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Vodhin
09-17-2006, 08:46 PM
http://www.vodhin.org/e107/e107_files/downloadimages/VodhinsLightKit02.jpg

11/1/06 :I've updated my lighting kit to make use of the new multi-level-of-detail model option. This has vastly improved performance when using my New York Street Lamps:



The old model was around 380 triangles, and I've improved that down to about 340, and it now has a second, lower detail model that pops in when viewed from a distance- the low detail model is just 98 triangles.

I've also added the scrollwork to theNew York Lamp #1 -



It's as close to the real thing as I have been able to get.

Remove the old kit, Download and install this new one. All lamps should work as they used to, but it's a good idea to save the old set somewhere safe until you know you parks load with them in the right places.



10/5/06: I had forgotten I made this thread for the light kit and posted the new Gasl Lamps in my other, super long thread that I had wanted to keep just for the Vermont Scenery- So a little editing and I'll fix this...

The new Gasl Lamps are released!


Download your copy today! (http://www.vodhin.org/e107/download.php?view.336)


Please remove the old set before installing this one.


9/19/06: New versions of the parkway lamps have been reintroduced into the Lighting Kit. There's also a new, colorable wall mounted version. Please Check the placement and rotation of these new lamps! (Keep a copy of the old set somewhere safe-) Folks with the old set, please take a screenshot of a grid square with the three old version types placed and save that park. Move the new version in and reload that map- check to see that the lamps are in the same spot and facing the right way and let me know how they lign up (a couple of screenshots would be perfect).

Hi all! I finally got around to releasing an updated version of my current Lighting Kit. This update replaces the existing set- please move any previous version into another folder for safe keeping or delete it all together. You may want to keep the the old set as while this version hase some new lights in it, I have removed the "Parkway" Series from it.

The new version has all the same file names for the unchanged pieces so those will load in existing parks without problem. However: The Floodlights have all been changed- they are now color selectable (using the right most color dot when placing the floodlight- make sure it's anything but black). With this change are new file names for them. Your existing parks with the older floodlights will no longer have them. You will need to place them again.


Also included in this update is the new, high polygon "Stadium Lights"- use these sparingly as they also flood a huge area - and a couple of new street and wall lamps. I'm just getting back into scenery making and spent a whole day redoing this set. Everything should work, but if it doesn't, please refer to the readme.txt file included in the ZIP download.

I will be continuing to add to this set and should have some of the previous requests included soon ("tree lights", recessed ground lights, and the long awaited string lights). I will also gladly consider suggestions for new lighting elements, too- post your requests here in this thread.

I remind you all that too many lights in one area will cancel their lighting effects- use these lights carefully and remember that most of the Floodlights have 2 or 3 actual light sources: placing 4 High Floodlights in one area will be the same lighting effect as placing 16 regular lights and will probably cause the effect to cancel (RCT3 actually Shades the objects on the map- the more you add, the more black is applied to near objects)..
Enjoy!

Download Here (http://www.vodhin.org/e107/download.php?view.336)
(Link is the blue arrow at the bottom of the linked page)

Soda Jerk 205
09-17-2006, 08:50 PM
wow. Those new lights look great.
Ill try it out later tonight

CoasterSim.Fan
09-17-2006, 09:04 PM
Thank you i have been wanting this for a long time. Cant wait to play around with it. The new lights look great also.

davidcon
09-17-2006, 09:16 PM
Version 2? Don't you mean version 2.1, 2.5, or 3?

Anyway, I can't wait to try the new lights out! :D

Fisherman
09-17-2006, 09:50 PM
Oh my...so we have to go replace all of our floodlights...???? Oh my...

Cirque Phantasmagorie is full of them... Oh no... most were hidden underground or inside other scenery. Too much to fix. I guess I probably won't get around to releasing the file any time soon.

:cry:

-Derek

Vodhin
09-17-2006, 10:41 PM
Oh my...so we have to go replace all of our floodlights...???? Oh my... Cirque Phantasmagorie is full of them... Oh no... most were hidden underground or inside other scenery. Too much to fix. I guess I probably won't get around to releasing the file any time soon. :cry: -Derek


I do apologize! Cirque Phantasmagorie is such a great endevour! May I recommend that you wait to replace your copy of the light kit? You should also save the existing park as a different name and archive the old light kit: keep them both safe. If there are any problems, you can restore both files... Let's see if anyone comes across any bugs that I may have missed :cool: - I'm pretty sure the new update is OK...


Version 2? Don't you mean version 2.1, 2.5, or 3?

Nope. The actual file folder name includes the "v2" so I will keep the "friendly name" the same to prevent confusion about what version you actually have (well, mostly prevent confusion) - A rename might make all existing lights set in your parks disappear...

If ever there is a version 3, it will be completely new pieces and able to run side by side with version 2...

FrogsForSale
09-17-2006, 10:53 PM
Thanks for taking your time to make thoses lights... It's actually the scenery pack that i'm using the most ! so thanks a lot ... Can't wait to try the new lights ! :rolleyes:

tobor49
09-17-2006, 11:01 PM
Vodhin, its great to see you back, it was starting to get a little dull around here.
Now with some new lights my interest in the game has sparked again. I down-
loaded a stadium someone made from another site and I want to try out the
stadium lights.

