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Aviador
06-12-2006, 04:38 AM
First sorry if this post already exists, if so I dinīt find it.

My question is about compiling a pack.

Ok letīs say you have 10 walls for example, and you compile all them under a theme you name my_wall_theme. Then you design 2 new walls and want to add them to that particular theme... and here is where I have my doubts.

For what I know the only way to update a theme is to create it again in the importer since the begining, that means to do again all the process for the 10 walls you already had and to add then the 2 new walls.

But is that right? Or you can update a theme adding things while you design them without having to redo a pack in the importer again and again?

Thanks mates, and again sorry if thatīs already answered, sorry for my english too :noob:

2005
06-12-2006, 08:11 AM
you need to re install a theme pack each time. But in the importer you can save your .thm , or working files, then reload them.

So as long as you create .thm files whilst working, and keep them somewhere safe, you only need to then reload the .thm file, add the new object, then reexport.

You only need to create an object ovl once, unless you use that referecing thing. a .thm binds all the various pieces together as a working file (theme).

Vodhin
06-12-2006, 08:57 AM
You can also save the scenery file- the data behind the objects itself when creating each OVL. very helpful if you're trying out different textures and stuff...

Aviador
06-12-2006, 04:32 PM
Thanks 2005 and Vodhin for your answer

Well I will do a file in my design directory to copy and save all my .thm

Is not exactly for texturing than for detailing Vodhin. I am constantly adding things to the Mediterranean Theme, so when I finally release the pack (I am taking it with patience) I will probably continue adding things as a maintenance of tha pack, and I can assure you the importing process is not my favorite stage in all that story.