LoXodonte
03-16-2006, 02:37 PM
In this developers chat, the white colors at Reflections claim that Parallel Lines has to be "built" around film director, and that it can't just be "bolted on". In other words: THEY'RE LYING
<@QT_TheVirus> Brok asked, "About the Film Director- will it appear in any form in the game other than the thrill cam?"
Quote:
<+Reflections_Gareth> So the Film director has been dropped, but for very good reasons
<+Reflections_Gareth> firstly, whilst it is a cool feature, and loved by many hardcore fans
<+Reflections_Gareth> its infact a huge drain on the resources of the console, and compromises the game in many ways
<+Reflections_Gareth> for Driver PL we decided that gameplay was absolutely paramount, so we dropped in favour of<+Reflections_Gareth> more vehicles in the environment, no pop up / draw in of vehicles / better AI etc etc. It allows us a lot of scope for other improvements.
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<@Reflections_Robin> FD also adds a *lot* of development effort
<@Reflections_Robin> We reckoned the stuff we've put in instead will be seen by more people and add much more to the overall game experience
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<+Reflections_Craig> Vice city didn't have a replay feature for a good reason
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<@Reflections_Robin> The FD can't just be 'bolted on' either, the whole game has to be designed around it being there.
Don't know if many of you have noticed, but a few of the PL screenshots online obviously show camera angles that are not obtainable mearly by the action cam. The action CAM takes on the form of a tripod in locked mode, (at least from what I've seen) while many screenshots clearly appear to be using stationary tripods. Apparently something can be "bolted on". I'd expect them to say something like, OH, welll we use a home brew Film EDITOR utility in our development studios, but it's not specifically the Film DIRECTOR by any means. LAFF. Oh, and as far as the game having to be built around the Film Director being their...I thought they were using the same old driver engine...which would be coded around the film director being their.
I hate these stuffy developers. How bout an interview with a programing grunt or conceptual artists.
<@QT_TheVirus> Brok asked, "About the Film Director- will it appear in any form in the game other than the thrill cam?"
Quote:
<+Reflections_Gareth> So the Film director has been dropped, but for very good reasons
<+Reflections_Gareth> firstly, whilst it is a cool feature, and loved by many hardcore fans
<+Reflections_Gareth> its infact a huge drain on the resources of the console, and compromises the game in many ways
<+Reflections_Gareth> for Driver PL we decided that gameplay was absolutely paramount, so we dropped in favour of<+Reflections_Gareth> more vehicles in the environment, no pop up / draw in of vehicles / better AI etc etc. It allows us a lot of scope for other improvements.
Quote:
<@Reflections_Robin> FD also adds a *lot* of development effort
<@Reflections_Robin> We reckoned the stuff we've put in instead will be seen by more people and add much more to the overall game experience
Quote:
<+Reflections_Craig> Vice city didn't have a replay feature for a good reason
Quote:
<@Reflections_Robin> The FD can't just be 'bolted on' either, the whole game has to be designed around it being there.
Don't know if many of you have noticed, but a few of the PL screenshots online obviously show camera angles that are not obtainable mearly by the action cam. The action CAM takes on the form of a tripod in locked mode, (at least from what I've seen) while many screenshots clearly appear to be using stationary tripods. Apparently something can be "bolted on". I'd expect them to say something like, OH, welll we use a home brew Film EDITOR utility in our development studios, but it's not specifically the Film DIRECTOR by any means. LAFF. Oh, and as far as the game having to be built around the Film Director being their...I thought they were using the same old driver engine...which would be coded around the film director being their.
I hate these stuffy developers. How bout an interview with a programing grunt or conceptual artists.