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View Full Version : Ideas That You'd Like To Appear in the next Driver


john cena
06-29-2006, 09:12 PM
Vote upon which ideas you'd like to appear in the next Driver game. I decided to do this because a member had advised me to do so and I believe that we'll really get to know what the members here would love to see in the next game. I voted for all of the above because I believe that seeing new features and old features collide, it'll turn out as a great game. Please try to state your reasoning.

Mr. Tanner
06-29-2006, 09:25 PM
I chose "All of the above" so we could drive anything we wanted, the best graphics ever, and to have a 1st person view (I personally want it to be the most realistic 1st person).

drivergrl
06-30-2006, 12:19 AM
How can i only chose one?I like all those ideas!!

Hollywood735
06-30-2006, 03:47 AM
Of course everyone would want most of those, not really worth a topic... why do you care, anyway? You aren't making the game.

InsaneDriver06
06-30-2006, 11:43 AM
I was going to pick Cop Mode first, but then saw ALL of the Above, so that's what I picked.

Yes, we need a poll on this so Reflections can quickly find a list of some of our D5 Wishlist ideas without having to search too much, if they're short on free time.

In Dash Camera would be a MUST for me as well. Motorcycles must return, and I'd love to see a hidden aircraft.

john cena
06-30-2006, 01:08 PM
Well I guess that everyone loves the sound of these ideas and I'm hoping that we'll be able to see all of them in the next Driver game.

Comaro
06-30-2006, 05:05 PM
I think every good aspects of all previous Driver games should be returned in Driver 4, with improvement on graphics and physics. With a new Tanner story. With different characters. Cause Jericho should be ditched, cause it just went down the drain pipe in Driv3r. Even though I liked Jericho's style. They have got to bring something new. Even if it's the same Tanner character. Face it, everyone likes Tanner and Tanner was one of the best parts of the previous Driver games. But it's the story that went wrong in Driv3r that screwed it up. And the missions wasn't focused enough on Driving action. But the driving physics was done quite well.

Undercover
06-30-2006, 06:17 PM
*Clicks 'All of the Above'*

;)

Comaro
06-30-2006, 08:35 PM
Realistic graphics; :up:
Demolition Derby; :up:
STUNT MODE; :up:
Creator Mode; :up:
Every single type of Vehicle; :up: ??
Return with everything from D1, D2, and D3; :up: :up:
Cop Mode; :down: ??
Dashboard View, Realistic Graphics; :up:

My votes. ;)

john cena
06-30-2006, 10:29 PM
I see why you didn't like Cop Mode. It's because it isn't related much to driving and I understand. I would wanna see a little bit of it and it wouldn't be that bad actually, but the rest of the game (discluding TAR mode) has to be completely focused on driving because that's how important Driving is to this franchise.

InsaneDriver06
07-02-2006, 06:52 PM
I see why you didn't like Cop Mode. It's because it isn't related much to driving and I understand. I would wanna see a little bit of it and it wouldn't be that bad actually, but the rest of the game (discluding TAR mode) has to be completely focused on driving because that's how important Driving is to this franchise.

Cop Mode not about Driving that much? Let's not forget... What about staking out in your police cruiser, waiting for the next speeder to chase? And cruising to the next crime scene? Or setting a line of spike strips, calling in for backup cars while on a high speed, OJ-like Freeway pursuit? COP MODE rocks!!:up: :up:

matt__jon
07-02-2006, 08:16 PM
None of these ideas are all that original or imaginitive. Any monkey could think lets add more cars, more cities, more area. I know I'm guilty of it too but does everyone have to keep repeating it? We're just beating our heads against a dead horse.

Plus could you be more specific? From what I understand:

Cop mode is basically undercover mode, but in take a ride, as in, no story, just policing the city, which could be cool, but they have to do it right, there has to be variety to the crimes, sometimes you have a car chase, sometimes, you're suiting up with SWAT and entering a heavily guarded building, stopping robbers, breaking and entering, saving hostages, dearming bombs (why not) etc.

