View Full Version : Driver 5 wishlist!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Chillin@dawheel
09-05-2006, 06:32 PM
in gta san andreas cars are either clean or dirty. if u have a dirty car drive through a car wash and it becomes clean. cool feature
Diesel speed
09-05-2006, 09:58 PM
What are you talking about Diesel Speed? I never said that we should get rid of the vehicles. Focusing on one city is enough for Reflections. We don't need to see more of them, especially since this will be their first game on the PS3 so it'll probably not be the best PS3 game right away. It'll need a lot of work on the driving, vehicle roster, and even on-foot abilites. Also they'll need to make sure that the story is done very well. That is all they must do well on in order to make a good game.
I wasn't talking to you, just making a general comment. :haha:
InsaneDriver06
09-05-2006, 11:59 PM
in gta san andreas cars are either clean or dirty. if u have a dirty car drive through a car wash and it becomes clean. cool feature
This is true, but I just wish the spinners turned and the water and soap worked, or at least they should add a sound effect to make it seem like something's happening.
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Driver 5 needs four lane interstates that go on for miles.
blackbelt3dgr
09-06-2006, 05:11 PM
lol ya that would be cool little bit of water coming out of the wheels
drivergrl
09-07-2006, 07:32 PM
Saints Row is all write in my view.Just another GTA like one except it has different feautres.For me,They're just making games that almost all kids want in a game volience,swearing,woman,achoul and so on....
blackbelt3dgr
09-07-2006, 08:27 PM
ya ur right drivergirl that is wat everyone wants but everyone assumes there just copying gta
Mr. Tanner
09-08-2006, 06:42 PM
You know, as well as carwashes, it would be cool to have drive-inns too in Driver 5. You can bring your girlfriend with you, buy popcorn, make out, and watch a real movie. It would be cool if they could have the Blues Brothers play. That was a great movie!
blackbelt3dgr
09-08-2006, 06:49 PM
u gotta think though no one would really just sit there and watch a movie but drive ins like mcdonalds etc would be awesome
Mr. Tanner
09-08-2006, 06:55 PM
You mean a "Drive-thru" at McDonalds Right? That's different. You pull up to the window and the cashier takes your order. You don't watch a movie or anything.
blackbelt3dgr
09-08-2006, 06:59 PM
ya i no but i thought u meant like those drive thru movies my bad i guess
Mr. Tanner
09-08-2006, 07:02 PM
Here's a sweet idea for Driver 5! You know how in SA you can take pictures with a camera? Well, here's something original and cool! You can use a camcorder. So you can go to like a monster truck show and tape the action, and to save the footage. It's like a portable film director!
blackbelt3dgr
09-08-2006, 07:03 PM
o very nice idea mr tanner smart
Mr. Tanner
09-08-2006, 07:06 PM
Thanks man, I appriciate that! The camcorder idea is awesome so you can tape pretty much anything in the game. Like glitches, shootings, or even the daily life.
blackbelt3dgr
09-08-2006, 07:07 PM
ya itll be the way to bring back instant repalys really smart
drivergrl
09-08-2006, 07:50 PM
Hmmm..Maybe I can make a Jackass like video in the game.That's what I do in Driv3r.
I make mini Jackass replayes.
blackbelt3dgr
09-08-2006, 08:14 PM
that would be soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo cool
InsaneDriver06
09-08-2006, 11:47 PM
You know, as well as carwashes, it would be cool to have drive-inns too in Driver 5. You can bring your girlfriend with you, buy popcorn, make out, and watch a real movie. It would be cool if they could have the Blues Brothers play. That was a great movie!
Well, considering most Drive-In Theaters are nearly extinct, this is not such a bad idea. It would definitely be cool if they looped the old Driver cutscenes from D1, 2, 3 and DPL when the night cycle hit, then repeat them through the night so you could either drive through during a chase to catch a quick glimpse, or park it for a break.
Cool, because a Drive-In movie is a vehicle activity that requires a vehicle.
The camcorder idea is cool too, and something not found in many games. I'd love to record a stunt show, a race or demolition derby.
matt__jon
09-09-2006, 10:10 AM
You guys are grabbing at straws now.
It would be cool to be able to go to a drive in movie place and see driver replays playing (this would take a lot of memory), but what the hell is with the popcorn, girlfriend, and making out. This is Driver, not real life. No one is going to buy a game to watch a movie, buy the damn movie and watch it seperatly.
Though they could use the movie for advertising future/past games, that would be cool, but no ones going to actually park for 2 hours to watch something.
And a camcorder? Isn't that what film director is for? Then you can do the stunts yourself! Thats what the game is made for!
blackbelt3dgr
09-09-2006, 11:52 AM
i disagreed with the theater thing to but everything else was good i deas
InsaneDriver06
09-09-2006, 03:40 PM
You guys are grabbing at straws now.
Grabbing at straws?
The drive-in theater is just a location, part of a city, like a shopping mall, building, parking lot, etc. The only difference is there's something to actually watch, something that brings the Driver world to life a small bit more. Yes, it's unnecessary, but it would be a nice landmark for one city.
And for Driv3r's TV sets, they should have had Driver 1 and 2 cutscenes playing on them or something. Otherwise, all the scenery in the world is useless without some kind of Interactivity. That's why on-foot gets so dull in DPL once it's discovered TK can't do anything but walk and shoot for the most part. :down: He needs a higher level of abilities and more interaction with the city and vehicles, while keeping the Driver theme constantly present. Let him climb a fence, a tree, stairs, ladders, etc, Reflections.
It's like building a theme park (DPL's Coney Island) and then Reflections telling the player, "Look, but don't touch, since we didn't bother making any of the rides rideable. What fun would that be?":down:
matt__jon
09-09-2006, 04:35 PM
I agree that it could be cool, but the way you said it was
Cool, because a Drive-In movie is a vehicle activity that requires a vehicle.
as if you were saying its a new driving technique they could add to the game. And parking ain't exactly a technique. I see thats not what you meant now, but it sounded like you meant it like the roller skate idea mentioned a while back... haha
As for camcorder, didn't they have a first person view in D3's film director? Basically the same thing.
InsaneDriver06
09-09-2006, 10:10 PM
Well, the only difference with the camcorder is that you could begin filming whenever you wanted, instead of just from the beginning. This way, if it takes five miles to get to the location you want filmed, you can begin filming when you reach it, instead of Driv3r's crappy FD that starts and ends before you even reach the other side of town for location specific stunt driving.
Thinking that over, yes, Film Director should allow the player to start it when they want, and offer a timer or camera limit gauge so we know how much time and cameras we have left to work with.
john cena
09-09-2006, 10:28 PM
Surprisingly, Saints Row doesn't feel like GTA or Driver. I am not into the whole hip-hop thug scene, but this game is well built. It has online multiplayer, including a few co-op levels, and it has a bunch of cool stuff that GTA doesn't have. Like, Freckle (Censored)'s, a spoof on Wendy's and Wendy herself (Resturaunt). You can get police felony, and gang felony. There are different gangs to fight, and different parts of town to take over with your gang. The melee system feels like a game itself. The shooting is a blast, no pun intended. You can rob stores and get all kinds of guns that have realistic damage (Example: The shotgun blows away people in one shot at point blank while the pistol may take 2 or 3 depending on where you hit them). The driving feels solid, not the best in the world, but it is still fun to zip around in a pimp-mobile. Change your appearance at clothes shops, buy ammo and guns at the weapon depot, repair your car at the repair shop (For a realistic price), buy food at a fast food resturaunt to heal yourself. Really fun game. The guys who made it obviously had one thing in mind when making it, lets make it fun, and thug-tastic. Like I said, not into the thug scene, this game made me want to wear a bandana, put on a purple jumpsuit, and go shoot some "crazy foos".
The only reason why another development team would take the idea of some other development team like RSN is not only for people to have fun, but they aren't good with ideas and so they must have a big interest with getting money.
Hell, if I was to make a game, I wouldn't go with having it non-linear. While non-linear may give a higher replay value than a linear game, it's plot isn't done quite as well. The story may be a lot more important in most cases so I would say that a linear game is a bit more important than a non-linear one, especially if it's apart from becoming another open-ended game. Now, if you're too stupid to come up with any good things for the story then you can always stick with non-linear for games, but I know that I won't stick with it most likely.
blackbelt3dgr
09-09-2006, 11:44 PM
[QUOTE]Well, the only difference with the camcorder is that you could begin filming whenever you wanted, instead of just from the beginning. This way, if it takes five miles to get to the location you want filmed, you can begin filming when you reach it, instead of Driv3r's crappy FD that starts and ends before you even reach the other side of town for location specific stunt driving.
[QUOTE]
thats wat i thought mr tanner was speaking o. i still think he was though
Dutchguy
09-10-2006, 10:02 AM
Hi, I'm new on the forum.I've read lots of your topics and I just wanna say you guys rock!!!!
talking about stuff I'd like.....,
even though I'm Dutch, Amsterdam would be a great option.You know,smashing your car through the Rijksmuseum, doing donuts on the Dam square.Madrid(spain) would be cool to.
cars: the BMW 6-Series that drove around in Nice was awesome,the white coupe with the small black spoiler.i'd also like to see a 1987 Saab 900 Turbo or a Morgan Plus 8 (my favorite car).
Dutchguy
09-10-2006, 10:05 AM
I don't think they should put that ugly Regina in there anymore, it would be better if they made a normal version of the Zartex.
Chillin@dawheel
09-10-2006, 02:48 PM
hi dutchguy, please note that double and triple posting isnt allowed. it gets annoying reading a bunch of posts from the smae person. edit your post if you have something else to add
matt__jon
09-10-2006, 03:02 PM
The thing about the camcorder though is that if you did have it, you wouldn;t be able to participate in any of the action because you'd have to stand on the sidelines to tape it. As you said, and as I said a while back, (and probably many other people, anyway) they should just have it so you turn on fd whenever you want to, and my idea, the 30 second buffer zone in case you forget to turn it on right away, or if the action starts before you turn on fd
Dutchguy
09-10-2006, 03:23 PM
sorry about the double posting,something went wrong:bulb:
InsaneDriver06
09-11-2006, 12:35 AM
sorry about the double posting,something went wrong:bulb:
Welcome to the Driver forum. Have any ideas you definitely want to see in Driver 5?
Dutchguy
09-11-2006, 07:23 AM
yeah, I think it would be cool if you could drive trough the Alps or something just as an extra level.Maybe they should do something with Route 66,with diners and cops on bikes ready for a pursuit.something they should really do is a dashboard view complete with rearview mirror that you can adjust
InsaneDriver06
09-11-2006, 11:27 AM
yeah, I think it would be cool if you could drive trough the Alps or something just as an extra level.Maybe they should do something with Route 66,with diners and cops on bikes ready for a pursuit.something they should really do is a dashboard view complete with rearview mirror that you can adjust
Having a setting players aren't expecting, like the Alps or mountains, will definitely keep the Driver experience fresh, rather than just having city after city which is cool, but sometimes, doesn't offer the best roads to drive on, other than flat roads, unless it's San Franscisco.
Yes to more hilly roads and locations, as a main map, not just a side level.
Dutchguy
09-11-2006, 01:35 PM
Your right!:up:
john cena
09-11-2006, 08:04 PM
Having a setting players aren't expecting, like the Alps or mountains, will definitely keep the Driver experience fresh, rather than just having city after city which is cool, but sometimes, doesn't offer the best roads to drive on, other than flat roads, unless it's San Franscisco.
Yes to more hilly roads and locations, as a main map, not just a side level.
If NFS: Carbon is going to have mountains in the game, Then I think it will not only be a good idea for NFS, but also for the next Driver game. We always see cities in most games with a lot of big buildings and such. Now it's time that we see more than just that. I want a city with mountains and maybe even a location in which we can see a lot of buildings, especially skyscrapers.
blackbelt3dgr
09-11-2006, 09:13 PM
ya then u can fly though hills super fast
Mr. Tanner
09-12-2006, 02:54 PM
I'd like it in the northern cities in Driver 5 (like New York or Chicago), when winter hits, it'll snow and the water will be iced over. Providing some awesome cold chases in snowmobiles or cars (like in Stuntman). But you can't drive boats or swim because the water would kill you because it's so cold and it's iced over.
matt__jon
09-12-2006, 03:17 PM
yea it'd be cool to have a few mountains with some winding roads, maybe as the outskirts of a city, we need some cliffs though, to keep it interesting, cliffs WITHOUT invisible walls, and guardrails that can be broken
InsaneDriver06
09-12-2006, 03:30 PM
I'm sure Reflections will include a fairly flat city to drive through, but as mentioned above, hopefully more mountains, even a colder climate would be cool for D5, along with the breakable guardrails on the edges of the mountains and cliffs.