Now tonight I will go through all my parks and replace floodlights. But it will
be an enjoyable process.

Thanks for your hard work, I think I talk for everyone when I say your work
is much appreciated.

Mad Man
09-18-2006, 11:34 AM
Awesome set and colour floodlights, yay.

errt
09-18-2006, 11:44 AM
Thanks, great set!

There's another download at www.rct3-cso.net.tc (http://www.rct3-cso.net.tc)

-Nuclear Fish-
09-18-2006, 12:21 PM
YAY! Finally!

I've been waiting for this for so long! I haven't been using anything in your original light kit until this was released just to be safe. Although I may replace some of the wooden park lamps in your Vermont set with the new floodlights, as I was using them purely because they were recolourable. But wodden lights don't look great with sci-fi themes, so I'm leased I finally have them! :up: And the stadium light too, that is something I've REALLY needed...

That upwards pointing polelight thingy is also something that will come im really useful! :D Again, this is a great set, so thanks for taking time making this :up:

StayingDead
09-18-2006, 01:11 PM
Soo if i just make a seperate folder for this i can keep the parkway lamps? They were great. Anyway thanks for the colourable flood lights.

Belgabor
09-18-2006, 01:20 PM
No, mustn't rename folders, if you do, you'll get an error.

errt
09-18-2006, 02:21 PM
And how to keep the old set?

Belgabor
09-18-2006, 02:32 PM
This update replaces the existing set- please move any previous version into another folder for safe keeping or delete it all together.

You can't use both at the same time.

-Nuclear Fish-
09-18-2006, 03:02 PM
Soo if i just make a seperate folder for this i can keep the parkway lamps? They were great. Anyway thanks for the colourable flood lights.

The parkway lamps are in the Vermont theme (I think it's those ones), and in there they are recolourable too. If is those, just replace them with the ones in the vermont set, then install the new lighting set.

wabigbear
09-18-2006, 05:04 PM
Wait, I want to make sure, if we had used the parkway lamps from the Lighting Kit, they will no longer be there and we'll have to replace them with one's from the Vermont pack?

Oh man...

COLA_FREEK
09-18-2006, 05:11 PM
I replaced V1 with V2 and 1/2 of the lights in version 2 dont produce light at all, like floodlights for example

RCT-Spanky
09-18-2006, 05:17 PM
Hey Guys ... don't forget that Vodhin has released his set as a beta-release. So it could happened that some parts will change.

Belgabor
09-18-2006, 05:24 PM
I replaced V1 with V2 and 1/2 of the lights in version 2 dont produce light at all, like floodlights for example
You need to change the light color. Unfortunately RCT3 defaults to black, which isn't visible.
Remember that you can only select the light color BEFORE placing the light.

-Nuclear Fish-
09-18-2006, 05:34 PM
As a request when you update this set Vodhin, could you possibly include recolorable stadium lights? I find them great for lighting everything up white, but seeing as the cover a huge area they kind of ruin some lighting effects. On my eight-way dueller I have a whole area lit up blue for example, but when I add the stadium light to make the whole area brighter it just makes everything white.

It would be great ifyou could :up:

bowler4ever
09-18-2006, 05:36 PM
Once I get that new PC, I'm downloading this as soon as I get RCT3 back on :D

MizzKid92
09-18-2006, 06:34 PM
Hooray for an updated light kit! Its been a long but well worth it wait.

mikecoolguy
09-18-2006, 06:47 PM
Don't kill me if someone has already said this Vodhin. I tested the lights and hey are great, but the stadium lights don't change colors. I don't know if they're supposed to be color-changeable. But just in case they are I thought I'd let you know that no matter what color I change them to, they stay white.

Mike :cool:

-Nuclear Fish-
09-18-2006, 06:50 PM
As a request when you update this set Vodhin, could you possibly include recolorable stadium lights?

Don't kill me if someone has already said this Vodhin. I tested the lights and hey are great, but the stadium lights don't change colors.

Great reading skills you have there :up:

wabigbear
09-18-2006, 06:54 PM
Hey Guys ... don't forget that Vodhin has released his set as a beta-release. So it could happened that some parts will change.

You of course are correct Spanky, and I don't mean to come off sounding ungrateful, because I do really appreciate the time and effort put into all of these packs. In this case since it was released back in June (?) I wrongly assumed it would be safe to use in a park in August, and have used it since in a bench meant for a competition. While it's a pain to find all the places where there were supposed to be lights and add ones from the other pack, I can certainly do that. But I'm concerned if there are other changes planned down the road or if I should just not use any of these beta or tester packs... because there's others that were released as beta's that also have been out for a while with no changes, not just Vodin's work.

I really do understand and appreciate the need for having beta's, but if I have to worry about entering competitions or releasing parks because I might have to go back and re-do things after a period of time has passed, then I can't use them, and they are what keeps my interest in RCT3 going! I also know there are no set rules...we're lucky to even have custom scenery! I'm just hoping that these little problems don't crop up too often.

Teirmose
09-18-2006, 07:00 PM
http://img40.echo.cx/img40/6476/woohoo2fp.gif
Thank you once again for sharing your time, to improve our gaming experience.
http://img44.echo.cx/img44/7836/yourock1hs.gif http://img124.imageshack.us/img124/6051/welldone6ux.gif http://img40.echo.cx/img40/2343/5stars5au.gif

-Nuclear Fish-
09-18-2006, 07:00 PM
Well, it is was (and still is) a beta. So if anybody used them and now has to replace them, it's their problem. If anybody is annoyed with this, then they shouldn't have used the set in the first place for released parks and competitions unless they were willing to change everything.

