View Full Version : Wooden Coaster Triangular Supports - V2 out!
http://img355.imageshack.us/img355/2530/supportsingame9gj.jpg
These triangle supports were in RCT2, but were left out of RCT3. I have created them for RCT3, along with some other pieces, to make your wooden coasters look much more realistic. Here is a lsit of what is contained in the pack:
Box - To put box supports udnernetah the triangle piece.
Triangle - The main part of this.
Smaller Box - To fit in those little gaps.
Wall - To cover up the awful gaps that the coaster leaves when it passes directly udnerneath another piece of coaster.
Small wall - A smaller version of the Wall.
Footer - A concrete footer for the supports to rest on.
For those that are lazy and don't want to read the rest, the scenery is under the generic category and is medium sized scenery.
Download available at Mods To The Max (www.modstothemax.net) You must register & be logged in to access the downloads section.
^Triangular Supports V2.
RCT-Online.com
01-08-2006, 02:21 PM
Thanks, Itīs great!
---------------------
http://www.RCT-Online.com - My Park - Independent Kingdom (http://www.rct-online.com/forum/index/viewtopic.php?t=1732)
ForceWorks
01-08-2006, 02:49 PM
i am assuming this gets placed where all other custom scenery gets placed?
under the themed folder?
It is a medium scenery piece. Found udner general theming.
infiniteblue
01-08-2006, 03:05 PM
Good job! This will definitely come in handy for woodies.
snakegb
01-08-2006, 03:09 PM
Great Job,, this will come in handy I used it all the time in rct2 Thanks :D
Teirmose
01-08-2006, 07:05 PM
Great job Froggee. Thank you for creating this component. I believe we will see alot of park builders posting pictures that contain this piece.
ForceWorks
01-08-2006, 07:13 PM
will these only work on the 90 degree grid? or do we have some diagonal peices also for turns and helices?
sorry if this question is redundant i haven't had a chance to get in game and play around with these yet
wabigbear
01-08-2006, 08:01 PM
WOW! That was fast Froggee! These turned out great, excellent job!
fathorse
01-08-2006, 09:30 PM
Excellent, the texture is perfect, but I did find a problem :( . The colors aren't dark enough, the triangular supports are kinda light compared to the coaster supports. Another question is will you be doing the diagonal pieces as well? And maybe a half support?
marnetmar
01-08-2006, 10:32 PM
For those that don't want to use rapidshare, you can d/l froggee's support set Here (http://modstothemax.net/games/rct3/designersdatabase/frogee/thememodules/triangularsupport.zip)
Thanks Marnetmar! (Ps. Will I have a page like other people? Not rushing you or anything.)
marnetmar
01-08-2006, 10:56 PM
Thanks Marnetmar! (Ps. Will I have a page like other people? Not rushing you or anything.)
Yes you will, I just haven't had much time this weekend to work on it. I should be able to get it all done in the next couple of days for you.
-MoNtU
01-08-2006, 11:04 PM
Great, just in time for my dueling woodies.:up: ;)
circleVision
01-09-2006, 08:34 AM
Sweet. Thank you Froggee.:up: :up: :up: :up: :up:
citytrader
01-09-2006, 11:46 AM
We are not worthy...
Thank you for this!
super7
01-09-2006, 01:01 PM
Thanks for taking the time to make this much wanted piece of scenery.
Thanks for all the thanks! Lol :P
fathorse
01-09-2006, 10:22 PM
I think I was overlooked in my message above. Any way to get these darker in-game?
I think I was overlooked in my message above. Any way to get these darker in-game?
I think I know how. *goes off and works*
Oh and sorry about overlooking your message. I remember reading it but I never replied. Do you have any other problems with the supports? Just want to iron out any sort of bugs.
Edit: I made my texture darker and then put the ACT file back in. Imported everything. So far so good. Get into game and no difference in darkness. I don't know how to change it, sorry.
