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Obi_Wan_Cannoli
09-28-2006, 05:22 PM
Okay, it's a little messy, and I messed up with the naming, but I have succesfully imported my first RCT3 Object!!! I am really happy! I was able to make a wall, although it was misaligned meaning it cam out that when you first place it, it's like 2h, but the wall is actually like 4h....don't ask...I used a simple tan stucco texture, not recolorable (yet) and named it Full Height Stucco Wall. Here is a picture. Oh yeah, it also cam out like with a weird edge...will fix though...

In the picture, you can see on the left where my wall is placed, with no shifting...weird....
In the middle is a standard 3h brick in game wall, mine are thinner too....
On the right is the actual height of my wall.
You can also see the icon with the stucco texture and stuff...

http://i69.photobucket.com/albums/i72/obi_wan_cannoli/customscenery.jpg

Hope you like it, and rembmer, I've spent MONTHS figuring this out..haha.
More tomorrow, hopefully...comment please!

also, the texture came out perfect!

wabigbear
09-28-2006, 05:44 PM
Congratulations obi_wan_cannoli!

I think anyone who can figure out custom scenery earns my respect...it's difficult to say the least, and anyone who can do it deserves a thumbs up from us all! Great job. Looking forward to seeing what you can come up with!

Usf geek
09-28-2006, 05:46 PM
Well done Obi wan!

Looking forward to see how you progress over time.

Olmec
09-28-2006, 05:48 PM
After studying your post I have learned that you have great potential.

DanishDude
09-28-2006, 05:51 PM
^ That made me laugh... Anyway, Obi, Thats great! Looks like a realy great start, and it doesnt look like "messed up". Just great, and congratulations! :up:

Obi_Wan_Cannoli
09-28-2006, 05:56 PM
Thanks...I'm working on a concrete support footer thing that you might like...I'm trying recolorable too...I'll get a pick as soo as I try it..

callmecosmo
09-28-2006, 06:16 PM
Congrats.

From park builder to custom scenery maker!

Vodhin
09-28-2006, 06:23 PM
Excellent :D

-Nuclear Fish-
09-28-2006, 06:26 PM
Congratulations on managing to do this Obi! I shall also shortly begin to attempt custom scenery making, let's hope I succeed as well...

Obi_Wan_Cannoli
09-28-2006, 06:54 PM
Hi, I'm back...I worked a little, and that support footer turned into a non recolorable marble textured block type thing......The following picture is labled for you..... The icons are also messed up, at least the bit's and pieces one, and the support footer icon too...but the stucco wall is fine, but I have to make it under walls, so it's aligned better....

here's the picture
http://img156.imageshack.us/img156/9365/customscenerytwooh2.jpg
CLICK TO SEE BETTER QUALITY AND TO BE ABLE TO SEE THE WORDS

Olmec
09-28-2006, 07:09 PM
Great job why not also start a new object such as a arch bridge? It is more of a practice to do it rather than a product.

http://www.klein-engineering.ch/albums/Parvati-Bridge/Parvati.jpg
Just try and make a little more complicated objects as you go. For me after doing walls and boxs I would do simple rocks for practice but thats just me.

Obi_Wan_Cannoli
09-28-2006, 07:13 PM
yeah, I'm just getting used to the importer interface and import sucsessfully....but thanks for the comment!

Belgabor
09-28-2006, 07:16 PM
Before starting on complicated objects let him get the position and sizing of the ones he has straight. That 4h wall is either too tall or too slim. As a RCT3 square is 4ux4u a 4h wall should be square.
But its a great accomplishment to even get anything into RCT3 :D :up:

Obi_Wan_Cannoli
09-28-2006, 07:18 PM
well, in wings3D, 4 squares equal one RCT3 square...I'm workin' on it, don't worry...

-Nuclear Fish-
09-28-2006, 07:30 PM
Great job why not also start a new object such as a arch bridge? It is more of a practice to do it rather than a product.

Just try and make a little more complicated objects as you go. For me after doing walls and boxs I would do simple rocks for practice but thats just me.

Erm... do you realise how complicated that is? All he's done is a block and a wall, I doubt he's ready to start moving onto complex models like bridges yet. So why even suggest it?

Belgabor
09-28-2006, 07:54 PM
I think it's not that hard to create with Sketchup (in fact it looks like it's done in Sketchup). But essentially your completely right :)

Obi_Wan_Cannoli
09-28-2006, 11:26 PM
Thanks for the comments...i am currentyl using wings3D, but I'll see if I can get milkshape....and also, I got anther one star rating...someone doesn't like me....

Obi_Wan_Cannoli
09-29-2006, 09:54 AM
One other thing....Can anyone spare an already aligned untextured obj. format model of like a sidewalk piece that like shyguy uses?

DanishDude
09-29-2006, 12:34 PM
Oh, they're just jalous, that all - the one star voters.

rctmaniac
09-29-2006, 05:53 PM
congrats obi, tis not an easy thing to do this scenery stuff! looking forward to more. Out of the whole of this forum, only 40 or so peeps make scenery, but 100s say they can. So well done :)

Obi_Wan_Cannoli
09-29-2006, 05:56 PM
thanks guys! I have had a lot of errors today, I'm working on learning blender...so I should have a few more items tomorrow...I'm trying to work on a crate, so, we'll see what happens....

