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View Full Version : PL Film Director Lies?


LoXodonte
03-16-2006, 02:37 PM
In this developers chat, the white colors at Reflections claim that Parallel Lines has to be "built" around film director, and that it can't just be "bolted on". In other words: THEY'RE LYING

<@QT_TheVirus> Brok asked, "About the Film Director- will it appear in any form in the game other than the thrill cam?"

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<+Reflections_Gareth> So the Film director has been dropped, but for very good reasons
<+Reflections_Gareth> firstly, whilst it is a cool feature, and loved by many hardcore fans
<+Reflections_Gareth> its infact a huge drain on the resources of the console, and compromises the game in many ways
<+Reflections_Gareth> for Driver PL we decided that gameplay was absolutely paramount, so we dropped in favour of<+Reflections_Gareth> more vehicles in the environment, no pop up / draw in of vehicles / better AI etc etc. It allows us a lot of scope for other improvements.

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<@Reflections_Robin> FD also adds a *lot* of development effort
<@Reflections_Robin> We reckoned the stuff we've put in instead will be seen by more people and add much more to the overall game experience

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<+Reflections_Craig> Vice city didn't have a replay feature for a good reason

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<@Reflections_Robin> The FD can't just be 'bolted on' either, the whole game has to be designed around it being there.

Don't know if many of you have noticed, but a few of the PL screenshots online obviously show camera angles that are not obtainable mearly by the action cam. The action CAM takes on the form of a tripod in locked mode, (at least from what I've seen) while many screenshots clearly appear to be using stationary tripods. Apparently something can be "bolted on". I'd expect them to say something like, OH, welll we use a home brew Film EDITOR utility in our development studios, but it's not specifically the Film DIRECTOR by any means. LAFF. Oh, and as far as the game having to be built around the Film Director being their...I thought they were using the same old driver engine...which would be coded around the film director being their.

I hate these stuffy developers. How bout an interview with a programing grunt or conceptual artists.

PSgamer262
03-16-2006, 03:03 PM
They meant, if they were going to have Film Director in there, that it would need to be an integral part of the programming and every decision they made about the rest of the game would depend on how much memory the feature can handle. They obviously chose not to include it from the beginning to avoid that complication and therefore have been free to develop every aspect of the game to its fullest.

The camera angles in the trailers are explainable simply by realizing that they developed this game... They can do whatever they want when they're buildling it. It didn't need to be a feature of the game but rather the dev kit which let them record from those angles.

Dark Vendetta
03-16-2006, 03:48 PM
Indeed, look at trailers from games like MGS for example. These trailers always have special camera posistions, and in that game, there's not even something like a thrillcam. It's all done by a (more powerfull) dev kit.

Really, if I can choose between a living city like NY in PL without film director and a boring, empty city (like the ones from Driv3r) with FD, I know what I want. But that's just me, off course.

Yackemflaber
03-16-2006, 06:31 PM
idiot, they use other tecnology
all games can do that without having it available to the actual game

Cole
03-16-2006, 07:27 PM
Y'know what? I wish game companies would release developer kits.

luvmygames
03-16-2006, 07:36 PM
idiot, they use other tecnology
all games can do that without having it available to the actual gameYackemflaber, watch your mouth man. That only made you look like an idiot! :rolleyes:

LoXodonte
03-16-2006, 07:42 PM
idiot, they use other tecnology
all games can do that without having it available to the actual game

the point is that they obviously had to "bolt something on" and make it work to have captured the images I've seen online. And not all games use flashy unrepresnative media to draw in customers, just games that aren't good enough to speak for themselves. The problem I have with those Driver PL screenshots is that since it's damn hard to find information about the features of PL, people will see a screenshot like that and automatically assume the game has FD.

Yackemflaber
03-16-2006, 07:43 PM
sorry, Ill hold my toungue (is that how you spell tongue?)

D:PL_Maniac
03-16-2006, 08:19 PM
I'm gonna admit that the film director wasn't any use to me, i never used it. NEVER. not in any of the games.

luvmygames
03-16-2006, 08:30 PM
Some of you may remember that I wrote about how surprised I was by the demo, because the videos we has been shown didn't seem to be as cartoony as the game turned out to be. I said I thought it had to do with the camera angles that were used in the videos.
I admit I feel a little tricked by the videos. Obviously, Reflections wanted to put off the cartoony, GTA comparison as long as possible. Using the camera angles they used in the videos gave the game a more serious, old school Driver look.