Mr. Tanner
09-12-2006, 05:59 PM
Do you guys consider a handcar to be a train? If so, I drove a train then. I actually drove a handcar before. It was fun and scarry at the same time! That was years back. But I think that would be cool to drive in Driver 5. Sure it might be slow and requires your strength, but we could re-create those western train chases in cowboy movies or whatever (in the 21st century though). But I think a drivable handcar would be awesome.
drivergrl
09-12-2006, 07:28 PM
Wait when is NFS Carbon coming out?
Maybe Driver should have hills and lots of moutains.It could make it more challenging.Like Nice was. (kinda)
InsaneDriver06
09-13-2006, 12:23 AM
Do you guys consider a handcar to be a train? If so, I drove a train then. I actually drove a handcar before. It was fun and scarry at the same time! That was years back. But I think that would be cool to drive in Driver 5. Sure it might be slow and requires your strength, but we could re-create those western train chases in cowboy movies or whatever (in the 21st century though). But I think a drivable handcar would be awesome.
If a handcar is the one where there's a see saw that turns the wheels, no, I don't consider it a train. A train is the engine IMO; anytime the word train is said, most people think of the engine first.
I hopped on the cargo flatbed of the train in GTASA and sat down, watching the scenery fly by from day to night and back, circling all three states in the game. Pretty cool, but I wish there was an interior with windows to look out too. Hopefully, Driver 5 will offer a passenger train as a side vehicle.
Mr. Tanner
09-13-2006, 02:29 PM
If a handcar is the one where there's a see saw that turns the wheels, no, I don't consider it a train. A train is the engine IMO; anytime the word train is said, most people think of the engine first.
I hopped on the cargo flatbed of the train in GTASA and sat down, watching the scenery fly by from day to night and back, circling all three states in the game. Pretty cool, but I wish there was an interior with windows to look out too. Hopefully, Driver 5 will offer a passenger train as a side vehicle.
Oh so you say a handcar is more like a 4-wheel pedal bike on rails then. The locomotive is the vehicle of the train, while the cars are the trailers. But wouldn't it be cool to do those old train chases too, like in western movies? I wish they had a drivable handcar in D:PL because you could get chased by a train. After all, D:PL's all about being chased. And you can drive a handcar.
Getaway Man
09-13-2006, 05:47 PM
Has this been mentioned before in this thread? If not, then I seriously wonder why...whatever.
Music wishlist for D:PL
(song- artist)
Holy Diver- Dio
Immortal- Clutch
Fuel- Metallica
Turbo Lover- Judas Priest
AAA- Strapping Young Lad
Heaven's A Lie- Lacuna Coil
Ace Of Spades- Motorhead
Children of Bodom- Children of Bodom
Fire it Up- Black Label Society
Enemy Within- Arch Enemy
Ridin' Dirty- Chamillionare(my buddy mentioned this idea to me)
Vicarious- Tool
Back in Black- AC/DC(good for if Tanner does return)
More to come!(I'm still thinking of some funk songs to go with the list)
Diesel speed
09-13-2006, 06:11 PM
Hmmmmmm...
Jerry Reed: Eastbound and Down
Reminds me of car chases and trucks...
drivergrl
09-13-2006, 06:41 PM
Hey what artists and and type of music should be in Driver(I know ya are going to say 70's)?But what else?
Mr. Tanner
09-13-2006, 07:09 PM
I wish they had Rolling Stones songs in D:PL. Here are the Rolling Stones songs I wanted:
Paint it Black
Ruby Tuesday
She's a Rainbow
I Can't Get no Satisfaction
Last Time
drivergrl
09-13-2006, 07:15 PM
I wish in the next one they have a soundtrack simialar to D3.That had such good songs.
Mr. Tanner
09-13-2006, 07:20 PM
D:PL to me had the best video game soundtrack ever. My favorite song was "Suffragette City" by David Bowie. That song was awesome!!!
Did you know that if you want to take a taxi ride in New York you can go all the way out to Danbury, CT? It's true. I asked the cab driver that the last time I was in New York. He said that the passenger who needed a ride to Danbury had to pay a fare of $85.00. If New York returns in Driver 5 (which it really needs to), do you think it should extend all the way out to Danbury? I've been to Danbury before. It's a nice Western-Connecticut/New England town. In fact that's where I drove the handcar at.
drivergrl
09-13-2006, 07:23 PM
To me THUG has the best soundtracks.
But from What I'm reading it looks like not everyone'e happy with the soundtrack.But I haven't heard it yet since I haven't played DPL yet.
Which angers me a lot.
Mr. Tanner
09-13-2006, 07:35 PM
Most people say that the 70s soundtrack is better than the 2006 soundtrack. I agree with that. I wish I could listen to the 70s tunes in 2006, bummer. And what do you think of my idea about having Danbury in Driver 5 as an extention from New York?
drivergrl
09-13-2006, 08:08 PM
Alright
More land means more places to explore.
Mr. Tanner
09-13-2006, 08:14 PM
Alright
More land means more places to explore.
And an $85.00 taxi ride, lol! Danbury's an awesome town, feels like being up in the Hudson Valley. I haven't been up there for years unfortunatly. It's actually on the border of NY and CT. So the Hudson Valley is just out there if you go at least one town west. But it is quite far away from NYC, about 67 miles, might as well have New York extend out to Bridgeport or New Haven then. But the more places, the better.
InsaneDriver06
09-14-2006, 11:20 AM
For Reflections:
When there is a cop around: COPS in Driver 5 should issue minor driving violation tickets(COP MODE would allow you to do the same: speeding, wreckless driving, driving through a stop sign, etc), but when you decide to evade the cops or commit a serious crime, the cops will pursue Driver style. What I'm also saying is, when you speed in a 25 mph zone, the cop shouldn't start ramming the car and shooting if you pull over to accept a ticket.:up:
Mr. Tanner
09-14-2006, 08:51 PM
I heard the song "Chasing Cars" by Snow Patrol on the radio today. That's an awesome song! That song needs to be in Driver 5 for sure!
driv3r_madness
09-14-2006, 11:55 PM
Maybe in this new game they could have a realistic transport system, instead od including main parts of cities they should include everything.
I'd be nice to see real working buses in the series, including trains, monorails and such.
:)
InsaneDriver06
09-15-2006, 02:52 PM
Maybe in this new game they could have a realistic transport system, instead od including main parts of cities they should include everything.
I'd be nice to see real working buses in the series, including trains, monorails and such.
:)
Yeah, similar to what DPL did by including the surrounding locations. A realisitic transportation schedule would be really cool to see, where Tanner could board a bus, train, monorail and actually sit down and look out the window as it runs. I really dislike when they just warp you to the location without ever seeing things as a passenger. And most importantly, Tanner should be free to move about the train while it's in motion, like that trolley from Driv3r in Turkey.
This is for when Reflections gets down all the driving action and missions, hopefully they'd have time to include extras like this.
Mr. Tanner
09-15-2006, 02:59 PM
Yeah, similar to what DPL did by including the surrounding locations. A realisitic transportation schedule would be really cool to see, where Tanner could board a bus, train, monorail and actually sit down and look out the window as it runs. I really dislike when they just warp you to the location without ever seeing things as a passenger. And most importantly, Tanner should be free to move about the train while it's in motion, like that trolley from Driv3r in Turkey.
This is for when Reflections gets down all the driving action and missions, hopefully they'd have time to include extras like this.
I would like it if Reflections can improve the train rides so you don't fall off as it moves while standing still. I hated that in Driv3r when I rode the trolley. I had to walk or do something and not enjoy the ride. And the whole main point of having drivable trains in Driver 5 (other than the fact it's called "Driver") is so you can stop and start anywhere on the rails. Giving you the choice to stop or skip "that station" if you know what I mean.
driv3r_madness
09-16-2006, 05:53 AM
When tanner boards a train and a bus he should be able to move around in it and he should be able to move from carriage to carriage and then he can shoot the driver and then he can drive the train himself :)
Also i notice in metro trains they can be driven from both ends in some cases, it would be nice to see a train driver on one end and tanner on the other end starting the motor up and then we can see what happens :)
Also a good part of this would be the dashboard camera so we can see tanner controling it :)
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Also my next thing i'd like to say is that since buying a new console is very expensive maybe it's a good idea for them to spend more time on the game to make sure it's perfect as perfect as you wanted DRIV3R to turn out anyway.
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Also it would be nice if there was a mode where you'd go online and everysingle car on the road is a real person, you should be able to do what you like when you like, e.g. just drive like everyone should drive in real life... or just walk around taking a sunday stroll, or you could be the cop looking for people doing something wrong, or even a currpt cop bashing into other cop cars, you could round people up to form big real life gangs, in the game of course but real pleyers in these gangs just taking over the roads maybe like a convoy or something, plays should also be able to use a microphone to so they can yell things out to ruff driver and express there road rage and even have have the voices edited in realtime to make them sound like there coming from a car.
Imagine the possibilites if that where possible, no AI just real living people doing what they want to do.
Of course it would be a good idea if it would kick people if there internet connection was slowing down because it's really annoying when people just appear and disapear and then appear somewhere else. Maybe something like a 30kb/s limit and if your speed when't below that it would kick you out just to keep things real. :)
I'd like to see a game where everyone is someone in real life.
And also it would be good if you could have spectator just using the directional keys to move everywhere and not be someone, like the abbility to go everywhere.
What do you think about this idea. :)
InsaneDriver06
09-16-2006, 10:22 PM
The online real life people in Driver sounds like fun, but what happens five years later, when the online host unplugs the online mode? I imagine like many online games, that mode becomes useless, so what I would hope is they offer a one player option in the online mode if it uses a exclusive map/city apart from the regular 1 player game.
It's like Everquest Online for the PS2, which couldn't be played unless you had a network adapter; they completely overlooked the long term replayability of the game, since the game could only be played online. What happens 20 years from now when someone wants to play but can't connect...?
driv3r_madness
09-16-2006, 10:30 PM
There should just be a server which is always operating, it shouldn't cost all that much to run when no one wants to play online anymore.
Mr. Tanner
09-17-2006, 11:02 AM
When tanner boards a train and a bus he should be able to move around in it and he should be able to move from carriage to carriage and then he can shoot the driver and then he can drive the train himself :)
Also i notice in metro trains they can be driven from both ends in some cases, it would be nice to see a train driver on one end and tanner on the other end starting the motor up and then we can see what happens :)
Also a good part of this would be the dashboard camera so we can see tanner controling it :)
I'd like to have a mutiplayer/online minigame called "Lash Up". It's where you drive locomotives on the same train, 1 guy in each cab. So for example, if you and me are driving a double header steam train. I could be driving the front engine and you be driving the engine behind me. And like you could drive it seriously or be an idiot by like giving the train maximum throttle power when going down a hill and I keep the throttle power off, derailing our train and doing something dumb, but you can do it seriously too.
john cena
09-17-2006, 02:43 PM
The only thing that I feel isn't required to appear in the next Driver game is when it comes to looking for things. I mean the secret vehicles idea could stay, but finding and collecting things to get awards, I feel that this form of gameplay should only be seen in Plaformers because they were the original games that came up with this concept and while putting together concepts from other genres may not sound like too much of a bad idea, I would rather stick to an even more promising franchise that's been around long enough to be known as one of the best franchises of which actually use the concepts.
