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View Full Version : 2 Discs for Driver Parallel Lines


john cena
11-01-2005, 03:44 PM
I just thought of a good idea. Reflections should release two discs of Driver Parallel Lines, which contain half of the stuff from the entire game on the first disc and the rest of the stuff on the second disc. I think that it would really be a good idea if you could use which ever disc you want to use and then you put it in and start playing any missions you'd want to play. I think that this would make a great idea and people would love to see so much things that the game could feature. There would probably be twice as many things that have to do with the graphics, gameplay, sound, and control of the game, which sounds pretty good. Also I think if they were to put half of the missions from driv3r on one disc and the rest on the other then the game wouldn't be so glitchy as to how much a disc can actually hold. I assure you that if reflections read this then they would go with my idea. What are your thoughts on this?

Pyros
11-01-2005, 05:31 PM
I don't think that'd really work. DVD discs for consoles (XBOX, PS2) can hold upwards of 7 gigs, so I don't think space is really a concern. In addition, if they did something like this, it'd only mean they'd have to use more room. Since the game is playable with both discs, it means they'd have to include the game engine on both.

john cena
11-01-2005, 05:40 PM
Yeah, but it's only a good suggestion if they make the game more than 7 gigs. And here's a question. How much gigs do you think that driv3r took up?

albrozdud3
11-01-2005, 05:56 PM
I would dislike having two discs. I remember what a pain it was with driver 2. And if San Andreas just filled up a DVD, then I doubt Driver 4 will have any problems space-wise(as I doubt it will be larger than SA)

john cena
11-27-2005, 03:29 PM
I think that Parallel Lines will be much larger than San Andreas. I mean how is 150 miles of road less than in San Andreas? I think that San Andreas has over 100 miles of road and by comparing the map to Driv3r's 3 cities I think that it's smaller. Although a good reason to have two discs would be so that film director would be included and they might as well have the first disc on 1978 and the second one on 2008 because I'm not so sure that they'll be able to fit everything on one disc. Hopefully in a few months they will put the rest of Parallel Lines on a second disc.

#1theman
11-27-2005, 03:34 PM
If there making 2 cities the will use 2cds like in DR2.

john cena
11-27-2005, 03:44 PM
Yeah. That's what I think and it would be a stupid idea to fit everything on one disc.

matt__jon
11-27-2005, 09:35 PM
If the shoe fits, wear it.

john cena
11-28-2005, 12:09 AM
Exactly.

pirjay
11-28-2005, 05:45 PM
I believe the GTA SA map is much bigger than Driv3r's maps all together. Much bigger.

Driv3r_fool
11-28-2005, 06:33 PM
2 discs would be a hassle. i mean, no loading screens is one thing but having to pop another disk in to access the other half of the game isn't fun. everytime i play dr2 i have to do it.

john cena
11-28-2005, 06:54 PM
Yeah, but it can't just be about the fun. There needs to be more space to fit memory so they will probably need a second disc for the game. This is what i expect and if it only takes 1 disc to do all this then it's great. I'm just telling you how I think it will turn out to be.

TimeLine
11-28-2005, 07:20 PM
Originally posted by pirjay
I believe the GTA SA map is much bigger than Driv3r's maps all together. Much bigger.

Well yeah. San Andreas has giant areas of nothing in it while Driv3r just has its cities.

pirjay
11-28-2005, 07:27 PM
Actually I thought there was more things to do in the "giant areas of nothing" in GTA, than in many streets of Driv3r.

But that's just my personal opinion.

john cena
11-28-2005, 08:21 PM
Yes that's true. For instance, in San Andreas you are able to go to casinos to gamble, to stores to drink and play videogames, and alot more while in Driv3r all you could ever do was wander around and do nothing, but walking and shooting as well as driving. Although I would find it stupid for driv3r to have simulation gameplay like in San Andreas because it really would be a waste of time although having different lists of jobs as Parallel Lines will have that is definetly more interesting. It would've been better to maybe add pedestrians and gangs in buildings so that you'd be able to kill them.

TimeLine
11-28-2005, 08:37 PM
Originally posted by pirjay
Actually I thought there was more things to do in the "giant areas of nothing" in GTA, than in many streets of Driv3r.

But that's just my personal opinion.

By "nothing" I mean the huge areas where there's little to no houses or vehicles (the mountain ranges and such). Im just comparing the size of their cities.

pirjay
11-28-2005, 09:24 PM
I know that.

Driving in the "too big" mountains in GTA SA is pretty funner than driving in the quite boring cities that have like 3 interesting jumps each.

(I haven't played in a while so I may be mistaking)

matt__jon
11-29-2005, 10:36 AM
yeah, the jumps in D3 did suck, they need to be more creative with their jumps, make us able to access a rooftop via car, I don't know how, an elevator maybe, and have a bunch of jumps from one building to another.

