View Full Version : Official DBZ Budokai Tenkaichi 3 Suggestion Thread
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Timothy2035
10-18-2006, 09:19 PM
This thread is restarted. Any posts here should stay on topic and be flame, troll and general poor behavior free.
If not, then it means 4 points for every occurrence leading up to a full banning. ;)
Now with that out of the way, make your posts for things you hope to see in a Budokai Tenkaichi 3 game by Atari.
:atari:
s.s.infinte
10-18-2006, 09:20 PM
I would like to see a lot more story(my favorite part)
Lightning
10-18-2006, 09:24 PM
This thread is restarted. Any posts here should stay on topic and be flame, troll and general poor behavior free.
If not, then it means 4 points for every occurrence leading up to a full banning. ;)
Now with that out of the way, make your posts for things you hope to see in a Budokai Tenkaichi 3 game by Atari.
:atari:
Thank You. Now we can start from scratch. This is what I would add from the
last topic:
Closer & detailed points to look at
~When a character wants to transform into a more powerful form, their appearance in height, shape,
must change. Even when powering up the environment (yes, environment) must shake like an
earthquake, rocks crumbling, ground shaking along with cracks in the ground crumbling and getting
bigger by the cause of the power up, sky turning dark, etc.
(Characters good, & evil e.g. Super Saiyan, Oozaru, Changling).
~When fighting, make it sound real & not ridiculous. Fans do not wanna see Krillin & Cell (Imperfect
Form) matching blows & physical attacks. I am sick of those such as Hercule, Videl, Master Roshi &
Tao Pai Pai (what Spike were thinking when they added these to Dragonball Z BT) damaging those like
Goku SSJ2, Kid Buu. I definitely agree with Pio when he said there must be a way to gauge how strong
your opponent is. By doing this a strong warrior like Cooler will not be able to go up against someone
like Omega Shenron because he will be destroyed in one attack. Put Hercule, Videl, Master Roshi & Tao
Pai Pai in a Z extra Tournament where they will be considered stronger than the average human fighter.
At least Roshi has the ability to sense even the slightest Ki.
~As characters fight they take damage, their body must take damage. The slightest scar or cut must
be visible, and when taking a hit or blast, their clothes must disintegrate bit by bit. Like 123456 said:
Level 1- Some rip to the clothes (Minor damage to the Body)
Level 2- A bit more (scar on face, bloody cheek & mouth, out of breath)
Level 3- A great deal of damage (clothes almost ripped, body limping, blood from face to body bruised,
swollen eye that is almost closed)
~Bring back like what they did in B3 where a character can disappear, reappear in mid air & pinball their
opponents around the place for as long as they want (By da way the next game should be 3D or 4D).
~Bring & put the Original Soundtrack from FUNimation Productions where they will make fighting come
to life. Got sick of the music from old Budokai Games. They did this for the recent to date Dragonball Z
Japanese Games, so I can't see why they can't do it for the English Games!
E.g. Frieza Saga the fight between Frieza (2nd Form) & Piccolo (fused with Nail). Ginyu Saga
the fight between Son Goku and Captain Ginyu and the Ginyu Force Theme comes on.
~Make the fighting environments huge, no limits (no not like the one in Tenkaichi where even there it
had walls but at least 10-20x bigger than T2) and everything is destructible. If an attack should go into
outer space it should destroy any neighbouring planets or if the onslaught misses it's target it should
leave a huge crater or be able to go deeper into the planets core and eventually cause it to explode.
But give the character the opportunity to escape the planet before it explodes!
~If a fighter like Frieza (Final Form) were to launch his Death Ball at Recomme from the air or even on
the ground the attack will easily kill him, even if he barely manages to avoid it, Frieza will still take him
out. But if he were to launch it at someone like Cooler (Final Form) he can either catch it and punch or
kick it away, counter it with his own attack, teleport anywhere he wants to catch him off guard or
even stand there and his ki will be able to stop it or if it touches him and explodes it shouldn’t faze
him. That will be tight if something like that is introduced.
~If one opponent wants to sense where his other opponent is, they can concentrate to sense them,
which is why the lock-on should be brought back (This can't be done with Androids as they do not
have power levels, except Cell, if he powers up). Also the warriors should have the ability to hide &
raise their power level at will, to surprise their opponent when trying to attack them or hiding away
from them.
~Teleporting from one place to another should be no exception for warriors. It is the one thing that
makes the difference between victory and defeat. Make fighters teleport from whatever distance to
their opponent & to get away from their opponent (Do not get it twisted with Instant Transmission.
Other characters like Piccolo & Frieza were able to do this).
~The energy waves when locked on should be equal e.g. Cell (Perfect Form) & Goku SSJ should be
equal depending on the power difference between them (like I said before), & if possible like Pio said
have the power to overpower the other by pressing a particular button, the warrior screams and their
power increases along with their attack they are using (like what Goku did to Vegeta in Saiyan Saga).
This way their strength & speed increases. If Cell were to do something like this to Yamcha, he won't
even have to try.
So you see, power levels are a definite MUST in this Game & for future releases.
~Bring back the alternate costumes for every fighting warrior in DB, DBZ, & DBGT
(from B3, except add more costumes)!
~Large characters like Hirudegarn, Janemba (Fat Form), Oozaru and Lord Slug (Giant Form) must be huge
as to the Series & Movies. I have no idea why Atari & Spike reduced their size and to be honest I was
not happy as I thought their size will be massive. But they need to be drastically bigger on the PS3 DBZ
Game.
~When characters want to triumph over their opponent whether it is powering up, using an attack,
send their opponent flying or get hit in any way they must have or say different quotes for each type
of situation. In turn the opponent must do or say the same thing to themselves or out loud
making it like the series e.g. Trunks Saga
Trunks- Okay, that’s two. I'll give you 1 more chance 2 hit me with everything you've got. And then it's
strike 3 Frieza, game over, you're out!
Frieza- Hm, its time we put an end 2 this!
I recommend you go back to watch this episode where Trunks makes his first appearance to stop
Frieza & warn the others of the Androids in this Saga. See exactly what they say.
~For warriors good & evil to control their attacks if it is in mid air & launch it in any other direction they
choose to surprise their opponent.
e.g. Frieza (100% Final Form) used Spinning Disk on Goku SSJ after realising he will lose in Frieza Saga
Cell (Perfect Form) fired a Kamehameha at Goku SSJ in the ring; he jumped & caused Cell to launch the
attack upwards at him in Cell Games Saga.
This should apply to all characters (except Hercule & Videl, who should not be lined with the warriors).
~When warriors fire energy blasts at one another, or their special or ultimate attacks at their opponent
from mid-air or on the ground, they should explode if it touches the ground, or absorbed by their
opponents attack, or even pushed away as seen on the TV Series & Movies. Some Ki blasts or attacks
should be absorbed by some depending on who's fighting. Also it should show how much the attack has
destroyed part of the landscape in full detail.