Stunt mode, I think everyone wants that anyway

Creator mode, not sure what this is but I assume its creating entire cities and cars from scratch? Good luck Reflections.

Hollywood735
07-03-2006, 03:38 AM
None of these ideas are all that original or imaginitive. Any monkey could think lets add more cars, more cities, more area. I know I'm guilty of it too but does everyone have to keep repeating it? We're just beating our heads against a dead horse.

Plus could you be more specific? From what I understand:

Cop mode is basically undercover mode, but in take a ride, as in, no story, just policing the city, which could be cool, but they have to do it right, there has to be variety to the crimes, sometimes you have a car chase, sometimes, you're suiting up with SWAT and entering a heavily guarded building, stopping robbers, breaking and entering, saving hostages, dearming bombs (why not) etc.

Stunt mode, I think everyone wants that anyway

Creator mode, not sure what this is but I assume its creating entire cities and cars from scratch? Good luck Reflections.
If there was a cop mode, and I highly doubt they would be, I'd like the cop missions to evolve around driving. I dunno, but "suiting up with SWAT" doesn't exactly make sense... you know... in a driver game. Sure, there can be on-foot, but I want a high majority of the minigames and whatnot to be centered around insane and fun driving.

matt__jon
07-03-2006, 10:48 AM
And theres the problem, is Reflections needs to make the driving fun again, and when I say again, I don't mean make it exactly like D1, why move back? What I want to see is some action while driving, I'm talking (don't make it happen all the time or else it won't be as cool) wrecked cars flying off the ground spinning, driving under them while they're in the air, exploding gas tanks.

But also, if they're going to keep the on foot and guns, might as well have something fun for you to do with the guns, cause so far they haven't been that great, and having a SWAT team option while in free ride would let you have the awesome gunfights most games only have in their storyline. In fact, we should have all sorts of theses awesome jobs, say theres a military base, you should be able to be a secret agent who has to take out terrorist rings in the city (or other cities if they have multiple cities)

Also 2 player should be accessible through the pause menu, as well as online modes, if they decide on any of these (which they should), nobody wants to drive to an icon just to start it up, sure it gets the job done, but its not so much fun, as we've seen in San Andreas, when I want to play 2 player, I just want to start it wherever I'm at, and not have to deal with all the distractions of the police and gangs on my way to the 2 player icon. Also, make it splitscreen, it works much better than San Andreas 2player.

john cena
07-03-2006, 02:16 PM
Wait a minute so you're saying that most of these ideas for this poll are bad? What about Destruction Derby mode and Driving Simulation? Wouldn't you consider these modes great since Destruction Derby mode resembles the game modes from the Destruction Derby games, which I believe that nobody, including you, have ever gotten their hands on and the Driving simulation would be great for a realistic Driving experience.

What are you talking about saying that these ideas aren't original? We came up with these ideas ourselves. Are you saying that GTA already has a driving simulation, cop mode, and Destruction Derby mode? You've got to be kidding me. We need to see a lot of new things, including these new ideas that we've been coming up with for the past few weeks because I believe that they will really change the way we play video games.

Oh and when I ment Cop Mode, I didn't say that there should be the ability to play as a SWAT Team member. It's about being a cop mode. Sure maybe this feels a bit like playing Vigilante in the GTA games.Maybe it shouldn't make an appearance in this next game and you don't like the idea so why should Reflections consider having this as one of the features for the next Driver game? Also I don't like the idea of getting jobs that aren't related to Driving such as Military because this seems too much like GTA when you think about it. There shouldn't really be any other stories in this game other than Undercover mode. Stunt mode and Destruction Derby should just be an added bonus and that's all.

Mr. Tanner
07-03-2006, 04:10 PM
Wow John Cena, you made an ending date for this poll, guess we have to vote fast! I did!

Driverfan
07-03-2006, 04:11 PM
I VOTE AIRPLANES!!!!!!!!!!!!!!!!!!!!!!!!!!

matt__jon
07-03-2006, 09:04 PM
maybe this feels a bit like playing Vigilante in the GTA games.
I didn't say cop mode was used in GTA first, you just did.

