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Driver:PL4Life
08-08-2006, 10:18 AM
Yeah, i want them to enter/exit vehicles, it was cool. And there should be road crossings.

Mr. Tanner
08-08-2006, 10:19 AM
And we still need the people to be hitable in Driver 5!

InsaneDriver06
08-08-2006, 10:23 AM
Yes, D5 pedestrians: road crossings, hitable, enter/exit vehicles and buildings.:up:

Mr. Tanner
08-08-2006, 10:24 AM
I'd like to also see doormen at fancy buildings. I see them all the time in New York opening doors and calling taxis.

InsaneDriver06
08-08-2006, 10:28 AM
Doormen are mostly at Hotels in NYC, so it will depend on the city and hotel, but that couldn't hurt.

When I say hitable, I mean most of them will leap out of the way unless you're really aiming for them. And the impact won't slow the car down in any way.

_____________________
I was playing DPL, TK was walking with a gun (behind the shoulder view) as I thought, "All these buildings to look at, but we can't go into a single one." If every building could be entered without load times, and each was unique and could be climbed to the top (stairs, elevator, motorcycle), that would increase the exploration factor 100 percent. But Driver is about driving, so there'd have to be a hidden vehicle on the roof to make it worthwhile. Then I'll fly the vehicle off the roof, to the ground and hope it stays in one piece so I can repair it at the garage.)

JAV_Swedish
08-08-2006, 11:16 AM
When I say hitable, I mean most of them will leap out of the way unless you're really aiming for them. And the impact won't slow the car down in any way.

I want the car to get a slight damage AND slow down if hitting pedestrians.

matt__jon
08-08-2006, 11:50 AM
Well, having the buildings enterable isn't enough, as we saw in D3, the buildings were very boring and you couldn't do anything in them, couldn't shoot from the windows, get to the roof, the cops won't surround the place and send in SWAT, nothing really to find except maybe a Timmy. Plus, the interiors were sometimes too dark to tell whats going on.

That said, it'd be cool if there were actually PEOPLE inside the buildings.

Also, a flashlight would make for a good tool (as seen in other shooters), it might even help you find something hidden if Reflections plays their cards right.

We don't need every interior enterable, just a few, and make a reason for having them enterable. Maybe have a wall that we can blow down with a shotgun/rocket launcher that reveals a hidden vehicle/weapon/cheat, maybe even an unlockable game mode (that we can access from the menu afterwards)

Let us shoot from windows and rooftops, and also let us aim straight down or up (as not being able to do so was a major annoyance in the last two games)

InsaneDriver06
08-08-2006, 06:41 PM
If there were no limits, I would want every single building to have an interior of some kind, this way, when I'm walking around looking for hidden vehicles, I'll think, "Wow, look at all the hundreds of buildings I can check out. There could be a hidden vehicle in any one of them, maybe on the roof tops or basement."

Matrix Online apparently had every single building enterable. I'm sure they'd have to keep many looking the same, but if there's hidden stuff inside, that would be awesome for the exploration factor.:up:

Realistically, I know it would take a long time to program something like that.

matt__jon
08-08-2006, 08:41 PM
Not to mention exploring every single interior would take a long time, and be a daunting task, and from looking at Reflections last few games, wouldn't be worth the time exploring anyway, because there was nothing to find anywhere in the huge cities except maybe 5-10 things that didn't really make much of a difference in gameplay. I don't think I've actually found anything in DPL, although I haven't been exploring cause I know it'd be a waste of my time, but the point is you should be able to stumble upon secrets to make you look for others. I haven't found anything except a rooftop series of jumps thats not that great anyway, and judging by that, I am not going to look for anything else.

If you don't find anything by dumb luck, why are you gonna look further?

InsaneDriver06
08-09-2006, 09:33 AM
If you don't find anything by dumb luck, why are you gonna look further?

You're right. DPL doesn't give enough reason to explore much.:down:

Driver 7 on the 720 and PS4: Just imagine for a second, standing in a real city, staring up at the skyscrapers from inside your 'beat-up' car's window. You spot a building that peaks your interest, so you step out, walk around a crowd of pedestrians and enter through the front glass doors. After searching each floor, you discover on the rooftop, an extremely rare sportscar in perfect condition, with a ramp set up. But there's no keys inside, so you search each floor till you find them. Returning to the roof, you hop in and burn out, flying through the air till the car smashes to the ground. Still in one piece, you peel off with your new ride.:cool: And there's still 999 more buildings to search through for more hidden vehicles (and no, they're not all located on the roofs).

The point is, with the advancing technology of today's 360 and PS3, such things will eventually become possible, thanks to 'instant, random interior mapping', limitless object placement and graphic rendering with zero slowdown.
Not there yet, but I won't let technology limit my imagination, since I'm not sure what the current next-gen machines are capable of.

Driverfan
08-09-2006, 10:17 AM
Hey i got an off topic question. On D.PL you have how many miles you have driven in the whole game, well i was wondering what happends when it reaches 99999? Maybe Start the game over again or just restart the miles to 0 again but does anyone know what happends?

Mr. Tanner
08-09-2006, 10:18 AM
Hey i got an off topic question. On D.PL you have how many miles you have driven in the whole game, well i was wondering what happends when it reaches 99999? Maybe Start the game over again or just restart the miles to 0 again but does anyone know what happends?
The odometer just resets itself. Nothing screwy. :)

john cena
08-09-2006, 08:04 PM
Not to mention exploring every single interior would take a long time, and be a daunting task, and from looking at Reflections last few games, wouldn't be worth the time exploring anyway, because there was nothing to find anywhere in the huge cities except maybe 5-10 things that didn't really make much of a difference in gameplay. I don't think I've actually found anything in DPL, although I haven't been exploring cause I know it'd be a waste of my time, but the point is you should be able to stumble upon secrets to make you look for others. I haven't found anything except a rooftop series of jumps thats not that great anyway, and judging by that, I am not going to look for anything else.

If you don't find anything by dumb luck, why are you gonna look further?
Exploration is such a great factor in the open-world that there could even be a game that all you do is explore by looking in every place that's found in the game. It would need to have a lot of miles and tons of places to explore in order for a game like this to turn out spectacular. It would be quite interesting to see what people could possibly make of the secrets and exploration that can be done in a games.

Mr. Tanner
08-09-2006, 08:15 PM
I'd like to cut trees down in Driver 5. Then (here's another thing I suggest) we can shove the lumber into a woodchipper which then grinds up the wood and shoots it into a truck. With the woodchipper, I'd like to attach it to dumper trucks and to grind people up in it (if you wanted to). Meat grinder anyone? I was spending my whole day working with a woodchipper because I'm getting some trees in my yard cut down. 7 hours of hard-ass work.

john cena
08-09-2006, 08:52 PM
Uh. I don't think that we'd really want to spend any time with using a meat-grinder.

matt__jon
08-10-2006, 09:50 AM
Actually, now that you mention it, random generating programs do exist, but they wouldn't put it IN the actual game, cause it would slow it down too much, and also every time you turned around something will change, if not everything, however they would use it while modeling the game.

I've heard of such programs that draw plant life, each plant has a set of standards it must stay within so that it is recognizable as that particular plant, but each plant of that type would be slightly different, this way you wouldn't see the same 3 trees throughout the whole game, there'd be a bit of variation. Hell, once computers are fast enough, they could leave the whole random generator in there so that you could actually watch plants grow and there'd be different ones sprouting up everywhere.

They could use a similar tool to model interiors, even entire buildings, they'd just have to change it around a bit.

As for exploration, I guess you wouldn't need a secret thing almost everywhere, but it helps. You could however, just make the entire gameworld more interactive, like people will react to your actions by saying "Stop that" or calling security to escort you out of a building for throwing burritos at people.

Mr. Tanner
08-10-2006, 01:02 PM
Uh. I don't think that we'd really want to spend any time with using a meat-grinder.
Well I don't mean it in that kind of a way. But a woodchipper/dump truck with a woodchipper as like a trailer would be cool. It would be cool to get out and couple/uncouple the woodchipper too. It would also be cool to drive a woodchip truck so all the pieces come flying out from the dumper and to raise/lower the dumper. It would be a cool new vehicle to drive in Driver 5!

john cena
08-10-2006, 01:05 PM
Well I just think that making a game all about exploration would be a good head start as it would allow a development team to possibly create interiors for every building and actually maybe make every exterior of a city. This way, it would help them give them more experience with that type of stuff.

If I was part of a development team, I'd sure plan to make a game like this and if there was a game or even franchise that's all about finding secrets in the game, I wouldn't expect any other team to try and do that much work as well as focus on what they've always been focusing on.

Instead of always, having exploration to unlock secrets or find secrets, it would be a great idea even if there would be a second disc that comes with a game and has an interview and making of the game. The interviewer would try to give you every detail about the game of how it ties in with the franchise and what changes have been made to the game. Also another idea for secrets to be shown is for you to look closely at every cutscene and listen to everyone do their talking in the game, which might actually do a bit of revealing and bringing either old or new characters, vehicles, weapons, and anything else. There's a lot more ways that Development teams could present secrets in a game.

Mr. Tanner
08-10-2006, 01:09 PM
Well I just think that making a game all about exploration would be a good head start as it would allow a development team to possibly create interiors for every building and actually maybe make every exterior of a city. This way, it would help them give them more experience with that type of stuff.

If I was part of a development team, I'd sure plan to make a game like this and if there was a game or even franchise that's all about finding secrets in the game, I wouldn't expect any other team to try and do that much work as well as focus on what they've always been focusing on.

Instead of always, having exploration to unlock secrets or find secrets, it would be a great idea even if there would be a second disc that comes with a game and has an interview and making of the game. The interviewer would try to give you every detail about the game of how it ties in with the franchise and what changes have been made to the game. Also another idea for secrets to be shown is for you to look closely at every cutscene and listen to everyone do their talking in the game, which might actually do a bit of revealing and bringing either old or new characters, vehicles, weapons, and anything else. There's a lot more ways that Development teams could present secrets in a game.
I'd like a D:PL podcast. It's where the developer(s) read your questions out loud (if you asked a question) and answer them out loud. Boy, I have a lot of questions for the Reflections Team :rolleyes:. And what are your views with having a woodchip truck with a pullable woodchipper as like a trailer?

john cena
08-10-2006, 01:14 PM
It's definetly a vehicle so it would be a great thing to include it in the game.

Mr. Tanner
08-10-2006, 01:41 PM
Reflections, please make a podcast for us on the D:PL website. We have questions, we need answers (honest answers).

InsaneDriver06
08-10-2006, 03:10 PM
Actually, now that you mention it, random generating programs do exist, but they wouldn't put it IN the actual game, cause it would slow it down too much, and also every time you turned around something will change, if not everything, however they would use it while modeling the game.

I've heard of such programs that draw plant life, each plant has a set of standards it must stay within so that it is recognizable as that particular plant, but each plant of that type would be slightly different, this way you wouldn't see the same 3 trees throughout the whole game, there'd be a bit of variation. Hell, once computers are fast enough, they could leave the whole random generator in there so that you could actually watch plants grow and there'd be different ones sprouting up everywhere.

They could use a similar tool to model interiors, even entire buildings, they'd just have to change it around a bit.

As for exploration, I guess you wouldn't need a secret thing almost everywhere, but it helps. You could however, just make the entire gameworld more interactive, like people will react to your actions by saying "Stop that" or calling security to escort you out of a building for throwing burritos at people.

I agree. Something new every time we play Driver 5 would really help the gamer come back for more. There should be some things that can be depended on, but as far as the variables, like pedestrian, vehicle, building locations, they could be switched around each time the disc was booted up or if that option was selected.

matt__jon
08-10-2006, 03:10 PM
What the hell is a podcast, why can't we just have the online chat thingy, that seemed to work fine, although I was never able to make it to them, but now that the next game is likely a bit further off, they have more time to do such a chat to see what we really want more of, instead of reading the forums which is really just a jumbled mess (unless they've been keeping up to date with it.

And about the woodchipper, I think it'd be better if it was on a train.

Good point JC, it'd be cool to see a billboard that hints at the location of a secret thing, or a map located around the city, for instance at a bus stop, it would have some point marked on it. Also license plates, people talking around the city, TV's, newspapers, whatever they can hint at, it would make for some cool easter eggs, some of the best actually.