ForceWorks
01-09-2006, 10:43 PM
i dont' have any problems with their coloring, or their brightness
i would love to see if you could come up with a diagonal peice though
looking hte the supports in game, it should not be that hard to line them up cinsidering is it a flat face on a diagonal on just about everything you can use on the wooden coasters
any idea if you plan to tackle that task Froggee?
and can't thank you enought for these!!!!!!!
I may do diagonal ones I guess, but not right now.
ForceWorks
01-09-2006, 10:56 PM
good to know, no pressure or worries if you don't though Froggee
i know what custom scenery takes, my exprience overwhelmed me, AND my brain, i won't undertake any of my own efforts for a long time
great work on these though!
It should be fairly easy. Just rotate the mesh and "offset" it a little bit (I might not even have to do that.) Then just double everything with the new mesh in the theme file.
super7
01-10-2006, 03:38 AM
I just tried out this piece and it is great. It really adds a lot to the wooden coasters. Especially the helix, where the game just displays the track floating in the air.
One thing though, it does not seem to have collision detection. If you have a track running against a tall hill and try to place this support against the tall hill above the lower track, the scenery ends up appearing like it is going right through the track instead of floating over the track as it did in RCT2. Is making a piece with collision detection just a matter of choosing that option in the scenery maker? If it is simple, would you be able to offer this piece with collision detection?
Thanks
Doug
blings
01-10-2006, 09:07 AM
Oh, Yeah!! i want it!
I just tried out this piece and it is great. It really adds a lot to the wooden coasters. Especially the helix, where the game just displays the track floating in the air.
One thing though, it does not seem to have collision detection. If you have a track running against a tall hill and try to place this support against the tall hill above the lower track, the scenery ends up appearing like it is going right through the track instead of floating over the track as it did in RCT2. Is making a piece with collision detection just a matter of choosing that option in the scenery maker? If it is simple, would you be able to offer this piece with collision detection?
Thanks
Doug
The supports below are part of the actual model, they are always there underneath the ground. I have plans on how to fix this problem :up: and while I am there I'll do a diagonal I guess!
super7
01-10-2006, 02:17 PM
I think that the support just needs to have collision detection that they talk about on this 4m. Without collision detection, a piece of scenery can be built through a ride or through another piece of scenery. With collision detection, you cannot build a piece of scenery through anything else.
Right now, if you try to use the triangular support on a space where there is track, the support begins on the ground and goes up through the track.
If there was collision detection, the support would begin hovering over top of the track instead of on the ground like it did in RCT2. Did that make sense?
With collision detection on the object you'd have to have the very bottom of the supports over your coaster, meaning the triangular bit is way in the sky. It is all 1 mesh. The supports are all under the ground even if you only pull them up 1 square.
Turning on detection would solve nothing.
super7
01-10-2006, 03:46 PM
Case 1--Collision detection. One would not use the support if the height difference in the adjacent (side by side) tracks was less than the original support height.
Cast 2--Without collision detection. One would NEVER use the support with adjacent tracks because the lower track will appear like it is crashing through the support.
I find case 1 to be the better option because there are only sometimes that the support would not be used with adjacent tracks. In case 2, the support would never be used with adjacent tracks.
Is there another way to fix this so the coaster tracks do not "crash" through the support other than collision detection?
live_the_thrill
01-10-2006, 04:16 PM
Just use the "Support killer" from Pumpers' "Steelworx set".
Oh, thanks Froggee, I asked for these ages ago, but now the wait is over! I missed these babies so much, you put a smile back on my face:up:
I tried to draw up a simple pic on paint cos my RCT3 won't work. With collision detection on, your supports on track 2 would make the triangle bit for track 1 go VERY high. The suggesiton is you jsut don't use the supports over track 2. Does this mean anything to you?
http://img157.imageshack.us/img157/2715/untitled5vw.png
Basically it wouldn't work. I jsut don't get what you mean at all?
super7
01-10-2006, 05:07 PM
What you have pointed out would happen only when the difference in height between the 2 tracks is smaller than the original height of the support. The support only stretches higher when you hold shift and stretch it. So you would get the triangle higher than track 1, but only when the difference between the 2 tracks is smaller than the support is unstretched.