I wish there was real-time damage for if we fell off a building.

I doubt even if they do do the 2 NY's thing that they'll need 2 discs. San Andreas did dual layer DVD and was able to cram everything onto it just fine, and although NY in PL will be slightly smaller than all 3 cities of D3 put together, they'll probably be able to fit it fine onto one disc.

TimeLine
11-29-2005, 06:49 PM
Originally posted by matt__jon
yeah, the jumps in D3 did suck, they need to be more creative with their jumps, make us able to access a rooftop via car,


They do have at least 1 rooftop jump (after riding on a few buildings). I think it's in Nice. Havent you seen the commercial for it with the semi going across on rooftops. But there are plenty of jumps, you just got to look for em. But I guess the smaller ones dont bother me seeing as to how I like realism.

Driv3r_fool
11-29-2005, 08:56 PM
i think the thing that bothered me in D3 with ramps, especially in miami, was that every single multi story parking garage didn't have any way to jump off of except for one. well, i only found one anyway.

matt__jon
11-30-2005, 09:53 AM
i know about that dinky little ramp in nice, most of the time you'll hit the wall and stop before you can reach the jump

fastdriver
11-30-2005, 07:17 PM
reflections really unneccarily modeled too much of cities. God, even the front porches of houses in miami were modeled! Which means you can stand on a porch. What a waste of...YEARS!:rolleyes:

john cena
11-30-2005, 09:06 PM
Yeah tell me about it.

194GVan
12-02-2005, 09:07 AM
only reason DR2 had 2 discs was because the PS1 uses a CD format disc, not a Dual Layer DVD format. Even the new Xbox 360 games are only using 1 DVD, although there has been speculation that games might need multiple discs on 360 unless they decide to upgrade to an HD DVD format.

But I certainly wouldnt complain if Parallel Lines did need 2 DVDs...thats a lot of gamin! :):up:

matt__jon
12-02-2005, 07:44 PM
The only difference between the two discs of D2 is that they have some different cutscenes. Other than that, all the cities are on both discs, they simply ran out of room for videos most likely, since those are pretty big files usually, I doubt a mission script sent it that much over, as those are a few kb at the most.

Anyway, I have to agree on the level of detail. It is WAY too much, it gives you the feeling the game has a lot of depth to it, but then you stop and think, and realize you can't do anything really, so its even more dissapointing

Bowarcher
12-02-2005, 08:40 PM
Are you guys kidding me? Driver: PL will come on a Zip drive, those things are the future. :up:

driv3r_madness
12-03-2005, 08:50 AM
They should release it on PS3 and they'll get 56gig on a disk. What about that.

matt__jon
12-03-2005, 09:37 AM
I can't wait for next gen, I've been wanting real time car damage for a while (like the damage seen in the Microsoft XNA videos), and at first they said it would be in D3. But on D3 they went back on a lot of the stuff they said.

john cena
12-29-2005, 05:46 PM
They should release it on PS3 and they'll get 56gig on a disk. What about that.
That would be a great idea, but I doubt that it will happen.

xtsubarublazin
12-29-2005, 06:13 PM
56 gigabytes on a disk? Christ! That's bigger than my PC HD!

john cena
12-29-2005, 06:19 PM
Wow! I can't believe that a disc could fit that much data when a computer your computer can't. It's unbelieveable.

JAV_Swedish
01-02-2006, 02:03 PM
Blu-Ray

john cena
01-02-2006, 07:20 PM
I can't believe that a Blu-Ray disc can hold that much gigabytes. I heard that it can hold more than 8, but I don't think that it'll be able to hold 56gb.

JAV_Swedish
01-10-2006, 08:30 PM
why not?

Boscoe
01-11-2006, 11:34 AM
I can't wait for next gen, I've been wanting real time car damage for a while (like the damage seen in the Microsoft XNA videos), and at first they said it would be in D3. But on D3 they went back on a lot of the stuff they said.

I agree, even though DRIV3R's damage engine was really good (And I believe the best from all those driving games) it got pretty dull fast, I mean, when I ram a Renault with an eighteen wheeler going full speed, I expect a little more damage than just a dented hood. I want to see it being smashed to bits, with the whole street covered in glass/rubble/parts. Now that would seriously rock.:up:

matt__jon
01-11-2006, 06:46 PM
I saw this video, forget the website, but theres about 6 cheap european cars parked bumper to bumper on a closed highway, and then a Coca Cola type truck (non-articulated) smashes into the back of the row of cars, the first two cars were basically flattened, then the truck started going over them a little bit. It was awesome. I've always wanted to be able to do this in a game. Real-time damage would never get old. Well, it would take longer, a lot, because I would just mess around all day thinking of new ways to crash, because the damage is actually different. And hopefully then they'd let us put more than a dent in the roof of the car.