Mr. Tanner
08-10-2006, 04:05 PM
Those Dev Chats were crap. It was so hard to read them. Plus, it told you the best and worst of the game. Who knows, maybe some fans didn't buy D:PL because of reading the shocking facts about it. A podcast would be better because you can ask Gareth and the team questions about the game after it was first sold. Plus, it's all an audio/video clip. You don't have to read, you can watch or hear. They did that with the Godfather game. You can view the podcast on their website.

john cena
08-10-2006, 04:50 PM
I didn't mean it like that. I meant that there should be one other disc and it should contain an interview and making of the game, which will explain to you any possible secrets or spoilers about the game. This way, we'd know whether to expect a lot of things from the game or not, but I do think that putting it on a website would be even better, especially if they'd do it before the game comes out so that you'd have some time to decide for yourself as to whether or not you will buy the game.

It shouldn't always be to making you buy a game because sometimes they do that and a game turns out crappy so there isn't any point to for a development team to keep the bad things about it as a secret. That would really ruin your reputation.

Diesel speed
08-10-2006, 05:26 PM
Obviously I haven't been here in a while. Most of you have been partying about it, and the rest don't really care.
Anyway, has anything official been announced about D5?

Mr. Tanner
08-10-2006, 05:35 PM
Obviously I haven't been here in a while. Most of you have been partying about it, and the rest don't really care.
Anyway, has anything official been announced about D5?
No not yet. Other than it's going to be on PS3 and XBOX 360.

matt__jon
08-10-2006, 07:27 PM
Actually come to think of it, I don;t think a sequel was ever announced, this is just wishful thinking.

With the hinting at secret stuff, I think if they do decide to hide hints and secrets throughout the city(s), they should just say so in an interview before the game comes out, so we'll know to look for stuff. And if we don't see the hints, we might still find the hidden stuff anyway, considering many people will make online maps

Diesel speed
08-10-2006, 07:58 PM
I want planes or helicopters, and a cheat to spawn them. I hated having to drive from one side of the map to another just to get to a minigame or something like that. And I'd like to see more GTA style cheat codes, like crazed pedestrians or stuff like that.

drivergrl
08-10-2006, 08:45 PM
So I was reading chacater profiles from Driv3r and on Tanner's it said there was a missing year in his record.
Maybe D5 can be about that.
but then again I did want to find out about what happen to Tanner after D3.

matt__jon
08-11-2006, 12:50 AM
I just got an awesome idea for unlocking cheat codes/vehicles/whatever else could apply that would really tie into the theme of Driver: you have to chase down a driver and stop them, only these aren't ordinary drivers, they'd be like little bosses within TAR mode that you have to beat to unlock their cheat code type thing, for example:

Infinite Mass Mode: Hidden somewhere there would be a semi with a driver in it, when you stumble upon this semi, the driver will take off, and you have to chase him, only his truck has infinite mass mode, so the only way you could defeat him is by shooting his truck til it dies, and voila, you unlock the cheat. And just for fun, after unlocking the cheat you could still find the guy in the semi and give chase, leaving normal traffic to ruins

Infinite Vehicle Health: This guy you would have to corner in somewhere, since his car won't die

^For bigger codes like that, it should have someone from the story, even past stories, rather than pedestrians, they can be saved for the lesser cheats, or rather, secret vehicles, instead of just finding a secret vehicle, you'd have to find it, and chase it, either destroy it or corner it and steal it, then it would show up several places throughout the city (including the original location, with the driver, if you want to chase him), if not in everyday traffic

For secret weapons, you could have a gun duel to the death with a person, dual sawnoff shotguns would be Jericho

And for a seperate idea, chasing people is always fun, obviously theres a minigame for that, but they should make it so (in TAR) if we follow someone around for a while, they will get nervous and start to speed up, or test us to see if we are following them, like pulling over for a second, and then they finally gun it, leading to some good chases, also the police can get in on it too and chase us, it'd be cool

SENJMN
08-11-2006, 12:57 AM
That's an interesting way to unlock cheats, also perhaps money could be involved again for some cheats like it was in Parallel Lines.

Bodysnatcher mode was cool, they should bring that back.

InsaneDriver06
08-11-2006, 10:31 AM
I just got an awesome idea for unlocking cheat codes/vehicles/whatever else could apply that would really tie into the theme of Driver: you have to chase down a driver and stop them, only these aren't ordinary drivers, they'd be like little bosses within TAR mode that you have to beat to unlock their cheat code type thing, for example:

Infinite Mass Mode: Hidden somewhere there would be a semi with a driver in it, when you stumble upon this semi, the driver will take off, and you have to chase him, only his truck has infinite mass mode, so the only way you could defeat him is by shooting his truck til it dies, and voila, you unlock the cheat. And just for fun, after unlocking the cheat you could still find the guy in the semi and give chase, leaving normal traffic to ruins

Infinite Vehicle Health: This guy you would have to corner in somewhere, since his car won't die...

Great ideas. I would enjoy having to earn the cheat, but actually know what cheat you were trying to earn, like it would say "Infinite Ammo", and you'd have to earn it as you suggested. That could be a game in itself if there are enough cheats. Awesome.

I wonder how we could unlock the aircraft, unless they just hide it in TAR mode.

matt__jon
08-11-2006, 01:37 PM
Well for helicopters we could chase it down and shoot it too, like the mission from D2, only with guns, it'd be a fun little diversion, and a new way to get cheat codes, a level above the try to enter these 20 buttons in 2 seconds to unlock the code.

Hell, they could even let you duel it out with the people from the story so you could play as them.

Yen
08-11-2006, 06:24 PM
I just got an awesome idea for unlocking cheat codes/vehicles/whatever else could apply that would really tie into the theme of Driver: you have to chase down a driver and stop them, only these aren't ordinary drivers, they'd be like little bosses within TAR mode that you have to beat to unlock their cheat code type thing, for example:

Infinite Mass Mode: Hidden somewhere there would be a semi with a driver in it, when you stumble upon this semi, the driver will take off, and you have to chase him, only his truck has infinite mass mode, so the only way you could defeat him is by shooting his truck til it dies, and voila, you unlock the cheat. And just for fun, after unlocking the cheat you could still find the guy in the semi and give chase, leaving normal traffic to ruins

Infinite Vehicle Health: This guy you would have to corner in somewhere, since his car won't die

^For bigger codes like that, it should have someone from the story, even past stories, rather than pedestrians, they can be saved for the lesser cheats, or rather, secret vehicles, instead of just finding a secret vehicle, you'd have to find it, and chase it, either destroy it or corner it and steal it, then it would show up several places throughout the city (including the original location, with the driver, if you want to chase him), if not in everyday traffic

For secret weapons, you could have a gun duel to the death with a person, dual sawnoff shotguns would be Jericho

And for a seperate idea, chasing people is always fun, obviously theres a minigame for that, but they should make it so (in TAR) if we follow someone around for a while, they will get nervous and start to speed up, or test us to see if we are following them, like pulling over for a second, and then they finally gun it, leading to some good chases, also the police can get in on it too and chase us, it'd be cool

Good ideas :up:

InsaneDriver06
08-11-2006, 06:45 PM
Those Cheat mission ideas definitely make Driver 5 sound fun beyond the TAR and Missions.:up:

john cena
08-11-2006, 07:36 PM
Awesome cheat ideas Matt_jon. :up:

matt__jon
08-11-2006, 10:47 PM
Thanks everyone. I got the idea watching Raising Arizona, with the bounty hunter that rides the motorcycle and has dual shotguns.

I was just playing D3, and its really not all that bad, better than DPL actually, I just wish the buttons were different and the cars handled more like D1, it'd be more fun. (well not to mention higher speeds and more traffic)

One thing that bothers me is those damn fences, be it the short cement/brick ones or, well, anything that'll stop you dead in your tracks. If you can see over it, you should be able to break through it, especially since some of them are hidden by bushes. Same goes for pillars and other rather small things that get in the way.

I also thought of a cool way to make more ramps, have it so when you hit a light post, it bends over far enough that you can use it as a corkscrew ramp. Of course this could be annoying too.

Police roadblocks should appear randomly and block the whole road, but there should be a way to jump them maybe, nothing too obvious but you should be able to see it in time to line up for the jump

R1 should be handbrake, L1 should be burnout, click L3 to steer hard. No pressure sensitivity please.

Mr. Tanner
08-11-2006, 11:24 PM
R1 should be handbrake, L1 should be burnout, click L3 to steer hard. No pressure sensitivity please.
No dude, that's crap. I'm sorry if I said that. But pressure sensitivity is the most realistic. I say this "No luxury buttons like burnout please". I have nothing against you, it's just that those features are crap.

john cena
08-12-2006, 01:26 AM
Well I suppose that there could possibly be a few changes about the driving, especially if it means to make the experience feel more realistic. It would probably take the driving a lot further than it has ever gone.

matt__jon
08-12-2006, 08:52 AM
Pressure sensitivity in theory would work fine, but when you play any driving game, you hold X and go about 5 mph, you have to really jam your thumb down for it to realize that you're holding the button, therefore it is a stupid idea.

And burnout button comes in handy while turning, but I thought you would know that Tanner, since you are the best driver and can drive anything?

Mr. Tanner
08-12-2006, 11:08 AM
And burnout button comes in handy while turning, but I thought you would know that Tanner, since you are the best driver and can drive anything?
True, but you can always push the accelerator up to do it and not have a seperate button to do it.

JAV_Swedish
08-12-2006, 01:33 PM
Analog sticks Rock!
Too bad that neither Driver or D2 had analog gas/brake :(

Mr. Tanner
08-12-2006, 01:35 PM
Analog sticks Rock!
Too bad that neither Driver or D2 had analog gas/brake :(
Right on brother! I hate X and Square for accelerating, braking, and reversing. I like the analog sticks more because it feels more realistic and comfortable.

JAV_Swedish
08-12-2006, 01:44 PM
We agree on something atleast :)

Now I will repeat myself:
I wish for Stockholm or a similar city to the next Driver game :)

Mr. Tanner
08-12-2006, 01:49 PM
You and Stockholm, lol! I wouldn't mind another major city that I've been too. Like Washington D.C., Philadelphia, Boston, Baltimore, Hartford, and New Haven. But I want New York back, please Reflections. This time I'm asking nicely.

john cena
08-12-2006, 02:02 PM
Well you didn't get what you really wanted so I wouldn't really mind if they brought it back once more with every landmark explorable. It would give them an even bigger heads start since DPL was the last game of theirs, which also took place in NY. Therefore, they'd probably be finished with the landmarks a whole lot sooner than the time they spent on it in DPL. If they bring NY back, I don't want them to have New Jersey again because it will break apart their focus on NY and the job will get a lot harder.

They should rather try to recreate NY with every single landmark and let NJ just be set apart from the game. If we have the whole NY to explore, it'll turn out a lot better. Not to mention, you, Mr. Tanner would feel a lot more happy if they were to get every landmark done in NY since that's what I recall you wishing., saying that they should've gotten done and not leaved out any landmarks.

NJ really isn't something that should be part of the game. I just didn't think that it was any fun to drive their anyways as it was a pretty same place while NY had like 3 or 4. Let NY return once more and after that, wherever the game takes place, I'm sure that it'll be ready to step in with the competition as well as go anywhere that Reflections decides for it to take place.

JAV_Swedish
08-12-2006, 02:05 PM
Stockholm has trains, boats, helicopters, fishing, ferries, amusement park, forest, a tiny bit water ;) some cars here and there, height differences and a mixed bag of roads and buildings.

Mr. Tanner
08-12-2006, 02:08 PM
I hated New Jersey in D:PL. But I like it in the real world. In New Jersey I'd like to have train lines and train yards, and to have Landmarks like Newark International Airport, The Giants/Jets Stadium, Hoboken Terminal, The Collgate Clock, Jersey City Terminal, and many other landmarks on the Jersey Shore.

JAV_Swedish
08-12-2006, 02:10 PM
We can always wish :)

john cena
08-12-2006, 02:14 PM
How do you expect Reflections to get every single landmark done in NY if there are going to be more cities featured in the game? I don't think that it would work out that well in this case so if you want NY to have every landmark, it would just have to be that one city.