This is visually unappealing, but it only happens in a limited number of cases when the difference in the track is smaller than the unstretched support.
Without collision detection, at all times, no matter if you stretch the support or not, you will always have the track crashing through the support if it is placed in the same square as the lower track. This is also visually unappealing, but it would happen more often than the case above and the support would NEVER be used with adjacent tracks.
I guess i am not being clear, and i am not sure how to post photos. The piece in RCT2 had collision detection and it worked well that way, in my opinion.
Really thank you very much for your work, this piece was really needed. Maybe just make 2 pieces? One with collision detection and one without?
infiniteblue
01-10-2006, 05:26 PM
I know what you mean. You're saying to make it like in RCT2, where the supports underneath dissapeared if something went under it, right? I'm not sure if that's possible.
fathorse
01-10-2006, 05:27 PM
Option would be seperate the squares then and make them a seperate piece.
I'm gonna make seperate squares etc but I had to clear up what super7 was saying.
Also, only idiots would go and put the supports over adjacent tracks, it's obvious to put them on the other side.
live_the_thrill
01-10-2006, 05:41 PM
Option would be seperate the squares then and make them a seperate piece.
That was what was I thinking. Make the actual support and extending supports separate. So you can then place your support then add how many extending supports underneath, depending on the height of track underneath it. You could make the extending pieces at 3h, with collision detection off, so you could overlap them to get the designated height.
ride_exchanger
01-10-2006, 06:01 PM
OMG I love you for making these! I used these so much in RCT2, I can't express in words how awesome of a piece these are!
I hope you get the bugs worked out and add more pieces to this set, like diagonal supports and the square wooden block that used to come with RCT2.
super7
01-10-2006, 11:10 PM
I'm gonna make seperate squares etc but I had to clear up what super7 was saying.
Also, only idiots would go and put the supports over adjacent tracks, it's obvious to put them on the other side.
One should really think before they use the word idiot, it is very rude.
You seem to be offended by suggestions to improve this scenery.
Out and back coasters typically have adjacent tracks. Such as the Kings Island, Kings Dominion and Carowinds racing coasters.
Plus, this piece cannot be used anywhere where a track crosses under a hill, as the base of the support will go right through the track that is crossing under the bigger hill.
Without collision detection, this piece can only be used where a hill stands alone, without tracks beside it, or crossing under it. Unless one wants the effect of the tracks going through the support.
This piece had collision detection in RCT2 and worked great in that game.
Collision detection will do nothing. Everybody knows that the supports will go through the track. If the collision detection is there it just restricts use of the supports elsewhere.
super7
01-11-2006, 09:20 AM
Coliision detection would allow use of the support above tracks. It would do more than not having collision detection would do. Not having colliision detection restricts use of this piece even more since one cannot use it above ANY track without the track going straight through the support, which looks horrible.
But i guess in your "mind" only and "idiot" would make a wooden coaster with a track criss crossing through a large hill also LOL.
You have not yet responded to why the piece had collision detection in RCT2?
Not having collision detection is only useful when multiple pieces need to be combined like Shyguy's scenery. There would be cases when this support would look good in the same space, headed in multiple directions. In that case not having collision detection would be good.
But having tracks going right through a support looks horrible and it is better to not use the piece than create that effect.
Like i suggested before, one piece with and one piece without collision detection would serve all purposes.
wabigbear
01-11-2006, 09:53 AM
Super7, the piece in RCT2 is made completely different than the one Froggee made for RCT3, you can't really even compare them other than they look alike. The one in RCT2 was made so that it could in fact be placed on top of a track or path and raised upwards, leaving an clear area over the track or path. The image of the support was coded to raise upwards from either the ground, or from the clearance point over the track/path. That's how RCT2 works.
