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View Full Version : It's time to make our final decisions!


D:PL_Maniac
03-11-2006, 06:59 AM
It's time to make our final decisions. D:PL comes out in like 4 days. Are you going to rent or buy? What are you expecting now that it is so close. Do you think there is going to be a small surprise? (not like a plot twist)

#1theman
03-11-2006, 07:22 AM
Its 3day 16hrs 38min. I'm going to buy the game. I'm not really a renter kinda person. I think there is some fun surprises. Like winning some many race, earns you different stuff.

Comaro
03-11-2006, 07:23 AM
I'm definitely buying. I just might cancel my pre-order because my Blockbuster says thay won't have it until the 17th. But the Blockbuster near me gets games at anytime. Early or late. They wouldn't know. So I'm going to call them everyday. (they're going to get tired of my ass :rolleyes: )

Anyway I'm getting this game, and I think this game is going to be a big game. I expected a big game from DRIV3R before it released. But it was kind of smaller than it seamed. With DPL there is proof to why it is so big. Just compare the info we have on DPL now to the info we got of DRIV3R before it released. There is quite a difference.

#1theman
03-11-2006, 07:31 AM
Yeah there is less info on the mission and story side then like Dr3 was. And i like how there howing us the cars to see. And just enough videos to get you hooked.

luvmygames
03-11-2006, 07:40 AM
I probably won't decide whether to rent or buy until the 15th. A good surprise for me would be to find out that there's a better (closer) 3rd person view to drive with.

Comaro
03-11-2006, 07:41 AM
Yeah there is less info on the mission and story side then like Dr3 was. And i like how there howing us the cars to see. And just enough videos to get you hooked.

Yeah, lots of stuff haven't been revealed yet. Before the release of DRIV3R, I knew what all the secret vehicles were.

I expect DPL to be a totally new Driver experience, and I think that's what Reflecitons is trying to do. Maybe that's another reason why it's called Parallel Lines. But like I said before, there could be lot's of reasons why it's called Parallel Lines. :noob:


luvmygames, If I have the game before the 15th, I'll tell you and all other forum members about it (if I'm not too busy playing the game that is. I get to play first, I'll probably post in the Atari forums when I let my brother have a turn). Who knows if the Blockbuster near me will have it early.

JAV_Swedish
03-11-2006, 07:58 AM
Already pre ordered and paid 8 weeks ago.

luvmygames
03-11-2006, 08:21 AM
I'll probably post in the Atari forums when I let my brother have a turn.Dude, that must suck having to share with AC?
I'd hate to share my game time with anybody else. I mean I don't mind sharing my food, my clothes, even a vital organ if my brother needed it, but I won't share my game time!
As fanatical as both of you guys are about gamming, you should definitely each have your own games and consoles.

Comaro
03-11-2006, 08:47 AM
Yeah, but we're fine just the way we are. One of us will have however much time we want to play a game (up to 4 hours at a time) then the other one will have the rest however long (as long as it makes us happy). We don't have school (but home school) or anything else to do. So that's why we have so much game time. I couldn't play a game without knowing if my brother wanted to play. He would only play if I wanted him to. It's all about being twins... :) We look out for one another.

Yackemflaber
03-11-2006, 10:02 AM
buying.
the only problem is convincing my parents to let me go get it on the first (school) day

JJMPB
03-11-2006, 10:30 AM
already pre ordered at gamestop $41.99


jake

freshprince
03-11-2006, 11:54 AM
I orginally planned on renting but now I'm set for buying it. I didn't reserve since I couldn't decide whether I want the regular or the limited, so I plan on going down to gamestop when it comes out and buying whatever they have in.

Hollywood735
03-11-2006, 11:59 AM
Renting first.
When I bought Driv3r I was fairly naive and believed all of the hype. Not to say I regret buying it, I still play it soley for the excellent and original Director mode, but I do see it as a representation of Reflections as a whole. Now that they removed the greatest part about the last game out and the fact that their last game wasn't very polished, I'm not going to trust Reflections until I know first-hand that PL is worth my money (My pockets aren't exactly over-flowing with money so I have to be picky about these things). I still like you, Reflections, but I don't trust you.
Besides that, though, I am excitied about PL very much and I really do hope it's as fun as the original Driver.:D

luvmygames
03-11-2006, 01:21 PM
I still play it soley for the excellent and original Director modeI'm a major fan of the film director too, but I would hardly call D3's version "excellent." But I know what you mean. It was a great feature. I only wish D3's film director had been finished in the final game. I was so bummed to see that a few options were dead in D3's film director.
I liked using the 1st person camera in the cop cars to watch my own driving. That's still the most amazing view of a car chase that I've ever seen in a game. The problem with D3's film director was that the 1st person camera option was dead in the quick getaway mini game. What a disappointment that was. The film director was simply unfinished when the game was released.
If there was some way to use a film director in DPL, I'd be so excited to use it for this game. Just imagine how insane this crazy driving would look on film!