It's way to hard for Reflections to focus on more than one location and get every landmark for every location done. Plus, it's almost impossible to do so as I don't believe that every location they choose for the next game would give them any rights to do every landmark of those cities. It would be best for them to stick with one city for now and get a lot of free-roaming and driving done. That would be my best recommendation for now.

matt__jon
08-12-2006, 02:26 PM
Having more landmarks isn't going to make the game any better. NY is worn out, time to move on and forget about it for a while, they're not going to do it exactly how you want it, so get over it.

john cena
08-12-2006, 02:45 PM
Ok you're right. They won't do the exact location that we're looking for. They might do it somewhere else. I know that we're far from right about the things that they'll be doing in the next Driver game. Every good or bad idea that we've thought of, it still might turn out different than that of what we expected.

matt__jon
08-12-2006, 03:13 PM
I have a good feeling about the next one, I think it'll be the game we've been waiting for since D2

blackbelt3dgr
08-12-2006, 03:45 PM
tanner ur right jets stadium should be in the game. JETS ROCK!!!

john cena
08-12-2006, 03:46 PM
And what is it that we've been waiting for since D2? Can you please tell me because I haven't been around here at that time. At least I don't remember any of that.

Mr. Tanner
08-12-2006, 03:50 PM
And what is it that we've been waiting for since D2? Can you please tell me because I haven't been around here at that time. At least I don't remember any of that.
To me, I thought we'd have at least San Diego and Miami as cities in Driv3r because Jones said in Driver 2 "San Diego, Miami". So that made me think that those 2 cities would be in the game. I wish those were the cities that Driv3r took place in, no more, I wasn't too thrilled with having foreign places. Plus, Miami and San Diego would be big cities (if those were the only cities the game took place in). I was also expecting a drivable 18-wheeler truck (which we got) and drivable boats, drivable/ridable trains (maybe), swimming, and other fun stuff too.

john cena
08-12-2006, 03:59 PM
Wow so there was a lot of expectations from what they would do with D3. I didn't really think that far with what I wanted to see in the game. I only knew that there were going to be guns and when I read an interview about the game, I was expecting to see dogs chasing after Tanner, people sitting and chatting, people at their own households, and even destructible environments. There was so much of this that I had on my mind and I really felt excited about the game.

If only they'd put more work into the gameplay than that of the graphics and maybe they would've standby with what they said about in this article as well as having every vehicle that you see to be driveable in the game.

Mr. Tanner
08-12-2006, 04:04 PM
Wow so there was a lot of expectations from what they would do with D3. I didn't really think that far with what I wanted to see in the game. I only knew that there were going to be guns and when I read an interview about the game, I was expecting to see dogs chasing after Tanner, people sitting and chatting, people at their own households, and even destructible environments. There was so much of this that I had on my mind and I really feel excited about the game.

If only they'd put more work into the gameplay than that of the graphics and maybe they would've standby with what they said about in this article as well as having every vehicle that you see to be driveable in the game.
Wow, you came up with more ideas than me! I forgot about shooting. But I do feel ripped off of how I can't drive trains, trams, police boats, and those boats that are docked and not drivable. Martin did say you can drive anything in the game. I would've loved to drive the passenger train and trams in Istanbul, as well as all of the other boats too. I was also expecting hitable pedestrians, bigger pedestrian variety, blood, vehicle customization, better film director, and more.

john cena
08-12-2006, 04:23 PM
Yeah it would've been a lot of good if we got everything that he mentioned, but unfortunately, the PS2 and Xbox weren't capable of getting all that gameplay into the game. He send that Reflections had a lot of expectations for the game that could've made it's way there, but the PS2 isn't much capable to deliver all that gameplay.

Hopefully, the PS3 will change all of that as it is going to have a lot more horsepower at its side and there is a possible chance that we can get all those things that we expected to see in D3. I certainly hope that we do get them.

Maybe I should consider making a topic in the D3 forum about the expectations that you had for the game. It would be a good way to think back at what we wanted or expected to see in the game.

drivergrl
08-12-2006, 06:30 PM
Shoot I better start saving for a xbox 360 or PS3.

I had lots of expections for D3,but I wasn't happy with it.
Sure I enjoyed it at first,but then I started getting bored with it.
I mean they spent 3 YEARS ,working on Driv3r and this is what they bought us.It feels unfinished and sloppy.

john cena
08-12-2006, 07:02 PM
I blame Atari for that unfortunate circumstance of which caused Reflections to rush and end up with a bad game.

drivergrl
08-12-2006, 07:26 PM
Proplay cause they wanted to make Money quickly.

InsaneDriver06
08-12-2006, 08:06 PM
Right on brother! I hate X and Square for accelerating, braking, and reversing. I like the analog sticks more because it feels more realistic and comfortable.

Yeah, analog for me too. Best answer for Reflections? Let the PLAYER map the controls with a "Customize the Controls" option. Something they seem to overlook the importance of. (I don't like the handbrake being circle in DPL, and WISH I could move it to R1, or even triangle).

john cena
08-12-2006, 08:28 PM
Oh for crying out loud! Forget about the realistic feel. Lets not argue about whether or not the burnout should or shouldn't be part of the game.

They could just leave it as it is and try to add more options for the player so that he/she will get satisified how the game turns out to be.

drivergrl
08-12-2006, 08:47 PM
Besides the Burnout button is Useful to me.Like when I'm turning and such.

john cena
08-13-2006, 09:15 AM
Yeah. For me it is quite useful as well.

matt__jon
08-13-2006, 09:39 AM
When I say the game we've been waiting for I mean just that, D3 and DPL didn't quite live up to Driver 1 or 2, it wasn't all that much fun to play as the old games were, not action packed enough.

As for expectations, a lot of expectations I had for D3 were things they told us would be in there, but probably didn't make it cause Atari could wait no longer and released it. Imagine how good D3 could have been if instead they had took the time to make DPL and finish D3. I could see the good game D3 was gonna be someday, but unfortunately Atari couldn't.

I remember my D3 faqs thread, all the stuff they had in the articles, like you'd be able to see people inside their homes and stores, I can't remember any of the other stuff

Diesel speed
08-13-2006, 12:17 PM
Stupid Atari... go Ubisoft.

blackbelt3dgr
08-13-2006, 04:06 PM
wat do u mean wen u say they didnt finish d3

InsaneDriver06
08-13-2006, 04:13 PM
I always wondered why they were working on a restrictive game like Stuntman (still good) for their first PS2 game and not Driver 3. Stuntman must have been practice... Then they hurried Driv3r out the door before getting all the glitches out, while balancing the gameplay. Time is money.

matt__jon
08-14-2006, 09:16 AM
But if they were testing the hardware, why'd they have to release a game just to do that? Maybe they wanted feedback on the physics before commiting to D3

Mr. Tanner
08-14-2006, 08:23 PM
I had a cool day today. I rode the Connecticut Valley steam train and it smashed into a garbage truck. I was on that train. I'm fine, I'm not injured. In fact, I rode in the parlor car, so it felt luxurious. Go to this website to read or watch more of the train and the truck. You can watch the video, but you won't find me. http://www.wfsb.com/news/9676325/detail.html The train was stopped there for about 2 hours, but I'm fine and I just hung in there.
Driver 5: I want to ride trains and purchase tickets of different classes of comfort (parlor, 1st class, 3rd class, coach). Same thing when you board a plane or ship.

matt__jon
08-14-2006, 09:41 PM
You're lucky it didn't derail, at least your safe. Thats pretty cool though

As for the tickets, I think we'd be better off if they just let us on without having to buy a ticket, and you could roam anywhere in the train.

Mr. Tanner
08-14-2006, 11:24 PM
Well I'm glad you heard. Check out this website too. I saw the newchopper from the train. But you're still not going to find me in the video.http://www.wtnh.com/Global/story.asp?S=5278411. 8-14-06 is a day I will never forget, my first train accident. I saved my ticket from the train.


I agree, we don't like to pay to get a train/boat/plane ride. But we have to. Plus, I just thought of something where you if you don't pay for the ticket, you'll get thrown off when the conductor or whoever's incharge of the passengers would throw you off. That would be funny!

InsaneDriver06
08-14-2006, 11:44 PM
That truck driver sure didn't think before crossing the track, his negligence could have killed himself and those on the train, if that's possible. Glad you're okay Mr. Tanner. I see it was a steam train.

This reminds me of the vehicle smashing we could do in Driver 5, if they hopefully add a train or more. And yes, it does sound like a neat diversion to hop a ride as a passenger on a train, that travels through and around the city for tranportation, sight seeing purposes, something perfect for TAR mode.

matt__jon
08-14-2006, 11:56 PM
Simple solution: kick the conductor off

InsaneDriver06
08-15-2006, 09:53 AM
If Reflections is considering a train and aircraft, it will no doubt be saved for last, after the most important factor to making a great Driver game, Driving, is fine tuned to perfection, along with the missions and TAR mode.

With the train, I was thinking along the lines of Driv3r's Trolley, that slows to a stop, allowing Tanner to hop on (and hold on), then take a tour of Turkey, depending on how far the trolley goes. One trolley trip lasts for five minutes, too bad Tanner can't sit down and just look out the windows. Driver 5, if there's a train, allow the gamer to jack it or be a passenger.

matt__jon
08-15-2006, 10:32 AM
As you may or may not know, I think Driver should be about going fast and destruction, and I was thinking of making a video with clips from around the internet of stuff to do in the game, but I am too lazy, so here is someone elses video I found on streetfire.net (good site), tons of cars flipping end over end, oh, so beautiful, look at all the scrap metal and dirt flying! And the explosions. It is my belief that Driver should be the Burnout or Flatout of its genre. Don't go too overboard, as in a car explodes every time you hit it, but its got to have over the top chases and crashes. Anyway, heres a link to the video:
http://videos.streetfire.net/category/BOOM!/2/f155b5d2-1956-4155-b924-a056f87264cc.htm

Mr. Tanner
08-15-2006, 10:53 AM
Hey, whatever happened to the rescue crews and other cool stuff in D:PL? They said in interviews that ambulances will come over to the scene if somebody was hurt or if you were hurt. They also said towtrucks will come to accidents and tow other vehicles. They also said that firetrucks would put out fires, and that garbage trucks will pickup garbage from garbage cans. I want to see all of that in Driver 5.

drivergrl
08-15-2006, 02:10 PM
Looks like they were lying.

oh crap,school starts tomarrow.

matt__jon
08-15-2006, 03:14 PM
They probably thought we'd forget

Diesel speed
08-15-2006, 03:16 PM
That sucks.

InsaneDriver06
08-15-2006, 03:48 PM
Once you hit top speed on a sportsbike, in a sportscar in DPL, the action gets pretty intense, so long as you're good at split second decisions. The problem is, the cops can't keep up through it. Driver 5: Tough, agile cops who don't give up so easily as "We lost him". Again.

matt__jon
08-15-2006, 07:55 PM
Thats why we need the constant barrage of cops, they were relentless back in D1, they kept spawning ahead of you, keeping the chase going. Not to mention they could keep up. I know I complained cops shouldn't be able to keep up with Ferrari's, but then again, with all the traffic you can't really max out a Ferrari, so they should mostly be able to stay on your tail.

We should also be able to hit higher speeds next time, closer to 200, imagine that on a bike

InsaneDriver06
08-15-2006, 11:48 PM
Thats why we need the constant barrage of cops, they were relentless back in D1, they kept spawning ahead of you, keeping the chase going. Not to mention they could keep up. I know I complained cops shouldn't be able to keep up with Ferrari's, but then again, with all the traffic you can't really max out a Ferrari, so they should mostly be able to stay on your tail.

We should also be able to hit higher speeds next time, closer to 200, imagine that on a bike

Yeah, 200 mph would be nuts. :up: A nascar or Formula 1 (220 mph).
In Driv3r, cops would spawn just behind, in a closed in alley, like they dropped out of thin air. I'm sure they won't do that again, letting them spawn from around corners.

drivergrl
08-16-2006, 07:59 AM
I would love to go fast in Driver 5.My average speed is about 195mph in the other games.

matt__jon
08-16-2006, 04:34 PM
I was watching a video of a Hayabusa (motorcycle) someone strapped a turbo on that had 500 hp (apparently), that thing did wheelies everywhere, then they were driving down the highway at around 300kph (180 mph) just going between cars and vans in Europe. It was a pretty sweet video, made me think of how I drive the bikes in DPL. If we could hit higher speeds around 200 (maybe more) then I'd like to have more highway (not too much still though) and a lower traffic option.