That has nothing to do with collision detection in RCT3, the two versions of this support are totally different. Froggee's piece is one tall object which can be lowered into the ground to make the height you want. As such it can not be placed over a track or pathway...it leaves no open clearance over them. Setting the piece to have collision detection will not work. Since his object is designed as one tall object, if collision detection raises it above a path or track, the ENTIRE full height of the support is also raised...you can't choose how tall to make it.
I don't think I have seen any scenery designed for RCT3 that starts from a base point (either the ground or the clearance point over a path/track) and then can be raised from that point with your cursor to the height you want...the only similar thing would be animal enclosures, which start from one spot if I remember correctly (I never use them).
The only way to get around this that I can see if to make a triangular top piece, and then a bunch of box shaped supports to stack under it to place above tracks or paths...
This is NOT a design flaw on Froggee's part, this is a case where the two games do things completely different, and what works in one may not work for the other.
iceatcs
01-11-2006, 11:25 AM
Without collision detection is better, you can use with any other scenerys in/on it.
iceatcs
01-11-2006, 11:31 AM
And SUPER7 - USE the shift button lift it up to keep away crashing the supports.
Thanks Wabigbear for explaining this. I can't explain well.
super7
01-11-2006, 01:24 PM
Thanks wabigbear for clearly explaining that this is one tall piece sunk into the ground.
When you use it, it appears that it is a smaller height and that it is stretching when you make it taller. The way you explain it, it is not stretching, but actually coming out of the ground when it is made to appear taller.
The suggestion that you made is also the most reasonable answer to the problem of the supports and the track intersecting. 4 separate pieces of scenery would be needed.
1. The triangular support at the minimum height.
2. a square box support at a height of 2 height increments (the height of the x bracing)
3. a square box support at a height of 1 heigh increment
4. a side support "wall" with the x bracing
The increment box supports would also fulfill the need for the missing box support wooden piece from RCT2.
I already told you the object was 1 big object and that it was all still undergrounbd :bulb: I am gonna make more pieces like I( said before too.
COASTERMAN2009
01-11-2006, 10:12 PM
what folders do these go in
larry241
01-12-2006, 12:17 PM
Wow - very cool. Nice work. I can't wait to see how separate pieces work out. We could really use all of the diagonals.
Thanks!!!
live_the_thrill
01-12-2006, 12:52 PM
Froggee is your plans on how to fix them just like my plan, by having the actual triangular support and the box supports as separate pieces?
Yes my plans are to make box and traingle seperate along with diagonal full and seperate and also maybe some walls to fill in those annoying gaps when coasters go under coasters.
I've also just realised this thread has like so many more posts than my park threads. Nobody posts in my park threads! :cry:
RCT4me
01-31-2006, 04:30 PM
Eh, it's odd how the lateral support looks decent, yet the default RCT3 supports look like pure crap. Is there not a way to optimize it to get many of those beams to work? Or am I wrong and the lateral support here is actually 2d?
Huh? I'm sorry, I didn't udnerstand that XD
ToadMaster356
01-31-2006, 09:31 PM
Thanks for these! I wondered when I'd actually use them... :D
RCT4me
01-31-2006, 09:33 PM
I'm talking about the lateral support you made. Is it also 2d like the ones in the game?
colemanerik
02-01-2006, 08:17 AM
you going to make the different parts for this scenery? it would be very generous of you.
Yes, I am going to make the extra parts :)
I'm going to work on it now actually :)
Edit: All extra parts modelled XD (Wow that took sooooooooo long :P)
List:
Support.
Support Triangle.
Support Box.
Support Footer.
Support Wall.
If you have any more, speak now or forever be damned to eternal silence XD
LightWarriorK
02-01-2006, 09:53 AM
Sounds great, Phil.:):up:
Question: What is the height of the box piece? 1, 2, or 3 segments?
so far there is a 3 height one. Do we need 2 and 1 height? I don't actually know the height of them so I'll need to get someones 2 and 1 height wall files.
