View Full Version : EXTREME ARTISTS WANTED!
NomCarver
08-06-2006, 06:39 PM
:alien: I have a huge assignment! Anyone willing to make a incredible model pm me. Below i will show what i want you to try and make. This may be as hard as making a space mountain dome.
I want to make a water world show(not with actors) and i thought where could i get some kind of huge moving plane that runnes on no track? I came here. Existing already there is a shark animatronic that moves when a rollercoaster goes by. Wat i need is the track fliped upside down and a sea plane. pict:http://www.rolandwooster.com/Transport/Sea%20Plane.jpg Wat i need is a sea plane attached to the shark animatronic and the shark gone. I hope some one will help me because Only the good artist seem to be on here. I will post more info in a bit. NOTE: SEA PLANE MUST HAVE SOME WEAPONS UNDER THE WING!
-:alien: N()MCaR\/er:alien:
ytivarg
08-06-2006, 06:58 PM
What qualifies one as "Extream"...
what is "extream" anyways?
Or, are you butchering the word "Extreme"?
Regardless... animated custom scenery is not a possibility... no matter how badly you "wantededed" it.
Frogpole
08-06-2006, 07:02 PM
I want to make a water world show(not with actors) and i thought where could i get some kind of huge moving plane that runnes on no track? I came here. Existing already there is a shark animatronic that moves when a rollercoaster goes by. Wat i need is the track fliped upside down and a sea plane.
Sorry old chap, this really is not going to happen.
Startours_3000
08-06-2006, 07:17 PM
Soz man but animation ingame Custom scenery hasn't been cracked yet so we still have to make Static objects
DrctBoy
08-06-2006, 07:21 PM
Everyone is right^. It's impossible. Are you new to the game? If you are, you need to learn that custom scenery is very primative, and is just objects that don't make movement. Only the stuff that comes with RCT can be animated. Sorry dude to give you the bad news.
Frogpole
08-06-2006, 07:39 PM
you need to learn that custom scenery is very primative
Hardly! A lot of the custom sets are very advanced and are of better quality than those made by Atari. I think it is very insulting of you to describe these packs as primitive.
LuckyGirl
08-06-2006, 07:44 PM
Sorry, I don't think it is possible to attach it to shark atack
- The last time I opened that threat there was no answer ;) That was before I was on the phone for ages.
NomCarver
08-07-2006, 12:48 PM
Ok... can enyone just make a sea plane? I was kindda hopp'n it could be like:
2 spaces for each wing
4 spaces for the main body(propeler, cocpit, passenger seats[no passengers])
1 space for the tail fins
sorry if i make anybody mad :'( .
NomCarver
08-07-2006, 12:50 PM
Everyone is right^. It's impossible. Are you new to the game? If you are, you need to learn that custom scenery is very primative, and is just objects that don't make movement. Only the stuff that comes with RCT can be animated. Sorry dude to give you the bad news.
Not new to the game, I just wondered if someone knew how to go that far in the game system.:cry:
-Nuclear Fish-
08-07-2006, 12:53 PM
Not new to the game, I just wondered if someone knew how to go that far in the game system.:cry:
Well I'm sure someone will eventually. Hopefully. Probably Vodhin... But until that magical day arrives, we'll just have to stick to static scenery. Which is no problem, as regular scenery is amazing anyway.
Vodhin
08-07-2006, 05:00 PM
Well I'm sure someone will eventually. Hopefully. Probably Vodhin... But until that magical day arrives, we'll just have to stick to static scenery. Which is no problem, as regular scenery is amazing anyway.
I've tried and have seen the light at the end of the tunnel (an oncoming train in my case ;) ). Animated scenery might become a reality someday, but it looks like a heck of a lot of snooping around RCT3's code is called for.
Looking at Frontier's animated scenery, we need to be able to create some special files: ban (bone animation node?) spl (whatever) bsh (bone shapes) and a whole gammut of other data files just to have something, say, spin. A whole heck more than we can create now.
So animation is not a matter of someone cracking the code or discovering a trick: it is a matter of re-writing jonwil's importer to be able to create these support files and a whole lot more.
mazeinies
08-07-2006, 05:07 PM
Hmm.. What about using the airplane coaster, and set the visability of the coaster track to 0, so it wil be invisible.
There you go, your moving plane. :)
Maz :)
rctmaniac
08-09-2006, 05:34 PM
^good idea, or use pieces to cover the track
Eletigna
08-12-2006, 11:32 PM
I have many models of small light aircraft, including sea planes, NomCarver. But I do not believe that street includes one in my pack Street Elements 2. :rolleyes:
So far I will only include a helicopter. :noob:
I hope that soon it is discovered how to do animated objects. :heart:
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