~Characters should have the ability to tap a button & dodge their opponents punches & kicks like they
did in B3! Then go anywhere they want. They should be able to dig deep in the ground & attack their
opponents as well besides in the water.
~All characters good & evil should have the ability to take as much time as they needed for an attack
& launch it whenever they want meaning they have the option to make their attack do more or less
damage & the energy barrier should last for as long as they want. Players must have the ability to
control their characters with these abilities
e.g. Cell Games Saga Goku SSJ vs. Cell Perfect Form Goku controlled himself when he used the
Kamehameha when trying to hit Cell from up in the air then used Instant Transmission knowing he will
destroy the planet firing it from up in the air, & Cell unleashed his Perfect Barrier when Goku was firing
blasts at him.
By the way, are most of you fed up with the way characters have to charge at their opponent to use
their ultimate attack from previous Budokai games? Burning Slash by Trunks, Instant Transmission
Kamehameha by Goku, Demon Sword Attack by Janemba. It should not be like this in the next game.
Atari, take this on board.
~The fighting combo needs to improve drastically. All fighters must fight connecting blows, fists, legs,
and must last for a while.
~Another thing that came to mind was that Atari & Spike should find a way to create time period so it
passes from day to night with a real time. This may give an advantage to fighters who can fight during
the day & those to the night.
E.g Androids can fight during the day & night thanks to their sensors built in them, Saiyans who may
want to go Oozaru should they not have the ability to do Artifical Moonlight, thus waiting for nightfall
for the Full Moon. That will definitely please fans. Also there should be a timeline in the story mode for
the warriors to build to take a specific period to build up their power level then after recovering from a
serious injury to rise to a new level of power.
~Introduce on-line game play with good vs. evil characters & vice versa. That sounds interesting.
~Have better, more detailed & sharper drawn characters that will easily stand out when anyone looks
at it (if not like the series & movies, just as close. This is PS3, so we should not expect to see nothing
less). This includes characters with facial expressions when they are happy, pissed, etc
in different situations.
~It would be great if you can create a section for other characters e.g. Nameks, Humans, Saiyans.
And make up names for them. That would be great for all fans.
~Do more ‘What ifs’ for the Storyline:
e.g. *What if we met Frieza’s parents and his people on his home planet?
*What if Raditz survived the fight on Earth?
*What if the Saiyan home world was not destroyed?
*What do we know more about the Saiyan legends especially that of the
Super Saiyan and has anyone heard of the legend of the
Red Saiyaness?
The following stats every single character in the history of DB, DBZ, & DBGT,
their moves & transformations:
Son Goku- (Kid)- Kamehameha, Energy Barrier, After Image
(Normal)- Kamehameha, After Image, Powerlend, Kaio Ken (x2, x3, x4, x5, x10, x20), Spirit Bomb,
Solar Flare, Destructo Disk, Energy Barrier, After Image
(SSJ)- Kamehameha, Instant Transmission, After Image, Powerlend, Solar Flare, Psycokenesis,
Destructo Disk, Energy Barrier
(SSJFp during Cell Games Saga)- Kamehameha, Instant Transmission, After Image, Powerlend,
Solar Flare, Psycokenesis, Destructo Disk, Energy Barrier
(SSJ2)- Kamehameha, Instant Transmission, After Image, Powerlend, Solar Flare, Psycokenesis,
Destructo Disk, Energy Barrier
(SSJ3)- Kamehameha, Instant Transmission, Super Dragon Fist, After Image, Powerlend, Solar Flare,
Psycokenesis, Destructo Disk, Energy Barrier
(SSJ4)- Kamehameha (x10), Psycokenesis, Instant Transmission, Super Dragon Fist, Destructo Disk,
After Image, Solar Flare, Energy Barrier, Powerlend
(Oozaru)- Energy Mouth Blast, Rampage, Control
Son Gohan- (Kid)- Masenko Blast, Kamehameha, Energy Barrier, After Image, Powerlend
(Teen SSJ)- Masenko Blast, Kamehameha, Energy Barrier, After Image, Powerlend
(SSJFp during Cell Games Saga)- Masenko Blast, Kamehameha, Energy Barrier, After Image, Powerlend
(Teen SSJ2)- Masenko Blast, Kamehameha, Super Kamehameha, Energy Barrier, After Image, Powerlend
(Gt. Saiyaman)- Energy Barrier, Justice Punch, Justice Kick, Justice Pose, Powerlend, After Image
(Adult Gohan)- Energy Barrier, Justice Punch, Justice Kick, Justice Pose, Powerlend, After Image
(Adult Gohan SSJ)- Energy Barrier, Justice Punch, Justice Kick, Justice Pose, Powerlend, After Image
(Adult Gohan SSJ2)- Energy Barrier, Justice Punch, Justice Kick, Justice Pose, Powerlend, After Image
(Adult Elderly Upgrade)- Kamehameha, Super Kamehameha, Masenko Blast, Energy Barrier, After Image,
Powerlend
(Oozaru)- Energy Mouth Blast, Rampage, Control
Vegeta- (Normal) (Saiyan Saga)- Gallic Gun, Shockwave (Flame Pillar Attack),
Final Impact (used on Saibamen),
Fire Flame Ball (from Saiyan Saga with fight with Goku),
Artificial Moonlight, After Image, Energy Barrier, Destructo Disk
(Namek-Frieza Sagas)- Gallic Gun, Shockwave, After Image, Energy Barrier, Destructo Disk, Final Flash,
Final Impact (used to destroy Cui)
(SSJ)- Gallic Gun, After Image, Big Bang Attack, Energy Barrier, Powerlend, Shockwave, Destructo Disk,
Final Flash
(SSJU)- Gallic Gun, After Image, Big Bang Attack, Final Flash, Energy Barrier, Powerlend, Shockwave,
Destructo Disk
(SSJ2)-Gallic Gun, After Image, Energy Ring, Big Bang Attack, Energy Barrier, Final Flash, Atomic Blast,
Powerlend, Shockwave, Destructo Disk
(Majin SSJ2)- Gallic Gun, After Image, Energy Ring, Big Bang Attack, Energy Barrier, Final Flash,
Atomic Blast, Final Explosion, Powerlend, Shockwave, Destructo Disk
(SSJ4)- Final Flash, After Image, Energy Ring, Big Bang Attack, Ultimate Bang Explosion,
