best but you get the worst- apart from the body odour Candy just never stopping moaning.

Bishop
Hard professional, greedy and cunning a loaner who trouble trusting anyone other than himself. After 3 tours in Nam, he' come home with new attitudes about his mind and body. Bishop is a guy who nurtures a carefully controlled ambition, together with a passion for killing and destruction.

Corrigan
The leader of the gang; a totally commanding presence who knows he's destined for great things. Relaxed, upbeat, super-confident and charming, people just can't help opening up to Corrigan. He's got a great smile and you trust him from the word go, but behind the smile is an amoral ruthless man.

luvmygames
01-23-2006, 05:43 PM
Don't the pics of the charters look amazing! I wasn't sure at first if they were real actors or CG pics for a minute. It's unreal how you can even see the pores of their skin.

:nuts:

#1theman
01-23-2006, 06:30 PM
ITs amazing. I hope the CG has like 30mins altogther.

PS 900post buyah

DakiniShaman
01-23-2006, 08:37 PM
I do love how that looks extremely real. Reflections did a great job with that.

Btw, I don't remember being able to see pores on people's skin :p

Canadian dude
01-23-2006, 08:45 PM
Candy look's like Pink Lenny from D2

brok
01-23-2006, 09:48 PM
matt_jon- I think i have just the gaming experience to satisfy you;

1. go and buy a second hand N64. also buy a game called Blast Corps and crush some buildings.

2. buy Battlefield 1942 and go nuts with the navy equipment. Once done, buy Battlefield 2 and steal a fighter jet.

3. Buy any mech game. they're all the same really. play game.

4. Stand in front of mirror and convince yourself it was all the same game. Done!

luvmygames
01-24-2006, 05:29 AM
I have a mech game I bought 2 or 3 years ago called RAD: Robot Alchemic Drive. You can dystroy the entire city with these awesome, 120' tall transforming Meganites. Total destruction of everything. It's a two player fighting game and is still one of my all time favorites. It's in my small pile of "keeper games." I'm not a big fan of the Gundam or transformers series but I love RAD! I also fantasize about using one of my Meganites to destroy a Driver city.

#1theman
01-24-2006, 09:37 AM
"new screens" from IGN
They are not really new, just officail.
http://media.ps2.ign.com/media/748/748577/imgs_1.html

#1theman
01-24-2006, 05:57 PM
Car list (http://www.driver-dimension.com/voitures_driver4.php)
The car list of the cars still like missing 18 cars. I hope you can put a car in the DOLVA or the DOLVA flatbed.

carlover325
01-24-2006, 08:44 PM
Great looking cars for both generations. The Olympic is a GMC Yukon and the Indiana is a Chrysler Pacifica.

pirjay
01-24-2006, 08:48 PM
I don't have time to give the real link, but on this french website www.jeuxvideo.com , there are nice screenshots.

Canadian dude
01-24-2006, 09:04 PM
Great looking cars for both generations. The Olympic is a GMC Yukon and the Indiana is a Chrysler Pacifica.
Plus a Chrysler 300c and a Sebring

#1theman
01-25-2006, 06:10 AM
There is new screen shots at driver-demension heres the link
1976
http://www.driver-dimension.com/photo_driver4.php
2006
http://www.driver-dimension.com/photo_driver42.php

Mr. Tanner
01-25-2006, 01:33 PM
No, the Indiana is an Infiniti FX 45.

#1theman
01-25-2006, 02:10 PM
the woody is an long hooded 48 Mercury truck.

------------------------
New pictures
http://www.planet-driver.de/gallery/d4/render/
http://www.planet-driver.de/gallery/d4/render/?page=2

First 2signs of nudity.
http://www.planet-driver.de/gallery/d4/render/d4_render_030.jpg
http://www.planet-driver.de/gallery/d4/render/d4_render_031.jpg

carlover325
01-25-2006, 04:47 PM
No, the Indiana is an Infiniti FX 45.

No, it is a Chrysler Pacifica. Here are comparison pictures. The Indiana is considerably more similar to the Chrysler than the Infiniti.