The next game needs to become a bit more linear when in terms of gameplay. Sure GTA does a lot of non-linear gameplay, but if the next Driver game was to focus a lot more on voice-overs and the plot of the game, I'm sure that Reflections would be able to get us to like what we saw and when reviews would come in, they would probably applaud Driver for how well it had done it's story plot. While the emphasis needs to be more carried onto the non-linear gameplay, it is important that the story and voice-overs as well as the dialogue comes in well. This way, Tanner will be a more complex and real life-like character. Setting the balance further than that of what we've seen from Tanner and the characters in the past games would go a long way to making Reflections learn a lot more on how they could work with characters in the future. For instance, Metal Gear Solid 3 has had a very good supportive dialogue and storyline as well as the characters. It felt so really on how they speak to each other, especially when the Paramedic would talk to Naked Snake about movies. I want a feel that is more immense and goes closer to what our culture in entertainment and other such is all about.
While they need to work the linear gameplay more, they also need to offer a lot of good on-foot abilities and have a good take on the Film Director mode, put the physics and damage together so that it feels very realistic, and bring back any other great roots of gameplay that was found in the past Driver games. I really wouldn't mind if they continue heading in the same direction as they did in DPL. As long as they set forth more linear gameplay and bring back many of the game's roots and have us access them in the Pause menu, I'm positive that this next game will be a huge hit.
Mr. Tanner
09-17-2006, 03:17 PM
What do you think of the lashup minigame John? I thought it would be fun to do that online or multiplayer on the same console. To me it would be fun and funny to do that, and train advocates would love it. It would be a challenge for sure!
john cena
09-17-2006, 03:40 PM
Well I wouldn't say that it needs to be a minigame. You should be able to do sets of actions by yourself or with others at any point of time in the game while playing online or multiplayer. The minigames should be the ones from the past Driver games as well as new ones, which are or aren't in any similarity to the previous ones.
And what do you think about the points that I made in my last post Mr. Tanner. Do you think that I made my statement really clear for people to understand what is mostly needed for the next Driver game?
Mr. Tanner
09-17-2006, 04:11 PM
I like the idea about the non-linear missions like in D:PL. How they appear on the map. Driv3r's and Driver 2's stories was just too predictable because it was linear. So, I'm sorry, but I don't agree with your last statement. I want a few more suprises in the story instead of it being very predictable like Driver 2 & 3. Driver 1 and D:PL had good missions, although Driver 1's story was a little hard to follow.
drivergrl
09-17-2006, 04:12 PM
The next game should have characters that all have a background and a story of them that leads all to the plot of Driver 5.
john cena
09-17-2006, 04:18 PM
Predictable? Linearity is far more complex. I wouldn't say that it's predictable and nor do I want it that way. Linearity gameplay would do very well for building upon a great narrative and the gameplay would be more fined tuned since the developers have had the possibility to anticipate all possible situations. On the other hand, Non-linear gameplay would be made for a higher replay value and that would mostly be part of TAR mode since you can do whatever it is that you want. I guess you don't want a good storyline because linear helps make it a lot better than it normally would be and it would allow for a great dialogue. I'll do you a favor and that's to give you the link to where it takes about linearity and non-linearity gameplay. It must be that you didn't entirely understand what this is. Here's the link: http://en.wikipedia.org/wiki/Linearity_%28computer_and_video_games%29 . I hope you understand it better.
Mr. Tanner
09-17-2006, 04:26 PM
Wow that website's got everything! But anyway, I still want alternatives, so I want a non-linear story. I liked the way it worked in D:PL of how you get a mission briefing and can get right into the action or quit and try another mission that might be easier and available. Bottom line, I would like to have a non-linear story and having it so you can replay missions too. That would be great!
john cena
09-17-2006, 04:29 PM
We could actually have both non-linear and linear gameplay because according to Wikipedia, it says that many games feature both. Therefore, when it comes to the narrative, the game should focus on linearity, but when it comes to having a lot of freedom, it should be all about non-linearity. This way, Reflections will have both very talented writers and artists, which will make for a much more appreciated Driver game. What do you think of this Mr. Tanner? I mean if they have both very talented artists and writers, don't you think that it will really help shape up the next Driver game?
Mr. Tanner
09-17-2006, 04:42 PM
We could actually have both non-linear and linear gameplay because according to Wikipedia, it says that many games feature both. Therefore, when it comes to the narrative, the game should focus on linearity, but when it comes to having a lot of freedom, it should be all about non-linearity. This way, Reflections will have both very talented writers and artists, which will make for a much more appreciated Driver game. What do you think of this Mr. Tanner? I mean if they have both very talented artists and writers, don't you think that it will really help shape up the next Driver game?
What games have both kinds of story types (linear and non-linear)? Well, why not? As long as everybody's happy that's all that matters.
john cena
09-17-2006, 04:44 PM
Yes and I believe that we should be happy with almost everything in the game so in order for that to happen, there's got to be both non-linearity and linearity itself.
drivergrl
09-17-2006, 04:59 PM
There's a lot of hope for Driver 5.
john cena
09-17-2006, 07:04 PM
If Reflections improve upon the things that they didn't do very well at and even improve some good things from their past, I'm sure that the next game will turn out well.
InsaneDriver06
09-18-2006, 12:46 AM
I think the end thing to keep in mind is an action packed driving game, whether Reflections decides to go with a linear story or not, though I'd imagine linear would be easier to keep track of everything. That's for missions, free roam should allow plenty more freedom for endless replayability.
COP Mode, STUNT Mode, Lots more on-foot tricks, etc.
Mr. Tanner
09-18-2006, 02:45 PM
Here's the "Math Equation" I have for what Driver 5 would have for gameplay. OK children, school's in session! What do you get when you have The Driver series + The GTA series + Stuntman + Black + Train Simulator + The Flight Simulator series + The Midnight Club series + The Rush series + The Gran Turismo series + Tourist Trophy + The True Crime series? Simple, Driver 5! I really hope Driver 5 has a lot of elements from these games to make it great, which it would make it great!
john cena
09-18-2006, 07:24 PM
I think the end thing to keep in mind is an action packed driving game, whether Reflections decides to go with a linear story or not, though I'd imagine linear would be easier to keep track of everything. That's for missions, free roam should allow plenty more freedom for endless replayability.
COP Mode, STUNT Mode, Lots more on-foot tricks, etc.
While I do agree with what you said, I don't think that Reflections will take it for granted that there needs to be a Cop Mode and Stunt Mode because they might think of it in a different way that is of ours so the real things that I'm sure Reflections will get done is to have better physics and damage for vehicles, enhanced graphics, better AI, an interesting storyline (DPL's was pretty good so I'd say that they could come up with another good one), more vehicles to choose from (hopefully more than 80 vehicles since DPL had that many), and perhaps even better freedom given to players on what they can do on-foot. Those are the biggest expectations that I have of which will probably become part of D5.
InsaneDriver06
09-19-2006, 10:11 AM
Reflections, instead of making the missions insanely difficult, focus on making the missions FUN instead. A fun challenge is something most gamers may enjoy more than monotonous repetition during a mission.:pout:
What's a fun mission?:)
-Reasonable difficulty: Offer a difficulty option: easy, medium, hard before each mission with a pause menu.
-Mission Variety: Change the rules up from what we're expecting after the fifth mission. So instead of mostly "Chase car, evade bad guys", offer "Break the record for the longest jump off the bridge ramp", which requires a light, fast vehicle and some skill. Another fun mission? "Most violent crash", or "Wreck as many cars as possible with any vehicle before it breaks down", "Dive off the cliff into the pool with three different motorcycles", combine different stunt skills in one mission. Find a way to work them into the story.
-Instead of timed missions like when a captive's health is depleting, or "Reach this location in time", where one mistake forces the player to restart, offer either more time or avoid that set up altogether for something more creative and enjoyable.
There is satisfaction after completing a super tough mission, but the experience suffers for it: Driver's final mission , or Driver 2's "Chase the car on the cliffs Rio mission". For the record, I've NEVER played those missions again.:mad:
_____
(reposted from another thread)
Mr. Tanner
09-19-2006, 02:31 PM
Here's a mission idea I have for Driver 5. It's called "Hummer in the Summer". The mission is in L.A.. Tanner needs to go over to Carson at the frieght yard and pick up a required Hummer that the gang needs that he's trying to take down. You need to bring it to Beverly Hills for it to be modified by the gang. There's a fuel meter in this mission because Hummers aren't so fuel efficient. You have like 6 miles of fuel. So don't waste it. Is this a good idea for a mission?
InsaneDriver06
09-19-2006, 03:03 PM
Here's a mission idea I have for Driver 5. It's called "Hummer in the Summer". The mission is in L.A.. Tanner needs to go over to Carson at the frieght yard and pick up a required Hummer that the gang needs that he's trying to take down. You need to bring it to Beverly Hills for it to be modified by the gang. There's a fuel meter in this mission because Hummers aren't so fuel efficient. You have like 6 miles of fuel. So don't waste it. Is this a good idea for a mission?
How about allow the player to fuel up at the gas stations? That would make this mission more fun. Six miles of fuel is like a time limit, but this mission will work if Reflections adds working gas stations to D5.
Mr. Tanner
09-19-2006, 03:45 PM
How about allow the player to fuel up at the gas stations? That would make this mission more fun. Six miles of fuel is like a time limit, but this mission will work if Reflections adds working gas stations to D5.
The rival gang you stole it from would chase you. There's no time to refuel, otherwise you'd be dead.
drivergrl
09-19-2006, 07:05 PM
Unless you shoot them off .Or use a bomb lancher......
Mr. Tanner
09-19-2006, 07:17 PM
Here's another idea for a mission. It's called "Alcohol" This mission is like the mission in D:PL where you have to kill Candy. It's in Chicago. What happens is, a man Tanner's negotiating with doesn't cooperate with him and makes a run for it by hopping on a train that pulled out of the station bound for Indiana. As Tanner tries to stop him, a body guard of the man opens a can of beer and makes Tanner guzzle it down his throat. Now here's why it's called "Alcohol", Alco was a company that built locomotives (American Locomotive Co.). So there's an "Alco" waiting at the station that can be your vehicle. You have to drive it drunk and be able to blow up the car of the other train that the man escaped on.
InsaneDriver06
09-20-2006, 04:35 AM
Creative mission Mr. Tanner. :up:
matt__jon
09-20-2006, 02:15 PM
Where can I meet that bodyguard?
john cena
09-21-2006, 10:03 PM
Reflections, instead of making the missions insanely difficult, focus on making the missions FUN instead. A fun challenge is something most gamers may enjoy more than monotonous repetition during a mission.:pout:
What's a fun mission?:)
-Reasonable difficulty: Offer a difficulty option: easy, medium, hard before each mission with a pause menu.
-Mission Variety: Change the rules up from what we're expecting after the fifth mission. So instead of mostly "Chase car, evade bad guys", offer "Break the record for the longest jump off the bridge ramp", which requires a light, fast vehicle and some skill. Another fun mission? "Most violent crash", or "Wreck as many cars as possible with any vehicle before it breaks down", "Dive off the cliff into the pool with three different motorcycles", combine different stunt skills in one mission. Find a way to work them into the story.
-Instead of timed missions like when a captive's health is depleting, or "Reach this location in time", where one mistake forces the player to restart, offer either more time or avoid that set up altogether for something more creative and enjoyable.
There is satisfaction after completing a super tough mission, but the experience suffers for it: Driver's final mission , or Driver 2's "Chase the car on the cliffs Rio mission". For the record, I've NEVER played those missions again.:mad:
_____
(reposted from another thread)
Yes. I totally agree with this statement. It will really allow the players to have a better time when doing the missions. Also, as I mentioned above, Reflections needs to improve with both linearity and non-linearity because it'll determine how good the game turns out to be.
InsaneDriver06
09-22-2006, 12:52 AM
Since they're no longer making Stuntman, it would be an awesome change of pace if they added some "Stuntman"-like missions minus the extreme difficulty and countless restarts (offer a difficulty mode).
Mr. Tanner
09-22-2006, 02:40 PM
Where can I meet that bodyguard?
OK, the man you meet is just across Chicago's Union Station. This man you have to meet is a paranoid guy. And 2 guys come with him in his car. Tanner needs info from this man. But he's real jumpy. So he makes a run for it to the train and one of his bodyguards grabs Tanner's arms and cuffs them, while the other opens a can of beer and makes him guzzle it with a gun up to his head. That's all a cutscene. Now for the "Alcohol" mission game. There's an Alco Diesel locomotive (wow, rare in 2006!) at Union Station idling and you need to drive it drunk and blow up the car of the train where the man is on with an RPG. Kind of like the mission in D:PL where you kill Candy.