Olmec
09-29-2006, 09:40 PM
BTW: I voted 5 starts those stubid 1 star pranksters! I am watching all you pranksters beware!

Obi_Wan_Cannoli
09-30-2006, 10:53 AM
Hi, I have a lot of questions....let's get going...

when you go to import your textures, and you select them, are you supposed to select your actual texture, or your textured UV map.....If you select the first, than what do you do with the UV map? Also, I have been trying the recolorable texture thing, but whenever I load the ACT. file in te color table, the texture looks really weird....for recolorable, could I use just a solid color for the texture? Also, what are references? You know, when you create ovl.s......also, I know Vodhin did a flag test, but can anyone give me a list of what all of the known effects of each flag? also, what are those two sets of x,y,z values? You know, when you create scenery? and what is the x and y sixe thing? These are all things I need to know, and if I do, I can progress a lot....please help!

Usf geek
09-30-2006, 11:30 AM
For the UV Question, Stop using It now, because when you get onto building more complex objects your gonna have loads of problems.

For the recolourable question.
Well, When you go to make It an Indexed image, At the options section at the bottom click the dither drop down box and select none, At It should look considerably better than before.

For the flag question.
Don't worry about them yet.

Hope that helps In someway or another....

Obi_Wan_Cannoli
09-30-2006, 11:34 AM
well, what do you mean about stop using the uvs...just don't use uv maps at all?

Usf geek
09-30-2006, 11:51 AM
Yeah, They suck and won't work for RCT when doing complex models, Learn to texture In Milkshape (It's easier than you would think)

Belgabor
09-30-2006, 11:55 AM
No, I think he thought you still use UV Mapper, which indeed you should stop using (but I remeber you said something about Blender :) )
You have a small misconception there. There is no such thing as a "UV map". UV mapping is the process of assigning texture coordinates to your vertices which makes it part of the model data. That means it is contained in the ase file. You just need to assign the texture in the importer.

Obi_Wan_Cannoli
09-30-2006, 11:57 AM
oh, ok, thanks! that reall helps a lot...I am STILL getting weird alterations in my textures when I add the ACT. file...I don't know what to do! Also, like in my previous post, can some one explain the weird values and stuff at the bottom of the scenery interface?

Belgabor
09-30-2006, 12:00 PM
For an easier way to do recolorable textures read the changelog of my importer and rct3imp.txt. You can find some info about the flags and unknowns on my facts & figures page (see sig).
Yes, you can use a single color to do recolorables.

Obi_Wan_Cannoli
09-30-2006, 12:02 PM
ok, thanks...also, I ran out on my trial of milkshape months ago, and I don't have a credit card or anything to buy it...can i buy it at any stores or something? and I don't understand texturing in blender...I plan on modding in wings3D, and then texturing in Blender...if I can figure it out....

Belgabor
09-30-2006, 12:05 PM
Try the tutorial linked in my sig and yesmydears tutorial which is linked on the software page linked on the facts&figures page.

Obi_Wan_Cannoli
09-30-2006, 12:41 PM
I can't understand!! I think I might give up....I just am going to explode! I don't have money for milkshape, and i don't understand blender!! What am i gonna do?

Keckhs
09-30-2006, 02:18 PM
I learned a lot of what I need to know in Blender from this tutorial: "A Simple Winter Scene" (http://biorust.com/index.php?page=tutorial_detail&tutid=81&lang=en).

Of course, I'd still suggest some of the video tutorials to learn the basics of Blender (how to move in 3D space, save your work, etc.), but most modelling basics are in this tutorial.

Obi_Wan_Cannoli
09-30-2006, 02:21 PM
alright, ok, I'll check it out..thanks..

Obi_Wan_Cannoli
09-30-2006, 03:04 PM
just a quick question, are there any programs that are made just to texture already made 3d models? besides the uv mapper?

Usf geek
09-30-2006, 03:34 PM
Not any good ones.

Obi_Wan_Cannoli
09-30-2006, 03:37 PM
any at all?

ViperThreat
09-30-2006, 06:10 PM
I have AutoCAD, and i model stuff all the time in it, if you need any models made that you cant figure out let me know, and id be happy to make it in a DXF for ya.

Obi_Wan_Cannoli
09-30-2006, 06:45 PM
well thanks, but it's not the modding i have a problem with, it's texturing.....

Vodhin
09-30-2006, 09:05 PM
well thanks, but it's not the modding i have a problem with, it's texturing.....

What is it that you are having problems with, exactly? I first started modeling and though texturing was going to be really difficult but once I figured out the controls in MilkShape, it all feel into place and became rather simple- just tedious to get everything to align: lots of little vertexes, ya know...

Obi_Wan_Cannoli
09-30-2006, 10:14 PM
well, I can't figure out how to texture anything in any of the programs I have...I have wings3d, and I can't figure it out in blender, and in wings, you can't texture, and I don't have money for milkshape...

Belgabor
10-01-2006, 09:40 AM
Try the last video tutorial here: http://blender.org/cms/Model_Material_Light.397.0.html
It is for Blender 2.37 but it basically still works the same. (LSCM unwrap is now called simply unwrap).