Mr. Tanner
03-11-2006, 01:24 PM
Film director really shouldn't have been in Driver games. Stuntman 2 NEEDS film director, badly. Stuntman 2 needs film director because it's a movie making game, unlike Driver.

Comaro
03-11-2006, 01:30 PM
Renting first.
When I bought Driv3r I was fairly naive and believed all of the hype. Not to say I regret buying it, I still play it soley for the excellent and original Director mode, but I do see it as a representation of Reflections as a whole. Now that they removed the greatest part about the last game out and the fact that their last game wasn't very polished, I'm not going to trust Reflections until I know first-hand that PL is worth my money (My pockets aren't exactly over-flowing with money so I have to be picky about these things). I still like you, Reflections, but I don't trust you.
Besides that, though, I am excitied about PL very much and I really do hope it's as fun as the original Driver.:D

I trust Reflections to deliver us a open world structure style of Driver (similar to GTA, but in it's own Driver way). DPL couldn't have a open world structure if the film director mode was added.

Reflections took film director out for the game play to be more polished and able to hold more things. Plus added features as well. Not that I'm trying to make you buy the game. I just think you should think twice before renting a game this big. Might as well buy it. Because all the things in the game will keep you busy (even with out film director). I really see where Reflections is going with Driver: PL, and I think it's the right path this time. Like you, I enjoy the film director in DRIV3R. But remember how dead and dull the cities were in DRIV3R? That was all because of the Film Director (says the developers of Reflections in a live chat). And I think it's worth the risk of taking something great out (that many gamers don't care for, but many like me and you do) and put in more things that everyone will find amusing to them in their own way. That's just what I think.

Mr. Tanner
03-11-2006, 01:37 PM
Also, replays and film director mode was inaccurate sometimes when I used it. For example, if I hit a car while playing, and I went to that same exact second in film director or replay, it would show that I didn't smash into that car. Also the "Out of tape" time gets shorter and shorter with each Driver game. In Driver 1, you could record up to 15 minutes I think, Driver 2 was about 9 minutes, and Driv3r about 5 minutes.

luvmygames
03-11-2006, 01:50 PM
Film director really shouldn't have been in Driver games. Stuntman 2 NEEDS film director, badly. Stuntman 2 needs film director because it's a movie making game, unlike Driver.I respectively disagree Mr. Tanner. Stuntman did have it's own form of a film director. It's just that we couldn't control it. I think the film director fit very nicely with the Driver series because it's also based on Hollywood car chase films.
But you're right...the bugs in the film director were pretty annoying at times.
Reflections took film director out for the game play to be more polished and able to hold more things. Plus added features as well. Remember how dead and dull the cities were in DRIV3R? That was all because of the Film Director Yeah, I understand the reason the film director was cut Comaro. I'm sure it was a big drag on the system.
In the future, even in an open world structure like this, I think a film director could still be used. All you would have to do is pause the game when you're ready to start filming and then film for a set amount of time.
Maybe we'll have something like that on the next generation consoles. From what I've read, the PS3 should be able to handle it. Let's hope so anyway.

Comaro
03-11-2006, 01:53 PM
Here is a good way to try and make a good replay in DRIV3R:

Start out with a ordinary car (from sports cars to sedans) in take a ride mode, put it on full slow mo on your first camera angle and show a far away view of the city around you, as it should be a slow show up which makes for a good beginning. (the rest shouldn't be slo-mo as it gets in the way of the action but it's up to you) Drive normal and stop at the nearest street light (red, yellow or green light) stop and wait until a cop car shows up on your radar. Then drive to the cop car as fast as you can and do a 180 degree turn in front of the cop and burnout (with the burnout button) and hit the gas button (at the same time when burning out) and the cop should easily get after you. Now everything else is up to you. The best way to make a good car chase movie replay. Is to have a great chase, crash, and have a stylish shoot out (use pistol which makes for a better action style, but you have to be use to shooting with it and good at it to make it look good (aim for the cops heads). So you should try practicing with the pistol in a building or something and shoot up the crap in it (when you're not doing a replay, because shooting clutter isn't good for a film) don't move so much when you're shooting, get use to the handle of Tanner even though it might be hard for you. When making a replay, and you'r done with your first shoot out (try to leave the driver cops alive) steal another car (I prefer a bigger vehicle from vans to dump trucks) and have a short awesome chase and then crash some where (try making it a big jump or something). Use you grenade launcher and shoot it under a car (can't film the grenade launcher as it may seam unrealistic in your movie when Tanner pulls out of his body, try filming the cops) where ever that grenade goes. quickly pull out your pistol (which should take one tap of the square) and shoot at the grenade while it's under a car and it will seam like you blew up the car by shooting the gas tank or something. Finish off the cops and make a ending scene by showing a far away view of the city around you (zoom in or out if necessary). Be sure to film your progress with in 5 minutes or the tape will run out and the film won't turn out completed. Have fun with DRIV3R!

I know I probably should post this in the DRIV3R forum, but I thought I'd post it here. I mean, why not...? We're talking about the film director anyway.

Yeah, I understand the reason the film director was cut Comaro. I'm sure it was a big drag on the system.
Even in an open world structure like this, I think a film director could still be used.

Like the developers said, there are lot's of things that they couldn't have acomplished with DPL if they still had film director. Well they said something like that...

luvmygames
03-11-2006, 02:15 PM
That's very close to how I make films Comaro. I always use TAR mode for filming. I usually use Nice France because the cop never ram you. They always stay back the perfect distance for filming you in first person. ( cam in the cop car )
I would never wait at a red-light though. That would eat up too much of your film time. About every 3rd attempt, there will always be a cop at the same location. I simply get there as fast as I can. When I see the cop, I either spinout just like you said, or I slow down and sideswipe the cop car. This makes him chase me.
I purposely try not to loose the cop. I'll let him stay right behind me the best I can. Sometimes the chase ends with me in a terrible crash and I'll just sit there in my car and film the cops getting out of their cars, then I'll stop the film.
I usually avoid shootouts with the cops in the film director though. I've noticed that getting out on foot increases the likelihood that the film director will mess up when replayed.
If I don't crash, I'll just let the film run out on it's own.
Most of my filming is from the 1st person view of the cop car chasing me. ( cam in cop car )
It looks so real sometimes!

Like the developers said, there are lot's of things that they couldn't have acomplished with DPL if they still had film director. Well they said something like that...Yeah, I meant bringing back the film director on the PS3 someday.

Hollywood735
03-11-2006, 02:34 PM
I've read up on the chat logs and previews and so on and I do acknowledge the fact that they had to remove the Director mode to make way for more possibilities within the game engine, but nonetheless I am heartbroken that it is gone.

And yes, luvmygames, I did go a little overboard with calling Driv3r's FD mode "excellent" but you must understand this is my first encounter with something so unique and cinematic in my life since the first Driver for PC was released. You can not believe the hours I have put into Driv3r (and Driver) through the FD mode.

Also, as Comaro said, they are now trying to make a GTA-esque driving game, and with this attempt it seems they have done the best job that they have ever done with copying GTA while still incorporating the best driving mechanics and experience. But, I have Sanan, Vice, and 3. I've played all three of them through completely. I still play Vice City and San Andreas on a regular basis. What I must ask myself is that if Parallel Lines is worth my $50 even though I've played three games similar, and one of them is, quite possibly, bigger and has more features.

Granted, Driver is a completely different series that focuses around Driving instead of shooting, and obviously reigns over GTA in terms of the driving mechanics, experience, and so on. But, by how much? Is it enough for me to drop $50 dollars for? That is why I want to rent it first. I do not expect to finish the game within the rental period, but that is not my objective. My objective is to see if Parallel Lines is worth it. I've already rented that rather old game Flat Out and had tons of fun in that, so if PL doesn't meet the requirements I'm going to go with Flat Out. Times are tough, I can only afford one game at a time.:noob:

luvmygames
03-11-2006, 02:58 PM
What I must ask myself is that if Parallel Lines is worth my $50 even though I've played three games similar
That's almost exactly what I said in another thread this morning. DPL doesn't seem to have anything I haven't done in several other games recently. So I'm having the same question about whether it's worth the money or not.

Ha-ha...you better hope Comaro doesn't read what you said about DPL coping GTA. That boy's head will explode! :D