View Full Version : AoW - HT Need some help please!!
[Muad|Dib]
03-14-2006, 02:44 PM
Well,damn, I am not good at this game at all Sad . I must be missing something. I am playing Skirmish against an easy opponent and getting my ass handed to me. I get 4 turrets and ground troops built. I make my turrets more powerful against tanks. I have 3 turrets set up where the enemy usually comes in to attack and they get killed without firing a shot. Literally 3 enemy soldiers come within striking distance but are out of range of my turrets. They sit there shooting them and blow them up and my turrets don't fire a shot. I send my troops in they kill the enemy but get injured themselves. I am disappointed big time. The graphics are great of course. But this problem didn't exist in AoW. Also, your damn helicopters don't shoot troops!!! Also you have to upgrade your helicopters to hellfire missiles so they will actually be able to attack a tank. If you don't upgrade your helicopters I don't think they fire on anything except other helicopters!! LOL! Boggles the mind! This is ridiculous, BUT, I don't want to give up on it yet, it's just a demo and I may not know what I am doing. I am going to try it again later tonight. I am not passing judgement on a demo. Can anyone offer me some tips? Why can't they follow Generals example and also add all the extra bells and whistles into the game.
TIA!!
[Muad|Dib]
War Addict
03-14-2006, 04:02 PM
Generals bells and whistles? Have you not seen cities in AoW?
Anyway, AoW is most definitely NOT a turtlers game, you have to mix your units, some OICWs near the turrets tend to help a bit.
sgt deacon
03-14-2006, 04:39 PM
Why can't they follow Generals example and also add all the extra bells and whistles into the game.
You want things from a game where a tank shell won't kill infantry and tomahawks are fired from tanks. It is how you look at, it but i agree with a previous statement this is not a turtlers game, if it was it would just be like most games and who ever was defending would almost always win against any oponent.
STCAB
03-14-2006, 04:55 PM
Something took the wrong turn when people complain about AI being too good :D
Oh and by the way, the Commanche helicopter is originally a scout helicopter without weapons, you have to buy the upgrade to make them able to attack.
blahdy
03-14-2006, 06:03 PM
']Well,damn, I am not good at this game at all Sad . I must be missing something. I am playing Skirmish against an easy opponent and getting my ass handed to me. I get 4 turrets and ground troops built. I make my turrets more powerful against tanks. I have 3 turrets set up where the enemy usually comes in to attack and they get killed without firing a shot. Literally 3 enemy soldiers come within striking distance but are out of range of my turrets. They sit there shooting them and blow them up and my turrets don't fire a shot. I send my troops in they kill the enemy but get injured themselves. I am disappointed big time. The graphics are great of course. But this problem didn't exist in AoW. Also, your damn helicopters don't shoot troops!!! Also you have to upgrade your helicopters to hellfire missiles so they will actually be able to attack a tank. If you don't upgrade your helicopters I don't think they fire on anything except other helicopters!! LOL! Boggles the mind! This is ridiculous, BUT, I don't want to give up on it yet, it's just a demo and I may not know what I am doing. I am going to try it again later tonight. I am not passing judgement on a demo. Can anyone offer me some tips? Why can't they follow Generals example and also add all the extra bells and whistles into the game.
TIA!!
[Muad|Dib]
Actually, in full version (as well as Direct Action), Apache helicopters (for US) and Hind (for CST) can attack infantry+tanks without upgrade (although for Hind, you need the rocket salvo upgrade if you want it to attack with something other than a noisy machine gun; but that's b/c Hind is a crappy attack helicopter even in the real life anyway).
If you look in the reality of the things, Commanche helicopter is not deployed in real life, as it was cancelled by the US dept. of defense per part of transformation program's budget realignment. So this makes any use of Commanche in real-life battles to be fictional, and Act of War has done a great job in making a fictional helicopter quite fun in gameplay. A stealth helicopter that can take out both infantry, tank and buildings all at the same time would be too much power for a helicopter, where as current design of being "scout helicopter" as AOW put it requires the player to act more tactically (thus more fun and gives all factions the balanced "each has its own pros and cons" setup).