Obi_Wan_Cannoli
10-02-2006, 10:45 AM
hmm...I'm watching it now...i think this could be a breakthrough for me....

AzzedinR
10-02-2006, 06:56 PM
I can't wait to see what's going to be in this pack. (Well, I'd have to see it because 1 more download and my comp is fried x_x)

Obi_Wan_Cannoli
10-05-2006, 10:31 AM
Ok, I need straightforward answers

http://img81.imageshack.us/img81/8941/importersettingsrd6.jpg

Ok, I have a quarter tile floor piece and don't know what to put in these values...can someone help me here? just fill in for me what to put there....thanks!

Usf geek
10-05-2006, 10:41 AM
change the size in squares to 1

Obi_Wan_Cannoli
10-05-2006, 10:50 AM
ok, and what about the position and size? leave it at 0?

C.T.C.
10-05-2006, 11:06 AM
How do u make custom scenery i want to try making it :D

Obi_Wan_Cannoli
10-05-2006, 11:09 AM
Dude......please.........look at the stickies at the top of this forum...don't you see I'm asking for help? I barley understand myself....I am not the person to ask, I'll just confuse you more..

Guybrush_47
10-05-2006, 11:29 AM
The best way to texture models is by making a 256x256 texture sheet and having all the textures you need for that particular model on them.

However, what i'm doing with my pack, is i'm making loads of 256x256/128x128 textures. Then i'm putting them all in seperate textures. So one model uses roughly 4-5 textures.

By the end of the pack, you will have all the textures you've used. Now all you got to do is put the textures together into a 256x256 sheet. Unwrap the model again and voila. Done.

If your having problems making the textures themselves, then all i can suggest is finding loads and loads of pictures on the internet, and then copying parts of them, and adjusting them.

It took me 3 hours to make my floor texture, but at the end of the day, the result was worth it. Ultimatly, be prepared to be extremely frustrated!

Obi_Wan_Cannoli
10-05-2006, 11:40 AM
I can't get it, I always get the missaligned errorr......like this....

http://img153.imageshack.us/img153/6815/importerproblemof7.jpg

Does anyone know my problem?

Obi_Wan_Cannoli
10-05-2006, 12:23 PM
i know I shouldn't double post, but i realyl need help here....I need some answers!

Belgabor
10-05-2006, 12:23 PM
This sounds like the ovl has a structural error. I have no idea why though...
Which version of the importer do you use?

Obi_Wan_Cannoli
10-05-2006, 12:35 PM
1.47......should I show you everything I put into the OVL editor?

Guybrush_47
10-05-2006, 12:44 PM
Is that an error with the icon texture?

Obi_Wan_Cannoli
10-05-2006, 12:48 PM
I don't know! That's the thing!

Obi_Wan_Cannoli
10-05-2006, 01:20 PM
I think it might be an icon problem, but i don't know how I would fix that....could someone just give me sample icons? like icon texture and references?

Belgabor
10-05-2006, 01:23 PM
I have never seen that error, so I'm at a loss :/
What did you use as icon texture (format, size)?
When do you get the error (starting RCT3, choosing the object, placing it)?

Try the following:
- use a 512x512 png as icon texture
- use auto to set the references.

Obi_Wan_Cannoli
10-05-2006, 01:45 PM
I have never seen that error, so I'm at a loss :/
What did you use as icon texture (format, size)?
When do you get the error (starting RCT3, choosing the object, placing it)?

Try the following:
- use a 512x512 png as icon texture
- use auto to set the references.

I am now using a 512 x 512 png as the icon texture, and used auto to set the references, and I STILL GET THE FREAKIN' ERROR!!! ARRGHHHH!!!:mad: :bulb: :cry: :(

Vodhin
10-05-2006, 01:46 PM
Icon errors usually happen because the reference coordinates do not fitwithin the image: you say an icon is at, say: 192,256,256,256 and if the image is smaller, 128x128- then the coordinates can't line up. That error usually includes the term "offset", though.

My suspicion is that the OVL's are out of sync: the game's looking for something that's either not there at all, or not where it's supposed to be. Before re-installing your theme during testing, move the existing version into a safe folder out of any RCT3 directory- remember that RCT3 scans its folders for files it uses, so if you have any OVL files - even in a zip file- in an RCT3 directory, RCT3 will try to read them into the game.

Allways keep your working directory outside of RCT3, and if you update a set, changing names (in the importer or outside of the importer) you will run into problems.

Obi_Wan_Cannoli
10-05-2006, 01:50 PM
well, I'm only trying to get one item.......see, I am using your textures and model that you gave me....I took you 8x8 texture bmp...resized it to a 512 x 512 png.....used that as the texture, and as the icon reference, and just put in it as icon number one, and pressed calculate icon pros and got

Top - 64
Left - 0
Bottom - 127
Right - 63

Then I just pressed ok....what am i doing wrong?

Belgabor
10-05-2006, 02:25 PM
Well, I have no clue. Seems to be ok.
Delete your theme from the RCT3 dir and reinstall it. If that doesn't work, recreate your scenery ovls and readd them one-by-one.

Obi_Wan_Cannoli
10-05-2006, 02:30 PM
I tried that three times...no luck...