InsaneDriver06
09-22-2006, 04:17 PM
Put aside all your thoughts of developer limitations Reflections has, and for one moment, imagine an ENTIRE streaming map of the entire continental United States in Driver 6, complete with every US city, freeway, interstate, highway, roads, tunnels, famous landmarks, and so on, realisitically represented in video game form. :nono: Not possible, right?
What if all the roads were there from the east to west coasts, with basic representations of the cities, forests, deserts, mountains, swamps and flat lands? To reach the other side of the country by foot would take a loooooonnnnnnggggg time, but in a car, only five real-time days (you'd park the car and save your progress in-game), by aircraft, five hours, train about four days. There would be snow, rain, hurricanes, tornadoes, sun, fog, giant bridges to cross. The buildings would be fairly generic including stores, suburbs, office buildings, skyscrapers, malls, factories, farmlands and more, but enterable.
Honestly, that would be a dream game IMO. (I'm looking forward to checking out the map-size of Just Cause). Realistically, I would like to see such a game in abbreviated form, since rendering every location in the USA would take forever. Each city would also have to feel unique, with varying hills, backroads, highways, landscape to explore with any jackable vehicle.
I will now stop dreaming and wake up to reality. I can't imagine it ever happening in the next 100 years...
Mr. Tanner
09-22-2006, 04:19 PM
Put aside all your thoughts of developer limitations Reflections has, and for one moment, imagine an ENTIRE streaming map of the entire continental United States in Driver 6, complete with every US city, freeway, interstate, highway, roads, tunnels, famous landmarks, and so on, realisitically represented in video game form. :nono: Not possible, right?
Okay, that's probably impossible, but what if all the roads were there from the east to west coasts, with basic representations of the cities, forests, deserts, mountains, swamps and flat lands? To reach the other side of the country by foot would take a loooooonnnnnnggggg time, but in a car, only five real-time days (you'd park the car and save your progress in-game), by aircraft, five hours. There would be snow, rain, hurricanes, tornadoes, sun, fog, giant bridges to cross. The buildings would be fairly generic, but enterable.
Only possible in heaven.:rolleyes::D
InsaneDriver06
09-22-2006, 04:33 PM
I really like the idea of driving from city to city by interstate. Yes, GTA has done it already, but this would be a realistic representation like we'd see on a real life highway, with realistic looking cities, no cartoons like GTASA.
Traveling on the interstate, you could stop at rest stops, landmarks, a theme park, hotels to restore your health, weave in-between tractor trailers to cause highway accidents in the game, get pursued by rows of cop cars (televised from a helicopter as one camera if you like), or just walk the entire way if your vehicle breaks down and you don't want to steal one. Then there's always trains, tour buses, etc to get to the other city...
Mr. Tanner
09-22-2006, 04:37 PM
I really like the idea of driving from city to city by interstate. Yes, GTA has done it already, but this would be a realistic representation like we'd see on a real life highway, with realistic looking cities, no cartoons like GTASA.
Traveling on the interstate, you could stop at rest stops, landmarks, a theme park, hotels to restore your health, weave in-between tractor trailers to cause highway accidents in the game, get pursued by rows of cop cars (televised from a helicopter), or just walk the entire way if your vehicle breaks down and you don't want to steal one. Then there's always trains, tour buses, etc to get to the other city...
Great ideas for a highway system InsaneDriver06!:up: For another thing about traffic, please dear lord, don't have it like it is in GTA. The traffic in that game is retarded. They flip and blow up all over the place. I'd like it to be in Driver when people break on time. And another thing, I'd like to see people hit 60 on the highway, not 30-45 like in D:PL, come on Gramps move it!
driv3r_madness
09-23-2006, 06:27 AM
Just back to that mission difficulty thing,
I beleave the missions should be hard like DRIV3R, so people get more out of the game, and ofcourse your not a "Wheelman" if you crash in everything and complete the mission, but i do agree with a automatic dificulty changer so its a difficulity which suites everyone, at there own level.
I also think there should be many different ways of completing your mission and you should have to options to choose which way and all the outcomes should be different, alittle like farenheit, if anyone has ever tryed that game.
john cena
09-23-2006, 10:14 AM
Only possible in heaven.:rolleyes::D
No. Actually with what capabilities our Earth's satellite has, it has systems that allow to take pictures of Earth meaning that maybe developers would be able to look at Google Earth or some other system and try to design the game's environment a bit similar to how it looks on the system.
Now if I could put together a video game system of my own, add as much or almost as much power as a PC with all of that focusing on video games and even game designing, and get Google Earth to work with me so that it would allow an easier way that game designers can access it and use it for mapping parts of the world, I think that we'd see an actual system that's capable of doing that. I'll bet that if any of the companies like Microsoft or Sony or even Nintendo would focus on gaming entirely and not anything else, they would have a lot of power for the games to do well in almost every way.
Well I do intend I getting my own company (my friend tells me that one would cost around $100 and to make a corporation it's only $400 because that's what his father did with his company) and I plan to do a lot for the video gaming industry. There's a lot more that I can tell you about this, but unfortunately, I don't want anyone to reveal the plans to any company and have them steal anything like my ideas so I won't tell you anything else. You'll just have to wait and see what happens in the future.
Mr. Tanner
09-23-2006, 10:20 AM
My brother has Miami Vice for PSP and he showed me the map of it and it was a blury ariel view picture of the real Miami like it came off of Terra Server.
john cena
09-23-2006, 10:24 AM
I heard that the game was bad. It's too bad that he had to go through spending his money on the game when he could've saved up for GTA: VCS.
driv3r_madness
09-23-2006, 10:27 AM
Can't wait to see Driver: Parallel Lines on PSP, so we get a portable driver alternative for the PSP entertainment system.
Mr. Tanner
09-23-2006, 10:29 AM
I think D:PL for PSP has been canceled. No new info on it since Febuary...
john cena
09-23-2006, 10:33 AM
Well I doubt that it will sell a lot of units on the PSP. Save it for the PS3 as it has even more capabilites.
driv3r_madness
09-23-2006, 10:34 AM
They mostble have, mainly because atari changed to ubisoft, i guess we will see what happens next year :S
driv3r_madness
09-23-2006, 10:39 AM
reflections arn't creating the PSP version... sumo somthing a rather is...
matt__jon
09-23-2006, 10:39 AM
Yea VCS sounds like it may be good, I may get it when it comes out on PS2
john cena
09-23-2006, 10:45 AM
Heh. I guess that you don't care how they continue criticizing other games. They need to know for a fact that it's not their job. They aren't IGN or Gamespot or any other game network that rates games. Reflections should let them know this: You aren't authorized to criticize any of the games. Let it be known that you are not a game network. Just do your business for yourselves and **** off. Also, I would want to see something that makes them feel so bad of themselves because of what happened to GTA:SA of the Hot Coffee mod.
If you don't think it'll work out with this in mind, then you don't have to respond to my post at all. How about that?
Mr. Tanner
09-23-2006, 10:50 AM
I hear they're going to make fun of Driver againnnnnn in VCS. Morons at R*.
Now here's a new idea for Driver 5. It's a minigame called "Baseball Mascot". Last night I went to a Bridgeport Bluefish game in Bridgeport, CT and they had a Minicooper with the mascot of the Bluefish pass by in the field (and the song "Low Rider" by War was playing). That's driving action right there and you can get paid at the end. It sucked of how the Bluefish lost last night though.
driv3r_madness
09-23-2006, 10:53 AM
Rockstar Games has nothing to do with it, because they publish it, not develop it but i guess they can tell the developers what to do, but the developer is take-2-interactive i beleave.
john cena
09-23-2006, 10:55 AM
No. Rockstar North are the people behind all the GTA games.
Mr. Tanner
09-23-2006, 11:07 AM
No. Rockstar North are the people behind all the GTA games.
That's true, and R* San Diego is in charge of the Midnight Club games. And R* Vancouver is in charge of Bully.
driv3r_madness
09-23-2006, 11:24 AM
Huh! I thought rockstar games where the publisher like atari now ubisoft are the publishers of driver.
Well i did some searching and here is the real answer = http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29
It's DMA Design (Which kinda is Rockstar North) so i guess you where right, i wonder where i got Take2Interactive from.
driv3r_madness
09-23-2006, 11:27 AM
I hear they're going to make fun of Driver againnnnnn in VCS. Morons at R*.
Now here's a new idea for Driver 5. It's a minigame called "Baseball Mascot". Last night I went to a Bridgeport Bluefish game in Bridgeport, CT and they had a Minicooper with the mascot of the Bluefish pass by in the field (and the song "Low Rider" by War was playing). That's driving action right there and you can get paid at the end. It sucked of how the Bluefish lost last night though.
Well they did this with True Crime, (One day this is gonna make some developers real angry and there gonna make there game that good and there gonna make the gta series look like ****, but i guess the series already does compared to DRIV3R's photorealistic graphis :))
http://upload.wikimedia.org/wikipedia/en/6/61/Truegrime.jpg
drivergrl
09-23-2006, 02:49 PM
In case Tanner goes to New York in 2006(maybe not) it would be cool if There's a scene and when it shows him walking down the street it would be cool if he walks pass TK.
You know they should of at least show that kind of scene in DPL. and show If Tanner is alive and all.But he is anyway.
InsaneDriver06
09-23-2006, 04:55 PM
It's called "competitive joking". None of it is meant to be taken very seriously, since each developer (Rockstar North of Take 2, Reflections of Ubisoft, Luxoflux of Activision) is trying to top the competition with the best open city game. They are recognizing the other games and cracking a joke with billboards.
I don't see the big deal, if a game is good in your opinion, it doesn't matter what another developer says about it, it's still good, people shouldn't change their belief that a game is good just cause other people say it sucks.
I don't take the developer jokes seriously.
Rockstar North (made fun of Driv3r in GTASA during a stealth mission, and True Crime-True Grime billboard)
Driv3r: Made fun of GTAVC with Timmy Vercetti (hawaiian shirt, floater arms)
True Crime LA: Made fun of Rockstar with "Jockstar" billboard.
driv3r_madness
09-23-2006, 11:14 PM
I don't really mind all that much either, it's just that developers should learn to get along.
And I noticed your wish "Zombie Cheat", doesn't that sound a little weird for a driving game.
john cena
09-24-2006, 12:46 AM
I don't really mind all that much either, it's just that developers should learn to get along.
Yes. Tell me about it. I don't see what good it'll do them if they continue doing this. They should just get along.
Mr. Tanner
09-25-2006, 03:02 PM
Here's an idea for Driver 5. If San Francisco comes back, I would love to have the site that you see on Myth Busters in Frisco with actual experiments that you saw on the show like a human cannon, a dirt ramp, and more! That would be like a "Play Ground" for you in the game.
john cena
09-25-2006, 06:03 PM
Or here's a different idea:
Have Driver changes its direction, moving to the racing genre and Reflections having put all of their efforts on making different types of races and vehicles for the game as well as making it very realistic and possibly as fun as possible. How do you think of this? Isn't it a more brilliant idea than just having to always be focused on open-world?
Mr. Tanner
09-25-2006, 06:06 PM
Sure, I'd love to have the types of races in D:PL and new original ideas for races with other types of vehicles, not just cars.
john cena
09-25-2006, 06:10 PM
See. Don't I have a good idea? It would be the best thing to ever happen to Driver if they were to settle all their work on the driving and maybe even try to think of new things for races instead of working their efforts on on-foot and all that other crap, which might take much longer to think of and wouldn't probably be as popular as racing games are amongst the most popular driving games around.
Mr. Tanner
09-25-2006, 06:13 PM
Nah, I'd like to have a huge variety of races and on foot actions. And I think it'll be all possible. It'll work out fine on next-gen. I mean, GTA has lots of races (pretty $#!+y though for races) and lots of on foot action. And yes I do support you about the races, it's just that I think more is better.
john cena
09-25-2006, 06:17 PM
So it would kill you to see Driver do something new? That's too bad. I'd figure that racing would be far more great since a lot more driving franchises are popular because of the racing. Do you even play racing games? Compare that to a open-world game. If you've got a whole bunch of customization options, a ton of different races, multiple vehicles to choose from which of different types other than just cars, and an awesome online play, would you be convinced that it would work very well or would you just skip it and move on with some open-ended game.