JAV_Swedish
08-17-2006, 05:16 AM
Ghostrider movies?
1 of those were filmed very close to Stockholm, Sweden.
Idiots dangering others :down:

matt__jon
08-17-2006, 08:14 AM
I've also seen Ghostrider, and it looked a lot like one of his videos, only it never mentioned ghost rider. But it was probably him. More of a danger to themselves, although hitting a car in the back while going 200kph faster than they are could do some damage to the car. Motorcycles fit very well into small blind spots too, and especially when you're going that fast, no ones looking that far behind them before they change lanes.

Driverfan
08-17-2006, 09:15 AM
I would love to go fast in Driver 5.My average speed is about 195mph in the other games.

In D.PL? You can only go 140 thats the highest. But yeh we need the cars to go about 250mph!!!!

john cena
08-17-2006, 02:23 PM
Hey, whatever happened to the rescue crews and other cool stuff in D:PL? They said in interviews that ambulances will come over to the scene if somebody was hurt or if you were hurt. They also said towtrucks will come to accidents and tow other vehicles. They also said that firetrucks would put out fires, and that garbage trucks will pickup garbage from garbage cans. I want to see all of that in Driver 5.
Yeah. It sure would be great if we could see more realism in this game, especially with this kind of stuff.

Mr. Tanner
08-17-2006, 08:01 PM
I don't know why in the hell the songs in D:PL done by Jimi Hendrix, Stevie Wonder, and E.L.O. aren't in the game (those songs were promised to be in the game). That's ashame they were canceled. In fact, E.L.O.'s song "Mr. Blue Sky" was going to be in the game, check out the 1st gameplay video on Gamespot. I love that song. I told my dad that E.L.O. was going to be in D:PL and he was excited to hear that. But then I told him they weren't in it. He was disappointed to hear that. Reflections, you betrayed a fan and his father. Shame on you guys. Come on, be truthful and no more betrayal. So, I'd love to have Jimi Hendrix, E.L.O., and Stevie Wonder in Driver 5's soundtrack.

matt__jon
08-18-2006, 08:24 AM
Chill out man, you're making way too big a deal over a song. Complain about the gameplay, thats what counts

john cena
08-18-2006, 02:14 PM
The gameplay is a lot more important than that of anything else found in a video game so you should instead be thinking about the gameplay more.

Mr. Tanner
08-18-2006, 06:33 PM
Chill out man, you're making way too big a deal over a song. Complain about the gameplay, thats what counts
Oh really, and I thought you wanted Jimi Hendrix too because your sig says "Jimi Hendrix" in it.

drivergrl
08-18-2006, 07:31 PM
So I was watching a Ghost Rider(one of my favorite comics)trailer for the movie and I just came up with a cheat.

Jb_Blaze-Unlock Ghost Rider's flaming motorcycle.

and it would be better too if you can drive the motorcyles up on buildings like Ghost Rider.That would be awesome.

JAV_Swedish
08-19-2006, 06:26 AM
drivergrl, why not a cheat where all vehicles you drive are aflame like ghostriders bike :D

Do you have Essential GhostRider Vol.1 TPB?
I have it, but I havenīt read it yet.

driv3r_madness
08-19-2006, 06:26 AM
Chill out man, you're making way too big a deal over a song. Complain about the gameplay, thats what counts

Hmm... if anyone doesn't like the music buy the xbox version and add your own music :)

and i also thin you'll be able to do the same thing with PS3 and XBOX360 to.

matt__jon
08-19-2006, 09:35 AM
I do like Jimi Hendrix, but it doesn't exactly fit with the game, not the right type of music. Also, I wouldn't say a developer betrayed us just because they left out a song. Thats just stupid.

Mr. Tanner
08-19-2006, 11:11 AM
I want Driver 5's customization to be extremely deep with all vehicle types (I know I've said that before). In fact, in Midnight Club 3: Remix, I bought a GMC Yukon Denali and made it look 100% the same as the Oylmpic in D:PL. So, maybe with Driver 5 we can still have fictional cars that take realistic damage, but because of the very deep customization, you can make your car look 100% real to the real thing.

InsaneDriver06
08-19-2006, 03:19 PM
I want Driver 5's customization to be extremely deep with all vehicle types (I know I've said that before). In fact, in Midnight Club 3: Remix, I bought a GMC Yukon Denali and made it look 100% the same as the Oylmpic in D:PL. So, maybe with Driver 5 we can still have fictional cars that take realistic damage, but because of the very deep customization, you can make your car look 100% real to the real thing.

My first reaction was "why?", but then I thought, if I had the time, wouldn't it be cool to have a relica of my favorite vehicles (with the ability to customize the vehicle's model shape and colors)? Yes.

drivergrl
08-19-2006, 08:33 PM
drivergrl, why not a cheat where all vehicles you drive are aflame like ghostriders bike :D

Do you have Essential GhostRider Vol.1 TPB?
I have it, but I havenīt read it yet.


That would be an awesome cheat!!

And I no I don't have it.

matt__jon
08-19-2006, 09:51 PM
Thats actually not a bad idea, having the mods to make your corvair into a corvette, I'm not sure if that violates the whole terms and agreements thing, but it may be a way around it all.

driv3r_madness
08-19-2006, 10:30 PM
Hmm in the multi-play part i'd be nice to have an option where you can just driver around a city. And every other car on the road is a real person. So you can see how everyone else drives and see what they spend all there tim doing.

You should be able to follow them and see what they go, You should be able to see weather you can keep up with the top ranked players and you should be able to piss people off and test out the damage modules on the cars by smatching head on into other people. While your just driving around the city there should be races where people could stop by get into a lobby to wait for other players and chat while they wait. :)

This would make multi-player fun, and if the game turns out popular there will be loads of people just driving around that you can have fun with :)

JAV_Swedish
08-20-2006, 05:22 AM
Multiplayer code ainīt easy to do, sadly. :(

matt__jon
08-21-2006, 12:04 AM
Makes sense I guess, since few games seem to have a good online component, and I know this because I've played 3 or 4 games online.

Lets build on that idea though, cause I always wanted them to make a fully online mode, obviously not everything in the city would be a player, because bandwidth or something can;t support that many players, but some common numbers I see when playing are 32 people, somewhere around there max would be a good amount, and we'd still have all the other peds everywhere, even cops.

Although its a little APB (hasn't come out yet) they could let us choose to be po-po (the fuzz) or regular person, but if they didn't decide to, they should let us choose between any of the ped models in the game to play as. As for having your location on the map... yeah we probably need that, its a big city, even with 32 people, you;ll barely find anyone. They also need to include games seen in shooters, more involving cars though, capture the flag with cars, but you can shoot too. Go steal cars from the enemy and try to bring them back without behind t-boned by a semi driven by the enemy, etc

I would love to see a free roam (and mini game) online mode in the next Driver, I think it'd work better than any other game I've played, we'd have more room to move around, plus I just like sticking to the cars cause I'll get killed real fast by people sniping with rocket launchers

john cena
08-21-2006, 01:04 AM
Yeah. It would feel great to play the game online. I'd definetly want a huge variety of game modes, vehicles, and some on-foot stuff as well, which are the things that will most likely make it a good online game.

I do know that the online first-person shooters are and probably have always been the best online games around, but maybe this game will actually be one of the best online games around. I sure hope that Reflections will come up with a concept that will allow them to get the online to work and play as best as possible.

Driver:PL4Life
08-21-2006, 04:34 AM
Hey guys.

I think it would be awesome if they put places like the UK in Driver 5. I think it would be cool 'cause I'm from there and it would be good to compare. Maybe if they did the UK with Scotland, England etc. it would make the game more international, not just American.

What do you guys think? :up: :noob:

JAV_Swedish
08-21-2006, 06:28 AM
Maybe the online code could have some variables that we donīt get info on objects/players that ainīt close to us, or not visible.
What we wonīt see ainīt sent to us. That would save a bit of bandwidth.
But the servers handling the job would have a bit to do.

Driver:PL4Life
08-21-2006, 08:44 AM
It would be good to play online, people running round toether, but yeah, it would be very challenging to make!

john cena
08-21-2006, 06:52 PM
For a free-roaming game, you can't really come up with any good ideas, but maybe they can allow minigames from the Driver series to actually be played online. That would still be cool. I would want to see Cops & Robbers against a couple of people as well as Survival. They would totally take the experience further than it already is.

matt__jon
08-21-2006, 08:19 PM
It'd just be cool to finally play Driver against someone else. I remember back when I had D2, no one ever wanted to play it.

JAV_Swedish
08-21-2006, 08:53 PM
D2 splitscreen was, well...

FUN :D :up:

Canadian dude
08-21-2006, 09:03 PM
In D.PL? You can only go 140 thats the highest. But yeh we need the cars to go about 250mph!!!!
Pathetic!, I've done 300MPH in my Caddilac Cien in Gran Turismo 4:D :p

Canadian dude
08-21-2006, 09:06 PM
Driver 5 NEEDS!
-Planes, with realistic physics!
-Cars, with Driv3r Physics
-Bikes, With Driv3r Physics
-Realistic on Foot Movements
-Less guns, a pistol is good enough!
-Dashboard Camera!!!

matt__jon
08-21-2006, 10:39 PM
The guns are fun and could use much improvement

john cena
08-21-2006, 11:21 PM
Well we don't need very many of them. Just because it's open-ended, it doesn't mean that we need absolutely everything to be at its full potential. The driving is what Driver should focus most on and the open-ended gameplay really isn't all that important nor is it that necessary.

matt__jon
08-22-2006, 01:08 PM
Don't make everything to full potential? So basically you want a **** game

john cena
08-22-2006, 11:14 PM
You think just because there would be only driving and no on-foot fpund in the game, it would turn out as a bad game? I think that if they apply everything that of driving only, it will be a much easier thing to go with, especially since the driving part wouldn't be much of a problem for Reflections as they know it the most. This approach would work much better as there'd be probably no weakness of any part found in the game. It'd be just as powerful and great as D1 or may even better and no on-foot means that they won't have to worry about the glitches as much because D2 had on-foot and when you compare the amount of glitches found in the game to that of D1, it must seem that having a game with driving alone would really prevent a lot of problems that could break loose if there ever was to be any on-foot and other crap like that.

Reflections would be then able to focus on more ideas that can do big for the driving like instead of there being only one story mode, you can choose possibly from any kind of driving job you want and instead of it being more of a minigame, you'd receive as much as that found in every other career that your character can possibly deal with such as money and perhaps even learn ways to boost your skills and take them to the next level. In addition to more careers being available, we'd see smarter AI for all vehicles, realistic damage and physics for every vehicle, 100 or more vehicles, and even a powerful film director. Other ways that Reflections can make the driving work would even be to put it online with racing against others or even competing to see who will do the best when it comes to whichever career they do, having the person with the earlier time limit and amount needed for either delivery, dropping off passengers or anything else, as the winner.

All you're thinking of doing is coming up with more and more ideas for the on-foot rather than the driving so it must mean that I have more care for the driving and that no one else can live without on-foot and driving be by itself but me. I've said this before in like one or two threads and no one put their comments on it so I'm willing to do it again and this time I really want to see how you respond to this.

InsaneDriver06
08-23-2006, 12:50 AM
Driver 5 NEEDS!
-Planes, with realistic physics!
-Cars, with Driv3r Physics
-Bikes, With Driv3r Physics
-Realistic on Foot Movements
-Less guns, a pistol is good enough!
-Dashboard Camera!!!

Right on! :up:


______________
John Cena,
Driver 5 without on-foot could be a good game, but countless players will be really upset, "Why did Reflections take out the on-foot? I wanted to stretch Tanner's legs and explore interiors and locations cars and bikes can't reach. This sucks."

And we don't want that to happen... Driver 5 needs on-foot.:up: Why? Freedom. Unless you like being glued inside your vehicle 24/7.:down: Yes, it's all about the driving, but a little on-foot freedom can't hurt.

john cena
08-23-2006, 02:52 PM
Well I say that having no on-foot would really push Reflections' driving ideas to the ultimate level rather than being about open-world. I don't feel that the open-world matters anymore for most games. Just as long as franchises focus on the same ideas as the original game, they will always turn to be at their best.

It is a waste of money to be seeing something from another game so I wouldn't take it as a smart idea to do that of another game and instead let the game focus on what it originally was all about.

Would it really hurt to have Driver focus only on Car Chases? I think not.

InsaneDriver06
08-23-2006, 05:39 PM
Would it really hurt to have Driver focus only on Car Chases? I think not.