Belgabor
10-05-2006, 03:02 PM
Well, recreate your theme then and add secnery object by scenery object to see if it's any specific one that causes the problem.

Obi_Wan_Cannoli
10-05-2006, 03:07 PM
well, I only have one object, my floor model....so I know it's that one....

Belgabor
10-05-2006, 03:12 PM
Try a different one then to see if the object is the cause. Maybe post some screenshots of your objects' settings so I can see if there's an error.

You also didn't answer my question on when the error occurs =)

Obi_Wan_Cannoli
10-05-2006, 03:15 PM
oh, it occurs when I scroll over my object to grab it...and I'll post my settings....

Belgabor
10-05-2006, 03:18 PM
I assume this means you can see the entry in the menu. I guess this means that there is something wrong with the object, not with the icon.

Obi_Wan_Cannoli
10-05-2006, 03:24 PM
ok, well here is a download of my stuff.....In this zipped folder is my 3Ds. model, my ase. file, and my icon texture, and regular texture, which is the 512 x 512 png, which is what I use for both the texture and icon texture....this is all I am using besides the importer...for testing, I just use the texture file as the icon...should i use the 256 x 256 BMP. for the texure, ot just keep it as the 512 x 512 png. when I import? oh, here's the link.

http://www.megaupload.com/?d=5LXESPML

Obi_Wan_Cannoli
10-05-2006, 03:40 PM
Excuse the Double post, but I have a photo of my settings...

http://img473.imageshack.us/img473/7431/scenertestoneom9.jpg

Igonore the erased part, I just erased my name....don't want that out...sorry...

I don't think I'm doing anything wrong.....:mefiant15:

Belgabor
10-05-2006, 04:17 PM
Try a different scenery name string for the object, I don't know if the game likes the same reference there. You should also keep position at 0 (but that shouldn't cause that error). As I'm currently on linux and can't look at the relevant files, I'd need screenshots of your create scenery ovl settings (including mesh and texture settings).

Obi_Wan_Cannoli
10-05-2006, 05:09 PM
Ok, I've got some info for you...

The first is overall what my OVL creating settings look like....they are numbered or labeled....kind of....

http://img443.imageshack.us/img443/1730/cstesttwoon3.jpg

The next shot explains it all...

http://img102.imageshack.us/img102/4851/cstesthb7.jpg

You see I am showing you,(from left to right) the settings for my onley texture, which is a 256 x 256 BMP., then in the middle, my root mesh settings, and at the right, my Convert 0 mesh settings...those are what I put, then clicked ok, and created my OVL.

Now, I'm going to show you my Icon Texture settings, my Icon text Strings, and my Icon reference settings..

http://img506.imageshack.us/img506/8294/cstestthreeiw3.jpg

As you saw in the photo, my icon texture is a 512 x 512 png.

To the right of that, in the next two clips in the above photo, you see my two text strings. CS Test, and Floor Model, one on the right of my icon texture settings, one under it.....As you can see, I have one icon texture, and two text strings...this is because I am using the same texture for both icons...since I'm only testing...

Now in the next picture, i'll show you my one icon reference...showing where I put in my icon texture, put in 1 in the icon number, can pressed calculate, and it did it...

http://img74.imageshack.us/img74/5686/cstestfourqw8.jpg

Then I press auto, it does it, and then I press ok..

Then I go to create my scenery....
I select my OVL. File I made earlier.....
Then I fill in it's location within theme, whichs is CS Test, then in the Group Icon and text string settings, I select Recolor Nr001 x01/y01...
Then for the scenery Icon and String, I select Recolor Nr002 x02/y01, and for the text string, Floor Model.
Then I make the cost and refund 1, and I make it small scenery, with none as the supports and none as extra parameters, and then in Position I make it 0, 0, and 0, and for size, 1, 1, and 1. Then for size in squares I make it 1 and 1, and for size flags, I make it 1/4 tile. I check no flags and you can see make Unknowns in the photo below as well as all the settings I just wrote...

http://img228.imageshack.us/img228/1447/cstestfiveks5.jpg

You can see all I wrote about in the screenie above ^^^

Then I press ok, and save my thm. file, to back it up, and then install it....and I get that error when I go to place it.....

I hope this can help you to understand my problem.....

Obi_Wan_Cannoli
10-05-2006, 05:21 PM
sorry for the double post, but though I should include a shot of the error I get now...

http://img177.imageshack.us/img177/4231/cstestsixep2.jpg

Belgabor
10-05-2006, 05:28 PM
Ahhhhhhh!
The root mesh is trash generated by biturn, you need to leave that deactivated and activate and set up the other one.

Obi_Wan_Cannoli
10-05-2006, 05:36 PM
the convert 0 one?

Obi_Wan_Cannoli
10-05-2006, 05:49 PM
WOOHOO!! I've got it in! I love this! the texture is messed up, and when I changed colors, it it really dark....you can see in th picture...what can I do to change this?

http://img515.imageshack.us/img515/4224/cstestsevenhz4.jpg

also, does anyone have a good concrete texture for recoloring?
Also, I guess my problem was the crap mesh thing...now I know!