The Indiana (D:PL vehicle):
http://img229.imageshack.us/img229/1816/indiana4ue.jpg

Chrysler Pacifica:
http://img229.imageshack.us/img229/7489/pacifica7ra.jpg
http://img229.imageshack.us/img229/1593/chryslerpacifica1150aw.jpg

Infiniti FX45:
http://img52.imageshack.us/img52/8659/fx452vr.jpg
http://img52.imageshack.us/img52/3627/fx4513xq.jpg

Canadian dude
01-25-2006, 07:59 PM
Huduh

Canadian dude
01-25-2006, 08:11 PM
http://img101.imageshack.us/img101/6279/3009xb.jpg (http://imageshack.us)
=
Chrysler 300c
http://img101.imageshack.us/img101/9735/300c7pu.jpg (http://imageshack.us)

-----------------------------------------------------------------

http://img101.imageshack.us/img101/7293/pinto6vf.jpg (http://imageshack.us)
=
'76 Ford Pinto, rear has been modified tho.
http://img83.imageshack.us/img83/7751/fordpinto5rp.jpg (http://imageshack.us)

-----------------------------------------------------------------
http://img101.imageshack.us/img101/2065/sebring4sy.jpg (http://imageshack.us)
=
Chrysler Sebring
http://img101.imageshack.us/img101/6187/chryslersebring1zt.jpg (http://imageshack.us)
:D :up:

xtsubarublazin
01-25-2006, 08:22 PM
No, that last one's not a Sebring, not at all.

matt__jon
01-25-2006, 08:31 PM
it has the shape of a buick, not sure which one, but different features, like the grill

BTW, I'll edit the first post tommorrow with the new cars and GMF trailer

DakiniShaman
01-25-2006, 10:26 PM
http://www.driver-dimension.com/m_photos_driver4/20_janvier_3.jpg

you know ive always thought of that as calita after she got released from prison... like she couldnt find a job so now shes that... it looks like her if she was in a pink thing like that... :/

#1theman
01-26-2006, 05:58 AM
NICE. Whens the next update on the Parallel lines website?

JJMPB
01-26-2006, 06:39 AM
no mustang in the car pics


Jake

Getaway Man
01-26-2006, 08:44 AM
http://img97.imageshack.us/img97/8876/189fy.jpg (http://imageshack.us)
Um...the cars name is Driver? Nice name (i.e chauffeur means driver in french)

http://img97.imageshack.us/img97/9799/33op.jpg (http://imageshack.us)
Check it out, the Caddy from Driver.

http://img97.imageshack.us/img97/294/63ix.jpg (http://imageshack.us)
It's the same car from D3 but with some alterations (rear and front lights)

http://img97.imageshack.us/img97/1936/139mh.jpg (http://imageshack.us)
A TVR? Not too sure. Anyone got an idea what it may be.

Mr. Tanner
01-26-2006, 10:35 AM
The Fairview is a 1970 Cadallac El Darrado. It was in 1 mission in Driver 1 in Miami. Not in Driv3r. The limo is supposed to be a Caddy El Darrado limo.

matt__jon
01-26-2006, 11:47 AM
The fairview was in D3 miami, not sure about D1, but I know it was in D3.

Mr. Tanner
01-26-2006, 12:10 PM
I know what car you're talking about. You think it's 1 of the sedans in Driv3r Miami. The one that looks like a Lincoln. It's really a Caddy El Darrado by the front and back. The sides are the same as the Lincoln's in Driv3r. The caddy in Driver 1 is in the mission called I believe "Get the hell out of there" it was in the sequence of the 2nd Miami mission tree.

matt__jon
01-26-2006, 04:06 PM
The only thing they changed was the grill, I guess cause they didn't want to use the exact same model as from the previous game, so its still the same car.

Comaro
01-26-2006, 04:54 PM
Great job with the FAQs matt jon. The Neoseeker forum is totaly dead and boring, so I thought I'd come here.

I'm glad to be here in this forum, as it seams more busy. :)

Mr. Tanner
01-26-2006, 04:59 PM
Glad you like our community Comaro! I hope when trains smash cars in D:PL, the cars take "soda can" type damage. When they get crushed, crunched and bent at the same time. That would be awesome and realistic!

brok
01-26-2006, 10:52 PM
realistic, yes, but when all the dust settles and you realise your car is warped so much it can't be driven anymore after just one crash....that's not very fun.

You have to think about 'cool' features as more than just 'it'd be great to see this'. Some great features get old fast, especially if they take away from smooth, fun gameplay. Take, for example, Driv3r's desicion to have poles completely stop cars. At the outset they might have thought 'wouldn't it be great to have these poles bring your car to a sickening stop, smashing up everything? that'd look so cool!'

Yes, it does look cool, but when you're on a mission and you just clip a pole and wreck your chances of continuing a chase, that's not very fun at all. It's downright frustrating.

That's why I hope there's an option or cheat to enable invincible tyres. Flat tyres might be realistic, but they're not fun. Look at the movies- they only bring a flat tyre into a car chase when they want to end it (or make a car run on rails- like in Octo*****). When this happens in a game, it basically tells you the chase is not far from over- whether the player wants it to be or not.

So bring on the invincible tyres option.