Final Shine Attack, Powerlend, Energy Barrier, Gallic Gun, Shockwave, Destructo Disk
(Oozaru)- Energy Mouth Blast, Rampage, Control
Trunks- (Normal)- Energy Barrier, After Image, Powerlend
(SSJ)- Burning Attack, Sword Slash, Powerlend, Energy Barrier, After Image, Buster Cannon,
Finish Buster
(SSJU)- Burning Attack, Powerlend, Energy Barrier, After Image, Buster Cannon, Finish Buster,
Heat Dome Attack (move used on Cell after coming from the future)
(SSJU2)- Burning Attack, Powerlend, Energy Barrier, After Image, Buster Cannon, Finish Buster,
Heat Dome Attack (move used on Cell after coming from the future)
(SSJFp After Cell Games)- Burning Attack, After Image, Powerlend, Energy Barrier, Buster Cannon,
Finish Buster, Heat Dome Attack (move used on Cell after coming from the future)
Picccolo- (Saiyan Saga)- Special Beam Cannon, Multi-Form, After Image, Eye Lasers, Energy Barrier,
Regeneration, Increased Size
(Namek-Frieza Sagas)- Special Beam Cannon, Multi-Form, After Image, Eye Lasers, Energy Barrier,
Regeneration, Namekian Fusion, Powerlend, Increased Size, Mystic Attack
(Cell-Buu Sagas)- Special Beam Cannon, Multi-Form, After Image, Eye Lasers, Energy Barrier,
Regeneration, Namekian Fusion, Powerlend, Light Grenade, Hellzone Grenade,
Increased Size
Nail- Energy Barrier, After Image, Eye Lasers, Regeneration, Increased Size
Tenshinhan- (Saiyan Saga)- Solar Flare, Tri Beam, Energy Barrier, After Image, Multi Form, Powerlend,
Psybeam, Psycokenesis, Telepathy
(Namek-Frieza Sagas)- Solar Flare, Tri Beam, Energy Barrier, After Image, Multi Form, Powerlend,
Vollyball Fist, Psybeam, Psycokenesis, Telepathy
(Cell-Buu Sagas)- Solar Flare, Tri Beam, Energy Barrier, After Image, Multi Form, Powerlend,
Vollyball Fist, Psybeam, Psycokenesis, Telepathy
Yamcha- (Saiyan Saga)- Spirit Ball, Kamehameha, Wolf Fang Fist, Powerlend, After Image,
Energy Barrier
(Namek-Frieza Sagas)- Spirit Ball, Kamehameha, Wolf Fang Fist, Powerlend, After Image, Energy Barrier
(Cell-Buu Sagas)- Spirit Ball, Kamehameha, Wolf Fang Fist, Powerlend, After Image, Energy Barrier
Krillin- (Saiyan Saga)- Destructo Disk, Solar Flare, Energy Beam Attacks, Energy Barrier, Kamehameha,
Powerlend, After Image,
(Namek-Frieza Sagas)- Destructo Disk, Solar Flare, Energy Beam Attacks, Energy Barrier, Kamehameha,
Powerlend, After Image
(Cell-Buu Sagas)- Destructo Disk, Solar Flare, Energy Beam Attacks, Energy Barrier, Kamehameha,
Powerlend, After Image
Raditz- Double Sunday Blast, Follow the Birdy (Saturday Crush), Artificial Moonlight, After Image,
Energy Barrier
Nappa- Eye Lasers, Shockwave (Flame Pillar Attack), Bomber DX, Artificial Moonlight, Eraser Cannon,
Energy Barrier, After Image
Lord Slug- Increased Size, Regeneration, Mystic Attack, Energy Barrier, After Image, Eye Lasers,
Energy Mouth Blast
Pikkon- Hyper Tornado, Thunder Flash Attack, Energy Barrier, After Image
Chiaotzu- Self Destruction, Psycokenesis, After Image, Energy Barrier, Tri-Beam, Psybeam, Telepathy
Captain Ginyu- Body Change, Blast Wave, Energy Barrier, Psycokenesis, After Image
Guldo- Time Freeze, Psycokenesis, Tree Attack
Jeice- Crusher Ball, Rush Attack, Increase Speed, Energy Barrier, After Image,
Purple Spiral Flash Attack (with Burter), Red Comet Attack
Burter- Increase Speed, Energy Barrier, Rush Attack, After Image,
Purple Spiral Flash Attack (with Jeice), Blue Comet Attack
Recomme- Eraser Cannon, Recomme Kick, Recomme Bomber, Recomme Bomb, Recomme Mach Attack,
Energy Barrier, After Image
Android 13- S.S. Deadly Bomb, Android Barrier, Self Destruction, After Image, Eye Lasers
(Super Android 13)- S.S. Deadly Bomb, Android Barrier, After Image,
Absorption Data of Android 14 & Android 15, Eye Lasers, Self Destruction
Android 14- Energy Blast, Android Barrier, Self Destruction, After Image, Eye Lasers
Android 15- Energy Blast, Android Barrier, Self Destruction, After Image, Eye Lasers
Android 16- Rocket Punch, Hell Flash, Android Barrier, Self Destruction, After Image, Eye Lasers
Android 17- Power Blast, Android Twin Attack, Android Barrier, Self Destruction,
Accel Dance (with Android 18), After Image, Eye Lasers
(Super Android 17)- Power Blast, Android Volleyball, Android Barrier, Energy Absorption,
Self Destruction, After Image, Eye Lasers, Electro Eclipse Bomb
Android 18- Android Barrier, Destructo Disk, Self Destruction, After Image, Eye Lasers
Accel Dance (with Android 17)
Android 19- Android Barrier, Energy Absorption, Self Destruction, Eye Lasers, Energy Blast
Android 20- Android Barrier, Energy Absorption, Photon Wave, Self Destruction, Eye Lasers,
Energy Blast, After Image
Cooler- (1st Form)- Eye Lasers, Sauzer Blade, Psycokenesis, Energy Barrier, After Image
(Final Form)- Eye Lasers, Sauzer Blade, Psycokenesis, Energy Barrier, Supernova, After Image
(Metal Cooler)- Eye Lasers, Sauzer Blade, Psycokenesis, Energy Barrier, Supernova, Self Repair,
Instant Transmission, After Image
Sauza- Sauzer Blade, Energy Barrier, After Image
Naise- Sauzer Blade, Energy Barrier, After Image
Frieza- (1st Form)- Death Beam, Flame Pillar Attack, After Image, Energy Barrier
Death Ball (Purple Ball), Death Ball (Yellow/Orange Ball), Eye Lasers, Psycokenesis
(2nd Form)- Death Beam, Horn Attack, Flame Pillar Attack Attack, Full Energy Blast,
Energy Barrier, After Image, Psycokenesis, Eye Lasers,
Death Ball (Purple Ball), Death Ball (Yellow/Orange Ball)
(3rd Form)- Death Beam, Rapid Blast Attack, Flame Pillar Attack, Energy Barrier, After Image,
Psycokenesis, Eye Lasers, Death Ball (Purple Ball), Death Ball (Yellow/Orange Ball)
(Final Form 1% & 50%)- Death Beam, Energy Barrier, Earth Line Cutter, Psycokenesis,
Imprisonment Ball, After Image, Flame Pillar Attack,
Death Ball, (Purple Ball), Death Ball (Yellow/Orange Ball),
Power Energy Ball, Rapid Blast, Eye Lasers
(100% Final Form)- Death Beam, Energy Barrier, Eye Lasers, Psycokenesis, Spinning Disk,