Belgabor
10-05-2006, 05:56 PM
How should it look like? If you got your recolorable texture from Vodhin, chances are good you need to use the original bmp, otherwise it will get fubared.
About the darkness, I have to guess, but maybe your normals are wrong. Could you please post a screenshot of the model's preview in biturn?

Obi_Wan_Cannoli
10-05-2006, 06:02 PM
hmmm...don't know why, but this is how it comes out...

http://img164.imageshack.us/img164/832/cstesteightrh5.jpg

Usf geek
10-05-2006, 06:08 PM
hmmm...don't know why, but this is how it comes out...

http://img164.imageshack.us/img164/832/cstesteightrh5.jpg

Thats perfectly normal.

Also, You forgot to white out your name In that pic Mark.

LuckyGirl
10-05-2006, 06:11 PM
Hi Obi,

you are doing great so far, now don't give up!
If you ask the MilkShape owner, he will likely accept cash, if only the required credit card and not the actual fee is a problem ;)

Now, what you have to learn, is that frustration is a part of custom scenery creating :D There were times were I was really frustrated, especially at the beginning (when simple tutorials seemed sooo complicated) and whenever my particle effects didn't work. But it's such a great feeling when things finally work out!
About the error: There might be a problem with the actual texture. Is there any chance you have PhotoShop or GIMP? (Gimp can be downloaded for free)
If so, I would recommend to use a one-coloured texture for testing. Size it 64x64, change the image mode to indexed and save it as a 256 colours bmp file.
In Gimp you might only have the option to save it as bmp, so open the file up with Paint and save it as 256 bmp :) Now save the file in png format.

Now make sure, that your importer settings are correct. Have you actually created a icon reference and a text string for the icon?

Btw. I don't think it's useful to rate threads, when you clearly just started to create things and opened this thread to learn. I personally feel you would deserve 5 stars for your achievement so far, but those 1-star guys seem to rate objects :rolleyes:

Lucky


Edit: sorry Obi, I missed that you got it sorted! Happy days!

Obi_Wan_Cannoli
10-05-2006, 06:14 PM
Also, You forgot to white out your name In that pic Mark.

Oh SHI*

thanks luckygirl, I'm working on it...

Belgabor
10-05-2006, 06:18 PM
Thats perfectly normal.

Also, You forgot to white out your name In that pic Mark.

I have to differ. The normals are missing. I never worked with 3DStudio, so I can't offer advice, but you should see some small (orange iirc) lines pointing somewhere (in this case they should be poiting up) from your vertices in biturn.
(Maybe you need to activate them in the biturn options and I'm wrong, can't remember atm if this is necessary)

Guybrush_47
10-05-2006, 06:53 PM
If you're using 3ds, i'll be able to give you a tour guide of how it works. Give you a few tips etc. As i know 3ds extremely well, having used it for 8+ years now, and i'm more than willing to share my knowledge about.

Obi_Wan_Cannoli
10-05-2006, 07:03 PM
Ok! I am working on a new texture, and it's like a metal texture with bolts...it's not perfect yet, no where near...hear's a screenie...

http://img79.imageshack.us/img79/6082/cstestninekl9.jpg

i hope to get some brick textures, and metal, and wood to make a great path covers pack...i know Aceana has one, but these will line up nicer (hopefully) and You can also give me textures you want....so start givin' them to me!

Belgabor
10-05-2006, 07:16 PM
How high is your upper plane over 0?
It still looks unlit, have you checked the normals in biturn?

Obi_Wan_Cannoli
10-05-2006, 07:18 PM
huh? i didn't understand anything in that last post...

Guybrush_47
10-05-2006, 07:22 PM
huh? i didn't understand anything in that last post...

Are you using 3dstudios?

Belgabor
10-05-2006, 07:26 PM
:p
- It looks like the peeps are sinking into your covers. You can't prevent that, but it seems to be more than in my covers (which 'float' 0.01u above ground). You may get away with lowering it a bit (0.001 is too low and leads to artefacts).
- Try if you need to turn on display of normals in biturn. They are missing in the biturn screenshot above, but I don't know if this is an error in your model (that my lead to it being so dark) or you just haven't activated the option that makes biturn display them.

Obi_Wan_Cannoli
10-05-2006, 07:42 PM
oh, well, the model is the same height off as yours...so what was the other thing?

Belgabor
10-05-2006, 07:54 PM
Open Biturn, go to Options, 3D General. Then activate "display normals" and post another screenshot of the model in Biturn.

Obi_Wan_Cannoli
10-11-2006, 04:47 PM
is there a limit to the amount of textures one object can have?

Belgabor
10-11-2006, 04:52 PM
I don't think so, but I never got beyond 2 in my own objects =)

Obi_Wan_Cannoli
10-11-2006, 04:54 PM
cause I'm working on a secret object with 17 textures...lol..but I've worked on it really hard, and I'm hoping I get this right.....

Usf geek
10-11-2006, 05:04 PM
wow 17 textures? thats rough, try and keep all the textures In one BMP like this...

http://img198.imageshack.us/img198/5291/archtextureyz5.png

Thats the texture I used for my USF Arch.

Obi_Wan_Cannoli
10-11-2006, 05:11 PM
holy moses.....you can do that? just mush em' all together?