LightWarriorK
02-01-2006, 10:11 AM
I would say a 1 ht segment would work, at least. I don't know if the 2 ht segment one would look very different. It just adds versatility to the set.:)
So. Does anybody actually know the heights for a 1h wall? :P
RCT-Spanky
02-01-2006, 10:27 AM
In MaxInfinity's 3D-max Tutorail he use for a 4H-wall the height of 4 meters and a lenght of 3 meters, so a 1H wall must have height of 1 meter and a lenght of 3 meters.
@RCT-Spanky - Good point. I'll try it *Runs off to fiddle with 3ds max :P*
LightWarriorK
02-01-2006, 10:54 AM
Glad someone could tell ya. That's the kind of thing I don't know.:p
The new set is coming soon. The 1h wall has been added. In the new set you won't be able to get the full support. The poly count on that thing is jsut above 500 polys, and way too much for unseen model.
Final warning - Any more requests say now or you'll have to wait for the next update (If any.)
LightWarriorK
02-01-2006, 12:05 PM
It all sounds good Phil.:)
You might get a nice little legacy out of this. What Pumper is to steel supports, you'll be to wooden supports.:D:up:
StayingDead
02-01-2006, 12:32 PM
To be honest all you really need is a 1 height square support then people can just stack them to whatever height they wish.
Got some problemmos with the set 0_0 I am fixing them now though! :)
Edit: Ahhh sweet smell of.... finished custom scenery XD
The scenery is going through testing and final modifications are being made.
Sorry for the double post, but the new file is availiable on the first post!
RCT-Spanky
02-01-2006, 03:47 PM
Hi Phil (a.k.a. FF which means "Fast Frog" ;) ). I have installed your new supports (you are really very fast), but I can't find them in the game. Did you made the icon-set too? Or must i delete the first version of your support, befor I can use the new one?
You must delete the first version, because it may cause conflicts and you won't need it any more. The scenery can be found under medium scenery in the generic category.
LightWarriorK
02-01-2006, 06:52 PM
These work fantastic, Phil, thanks!:D:up:
j2cCreations
02-01-2006, 09:42 PM
Could you possibly .zip the files or maybe make an .exe? I don't have WinRAR
fathorse
02-01-2006, 10:41 PM
Version 3 needs angles! and maybe little quarter tile curves to match up angles and straights.
Aye and .zip would be better than .rar. With a .zip, the Mac users can use as well.
A .exe would require an installation making program - Something I don't have.
I'll make the .zip
fathorse
02-02-2006, 12:05 PM
Actually I just noticed that Mac users can use .rar as well. Who knew? I own one and I didn't know.
ToadMaster356
02-02-2006, 06:29 PM
OMG, I HATE Rapidshare... :p
Can anyone give me a regular link? I'm not gonna pay to download something. (I know, I'm a spoilsport) :noob:
wabigbear
02-02-2006, 08:48 PM
Thanks for making these Phil! I was a little disappointed that the old one doesn't work any more (I thought it was easier to use myself), but these are really nice. Thanks again.
OMG, I HATE Rapidshare... :p
Can anyone give me a regular link? I'm not gonna pay to download something. (I know, I'm a spoilsport) :noob:
Rapidshare doesn't make you pay :bulb:
Der Freak 00
02-03-2006, 09:39 AM
www.bjwaymods.net
www.rctd.ft6.com/uploads
There are lots of other upload services :p
Rapidshare works for me - And I have asked marnetmar if he can update the file on my page over at MTTM. I don't need to upload it again, because MTTM will work for all ;) Thanks anyways for the links.
ToadMaster356
02-03-2006, 06:20 PM
I'm a complaining fool, I know :p
I just haveta wait a half hour then a notice comes up that I'm downloading something else when I am DL nothing.
I just can't pay just to actually download something :rolleyes:
fathorse
02-04-2006, 06:54 PM
Hey Phil, would it be possible to readd the old type of support (one giant freaking object) back to the next version? While it's nice to have be able to construct in the little places where they wouldn't work, they were great for wide open areas and you could plop them down and have it looking good in about 2 minutes. So both types are actually pretty handy. Any chance of the old one coming back?