Vodhin
09-18-2006, 07:12 PM
As a request when you update this set Vodhin, could you possibly include recolorable stadium lights? ...
My first incarnation of the stadium lights had TWO recolorable light sets, figuring that it would be great to mix colors- that's when I found the flaw:

RCT3 does not ADD light, it adds shaddows. All things in the game are at full brightness and the engine simply shades the textures to give the illusion of lighting effects. Place too many lights in one area and objects within that area will actually become totally dark (shaded black). This process causes some very strange effects when you start playing around with color. The colors can cause the "Full Shading" side effect a lot sooner than all white. Place a tower ride and then place the upwards pole flood around it with different colors- I bet you can't get more than 2 in before the effect shows up :D

So: large, bright lighting like the stadium lights will remain white only. I will be making a second floodlight group though, tuned more for color washing your park better than the current floods (think clusters of floods and larger lamp houses)


I replaced V1 with V2 and 1/2 of the lights in version 2 dont produce light at all, like floodlights for example
You have the option to select the light color when placing these lights. it is the right color dot over the paint can icon.

Wait, I want to make sure, if we had used the parkway lamps from the Lighting Kit, they will no longer be there and we'll have to replace them with one's from the Vermont pack? Oh man...
Correct- If you install the update, any "Parkway lamps" that you have placed will cease to be. Please make a copy of your existing park file and the previous lightkit set and save it for later- If you find that it is too much work to replace the lamps, you can easily restore both parks.


I have just decided to make a new "Parkway Lamp" that will look different from the old ones but have a similar style. The new Parkway lamps will have the same OVL file names and should simply appear in your existing parks where ever you placed the old ones.


And how to keep the old set?
Look in your "My Documents > RCT3 > Parks folder (Scenarios or new scenarios if it's a.. er, scenario). Copy and paste it into some other folder for safe keeping...

Soo if i just make a seperate folder for this i can keep the parkway lamps? They were great. Anyway thanks for the colourable flood lights.
See above. The current update will cause current parks with "Parkway Lamps" to dissappear. The "Parkway Lamps" are in the Vermont theme- but by different names and will not replace the ones from the previous light kit.

Once I get that new PC, I'm downloading this as soon as I get RCT3 back on :D
Hope to see what your new PC can do!



SO- in a nutshell: If you have massive parks with lots of Parkway lamps, you might want to wait a bit before getting the updated Lighting Kit. I will endeavour to put new versions of them back tonight!


:D

tobor49
09-18-2006, 08:28 PM
http://www.ataricommunity.com/forums/showpost.php?p=7788650&postcount=849

In this post from Vodhin on July 20th 2006:

The Vermont set will be updated, but the existing items will remain as is... The earlier Light kit will be updated, and the new version might not show the existing items in your current parks made with the earlier version... I'm working to prevent this from happening.

If you are using the Parkway lamps from the Light kit: go around and replace them with the versions from the Vermont set- the next Light kit will not have them.

Vodhin
09-18-2006, 08:40 PM
Well, I lie... here's a first sample of the "New" Parkway Lamp as it appears in MilkShape. The Grapevive decor will be an alpha transparancy:


What do you all think of it?

bowler4ever
09-18-2006, 08:50 PM
Looks good :)

One thing, with your regular streetlights, will you have a dual-light fixture like the others do?

Vodhin
09-18-2006, 09:30 PM
Looks good :) One thing, with your regular streetlights, will you have a dual-light fixture like the others do?

Yeah... I should make something like that...

Anyway, here's what it looks like in game- came out better than I though it would:



Just gotta remember how I had these aligned... Question to those who used the Parkway Lamps from the old Light Kit: Did you have to rotate these when placing or did they 'flip around' the grid square like the walls do? Your answer will help he with the alignment! (after all, it's no use if they are all pointing the wrong way ;) )

Soda Jerk 205
09-18-2006, 09:35 PM
You are amazing at lights!

tobor49
09-18-2006, 10:09 PM
Yeah... I should make something like that...

Anyway, here's what it looks like in game- came out better than I though it would:

http://www.vodhin.net/CustomScenery/Vodhin/UtilityPack/Pic43.JPG

Just gotta remember how I had these aligned... Question to those who used the Parkway Lamps from the old Light Kit: Did you have to rotate these when placing or did they 'flip around' the grid square like the walls do? Your answer will help he with the alignment! (after all, it's no use if they are all pointing the wrong way ;) )

In the Vermont set they flip around as you move the mouse a little in an area. Hope that made
sense.

They flip around in the old V2 light set also.

wabigbear
09-18-2006, 10:11 PM
Well, it is was (and still is) a beta. So if anybody used them and now has to replace them, it's their problem. If anybody is annoyed with this, then they shouldn't have used the set in the first place for released parks and competitions unless they were willing to change everything.


You are actually right...it is my fault.

All I can plead is forgetfulness after having them in my game for a few months I forgot they were still 'test' objects, I really should have taken the time to double check through the many, many pages of this forums section to make sure everything I use has an actual post that says they are 'released'.