And no, realistic graphics isn't a revolutionary thought, neither is more cars, what I'm saying is they're not creative ideas, ie doing something differently than anyone else has done it so far.

A revolutionary idea would be film director, back when they made D1, I don't remember any other game letting you have full control over replay cameras. Well, its not a revolutionary thought really I suppose, but no one took the time to actually implement it

Cops do more than just sit in there car all day. Well, in the movies they do, and this game is based on movies. If they want to make the next game all about car chases and nothing else, thats fine, I think it would be better seeing as they can't emulate the GTA world they've been trying to do for the past 2 games.

brok
07-04-2006, 05:52 AM
The only way I can see Driver actually overtaking GTA is if it manages to be the first to break the 3D open world multiplayer barrier. Rockstar came so close with LCS, but screwed it up by not bringing the PSP's multiplayer to consoles. If Driver can work that out before GTA, people would find something in these games that GTA simply doesn't yet have.

matt__jon
07-04-2006, 08:30 AM
If we're going to race against GTA though, we can't just have cars, cause then people will just see it as another racing game.

I see Drivers multiplayer online mode as being complete chaos, I think they should leave the guns in, it'd be Counterstrike meets Driver, a game I've been hoping for for a while. It doesn't have to be team based, it could be every man for himself, and there'd have to be a lot of people in one game, since the cities are so big. It'd also be like Halo in that when you die you respawn a few seconds later, not too far from the action. All cheat codes but infinite life should work for online mode

john cena
07-04-2006, 12:11 PM
Yeah a multiplayer mode with a lot of things to do would be a great idea. Definetly. I really want to see a Multiplayer mode. It would be great if Reflections Interactive brought back all those great game modes featured in Multiplayer as well.

JAV_Swedish
07-04-2006, 01:34 PM
Multiplayer Games:

Capture the flag :up: 1on1 2on2 etc..
Cops ´n Robbers. the player who catches/destroys the Robber gets to be the robber.
Counter Strike mode: Rescue "hostages", Plant the bomb. :D

Destruction Derby modes: 1st to the Finish, Last man standing, Checkpoint racing.

Comaro
07-04-2006, 06:48 PM
Reflections should keep all the features from Driver 1, 2, and some features from D3 like FD, story line, main menu, and many other features that was taken out of DPL to make it better? omg... If they make a Driver 4 (not 5, DPL was not 5 :rolleyes: ) I think they should make the game as realistic as possible, especially with driving physics, chase AI, and damage modeling. I don't care if there is on foot or not. If Reflections could bring us some of the driving action that matt__jon was explaining on post #14:
What I want to see is some action while driving, I'm talking (don't make it happen all the time or else it won't be as cool) wrecked cars flying off the ground spinning, driving under them while they're in the air, exploding gas tanks.

That is what Driver needs!


Remember the first mission on Driv3r where you had to follow these police cars to a destination? The AI of the other cops were made to tag along with the long boring drive, when that same AI could be used for a awesome chase mission instead of some of the crappy on foot missions and/or boat missions. That just makes me sick when I think about that -- there are so many things that Reflections could have done to make Driv3r the best!
Now imagine the AI of those cop cars I was talking about in a chase mission - spinning out of control and crashing into other cars, flipping like crazy, and some other major crashes that bring a little road rage with realistic eye popping damage physics, etc.


Ugh, I don't like talking so much about this type of game play, even though it is what Driver needs... Ahh, *grunts*. :mad: I'm speechless. :o

john cena
07-04-2006, 08:03 PM
Very well put Comaro. I strongly agree with your point and it's great to see that Matt_jon brought it up. Otherwise we wouldn't have been discussing this matter. Car Chases is mostly what the Driver series has been about and it should remain that way. The missions should be Car Chases because I feel that cars are the only vehicles perfect enough for the Undercover missions. The boats were kind of dissapointing in Driv3r's missions so therefore the focus of the missions should be on you driving cars only and engaging in so many different types of car chases. That's mostly what Driver has been about and I feel that it should remain this way.