JJMPB
01-26-2006, 11:01 PM
it's about driving you are suppose to avoid hitting the poles that what makes you the wheelman


Jake

brok
01-26-2006, 11:22 PM
I realise that, but look at it like this:

You screech around a corner to find the car you're chasing has bumped some car to block your lane, and there's oncoming traffic blocking the other. You quickly drive onto the pavemet to avoid the roadful of cars, only to see the pavement up ahead bend around a curve. you realise that there's not enough room between that car beside you and the pole up ahead for you to slide back onto the road but you're forced to try anyway. You hit the pole. The car is brought to a standstill and you lose your quarry.

Buck Rogers, Elwood Blues, Sam from Ronin...even they can't pass an impossible gap. And when a game gives you an impossible task, it's just downright unfair. If you lose, it should be because you screwed up, not because you were forced into an unescapable situation.

JJMPB
01-27-2006, 05:51 AM
nothing wrong with a challenge thats what i see there figuring out how to beat the impossible that what makes you the wheelman


Jake

matt__jon
01-27-2006, 12:17 PM
Real-time damage would be an orgasm of a videogame, there, I said it

Theres other cars on the road if you total yours, and no, they don't have to make it so realistic as real life, they can program it so a car bent out of shape still drives, it'd be more fun that way, and kinda funny to see a car thats hurtin so bad but still running. "We're gonna rock it til the wheels fall off" - I think either Dre or Snoop said that. Wait, its coming back, it was Dr. Dre, Next Episode.

But yeah, just because you smashed the engine bay in considerably in a game doesn't mean the cars gonna stop running, maybe in the Getaway but that game pretty much sucks anyway. I also don't like the performance drop offs after an accident, gotta go to class

luvmygames
01-27-2006, 01:05 PM
Real-time damage would be an orgasm of a videogame, there, I said it
Theres other cars on the road if you total yours, and no, they don't have to make it so realistic as real life, they can program it so a car bent out of shape still drives
matt jon, right on bro... I couldn't agree more.
:up:
I also don't like the performance drop offs after an accident
However, I have to disagree with you about this. I think it would be ridiculous to drive a totally smashed up car at top speed with perfect performance. Here's another example of the need to switch vehicles.
:down:

Safder
01-27-2006, 01:30 PM
That 'Teramo' looks a bit like an Ultima GR-1 i think, but with some of Reflections'; own additions.

And does anyone know if the car names come up when you get in the car, like GTA?

and hey matt jon and comaro, and others, remember me? :)

JAV_Swedish
01-27-2006, 03:30 PM
No, who are you? + hi.

Getaway was too forgivable when crashing with other vehicles.

Kulu911
01-27-2006, 05:13 PM
Yeah, Getaways car realism suck bad. I think Drivers has the right touch. I dont want the car to go slower when badly dameged. It didnt work out in the Getaway, so it should stay away from that. But I do think that if a car is on 1 little bit of health it should blow when it collides with something. But it should only blow up if your at fast speeds. Thatll be so cool. Otherwise if a normal pace than it should shut down like normal Driver games.

#1theman
01-27-2006, 09:17 PM
New preview
-------------------------------------
With the occasion of our exclusive report at ATARI 25 Janvier 2006,
we could dégoter some information on Driver Parallel Lines.
I also invite you to read the interview of Gareth Edmonson carried out the same day.

I will speak to you here about the innovations of the play, and will give you some infos, but only on the first part of the play, in 1978. We sufficiently did not explore the second part for you to speak about it, that will be the object of a forthcoming report.

InnovationsTo make a list of all améliorations/nouveautés would be a titanic task, indeed, the Studios of Reflections one to work really well during the pair of years which separates us from the precedent opus .

Thus let us start with the beginning, control!

Control
The physics of the vehicles is always also perfect, in Driver PL, a frontal shock does not destroy the trunk, and an open door is torn off with the first obstacle which it meets.
The management of these collisions with still improved, indeed at the time of a violent shock, a flash will dazzle you, accompanied by jolt of the camera.
The pilot sees his head then being crushed against the wheel, and it loses some points of life. Its points of life is lost besides less quickly than in Driv3r.

Piloting is fortunately always also precise, because from the precision it will be necessary some for you to try to survive, in the streets of New York to more than 250 km/h!
The speed of posting at considerably improved summer, it is incomparable in Driv3r, one approaches more than one Burnout!
But speed is not the only factor which will ask for talent of pilot to you, because the road traffic of the mégalopole will be only seldom advantageous for you!
Largely triplet compared to the preceding opus, it is quite simple, you will not be able to make 200m without being more to obstruct by a vehicle!

With all that, you will be caused to surely to roll on the pavement (yes awkward that exists;) did not fear, the posts and reverberates misfortunes of Driv3r its from now on destructible!
Making you nevertheless lose a score of km/h (all as the pedestrians) they remain an element to be avoided!

Handiness of the motor bikes to it also improved, but I will not extend, to summarize, it is better, it is even pile hair as it is necessary, and the steps of pavement will not make you any more fall.

