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View Full Version : Ride maufunctions.


shaun allsop
06-26-2006, 08:24 PM
I was reading about the stealth accdent at thorpe park that happend about a week ago on another forum


Apparently this is what happend.
There was a technical problem with the launch. As the train left the station there was a problem and the ride was E-Stopped. However by this point the train was nearing the end of the launch run. The ride operators face went pale as they all put their hands to their heads in horror.

The brake fins raised and were hit by a moving part of the ride, which is not the train. The train then left the catch car and continued to make a normal circuit.
However it did pass slowly over the top. Smoke then started pouring from the end of the launch track, it smelt of rubber/plastic burning.

Due to the E-Stop activation the train could not be moved from off-load to load and thus clear the off-load block. Therefore the train came to stop in waiting, and the ride and surrounding area were evacuated.

whilst reading about that i came accross these videos

http://www.youtube.com/watch?v=tlHDDzfP4_4&search=stealth%20thorpe%20park

http://www.youtube.com/watch?v=VT7FxqD6WeE&mode=related&search=rollback


Stealth doesnt make the curcit It gets to the top of the top hat, stalls and than rolls back. These videos are on seprate occassions.

And than I came accross these videos for Top Thrill Dragster: (Thanks To NGS for One of The Links)

The coaster car stalls on top of the top hat and stays there untill a ride op goes up and releases the train.
http://www.xtremecoastin.com/videos/misc_videos/ttdstuck_2005.htm


Top Thrill Dragster Rolls Back.
http://www.youtube.com/watch?v=2NUXo_DSEIo


I also rember when Oblivion at Alton Towers first opened, the computer overided itself and shut the ride down leaving a coaster car with riders stuck on the brake hold on the vertical drop.


I Just wounderd how common things like rides stalling, or muafunctioning ect was and if anybody had any other information, examples, Pictures or videos ect.

Its funny to think that they spend hugh amounts of money for these things and yet they still go wrong

TopxXThrill
06-26-2006, 08:32 PM
i saw this yesterday. i dont think it was a malfunction, though. i think they did it on purpose. was anyone hurt?

-NGS-
06-26-2006, 08:47 PM
Things like that happen a lot with TTD and KK. There's a video around here somewhere....

Edit: http://www.ataricommunity.com/forums/showthread.php?t=526084

shaun allsop
06-26-2006, 08:50 PM
Thanks for the link NGS,

Ive edited the first post to include that aswell and a few other things i thought of :)

TopxXThrill
06-26-2006, 09:08 PM
was anyone seriously injured, though?

shaun allsop
06-26-2006, 09:15 PM
No one was injured as far as im aware

Alpengeist
06-27-2006, 12:31 AM
To tell you the truth, I wish for a roll back every time I go on KK.;)

Z@X
06-27-2006, 12:39 AM
:confused: Great! Now i have another reoson to be scared of those kinds of coasters!

shaun allsop
06-27-2006, 02:34 PM
/\ LOL MY bad :(

BoRJoYZeE
06-27-2006, 02:57 PM
It's Human Error.....

okinawaboy11
06-27-2006, 03:08 PM
Psh, this stuff happens all the time. Roll-Backs are common, and happen a lot. The ride is designed to coup with roll-backs. It isn't a malfunction.

Stuff where wheels fall off and people die, that's a malfunction. When something doesn't work properly, that's a malfunction. Any Accelerator coaster, rolling back, isn't a malfunction, because the ride is designed to restart and launch again. If the ride computer's failed and sent the train crashing into the train in the station waiting to launch, that would be a malfunction.

Matandmel05
06-27-2006, 03:23 PM
I rode Viper at SFoG once and instead of going thru the station backwards to the backend hill, it came to a screeching hault in the station. The ride operators freaked out...lol

BorisTheFish
06-27-2006, 03:57 PM
:confused: Great! Now i have another reoson to be scared of those kinds of coasters!
Could be worse...if the wheels fall of during the launch, you'll actually take off, and with the lack of sideways motion a coaster car has, you'd crash into the vertical track

Harpo
06-27-2006, 04:07 PM
I rode Viper at SFoG once and instead of going thru the station backwards to the backend hill, it came to a screeching hault in the station. The ride operators freaked out...lol

I had a similar experience on Montezooma's Revenge at Knott's Berry Farm. The operator heard a strange noise upon launch, so he hit the e-stop, hence the train stopped abruptly upon returning to the station. It amazed me that, in that short time period, quite a few managers were on the platform at the time that the train stopped, and came right up to me to ask if I was OK. (Other than being surprised by the sudden stop, I was fine.) It was a very slow day at the park due to rainy weather, and I was the only one on the ride.

The ride was closed down for an hour or so, checked out, then reopened.

The whole thing was handled exceptionally professionally. I was pleased to note that they were attentive enough to notice an odd sound, and to act upon it. Better safe than sorry -- if Disneyland's crew had acted promptly on a strange sound, Big Thunder Mountain Railroad would not have had a fatal accident.

Z@X
06-30-2006, 09:30 PM
Im never even thinking of riding a stratacoaster again.
Montezooma's Revenge had a problem when i was on it also, but they did'nt do anything about it until after the ride was over.

okinawaboy11
07-01-2006, 01:34 PM
^ Why, they're perfectly safe. Seriously, you have a bigger chance of being hit by a car when crossing the street then getting killed, or even hurt on a roller coaster. Most accidents on coasters happen because of the ignorant guests.

FlyingPenguins
07-01-2006, 02:32 PM
^ Seems true, nobody ever seems to make a big deal even if there is a 50-car pileup killing almost a hundred people, while the thought of one person somehow falling off a coaster haunts the guests forever.

fathorse
07-01-2006, 04:42 PM
^ Case in point, at least 5 or more people die every year on a trip to Cedar Point along Ohio's SR2, yet people don't stop using it. But if someone were to die on one of the rides at the park, they would avoid it like the plague.

Cyberleader
07-01-2006, 05:45 PM
was anyone seriously injured, though?

In this case this is IMPOSSIBLE!

soundgodz
07-02-2006, 01:25 AM
Psh, this stuff happens all the time. Roll-Backs are common, and happen a lot. The ride is designed to coup with roll-backs. It isn't a malfunction.

Stuff where wheels fall off and people die, that's a malfunction. When something doesn't work properly, that's a malfunction. Any Accelerator coaster, rolling back, isn't a malfunction, because the ride is designed to restart and launch again. If the ride computer's failed and sent the train crashing into the train in the station waiting to launch, that would be a malfunction.
Technically, if it doesn't function correctly, that's a malfunction by definition. So, a coaster may be designed to deal with a roll back, but a rollback is a malfunction, because it's not suppsed to work that way normally.