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View Full Version : Multiple effct points In one mesh?


Usf geek
09-23-2006, 01:35 PM
Is It possible? If It Is how do I go about doing It?

Thanks

LuckyGirl
09-23-2006, 01:40 PM
Hi USF,

Yeah, it is possible (see my vase fountain ;) ).
Simply add more particle effects (for particle effects ensure you always got a end and a start effect point).
So, it works exactely like adding one point, just add some more in the importer.
Does this help?

Lucky :noob:

Usf geek
09-23-2006, 01:48 PM
Well I must be doing something wrong...

http://img232.imageshack.us/img232/6586/untitled1bk4.jpg
All the effect points entered....

http://img49.imageshack.us/img49/2913/shot0059tu6.jpg
And this Is how the model turns out Ingame, With just one flame....

LuckyGirl
09-23-2006, 01:54 PM
USF, the particle points need different names. So number them:
end01/start01
end02/start02 , etc.

Btw. didn't know you use the modified importer version, so my directions were wrong ;)

Usf geek
09-23-2006, 02:59 PM
Ah yes seems so simple now! Thanks for that Luckygirl!

LuckyGirl
09-23-2006, 03:06 PM
No prob! Do you have a pic yet? The first one looks great already, so I can't wait to see the finished gate ;)

Olmec
09-23-2006, 03:29 PM
BTW: Usf geek are you going to add more fire on the small platforms on the side?

Usf geek
09-23-2006, 03:31 PM
BTW: Usf geek are you going to add more fire on the small platforms on the side?

Of course, That's why I needed to know how to apply multiple effect points In the first place.

CoasterSim.Fan
09-23-2006, 11:34 PM
After you get your effect points correct you will probably want to add some low level lights at the same spot cause partial effects don't give off light.

Vodhin
09-24-2006, 08:54 AM
I believe that some particle effects do illuminate- you just need to pick the right one (like the one used for the snake torch lamps). The regular light effects won't flicker...

Belgabor
09-24-2006, 11:55 AM
Yes, they do. You need to add a torch modifier though :p