Heres the link:
http://videos.streetfire.net/Player.aspx?fileid=345F540D-6875-4DD9-811B-ECA2AB0F7679&p=0

If it doesn't work, just go to streetfire.net, go to videos, click on the pic of a big red truck hitting a bunch of cars.

PSgamer262
01-11-2006, 07:11 PM
**** real-time damage. What's really overdue is ragdoll physics in games like these. There's, literally, no excuse for not having them implemented in all free-roaming driving games these days.

pirjay
01-11-2006, 07:37 PM
Yeah, I've never driven a car and ran over someone without ragdoll physics. (except for Half Life 2 and Garry's Mod, but that doesn't count)

Saint's Row is doing it.

matt__jon
01-11-2006, 08:51 PM
**** that, sure it looks cool, but it is NO WHERE near real time damage in coolness. Cool, a body rolling on the ground, no watch as I smash a car beyond recognition, yeah, what now! Real-time damage has been on my mind (even though I didn't know what it was called) since Driver 1. And imagine if fof Driver 5 they added real time damage and geo mod. It wouldn't need anything else to be the best game ever. Ultimate Destruction Baby!

Boscoe
01-11-2006, 08:57 PM
**** real-time damage. What's really overdue is ragdoll physics in games like these. There's, literally, no excuse for not having them implemented in all free-roaming driving games these days.

Sure, ragdoll physics would be nice, but we're talking about a driving simulation game here, I'd imagine the first priority is to get the cars/traffic to react as natural and realistic possible. While the ragdoll physics are a close second.

Boscoe
01-11-2006, 09:00 PM
I saw this video, forget the website, but theres about 6 cheap european cars parked bumper to bumper on a closed highway, and then a Coca Cola type truck (non-articulated) smashes into the back of the row of cars, the first two cars were basically flattened, then the truck started going over them a little bit. It was awesome. I've always wanted to be able to do this in a game. Real-time damage would never get old. Well, it would take longer, a lot, because I would just mess around all day thinking of new ways to crash, because the damage is actually different. And hopefully then they'd let us put more than a dent in the roof of the car.

Heres the link:
http://videos.streetfire.net/Player.aspx?fileid=345F540D-6875-4DD9-811B-ECA2AB0F7679&p=0

If it doesn't work, just go to streetfire.net, go to videos, click on the pic of a big red truck hitting a bunch of cars.

I've seen that one, thats exactly how it should be, I did like the fact that people in other cars would die if the impact was big enough but it just doesnt make any sense when you sandwich a car between the wall and a truck and its shape is not even affected at all.

matt__jon
01-12-2006, 10:41 AM
I remember before the game came out, a while before actually, they were saying D3 was gonna have real-time damage, so when you hit a wall, it crumpled the way it should, they even said, exact words, you could wrap a car around a pole. I was SO excited about the game, and then it kept getting delayed and they never mentioned real time damage. Guess the console couldn't handle it, they obviously took it out. But that begs the question: If they had real time damage in the beta version, actually running on the ps2, why couldn't they put it back in PL now that the strain of film director has been lifted? Could this be the secret that changes gameplay? Well, most likely, no. But I expect them to put it back in for Stuntman 2, Driver 5, cause real time damage would make my day.

brok
01-15-2006, 09:36 PM
Well think about it this way- as cool as having your core car chassis get warped and crunched inwards appropriately when hitting a pole or other car is, once you've done that the car is pretty much undriveable. When faced with the option of having real time damage that you can only really perform once per car and then have to leave, or the current damage system that allows you to keep driving, wouldn't you rather be able to keep driving?

matt__jon
01-16-2006, 04:58 PM
Who said it had to be that realistic? In real life, if you hit a wall at 30 mph, you're likely not driving away, yet on any game, I can hit a wall at top speed and drive away with a small dent, it sucks. Damage is cool, but they don't have to program it so your car won't drive after one hit. They could make it effect performance, but not too much. The Getaway sucked because your car would die out of nowhere, maybe overheated. Plus they could make an option for performance hits

JAV_Swedish
01-16-2006, 09:32 PM
The Getaway cars could take a bit of beating before destroyed.

xtsubarublazin
01-16-2006, 09:38 PM
What ever happened to Driv3r's original promise of having "bendable vehicle frames"? I seem to remember a lot of hype was surrounded in Driv3r's promises to let cars be wrapped around objects, etc. Their damage turned out alright, but nothing in comparison to their original claims (surprise).

driv3r_madness
01-17-2006, 12:02 AM
NOTICED they added an extra mission in the PC Version...
That was because there wasn't enough space on the PC version...
I think they won't have as many Cut Scenes as the ones in DRIV3R where just 3gig alone... and a PS2 disk holds 4.7gig and dual layers hold 8gig...
BlueRay holds 56gig yes...