Obi_Wan_Cannoli
10-11-2006, 05:32 PM
sorry for the Double post, but my next object is a billiards table....Here is the texture....would this work ok?

http://img526.imageshack.us/img526/2699/texturefinalju0.png

Usf geek
10-11-2006, 05:41 PM
sorry for the Double post, but my next object is a billiards table....Here is the texture....would this work ok?

http://img526.imageshack.us/img526/2699/texturefinalju0.png

can't see why It wouldn't. :up:

Obi_Wan_Cannoli
10-11-2006, 05:42 PM
sweet....I installed the theme...but remembered...my mom still has my cd.....
crap!..........anyone know where I can get that CD patch? lol...

Obi_Wan_Cannoli
10-11-2006, 07:35 PM
Sorry for the double post, but I thought I'd post an untextured pic of the billiard table....it will be one square long, and like 2/3rd's wide, and about a little over half a square tall....I don't want to show the textured one cause it's a surprise...

http://img172.imageshack.us/my.php?image=billiardtablescreeniedq6.jpg

Hope you like it! And remember, I still need that CD patch! lol...

rctlil'manTA
10-11-2006, 08:09 PM
WOW what program do you use

Belgabor
10-11-2006, 08:14 PM
Looks like Wings3D =)
Honestly obi-wan, did you make that or find it somewhere on the net? :p

Obi_Wan_Cannoli
10-11-2006, 08:27 PM
no, I found the base model on the net, and then changed the textures, and then change the model quite a bit...I made it shorter, smaller, wider, and not as long, and then scaled it down and aligned it like I wanted...I hope to make an offset verison, and diagonal..

Cancerbat
10-11-2006, 08:54 PM
CHEATER, only joking, lol, very very nice, I'm to new to make complex things.

Belgabor
10-11-2006, 09:01 PM
Just make sure the object you get is free to use and isn't copyrighted/licensed in some way that forbids you to use it.

Olmec
10-11-2006, 09:31 PM
Very nice in the future I could see you makeing a bar theme pack. :up:

Obi_Wan_Cannoli
10-11-2006, 11:33 PM
Just make sure the object you get is free to use and isn't copyrighted/licensed in some way that forbids you to use it.

Yes I did...it was free and said I could use it for anything as long as I didn't sell it....which I don't think I'm doing....:p


besides..I also altered it to make it have less polys...I'll have in game pics tomorrow if I get my game back...:cry: :cry:

Obi_Wan_Cannoli
10-13-2006, 02:38 PM
Well, I gave in....I bought Milkshape....but for some reason..I douldn't get the 1.7.10 version...so I somehow got the 1.7.4....will that make a big difference?

Obi_Wan_Cannoli
10-13-2006, 04:56 PM
Wow....This is noobish....I've resorted to triple posting.....an all time low for the Jedi Master....but.....at last, I think you might like this...I have successfully gotten the billiard's table in game....check it out....

http://img432.imageshack.us/img432/2088/billiardtabletestbr0.jpg

Only problem is that it mapped the scenery with the texture I put in....which is a few posts above.....I didn't think it would do that, but I guess this means I need to make the textures seperate...ugh...meaning 19 textures......in other words...see you in three hours...lol...I've also got a forklift model, a portopotty, a barrel, and a watertower..all of which have nurmerous textures....bye!

jmainaz
10-13-2006, 05:10 PM
obi_wan_cannoli: I must admit, I'm jealous. I mean, I expect Vodhin and Shyguy and all the others to be successful at CS but you just seemed to pick it up out of the blue and are already importing pieces into the game!

I always felt that CS was way beyond my abilities. I've read snippets here and there on how it is done. Now I am wondering if I should "go down this path" (my lame Star Wars reference) myself. How much background in 3D design did you have prior to doing this? I have none.

Anyway, great job with your new ambitions regarding RCT3. I look forward to more submissions from you.

-JMAinAZ

Obi_Wan_Cannoli
10-13-2006, 05:25 PM
^^^ Wow, Jmainaz, coming from you, that means a lot....I really didn't know anything about CS until around when I started this thread...I had started reading heavily into CS about three days before I imported my first object, a tan stucco wall...I hope to progress more and more and move onto object with particle effects, and also effect points as well like lights and benches, viewpoints, garbage cans, stuff like that...if I can figure it out....But thanks for the compliment, and expect an update soon...

Usf geek
10-13-2006, 05:30 PM
Wow....This is noobish....I've resorted to triple posting.....an all time low for the Jedi Master....but.....at last, I think you might like this...I have successfully gotten the billiard's table in game....check it out....

http://img432.imageshack.us/img432/2088/billiardtabletestbr0.jpg

Only problem is that it mapped the scenery with the texture I put in....which is a few posts above.....I didn't think it would do that, but I guess this means I need to make the textures seperate...ugh...meaning 19 textures......in other words...see you in three hours...lol...I've also got a forklift model, a portopotty, a barrel, and a watertower..all of which have nurmerous textures....bye!

No, You can still use that texture. You've just got to map It correctly.

Obi_Wan_Cannoli
10-13-2006, 05:33 PM
^^^ But how? When I open up the ASE, it comes up with a mesh for each texture, so I could just add the original textures to each mesh...how could i put the same texture for each mesh and not get that?

