Vodhin
06-18-2006, 11:47 PM
Vodhin's Flag Test Set Part 2
http://www.vodhin.net/CustomScenery/Vodhin/HowTo/Pic_FlagTest02.jpg
Here's the second set of models for testing the various flags in RCT3. These are for flags 33 thru 64 and the models are a little different, you'll note the pack is 5 time smaller than the previous set, and that's because I used one model and then created the different scenery OVLs with the different flags from the one- a neat way to keep the scenery (and load times) small!
These testers also have a transparancy (alpha texture) on them, using the SIAlphaDS setting. The alpha texture is applied to 2 single cubes on top of the flag itself, and shows the possibilities that I am working for: lattice structures.
For those who want to test this, please download and place these in the usual Themed folder - they will not interfere with the previous set so no need to worry about that. The scenery pieces will appear in the scenery menu, and can be found more easily if you filter for just small scenery items.
Place these around your parks, on paths, in the air, in the water, whatever- then observe what happens- I did a little looking and have not seen any effect other than the known flag 33, which enables collision detection.
My initial test had these set as full tile pieces, and this set is now set as wall pieces. Let's see what we can find...
Download the Second Set of Flag Test Items- Click Here (http://www.vodhin.net/RCT3Community/request.php?356)
http://www.vodhin.net/CustomScenery/Vodhin/HowTo/Pic_FlagTest02.jpg
Here's the second set of models for testing the various flags in RCT3. These are for flags 33 thru 64 and the models are a little different, you'll note the pack is 5 time smaller than the previous set, and that's because I used one model and then created the different scenery OVLs with the different flags from the one- a neat way to keep the scenery (and load times) small!
These testers also have a transparancy (alpha texture) on them, using the SIAlphaDS setting. The alpha texture is applied to 2 single cubes on top of the flag itself, and shows the possibilities that I am working for: lattice structures.
For those who want to test this, please download and place these in the usual Themed folder - they will not interfere with the previous set so no need to worry about that. The scenery pieces will appear in the scenery menu, and can be found more easily if you filter for just small scenery items.
Place these around your parks, on paths, in the air, in the water, whatever- then observe what happens- I did a little looking and have not seen any effect other than the known flag 33, which enables collision detection.
My initial test had these set as full tile pieces, and this set is now set as wall pieces. Let's see what we can find...
Download the Second Set of Flag Test Items- Click Here (http://www.vodhin.net/RCT3Community/request.php?356)