Six Flags
02-04-2006, 06:58 PM
Can we please get a zip file! I really want this set but Zip is all my computer takes:D THANKS!!!
marnetmar
02-04-2006, 07:08 PM
A zip of these files can be found HERE (http://modstothemax.net/pages/ddfroggee.php)
Six Flags
02-04-2006, 07:11 PM
Thanks marnetmar awsome cant wait to use them thanks again!!
ThaSchwab
02-08-2006, 06:53 PM
Phil, could u update these supports for Wild! if they aren't already? i wanna make a recreation of Deja Vu. PLEEEEAAAASSSSEEEE!
please?
infiniteblue
02-08-2006, 07:16 PM
They work in Wild!, don't worry.
ThaSchwab
02-08-2006, 09:29 PM
i have had a strategy that i 'borrowed' from someone else where i purposely download the file into the wrong folder, copied it into the right folder, and it did work. i will try doing that, and if that works, i will go on a scenery-happy tantrum! :p
I started custom scenery when the wild importer was out, so don't worry, they are 100% wild compatible.
hotroddude
02-10-2006, 01:02 AM
wow these are great but they don't work on custum scenarios well at least not for me anyone else having this problem
fathorse
02-10-2006, 10:49 AM
Dude, you have to research the items first in a custom scenario. Just go in the editor and add them to available from start of game if need be.
rctman12
07-22-2006, 02:43 AM
check out my wdw space mountain recreation your suports will come in handy on that ride
Yardbyrd2005
07-26-2006, 01:38 PM
is it wild compatible
RCT-Spanky
07-26-2006, 02:28 PM
Any of the actual scenery is wild compatible - older sets are updated
fathorse
07-27-2006, 09:09 AM
Well, now that this topic has resurfaced, where's those angled supports?
Boston
07-28-2006, 02:13 PM
Hey, can anyone get me an updated link to V2 of these supports? I have the first version, but I somehow missed V2, and the modstothemax link is no longer active. :(:down:
poekie1337
07-29-2006, 09:25 AM
yes, the download link on the first page doesn't work for me too.
nerd_neil
08-04-2006, 06:08 PM
how are you guys getting it from rapidshare? the only links for it lead to the mttm site and it says there is an error on the page or something. what am i missing here?
rctmaniac
08-04-2006, 06:27 PM
nerd_neil: to download it from MttM you need to register first-its free to do so :up:
nerd_neil
08-04-2006, 07:24 PM
ya i decided to register (w/out seeing your message) and then i was able to download it. thanks for help anyways. =)
Weavious
08-23-2006, 07:53 PM
I've registered at the MTTM site & it seems to be a dead link. Anyone else have this problem? :(
punkster
08-24-2006, 11:19 PM
SAme here empty link for me also
marnetmar
08-24-2006, 11:46 PM
I've registered at the MTTM site & it seems to be a dead link. Anyone else have this problem? :(
SAme here empty link for me also
Download available at Mods To The Max (www.modstothemax.net) You must register & be logged in to access the downloads section.
smjm1982
03-03-2007, 10:48 AM
it still works here thankfully.. to download, go to this site.. http://www.rct-net.de/cso-database.php, click either the english or german flag for your language, then search for froggee.. you'll find the file download page
note: in most cases, will be referred to rct-revelations, if your registered, just post at least a thanks, a post is required as far as I can see, for every download. I search for the creator and sometimes the file name, then post in appreciation. Note: on rct-revelations, its not under froggee, its under phil.
mariobitz
04-02-2008, 03:55 PM
:alien::alien::alien::alien:http://img355.imageshack.us/img355/2530/supportsingame9gj.jpg
These triangle supports were in RCT2, but were left out of RCT3. I have created them for RCT3, along with some other pieces, to make your wooden coasters look much more realistic. Here is a lsit of what is contained in the pack:
Box - To put box supports udnernetah the triangle piece.