Phases with foot
The phases with foot are completely new, The Kid cannot more swim or jump, but it can be squatted, and all its movements are more gracious, in short, your character with straightforwardly the class with its improbable step and its hair which flies!
You will be able from now on to you bastonner with hand naked, or to benefit from the panel of weapons with fire available in the streets of New York.
A new system of concerned automatic makes its appearance, finished galérer during lead with your joystick! This system is also available on board ALL vehicles of the play, with ALL the weapons! (the couple motor bike and lance rocket are thus completely possible!).

Its
The sound environment finally drinkable, is finished the musics of elevator in Driv3r during the ballades, you lay out from now on car radios of each vehicle.
With a band its also good it is a true treat!
Concurrently to that there are also the sound effects which plays a significant role, the city is alive, and it will not be rare to hear with far from the sirens of police force.

Menus and interface

Tien while speaking about the ballade mode, bah, y' has some more.
Indeed, in Driver PL, known as goodbye with the menus, times of loadings, the linear missions and with your friends! ^^
The play thus takes again a system with the AWG, largely more pleasant and allowing more freedoms. All the missions, the mini-plays, your garages and other objectives are thus now written on the chart.
As long as I speak about the chart I will cause you interface of play, and infos available to the screen. How a good diagram explains better than a long speech, the infos to be retained here!



How you can see it, a meter of km is now posted, it will allow to resolve the secret codes of the play without typing them! (For example when you make 1000km you will have a cheats...). It is a total meter, i.e. that it includes/understands all the made km conveys some since the beginning of the play.
There are also two index of research, that of the vehicle and that of the perso,
this precision is very significant, indeed a new system of management of the infringement returns in line of account.
Examples: You roast fires red, the cops announces your car, it takes infringement. The police force Na not considering your mug, you thus do not have an infringement. On the other hand if you remain near the police force with a car sought, it can see your head and at this time there your perso has also infringement! You follow?
If it one not considering, to sow you, change them car and you will be free.
To avoid showing itself, one should not leave its car near the police force obviously, one little also to tint his panes!
In the contrary case or you would be sought, to get into a car and if you pass rather quickly, the cop will not see you and will thus not continue you.
You can also tint the pane, and to pass has 1 cm of the police force without problems!

I clearly hope to have been on this new principle of play.

I could continue still a long time, I could speak to you more in-depth about the tuning, the weapons, of the scenario, but or would be the surprise?
It is for that that I would stop here in the revelations. Dsl for those which would like to still know some of advantage, there will be of another reports you do not worry.

Driver-dimension (http://translate.google.com/translate?sourceid=navclient-menuext&hl=en&u=http%3A%2F%2Fwww%2Edriver%2Ddimension%2Ecom%2F)

Canadian dude
01-27-2006, 10:35 PM
Holla

pirjay
01-28-2006, 12:01 AM
This is what happens when you don't ask the french master (me) to tranlate.

Canadian dude
01-28-2006, 12:06 AM
Big Deal:o

pirjay
01-28-2006, 12:17 AM
"The sound environment finally drinkable, is finished the musics of elevator in Driv3r during the ballades"

LOL... big deal

driv3r_madness
01-28-2006, 12:28 AM
They might not really read the forums they said they did but i thought that atari.com/uk had there own forums and maybe they read them forums. It may seem silly but you never ever know. They might.

jake893
01-28-2006, 12:49 AM
http://media.xbox.ign.com/media/748/748578/imgs_1.html

I don't know if anyone knows about these 'new' pics yet but I went on to IGN and found these pics. Sorry if someone has already posted the link or something.

driv3r_madness
01-28-2006, 12:57 AM
The link doesn't work: http//media.xbox.ign.com/media/748/748578/imgs_1.html

hey the link doesn't work at all.

jake893
01-28-2006, 12:59 AM
what??? well sorry um... take a look at the IGN webpage at screenshots then. Why didn't it work? I tested the link after I posted it. Oh yeah, i had one too many http://'s at the start and i edited the link.

Hope it works now

driv3r_madness
01-28-2006, 01:09 AM
There very new. I gotta get these ones. Hopefully there are PS2 Screenshots as well. I think GameSpot would have had these first with out the watermark. I hate then watermarks.

Kulu911
01-28-2006, 02:36 AM
nice dude:up:

loving the butt shot:up:

driv3r_madness
01-28-2006, 03:08 AM
In the UK PL is getting released on the 17TH MARCH.
In AUSTRALIA on XBOX it says 28 Febuary. And In AUSTRALIA on PS2 it says 28 March.