Death Ball, (Purple Ball), Death Ball (Yellow/Orange Ball), After Image,
Shockwave, Power Energy Ball, Flame Pillar Attack
(Metal Form)- Death Beam, Power Energy Ball, Energy Barrier, Spinning Disk,
Death Ball, (Purple Ball), Death Ball (Yellow/Orange Ball), Flame Pillar Attack,
After Image, Eye Lasers, Psycokenesis, Earth Line Cutter
King Cold- Energy Barrier, After Image, Eye Lasers, Psycokenesis, Full Energy Blast
Cell- (Imperfect Form)- Kamehameha, Special Beam Cannon, Absorb, Solar Flare, Psycokenesis,
Death Beam, Underground Attack, Gallic Gun, Android Barrier, After Image,
Multi Form, Regeneration, Spinning Disk, Destructo Disk, Tri-Beam, Psybeam
(Semi-Perfect Form)- Kamehameha, Special Beam Cannon, Gallic Gun, Absorb, Psycokenesis,
Android Barrier, Death Beam, Underground Attack, Regeneration, Spinning Disk,
Destructo Disk, Multi Form, Tri-Beam, After Image, Solar Flare, Psybeam
(Perfect Form)- Kamehameha, Special Beam Cannon, Gallic Gun, Android Barrier, Psycokenesis,
Solar Flare, Multi-Form, Perfect Barrier, Energy Field, Regeneration, Tri-Beam,
After Image, Spinninng Disk, Destructo Disk, Death Beam, Psybeam
(Super Perfect Form)- Kamehameha, Special Beam Cannon, Spirit Bomb, Psycokenesis, Solar Flare,
Multi-Form, Perfect Barrier, Spinning Disk, Destructo Disk, Death Beam,
Tri-Beam, Instant Transmission, Regeneration, Android Barrier, After Image,
Gallic Gun, Psybeam
Cell Junior- (Comes after Cell spits them out himself)- Special Beam Cannon, Kamehameha, Tri-Beam,
Solar Flare, Energy Field, After Image,
Destructo Disk, Regeneration, Death Beam,
Gallic Gun, Psybeam
Garlic Junior- Energy Barrier, Dead Zone Portal, Giant Form, After Image
Spice- Energy Barrier, Giant Form, After Image
Salt- Energy Barrier, After Image
Mustard- Energy Barrier, Giant Form, After Image
Vinegar- Energy Barrier, After Image
Bojack (Normal)- Energy Barrier, Galactic Flash Attack, Poisonic Threads, After Image
(Transformed)- Energy Barrier, Galactic Flash Attack, Poisonic Threads, After Image
Kogu (Transformed)- Energy Barrier, Sword Attack, Poisonic Threads, After Image
Bujin- Energy Barrier, Poisonic Threads, After Image
Zanya- Energy Barrier, Poisonic Threads, Volley Buster, Spark Laser, After Image
Bido- Energy Barrier, Poisonic Threads, After Image
Janemba (Fat Form)- Janemba Portal, Portal Punch, Mini Janemba Attack, Psycokenesis
(Final Form)- Cube Fade, Outstretch, Energy Barrier, Janemba Portal, Portal Punch,
Dimension Liquid Sword Attack, Energy Mouth Blast, Psycokenesis
Uub- (Kid)- Energy Barrier, Charge, After Image
(Adult)- Energy Barrier, Charge, Absorption (with Fat Buu), After Image
Hirudegarn- (1st Form)- Mouth Flame Blast, Fog Fade
(Final Form)- Mouth Flame Blast, Fog Fade
Buu- (Fat)- Absorption, Energy Field, Angry Explosion, Regeneration, Psycokenesis, Beam Candy,
Rapid Energy Blast, Kamehameha, After Image, Flame Shower Breath, Eye Lasers,
Outstretch
(Evil Thin)- Absorption, Energy Field, Regeneration, Psycokenesis, Beam Candy, Kamehameha,
After Image, Vice Shout, Flame Shower Breath, Eye Lasers, Outstretch
(Super)- Buu Ball, Revenge Death Bomber, Energy Field, Psycokenesis, Beam Candy, Mouth Blast,
Absorption, Liquid Form, Special Human Genocide Attack, After Image, Vice Shout,
Flame Shower Breath, Eye Lasers
(Super Gotenks)- Special Beam Cannon, Galactic Donut, After Image, Psycokenesis,
Super Ghost Kamikaze Attack, Beam Candy, Mouth Blast, Absorption, Kamehameha,
Outstretch, After Image, Energy Field, Eye Lasers, Special Human Genocide Attack
(Super Gohan)- Kamehameha, Super Kamehameha, Special Beam Cannon, Galactic Donut,
Super Ghost Kamikaze Attack, Vice Shout, Eye Lasers, Beam Candy, Liquid Form,
After Image, Outstretch, Energy Field, Masenko Blast, Eye Lasers,
Special Human Genocide Attack, Psycokenesis
(Kid)- Kamehameha, Super Kamehameha, Energy Field, Buu Ball, Vice Shout, Beam Candy,
Vanishing Ball, Arm Boomerang Attack, Outstretch, Flame Attack, Eye Lasers, Mouth Blast,
Instant Transmission (after blowing up Earth with Vanishing Ball), Absorption, Liquid Form,
After Image, Psycokenesis, Special Human Genocide Attack
Dabura- Stone Spit, Hell Flash, Energy Barrier, Flash Face Attack, Evil Impulse, After Image
Turles- Energy Barrier, Artificial Moonlight, After Image, Killer Driver
Son Goten- (Kid)- Kamehameha, Energy Barrier, After Image
(SSJ)- Kamehameha, Energy Barrier, Super Kamehameha, After Image
Trunks- (Kid)- Double Buster, Energy Barrier, After Image
(SSJ)- Double Buster, Energy Barrier, After Image, Energy Blast
Gotenks- (SSJ)- Ultra Missile Punch, After Image, Energy Barrier, Galactic Donut,
Super Ghost Kamikaze Attack, Continuous Die Missile, Kamehameha, Double Buster
(SSJ3)- Ultra Assault Buu Volley Ball, Victory Cannon, Energy Barrier, After Image,
Super Ghost Kamikaze Attack, Shine Missile Blast, Continuous Die Missile
Vegito- (Normal)- Energy Barrier, Big Bang Attack, Final Kamehameha, After Image,
Instant Transmission, Final Flash, Gallic Gun
(SSJ2))- Energy Barrier, Big Bang Attack, After Image, Final Kamehameha, Gallic Gun,
Spirit Cannon, Ki Sword, Instant Transmission,
Gogeta- (SSJ2)- Energy Barrier, Kamehameha, Final Flash, After Image, Instant Transmission,
Gallic Gun, Stardust Breaker
(SSJ4)- Energy Barrier, Big Bang Kamehameha, After Image, 10X Big Bang Kamehameha,
Instant Transmission, Final Flash, Big Bang Attack, Gallic Gun
Tapion- Energy Barrier, After Image, Sword Attack
Brolly- (Normal)- Energy Barrier, Blaster Shell, After Image
(SSJ)- Energy Barrier, Blaster Shell, After Image, Gigantic Meteor
(SSJU)- Energy Barrier, Blaster Shell, Gigantic Press, After Image, Gigantic Meteor
Bardock- Energy Barrier, Artificial Moonlight, After Image, Telepathy (after fight on Planet Kanassa)
King Vegeta- Energy Barrier, Artificial Moonlight, After Image
Toma- Energy Barrier, Artificial Moonlight, After Image
Borgus- Energy Barrier, Artificial Moonlight, After Image
Sugesh- Energy Barrier, Artificial Moonlight, After Image