DRIVER:PL should not go on 2 disks because you'll be driving around and it would say INSERT DISK 2... (ANOYING) if only the PS2 had a hdd it could be possible...

JAV_Swedish
01-17-2006, 11:27 AM
You can have a HDD in your PS2.

matt__jon
01-17-2006, 11:54 AM
They could take a bit of a beating, but to me, the performance drop offs were more annoying than anything, realistic or not, its still a game. I know they were going for realism, and I thank them for it, for proving realism isn't fun.

JAV_Swedish
01-17-2006, 12:04 PM
Depends on the genre too, if it will be fun or not + the player too :)

Driv3r912
01-17-2006, 03:13 PM
Well there's two sides to my opinion. Since the disc's are propbably going to be DVD-ROM discs, they probably won't want to use up half of the CD, which is probably 14 Gigabytes, then again if they were to put it on two discs, they would have more room for the cities, less glitchs, better graphics, and more storage for the main stuff. Good idea!

matt__jon
01-17-2006, 08:40 PM
How much space you have left to store stuff on a disc doesn't make the game more or less buggy, thats something completely different. It also only lets you store more graphics, not necesarily better. The glitches you see are from mistakes in the code, happens to all programmers, believe me (from my CS150 class), we try to get all the glitches out, but theres never a guarauntee. You can throw all the money at the glitch dept. as you want, won't make them go away. Glitches happen because something the developer didn't think of.

Better graphics mostly depends on the graphics card, you can model every blade of grass 3D if you want to, but its not gonna run very fast on modern technology.

But you are right on city size, you can make bigger/more cities when you have more space to save them

Driv3r912
01-17-2006, 10:55 PM
How much space you have left to store stuff on a disc doesn't make the game more or less buggy, thats something completely different. It also only lets you store more graphics, not necesarily better. The glitches you see are from mistakes in the code, happens to all programmers, believe me (from my CS150 class), we try to get all the glitches out, but theres never a guarauntee. You can throw all the money at the glitch dept. as you want, won't make them go away. Glitches happen because something the developer didn't think of.

Better graphics mostly depends on the graphics card, you can model every blade of grass 3D if you want to, but its not gonna run very fast on modern technology.

But you are right on city size, you can make bigger/more cities when you have more space to save them

You do got a point there, I guess it probably also depends on the engine of the game/system. For instance, the more times you keep blowing things up at once, the slower the game is going to go. I would like to see an improvment on the cities though.

driv3r_madness
01-18-2006, 02:34 AM
Yeh... But only 1% and even less would have one...

john cena
04-19-2006, 06:28 PM
Well it didn't happen with DPL and it likely won't happen with D5. I doubt that Reflections will care of using two discs for a game.

JAV_Swedish
04-19-2006, 06:47 PM
Why use 2 discs if everything fits on a single disc?

john cena
04-19-2006, 07:06 PM
Yeah that's the same thing that I was thinking before posting the last post that I made.

InsaneDriver06
04-19-2006, 08:20 PM
I would dislike having two discs. I remember what a pain it was with driver 2. And if San Andreas just filled up a DVD, then I doubt Driver 4 will have any problems space-wise(as I doubt it will be larger than SA)

Yeah, I don't even use one of the 'movie scenes' discs of Driver 2, just the second disc with fewer scenes, so I can 'free ride' quicker (something like that). Two discs was a pain. Same thing with Syphon Filter 2 and whatever else... I like one disc.

If Atari ever does consider new options and game functions for Driver:PL, it'll be in a Greatest Hits collection...

LordBaconX
04-19-2006, 09:01 PM
I don't think that'd really work. DVD discs for consoles (XBOX, PS2) can hold upwards of 7 gigs, so I don't think space is really a concern. In addition, if they did something like this, it'd only mean they'd have to use more room. Since the game is playable with both discs, it means they'd have to include the game engine on both.

DVD's can hold up to 4.37 GB's, Driver: Parallel Lines was 3.60 GB's, so if they wanted to put out a Driver: PL and DRIV3R combo they would have to put it on a DVD-9/Dual Layer which can hold 7.95 GB's. DRIV3R was 3.82 GB's and Blu-Ray discs can hold 25 GB single layer and 50 GB Dual Layer.

Ult1mate X64
04-20-2006, 04:57 AM
1 Disc only please :D

driv3r_madness
04-20-2006, 06:40 AM
I hope DRIVER: 5 makes full use of the Blu-Ray disks compacity.

brok
04-20-2006, 12:02 PM
and DVD-ROM for PCs while it's about it...