Mr. Tanner
09-25-2006, 06:26 PM
Do you consider the Midnight Club games racers? Because I play those. But why settle for less? I'm hoping for the stuff I'm hoping for so hopefully Driver 5 will be better than GTA 4, and over 10 times better than SA.
john cena
09-25-2006, 06:28 PM
Always GTA. Omg! Why don't you go play GTA yourself if you want it to be similar. There's nothing in my case that I convince to you that I bring up a good point. If you don't like that idea, then maybe others will and have them respond to my posts instead of having to disagree with me.
Mr. Tanner
09-25-2006, 06:30 PM
Always GTA. Oh my god. Why don't you go play GTA yourself if you want it to be similar. There's nothing in my case that I convince to you that I bring up a good point. If you don't like that idea, then maybe others will and have them respond to my posts instead of having to disagree with me.
I don't mean to disagree with you, but I just don't want the reviewers of Driver 5 to think that Driver 5 is another GTA rip off like Driv3r and D:PL. It's payback man!:cool: I'm trying to save the series here so it doesn't suffer as it did for the last 2 years.
john cena
09-25-2006, 06:34 PM
Well the truth of the matter is that while Reflections is talented on working with the driving aspect, non or not too many of its people are good at working on characters, storyline, or even the on-foot unless they take it exactly as it is from GTA so the best solution would be to focus entirely on driving just like we've been asking that question, "Should Drive Be Focused Only on Driving?" and have them make so many different locations for the races, a lot of different types of races, awesome graphics for the game (maybe ones like GT HD), and even different vehicle types. They could even have replays be used when applying Film Director to them and replay them in any possible angle for a bigger experience. Plus, the online could be take past its limits and Reflections could possibly add a lot of new things for that. Driving is and always will be the main and best priority so why not stick with it always?
Mr. Tanner
09-25-2006, 06:39 PM
Sure Driving is the main ingredient to the series. But think about having no on foot actions for a second. Not every vehicle would be drivable. Not even every car being drivable. All driving games with no on foot action have had that like Driver 1, Stuntman, Midnight Club, Rush, and more. That's just BS. Have on foot action for the hell of it. People want it, and 75% of the series has had it. I have full confidence that Driver 5 will have on foot action, no worries at all.
john cena
09-25-2006, 06:44 PM
Well it probably will, but if we were to convince that Reflections have always been so good to us with their driving elements and that their driving games like Destruction Derby 1 & 2, Stuntman, and Driver 1 itself have turned out successful, they would understand this and they'd probably move onto something new. If everything would remain always the same, it would be boring for sure and that is why people try to find new things like inventing better technology and creating art is simply by adding your imagination to it. It could be anything, but your own imagination could probably turn out much better than the one of the original person who came up with it. Video games are to be treated like art and if they're not using in the best proper way, it means that those people do not know what art is really about.
Diesel speed
09-26-2006, 02:06 PM
Just make it fun.
drivergrl
09-26-2006, 05:45 PM
Well for me I'm just going to sit back and watch And see if Reflections can open their eyes and see what's been going over for quite a while.
And hvae Driver5 not suck and be (Hopefully)better thatn Gta.
john cena
09-26-2006, 06:05 PM
Edit: I thought of a great way for having racing be part of Driver 5, which would be to have several different modes accessible through the pause menu as it would allow for easier access and perhaps would make the replay value grow even more. In addition to this, I would like to share another good improvement for Driver 5 and that is to having a save point system that allows you to save the game anywhere at any time (except when being chased by cops). This would make things a lot easier and this is just an idea that D5 should go with if Reflections doesn't consider for having any game modes in the pause menu, leaving it as it is in DPL, which I didn't find very much impressive at all. Or they could simply allow you to save during TAR mode at any time so that you'd be able to access any cars or other vehicles you've stored in a garage and be able to continue the great action and exploring from there and on. What do you think of this?
matt__jon
09-26-2006, 09:28 PM
Well, I was just playing Saints Row and I must say, this whole GTA rip off genre is just getting really sad. That game sucks, while although its the closest to GTA of any of them, thats just why I hate it more. This doesn't mean the gameplay is good, that still sucks too. Sure, there are a few improvements, mostly the Halo style aim/shoot system, but the cars are all slow, I got this weird Viper/Corvette type car, it was as slow as a semi! I was SOOO disappointed. Not to mention the car physics SUCK BALLS. When you get air, the car stops rotating, it looks so stupid. Saints Row is aweful, at most, rent it, luckily my friend did just that.
Which brings me to my next point, as I said I'm fed up with the Grand Theft Also genre, I think Driver should start being more like it used to be, with the ability to change vehicles, ability to do stuff on foot other than shoot, maybe a hand gun at most, since you're a cop, and thats what you got to work with. But go back to the funky 70's style. More than half the time I spend in any of these types of games is in a vehicle just causing mayhem, or seeing how fast I can go for how long.
Driver 4: Key Points
1. Drive Fast
2. Destruction by Vehicle (mainly)
3. Highly interactive world
4. Wide Variety of Vehicles
5. And of course, Intense Chases
john cena
09-26-2006, 09:49 PM
What do you think about the last post that I made in this thread Matt_jon? Would you consider this to be one of the ways in which Driver can be improved and for its replay value to go up higher?
InsaneDriver06
09-26-2006, 10:16 PM
Driver 4: Key Points
1. Drive Fast
2. Destruction by Vehicle (mainly)
3. Highly interactive world
4. Wide Variety of Vehicles
5. And of course, Intense Chases
Driving fast in Driver is fun if there's enough jumps, cars to avoid, with cops on your tail (or not). Lots of exploration and more interactivity will help. More vehicles like aircraft will add another dimension to the game, and intense chases brought on by plenty of obstacles with cops.
I'll also add creative mission variety. While "chase car", "Lose cops", "beat timer" is fun for awhile, there needs to be more obstacle/course based stuntman-like missions (with difficulty adjustment) to keep things fresh.
matt__jon
09-27-2006, 01:53 PM
I would like to save at any point in time thru the pause menu. Unrealistic? Who cares?
I feel exploration and an interactive world go hand in hand.
Creative missions would be cool.
For more on the interactive world, I was thinking of different ways to find secrets, like stacking boxes so you can climb onto something, or like Half Life 2, where theres a board on a fulcrum, and you had to put enough cinder blocks on it so that the high end of the board reached a ledge and you could walk up the board to continue progressing, stuff like this would be cool, but only as side stuff, too much of it forced on you would get annoying, as in, for the most part leave it out of the missions. Different puzzles will be more difficult based on whatever cheat/object they unlock.
InsaneDriver06
09-27-2006, 02:07 PM
I would like to save at any point in time thru the pause menu. Unrealistic? Who cares?
I feel exploration and an interactive world go hand in hand.
Creative missions would be cool.
For more on the interactive world, I was thinking of different ways to find secrets, like stacking boxes so you can climb onto something, or like Half Life 2, where theres a board on a fulcrum, and you had to put enough cinder blocks on it so that the high end of the board reached a ledge and you could walk up the board to continue progressing, stuff like this would be cool, but only as side stuff, too much of it forced on you would get annoying, as in, for the most part leave it out of the missions. Different puzzles will be more difficult based on whatever cheat/object they unlock.
Agreed. Yes to more on-foot abilities, like lifting objects, climbing, jumping, rolling, ducking, swimming and more for the sake of puzzle solving to find hidden secret vehicles throughout each city.
john cena
09-27-2006, 03:45 PM
I would like to save at any point in time thru the pause menu. Unrealistic? Who cares?
I feel exploration and an interactive world go hand in hand.
Creative missions would be cool.
For more on the interactive world, I was thinking of different ways to find secrets, like stacking boxes so you can climb onto something, or like Half Life 2, where theres a board on a fulcrum, and you had to put enough cinder blocks on it so that the high end of the board reached a ledge and you could walk up the board to continue progressing, stuff like this would be cool, but only as side stuff, too much of it forced on you would get annoying, as in, for the most part leave it out of the missions. Different puzzles will be more difficult based on whatever cheat/object they unlock.
Yes. Agreed and there should be game modes for Undercover mode, TAR mode,
Multiplayer, Minigames (for playing minigames instead of having to find any of them in TAR mode as this would make a lot of things much more easy), and Racing (for anyone who would love to earn money by doing a career from choosing between any of the racing careers that are out there and ones that deal with vehicles like cars, karts, motorbikes, and even water vehicles. There could even be online play for putting your vehicles on the line and more).
Mr. Tanner
09-27-2006, 03:49 PM
I still would like to see no front end menu. But I'd love to have the missions, races and minigames available at all times like in D:PL. I want to get into da action baby!
john cena
09-27-2006, 03:51 PM
But that just makes things harder. With more power from the PS3, I can assure you that the loading times won't be as long as in the past. If Internet can go from slow to fast then be rest assured that developers can do the same for their games. Anyways, starting off just as the game starts felt kind of weird and new for the Driver series so it's better to make a fast loading and very organized Front end menu for the next game. I wouldn't complain about the loading times as long as it's under 5 seconds.
Mr. Tanner
09-27-2006, 03:57 PM
Maybe it can have a front end menu and no front end menu. It would be a selectable option in the pause menu.
john cena
09-27-2006, 04:44 PM
No. I don't think that Reflections would consider doing that. Why can't you just live with a Front-end menu? If you don't like the sound of that, then don't reply to the post that I make about it.
Mr. Tanner
09-27-2006, 06:14 PM
No. I don't think that Reflections would consider doing that. Why can't you just live with a Front-end menu? If you don't like the sound of that, then don't reply to the post that I make about it.
I was just trying to fair it out, that's all. So each of us can be happy.
john cena
09-27-2006, 09:35 PM
Oh ok. Well I don't have any problem with that, but the point being that I don't believe Reflections will come to the conclusion of doing this.
drivergrl
09-27-2006, 10:23 PM
Well I'm sure Reflections KNows what to do......
......hopefully.......
JAV_Swedish
09-28-2006, 08:27 AM
For more on the interactive world, I was thinking of different ways to find secrets, like stacking boxes so you can climb onto something, or like Half Life 2, where theres a board on a fulcrum, and you had to put enough cinder blocks on it so that the high end of the board reached a ledge and you could walk up the board to continue progressing
Using cars instead of boxes or cinderblocks would be nice :)
driverman
09-28-2006, 04:29 PM
they should have some of it take in Philomath, Oregon like in a mission you would fly there or drive there to finish a mission
matt__jon
09-28-2006, 04:39 PM
Well, yes, considering a car could get to the area. Building on the ramp on a fulcrum thing, there could be a bigger ramp, for cars, that does the same thing, if you don't park a heavier vehicle on one end, the ramp will fall and you'll wreck your car. Also, you could have a two way ramp this way. It would have to be a sort of hidden ramp though, cause you wouldn't want to try hitting a swiveling ramp like this on a police chase and total your car cause you never parked a heavy vehicle on it.
As for menus, I see no problem with the game just starting with you in the city, and anything can be accessed with the pause menu. It seems like the best choice to me, that way you can start mini games at any point in the city, with any vehicle, and they always have a different outcome, then the AI would have to be improved so it doesn't always take a select few turns.
john cena
09-28-2006, 04:42 PM
Maybe TAR mode should be the main part of where you start off after you've turned on your PS3 and started playing D5. Then if you want to do anything else, you go to the Pause Menu and select something else there. If you want to go back to TAR mode, you must select TAR mode.
matt__jon
09-28-2006, 04:47 PM
No, you'd always be essentially in TAR mode, you could pause, select a mission, rather than drive to it, it takes you there, even changes the time of day if its that important for a missions setting to have a specific weather/time. And when you fail a mission, you can just keep driving, cause you're still in TAR, or you could start over. It really makes more sense than any other game I've played if they would do it this way.
Mr. Tanner
09-28-2006, 04:47 PM
I want to see more street race minigames on the map in Driver 5. And I'd like some cool $#!+ like having random minigames and races like in Midnight Club 3.