#1theman
01-28-2006, 08:16 AM
"The sound environment finally drinkable, is finished the musics of elevator in Driv3r during the ballades
LOL
You must read between the skewed words.
It says "The sound in the environment is finally alive, bah bah bah"
loving the butt shot

SAME :up: :up: :up: :up: :up: :cool:

driv3r_madness
01-28-2006, 08:19 AM
nice dude:up:

loving the butt shot:up:

hmm.. i wonder who added that

matt__jon
01-28-2006, 09:24 AM
CG has never looked so good, I'll be back in a minute...

Canadian dude
01-28-2006, 04:24 PM
New Article, at Driver-Dimension!:D

Bold = Questions
Italics = Interlude


"To start, why to have chosen the town of New York for Driver: Parallel Lines?

New York is a city very easily identifiable, it is present in many films, moreover it corresponds what one can like in a play-video, broad roads, organized...

In the same kind, why to have chosen the Seventies?
One wanted to return to the roots, Driver 1 were in the neighbourhood of 1970, all this Seventies spirit sticks very well to the feeling Driver, it forms integral part of it,
one was also inspired for this time by films like Bullit, French Connexion, A Driver...

Which at summer your larger "challenge" in the design of the play?
The disappearance of times of loadings, yes, without any doubt.

Can you tell us why the Online mode to you it cancelled?

It is rather simple, we programmed this feature, we tested it, and that did not bring anything again, were even rather bad,
Driver PL is not a play made for the multijouor, if we had put it, this mode would have been a failure.
We want also to concentrate us on the vital modes to provide the play good possible.

And an exit on PC?

Not the play at summer conceived for the consoles, it would be on the one hand very difficult to carry it on PC, and on the other hand much simpler to play on consoles.

Do Ok even speak about the play in him, concretely what will change between the two eras of play? (ndr: 1978 and 2006)

The chart remains identical, the road alignment to some exceptions is the same one, on the other hand the buildings, the pedestrians, the music, the weapons, the cars, in short all the remainder will be completely new.

Can you speak to us about the mini-plays?

Yes, there will be several, I cannot all say them to you but here are some like the Destruction Derby, "Steal Car" or it will be necessary to steal certain cars, the Survie mode, suitable for the series of the Driver, the races of streets or on circuits, of the missions in the "Hitman", the missions of breakdown services...

Obviously, there is no badly animation in the city, it with really the air to be alive, which kinds of animations will find in the play?

Yes indeed, and well you will be able to see track races in which you do not have anything to see, as well as accidents independent of your will, mini building site which will move (and which will be the occasion to provide you a beautiful springboard!), etc...

At this time, Gareth decides to seize lever to make us a small demonstration,
it takes a motor bike (present) and sticks to him of Nitro, it leaves the garage and puts sauce. In a few second it points already with more than 200 Km/h, speed and fluidity is all simply bleufeante.
It continues its small transfered by firing some rockets, the all follow-up of splendid Gun-Fight with the police force!

Is it possible to draw with heavy weapons even on board a vehicle?

Without us to answer, Gareth reassembles on that motor bike, car a rocket and accellere has bottom, a blow of nitro and it ended up catching up with its own rocket! (Before being crushed against a vehicle). The audience applauded, us summons conquered!

With what is due this speed of posting so higher than that of Driv3r?

In addition to some effects technique (ndr: A blur and rétraississement of the fields of vision for example) we largely improved our technology of Streaming, summons to us now able to read more quickly of great quantity of data.

Which is your mission preferred? Personally?

(ndr: After blackberry reflexion) The last I think, finally I like all that or it is necessary to draw since its vehicle and to lead at the same time.

How could you recreate New York (Custom) while working in Newcastle (the U.K.)?

We sent a team to the site directly, to take photographs, plans, and any kind of thing. Us also summons itself inspired of films (we viewed a few hundreds of them) to recreate the spirit and the aspect general that the city had in 1978.
Finally it is that the head office of US Atari is in New York, I thus made not badly of return ticket!

How many people one worked on Driver Parallel Lines?

Us a hundred summons.

A question that many people are posed, where is Martin Edmonson? (ndr: the former director of Reflections, the inventor in some kind of Driver.)

Its contract with ATARI is to arrive in the long term after the exit of Driv3r, it with all simply decided to take holidays!

To finish, which is the future of the Reflections studios?

For the moment we do not know, still summons us working on Driver PL, and we want to concentrate only on this play. The Next-Gen consoles interest us obviously much of leave their performance announced."

http://translate.google.com/translate?sourceid=navclient-menuext&hl=en&u=http%3A%2F%2Fwww%2Edriver%2Ddimension%2Ecom%2F

--------------------------------------------------------------------------------------------
Update: Also one New Video at Driver-Dimension

Video: http://translate.google.com/translate?sourceid=navclient-menuext&hl=en&u=http%3A%2F%2Fwww%2Edriver%2Ddimension%2Ecom%2F (Video-Report is the new one!)