As for you having problem with turrets not engaging out-of-sight enemies, well that's just a problem with your tactics. Turrets are not THE solution to your defense. Often in battlefield, best offense can act as defense. So use the tools you have, stop trying to rely on one thing, b/c if that's your gameplay (being non-tactical, and just blowing things up the way you want it), AOW will be a dissapointment for you :)
lizardmech
03-14-2006, 09:57 PM
Strykers armed with morters seem to be the best way to deal with that new infantry unit. Both CST and TFT have an anti tank infantry unit that can out range turrets. Turrets can work quite well but they need some support.
Marilyn Yeltsin
03-14-2006, 11:42 PM
I think guy's problem is not in how many turrets he builds or what units he has, but rather in how many resources he is harvesting at the moment. Turrets in AoW have the exactly right purpose - support. Turrets can't defend your base alone. And generally no matter what game are you playing - AoW, Generals, or Starcraft - turtling always leads to defeat. And i think that with new artillery Muad'dib's disappointment wil only grow ;). The whole post looks like "HT is hard and has more sophisticated tech tree then C&C:G and it sux" or perhaps "i don't like HT because AI acts more human-like". Majority would undoubtably disagree with those statements.
[Muad|Dib]
03-15-2006, 08:37 AM
Yes, you are correct. I am turtling because I like to build my base of operations and defend. CC Generals allows turtling and I always win, even against 2 hard opponents. I am not putting down AoW : HT just confused that is all. But after your great posts I am not confused anymore. The AI is top notch and that is probably my problem. I never play against humans. My son and I always play as team 1 against 2 cpu opponents on team 2. I am going to have to figure out the right mix. Also, it looks like I am going to have unlearn what I have learned. It's a great game, but very difficult. I will try harder.
Thanks,
[Muad|Dib]
PqLear
03-15-2006, 04:37 PM
Hey, I'm a turtle and I definitely win a game or two every now and then... ;) and I can assure it's possible to single-handedly defeat a team of three Hard AIs without too much trouble.
Just a few games' experience will give you a good idea how to configure (and upgrade!) your turrets to provide a good defensive perimeter, and what units to use as backup (in the demo = 1-2 Strykers with mortar upgrades, and 2-3 Titan missiles loitering above the area you want to defend will do the trick against the A.I. -- rarely enough against a skilled human opponent though).
Once that's in place at the entrances to your base, you can figure out how to best attack the A.I.'s bases; air, armor, infantry, a combination, etc. and pick them off one by one.
[Muad|Dib]
03-16-2006, 08:44 AM
That's awesome! Thanks for the tip. It's always great to see great support for a game. I will try out what you said and report back later.
Have a good one,
[Muad|Dib]
Vyger7
03-19-2006, 08:06 PM
Gotta watch out for the enemy heavy snipers. They can seriously damage or destroy your armor or building assets. Initially you have to counter them with stealthed snipers, mounted HE guns, and Strykers.
I notice the AI using Heavy Snipers as a first trike against my Oil derricks, in Bloody Marina. Game here, is who can get infantry and constructors to the cash and oil the fastest. This is your first objective..get barracks first, and send the snipers out on foot to overlook points, and to the banks. Then get the oil to flowing. AI won't like it when you get to his backyard before it does. lol Sniper teams will protect your oil derricks, while teams at your base will defend it. Many will die. Just keep sending them out on the road, and keep them on the ground. Eventually you'll be able to nano med them.
I found a couple of high buildings, overlooking the road to the oil, and posted a 2-3 man Sniper unit. They easily take out any enemy constructors enroute to the vacant oil (do this prior to sending constructors or John Deeres lol)
Also got sniper into the nearest cash holdup, to start draining the bank. Do send reinforcement snipers.
Pump that oil quickly.. use two-three tankers (though three might interfer with one another. When you get a chance, use some armor and clear away the crates and boxes near the derrick, to help the flow of vehicles in and out.