InsaneDriver06
09-28-2006, 08:12 PM
Driver 5 "Create-a-Park", also known as STUNT MODE, similar to Tony Hawk's Underground mode, where you can race your car towards a huge ramp that winds your car vertically into the air, or corkscrews it over a pool of water, through a set of fire rings, and back into another ramp that loops you upside down, then break through a wall of boxes, round a twisting track ramp, through a rounded loop tunnel that spits the car out hundreds of feet into the air as you vehicle aims for a wide safety air mattress.
When you're tired of that set up, create a 'roller-coaster', race track, cityscape, desert plain city, mountain trek, and more...:up:
john cena
09-28-2006, 09:22 PM
There's definetly going to need to be a lot of improvements over what DPL did. That's for sure. Bringing in too many new things is probably not going to happen so improvement may be the most important ways for the next game to turn out well.
InsaneDriver06
09-29-2006, 09:33 AM
There's definetly going to need to be a lot of improvements over what DPL did. That's for sure. Bringing in too many new things is probably not going to happen so improvement may be the most important ways for the next game to turn out well.
Let's hope Reflections picks and chooses their favorite ideas from this wishlist and if they want, add a credit at the end of the game, "Thanks to the Driver fans". A stunt mode would be awesome.
Let's improve the physics so the cars handle like real cars, bikes like real bikes, etc. That's something Reflections has plenty of talent with. How realistic? I'm sure they'll decide for us. I would like to see a full range of vehicle color choices for ALL vehicles, like in DPL.
matt__jon
09-29-2006, 01:57 PM
No, don't mess with the physics too much. The bike physics in D3 were more realistic, which is why they sucked.. The cars steer almost perfect, so no need to mess with that, though small tweaks I don't mind
john cena
09-29-2006, 06:11 PM
I want to see more street race minigames on the map in Driver 5. And I'd like some cool $#!+ like having random minigames and races like in Midnight Club 3.
Why do races need to be minigames? I feel that there should be other things left as minigames such as things that are a bit off the whole driving thing. I suggest that Reflections makes us pick between Undercover mode or even Racing mode, which will be a lot better since it'll also be a main piece of the game. People can possibly enjoy Driver a lot more from all these aspects. It would be more than just about car chases; it'd be all about what driving real is like.
drivergrl
09-29-2006, 06:51 PM
There should be a Jackass mode.
I was thinking of since I want to see ''Number Two'' and on that you can do
all sorts of stunts with your car but then again it'll be like ripping Flatout .
InsaneDriver06
09-29-2006, 11:11 PM
There should be a Jackass mode.
I was thinking of since I want to see ''Number Two'' and on that you can do
all sorts of stunts with your car but then again it'll be like ripping Flatout .
Yes, that goes well with the Stunt Mode idea. Just saw JackAss 2, pretty damn funny for what it is. I would like plenty of insane stunts in Driver 5 that we could access at ANY time during free roam: like jumping off cliffs, hitting super high ramps, flying off raising bridges, hopping on a rocket that sends Tanner into the air, getting in a shopping cart and going down hill at 90 mph.:D
drivergrl
09-29-2006, 11:34 PM
Love the Shopcart Kit(from Jackass).That was damn funny.
Mr. Tanner
09-30-2006, 10:39 AM
Why do races need to be minigames? I feel that there should be other things left as minigames such as things that are a bit off the whole driving thing. I suggest that Reflections makes us pick between Undercover mode or even Racing mode, which will be a lot better since it'll also be a main piece of the game. People can possibly enjoy Driver a lot more from all these aspects. It would be more than just about car chases; it'd be all about what driving real is like.
Well races should be minigames because this way you can have vehicle related and non vehicle related minigames that don't include racing like Passenger Train Engineer, Freight Train Engineer, Tow Truck Driver, Taxi Driver, Bus Driver, School Bus Driver, Garbage Truck Driver, Mail Man, Doctor, Firefighter, Cop, Delivery Truck Driver, Trucker, Limo Driver, Air Liner Pilot, Military Pilot, Air Mail Pilot, Pizza Delivery Man, Ferry Driver, Coast Guard, Cops and Robbers, Steal to Order, Perfect Delivery, and many more minigames found and not found in D:PL.
matt__jon
10-01-2006, 05:47 PM
Most of those couldn't even be considered mini games, as much as side jobs, because:
a) few of them sound remotely fun
b) it would be a waste of time to program it all when worthy stuff could be programmed
c) you're a gimp
you know what you can do with your tv show? You can take it and shove it so far up your (airplane noise).......... until the handle breaks off and you have to get a doctor to pull it out.
Mr. Tanner
10-01-2006, 05:53 PM
What do you mean by "I'm a gimp"? Those minigames would be fun and a great way to earn cash. I loved playing the Taxi minigames in both SA and D:PL.
matt__jon
10-01-2006, 06:44 PM
from the letter c down is all a quote (more or less, its from memory) from Waynes World, one of the most important movies in history, its still debated which is Mike Myers best work, Austin Powers 2, or Waynes World. Anyway, sure, the taxi minigames in GTA were fun, but pretty much every minigame you listed is just a different version of that minigame, i.e. same thing only different vehicle.
driv3r_madness
10-01-2006, 11:30 PM
how could the word gimp be used in a Driver Wishlist?
drivergrl
10-03-2006, 06:51 PM
Maybe there should be a few races...
matt__jon
10-03-2006, 08:15 PM
how I used it, a quote from Waynes World, kind of.
Mr. Tanner
10-04-2006, 06:28 PM
Here's another idea I have for a mission in Driver 5. It's in New York, and it's called "Hell on the Hellgate Bridge". What happens is, the gang Tanner's going undercover for is leaving New York, and they're going to stop all of New York's rail lines so that no other supplies from rival gangs can come in. So you'll be driving a huge freight diesel locomotive with tankcars full of propane and flatcars with full nuclear waste containers. You'll be driving on the wrong track on the Hellgate Bridge so you can smash into a train coming out of Penn Station, causing a massive explosion on the Hellgate Bridge and blowing it up. But you'll bail out before you get onto the bridge. Other members of the gang will be driving identical trains into Penn Station and Grand Central with these dangerous trains and smashing into others, creating massive chaos in Manhattan, and they'll bail out before reaching the tunnels to those stations. Then you'll leave New York and move onto Chicago. And if you want to go back to New York, you'll see construction in the areas around Penn Station and Grand Central.
Jorge-Fonseca
10-04-2006, 08:15 PM
trains?
planes are much coolers!
Mr. Tanner
10-04-2006, 08:30 PM
trains?
planes are much coolers!
Well I like them both!:p:D;)
driv3r_madness
10-04-2006, 08:33 PM
well one of my biggest wishs would for their to we another "Developers Chat", then we can all discuss out wishs in realtime :)
Wouldn't that be nice...
Mr. Tanner
10-04-2006, 08:35 PM
well one of my biggest wishs would for their to we another "Developers Chat", then we can all discuss out wishs in realtime :)
Wouldn't that be nice...
Oh that's a great idea! Gome on Gareth, WE WANT TO CHAT WITH YOU ABOUT WHAT WE WANT FOR DRIVER 5.
blackbelt3dgr
10-07-2006, 10:38 PM
well i think planes kick trains as5
Mr. Tanner
10-07-2006, 10:39 PM
well i think planes kick trains as5
I can't say that planes are better. I think both trains and planes are cool!:D At my point of view, they both have their strengths and weaknesses. So it's all fair.:cool:
blackbelt3dgr
10-07-2006, 10:55 PM
well i would like 2 see em both
drivergrl
10-07-2006, 11:01 PM
Yeah..maybe trains will be alright.
driv3r_madness
10-07-2006, 11:10 PM
WHat happened to the old mustang's and the cars which we should all be thinking about, i don't think thinking about the air should be all that much thought about.
But to make the game look more realistic they should have planes flying around in the sky with real realistic sounds, i don't think having up there will put a good feel in the game though i'm not quite sure.
But things on the ground like nice realitic transport systems, that's more different, they should have really big cityies with trains going everywhere all set to time tables, so lets say tenner needs to go to work at a certin time he leaves at the same time all the time and he always has to wait for a big dayily schdualed fraight train to go past and he has to wait a min for it to go past, and after playin the game for a while the player should be able to find a find in the side so they can jump over it. :)
blackbelt3dgr
10-07-2006, 11:20 PM
ok police can drive planes in the game. That was great 4 dpl wat would have been greater would be if tk could
matt__jon
10-08-2006, 01:15 AM
Excerpts:
WHat happened to the old mustang's and the cars which we should all be thinking about, i don't think thinking about the air should be all that much thought about.
...i don't think having up there will put a good feel in the game though i'm not quite sure.
...so lets say tenner needs to go to work at a certin time he leaves at the same time all the time and he always has to wait for a big dayily schdualed fraight train to go past and he has to wait a min for it to go past,..
...and after playin the game for a while the player should be able to find a find in the side so they can jump over it
WTF????:confused: scratches head
driv3r_madness
10-08-2006, 01:40 AM
maybe it wasn't well written, but if you read it carefully you'll get what i mean...
Here is another idea i thought about last night
I was watching this movie "Catch That Kid", it wasn't all that good but it has an interesting but different type of car chase which could be a interesting mission to implement into Driver: 5 or anyother driver game when ever they feel this type of car chase could fit in.
Maybe they could create a mode which is like a miscellaneous mission section where you can just trying something different, well anyways i better tell you about this car chase.
You could say it's a car chase but it involves a go cart. These people robed a bank and there getaway vehicle was a go-cart (like the one in DRIV3R, it even had a xbox controler in it for extra features of the vehicle) anyways there where about 2 cops on there tail and they had to escape they where on a bridge.
A truck got in the way and they could go under it :), the cops where stuck behind and after the big chase that's how they lost the cops.
*There was also a helicopter on them and somehow they lost it to, if you watch it closely i'm pretty sure it shows you how they lost them.
Getaway Man
10-08-2006, 03:35 AM
Personnally, all I would like is a criddy hard pounding story. I mean, i liked D:PL's story, but how about something more criddy, more dark, more unexpected.
driv3r_madness
10-08-2006, 03:44 AM
Like DRIV3R???
matt__jon
10-08-2006, 10:15 AM
Criddy? Never heard of that word before, do you by chance mean 'gritty'?
driv3r_madness
10-08-2006, 10:20 AM
Criddy isn't a word at all, your correct.
I beleave you do mean gritty :)
Gritty would be a better term because it means "willing to face danger ".
But he use that twice it would be very unlikly to use it twice and get it incorrect.
drivergrl
10-08-2006, 01:34 PM
Yeah Driver should really have a dark story.
Like after Tanner's near death experience makes him act differently.
blackbelt3dgr
10-08-2006, 06:53 PM
ya ur right
driv3r_madness
10-08-2006, 09:05 PM
Ge acted differently in Driver: Vegas, and maybe i shouldn't tell you the ending but if you wish to know i may as well post up Driver:Vegas's Storyboard and then you'll find out what happens when tanner returns in Driver: Vegas.
InsaneDriver06
10-08-2006, 09:55 PM
Hopefully Reflections is keeping the story nice and criddy with an M rating. The criddier, the better. ;)
driv3r_madness
10-08-2006, 10:21 PM
yeh :)
matt__jon
10-09-2006, 10:18 AM
I had some crids for breakfast, ik, I hate crids, it doesn't taste like anything, its just so weird why anyone would want to eat crids
driv3r_madness
10-09-2006, 10:31 AM
Ok, that makes what Getaway Driver said look like this
Personnally, all I would like is a Breakfast Cereal hard pounding story. I mean, i liked D:PL's story, but how about something more Breakfastdy, more dark, more unexpected.
InsaneDriver06
10-10-2006, 12:13 AM
Have yet to try crids, I mean grits. Just watched "My Cousin Vinny" with Joe Pesci, who was hesitant about trying grits. I hear they're made out of corn meal and take 20 minutes to boil.
One thing I'd like to Hear in Driver 5 is plenty more of the city and surrounding atmosphere: ambient sounds like birds, city traffic, people talking in restaurants and malls, wind blowing through trees, more sound variation with the sound fx so a far sound is quiet, a close sound is loud, unlike all those tire screaches in Driv3r everytime a car brakes.
driv3r_madness
10-10-2006, 12:38 AM
Yeh! i'm pretty sure realistic sounds everywhere would be great it would put more in the feel of the driving as sound and visuals and physics are the 3 main important elements in the DRIVING sector, to make the driving feel more realistic.