Consider(and imagine) Reflections making an awesome car driving game called Driver 5, that happened to include on-foot, cleverly integrated with the driving missions. It can be done. Why go backwards? Why not just play Driver 1 again or just ask for a Driver 1 remake?

Yes, we don't want another version of GTA, but why limit a game just for the sake of "not being like GTA"? Reflections can get the Driving right, and the on-foot right, if they focus, test play and work hard every night while developing Driver 5. Don't forget, they already have tons of experience with the driving physics (D1, D2, D3, DPL, DDerby 1, 2), so they already have a head start.

JAV_Swedish
08-23-2006, 09:41 PM
With Driver I always wished that I could walk or change cars.
john cena, Is that enough for an answer?

john cena
08-23-2006, 10:44 PM
Don't forget, they already have tons of experience with the driving physics (D1, D2, D3, DPL, DDerby 1, 2), so they already have a head start.
Yeah a head start with the driving, but not all that much experience with the on-foot. Well I suppose it wouldn't hurt the game to include some on-foot, but I would feel much better off if they just were to focus for now on only with the driving.

InsaneDriver06
08-24-2006, 12:21 AM
With Driver I always wished that I could walk or change cars.
john cena, Is that enough for an answer?

My thoughts exactly while playing Driver 1. "The cars are awesome to drive, but only if I could step outside and walk around as Tanner..." Driver 2 brought that wish to reality, despite the graphical pop-in and slow down.

John Cena, Reflections could make the missions where zero on-foot would be required, if you're a good driver and kept your vehicle intact. Yes, Tanner likes his car, but he's not dumb enough to sit inside when it flips over, burns and blows up. And so a logical reason to include on-foot is established.

matt__jon
08-24-2006, 12:47 AM
Just as long as franchises focus on the same ideas as the original game
He's right, we should never add any gameplay to any game, because that would surely ruin it as no good can come from anything new.

Sure, I could live without on foot in the next game, but why would you want to? Unlike you, John Cena, some of us have hopes and dreams, we don't strive or settle for the bare minimum or less.

blackbelt3dgr
08-24-2006, 05:08 PM
John Cena, Reflections could make the missions where zero on-foot would be required, if you're a good driver and kept your vehicle intact. Yes, Tanner likes his car, but he's not dumb enough to sit inside when it flips over, burns and blows up. And so a logical reason to include on-foot is established.

Well said :up:

matt__jon
08-25-2006, 09:28 AM
And most importantly, like JAV said, we just want to get out of the car.

driv3r_madness
08-25-2006, 09:44 AM
nothing better than a sunday stroll. :)
Or was that a sunday drive.

Well anyrate, the abbility to easily getin into a new car without restarting is a good idea :)

john cena
08-25-2006, 12:15 PM
Yes, Tanner likes his car, but he's not dumb enough to sit inside when it flips over, burns and blows up. And so a logical reason to include on-foot is established.
Well then why is it whenever cars get wrecked in most driving games that you never get a chance to get out of the car? That would be stupid and thus they wouldn't go with that.

The getting out of cars and vehicles seems like it was a good idea, but Reflections took it a little to far when they worked on the guns and other crap that GTA pulled off. I can live without the on-foot or just by leaving the getting out of cars feature in the game, but if they focus on the on-foot for other things, I don't see how much work they'll get done with the driving. It's either that they'll put all their work into the on-foot, making the driving feel weaker than it ever was in a driver game or instead work most or all on the driving and you'll get yourself a title that's as promising to stick with the driving and be good as that much like D1.

Mr. Tanner
08-25-2006, 12:18 PM
On foot action will live on in Driver forever. 75% of the series had it. NO MORE STUPID SACRIFICES. Yes, that's right, you always add and add and add, and you DON'T subtract ANYTHING.

john cena
08-25-2006, 12:58 PM
Well I've changed my mind about that because it's as if there would be no hope let to go with what they've got and there should be a time when they'll do well with one of their games, especially since Stuntman did great and Ubisoft will probably treat Reflections a lot better than Atari so I don't see why they can't pull off whatever it is that they're trying to do.

Mr. Tanner
08-25-2006, 01:35 PM
I'd like to see in Stuntman 2 (or another new Stuntman game) on foot stunts like Karate. I mean it takes a Stuntman to do that.


Driver needs all of the elements you'd expect from other games (on foot, driving, shooting, etc) but make it so that you can do anything with the word "drive". So you can be a car driver, a wreckless driver, a stunt driver, a truck driver, a taxi driver, a bus driver, a train driver, a boat driver, and so on and so forth.

john cena
08-25-2006, 01:40 PM
I'd hardly believe that Paradigm will ever have the thought of adding those kinds of stunts for Stuntman 2. It'll probably just always have to stick with the vehicles. I don't see a change for the Stuntman franchise. At least not from the first sequel.

As for your second post Mr. Tanner, we should be able to do a lot of things, especially when it comes to the swimming. We won't be left out with nothing to do of the on-foot in this next game for sure and maybe we'll have a bigger set of both vehicles and weapons. The only kind of on-foot or gameplay that I don't want to see is fighting with combat or even worse, simulation. These two ideas wouldn't really help much of making Driver a great game.

Mr. Tanner
08-25-2006, 02:13 PM
I'd like it if you can actually load up what you're driving (mostly truck trailers and freight train cars in this case). So you can load up merchandise in boxcars or boxtrailers, oil and liquids in tanker trailers and tank cars, automobiles on autorack cars and autorack trucks and boxtrailers, cold stuff like meats and cold food in reefer cars and boxtrailers, coal and rocks in hopper cars and dump trailers, and misc. supplies on flatcars and flat trailers (and tying those items down if you want). So yes we do need lots of pullable freight cars and truck trailers in Driver 5, all capable of carrying different loads, making it harder or easier carrying your freight in the game. It would be good because you'd be using trucks and freight trains for real and serious hauling (just like real truckers and engineers).

john cena
08-25-2006, 03:32 PM
Yeah we certainly need a huge lineup of different types of vehicles. I'm hoping that we'll see at 100 vehicles in the next game. If that does happen, I hope to see around 1-5 motorbikes, 1-10 boats, and 1-10 helicopters along with planes, making there be over 75 cars to ride. This sure would be a good start for a lineup of the next Driver game's vehicles. Hopefully we'll be seeing it somewhat like this.

Mr. Tanner
08-25-2006, 03:37 PM
Well what I was saying before is that you could like use forklifts, bulldozers, and many other industrial vehicles and freight-related things to load up your freight trains and trucks with. So you can carry stuff while driving it. I hated how in SA all the freight trains carried empty loads with only flatcars. I know it is confusing how they call automobiles and railroad rolling stock "cars". But it's true.

john cena
08-25-2006, 03:59 PM
Yeah. That would a lot better if there were many ways to pick up vehicles and eventually carry them with you or just to put them in a place for storage much like a garage.

Mr. Tanner
08-25-2006, 04:02 PM
Yeah. That would a lot better if there were many ways to pick up vehicles and eventually carry them with you or just to put them in a place for storage much like a garage.
True, I tried doing that in SA. I was trying to load my cars and bikes up on the freight train, but they'd fall off because they weren't tied down. I'd always have to drive the train in reverse and slowly to do it, but the road vehicle would eventually fall off. I also tried doing the same thing in SA with the autorack truck, but the cars fell off, and I'd have to drive in reverse too. Hopefully Driver 5 will outsmart R* this way so you can drive faster and not have the load fall off all the time, just in wrecks and derailments.

john cena
08-25-2006, 04:08 PM
That gives me an idea. How about if there's a mission that has to do with something like this. You have to collect the cars needed and drive them to a train, it will load up all the vehicles and you pass the mission, but before you beat it, you'll be chased by cops and so you get onto the train and use your weapons to blow up any cop car in sight. After they've lost you, you will have passed the mission. How do you think of that?

Mr. Tanner
08-25-2006, 04:13 PM
Great mission idea! I actually thought of that. But you're not plagurising my idea. Then after getting the cars onto the train, you get up in the locomotive's cab and be Mr. Kickass against those cops when driving the train. Nothing would be able to stop you and it certainly beats having to drive the cars on an autorack truck against the cops.

john cena
08-25-2006, 04:17 PM
Oh. Yeah I forgot that you came up with it. Well it sure be a good idea for a mission.

blackbelt3dgr
08-25-2006, 04:45 PM
On foot action will live on in Driver forever. 75% of the series had it. NO MORE STUPID SACRIFICES. Yes, that's right, you always add and add and add, and you DON'T subtract ANYTHING.

well said mr tanner now theres no going back to no guns now its too late

Mr. Tanner
08-25-2006, 04:47 PM
But lots of car chase movies had shooting in them. And all Driver games were about guns. Even Driver 1 & 2, they had shooting in cutscenes.

blackbelt3dgr
08-25-2006, 04:48 PM
That gives me an idea. How about if there's a mission that has to do with something like this. You have to collect the cars needed and drive them to a train, it will load up all the vehicles and you pass the mission, but before you beat it, you'll be chased by cops and so you get onto the train and use your weapons to blow up any cop car in sight. After they've lost you, you will have passed the mission. How do you think of that?

thats actually an amazing idea for a mission. God john cena and mr tanner, u guys always seem to come up wit such great ideas. keep it up :up: :up:

blackbelt3dgr
08-25-2006, 04:49 PM
ya thats true in the cutscenes there were always guns

Mr. Tanner
08-25-2006, 04:49 PM
thats actually an amazing idea for a mission. God john cena and mr tanner, u guys always seem to come up with such great ideas. keep it up :up: :up:
Thanks a lot! Hopefully you'll join us! We'd love to have your support too!;)

blackbelt3dgr
08-25-2006, 04:55 PM
no problem guys. it seems like john cena and u mr tanner r in all the forumswriting so it seemed likea complement was needed. And hey maybe 1 day ill be with many posts as u have lol

Mr. Tanner
08-25-2006, 04:59 PM
Oh you'll get there, just post frequently and make friends. It's easy! I started out by being "The new kid on the block" but I started meeting people and got my way. It's great! You'll be like John Cena and I someday, could even be tommorow, who knows.

blackbelt3dgr
08-25-2006, 05:00 PM
lol thanks i hope so

InsaneDriver06
08-25-2006, 06:17 PM
For Driver 5: Tons of Road Signs: (something Reflections overlooks the importance of in past Driver games).
Stop, wrong way, merge, winding road, animal crossing, steep hill, left turn only, no turn on red, one way traffic only, double yellow lines, freeway signs, construction signs, yield, speed limit signs, and most of all, cops staked out in the center "Emergency Vehicles Only" section of the country freeways (the long stretching roads with trees on all sides).

Why? Just imagine there were no road signs in your location, all the accidents they'd cause, like no "STOP" signs for example.

Mr. Tanner
08-25-2006, 06:19 PM
Yeah, too bad there were no railroad crossing gates and signs in D:PL, then there'd be less accidents at the streets of Long Island.

InsaneDriver06
08-25-2006, 06:23 PM
Yeah, too bad there were no railroad crossing gates and signs in D:PL, then there'd be less accidents at the streets of Long Island.

It would be cool if there was a vehicle mission to destroy all the road signs in one location in the game, causing traffic back ups for miles, if that's possible. Maybe mess with the traffic lights or something in the game.

I said it elsewhere, but Tanner should be able to get out of his car, walk onto a freeway as cars are racing towards him at speeds of 80 miles per hour, swerving, slamming brakes, crashing and smashing. A traffic jam for miles till the tow trucks, paramedics and cops show up.

Imagine doing that throughout the city in Driver 5? Of course, within minutes of leaving the area, it would be cleaned up upon returning. But none of these cars doing 60 mph and stopping on a dime, (GTA style) so they don't hit you, which is no fun.

john cena
08-25-2006, 06:43 PM
Good ideas with the road signs InsaneDriver06.:up:

Mr. Tanner
08-25-2006, 06:47 PM
Good ideas with the road signs InsaneDriver06.:up:

It's too bad there wasn't a single speed sign when the prison guard said "Hey Mister watch the speed signs!" What speed signs guard?:alien:

john cena
08-25-2006, 06:49 PM
This would really push our knowledge of what to do when driving even further in a driving game so I really think it is necessary for D5.

drivergrl
08-25-2006, 06:56 PM
Wait Mr. Tanner,Didn't you post a picture with a road sign that said
''Welcome to Connecticut,Home state of George W. Bush.We're sorry.''
That was funny.
It'll be cool to see that if They do have New York and you can go to to CT.