In the missions, you should have to drive and pick up members of some robbery or gang (like in D1) and have to drive them somewhere. There could be other missions like that one where you had to get to a Marina in D1. On top of all that, no matter how the missions are being done, they should be involved with car chases.

brok
07-04-2006, 11:53 PM
No- keep that counter strike crap out of it! keep it deathmatch and capture the case style. A multiplayer game based on Ronin's story concept could work pretty damn well.

Comaro
07-05-2006, 12:06 AM
I agree with you, john cena. But I do think there can be other driving missions than those you explained. I would consider that as repeatative. There can be tailing missions, no matter if you're a cop in the story or not and there can be missions of getaways, chasing targets; I wouldn't mind a little on foot missions either, like a on foot chase that prehaps would turn into a car chase, huh..? That would make it more interesting believe it or not. Since it is a story plot. it's not a bad idea to add on foot.
No matter what other aspects the game has, it should deliver the main focus. The last mission of each game should be taken to the limits. But not dragged out too long, cause some people get tired of that dragging crap. For example the last missions for MGS3:S. It took a while to kill Volgin. But I got the hang of it and started killing him much easier, but the ending wasn't well done in my view. But the game had a high replay value.

Anyway, enough of that...

john cena
07-06-2006, 12:51 PM
Yeah I know what you mean. I agree that sticking to the main focus of the missions as those of D1 and D2 would be great. I think that it is more like D2 when you say an on-foot mission to turn into a car chase one and that sounds pretty good to me. I liked those types of missions. However, I don't feel that there needs to be any of which have shootouts because D3's shootouts in missions were done pretty bad and therefore I feel that most of the next Driver game should go back as to how D1 and D2 were made. You should still be able to use guns in the missions, especially when driving, but I could careless about on-foot missions that have to do with going inside a building and killing someone. That's GTA's way of playing the missions and it isn't really that necessary as it surely won't turn out that good so on-foot into car or vehicle chase missions is good enough.

As for MGS3, I've played the game and I really enjoyed it, especially the fight between Colonel Volgin, Ocelot, and the final battle between Big Boss and Solid Snake. This is actually the first Metal Gear Solid game that I've ever gotten to play (even though I watched my friends play MGS1 a couple of years ago) and Stealth is really becoming part of what kind of gamer I am. I've usually been enjoying ever stealth game that has been out even if I've played any of them or not. Splinter Cell has been the first stealth game that I've ever experienced and since it has to do with both lighting and shadows, I'd consider it to be my favorite Stealth game of all time. Although I do like Metal Gear Solid, which doesn't offer as much Stealth as Splinter Cell since it doesn't contain lighting and shadows, but it does have a huge variety of weapons, fight moves, and even clothes that you can wear. It was a lot of fun pretending to be a doctor when dressed like one and go running around a building. Well that's all that I have to say about MGS. And good luck with MGS4: Gun of the Patriots Hideo Kojima. :up:

InsaneDriver06
07-13-2006, 10:04 AM
No- keep that counter strike crap out of it! keep it deathmatch and capture the case style. A multiplayer game based on Ronin's story concept could work pretty damn well.

Ronin definitely reminds me of Driver. I think Driv3r's Nice may have been inspired by the action film.

Ronin, there was plenty of gun fire, car chases and on-foot. Driver should include the chase into the hills, far from town.

john cena
07-13-2006, 11:14 AM
No I don't think that Driv3r was inspired by Ronin. Instead, it was supposed to be a very similar game to GTA and somehow be a GTA killer, but that didn't happen at all.

Ace Driver
07-13-2006, 06:49 PM
there should also be some music where it will influence you into driving vigorously all the time doing some sick powerslides

john cena
07-14-2006, 03:04 PM
How about if we do a bit discussing on one idea at a time? What do you guys think of Stunt mode and how do you feel that it should be used in the next game?