Usf geek
10-13-2006, 05:38 PM
^^^ But how? When I open up the ASE, it comes up with a mesh for each texture, so I could just add the original textures to each mesh...how could i put the same texture for each mesh and not get that?

You must map your object In your 3D modeller (Assign your meshes to where you want them to be on your texture)

Pretty simple once you figure It out...

Obi_Wan_Cannoli
10-13-2006, 05:40 PM
Oh.....I'm stupid...I total forgot to UV map it...retard that I am...

StarRngr4.0
10-14-2006, 05:24 AM
Its happened to just about every modeller somewhere, sometime Obi. Dont let it get you down. Just dont forget it again, or somone will razz ya about it prolly.;

Olmec
10-14-2006, 03:05 PM
Obi you are really good at this or have to much time on your hands. I am going for the first one. :up:

Obi_Wan_Cannoli
10-14-2006, 07:57 PM
Ugh...I'm in Oregon tight now...won't be back til the 25th.....ugh...I'll try to get on sometimes, but won't be on too much..

Obi_Wan_Cannoli
10-24-2006, 11:11 PM
Well, I'm back!

I couldn't get online the whole time til I got home...I got Milkshape, and I've been working on it...I'll have some more pieces up soon....I've got a lot to show......I am working on new pack too, Called Obi Wan's Construction Pack....It will have like porto pottys, construction vehichles....crap like t hat...hope to have more soon!

RVP11
10-25-2006, 02:35 PM
This looks amazing! What the custom scenery makers do on here is just incredible!! Well done Obi_Wan, I can't wait for the finished article, and I think the idea of a billiards table is great for lots of areas in a park, like a games room, restaurant, or for the ambitious people making Hotels.
Anyway, your CS is very very very nice :D

Moby
10-25-2006, 02:48 PM
Ahh man, i've been working on a pool table from scratch, as my first CS object! I wont stop though, as i'm mainly doing it to learn 3D modelling.

I'm sure yours will turn out great, but IMO it needs to be slightly bigger.
Good luck with the textures.

Obi_Wan_Cannoli
10-26-2006, 02:10 PM
Yeah, I've put the billiard table on hold, to work on other things....I've got a few surprises up my sleeve....hopefully...

Obi_Wan_Cannoli
10-26-2006, 06:04 PM
Sorry for the D.P., but does anyone have any roof pieces I can have? Like corner pieces, straight pieces, any or all heights you have would be fine....in 3ds. or milkshape.....preferebly milkshape....thanks!

Obi_Wan_Cannoli
10-30-2006, 02:56 PM
Ok, I have finally broken recolorable textures!! I can now recolor my objects!! Woohoo!! and anyone have any answers to my above question?

Belgabor
10-30-2006, 03:08 PM
The roof pieces I have are those of the snow set and are probably not useful for any other set :p
(Maybe with the exception of Dragonball style houses :p )

Obi_Wan_Cannoli
10-30-2006, 03:10 PM
actually, I COULD use those...but it's secret...lol...could you pass me over you snowset building pieces models? Like in ASE. or 3ds, but not blender..I don't have it anymore...

Belgabor
10-30-2006, 03:22 PM
Let me get the next importer version finished, then I'll switch over to 3D modelling mode for a few days and prepare them =)

Obi_Wan_Cannoli
10-30-2006, 03:29 PM
thanks! That would be awesome!

Obi_Wan_Cannoli
10-31-2006, 12:43 PM
Ok, my billboard woes continue...I can't figure out HOW to remap my texture the right way...i always get an error when I open rct3 but it goes away when I take out my billboard..

I start by using Vodhin's billboard texture thing....


http://www.vodhin.net/CustomScenery/Vodhin/HowTo/VodhinsBannerAdjusted.jpg

Then I remap it with the Texture Coordinator, and then end up like this....

http://img187.imageshack.us/img187/6435/testhn7.jpg

What am I doing wrong?

Belgabor
10-31-2006, 02:12 PM
The point is you have to change the uv mapping in a way that only the half of the texture whith the Text shows up on the billboard plane. I guess you have to look at the MS docs/tuts how to do that =)

Obi_Wan_Cannoli
10-31-2006, 02:19 PM
yeah, and i can't figure out how....wait, so It should end up showing only where it says This is aligned for RCT3 and nothing else?

Belgabor
10-31-2006, 02:22 PM
Indeed. You know I use Blender and I could explain it there, but I never looked at uv mapping in MS.

Here is my billboard with vodhins texture applied:
http://img419.imageshack.us/img419/6423/billboard2ka4.jpg (http://imageshack.us)

Obi_Wan_Cannoli
10-31-2006, 02:29 PM
And does it have to be perfectly exact?

Belgabor
10-31-2006, 02:36 PM
depends on how exact you want to have it afterwards =)
If you don't make it exact, you should make it smaller as iirc the part vodhin crossed out turns up black in game.

Obi_Wan_Cannoli
10-31-2006, 02:48 PM
Ok, I think I did it right, is this ok??

http://img521.imageshack.us/img521/4145/finalbillboardphotojh6.jpg

Belgabor
10-31-2006, 03:03 PM
Yup, looks correct.