Mr. Tanner
08-25-2006, 07:02 PM
Oh yes the Connecticut sign! Here it is!
http://cacadoigt.hautetfort.com/images/medium_bush_connecticut_welcome.jpg
Yes we do need New York in Driver 5 because I WANT TO DRIVE OUT TO THE RICHEST STATE IN THE COUNTRY. You know what state I'm talking about. In fact, New York should extend out to at least Greenwich, CT (closest CT town to New York City). Then we could see that funny sign in Greenwich. Although I hope it doesn't turn into a lawsuit for controversy. I don't think that'll happen, it's only a game.

drivergrl
08-25-2006, 07:18 PM
(Seeing the sign and laughing so hard again)
Yeah Well 85% of me wants to have New York since I haven't been there yet since I went to LA this year instead o NYC.No fair I didn't go when I was in kinder.My mom and my sister went to NYC and My dad and I went to Mexico.
I BEEN TO MEXICO TOO MANY TIMES!!!!

Mr. Tanner
08-25-2006, 07:20 PM
(Seeing the sign and laughing so hard again)
Yeah Well 85% of me wants to have New York since I haven't been there yet since I went to LA this year instead o NYC.No fair I didn't go when I was in kinder.My mom and my sister went to NYC and My dad and I went to Mexico.
I BEEN TO MEXICO TOO MANY TIMES!!!!
Then when I asked if you wanted New York again, how come you chose "no"? Or are you changing your mind about that?

john cena
08-25-2006, 07:40 PM
Wow. You live in the richest state in the U.S.? It's too bad that you aren't rich. Well if we were to explore CT, don't you think that it'd be a bad idea? I mean you said that there isn't many restaurants and such over there so why should we in a place like that? Seeing a rich state doesn't mean all that much to me. I'd rather just see a place like California, Florida, or even Illinois be the setting of the next driver game. However, having NY wouldn't be a problem for me. Whatever it is that Reflections chooses, I'm down with it.

drivergrl
08-25-2006, 07:45 PM
Well yeah.Somehow I'm having the urge to go to NYC very badly and also having the want for a New York return in Driver.

Mr. Tanner
08-25-2006, 07:46 PM
Well I saw a Geico commerical around Christmas time of 2005 and they said that CT is the richest state in the country. New Jersey's the second. No, I said Newport, Rhode Island is a place with no fast food resturants. And I'd love to have CT in Driver 5 because it isn't common a lot in games. And we could have New York extend to CT in Driver 5 because it's a next gen game. And yes from NYC to New Haven, CT is considered to be the "Greater NYC area" because commuters commute to and from cities in between.

john cena
08-25-2006, 07:47 PM
If it's the richest state in the country then would you say that there are a lot of attractions there and perhaps more for you to do and see than that of any other state in the U.S.?

drivergrl
08-25-2006, 07:49 PM
Man,I wished I lived in a huge city.It's so boring here in West Texas.:(

Mr. Tanner
08-25-2006, 07:57 PM
Hmmm, well CT is basically NY state's twin brother. It looks the same. Bridgeport is famous for P.T. Barnum (the famous circus guy), New Haven is famous for Yale University, the birthplace of George W. Bush, and the famous Peabody Museum, Groton is famous for the Nautilus Submarine (the first Nuclear sub), Hartford is the capital and it's famous for Mark Twain and known as the "Insurance Capital" of our country because a lot of Insurance HQs are there. 50 Cent lives in a mansion in Farmington I hear. And CT's famous for more cool things too, you should come by someday! No offense when I say I live in the "Richest State" I just want to have a sense of humor with you guys and just have fun, we're all friends, but I'm like you guys, I don't have a mansion. So no tears, it's cool.

john cena
08-25-2006, 08:14 PM
Yeah. I know that my friend. Indeed I do.

Mr. Tanner
08-25-2006, 08:18 PM
See? Connecticut isn't too bad. And I think Illinois is a cool state, I'll hopefully go there someday, and I want to have it back in Driver 5.

InsaneDriver06
08-25-2006, 10:10 PM
You know what game does a solid job with the road signs? True Crime NYC. And thinking of that, do we really need to see NYC again in Driver 5? Same goes for Miami. Both have been covered twice, enough already, let's experience a new city to keep the game fresh, so we're not on a Driver board complaining "They need some new cities next time. They keep adding the same ones."

If you want to see what NYC is like in a game, play True Crime: NYC, which to date, is the best version of NYC in an open city game.
As long as the new city has plenty of variety and stuff to drive through, that will be fine.

Mr. Tanner
08-25-2006, 10:16 PM
Oh yeah, True Crime had all of the street signs too! But we certainly need New York back (with Tanner back too) and have it beat True Crime when it comes to best looking New York. I don't know about Miami but New York needs to return at least.

john cena
08-25-2006, 11:27 PM
See? Connecticut isn't too bad. And I think Illinois is a cool state, I'll hopefully go there someday, and I want to have it back in Driver 5.
Yeah. It would be great to see Chicago in another Driver game. I don't know why so few games ever feel the use of Chicago is pointless. It's a great city and there's no reason why we shouldn't be seeing it in a video game ever again.

driv3r_madness
08-26-2006, 01:26 AM
I think they need to include a city which is quite hilly, and there are many twists and turns all over the place. Don't forget all the jumps, we always need to find somwhere new to jump and i'm wearing thin on all of DRIV3R's jumps and also Parallel Lines's jumps. Although i've noticed there wern't all that many jumps in Parallel Lines.

I liked cityies like Nice.
And Miami was good.

But i also beleave it'll be a good idea if Reflections include 4 cities in there next game, mainly because it'd be good to have a choice.

I never liked Driver: Parallel Lines that much because it didn't feel like there was much choice in what you could do. In DRIV3R i had lots of choices and there were almost infait possibilities, except i think i've found most of them ;) so far.

InsaneDriver06
08-26-2006, 12:31 PM
Yeah. It would be great to see Chicago in another Driver game. I don't know why so few games ever feel the use of Chicago is pointless. It's a great city and there's no reason why we shouldn't be seeing it in a video game ever again.

I happened to be flipping through channels and Family Feud was on with a question: "What are the four most famous cities in the US? NYC, Washington DC, LA and you guessed it, Chicago.

I think they need to include a city which is quite hilly, and there are many twists and turns all over the place. Don't forget all the jumps, we always need to find somwhere new to jump and i'm wearing thin on all of DRIV3R's jumps and also Parallel Lines's jumps. Although i've noticed there wern't all that many jumps in Parallel Lines.

I liked cityies like Nice.
And Miami was good.

But i also beleave it'll be a good idea if Reflections include 4 cities in there next game, mainly because it'd be good to have a choice.


Yes, tons of landscape variety. Miami might be too flat, unless they add tons of ramps.
I don't need a real city or real cars, just a great Driver 5 game.
________________________
Driv3r had realistic cities, but what good was it if the game "stinks"? (I liked it, though it needed more time in the oven). So obviously, the cities can't make Driv3r a good game if the gameplay is broken or glitchy, according to the critics.
PSM said something like 'Driv3r is beautiful to stare at, but the game is bad. 4/10)'.

Mr. Tanner
08-26-2006, 01:26 PM
Driver 5 needs real cities. That's what seperates Driver from GTA. Fictional places suck like Liberty City, Vice City, Los Santos, San Fierro, Las Venturas, and so on and so forth.

blackbelt3dgr
08-26-2006, 02:38 PM
ya driver 5 will most definatly need more realistic signs

InsaneDriver06
08-26-2006, 10:15 PM
Okay, real cities will be cool to see.

It's been mentioned before, and this has no place in a Driver game, but I'd like to see a Giant Robot that Tanner could hop into and control from the head, looking down at all the cars, stepping on them as they blow up under the robot's crushing feet. You could also transform the robot into a jet. Okay, now back to reality... But maybe in stunt mode?

Mr. Tanner
08-26-2006, 10:18 PM
Okay, real cities will be cool to see.

It's been mentioned before, and this has no place in a Driver game, but I'd like to see a Giant Robot that Tanner could hop into and control from the head, looking down at all the cars, stepping on them as they blow up under the robot's crushing feet. You could also transform the robot into a jet. Okay, now back to reality... But maybe in stunt mode?
:haha::haha::haha:!!! I'm laughing so hard! That would be cool to have an operable city-crusher robot, but it would be controversal in some ways, but I don't care about controversy in games, they're just games, let them be games.

driv3r_madness
08-26-2006, 10:49 PM
i think that we should just stick to driving.

john cena
08-27-2006, 01:21 PM
Yeah. That's going way too far from being about driving if you ask me. Let the MechWarrior and MechAssault games stick with the Giant robot Mech destroying as well as the Mobile Suit Gundam games, which the PS3 version looks pretty impressive since you'll be able to not only operate Mechs and vehicles, but also go on-foot. Kind of like Mech Assault 2: Lone Wolf if you ask me.

blackbelt3dgr
08-27-2006, 08:00 PM
Okay, real cities will be cool to see.

It's been mentioned before, and this has no place in a Driver game, but I'd like to see a Giant Robot that Tanner could hop into and control from the head, looking down at all the cars, stepping on them as they blow up under the robot's crushing feet. You could also transform the robot into a jet. Okay, now back to reality... But maybe in stunt mode?

that would be a great cheat

john cena
08-27-2006, 11:09 PM
Why would you want something with that kind of stuff if you're not even interested in it with a game that has the same particular element? I would like it because I'm into mech games, but most of you aren't so I don't think that it would do much good for anyone really.

matt__jon
08-28-2006, 08:30 AM
Why do you keep asking stupid questions like this? Its a great idea for those who don't want to buy an all out mech game. I just want to destroy stuff and take my time, go anywhere, I don't want to have to do missions or any of that other crap.

john cena
08-28-2006, 09:26 AM
Let me tell you something. The truth is that there is no such thing as a stupid question. Anyhow, I posted this since it was just a thought that I had since I couldn't think of anything else to post. Sorry that it's bothering you Matt_jon. Well maybe it'd give a good reason why people can possibly start liking to play Mech games. I'd would sure love to play against someone if I had Xbox Live since Mech Assault is an online Xbox game and I've watched my friends play it online. I'll most likely play it once I've gotten the 360.

InsaneDriver06
08-28-2006, 11:10 AM
Why would you want something with that kind of stuff if you're not even interested in it with a game that has the same particular element? I would like it because I'm into mech games, but most of you aren't so I don't think that it would do much good for anyone really.


Well, the Mech Robot in D5 could be a cheat as suggested, and it would be plenty of fun to vary up the experience and keep the gamer playing.

The appeal of GTA is the fact that if you feel like playing a flying game, you don't have to put in another game, since GTA is practically offering 'all games in one', and there's nothing wrong with that, though they're not usually as in depth as a dedicated flight sim game.

If Driver 5 had a Mech cheat, no one would call the game a GTA clone, because they'll realize a cheat doesn't represent the core game, it's just an extra way to enjoy the game.

john cena
08-28-2006, 11:15 AM
Yeah and to take it up a notch, maybe gamers will start liking games that offer gameplay that has to do with Mechs and other such things since they'll have had a good time with using a cheat or even hidden Mech vehicle in the game.

InsaneDriver06
08-28-2006, 11:26 AM
Yeah and to take it up a notch, maybe gamers will start liking games that offer gameplay that has to do with Mechs and other such things since they'll have had a good time with using a cheat or even hidden Mech vehicle in the game.

True. I mean the chances of actually seeing a cheat for a hidden Mech in the game are slim to none, but it's fun to wish.

john cena
08-28-2006, 12:10 PM
Yeah and maybe Reflections could someday work with a future setting for any of their games so for having a Mech in a Driver game could give them a headstart, which they might need to know well in order to go with a good original game that is or isn't a Driver game.

I_Am_Spartacus
08-28-2006, 02:32 PM
I wish they would make D5 have a Mercenaries feel to it. Go anywhere, do anything, drive anything, man anything, shoot anything, destroy everything... I want an all out virtual "playground". Planes, cars, boats, helicopters, motorcycles, non-motorized vehicles (Bikes, skateboards, etc). and good walking/shooting physics. How bout a little rag-doll physics for the dead people and some good physics for the items as well. Basically, I wanna have a game where I can cause as much havoc with as many things as possible and have fun doing it.

john cena
08-28-2006, 02:38 PM
You're straying from the thought that Driver is about driving and that it should be focused most on the driving. Do you realize how that would really wreck the Driver series if it were to be more about the Free-roaming than the driving? I'll bet that no one here would have much of a thought of ever playing the game. Lets not have Reflections go too far with that. I have a feeling that Mercenaries 2 would be better off with whatever you're talking to me about.

drivergrl
08-28-2006, 07:30 PM
Here's one idea...
How about Tanner working for Yakuza?