Fasha- Energy Barrier, Artificial Moonlight, After Image
Baby- (Normal)- After Image, Energy Barrier
(Vegeta Absorb)- Revenge Death Ball, Energy Barrier, Final Flash, After Image
(Vegeta Golden Oozaru)- Revenge Death Ball, Rampage, Final Flash, Energy Mouth Blast, Control
Nova Shenron- Energy Barrier, After Image, Disk Heat Attack, Body Heat
Ice Shenron- Energy Barrier, After Image, Freeze Body Heat
Syn/Omega Shenron- Energy Barrier, After Image, Whirlwind Spin, Dragon Thunder,
Minus Energy Power Ball, Body Heat, Static Electricity Control,
Flame Pillar Attack, (Gigantic Blaze)
Haze Shenron- Energy Barrier, After Image, Water Dig Pollution
Rage Shenron- Powerful Energy Barrier, Static Electricity Control, Absorption
Oceanus Shenron- Energy Barrier, After Image, Whirlwind Spin
Naturon Shenron- Energy Barrier, Dig Attack, Absorption
Cui- Energy Barrier, After Image
Zarbon- Energy Barrier, Elegant Hand Blaster, Monster Transformation, After Image
Dodoria- Energy Barrier, Super Mouth Blast, Blast Attack, After Image
East Supreme Kai- Psycokenesis, Energy Barrier, After Image, Instant Transmission
Kabito Supreme Kai- Psycokenesis, Energy Barrier, After Image, Instant Transmission
North Supreme Kai- Psycokenesis, Energy Barrier, After Image
South Supreme Kai- Psycokenesis, Energy Barrier, After Image
West Supreme Kai- Psycokenesis, Energy Barrier, After Image
Grand Supreme Kai- Psycokenesis, Energy Barrier, After Image
General Rilado- Energy Field, After Image
(2nd Form)- Energy Field, After Image
(Final Form)- Energy Field, After Image, Metal Control
Pan- Energy Barrier, Dig Attack, Kamehameha, After Image
The rest of Garlic Jrs Men:
Ginger- Energy Barrier, Giant Form, After Image
Sansho- Energy Barrier, Giant Form, After Image
Nicky- Energy Barrier, Giant Form, After Image
Turles Men:
Rezun- Eye Lasers, Energy Barrier, After Image
Rakasei- Eye Lasers, Energy Barrier, After Image
Daizu- Eye Lasers, Energy Barrier, After Image
Cacao- Eye Lasers, Energy Barrier, After Image
Almond- Eye Lasers, Energy Barrier, After Image.
Cool huh?:cool: :up:.
_Sim_
10-18-2006, 09:31 PM
how many minutes did u type all that!?
Lightning
10-18-2006, 09:48 PM
how many minutes did u type all that!?
I had this all layed out since February 2006 a month after joining
Atari Community. Since then I just continued to improve on what elements
that should be added, the moves, the sound, as well as all the characters and
their moves.
So roughly this is just an ongoing process that changed over period of time.
I know it is huge, but does anyone agree with what I have put down?:)
Tyleed17
10-18-2006, 09:53 PM
Dang, that's alot but I agree with you bro.
Lightning
10-18-2006, 09:59 PM
Dang, that's alot but I agree with you bro.
Thanx Man! Hopefully all of us are encouraged to put down thoughtful and
worthy ideas that will really make a difference.:up:
Tyleed17
10-18-2006, 10:01 PM
who knows, perhapes BT3 will have everything you put down.
MysticBuu123
10-18-2006, 10:01 PM
that's a lot
Blackkilla
10-18-2006, 10:18 PM
dude not even ps3 wont be able to handle that trust me you cant build a game just like that first you must calculate how much the consol can handel second how much the cd cand handle dude just wait for the dbz game to amprove me personally i just want to them to amplifie the fighting system and the teleport system
Lightning
10-18-2006, 10:30 PM
dude not even ps3 wont be able to handle that trust me you cant build a game just like that first you must calculate how much the consol can handel second how much the cd cand handle dude just wait for the dbz game to amprove me personally i just want to them to amplifie the fighting system and the teleport system
Then you might as well keep it on the sixth generation consoles. I know only
so much is put into a Game but what is the point of adding a few changes
and not stretching your mind out of your comfortable Zone to see what more
you can do? Then its just BT2 :bored: tweaked a bit (not that the Game will
not be awesome) but fans want more, something that no one is expecting to
bring to the table. You see where I am going with this?
Trunksen
10-18-2006, 10:47 PM
http://www.ataricommunity.com/forums/showpost.php?p=8080594&postcount=3
*dies of boredom after reading half of the passage*
it's really detailed, it's very good
10/10 in my opinion :up:
Lightning
10-18-2006, 11:07 PM
*dies of boredom after reading half of the passage*
it's really detailed, it's very good
10/10 in my opinion :up:
Thanx for your reply! :up:
shadowreaper
10-18-2006, 11:12 PM
~As characters fight they take damage, their body must take damage. The
slightest scar or cut must be visible, and when taking a hit or blast, their
clothes must disintegrate bit by bit. Like 123456 said:
Level 1- Some rip to the clothes (Minor damage to the Body)
Level 2- A bit more (scar on face, bloody cheek & mouth, out of breath)
Level 3- A great deal of damage (clothes almost ripped, body limping, blood
from face to body bruised, swollen eye that is almost closed)
Everthing is nice dude, good job btw.:up: The only thing I don't agree on is the battle damage. You now it will have to depend on who gets damaged for example, humans get easily damaged and scrathes. For the nameks they're bodies are more resistant than humans but weaker than saiyans, so I guess they would have too last a bit more longer than humans. As for my favorite race, The Saiyans, they're damage resistant so what I'm implying is that they'll should start showing fatigue, scrathes or any other injuries when they're weak and are fighting oppenents that are stronger than they are.:up: BTW I only say that because I'm all into the thing that Goku can beat Superman, and since Superman needs to either fight a LONG time or get his @$$ kicked by a dude who's stronger than him, to get all battle damaged or fatigued; than I will like to think so would Goku, Vegeta or any other Saiyan.