InsaneDriver06
10-10-2006, 03:31 PM
Reflections, A Driver MAP EDITOR please if you have extra time, or save it for Driver 6, but the idea is to allow the player unlimited access to creating a large game map using buildings, roads, hills, mountains, tunnels, rivers, lakes, forests, trees, traffic and crowd count, weather, etc, as suggested by others already. Heck, even allow us to lay down some railroad tracks for a train if there's room.
-------
I pass a lot of railroad tracks on the roads where I live, and glancing down the long track, it fades into the distance, clearing a path through the forests. Really would like to ride down some tracks and check out the routes the trains go. But I can't do that in real life, so maybe Driver 6 will allow it?
matt__jon
10-10-2006, 04:00 PM
Yea grits aren't that good, but if you must try it, I guess go ahead. My friend who eats it says put either sugar or butter in it. I tried, it still didn't taste like anything really, its just a weird texture, and afterwards, the pot you bioled them in is a ***** to clean out.
driv3r_madness
10-10-2006, 08:28 PM
Reflections, A Driver MAP EDITOR please if you have extra time, or save it for Driver 6, but the idea is to allow the player unlimited access to creating a large game map using buildings, roads, hills, mountains, tunnels, rivers, lakes, forests, trees, traffic and crowd count, weather, etc, as suggested by others already. Heck, even allow us to lay down some railroad tracks for a train if there's room.
-------
I pass a lot of railroad tracks on the roads where I live, and glancing down the long track, it fades into the distance, clearing a path through the forests. Really would like to ride down some tracks and check out the routes the trains go. But I can't do that in real life, so maybe Driver 6 will allow it?
Yep, just like we discussed in that other topic if anyone remembers what it was, and i guess all the buildings you can put in should be the buildings from the city you all ready designed, and maybe you could possibly add all the buildings which where in DRIV3R and Parallel Lines, hopefully there is some way you can port thoe cities into your game without to much work.
blackbelt3dgr
10-10-2006, 10:22 PM
ya that would be cool
driv3r_madness
10-10-2006, 11:33 PM
I'd also like to know what Reflections thinks of our idea's sadly they want to keep it quite and say nothing :(
Oh! well i get there point about flaming but maybe his forum should have strick rules and once someone starts flaming they sound get banned straight away. :)
InsaneDriver06
10-11-2006, 10:43 AM
A long, downhill mission where the brakes are gone, so you have to avoid crashing over the cliff while dodging traffic and obstacles.
drivergrl
10-11-2006, 06:17 PM
Hmm..Intresting.
I'm always up to a challenge.
And to me I don't think Driver:Vegas was a sequel to Driv3r.
I'll want it to be a dark story .
Mr. Tanner
10-11-2006, 06:47 PM
Driv3r Madness brought up a good idea. That being that trains will be delayed by other trains (in most cases freight trains or broken-down trains).
Now here's a new idea I have. I DO NOT want to have this $#!+ about shooting cops. That's just bad. I'd like it if you can help the cops and they can help you (making more realistic because that's Tanner's job). I couldn't bring D:PL over to a friend's house because a member of his was a cop and he was killed. So I don't want Driver 5 to be dis-respected by people including adults and parents like D:PL was. Otherwise it'll turn out like SA, being the most controversal game ever.
InsaneDriver06
10-11-2006, 09:06 PM
Driv3r Madness brought up a good idea. That being that trains will be delayed by other trains (in most cases freight trains or broken-down trains).
Now here's a new idea I have. I DO NOT want to have this $#!+ about shooting cops. That's just bad. I'd like it if you can help the cops and they can help you (making more realistic because that's Tanner's job). I couldn't bring D:PL over to a friend's house because a member of his was a cop and he was killed. So I don't want Driver 5 to be dis-respected by people including adults and parents like D:PL was. Otherwise it'll turn out like SA, being the most controversal game ever.
Many are, but not all cops are good, though generally, it's not a good idea to shoot them in a game, they have tons of backup besides. Still, the choice should be left to the gamer, deciding to be good or bad or neither, in the game, not reality.
Driver 4 or 5: City roads should have reflective surfaces, so when light hits the road, it shines at different angles, especially when wet from rain. True Crime NYC is a perfect example of this effect, which was barely noticeable on Driv3r's roads.
driv3r_madness
10-13-2006, 01:02 AM
Hmm..Intresting.
I'm always up to a challenge.
And to me I don't think Driver:Vegas was a sequel to Driv3r.
I'll want it to be a dark story .
I played Driver: Vegas and lots of us mostble already know the storyline but maybe they should recreate the story, and make it so tanner wakes up from DRIV3R finishs his job gettin the cars and solving the DRIV3R case, and then doing what he did in the end of Driver: Vegas which i won't tell because it might spoil someones mobile phone gameing :).
JAV_Swedish
10-13-2006, 07:53 PM
I have no way of playing Driver Vegas on a mobile phone.
Unless you send me a phone with the game :D
You could use the [ SPOILER ] Woohoo [ /SPOILER ] tags to hide the text.
Woohoo
drivergrl
10-13-2006, 09:54 PM
I don't have cell phone but I'm getting one someday.And Once I get it,I'll go and see if I can get the game and then play it.And maybe I'll change my mind on Driver:Vegas.
driv3r_madness
10-14-2006, 05:32 AM
Well i'm thinking about copying the scipt and i'll ad spoiler tags on it here once i'm finished :).
InsaneDriver06
10-14-2006, 12:34 PM
I have no way of playing Driver Vegas on a mobile phone.
Unless you send me a phone with the game :D
You could use the [ SPOILER ] Woohoo [ /SPOILER ] tags to hide the text.
Woohoo
Cool. Always wondered how that was done. Thanks.
Yeah, I think they should keep Tanner alive, since Driver:Vegas is more of an afterthought than a true sequel to the series, since most people want 3D graphics, not cell phone graphics. Otherwise, it's like taking Driver 5 and putting it on the Atari 2600, then calling it a true sequel when its real home is on the latest consoles.
Diesel speed
10-14-2006, 12:50 PM
Yea grits aren't that good, but if you must try it, I guess go ahead. My friend who eats it says put either sugar or butter in it. I tried, it still didn't taste like anything really, its just a weird texture, and afterwards, the pot you bioled them in is a ***** to clean out.
I put cheese on my grits. It gives it some flavor. I like grits, I don't know what's wrong with you people! :D
bent_fender
10-14-2006, 06:42 PM
ok as far as the wish list is concerned id have to say damage i9t is way out dated it is the same damage that was in all three of them i have played other games that has good damage such as eve of distruction yeah that would be nice caved in fenders and so forth how ever i really like the fact that you dont loose a car just to do a mission like in the gta series.
Atari had a good start on their cusomizing shop how ever you are limited to what you can do y not make a shop like say dub edition or even that of San Andreas.
Last but not least whats up with the dirt track that never hosts a race i have been there a half dozen or so times never seen a race being ran there and im not talking about the one by the shop ither.
I like the cars story line racecs you can do ect but y not make a game based in tx i ve yet to see 1
Undercover
10-14-2006, 07:37 PM
TDU graphics engine (if it's possible) should be great for the next Driver game.
driv3r_madness
10-14-2006, 11:07 PM
TDU graphics engine (if it's possible) should be great for the next Driver game. What's the TDU graphis engine all about, unless you mean TDI.
Also i'm pretty sure that thre creating there own engine, then they will have more control over it and we will see a better game :), just make sure you put everything in that Martin Edmonson would have wanted, I know he has left the series "Sadly :(" but he always wanted the game to atleast have photo realistic graphis and he said that on the PS3 version we shouldn't be able to tell the difference by Real Life and a Screenshot from the game. He also said that the characters will still be reconisable from the way they move but he also said they should beat that by the end of the PS4. So go for it and remember what Martin Edmonson always wanted in a Driver Game, and i'm sure it'll be great. One of the main people i'd like to see on the team was Martin Edmonson as he had many idea and by the way he started it all and created the Reflections Team, It would also be nice if you added more to your team, currently I know you have about 110 people there working almost full time, maybe you should add another 50 each successful game you create and then hopefully you can all work as a team and create one of the best, greatest, most detailed games at it's time.
EDIT: I thought i would include this quote which is exzactly what Martin said in the interview,
""In many areas the trend is clearly towards photo-realism. Everything has to look as real as possible in the majority of games. When the Playstation 3 comes out, I don't imagine it will be possible to tell the difference between a screenshot from a ame and a photograph, although a game will still be recognisable from the way the characters movie. But even this boundry may be crossed in the future with the PlayStation 4, when games might be as realistic as feature films."
there maybe an error or to since I copied it out :S
But that's what he said and I also agreeon Driver with the graphis, if they get that looks realistic imagine how amazed people will be when they use the film director :), as long as the physis are really good, you could just recreate the films like Bullitt :)
InsaneDriver06
10-15-2006, 12:08 AM
Last but not least whats up with the dirt track that never hosts a race i have been there a half dozen or so times never seen a race being ran there and im not talking about the one by the shop ither.
Agreed. I wanted to watch some races already in action on those tracks, with some crowds in the stands too.
driv3r_madness
10-15-2006, 12:11 AM
I also suggest you take alot in the wishes in here = http://www.ataricommunity.com/forums/showthread.php?t=540949
It was origionaly about a state in the next Driver, but now it's more there are lots of idea's croping up :)
bent_fender
10-15-2006, 12:29 PM
well insane least im not the only one to have seen it
maybe sumtin to put in the next driver game yeah a real werking 1ce a week dirt track
InsaneDriver06
10-15-2006, 08:23 PM
well insane least im not the only one to have seen it
maybe sumtin to put in the next driver game yeah a real werking 1ce a week dirt track
I wonder how long it takes to program the competing cars to begin a race on their own without player 1? Would've been fun to see.
matt__jon
10-15-2006, 09:16 PM
Speaking of cell phone games, I was bored at the time and downloaded D3 for my cell phone a while back. It sucked, the controls were awful.
bent_fender
10-16-2006, 01:56 PM
well i dunno about the big corporations but i do a lil about what youre saying insane........
First off we call computer diven cars ai cars and we generally use cars that we have already made anyhow after you get youre track the way you want it it is a matter of setting a line for the ai cars to run as well as the speed of the cars the way the look in the turns (ie 3 wheeling lates). It usally takes right around a week to get it dun as far as doing one with out player 1 im not sure
Anothe thing tht would be nice to see in the next driver is a couple multi player things and a replay cam like in diver 1
bent_fender
10-16-2006, 02:30 PM
ok i have posted my thoughts over at the link that DRIV3R posted
InsaneDriver06
10-16-2006, 04:23 PM
Random Vehicle Spawning also known as RVS (:bored: ), so everytime you pass a particular street, there's new vehicles, which keeps the game less predictable, this way you don't see the same things over and over.
This could also relate to Random Buildings, maps, pedestrians, races, weather, etc.
bent_fender
10-16-2006, 05:17 PM
weathrr yes definantly need rain and snow and so forth thats a real good idea i never stoped long enough to knowtice that their is no weather
also how do you body snach
Mr. Tanner
10-16-2006, 06:09 PM
In D:PL you unlock the Body Snatchers cheat by having the odometer reach "666". Once you unlocked it, go over to options and cheats and turn it on. Then, get up close to the person you want to be (must be touching) and press R1 to do the melee attack. An explosion of hippy smoke occurs and you become the person you attacked. And every person holds guns differently and walks differently too.
bent_fender
10-16-2006, 06:10 PM
k ty any ideas exactly where the demo derby is and is there any location maps for dpl
Mr. Tanner
10-16-2006, 06:14 PM
The Destruction Derby is in the Bronx in '78 only. Comaro can find a map for you. Check out the D:PL List thread. Comaro can help you about that stuff.
bent_fender
10-16-2006, 06:15 PM
ok ive been all over the bronx and cant find it i have looked im in o6 now and i know its only in 78 and could you pls give me a link for the thred i have never been to the hompage of this forum
Mr. Tanner
10-16-2006, 06:19 PM
Read the key for the map and find it. This is from Comaro's website. http://www.freewebs.com/paul_matt/sidemissions.htm
driv3r_madness
10-18-2006, 06:55 AM
Speaking of cell phone games, I was bored at the time and downloaded D3 for my cell phone a while back. It sucked, the controls were awful.