InsaneDriver06
08-28-2006, 08:38 PM
Here's one idea...
How about Tanner working for Yakuza?

Black Rain was a movie about this if I remember right. Then there's that new game Yakuza by Sega about street fighting.

As long as Tanner was able to go to other cities besides Japan and that area, that might work as a new storyline.

I_Am_Spartacus
08-28-2006, 09:03 PM
I realize driver is "supposed" to be about... Driving. But honestly, that can get OLD, especially if it's just driving. I personally play Driver for the Free-roam aspect, as WELL as the driving. Just because it's called driver, doesn't mean that it shouldn't have other things in it. Honestly, if Grand theft auto, for example, isn't all about stealing cars. I know a lot of you are afraid of change, but if they don't have the other aspects in the game, I.E. Garages, walking, shooting, they are gonna fall behind. I personally wouldn't like to go back to Driver 1 days, where you couldnt even get out of your car. I'm more into realism, do anything you want. I guess it's a matter of opinion, but most of you don't realize, if driving was just driving, it would get old. You can only go over so many jumps, run from so many cops, destroy your car so many times, before it gets old. That's why GTA is so popular, there is more to do then just drive. Sometimes simple is better... Like in Mario for the NES. But sometimes if the game isn't deep enough with activities to do, it gets boring. I want to be able to start off playing driver driving a car, and then before I finish up, I'm parachuting out of a plane to try and land on top of the shopping mall. Know what I'm saying?

matt__jon
08-29-2006, 07:58 AM
If there was more do to in free roam, I'd play longer, it doesn't mean the driving has to suck

Driverfan
08-29-2006, 09:13 AM
I was reading a Gameinformer mag and was reading about the Saints Row, and it said online you can make gangs and go around destroying other gangs. I was thinking in TAR mode online, you could make gangs and crap.

matt__jon
08-29-2006, 11:01 AM
Taking that a step further, rather than just copying exactly (if you're gonna rip off another game, you might as well rip them off better, right?), they could make an online mode wholy seperate from the rest of the online mode, a step above any other I've heard of. I'd be hard to do because of the circumstances of not everyone being online at once, but here it goes:

As said, you could form teams of gansters, or be a cop, fbi, swat, whatever. It would all take place in one city, many different groups, only you make the story as you go, you can save your progress in the online world. And you would respawn after dieing. You could work your way up to crime lord, whatever its really called, do whatever type of business you want, send people (who are online) on missions if you're high up enough, members of the group would vote on who gets to be the head, this way people who prove their skills are better actually do end up on top. If someone won't do a mission the crime lord can deal with them by killing them and kicking them off the server. But it'd be an ongoing server, and when you aren't playing, your character won't be in the gameworld so you can't be killed.

blackbelt3dgr
08-29-2006, 11:04 AM
driver 5 needs to be online

InsaneDriver06
08-29-2006, 11:39 AM
I'd like a COP MODE where you can play as Tanner in uniform, or create a player, pick a police vehicle (police car, truck, bike or helicopter), then go out and either do stake outs on the freeways or patrol the streets for crooks, all while having the option to call in as much back up as you like on your CB to set up road blocks, spike strips, etc. :up:

You could also get free donuts anytime you wanted.:bored:

blackbelt3dgr
08-29-2006, 11:40 AM
lol ya

Mr. Tanner
08-29-2006, 02:33 PM
I'd like it if Tanner or whoever the next character will be (hopefully Tanner!) can actually operate the controls in the vehicle. Like actually steering the steering wheel, shifting, sounding the horn, and on big vehicles that have an air horn like trucks, he'll pull the horn cord. I want to see him activate controls as you activate them.

john cena
08-30-2006, 02:31 PM
I'd like a COP MODE where you can play as Tanner in uniform, or create a player, pick a police vehicle (police car, truck, bike or helicopter), then go out and either do stake outs on the freeways or patrol the streets for crooks, all while having the option to call in as much back up as you like on your CB to set up road blocks, spike strips, etc. :up:

You could also get free donuts anytime you wanted.:bored:
Great ideas for Cop Mode. It will be really splendid if we get to see it appear someday in a Driver game.

driv3r_madness
08-30-2006, 08:32 PM
Nice idea's.

I_Am_Spartacus
08-30-2006, 08:49 PM
I already put everything I want in my "Driver 5" forum. Although that cop mode is a great idea, sounds a little like True crime, but I'm not gonna say "TRUE CRIME CLONE" because I'm not stupid enough.

john cena
08-31-2006, 06:45 PM
The Cop mode was my idea. I came up with it a couple of months ago and InsaneDriver06 pretty much remembers that. Isn't that right InsaneDriver06?

InsaneDriver06
08-31-2006, 06:48 PM
I already put everything I want in my "Driver 5" forum. Although that cop mode is a great idea, sounds a little like True crime, but I'm not gonna say "TRUE CRIME CLONE" because I'm not stupid enough.

COP Mode for Driver 5 will actually allow you to pull over ANY other driver on the highways. Then it's up to them to pull over or put the pedal to the medal, something True Crime never offered. You can decide to warn them, ticket or arrest them and stuff them into your cruiser, then take them to jail or drive them off a cliff. :)

john cena
08-31-2006, 06:52 PM
Yeah and it will be such a fun method to use in a Driver game. At least we'd have more to do as a cop. Gangsters certainly can't arrest people, take people to jail, give them a ticket, or anything else like that.

drivergrl
08-31-2006, 09:15 PM
Arresting People for no reason?.......Hmmm......

JAV_Swedish
08-31-2006, 10:18 PM
Yeah and it will be such a fun method to use in a Driver game. At least we'd have more to do as a cop. Gangsters certainly can't arrest people, take people to jail, give them a ticket, or anything else like that.

Gangster can arrest people & give them tickets.
They just have to pretend that they are cops.

driv3r_madness
08-31-2006, 11:57 PM
Arresting People for no reason?.......Hmmm......

I guess that's why they created internal affairs, to come down on those croked cops. NOTE: Tanner is not croked. They just thought he was.

blackbelt3dgr
09-01-2006, 11:13 AM
being a cop and giving tickets etc would be awesome good ideas

john cena
09-01-2006, 07:58 PM
Gangster can arrest people & give them tickets.
They just have to pretend that they are cops.
Don't say that it would be easy to act in such a way. Actually, I think that crooked cops would have a lot more freedom than gangsters, especially if they do whatever they like. They would have a much bigger chance of getting the police kinds of jobs done as well as anything that a gangster can normally do. Why is it that no one has thought of something like that for a cop in a game? Well in the True Crime games, you actually have all that freedom, but I wouldn't consider that all to be what a bad cop is capable of doing.

I_Am_Spartacus
09-01-2006, 09:35 PM
Crooked cops, didn't even think of that. Good thinking :)

john cena
09-01-2006, 10:38 PM
Thanks I_Am_Spartacus. And as a result of this, I've managed to come up with a very good sense of character that Tanner could have in the next game. Check out the new thread I made about Tanner in D5 entitled A Huge Idea What Tanner Could Be In D5.

I_Am_Spartacus
09-01-2006, 10:43 PM
I saw that thread :) It sounds a little like the "Dark-side light-side" thing in KOTOR. The more good things you do, the more light-points you get, and the more the good guys respect you. The more bad things you do, the more bad point you get, the more the good guys hate you. Really good system, good ideas John, you're on a roll

john cena
09-01-2006, 10:53 PM
Yeah. I know and I'd be willing to even give credit to Reflections if they support this idea of mine and actually put it to use for D5. I might even consider with a similar concept such as this one and use it in the games that I plan to make. Maybe not all of them, but I will find a way that I can actually put it to good use. Lets hope that Reflections will also be willing to put it all the good use that we'd ever get out of a Driver game of theirs.

driv3r_madness
09-02-2006, 05:01 AM
Yeh! I think reflections should add many features so players don't get bored as quickly, as long as these features keep you driving, being a cop respecting the rules and giving out tickets is to slow for an intense driving game like driver but if driver: parallel lines felt as much like gta as it did, well i'm pretty sure driver: 5 will be no where near as close, even if they add a few features to increse things to make it more realistic.

InsaneDriver06
09-02-2006, 11:54 AM
Yeh! I think reflections should add many features so players don't get bored as quickly, as long as these features keep you driving, being a cop respecting the rules and giving out tickets is to slow for an intense driving game like driver but if driver: parallel lines felt as much like gta as it did, well i'm pretty sure driver: 5 will be no where near as close, even if they add a few features to increse things to make it more realistic.

The fun part about handing out tickets? Your cash will raise every time you ticket someone, even if they're innocent. If they protest you say, "Tell it to the judge. Have a nice day." While other drivers with criminal records won't even stop, but peel off in a 20 car pursuit over the course of an hour before tagging them. Epic police chases after criminals, as seen on TV, but in Driver 5's cop mode side game. Just something I'd like to see. But yeah, I see your point that it needs to be high octane all the time.

For the record, True Crime NYC does have a good cop/bad cop points system, where you can get pushed back to a uniformed officer from undercover, if you harm enough people, where the cops are actually after you till you clean up your act in the game.

Mr. Tanner
09-02-2006, 12:01 PM
Driver 5 needs to be transportation famous for the cities. Now ya'll know I really want New York, Chicago, Vegas, L.A., San Diego, and San Francisco. Well I'm going to throw out some cities and put down what vehicles make them famous. Reflections must read this, and don't get me wrong.
New York: Cars, cabs, trains, subways, and other public transportation.
Chicago: Trains and subways.
Las Vegas: Cars and aircraft.
Los Angeles: Cars.
San Diego: Boats.
San Francisco: Trams and boats.
Miami: Boats.
Philadelphia: Trains, trucks, and ships.
Baltimore: Trains, trucks, and ships.
Washington D.C.: Cars, trains, and aircraft.
Boston: Trams, trains, and boats.
Atlanta: Trucks.
Detroit: Cars.

john cena
09-02-2006, 01:33 PM
Great ideas for the vehicles and cities Mr. Tanner. Although, it would be best if you'd see every type of vehicle in each city that's found in the game or at least have most of them.

Mr. Tanner
09-02-2006, 01:36 PM
Great ideas for the vehicles and cities Mr. Tanner. Although, it would be best if you'd see every type of vehicle in each city that's found in the game or at least have most of them.
True. But that was just majority. Every city in Driver 5 needs operable planes, trains, and automobiles at least. That's realistic when it comes to cities. Every major city has streets, [famous] train stations, and airports.

john cena
09-02-2006, 01:38 PM
Yeah, but the only one I disagree with is that Miami would only include boats. Cars are the main aspect of the Driver series so they truly must appear in every city.

Oh and I sent a PM to you Mr. Tanner so I hope you've already read it and reply back to me.

Mr. Tanner
09-02-2006, 01:45 PM
Well if Miami should return, then it would concentrate on boats mostly, but have all road vehicles back from Driver 1 & 3.

john cena
09-02-2006, 01:48 PM
Yeah. That could work too. Possibly.

Mr. Tanner
09-02-2006, 02:57 PM
Yeah it would. I'd also incorperate a feature where when you leave the map of a city, you enter the next city in the game enroute. For example, if there's a car you like in New York and you want to take it to Chicago, just drive to West Newark, NJ (western-most part modeled of the NYC area) and when you do, the screen will turn black and you'll be in East Gary, IN (eastern-most part of the Chicago area) with that car. Making it so that there would be no borderlines of buildings, forests, and other blockades surrounding the cities. And every vehicle is importable/exportable too.

john cena
09-02-2006, 03:06 PM
That was actually an idea of Matt_jon's but yes I agree. It would certainly work greater than ever having the need to cross borderlines.

Mr. Tanner
09-02-2006, 03:09 PM
Yeah it would. I had no idea he addressed that. This way things like roads, highways, bodies of water (mainly rivers), and train routes don't "end" on the map, they can go further too.

john cena
09-02-2006, 03:26 PM
Yep. It would help the game be a lot easier to move about for the player.