Good job though.
KayzorKross
10-18-2006, 11:17 PM
Lightning your post was very detailed, thanks for putting such time an effort! I have a bit of criticism of the concepts though...
~When a character wants to transform into a more powerful form, their
appearance in height, shape, must change. Even when powering up the
environment (yes, environment) must shake like an earthquake, rocks
crumbling, ground shaking along with cracks in the ground crumbling and
getting bigger by the cause of the power up, sky turning dark, etc.
(Characters good, & evil e.g. Super Saiyan, Oozaru, Changling).
While it'd be awesome to have extra visual effects when transforming (it's inevitable with the next-gen graphics engines) having ALL of the above effects would make the transformation cut scenes go for way too long. We want to capture the feel of the anime, but we also want the action-packed Tenkaichi feel too! Maybe there could be an option to switch between Long and Short versions of the transformation/ultimate attack cutscenes though?
~When fighting, make it sound real & not ridiculous. Fans do not wanna see
Krillin & Cell (Imperfect Form) matching blows & physical attacks. I am sick of
those such as Hercule, Videl, Master Roshi & Tao Pai Pai (what Spike were
thinking when they added these to Dragonball Z BT) damaging those like
Goku SSJ2, Kid Buu. I definitely agree with Pio when he said there
must be a way to gauge how strong your opponent is. By doing this a strong
warrior like Cooler will not be able to go up against someone like Omega
Shenron because he will be destroyed in one attack. Put Hercule, Videl,
Master Roshi & Tao Pai Pai in a Z extra Tournament where they will be
considered stronger than the average human fighter. At least Roshi has the
ability to sense even the slightest Ki.
Don't agree with this idea one bit, while it makes the game truer to the series it also breaks the GAME - which in the end is the focus here. What is the point in even having all these characters if 3/4 of them can just be destroyed by a handful of characters that were really powerful in the anime? (SSJ4 Gogeta for example)
~As characters fight they take damage, their body must take damage. The
slightest scar or cut must be visible, and when taking a hit or blast, their
clothes must disintegrate bit by bit. Like 123456 said:
Level 1- Some rip to the clothes (Minor damage to the Body)
Level 2- A bit more (scar on face, bloody cheek & mouth, out of breath)
Level 3- A great deal of damage (clothes almost ripped, body limping, blood
from face to body bruised, swollen eye that is almost closed)
Fantastic idea! With the new engine, maybe they could put even more detail in that a blast to the chest will rip a hole through your clothing right there and then, even if you are on full health (thinking Kid Gohan headbutting Raditz in the tv series here).
~Bring back like what they did in B3 where a character can disappear,
reappear in mid air & pinball their opponents around the place for as long as
they want (By da way the next game should be 3D).
It needs a bit more balance, but this system was absolutely fantastic and should be re-implemented. It would work well on the Tenkaichi system anyway!
~Bring & put the Original Soundtrack from Funimation Productions where
they will make fighting come to life. Got sick of the music from old Budokai
Games. They did this for the recent to date Dragonball Z Japanese Games,
so I can't see why they can't do it for the English Games! E.g. Frieza Saga
the fight between Frieza (2nd Form) & Piccolo (fused with Nail). Ginyu Saga
the fight between Son Goku and Captain Ginyu and the
Ginyu Force Theme comes on.
I agree, if they can take the time to buy the rights for the Japanese soundtrack, why not the FUNimation dub as well? Thought I must say the quality of the music has improved drastically in BT2. Kudos to them for that!
~Make the fighting environments huge, no limits (no not like the one in
Tenkaichi where even there it had walls but at least 10-20x bigger than T2)
and everything is destructible. If an attack should go into outer space it
should destroy any neighbouring planets or if the onslaught misses it's target
it should leave a huge crater or be able to go deeper into the planets core
and eventually cause it to explode. But give the character the opportunity to
escape the planet before it explodes!
I like the outer space blasts idea! The levels will, hopefully, inevitably be bigger with the new capabilities of the next-gen consoles! :)
~If a fighter like Frieza (Final Form) were to launch his Death Ball at
Recomme from the air or even on the ground the attack will easily kill him,
even if he barely manages to avoid it, Frieza will still take him out. But if he
were to launch it at someone like Cooler (Final Form) he can either catch it
and punch or kick it away, counter it with his own attack, teleport anywhere
he wants to catch him off guard or even stand there and his ki will be able
to stop it or if it touches him and explodes it shouldn’t faze him. That will be
tight if something like that is introduced.
This idea is also game-breaking. Balance is the key to a good fighting game, and this will throw everything out the window. What's the point of even using 3/4 of the characters if Omega Shenron can kill you with one Negative Energy Ball?
~If one opponent wants to sense where his other opponent is, they can
concentrate to sense them, which is why the lock-on should be brought back
(This can't be done with Androids as they do not have power levels, except
Cell, if he powers up). Also the warriors should have the ability to hide & raise their power level at will, to surprise their opponent when trying to attack
them or hiding away from them.
I wouldn't agree with ALL warriors having the ability to decrease their powerlevel, as really only the human characters figured out how to do this (and Goku/Gohan). Maybe it could be a favourite ability that works for a period of time? (I'm hoping for more then 2 fave skills, 2 finishers and 1 super finisher in the next game)
~Teleporting from one place to another should be no exception for warriors.
It is the one thing that makes the difference between victory and defeat.
Make fighters teleport from whatever distance to their opponent & to get
away from their opponent (Do not get it twisted with Instant Transmission.
Other characters like Piccolo & Frieza were able to do this).
I get what you mean with this, I dont really like the dissapearing to any part of the map just to defend for all characters though - that already exists in a balanced form with the dodging system. And as of BT2, you can dissapear and reappear in rushes to achieve a similar but more balanced effect.
~The energy waves when locked on should be equal.
If Cell were to do something like this to Yamcha, he won't even
have to try.
So you see, power levels are a definite MUST in this Game & for future
releases.
Game-breaking, once again. :(
~Bring back the alternate costumes for every fighting warrior in DB, DBZ, &
DBGT (from B3, except add more costumes)!
100% Agree with this!
~Large characters like Hildegarn, Janemba (Fat Form), Oozaru and
Lord Slug (Giant Form) must be huge as to the Series & Movies. I have no
idea why Atari & Spike reduced their size and to be honest I was not happy
as I thought their size will be massive. But they need to be drastically bigger
on the PS3 DBZ Game.
I'd like to see all characters to SCALE. Hirudegarn and Kid Goku Oozaru example are NOT the same size in the anime, so they should be varied in size in the game too! :)
~When characters want to triumph over their opponent whether it is
powering up, using an attack, send their opponent flying or get hit in any
way they must have or say different quotes for each type of situation. In
turn the opponent must do or say the same thing to themselves or out loud
making it like the series
Like the idea, makes it more realistic to the show and less repetitive!
