Groovdafied
10-24-2005, 03:05 AM
I have this error message...
http://dreemaze.com/parks/error.JPG
and I created a 64x64 24bit bitmap with just a color on it to test things out...
Please help me out, I'm trying to make some custom scenery that I plan to show you guyz soon as soon as I get this stuff right soon enough =D
*~*EDIT*~*
Ok I think I fixed the whole texture thing... I changed from 24bit to 256 colors...
HOWEVER
The program crashes when I save the model + texture, has anybody witnessed this themselves?
*~*EDIT AGAIN*~*
Ok it was a corrupted file I guess, cause I used a different one and it worked. NOW when I import my model and test it, the model is reversed??? How do I fix this?
*~*EDIT 1 MORE TIME*~*
Ok I'm not tripping on the reversed model, however I am tirpping as to why the scenery editor keep crashing every time I save the model + texture...
Now in my 3D modeling program, I had a bsic sphere model for test, and a power by 2 texture (complete red texture) at 256color bitmap. I save as a 3DS file, use biturn to convert to ASE no problem, but when I used notepad to view the model coding the textures are changed to tga files. Of course when I run it through the Scenery Editor, it will evidentally crash the program, especially when I manually change the TGA extensions to bitmaps. (SIGH) What the heck am I doing wrong?
I've included the 3DS file PLUS bitmap texture for you to check out in your 3d program to show that the model works with the texture. I'll let you do the conversion to see maybe I'm running this wrong.
Click here for sample files (http://dreemaze.com/parks/scene)
*~*EDIT 2nd TIME AROUND*~*
Good Flippin grief!!! I found out the problem! I didn't make the texture names correct! When you click on mesh flags and use the texture plus giving it a name, I didn't know I had to use the same name when I import my bitmap texture....
UGH This really made me feel stupid!
THank you much!
http://dreemaze.com/parks/error.JPG
and I created a 64x64 24bit bitmap with just a color on it to test things out...
Please help me out, I'm trying to make some custom scenery that I plan to show you guyz soon as soon as I get this stuff right soon enough =D
*~*EDIT*~*
Ok I think I fixed the whole texture thing... I changed from 24bit to 256 colors...
HOWEVER
The program crashes when I save the model + texture, has anybody witnessed this themselves?
*~*EDIT AGAIN*~*
Ok it was a corrupted file I guess, cause I used a different one and it worked. NOW when I import my model and test it, the model is reversed??? How do I fix this?
*~*EDIT 1 MORE TIME*~*
Ok I'm not tripping on the reversed model, however I am tirpping as to why the scenery editor keep crashing every time I save the model + texture...
Now in my 3D modeling program, I had a bsic sphere model for test, and a power by 2 texture (complete red texture) at 256color bitmap. I save as a 3DS file, use biturn to convert to ASE no problem, but when I used notepad to view the model coding the textures are changed to tga files. Of course when I run it through the Scenery Editor, it will evidentally crash the program, especially when I manually change the TGA extensions to bitmaps. (SIGH) What the heck am I doing wrong?
I've included the 3DS file PLUS bitmap texture for you to check out in your 3d program to show that the model works with the texture. I'll let you do the conversion to see maybe I'm running this wrong.
Click here for sample files (http://dreemaze.com/parks/scene)
*~*EDIT 2nd TIME AROUND*~*
Good Flippin grief!!! I found out the problem! I didn't make the texture names correct! When you click on mesh flags and use the texture plus giving it a name, I didn't know I had to use the same name when I import my bitmap texture....
UGH This really made me feel stupid!
THank you much!