@tabor49- thanks for the link to the post, I actually did miss reading that, and I usually follow this thread!

Vodhin
09-19-2006, 12:09 AM
There is no blame here, nothing to feel bad about- May I recommend that you simply replace the lights with those from the VT set? I know that some are positioned slightly off from the version in the light kit, but they might work OK.

The new Parkway lights will be out as soon as I can get all 4 models back in game- I'm running into a small problem with Belgabor's importer and it seems that it might have affected jonwil's version- I actually think it's a problem with a windows DLL that might reset with a reboot (I'm hoping). Here's what happened:

I thought it would be a neat idea to make the new ones colorable, and started off with this in mind. Then I got to thinking: the existing lamps that have been placed have newver been colored, so they might end up as black and appear off. So back to the importer to change the settings, but now it crashes every time.

I'm too tired right now to go figure out any more (I've tried a few obvious changes and even tried making the light OVLs again from scratch). The 4 models have been made, and I think I've got the placements correct... it's just a matter of making the OVLs again...


More To Come :D

RCT-Spanky
09-19-2006, 06:40 AM
On the Milkshape-Picture the new lamp looks not so good i.mo., but the ingame-pictures chance my opinion a little bit. I'm not sure, if I really like the combination of the raw wooden post and the filigrane decor. You should try to do this lamp also with another post. And BTW: I would be fine, if we could have any of your streetlamps as wall mounted versions too, without a post.

If I could request two things: It would be great to have a lamp with some hanging flower-baskets, as you see in many parks. And I would to have some asian-styled Lampions in my park. Maybe you can add those to your To-Do-List. Thanks!!!

Vodhin
09-19-2006, 11:07 AM
9/19/06: New versions of the parkway lamps have been reintroduced into the Lighting Kit. There's also a new, colorable wall mounted version.

Please Check the placement and rotation of these new lamps! (Keep a copy of the old set somewhere safe-) Folks with the old Lighting Kit set, please make a new map and take a screenshot of a grid square with the three old version types (not the ones from the Vermont set!) in place and save that park. Move the new version in and reload that map- check to see that the lamps are in the same spot and facing the same way and let me know how they line up (a couple of screenshots would be perfect).

sjeskie007
09-19-2006, 05:01 PM
ty vodhin your lamps look great, amazing...

ty for your hard work on this keep it up!

coinich
09-20-2006, 06:16 AM
Nice job Vodhin. The Eames Earl lights are still there?

Vodhin
09-20-2006, 12:41 PM
Nice job Vodhin. The Eames Era lights are still there?

Yes they are. Only changes were to the Parkway Lights and the Floodlights. Everything else is un touched. Future updates to this set will not affect the current pieces.

coinich
09-20-2006, 05:32 PM
Awsome.

mikecoolguy
09-20-2006, 07:54 PM
Don't kill me if someone has already said this Vodhin. I tested the lights and hey are great, but the stadium lights don't change colors. I don't know if they're supposed to be color-changeable. But just in case they are I thought I'd let you know that no matter what color I change them to, they stay white.

Mike :cool:

Great reading skills you have there :up:

Not half as good as yours though. :up:


Great new lamps Vodhin. The decorative looking ones are awesome!

Mike :cool:

Vodhin
09-20-2006, 09:42 PM
Thanks, Mikecoolguy. I have a few new lamp ideas that I'll try to get out soon.

Cptn. Skipjack
09-21-2006, 10:42 AM
Great work Vodhin!

I found this picture of Tokyo DisneySea. It has also great lamps.
Maybe an idea for a next update?

http://www.tdrfan.com/tds/arabian_coast/restaurants/casbah.jpg

RCT-Spanky
09-21-2006, 03:57 PM
I found this picture of Tokyo DisneySea. It has also great lamps.
Maybe an idea for a next update?

I hope you mean the whole theming ... not only the lamps ;) .

Cptn. Skipjack
09-21-2006, 04:14 PM
I hope you mean the whole theming ... not only the lamps ;) .

The whole theming is also welcome!
But the lamps would be a nice start. :D

coinich
09-21-2006, 05:57 PM
You've been drafted! ;)

KiDFoX
09-26-2006, 12:29 AM
Hey Vodhin,

I DL the update to the light set and none of the floods work for me in the game anymore. The rest of the lights work normally but the floods all seem to have burned out.

Vodhin
09-26-2006, 12:31 AM
They are colorable. Before you place them, set the color using the paint can icon.

BlackPhoenix3
09-26-2006, 01:18 AM
We could use lights that fit right in the corners. Meaning that when you turn on the green grid in the game, the flood light, etc. can be place right in the corners. So instead of 4 placements in a square there could also be 8.

BlackPhoenix

KiDFoX
09-26-2006, 10:29 PM
They are colorable. Before you place them, set the color using the paint can icon.

You probably said that somewhere in here and I managed to miss it hehe..

Vodhin
09-27-2006, 12:58 AM
We could use lights that fit right in the corners. Meaning that when you turn on the green grid in the game, the flood light, etc. can be place right in the corners. So instead of 4 placements in a square there could also be 8...BlackPhoenix
It wouldn't actually make a difference, really- the glow really only moves in 1/2 tile placements: a lamp on the corner and a lamp 1/4 in will illuminate the same area.