Obi_Wan_Cannoli
10-31-2006, 03:06 PM
hmm...I tried it, and it doesn't work...also, I have an alpha texture I wanna use for another object to test alpha texturing, and should I use the one with the actual texture, or the one with the white where the texture will be...in my model i mean..I know I must use both in the importer...

Belgabor
10-31-2006, 03:28 PM
Billboard: you need to set Texture Flags to Billboard Texture (may also be Advertising Sign, I might have changed that in my working copy). Also load one of the billboard sids. That made it work for me.

Alpha texture: It doesn't matter which one you use to uv map.

Obi_Wan_Cannoli
10-31-2006, 03:33 PM
well, I got the Alpha one, but with the billboard, I did that, and used the 1x1 SID I got in the example SID. pack at Vodhin's site, and RCT still won't load...it get's and error....

Belgabor
10-31-2006, 04:33 PM
Which version of the importer are you using? If you got jonwil's V15, did you get the latest fix?

Obi_Wan_Cannoli
10-31-2006, 04:38 PM
fix? What's a fix? sorry if this is a retard question...

Belgabor
10-31-2006, 04:41 PM
The version jonwil originally released had a broken libovl.dll. Go to his release thread and pickup the fixed version from his site. It still seems to have an issue with icon references, but you can at least get into the game and test the object =)

Obi_Wan_Cannoli
10-31-2006, 04:48 PM
I don't know how to us a libovl.dll......I just go into the zip and open up the application...i don't know how to use the other files...

Belgabor
10-31-2006, 05:07 PM
Extract the importer to a directory. Then overwrite the libovl.dll file that came in the importer zip with the one you find in the libovl zip file (it may be in a subdirectory).

Obi_Wan_Cannoli
10-31-2006, 05:26 PM
ok, I'm trying that now..

Obi_Wan_Cannoli
10-31-2006, 05:59 PM
Well, I've cracked partially Alphas and Billboards....I got the billboard to work, but it came out missaligned, and rotated stupid, since it should be a wall, but I'll fix that...and with the alphas, they textures came out a little screwed up, but oh well, I'll work on it......Here's the pics!

The billboard.......
http://img505.imageshack.us/img505/2383/billboardphotoib3.jpg

The Alpha Tests, a blood splatter, and some screwy lines...just for testing...
http://img511.imageshack.us/img511/6149/billboardphoto2of5.jpg

Obi_Wan_Cannoli
11-02-2006, 05:32 PM
Ok, well, I guess no one cares I got billboards and alphas...lol...

Well, I've got a lot today...I've got a road barrier, one recolorable, one not, a porto potty, one three way recolorable, one not recolorable at all, a rope wheel laying down, and a rope wheel standing up...I think that I'm gonna have more than one Bit's and Pieces Pack...this one is gonna be Obi Wan's Bit's and Pieces - Construction Pack... I'm gonna start a new thread for it now, and this one will be the general discussion for all my bit's and pieces packs...

MrPKI
11-02-2006, 05:59 PM
You know, billboards that lay flat on the ground could be a useful item for making paths and such. Looks nice, obi_wan.:up:

Obi_Wan_Cannoli
11-02-2006, 05:59 PM
^^^ Yeah, but this one was lined up weird since it wasn't MEANT to be a path tile, but a wall...I think I fixed the problem though...thanks!

wabigbear
11-02-2006, 10:18 PM
Great job obi-wan, you've really progressed on figuring this stuff out!

weebletns
11-02-2006, 10:50 PM
Even though it was misaligned, you should still keep a floor tile/roof billboard in the set- take a look: http://www.ataricommunity.com/forums/showthread.php?t=541649&page=5

Vodhin
11-02-2006, 11:17 PM
Good job on the billboards and the alphas (use the alphas that have 'low' in them for better results). Sorry- I've been working on a few other projects and havn'e checked here ofetn enough... Glad to see that you're getting the hang of things...

Obi_Wan_Cannoli
11-03-2006, 12:25 AM
^^^ Thanks, you can check out my other thread, of my construction pack if you want too... :)

Obi_Wan_Cannoli
11-03-2006, 05:51 PM
Guess what!! I have created my first object with a light effect point! It came out red, due to what I used for the colors, but I know exactly how to fix it....so that's not a problem....but I got it! So here's a pic...

http://img525.imageshack.us/img525/482/lighteffectpointsie9.jpg

It's funny, becuase I had looked at DRP's tutorial before, but just dismissed it as to hard...but then when I actually tried it, I got it in on my first try!

El Toro
11-03-2006, 05:57 PM
Nice job, these looks great. :up:

StayingDead
11-03-2006, 07:09 PM
Obi, Now you see you had your problem there where it was a floortile. I have the same problem but inverse it. I need a floortile but i keep ending up with a wall -.-.

Anyway looking great.

flobenj12
11-04-2006, 04:59 AM
great job obi wan ...

Obi_Wan_Cannoli
11-04-2006, 08:28 PM
Obi, Now you see you had your problem there where it was a floortile. I have the same problem but inverse it. I need a floortile but i keep ending up with a wall -.-.

Anyway looking great.


Yeah, turns out I just had to learn how to use the transformation matrix....easy once you get it...