~For warriors good & evil to control their attacks if it is in mid air & launch it
in any other direction they choose to surprise their opponent.
e.g. Frieza (100% Final Form) used Spinning Disk on Goku SSJ after realising he will lose in Frieza Saga
Cell (Perfect Form) fired a Kamehameha at Goku SSJ in the ring; he jumped &
caused Cell to launch the attack upwards at him in Cell Games Saga.
This should apply to all characters (except Hercule & Videl, who should not
be lined with the warriors).
I think I understand, would be awesome!
~When warriors fire energy blasts at one another, or their special or ultimate
attacks at their opponent from mid-air or on the ground, they should explode
if it touches the ground, or absorbed by their opponents attack, or even
pushed away as seen on the TV Series & Movies. Some Ki blasts or attacks
should be absorbed by some depending on who's fighting. Also it should show
how much the attack has destroyed part of the landscape in full detail.
Cool!
~Characters should have the ability to tap a button & dodge their opponents
punches & kicks like they did in B3! Then go anywhere they want. They
should be able to dig deep in the ground & attack their opponents as well
besides in the water.
That would be awesome! :)
~Another thing that came to mind was that Atari & Spike should find a way
to create time period so it passes from day to night with a real time. This
may give an advantage to fighters who can fight during the day & those to the night.
E.g Androids can fight during the day & night thanks to their sensors built in
them, Saiyans who may want to go Oozaru should they not have the ability
to do Artifical Moonlight, thus waiting for nightfall for the Full Moon. That will
definitely please fans. Also there should be a timeline in the story mode for the warriors to build to take a specific period to build up their power level then after recovering from a serious injury to rise to a new level of power.
That'd be pretty awesome too! I like it!
~Introduce on-line game play with good vs. evil characters & vice versa. That sounds interesting.
Would be fun but I'd rather have it a free-for-all battle. Or maybe there could be seperate online play modes? :)
~Have better, more detailed & sharper drawn characters that will easily stand out when anyone looks at it (if not like the series & movies, just as
close. This is PS3, so we should not expect to see nothing less). This
includes characters with facial expressions when they are happy, pissed, etc
in different situations.
100% agree, I think we're getting there slowly too with the introduction of facial expressions albeit simple in BT2.
~It would be great if you can create a section for other characters e.g.
Nameks, Humans, Saiyans. And make up names for them. That would be
great for all fans.
:D!!!
Lightning
10-19-2006, 06:10 AM
That point where Shadowreaper said Humans will take more damage than
Nameks but are weaker than Saiyans is a very good point, I have to admit.
And because Saiyans bodies as well as their love for fighting is more extreme
than Nameks & Humans they get more stronger & tougher than they do. A
good point to add when they start to train in a Heavy densed Environment
e.g. Hyperbolic Time Chamber, King Kai's Planet, (Capsule Ship Goku used to
fly to Namek).
As to KayzorKross yes, there should be a different type of effect for when
Warriors want to evove into a stronger form
e.g. Super Saiyan (cutscene or not that shows the environment taking a
great deal of damage (the ground the warrior is standing on forms into a
crater depending on their power, their muscles, chest bulging, eyes turning
green, sky turning black, etc)
Oozaru (small cutscene that shows the Saiyn looking up at the fake
powerball or real Full Moon then as they transform, they get red glowing eyes,
their muscles, legs get bigger with hair growing all over their body and
clothes they are wearing depending on the make should expand with them or
rip apart with them roaring as they get bigger & bigger. This should apply to
if the Saiyan is laying down or standing up & if it is a cliff they are on well you
know what happens. They must also have the ability to control their mentality
while in this form.
As for the powerful characters, there should be like I said above for warriors
to train in intense environments to build up their strength, speed, and how
tough they can prove to be. Even the past foes like Raditz can build his power
level up to that of Ssj3 without having to actually transform into one
(Like Mystic Gohan did with his mental training with the Elder Kai to face
Super Buu).
Finally the ability to blow your opponent to shreds with your blasts and
attacks.
Thanx everyone for all your support. I really appreciate it.
Crimson Quasar
10-19-2006, 06:16 AM
i cant really see them putting in a system reflecting the anime
i.e. humans being comlpetely overpowered by all other race of fighters
then why would we use any other characters whne they cant even put a dent into other characters
so im hoping for somethign liek that not to be
also, i just wanna see more action in the story
I also wanna see more PROPS given to the producers, publishers and creators of the game, since thye will be workin round the clock to make this a great game :up::up::up:
Tyleed17
10-19-2006, 07:35 AM
that's true crimson,spike did put alot of time and effort to this game
and they've succeded.
Lightning
10-19-2006, 07:46 AM
Yes they have, but I'm just keeping that spark going on the chance that the
next Game will be even bigger than expected. And as I said from above as
something to consider the possibility that all warriors (Saiyans, Humans, &
Nameks) can train in an Intense Environment to become stronger, faster, and
tougher. Thats my view.
Tyleed17
10-19-2006, 07:48 AM
Don't worry bro, I understand we you mean, of course we want the next
game to be bigger,Better,and more sparking!
Kaditsu
10-19-2006, 07:55 AM
All I want is more focus on Dragon Ball, even if it's just a few more characters and, I don't know... a Dragon Ball Story Mode! Even if it's just like the movies and has only one or two fights and barely any cut scenes, to just see it represented on par with Z, the Movies and GT in its Story Mode would be very gratifying.
ssjhax
10-19-2006, 06:49 PM
The greatest dbz game will come out on a 2 disc version for the PS6
Crimson Quasar
10-19-2006, 06:50 PM
All I want is more focus on Dragon Ball, even if it's just a few more characters and, I don't know... a Dragon Ball Story Mode! Even if it's just like the movies and has only one or two fights and barely any cut scenes, to just see it represented on par with Z, the Movies and GT in its Story Mode would be very gratifying.
yeah
i think a little mroe emphasis on DB would be appreciable :up:
but how much is "a little" by your standards thoguh?
ITISIYA
10-19-2006, 07:51 PM
The greatest dbz game will come out on a 2 disc version for the PS6
True true
dbz#1
10-19-2006, 08:56 PM
really the only thing i'm looking foward to is the online play
dying to fight people across the world and stuff and have a friend list
also to have more than one person on the screen when fighting but on seperate t.vs
Crimson Quasar
10-19-2006, 09:02 PM
i guess that is the only way to prove if you really should have the number one in your name huh? :up::up:
but of course
i am champ
nuff said :blah:
Colone1
10-20-2006, 01:13 PM
all i want to see is Piccolo's transformations in 3..thats about it...from what i heard about on tenkaichi 2
Crimson Quasar
10-20-2006, 01:37 PM
Piccolo never had a transformation in 3
it was more of like a power up because you couldnt really tell a difference
well...i consider ti a power up anyways :up:
-Shoot the J...SHOOT IT!
mcred
10-20-2006, 01:39 PM
I want buff kid buu and a more rpg feel with tenkaichi fighting
Crimson Quasar
10-20-2006, 01:41 PM
would be nice t see him
even thoguh he aint really much of an "official character' of the series presentation
if you knwo what i mean
....meaning he never really wa sin the series
well from what i have heard anywyas
JellyDoodle
10-20-2006, 01:46 PM
would be nice t see him
even thoguh he aint really much of an "official character' of the series presentation
if you knwo what i mean
....meaning he never really wa sin the series
well from what i have heard anywyas
buff kid buu was in the anime not in the manga.