You probably said that somewhere in here and I managed to miss it hehe..
Got it working? Good! :D

Keckhs
09-27-2006, 01:50 AM
I was wondering, how off is the alignment of the parkway lamps in the VT set compared to the lamps in the Lighting Kit V1 set? I'm asking because those lamps are an integral part of a park of mine, and I want to make sure that the replacements fit. I don't mean to pester you, but if the alignment really is pretty off, could you possibly give us the choice of two different versions of Parkway lamps? I realise the first ones were only test objects, but I really loved them and they added something to my park that I'm not sure the new lamps will be able to. Again, I'm really sorry if I'm bothering you. Thank you for your time and consideration.

Vodhin
09-27-2006, 09:45 AM
I was wondering, how off is the alignment of the parkway lamps in the VT set compared to the lamps in the Lighting Kit V1 set? I'm asking because those lamps are an integral part of a park of mine, and I want to make sure that the replacements fit. I don't mean to pester you, but if the alignment really is pretty off, could you possibly give us the choice of two different versions of Parkway lamps? I realise the first ones were only test objects, but I really loved them and they added something to my park that I'm not sure the new lamps will be able to. Again, I'm really sorry if I'm bothering you. Thank you for your time and consideration.

The Vermont version were moved a tiny bit so the wooden fence will align with them. I guess you could place a couple of those fence sections near the old Parkway lamps and see the difference.

Also, the Vermont Theme and the Lighting Kit theme (old version) can be used at the same time, so you could actually place the Vermont versin lamps in your park at the same spots as the old Parkway lamps. Now you can see exactly what the difference is.

The other thing is that I added a whole new model for the Parkway Lamps into an updated Lighting Kit, You could simply copy the "[parkname].dat" file from your RCT3 parks folder and the old VodhinsLightingKitv2 folder from the themed directory to a safe spot on your computer, then install the new lighting kit. If things are not right, simply copy them back into their respective folders and not loose your work.

disneyman
10-04-2006, 07:08 PM
Hey, I'm a bit new and LOVE this set! But sadly, I don't know how to access it IN the game. I extracted it to the right location, now I just need to know how to open it in the game, thanks for any help.

coinich
10-04-2006, 07:13 PM
It's in the scenery objects section.

CPexpert
10-04-2006, 09:04 PM
These look really cool and i wanna download em but when i click on the arrow, nothing happens. Can u put another download link in Vodhin?

Vodhin
10-04-2006, 11:36 PM
These look really cool and i wanna download em but when i click on the arrow, nothing happens. Can u put another download link in Vodhin?

That link is working for me, but who knows? Well, here it is in any case: http://www.vodhin.net/RCT3Community/request.php?336

BlackPhoenix3
10-04-2006, 11:45 PM
What I actually meant was to have them so that the poles themselves would line up in the corners (just like the tall lamp posts), and also to have some off set lights for more variety.

It wouldn't actually make a difference, really- the glow really only moves in 1/2 tile placements: a lamp on the corner and a lamp 1/4 in will illuminate the same area.


Got it working? Good! :D

BlackPhoenix3
10-04-2006, 11:50 PM
With the Re-colorable Flood Lights and poles...Could you make them so that they can also go or fit centered into the corners and also make one that is twice as tall?

I don't mean for illumination purposes. I mean so that there is more variety with the placements of the Re-colorable Flood Light and Poles so I can make them flush with any fences. Kind of like the lights outside of 'Top Thrill Dragster'.

Black Phoenix

It wouldn't actually make a difference, really- the glow really only moves in 1/2 tile placements: a lamp on the corner and a lamp 1/4 in will illuminate the same area.


Got it working? Good! :D

CPexpert
10-05-2006, 08:20 PM
Thanks u so much vohin. your doing a great job with your sceanery sets. Good Job!

Vodhin
10-05-2006, 09:37 PM
With the re-colorable flood lights and poles...Could you make them so that they can also go or fit centered into the corners and also make one that is twice as tall?

Black Phoenix

I'll think about it- maybe a whole new type of lamp...


In the mean time, I had forgotten I made this thread for the light kit and posted the new Gasl Lamps in my other, super long thread that I had wanted to keep just for the Vermont Scenery- So a little editing and I'll fix this...

Well, it's time!

See Post #1 for download

Please remove the old set before installing this one.

El Toro
10-05-2006, 09:46 PM
Vodhin, they're gorgeous.

Hilander
10-05-2006, 10:25 PM
Vodhin, I tried to download the new light set and when winzip tries to open the file I get a invalid archive file message. Any Ideas what is happening. :confused:

Update: Not sure what happened but tried again and it worked fine, wierd :D
they look fantastic Vodhin, great job :D

tobor49
10-05-2006, 10:39 PM
The gas lamps give off a nice light effect. Kind of a nice glow and cover
a large area. These are really great.

Belgabor
10-05-2006, 10:45 PM
Vodhin, I tried to download the new light set and when winzip tries to open the file I get a invalid archive file message. Any Ideas what is happening. :confused:

Works here. Try to redownload.

The new Gasl Lamps are released!