I think your mobile phone model sucked, I have a Nokia 6680 and I downloaded the just released version and it's great! :), It's even one of the most popular mobile games at this present time.
bent_fender
10-18-2006, 12:58 PM
Thank you for the help Tanner but i have 2 stars to find now.
InsaneDriver06
10-18-2006, 01:33 PM
I'd like to see it rain in Driver 5, and then watch it dry off the road in a haze.
bent_fender
10-18-2006, 01:55 PM
Alright tanner i give up i know where it is its the dirt track that i have mentioned before but i dunno how to activate the damned derby
Mr. Tanner
10-18-2006, 02:27 PM
Alright tanner i give up i know where it is its the dirt track that i have mentioned before but i dunno how to activate the damned derby
OK, start off at the Hunt's Point Garage in the Bronx. Then head West towards the George Washington Bridge (the suspension bridge from the Bronx to New Jersey). Don't get over to the bridge. Instead, you'll see a street to your left (heading west) that has a wall and pine trees around it. Follow that wall south you'll see an opening and you'll see a purple marker. Just drive into the marker and start the derby!
bent_fender
10-18-2006, 02:50 PM
ok but I havnt seen 1 yet ill follow these instructions do you have to be so far in the game or can you do it rightt off the start
InsaneDriver06
10-18-2006, 10:22 PM
Driver 4 WISHLIST: Raindrops that require windshield wipers to clear the view from the windshield, while using the dash camera. On a bike, you have to deal with it, as there's no wipers. Back in the early 90's, SEGA made an arcade driving game, with a dash view, windshield wipers, rain and Sonic the Hedgehog as a mirror chain. Awesome.
driv3r_madness
10-19-2006, 05:41 AM
Like you said "InsaneDriver06", It would be nice to see it rain and the rain realisticly disapears slowly after a certin period of time of it not raining. I'm guessing this would take alot cpu, but to make the game feel more realistic, i'm pretty sure it's worth it :up:
InsaneDriver06
10-19-2006, 08:54 AM
Like you said "InsaneDriver06", It would be nice to see it rain and the rain realisticly disapears slowly after a certin period of time of it not raining. I'm guessing this would take alot cpu, but to make the game feel more realistic, i'm pretty sure it's worth it :up:
Yeah, little details can make a game seem more life-like.
-----------
Also would like to see steam from hot summer pavement while the sun beats down after a fresh downpour.
But more importantly, some more over the top games like 18 Wheeler Mayhem from Driv3r, where they'd charge you top speed. Or a mode where a group of enemies hunts you down with their cars or handguns. Would like to see a 10,000 foot-high elevator above a small pool of water that lifts any vehicle to the top with a little lookout viewing point with binoculars, then you're free to view the city or drop into the pool far below, vehicle or on-foot.
matt__jon
10-19-2006, 09:51 AM
My cell phone does suck, its almost 3 years old, but D3 for mobiles sucks more. Plus, you said you played the more recent version, Vegas, right? Two different games.
john cena
10-20-2006, 08:10 PM
Yeah, little details can make a game seem more life-like.
-----------
Also would like to see steam from hot summer pavement while the sun beats down after a fresh downpour.
But more importantly, some more over the top games like 18 Wheeler Mayhem from Driv3r, where they'd charge you top speed. Or a mode where a group of enemies hunts you down with their cars or handguns. Would like to see a 10,000 foot-high elevator above a small pool of water that lifts any vehicle to the top with a little lookout viewing point with binoculars, then you're free to view the city or drop into the pool far below, vehicle or on-foot.
That's too much like San Andreas. I would rather see something else more interesting than this. Maybe Reflections could add some really good jumps and perhaps it would be good for either speed, air, or even stunts and that's something that Driver should really begin improving on, especially since it was around in the first game and hasn't made a very huge impact even with DPL.
driv3r_madness
10-21-2006, 07:31 AM
I know what we need to see,
Just once every 10 to 100 hours in gameplay a pedestrian should still a forklift and start chasing you and you have to act fast and quickly drive away, if not the person who stole the forklist raises fork under your car and tips you over. lol
That'd be funny, and then a few minutes later if you stay at the scene a cop should come and arrest the forklift stealer.
john cena
10-21-2006, 10:37 AM
Good thinking driv3r_madness. At least it's somewhat of a new idea.
driv3r_madness
10-21-2006, 10:41 AM
Yeh, Reflections should just think of very many "RANDOM" things, and put them in the game for a laugh.
It could even attract more people to the game, and bring more gameplay elemetents and push you that extra hour to see what "RAMDOM" thing is going to happen next.
john cena
10-21-2006, 11:02 AM
Yes. Random things are a good idea. I can tell you now that random things were around since D1 and they've been really interesting to see so I really think it'll be a great idea to see loads of random things happen in the next Driver game. I would want returning random things from any or all past Driver games and possibly a load of new ones.
Mr. Tanner
10-21-2006, 11:05 AM
For some reason in my first profile of D:PL I don't see random stuff anymore (gang wars, bulldozers in '78 at construction sites, truck trailers, and more). WTF is going on? I opened up a profile for my nextdoor neighbor on my memory card and I saw the random stuff.
driv3r_madness
10-21-2006, 11:06 AM
hmm... maybe a random percentage gets drawn everytime a new savegame is saved. Although very unlikly.
john cena
10-21-2006, 11:06 AM
Well I'm hoping that Reflections will do a much better job with the random things in D4 or D5.
driv3r_madness
10-21-2006, 11:32 AM
Also some pretty good idea's have poped up in this thread which you should all take a look at = http://www.ataricommunity.com/forums/showthread.php?p=8087497#post8087497
Here is some of the disscussion:
I hope that there will be at least one last Destruction Derby game, for the PS3 and that it will have the focus as the first, second, and third games because they were amongst the best ones and there could be a lot of great crashing enhanced of it as well as the kinds of matches that you play in the game itself.
It would be nice to see a next generation version of the game. I'd also like to see reflections create it because there precice on the damage modeling, Particualy in DRIV3R , imagine how much better they can do and since the entire game is car nadge that'd be awsome.
Doesn't that mean they'd need to buy the license back from whom they sold it to? I can go with that, but I just hope that Reflections can do it too. And now I think about it, why not have Reflections bring back not only the Destruction Derby games, but even Stuntman? Sure there's a second coming out soon, but later in the future, Reflections could just go upto the development team and possibly take back that game. I wish that they were able to still work on these two games and I hope that they can make an exception for that.
I beleave they sold it so they could put more effort and work in the Driver Games.
I also really liked the Stuntman and the Destruction Derby Games they where great. But taking back the licence wouldn't be all that easy, anyways they are starting to build the driver series into a free-form type game, so maybe they are going to build stuntman and derby destruction elements into Driver, if not maybe they should.
Then we can plan in "Tanners" or "whoevers" shoes explorer the world and choose the path as a stuntman along the way if Undercover is getting to boring/hard/difficult. Also they can also choose to have some Destruction Derby Fun.
I suppose that they can do this since taking something from another game doesn't get you into any trouble so it would be a bigger advantage for Driver if it spread and became more about driving than any other game with you choosing from so many different options of jobs for yourself, which would allow you to make money, which would be used for weapons, vehicles, and maybe even customization.
Another thing that I feel should be in the Driver series is to be able to work either with a CPU or another player, who would be the bodyguard/police officer that helps you out in the missions. Co-op gameplay is starting to become a huge thing in gaming, especially with the game "Army of Two" so it would really bring forth great new gameplay if Reflections could possibly get in some co-op into their next or future Driver games.
CPU players arn't easy to program and they can by slighly buggy at certin times,
Like in GTA Vice City you always get someone caught in the wall, which is really annoying. Expecially when you unlock those 3 guys at 100% completion. Those 3 guys are terrible.
But if they can get it all working nicly, that would be great, lets say your undercover and you've got to box some guy in to stop him, the helpers you go 1 at the front 1 at the back you on the side and the other cpu on the other side and they would also look very great on the Film Director.
I'm glad that you like this idea. I think introducing co-op and people who manage to help you out in a few missions or even in any missions you'd like for them to do so is a good idea. It would probably be the easiest way to play through the game because with others backing you down, you really don't have anything to lose. Therefore, there should be options like this and when you really feel like playing from a more difficult perspective, you can try to change the difficulty.
Yeh, and if you could do this in Take A Ride mode imagine all the possibilities, possibilities could almost be infaint. Getting more than one player and talking to them via something like Team Speak telling them what to do in a group and then doing something real awsome like them both doing a jump from a ramp on 2 sides and hit each other in mid air and put that in the Film Director, and how amazing would that be.
Yes it sure would be a great new experience for the Driver series and bringing that to the missions would make it interesting too. I hope that we'll be able to play alone or together with at least one more player in any modes found in D4.
It would be nice to see what can be done with unlimited players, Imagine what you could do with that. As long as the console can handle so many players, and as long as Internet Connections arn't all that slow around then.
That would be even greater, but having two players be playing together is much more possible and it could be a good start with what Reflections should get done in the next Driver game.
Yeh, it's always good to find a start and improve on it.
We should bring more of the discussion about the Co-op in possibly the D5 wishlist because that could have everyone else discuss it and maybe Reflections will come across it, thinking to themselves whether or not this would be a good idea or not.
Yeh, I'll just put a link there which goes to here, Plus! everything we have been saying.
All disscussion is from me and John Cena
john cena
10-21-2006, 11:45 AM
Yes it sure was our discussion and we have brought up some really good points and ideas about what the next Driver game needs to have. I hope that Co-op delivers a great deal of gameplay for the Driver series and there even needs to be elements from Stuntman and Destruction Derby that make their way into the next Driver game. Also, why not expand driving and give you even more jobs that deal with driving as with I pointed out that they should give you money and you'd have a lot of different driving jobs to do that the replay value would do really well.
Also, the random things are good ways for putting together a Driver game so that needs to be taken further than it already is.
driv3r_madness
10-21-2006, 10:55 PM
I think if reflections can handle all of that, they could end up with a top game in there hands, but working on everything which everyone has mentioned and it will be the greatest game.
drivergrl
10-22-2006, 12:23 AM
Right now I'm been playing Doom3 a lot and that makes me think of Driver having the same graphics as Doom.Only without the the monsters.
driv3r_madness
10-22-2006, 12:43 AM
and hopefully we never see monsters in DRIV3R.
john cena
10-22-2006, 12:12 PM
Right now I'm been playing Doom3 a lot and that makes me think of Driver having the same graphics as Doom.Only without the the monsters.
You always have to realize that graphics aren't everything. It's more about the gameplay than anything else, which must include some existing and possibly innovative ideas because that's perhaps the best ways to getting a game turn out be successful.
drivergrl
10-22-2006, 01:20 PM
It's about the storyline,action,and so on...
InsaneDriver06
10-22-2006, 03:55 PM
Yes to RANDOM events and pedestrians as Driver Madness suggests. It helps to make the game seem more "alive", and not predictable.
matt__jon
10-22-2006, 06:10 PM
Well, D3 has come and gone, and there were no monsters in it, but that doesn't mean anything for future Driver games. I'm talking cheat codes of course
john cena
10-22-2006, 06:55 PM
Very true matt_jon. I find it possible that Reflections will come up with some pretty cool cheat codes for the next Driver game and perhaps even have a huge set of old and new random events.
Mr. Tanner
10-22-2006, 06:58 PM
For more random stuff, I'd like to have random minigames that pop up and you have a time limit to drive to them (like in Midnight Club 3).
Stefan199
10-23-2006, 08:54 AM
Hi,
I'd like to see following citys:
L.A.
Chicago
N.Y.
London, UK
and maybe Hamburg(Germany)..
What I would also find very nice is a use of public transport. In fact I would love something like a ticketsystem. I always thought that its simply unrealistic to just get on the train without paying anything.
What do you think?
Dutchguy
10-23-2006, 09:18 AM
I think they should put in licenced cars like they do in 'The Getaway'. It would be so much more fun to customize a Ferrari 360 then this 'Zenda' thing.
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