#1theman
01-28-2006, 09:06 PM
I seen that, I thought i posted that. Guess not.

driv3r_madness
01-28-2006, 10:14 PM
Nice, it takes along time to make a PC version so if there game is popular like it is they might spend the time. And i'd say it's easy to play on PC.

But oh, well i have to get the silly console version.

Canadian dude
01-28-2006, 10:37 PM
I seen that, I thought i posted that. Guess not.
Maybe it's similar to the one you posted? Well anyways, at least there's a new vid:cool: :up:

Diesel speed
01-28-2006, 10:40 PM
Having a hard time understanding translated Greek here. "Road car on drive" Anyways. :rolleyes: Awesome "Negotiator"! :up: :D

Mr. Tanner
01-29-2006, 01:46 PM
Did any of you watch Gamespot Gameplay video 1? If you did, what was that song that played (the one with lyrics)? It sounded like The Beatles, I doubt it's them, they have very strict licensing policies. It goes something like "Running down the avenue, it's the blue". It sounds like a cool song.

#1theman
01-29-2006, 04:28 PM
Official Map
http://www.driver-dimension.com/driver4/carte_newyork.jpg
source (http://www.driver-dimension.com/villes_driver4.php)

Mr. Tanner
01-29-2006, 05:01 PM
Nice map, it's been improved! We need trailers for the 18-wheelers, like in Driv3r! I don't want to drive just the cab, the whole thing! I also want to raise and lower the shovel on the bulldozer too.

brok
01-29-2006, 09:17 PM
I think I heard the words 'blue sky living' and 'sun is shining in the sky' in there somewhere. I doubt it's the beatles or wings though. How about the song at the start of the second gamespot video- all that choir singing while you're being bashed around by cop cars, hehe.

Mr. Tanner
01-29-2006, 09:24 PM
I just figured it out! It's Mr. Blue Sky by E.L.O.! Matt Jon, you might want to add this to the beginning of the FAQ. Thank you Brok!

Mobman02
01-30-2006, 06:53 AM
Official Map
http://www.driver-dimension.com/driver4/carte_newyork.jpg
source (http://www.driver-dimension.com/villes_driver4.php)
It's an unofficial map that i made with my own screenshots of the game ;)

matt__jon
01-30-2006, 08:43 AM
I'll need to watch the video to confirm the song. Theres a song called Blue Sky by the Allman Brothers, not too familiar with ELO, except for Evil Woman.

youcan'tseeme
01-30-2006, 11:12 AM
It's an unofficial map that i made with my own screenshots of the game ;)

you can see some of the cuts. but hey it better then anyhting i could ever do!

Mr. Tanner
01-30-2006, 08:45 PM
Discovery! Discovery! The muscle car that looks like a Comaro/charger, has Vermont Plates! http://www.gamespot.com/pages/image_viewer/frame.php?pid=928571&img=3&sid=undefined. Vermont borders upstate NY. I hope we see some Connecticut plates, it's much much closer to NYC than VT. Does anybody know if we can mod license plates in D:PL, like in Midnight Club 3? (Both state and lettering). Gamespot has new screenshots of D:PL and a developer Diary. This might be important for you Matt Jon. Here's the address: http://www.gamespot.com/ps2/driving/driver4/news.html?sid=6143382

brok
01-30-2006, 11:12 PM
No probs, Mr. Tanner, and yep- the Designer diary does seem very down to earth. nice screenies, too.

just came across this article- how funny/cool would it be to see something like this in a driver 5? :D http://www.damninteresting.com/?p=280

xtsubarublazin
01-30-2006, 11:17 PM
Wow, how original of you, right after another person posted it RIGHT above your post! Thank you for the information!

EDIT: I guess you edited yours. :(

JJMPB
01-31-2006, 08:15 AM
imagine that we would have people flying into powerlines and crashing into eachothwr 100 feet up in the air and then come crashing down and killing more people on the roads LOL

Jake

#1theman
01-31-2006, 09:08 AM
Whats with this, a new box shot. This is alot better.
http://img.gamespot.com/gamespot/images/2003/all/boxshots2/928571_67721.jpg

#1theman
01-31-2006, 10:57 AM
here's some of the controls Mobman2 and others from Driver-dimension.com (Driver-dimension.com)who went to the demo in Paris.
NOT 100% sure if controls will stay the same. And no-burnout button anymore :cry:
http://img458.imageshack.us/img458/1166/controls0ft.jpg

luvmygames
01-31-2006, 02:20 PM
After watching the latest video today, ( "Peaches" ) I'm finally convinced that the semi's won't be hauling trailers this time.
Jeeze...I don't understand why not. What could be so hard about putting them in the game? Did the wrecker's take the place of the tractor-trailers or something? Why couldn't we have both. I'm just a little bummed about that. :( Otherwise, I think it's the most exciting video yet.