No idea what a "gasl lamp" is (sounds Austrian?), but they look great ;)

Fisherman
10-05-2006, 11:14 PM
so let me get this straight...if I want these lamps for Vampyr Manor I must download the new set...but then the floodlights will be messed up in Cirque Phantasmagorie...must have gas lamps...aaaarrrrrgggg!!! :cry:

-Derek

Belgabor
10-06-2006, 08:15 PM
V, I just tested your kit. The stadium floodlights have a second color option, but it doesn't seem to change anything (light stays white, couldn't see a difference on the model).

MizzKid92
10-07-2006, 12:11 PM
^I believe Vod said somewhere that he was not going to make the stadium lights re-colorable, but I dont know why the pole wouldnt change colors....?

Belgabor
10-07-2006, 01:37 PM
Yeah, I remember that, too. I just wondered about the second choice option that didn't do anything :)

Vodhin
10-07-2006, 11:19 PM
The second coice was for the lights- (secret: you have to assign some mesh as recolorable X total of all colors used- In this case, I had the pole as color one, and two colors that could be used for coloring the lights. Never came out very well in the end, so I must've removed the lightcolor stuff in the effect points, but didn't reset one of meshes as not recolorable....

Perhaps in an update I'll revisit that piece and clean it up ;)

BlackPhoenix3
10-08-2006, 08:43 AM
With the Re-colorable Flood Lights and Poles...Could you make them so that they can also go or fit centered into the corners and also make one that is twice as tall?

I don't mean for illumination purposes. I mean so that there is more variety with the placements of the Re-colorable Flood Light and Poles so I can make them flush with any fences. Kind of like the lights outside of 'Top Thrill Dragster'.

Also...Could you make the 'Signs' in the Vermont set Re-colorable? Please and Thank-you.

Black Phoenix

El Toro
10-08-2006, 11:24 AM
Hey vodhin, I was wondering if you might try your hand at some chandeliers like these. I don't know how hard they would be, or if you've already given this a shot, but they would add more variety when choosing lighting.

http://i12.tinypic.com/4gqqxkz.jpg

http://i12.tinypic.com/2r3cxte.jpg

Vodhin
11-02-2006, 12:45 AM
Hey vodhin, I was wondering if you might try your hand at some chandeliers like these. I don't know how hard they would be, or if you've already given this a shot, but they would add more variety when choosing lighting.

http://i12.tinypic.com/4gqqxkz.jpg
http://i12.tinypic.com/2r3cxte.jpg

Funny... I got the same pics already - and then some. :D I will be adding some to my Cafe Kit... I think....


And now for the update (also added to first post):

I've updated my lighting kit to make use of the new multi-level-of-detail model option. This has vastly improved performance when using my New York Street Lamps:

The old model was around 380 triangles, and I've improved that down to about 340, and it now has a second, lower detail model that pops in when viewed from a distance- the low detail model is just 98 triangles.

I've also added the scrollwork to theNew York Lamp #1 -


It's as close to the real thing as I have been able to get.

Remove the old kit, Download and install this new one. All lamps should work as they used to, but it's a good idea to save the old set somewhere safe until you know you parks load with them in the right places.

Download Here: http://www.vodhin.org/e107/download.php?view.336

Enjoy!

RCT-Spanky
11-02-2006, 05:02 AM
I can't help myself ... but if you change some of the pictures in the billboards this last picture reminds me to somethin' that is not free for younger peeps. ;)

Does your wife know, where you find your inspiratons??? :p Just kidding, please don't take it personal.

Eagle001
11-02-2006, 07:13 AM
I really love the lights. They remind me of when I was growing up out in California. The lightpoles were a boring dark green, but they had the classic design that you capture. Keep up the good work and I can't wait to see what else you've got in mind, especially the (chandlers) for your cafe set.:D

GBM
11-02-2006, 06:08 PM
Same things goes here... absolutely LOVE the Vodhin Lighting Kit. Anyway, gotta remove and zip the old kit and download and install the new one.

thanks again, vodhin!

Zag
11-06-2006, 05:22 PM
First time I have posted here on the forums, and would like to convey thanks to Vodhin for inspiration and his enthusiasm with his creations. Actually am just posting to say that I really like the lighting kit - and couldn't help but spot the theatre marquee - or was I wrong?

El Toro
11-06-2006, 06:34 PM
Funny... I got the same pics already - and then some. :D I will be adding some to my Cafe Kit... I think....

Cool, haha small world. :p I'm sure they'll look great, as do all your items.

smjm1982
11-11-2006, 12:08 AM
I wonder if these lights will work to multicolor a waterfall like in WDW Epcot's Journey Into Imagination?

Vodhin
11-11-2006, 05:41 PM
I believe they do...

spinme35
11-14-2006, 07:25 PM
how come the gas lamps don't line up with the lamps from the game? I'm having trouble placing them in certain places becuase they don't go right in the middle.Can you fix that so they line up correctly?

