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View Full Version : SIAlphaMaskLow -- no x-ray effect


DarkRidePerson
07-27-2006, 08:42 PM
I have made a discovery concering alpha textures and the x-ray effect. It involves the various forms of SIAlphaMaskLow texture style. what I have discovered is that this particular texture style never goes all "x-ray". I have tested all of them numerous times against different textures upon loading and reloading the park and still no x-ray. I think we can make alpha textures work if we can figure out what it is that causes this particular set of styles to avoid the x-ray problem.

Here is a pic of something.

http://img240.imageshack.us/img240/9278/noxrayfa7.jpg

ok, bye!

CoasterSim.Fan
07-28-2006, 12:37 AM
Nice find. We will have to defiantly experiment with this. By the way that piece looks good.

Aceana
07-28-2006, 10:21 PM
Hmmm...

Very interesting...