edit: I guess there are not any missions in the game that require the trailers, and so they probably wanted to devote their resources to more important things. I'm gonna trust that it's all for the best. :angel:

Mr. Tanner
01-31-2006, 03:15 PM
Well that sucks! But wait, they DID NOT confirm that trailers won't be in the game. Why does Reflections have to make a crap load of sacrafices for D:PL? 1 very important thing for all game series is that you NEVER subtract ANYTHING. You add and add and add. Do I make myself clear Atari & Reflections? I CAN'T HEAR YOU!-Sgt. Tanner

matt__jon
01-31-2006, 04:46 PM
There is nothing official on the trailers, don't freak out. You might have to find them around town like D3 and hook em up.

And there is a burnout button, it is R3. I was really hoping we'd get the e-brake on the shoulder buttons this time, cause I use the sticks to play, and putting it on the shoulder would be so much easier and intuitive, instead you have to use the side of your pointer finger to hit ebrake if you're gonna use it at all.

carlover325
01-31-2006, 08:11 PM
There isn't a horn? Maybe they will program R2 to be the horn, because it would suck not to have a horn in the final version.

Mr. Tanner
01-31-2006, 08:33 PM
I think it's L3 (in vehicle).

Canadian dude
01-31-2006, 09:20 PM
And no-burnout button anymore :cry:

If you look at R3, I guarantee you'll see different!

#1theman
02-01-2006, 06:08 AM
LOL i done it up and nevered noticed.

matt__jon
02-01-2006, 08:35 AM
Yeah, L3 was horn in D3, and I'm positive it'll be L3 again.

Plus we all know what R2 and L2 are gonna be for

Start will pause, select will change views

I hope left and right on the d-pad scrolls through targets to shoot at, but on foot these buttons should be L2 and R2

Kulu911
02-01-2006, 05:41 PM
The controls are still fine to me, just a little change.

ANyway, about the map, I forgot that there will be lots of buildings and stuff in those squares. I was thinking 1 building per square. The map is much bigger than I thought. Im definately convinced that it might be as big as SA cities. Just minus the country sides.

luvmygames
02-02-2006, 02:39 PM
There is nothing official on the trailers, don't freak out. You might have to find them around town like D3 and hook em up.
Okay matt jon, I hope you're right. You usually are. I'll reserve my judgment until later. ;)

matt__jon
02-02-2006, 05:29 PM
They never mentioned 18 wheelers, but look at it this way, you CAN hook cars up to a tow truck, thats the same physics as an 18 wheeler, so the physics engine for semi trailers is in the game, basically, it'd be stupid to have that there and not be able to connect trailers. I wouldn't worry.

What I don't like though is none of the semi's in traffic have trailers. Its always cooler to have a semi w/ trailer, thats a scientific fact, its been proven in many universities time and time again. I was dissapointed with GTASA because none of the semi's in that game drove around with trailers. Maybe its too much of a drag on system resources to have lots of semi's with trailers just because the hinge physics, but I doubt it.

#1theman
02-02-2006, 07:01 PM
preview
------------
January 27, 2006 - In several respects, Driver Parallel Lines is a huge change for Reflections, the English development studio responsible for the excellent and original Driver, and the subsequent downfalls, Driver 2, and Driver 3 (or better known in marketing terms as "Driv3r"). This new game not only changes fundamental design sections of the game, but it also tells a story that takes place in two different times, hence the sub-title, Parallel Lines.


As the young kid who yearns to drive fast cars, deal dope, and hang with the pretty young chicks, you make your way up the underground scene as the premiere "driver." You're a fast-driving, risky, and successful getaway artist who sees himself as an artist of sorts. A getaway artist.


Given the types of people you work with, however, things change, people betray each other, and before you know it, you're caught in the thick of some nasty fights.

The streets of 1978.

In fact, when the real *&^% hits the fan in 1978, you're pinned as a major threat and the cops throw you in state prison for 28 years.

Twenty-seven years! When you are finally released, the world outside is completely transformed. The New York you once lived in was corrupt -- yet it was still innocent in many ways, hairstyles, clothes, cars, buildings, politics -- everything was different in one way or another


When released, you enter into a world of even harder politics, worsened corruption, more cynicism, different kinds of drugs, cars, hairstyles, clothes, and even harder players. These hard players comprise the hit list of bastards who betrayed you -- and who make your Kill Bill hit list. In the second part of the game, you go after them with a vengeance.


While the superficial aspects of the world have changed, the fundamental game itself has not. After 27 years, you're out, wearing leather, smaller glasses, different pants, and yet somehow you still have the mullet. Aw yeah, the mullet lives! In a strange but whimsical touch, Reflections actually made your character's hair -- the long stringy mullet part -- flap around as you run.