Vodhin
11-14-2006, 11:33 PM
The lamps align on the grid corner- better to be out of the way of other objects- maybe if you post a pic of what you are trying to do I can get a better idea for a solution?

coinich
11-15-2006, 06:13 AM
Well I believe the gas lights in the game go on the middle of the edge of the path, and Vodhin's go on the corner. No matter how you try, I don't think you will get them to match.

spinme35
11-17-2006, 10:18 PM
this is what i mean for the position of the gas lamps
http://img155.imageshack.us/img155/8558/shot0172fz1.jpg (http://imageshack.us)

they dont line up with the games measurements for a light post. Can you change that so i can use them in my park plz?
http://img208.imageshack.us/img208/3313/shot0173gh3.jpg (http://imageshack.us)

RCT-Spanky
11-18-2006, 08:50 AM
Is it just the height of the lamps or the position, that disturbed you? I think, the gaslamps as a post post for the fences looking really good.

spinme35
11-18-2006, 12:32 PM
no not the height, the position of the lamp post. it doesnt go in the middle of a path block and thats where i wanted it to go to look better

Coasternut68
11-19-2006, 10:15 PM
Vodhin, are you going to release the colored string lights that are not angled?

Vodhin
11-20-2006, 09:25 PM
Spinme35- I think I understand now: you would like ones that are on the path, bring them forward like this?

[image removed]

If that's the case, then yes I am planning a version of the lamp to work like regular RCT3 lamps. I've been planning this for several lamp types after seeing some parks using them on elevated paths and such. I won't be getting around to them for a while, though- probably not until next month. Too many other things to work out.

Coasternut68 (great avatar, btw). Now that the importer is improving in leaps and bounds, I should be able to work on the string lights again- when might not be until next month. I make no promises- there is just so much I want to do. Rest assured that I will be adding some other great stuff for RCT3, but I'd like to spend as much time as I can tweaking some of the high poly count objects I've made for better draw distances and game performances.

I expect a major update for the Vermont set by the end of November: can we say "recolorable maple and birch trees" anyone?

El Toro
11-20-2006, 09:26 PM
recolorable maple and birch trees. :D

Magnum
11-21-2006, 04:40 AM
Ok... then... "recolourable maple and birch trees..."

Now we will have parks named "Magenta Maple Mountain" and "Black Birch Brook"... or "Rainbowtree Ridge...":p

Greatness, Vodhin! The prospect of an expansion to the Vermont Set is always nice to learn...

Thanks in advance!:D

spinme35
11-21-2006, 02:40 PM
its not that. i want the lamp post to be in the center of a path block but still on the edge like it is
http://img244.imageshack.us/img244/9752/lampan0.jpg (http://imageshack.us)

RCT-Spanky
11-21-2006, 05:12 PM
its not that. i want the lamp post to be in the center of a path block but still on the edge like it is
http://img244.imageshack.us/img244/9752/lampan0.jpg (http://imageshack.us)

If that's the case, then yes I am planning a version of the lamp to work like regular RCT3 lamps.

I think, Vodhin means that he want do this too, when he wrote "like regular RCT3 lamps".

BlackPhoenix3
01-02-2007, 06:12 PM
Flood Lights

I know that I have posted about this request before, and I don’t mean to be a bug, but…I really need this request or wish fulfilled. As in regards with the Re-colorable Flood Lights and poles...Could you please make them so that they can also go or fit centered into the corners and also make ones that are twice as tall?

I don't mean for illumination purposes. I mean so that there is more variety with the placements of the Re-colorable Flood Light and Poles so I can make them flush with any fences. Like, the lights outside of “Top Thrill Dragster”. I have been working on an accurate recreation of the ride, “Top Thrill Dragster” for quite sometime and one thing that I think I can promise is that if you would do my request, please and thank-you, it will be the most accurate recreation of this ride ever done.

What I have been trying to do is recreate the light poles with the banners on them that are outside the ride’s fence. I have used or combined poles from Shyguy’s Main Street Scenery Set and your Vermont Scenery Banners. All that part is done except for the ‘Flood Lights’, because they won’t match or line up with the center of the placement of the pole.

I am begging you for this request…I would forever be grateful…Please and Thank-you.

Black Phoenix

CHECK LINK:

http://americacoasters.com/database/censura.php?tsid=1&csid=5fa5f5fe7fed10f3a95463fa764c371e&cmd=details&itemid=109

rideslover
01-02-2007, 06:46 PM
ummmm Lights look good vodhin

Vodhin
01-03-2007, 01:12 AM
Flood Lights

I know that I have posted about this request before, and I don’t mean to be a bug, but…I really need this request or wish fulfilled. As in regards with the Re-colorable Flood Lights and poles...Could you please make them so that they can also go or fit centered into the corners and also make ones that are twice as tall?

I don't mean for illumination purposes. I mean so that there is more variety with the placements of the Re-colorable Flood Light and Poles so I can make them flush with any fences. Like, the lights outside of “Top Thrill Dragster”. I have been working on an accurate recreation of the ride, “Top Thrill Dragster” for quite sometime and one thing that I think I can promise is that if you would do my request, please and thank-you, it will be the most accurate recreation of this ride ever done.

What I have been trying to do is recreate the light poles with the banners on them that are outside the ride’s fence. I have used or combined poles from Shyguy’s Main Street Scenery Set and your Vermont Scenery Banners. All that part is done except for the ‘Flood Lights’, because they won’t match or line up with the center of the placement of the pole.

I am begging you for this request…I would forever be grateful…Please and Thank-you.

Black Phoenix

CHECK LINK:

http://americacoasters.com/database/censura.php?tsid=1&csid=5fa5f5fe7fed10f3a95463fa764c371e&cmd=details&itemid=109


In Time... Many other things happening and not enough time...