You don't want to milk the oil. Suck it down, like it was a 7-Eleven Slurppee.
Get your high tech gear up fast... very fast. You want to get heavily gunned Ospreys in the air fast, to attack infantry snipers and the likes. Highly effective they are. Pair them up with heavily armed Commanches, to take out armor. Give them designated areas to Defend. Cover your base, and your oil pumping stations with them.
This strategy will isolate them. Get some anti air defenses.. whether buggies, spinners, or both. Get ready to defend from armor and helo attacks.
Expand your base any ajacent parking lots, destroying vehicles, trucks to get some space in there. You're dug in. Enjoy!
Vyger7
03-19-2006, 08:28 PM
It's called preemptive strike! lol AI isn't prepared for this. Get your guys up to the tree line, with the mounted guns ready.. and just hold it. Do be sure to capture a hostage whenever you can... they are cold cash.
Take a couple of buggies and whatever Stryker is in good shape, load up your commandos and head south, then to the far East. What you're after, is the cash, cold hard, cash in the one bunker. Stay in the tree area, just south of the bunker with the cash. Have one commando rush the bunker, while you keep the rest under cover. Now the rest is up to how, how you want to go about it.
Once your man is in the bunker, robbing the till, a Jeep will block him in, and a helo will hover the bunker. No worries about the neighboring bunker, he'll take care of them when he gets inside. You got about 3 helos stealthed in the wooded area to your right. I decided to attack them all. So I rushed the rest of my team to the bunker, Commandos jumped out and took down the helo. Jeep was history too. I then got my guys into the wooded area on the right, on foot, and they took out the remaining helos. What we won't do for cold cash huh lol.
Take your buggies and Stryker team back to your camp, only take the fence line to the West and follow it far North. There you'll find a large base, mostly undefended. Started destroying all of it, hit the power grids as well. You've got a few infantry and RPGs, but keep your buggies moving. They like to fire on the go... Hit and Run style. RPGs may be out of range to fire, but not for your buggies.
This is were you will draw their air strikes. Notice, you have plenty of time to get out of the strike area. Not a problem! Just move before the jets are overhead. Demolish everything but the three Turrets. Why? I donno.. there's something over there, that even though the turrests are power disabled, something still is able to damage your buggies. Take down this base, and you will have seriously stopped their massive invading force. Only the small force at the helo pad are what's left near your camp.
Oh.. the Air strikes still targeting you? By now you're aquired the other armor pieces..but still have that pesky air strikes. Ever wonder how they are finding you? I donno, but I suspect it's one of your vehicles, not them all. lol
Your buggy or buggies might have Lojack. lol I had one buggy left, and I seperated it from the rest of my armor fleet, and notice it was the only one being targeted with multiple trikes. So I left him out in the field, and went about my destructive rage. Whenever I'd hear "airstrike", I'd simply move him over (hot key him).
Get your base constructed, capture some troops for cash. Interrogate for more cash. Get the tech stuff. Then get anti-air buggies, which well elliminate the air strike nuisance. You're dug in! Give'em Hell!!! Enjoy!
Vyger7
03-19-2006, 08:47 PM
The whole post looks like "HT is hard and has more sophisticated tech tree then C&C:G and it sux" or perhaps "i don't like HT because AI acts more human-like". Majority would undoubtably disagree with those statements.
True and True. Yes they act human like or intelligent, and true it appears harder than it really is. The AI is following a scripted plan, similar to the strategy in a chess game. Observe this pattern. You'll find strengths you didn't think you had. You will also uncover weakesses in your AI enemy. Counter them.
GET the Money...FAST. BUILD FAST. If possible, disrupt the AI's progress. Suck the oil wells dry fast.. use 2 - 3 tankers. Keep the refinery adjacent to derrick. When you empty a well, sell the buildings, send the tankers to another derrick. The hard cash, and lots of it, will enable to you go High Tech rapidly. You need it desperately, missle spinners, heavily armed and stealthed Commanches and Ospreys. Get the nano healing, and repair logistics. Anti-air buggies and anti-air spinners.
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