These are the streets of 2006 look a little diffetent, no? The cars in 1978 might have been long and heavy -- gas guzzlers -- but the cars of 2006? Heh, well, they too are gas-guzzlers. They're heavier and amazingly, they're even bigger than in 1978. We've learned so much since then!
Mullet flapping!
The streets of New York in 2006 look a little different, and certainly the people do. Check out these screenshots and return for more contrasts between 1978 and 2006 next week.

source (http://ps2.ign.com/articles/684/684267p1.html)

pirjay
02-02-2006, 10:33 PM
Im lovin the mullet.

Canadian dude
02-03-2006, 12:07 AM
and the pimpin' police glasses^:cool: <like those!

Mr. Tanner
02-03-2006, 02:50 PM
I hope the car in 78 called the Rhapsody has the song "Bohemien Rhapsody" by Queen playing in it for its song. I also hope when you enter a tunnel the sound is all muffled and scratchy, like in the real world and in Wayne's World 2!

Diesel speed
02-03-2006, 09:56 PM
i'm sure we will be able to select what song is playing in the car

Yackemflaber
02-03-2006, 10:55 PM
I hope the car in 78 called the Rhapsody has the song "Bohemien Rhapsody" by Queen playing in it for its song. I also hope when you enter a tunnel the sound is all muffled and scratchy, like in the real world and in Wayne's World 2!
that doesnt sound like a good crusing song...all the songs need to be drivable if you know what i mean

Mr. Tanner
02-04-2006, 10:36 AM
that doesnt sound like a good crusing song...all the songs need to be drivable if you know what i mean
It's a great powersliding song! It's very dramatic at the beginning, then it builds up to be a great powersliding and reckless driving song! I love it!

JJMPB
02-04-2006, 10:39 AM
they need mississippi queen by mountain that a great driving song


Jake

Mr. Tanner
02-04-2006, 10:48 AM
Discovery! Discovery! You CAN change license plates in D:PL! Here's proof: This is the car called the "Cerva" its license plate says "PK4269"http://www.gamespot.com/pages/image_viewer/frame.php?pid=928571&img=10&sid=undefined

Now here's the same car pimped out and the plate says "Bulldog"http://www.gamespot.com/pages/image_viewer/frame.php?pid=928571&img=1&sid=undefined

This is so cool!

Yackemflaber
02-04-2006, 11:29 AM
awesome, but i wonder if it's fully customizable, or just gives you a list of possablities....probably the first one

and is it just me, or does gamespot load really, really slow?

luvmygames
02-04-2006, 12:02 PM
Well Sergeant Tanner, you're on top of things. Way to be. :up:

Yeah Yackemflaber, that's a good question. Wouldn't it be great to personalize your plates however you wanted? That gives me some bad ideas! :wink2:

Mr. Tanner
02-04-2006, 12:43 PM
Thanx Luvmygames! In Midnight Club 3 you could modify your plates with any state in the country (every version of California, Georgia, and Michigan) and even modify the lettering! I want to drive and mod something that looks like a Challenger in D:PL and modify it with Connecticut plates and have it say "Driver" on it. I hope we can change the states too!

pirjay
02-04-2006, 12:47 PM
I have a feeling that you won't be able to change the lettering and make it say what you want, but there will probably be a vast choice of words.

luvmygames
02-04-2006, 01:28 PM
I have high hopes for the "Negotiator" tank. I hope we can aim the turret up and down. In GTA-VC, you could only aim left and right. I don't know how real tanks aim, but it would be a lot more fun if we could aim up and down as well.

I'm also concerned about the wheels on the tank. I would prefer the other type of wheels ( I don't know what they're called ) that run on a belt of some kind. The reason is because I want to drive the tank up and onto the top of cars. Kinda like the Bigfoot truck did in Stuntman. I doubt the tank can do that with the kind of wheels it has.
Does anyone have more info on the tank?
:8:

Mr. Tanner
02-04-2006, 01:45 PM
Tank wheels are sometimes called Treds. It's where a giant band wraps around the wheels. The tank in D:PL doesn't have them. Does anybody know if the songs in the vehicles are just clips (like on the website) or the full song? It better be the full song. Will Atari and Reflections publish a D:PL soundtrack like for Driv3r? If they do, I hope it's 2 disc (1 disc for 78 and 1 for 2006). That would be SO COOL and Reflections will make lots and lots of money!

Kulu911
02-04-2006, 02:49 PM
Doode, of course the songs are going to be the full versions......hahaha

#1theman
02-04-2006, 03:34 PM
http://media.ps2.ign.com/media/748/748577/vids_1.html

I wish i could see that IGN insiders only movie:cry: :cry:

pirjay
02-04-2006, 03:38 PM
Somebody's gotta host it >_<