Rtoups
01-03-2007, 01:53 AM
I feel bad for you vodhin. There are so many people requesting things of you!

Jonnyears
01-03-2007, 05:43 AM
Some seem to think that Vodhin has all
of the time in the world to do these things
for them,

Vodhin must have other things to do with his life

Vodhin
01-04-2007, 02:36 AM
Life? Other things? ...what are those? :p

happierr
02-03-2007, 04:00 PM
Is there any place to download this super cool light set?

THANKS!

bim42
02-03-2007, 04:09 PM
http://www.vodhin.net/CustomScenery/Vodhin/UtilityPack/VodhinsLightingKitv2.zip

Titan X
10-07-2007, 07:07 PM
Thank you Vohdin! I'm surprised this thread isn't like 45 pages long. Can't wait to download it! (Which is what I'm doing right now).

Vodhin
10-08-2007, 12:18 AM
That link 2 posts above is... wrong. Use the link in my signature, then click downloads...

mickeyboy43
11-25-2007, 05:55 PM
ok, ive had some trouble with this kit. How do you get the thing to actually show up in rct3?

Vodhin
11-25-2007, 08:32 PM
Thing?

What exactly are you doing? Sandbox park or scenario? Have you looked over the sticky threads at the top of this forum (RE Installing Custom Scenery)? Do you have a Mac or a PC? Are you running Windows XP or Vista? Are you getting an error? more information is needed to determine what happened.

mickeyboy43
11-26-2007, 09:21 PM
Scenario. I put the folder in the standard style/themed folder. i have a pc. XP i believe. IT doesnt say error, the light set just doesnt show up for me to place. I mean, it shows up under the rct3 folder/stlye/themed like it is supposed to, but i dont get any extra lights/things to place.

Does that make sense?

Vodhin
11-27-2007, 07:41 PM
if you are playing a scenario, then the light set probably won't show up- it was not included in the scenario as "available" when thescenario was made. It might show up later, but it's unlikely (this is generraly true for all custom scenery when playing existing scenarios).

First try playing a brand new sandbox park and see if they show up there. If not, then there is something wrong- I'd recommend deleting the installed folder from the Themed directory, deleting the downloaded ZIP file, and starting over: if it still isn't working, it might be that the download was incomplete. Starting over usually fixes this then.

First try a brand new Sandbox park...

mickeyboy43
11-27-2007, 07:44 PM
does this include scenarios that i am creating, or just the premade?

edit: maybe under the list of items i have to research in the scenario editor?

X-Treme Coaster
11-27-2007, 07:46 PM
or scenario editor. but you may need to click setup inventions first and check the kit as available

BTW Vodhin would you like to animate my crazy dance ride on tpb3d?? i would like to know how it works

Vodhin
11-27-2007, 08:02 PM
In any scenario, all scenery - even what comes with plain old vanilla RCT3- needs to be set up as either invented, To be invented, or not available. Since Custom Scenery was not around when the scenarios were made you would need to add them in yourself (unless they were added by a custom scenario maker).

mickeyboy43
11-27-2007, 08:17 PM
Oh, ok. will your set appear under one heading when i put the stuff in or several different undifferentiated styles? (make sense?)

Vodhin
11-29-2007, 12:05 PM
Oh, ok. will your set appear under one heading when i put the stuff in or several different undifferentiated styles? (make sense?)

It should show up in Scenery Items.

mickeyboy43
11-29-2007, 06:30 PM
like regular scenery or light posts?

Vodhin
11-29-2007, 10:43 PM
It says "Vodhin's Lighting Kit"

A-Spot
11-13-2008, 01:53 PM
Heya. I'm really really sorry to bring up this thread again, but I have an important question. Only angled versions of the light bulb chains are included in V2, is there any way to get the normal straight and sloped versions instead of those angled ones?

A-Spot

DJMK
11-13-2008, 02:23 PM
I think they were meant to go in a zig-zag over a path. In my opinion, it would look cooler than just straight lines of it.

A-Spot
11-13-2008, 02:29 PM
Wasn't the straight ones included in V1?

( I need them for a bridge !! ) ;)

A-Spot

Zag
11-14-2008, 01:03 AM
I can't remember any straight string lights in this set. There were some by another designer (Rollermessenger) XPAG Stringlights I think though I can't find an active download link and no longer have them myself (disk space dictated). Maybe someone can help out here :)

A-Spot
11-14-2008, 09:56 AM
Thanks

poezezot
09-25-2009, 03:26 PM
wauw,great job again!
keep up the good word vod!

LittleNinja
09-25-2009, 03:41 PM
i had one of your kits before and it had lights that were multi coloured and went down diagnoly, which set were they in?

Vodhin
09-26-2009, 07:49 PM
^ This one, I think- A flourescent pannel that slopes with the ground.

dohspc
03-07-2010, 10:23 AM
Does anyone have a link to the file VodhinsLightingKitv2.zip? The temporary links and original links no longer work. And yes I searched multiple times. Had this but lost it on an old pc.

Dino_Yoshi
03-07-2010, 10:59 AM
The site is down temporarily right now. I would try again at a later time ;)

Vodhin
03-07-2010, 10:30 PM
Should be up for now. I've had issues with too many direct download links from other websites, causing an overload from time to time.

dohspc
03-08-2010, 06:26 AM
Thanks alot! got em!