View Full Version : New Problems
Hank_E
09-11-2006, 10:29 PM
#1 using SIOpaque it shows the landing gear thru the top of the wing?
#2 using SIOpaqueDS I get a very dark surface on top and light surface on the bottom?
http://img209.imageshack.us/img209/8198/shot0015zu2.th.jpg (http://img209.imageshack.us/my.php?image=shot0015zu2.jpg)
So what should I do to get rid of that?
Belgabor
09-11-2006, 10:32 PM
Could you please post a bigger screenshot? I don't have that upsampling software these CSI guys use on TV ;)
LuckyGirl
09-11-2006, 10:34 PM
Hank, the pic is very small, so I can't see much - and this is a guess.
Could it be, that you have the model planes (I am not talking about the actual flying plane) or the meshes to close to each other - thus you will see a part of each texture?
E.g. if you put two planes really cloth together, they kinda "melt" into each other and you see a part of each plane texture.. just an idea. It's personally new to me that SIOpaque would cause an x-ray effect..
Belgabor
09-11-2006, 10:45 PM
It could have a lot of reasons, maybe a flipped normal. You probably checked the resize image flag when uploading, we (well at least I :p ) need a full res screenshot to judge. Upload without checking resize.
Hank_E
09-11-2006, 11:35 PM
I don't think I can upload a bigger picture but I could pm one to whoever wants the original.
BTW I had no such problem with the smaller plane.
Belgabor
09-12-2006, 12:03 AM
why do you think you can't upload a bigger pic? I've uploaded 1280x1024 to imageshack...
Hank_E
09-12-2006, 04:02 PM
why do you think you can't upload a bigger pic? I've uploaded 1280x1024 to imageshack...
Sorry, I tried to upload it as a bitmap file. Now a jpg was:confused:
http://img170.imageshack.us/img170/8410/shot0015oo0.th.jpg (http://img170.imageshack.us/my.php?image=shot0015oo0.jpg)
LuckyGirl
09-12-2006, 04:57 PM
It seems the gear thingy is too high up in your model. You could either try to lower it a bit or flatten the upper part ..
Belgabor
09-12-2006, 05:23 PM
No, I think the normals are flipped on (parts of?) the wing and/or the engine (look at the engine, it looks strange as well). If you move the camera in RCT3 and it looks like your are looking at the inside of the wing and parts of the engine, my theory is right.
Hank_E
09-12-2006, 05:43 PM
No, I think the normals are flipped on (parts of?) the wing and/or the engine (look at the engine, it looks strange as well). If you move the camera in RCT3 and it looks like your are looking at the inside of the wing and parts of the engine, my theory is right.
Yes I think you are right. Does that mean I have to make a new wing and engine?
I'm not sure what you mean by "the normals are flipped". Can I fix that?
LuckyGirl, It doesn't show up like that in milkshape, its positioned between the top and bottom of the wing.
Belgabor
09-12-2006, 06:07 PM
No, you don't need to redo it. As I said before, I don't have experience in milkshape so I can't give exact instructions.
Normals are used for lighting and to determine which side of a face is 'outside' (and therefore textured). Flipped means that the normal points to the wrong side of the face which in game leads to the fact that you can look through it.
What you need to do is turn on the option in MS that shows you the normals (usually small lines in the middle of the faces) and locate those that point inward. Then you select those faces and flip the normals (I don't know how to do that in MS, maybe google knows =) ).
Hank_E
09-12-2006, 10:58 PM
No, you don't need to redo it. As I said before, I don't have experience in milkshape so I can't give exact instructions.
Normals are used for lighting and to determine which side of a face is 'outside' (and therefore textured). Flipped means that the normal points to the wrong side of the face which in game leads to the fact that you can look through it.
What you need to do is turn on the option in MS that shows you the normals (usually small lines in the middle of the faces) and locate those that point inward. Then you select those faces and flip the normals (I don't know how to do that in MS, maybe google knows =) ).
You are right again. In milkshape you reverse the vertex order.
http://img219.imageshack.us/img219/1530/shot0016fc4.th.jpg (http://img219.imageshack.us/my.php?image=shot0016fc4.jpg)
Now I need to work on the textures.
Thank you very much Belgabor.:)
Vodhin
09-12-2006, 11:07 PM
Nice little lesson here... and a great set of planes, too! :D
k_peek_2000
09-12-2006, 11:18 PM
dude i need this set! are there snakes on those planes? haha.
Hank_E
09-12-2006, 11:24 PM
Nice little lesson here... and a great set of planes, too! :D
Thanks Vodhin. I still have quite a long way to go before I could even call myself a custom scenery maker.I guess it comes easier to some than others and also gives me something to do with my spare time.
Belgabor
09-12-2006, 11:27 PM
The big hurdle is to get your first object correctly into RCT3, which now you did :respect:
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