Triangle - The main part of this.
Smaller Box - To fit in those little gaps.
Wall - To cover up the awful gaps that the coaster leaves when it passes directly udnerneath another piece of coaster.
Small wall - A smaller version of the Wall.
Footer - A concrete footer for the supports to rest on.
For those that are lazy and don't want to read the rest, the scenery is under the generic category and is medium sized scenery.
Download available at Mods To The Max (http://www.modstothemax.net) You must register & be logged in to access the downloads section.
^Triangular Supports V2.
Tylor
04-02-2008, 06:57 PM
Wow. What was the point of that?
KingVeveraine
04-02-2008, 08:24 PM
How very much random!
Mariobitz, while it's not my business, I do hope you don't make a habit of that!
moofie777
07-14-2008, 01:39 AM
I extracted it into the RCT3 Directory under style/themed and I can't find the supports in the game I looked in both the Medium Scenery and Walls and I can't find it help plz.
hfbldprince101
08-11-2008, 02:31 PM
The links don't work, and I really want this! Please fix!
SpiltInk
08-11-2008, 09:30 PM
The links don't work, and I really want this! Please fix!
I just clicked on the link for mods to the max and was able to download the file. Just make sure you register with the site first.
scofield
09-22-2008, 11:22 PM
I have the folder installed correctly, but am still getting the no SVD for SID error. This is the only custom scenery I have installed, what am I doing wrong?
**edit, I installed another Custom pack and got it working, no problem, but still cant get these wood supports in right. Anyone know of another custom wooden support pack?
I have the folder installed correctly, but am still getting the no SVD for SID error. This is the only custom scenery I have installed, what am I doing wrong?
**edit, I installed another Custom pack and got it working, no problem, but still cant get these wood supports in right. Anyone know of another custom wooden support pack?
Big Burger's Timber
jeree
09-23-2008, 01:22 PM
Its Said to me : No Svid for sid.. or some :( But Items Showed on the game :noob:
Its Said to me : No Svid for sid.. or some :( But Items Showed on the game :noob:
lol search the forums for "no svd for sid" and you get almost 400 threads :up:
it means you installed it wrong.
northpaw
09-23-2008, 08:37 PM
I downloaded from the Mods To The Max site and it gave me just v1, with only the triangle support and nothing else. Where is v2?
apet08
09-24-2008, 12:04 AM
I redownloaded it from Mods to the Max and it seems to be the latest set, with 6 pieces, as stated in the complete list.
Luckypet4747
09-27-2008, 08:44 PM
Nice it took me 15 mins to register and 2 mins to download place it.
Lol=D
I recommend everone to download this set, because it worth it to spend 17 mins of your life to downlaod this set.
AwesomeRoller
12-01-2008, 08:52 PM
Should Have Put The Download Somewhere elso but a great set overall
DwadeMelo
12-03-2008, 08:20 PM
You should have made one so you could make the tracks go under the supports. So what I mean is not to make it extended for one type.
Glsbnewt21
06-28-2009, 03:24 PM
Mods 2 the Max is not working. Is there anywhere else I can download this set? I used to have it, but my computer broke and I lost everything.
godsmuffinman
06-28-2009, 03:27 PM
I don't think there is. However, you should use Bigburger's Timber for custom supporting woodies. It takes longer but is 100 times better. :D
Glsbnewt21
06-28-2009, 03:30 PM
I know it's better but I don't have that kind of time. This is an easy way out.
justin5
06-29-2009, 09:07 PM
hey how do u delete the old supports for a wooden coaster?
hunk109
06-29-2009, 11:42 PM
hey how do u delete the old supports for a wooden coaster?
To do that, you just need to place an item of scenery underneath the supports (usually underground) so they disappear and you only see the CS supports. Or you can use a Support Killer but they leave dark shadows.
cookiekiller6
07-03-2009, 02:54 PM
I cant find it in mods to the max. Im searching but nothing comes up!
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