I_Am_Spartacus
09-02-2006, 09:25 PM
Good idea. Except maybe when you go out of bounds the screen turns black and says "New York New York"

driv3r_madness
09-02-2006, 10:24 PM
Driver 5 needs to be transportation famous for the cities. Now ya'll know I really want New York, Chicago, Vegas, L.A., San Diego, and San Francisco. Well I'm going to throw out some cities and put down what vehicles make them famous. Reflections must read this, and don't get me wrong.
New York: Cars, cabs, trains, subways, and other public transportation.
Chicago: Trains and subways.
Las Vegas: Cars and aircraft.
Los Angeles: Cars.
San Diego: Boats.
San Francisco: Trams and boats.
Miami: Boats.
Philadelphia: Trains, trucks, and ships.
Baltimore: Trains, trucks, and ships.
Washington D.C.: Cars, trains, and aircraft.
Boston: Trams, trains, and boats.
Atlanta: Trucks.
Detroit: Cars.

I'd say we need to see good transport systems that would be a good idea, it'll show how good reflections really are at coding. Like having a really big train system like they do have in real life.

InsaneDriver06
09-03-2006, 12:35 PM
I want to be able to have Tanner hop in a car, bike or truck, drive out of his secret base garage, make a few turns and drive onto the interstate, which will offer access across the entire city and surrounding land, desert, forest, mountains. Make the interstate two or four lanes. Four lanes are the most fun.

Location to include in Driver 5: Okay, it's not a city, but anyone's who ever driven through the red-brown road 4 lane mountain hills (tunnels) of Colorado with the surrounding snow capped mountains and pine forests, will understand why such a hilly location would kick all kinds of @ss for a Driver game. Just imagine flying off the edge of the highway, smashing to the pit below. Seriously, the roads go up at 45 degree angles for miles. It would also include parts of the colorado river highway. The scenery is Amazing out there, and the roads a real challenge for your vehicle. There are also small towns to visit on the way up or down through the multiple mountain freeways.

Driver is really about the roads more than the city buildings and skyscrapers, since you don't have access to most buildings. If the roads are boring and don't offer much variety, what's the point of having it always be in a city? Yes, include some cities, but how about some flexibility with the locations by including famous roadways?
_____________
Any Driver 1 fans that wanted the bonus desert level with the blacktop roads be a part of the take a ride location selections, with full traffic and pedestrians? I did. Same with that city from the ending credits that was never in the game.

Mr. Tanner
09-03-2006, 01:54 PM
Maybe the could have that scenic road in Colorado as a "Drivers Ed" for Driver 5. Like the desert and car lot in Driver 1.

john cena
09-03-2006, 07:10 PM
I want to be able to have Tanner hop in a car, bike or truck, drive out of his secret base garage, make a few turns and drive onto the interstate, which will offer access across the entire city and surrounding land, desert, forest, mountains. Make the interstate two or four lanes. Four lanes are the most fun.

Location to include in Driver 5: Okay, it's not a city, but anyone's who ever driven through the red-brown road 4 lane mountain hills (tunnels) of Colorado with the surrounding snow capped mountains and pine forests, will understand why such a hilly location would kick all kinds of @ss for a Driver game. Just imagine flying off the edge of the highway, smashing to the pit below. Seriously, the roads go up at 45 degree angles for miles. It would also include parts of the colorado river highway. The scenery is Amazing out there, and the roads a real challenge for your vehicle. There are also small towns to visit on the way up or down through the multiple mountain freeways.

Driver is really about the roads more than the city buildings and skyscrapers, since you don't have access to most buildings. If the roads are boring and don't offer much variety, what's the point of having it always be in a city? Yes, include some cities, but how about some flexibility with the locations by including famous roadways?
_____________
Any Driver 1 fans that wanted the bonus desert level with the blacktop roads be a part of the take a ride location selections, with full traffic and pedestrians? I did. Same with that city from the ending credits that was never in the game.
Now you've really done it. This is the best way to convince me that a place in Colorado is best for a Driver game. I've been to Colorado myself. I went to both Denver and Colorado Springs. It truly is beautiful there. I went there about two times and I went last summer. I went all the way on top of Pike's Peak and it took a bunch of hours to drive up there. The elevation in Colorado is huge. From about 9,000 ft to 12,000 ft. I definetly would like to see a Driver game in a place like this, especially since not many games have many locations like this. It would be a good idea to introduce Colorado for the next Driver game. Nice job InsaneDriver06. :up:

InsaneDriver06
09-03-2006, 10:11 PM
Now you've really done it. This is the best way to convince me that a place in Colorado is best for a Driver game. I've been to Colorado myself. I went to both Denver and Colorado Springs. It truly is beautiful there. I went there about two times and I went last summer. I went all the way on top of Pike's Peak and it took a bunch of hours to drive up there. The elevation in Colorado is huge. From about 9,000 ft to 12,000 ft. I definetly would like to see a Driver game in a place like this, especially since not many games have many locations like this. It would be a good idea to introduce Colorado for the next Driver game. Nice job InsaneDriver06. :up:

Cool. That's great you were there not long ago. Yes, Colorado is an amazing state to see and would be awesome for a Driver 5 map. The roads vary a lot, and would be a blast to drive around and complete missions on. Yes to Colorado as a Driver 5 map!:up:

john cena
09-03-2006, 10:46 PM
And we wouldn't even need another city. Colorado is good enough and can really help D5 build upon itself so that it turns out real well. Reflections must rely on the driving and on-foot more than looking for a lot of cities for the game. Since this will be for the PS3, it might be a new thing for them and therefore, they should rely on on city for now. If it becomes a success, they can decide on working with more cities for the next Driver games. It would totally be a waste of time if the next game turned out bad and Reflections spent time on making more than one city for the game so lets not let it turn out that way. Lets have them focus on everything I stated above and of course, the story. The graphics could be as good as that of D3's along with more realistic looking environments, but it doesn't have to be improved too much. Remember that this will be the first game for Reflections to work on with the PS3 so lets have them pick the best choices on how the game will succeed.

Diesel speed
09-04-2006, 03:35 AM
I know, why don't we just abandon cars co,pletely, and have only boats. Oh and don't forget your waterproof cheeseburgers. Oh and if you get in the water to swim to another boat there is a random possibility that you will be killed by a stingray. :bored: :(

LoXodonte
09-04-2006, 07:15 AM
You guys should retire you're lists and go play Saints Row on the 360. Heh, most of crap you want is in this game...even cheeseburgers, and yes trains. The Driving is similiar to Driv3r, but it has an auto-reverse camera change thingy, I prefer manul myself. The game plays really well, and knocks the socks of Parallel lines. Has an online mode too, but I haven't played it yet.

tbh, I don'tn know why you people still post ideas here, they dont' listen to you. :(

Mr. Tanner
09-04-2006, 10:03 AM
Really? In Saint's Row you can drive trains and eat cheeseburgers? Pretty cool!

matt__jon
09-04-2006, 10:11 AM
lol

Yeah, I heard it was good, and thats coming from Eurogamer.net, and they're pretty critical of the games they test. The only part I didn't like from what I read was that you have to do mini games to get enough respect to do the next mission. Also I don't have an X360, so I'll probably never get it.

Mr. Tanner
09-04-2006, 10:18 AM
Well in D:PL you need to play minigames to start the "Pay Ray" mission.

john cena
09-04-2006, 12:39 PM
I know, why don't we just abandon cars co,pletely, and have only boats. Oh and don't forget your waterproof cheeseburgers. Oh and if you get in the water to swim to another boat there is a random possibility that you will be killed by a stingray. :bored: :(
What are you talking about Diesel Speed? I never said that we should get rid of the vehicles. Focusing on one city is enough for Reflections. We don't need to see more of them, especially since this will be their first game on the PS3 so it'll probably not be the best PS3 game right away. It'll need a lot of work on the driving, vehicle roster, and even on-foot abilites. Also they'll need to make sure that the story is done very well. That is all they must do well on in order to make a good game.

InsaneDriver06
09-04-2006, 01:29 PM
I saw the commercial for Saint's Row, it looked like a slow frame rate, and though I enjoy open city games, does it really offer anything significantly new that we haven't seen before in one of these games? I could mistake it for a nicer looking GTA or True Crime if no one showed the title. It still might be fun... Just Cause looks great btw.

John Cena, I'm sure Reflections is already planning more than one city, but hopefully they will consider a non-city environment with plenty of twisting road ways, hills and tunnels to vary up the experience. If they do include only cities, they should expand the range, offering backroads and interstates like the ones mentioned (Colorado).

LoXodonte
09-04-2006, 04:53 PM
Heh, yeah, my brother has the 360 and has been following both Saints Row and Just Cause for awhile now. Just Cause does look great....it uses these sick blur fx on fast camera changes that'll make you dizzy. ;)

Saints Row is basically a GTA for everybody, and it doesn't suck ass. It has way better presentation then the GTA series, and the graphics of course are way better. You can ride on trains to get from point a to b, but you can't drive them. However, you can shoot a rocket at one and launch it off the tracks only to send it pumelling down off the elevated tracks onto a pile of cars. :up:

It's a great game, making 2 games that I really like on 360 (the outfit too)...I'm planning a scheme to get a 360 as we speak.

Mr. Tanner
09-04-2006, 05:25 PM
I want it so you can pick pocket people when they're dead (like in GTA). In D:PL, I'm sick of working for all the money. It should be easier to kill the people and grab cash out of their wallets. "I'm sick of working for the money"-Beavis.

john cena
09-04-2006, 06:01 PM
Yeah. That would be a lot easier to get money. Good suggestion Mr. Tanner.

LoXodonte
09-04-2006, 06:31 PM
why they gots to be dead to pocket them. Steal their ****e while they're alive and run like hell. Murderers.

I_Am_Spartacus
09-04-2006, 08:45 PM
Surprisingly, Saints Row doesn't feel like GTA or Driver. I am not into the whole hip-hop thug scene, but this game is well built. It has online multiplayer, including a few co-op levels, and it has a bunch of cool stuff that GTA doesn't have. Like, Freckle (Censored)'s, a spoof on Wendy's and Wendy herself (Resturaunt). You can get police felony, and gang felony. There are different gangs to fight, and different parts of town to take over with your gang. The melee system feels like a game itself. The shooting is a blast, no pun intended. You can rob stores and get all kinds of guns that have realistic damage (Example: The shotgun blows away people in one shot at point blank while the pistol may take 2 or 3 depending on where you hit them). The driving feels solid, not the best in the world, but it is still fun to zip around in a pimp-mobile. Change your appearance at clothes shops, buy ammo and guns at the weapon depot, repair your car at the repair shop (For a realistic price), buy food at a fast food resturaunt to heal yourself. Really fun game. The guys who made it obviously had one thing in mind when making it, lets make it fun, and thug-tastic. Like I said, not into the thug scene, this game made me want to wear a bandana, put on a purple jumpsuit, and go shoot some "crazy foos". ;)

InsaneDriver06
09-04-2006, 11:18 PM
Saint's Row sounds good from the way it's described above, but I noticed they didn't include motorcycles or aircraft, from what I read online...

It'd be cool if Driver 5 had a jungle, mountain map, besides just the cities to explore and look at, since most buildings more than likely won't be enterable (just guessing based on DPL).

Mr. Tanner
09-05-2006, 04:01 PM
It would be cool if you could get your car washed. Just drive up and get a cleaning! Oh, and that's another thing too. I'd like to see more weathering and deteriation on the vehicles too. Like rusty and muddy cars, and other vehicles too.

InsaneDriver06
09-05-2006, 05:37 PM
It would be cool if you could get your car washed. Just drive up and get a cleaning! Oh, and that's another thing too. I'd like to see more weathering and deteriation on the vehicles too. Like rusty and muddy cars, and other vehicles too.

GTAVC had a car wash but it looks like they forgot to make it work; just drive through to no effect. If Reflections have time it can't hurt for D5, but it's not likely to affect the gameplay very much, unless there's some kind of "Status/respect" ranking involved, which I hope there isn't.

I would like to see some strong reflections on the wet streets after a rain storm, to bring up the realistic visuals a notch. Longer day/night cycle if there will be one. Allow for full customization of the options in a pause menu.

Mr. Tanner
09-05-2006, 05:39 PM
I remember the mission in SA where you have to ride shotgun and Big Smoke drives through a car wash and how you get soap in your eyes.