View Full Version : [Set] The Minis of Moria (LotR)
RCT-Extremist
03-31-2006, 09:56 AM
Hey,
I'm working on my very first scenary set, The Mines of Moria. I know Iceatcs is working on a excelent LotR set, but I realy like LotR so I decided to make my own LotR set. I've chosen for a moria set becasue I like the feeling of the mines. However I also want to work on a Minas Tirith set, so I if make it through this you can aspect that set from me to.
Since I don't want you guys to read all this without seeing a screen, I made a screen of my piece, the bottom of one of the pilars in the great hall!
http://i21.photobucket.com/albums/b271/rct-3-crazy/Moriapilar.jpg
Also, does some know hot to get a proper texture on it? I tryd to do it with G-max, but I still doesn't know how it works!
Gr. rct-extremist
RCT-Spanky
03-31-2006, 11:21 AM
Looks really good ...
hope you will get it in the game ... good luck for the project.
I'm sure in some of the next replies someone told you that the object has too many polygons (it's always the same procedure ;)). But I think, you should test it in the game and see for yourself if it disappeard or not.
iceatcs
03-31-2006, 01:22 PM
Very nice, just like from the movie. Keep up.
If you want to mapping little easy, I would recommend you get the millkshape.
I'm sure in some of the next replies someone told you that the object has too many polygons (it's always the same procedure ;)). But I think, you should test it in the game and see for yourself if it disappeard or not.
Not too sure if it is too much polygons because there is no curve. Every 2D rentangle has 2 polygons.
I think it is about just right under the limit.
computertech82
03-31-2006, 01:35 PM
A bit too many polys. A better solution is a square piece with picture (texture) to give it an illusion that it has that type of layout.
lee2by4
03-31-2006, 02:18 PM
Are you using Sketch up for this?
if you are i dont recommend it, its alot harder to get in the game and the poligons dont show up in game, they get blended together. And the textures dont show up alot either.
If you're not then i want these 5 minutes of my life back.
Jokes....
RCT-Extremist
03-31-2006, 02:51 PM
I haven't realy taken a close look to the polygons, but I can remove 1 of the 3 5-squars if needed. Yes, I'm using sketchup, I don't realy care about the amout of work I have to do to finish it. I'm doing this becasue its enjoying me, so I don't care about the amount of work.
On this moment I'm working on some cool railings for the stairs, but I'm also going to start the work on the top of the great hall.
BTW. Textureing ED will be done by G-max or Milkshape.
RCT-Extremist
03-31-2006, 04:17 PM
Hey,
Got a little problem, I got the thing textured, but for some reson it isn't exporting it with the proper texture. Does someone know what i have to do to export the thing as 3ds with the texture working in any 3ds programme?
Screen:
http://i21.photobucket.com/albums/b271/rct-3-crazy/Moriapilare2.jpg
iceatcs
03-31-2006, 04:32 PM
Are you using Sketch up for this?
if you are i dont recommend it, its alot harder to get in the game and the poligons dont show up in game, they get blended together. And the textures dont show up alot either.
Nah it isn't. It is piss easy. I am using Sketchup all the time. Then mapping in milkshape.
lee2by4
03-31-2006, 05:13 PM
Nah it isn't. It is piss easy. I am using Sketchup all the time. Then mapping in milkshape.
Never thought of that, might try that myself...
Now who told you sketchup messed up objects?
iceatcs
03-31-2006, 05:22 PM
Now who told you sketchup messed up objects?
Not sure. I won't blame sketchup. I would blame UV Mapper. It has never work on mine. Messed up just like others.
lee2by4
03-31-2006, 06:42 PM
That was my problem, Sketchup files alwways mucked up in game with the UV mapper.
RCT-Extremist
04-01-2006, 07:44 AM
What is the max. amount of polygons the model may have?
marnetmar
04-01-2006, 01:46 PM
What is the max. amount of polygons the model may have?
There isn't a set amount to have, but the more poly's the more work it is for the game engine & peoples computers & with a high poly count, the model will disappear sooner when people scroll back from it.
If possible I'd try to keep this between 300-400 polys, but I don't know how many there is to start with.
iceatcs
04-01-2006, 02:47 PM
It is depend the LOD of the game. Low LOD mean limit is about under 100, Maximum is about 400.
But there are 3 different ploygon counts on one model from real pieces from RCT3. We don't have setting for 2nd & 3rd of the lower polygon counts for long distance view.
RCT-Extremist
04-01-2006, 03:20 PM
When I try to create the scenary file its say, missing data?
marnetmar
04-01-2006, 03:29 PM
When I try to create the scenary file its say, missing data?
It could be that you haven't clicked on the "type" in the importer. On the left box you need to select one of the types such as Adventure, Spooky, Generic & then make the ovl file.
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