Crimson Quasar
10-20-2006, 02:05 PM
well
thats why i said from what iev heard
but i mean
did buff buu have an actual fight during the buu saga...i ean liek against the Z fighters?
Shoot the J...SHOOT IT!
JellyDoodle
10-20-2006, 02:15 PM
no its was in a flashback, from when he absorbed one of the kaioshin.
68.84.36.225
10-21-2006, 07:34 PM
Thank You. Now we can start from scratch. This is what I would add from the
last topic:
Closer & detailed points to look at
~When a character wants to transform into a more powerful form, their
appearance in height, shape, must change. Even when powering up the
environment (yes, environment) must shake like an earthquake, rocks
crumbling, ground shaking along with cracks in the ground crumbling and
getting bigger by the cause of the power up, sky turning dark, etc.
(Characters good, & evil e.g. Super Saiyan, Oozaru, Changling).
~When fighting, make it sound real & not ridiculous. Fans do not wanna see
Krillin & Cell (Imperfect Form) matching blows & physical attacks. I am sick of
those such as Hercule, Videl, Master Roshi & Tao Pai Pai (what Spike were
thinking when they added these to Dragonball Z BT) damaging those like
Goku SSJ2, Kid Buu. I definitely agree with Pio when he said there
must be a way to gauge how strong your opponent is. By doing this a strong
warrior like Cooler will not be able to go up against someone like Omega
Shenron because he will be destroyed in one attack. Put Hercule, Videl,
Master Roshi & Tao Pai Pai in a Z extra Tournament where they will be
considered stronger than the average human fighter. At least Roshi has the
ability to sense even the slightest Ki.
~As characters fight they take damage, their body must take damage. The
slightest scar or cut must be visible, and when taking a hit or blast, their
clothes must disintegrate bit by bit. Like 123456 said:
Level 1- Some rip to the clothes (Minor damage to the Body)
Level 2- A bit more (scar on face, bloody cheek & mouth, out of breath)
Level 3- A great deal of damage (clothes almost ripped, body limping, blood
from face to body bruised, swollen eye that is almost closed)
~Bring back like what they did in B3 where a character can disappear,
reappear in mid air & pinball their opponents around the place for as long as
they want (By da way the next game should be 3D).
~Bring & put the Original Soundtrack from Funimation Productions where
they will make fighting come to life. Got sick of the music from old Budokai
Games. They did this for the recent to date Dragonball Z Japanese Games,
so I can't see why they can't do it for the English Games! E.g. Frieza Saga
the fight between Frieza (2nd Form) & Piccolo (fused with Nail). Ginyu Saga
the fight between Son Goku and Captain Ginyu and the
Ginyu Force Theme comes on.
~Make the fighting environments huge, no limits (no not like the one in
Tenkaichi where even there it had walls but at least 10-20x bigger than T2)
and everything is destructible. If an attack should go into outer space it
should destroy any neighbouring planets or if the onslaught misses it's target
it should leave a huge crater or be able to go deeper into the planets core
and eventually cause it to explode. But give the character the opportunity to
escape the planet before it explodes!
~If a fighter like Frieza (Final Form) were to launch his Death Ball at
Recomme from the air or even on the ground the attack will easily kill him,
even if he barely manages to avoid it, Frieza will still take him out. But if he
were to launch it at someone like Cooler (Final Form) he can either catch it
and punch or kick it away, counter it with his own attack, teleport anywhere
he wants to catch him off guard or even stand there and his ki will be able
to stop it or if it touches him and explodes it shouldn’t faze him. That will be
tight if something like that is introduced.
~If one opponent wants to sense where his other opponent is, they can
concentrate to sense them, which is why the lock-on should be brought back
(This can't be done with Androids as they do not have power levels, except
Cell, if he powers up). Also the warriors should have the ability to hide & raise their power level at will, to surprise their opponent when trying to attack
them or hiding away from them.
~Teleporting from one place to another should be no exception for warriors.
It is the one thing that makes the difference between victory and defeat.
Make fighters teleport from whatever distance to their opponent & to get
away from their opponent (Do not get it twisted with Instant Transmission.
Other characters like Piccolo & Frieza were able to do this).
~The energy waves when locked on should be equal e.g. Cell (Perfect Form)
& Goku SSJ should be equal depending on the power difference between them
(like I said before), & if possible like Pio said have the power to
overpower the other by pressing a particular button, the warrior screams
and their power increases along with their attack they are using (like what
Goku did to Vegeta in Saiyan Saga). This way their strength & speed
increases. If Cell were to do something like this to Yamcha, he won't even
have to try.
So you see, power levels are a definite MUST in this Game & for future
releases.
~Bring back the alternate costumes for every fighting warrior in DB, DBZ, &
DBGT (from B3, except add more costumes)!
~Large characters like Hildegarn, Janemba (Fat Form), Oozaru and
Lord Slug (Giant Form) must be huge as to the Series & Movies. I have no
idea why Atari & Spike reduced their size and to be honest I was not happy
as I thought their size will be massive. But they need to be drastically bigger
on the PS3 DBZ Game.
~When characters want to triumph over their opponent whether it is
powering up, using an attack, send their opponent flying or get hit in any
way they must have or say different quotes for each type of situation. In
turn the opponent must do or say the same thing to themselves or out loud
making it like the series e.g. Trunks Saga
Trunks- Okay, that’s two. I'll give you 1 more chance 2 hit me with
everything you've got. And then it's strike 3 Frieza, game over, you're out!
Frieza- Hm, its time we put an end 2 this!
I recommend you go back to watch this episode where Trunks makes his first
appearance to stop Frieza & warn the others of the Androids in this Saga.
See exactly what they say.
~For warriors good & evil to control their attacks if it is in mid air & launch it
in any other direction they choose to surprise their opponent.
e.g. Frieza (100% Final Form) used Spinning Disk on Goku SSJ after realising he will lose in Frieza Saga
Cell (Perfect Form) fired a Kamehameha at Goku SSJ in the ring; he jumped &
caused Cell to launch the attack upwards at him in Cell Games Saga.
This should apply to all characters (except Hercule & Videl, who should not
be lined with the warriors).
~When warriors fire energy blasts at one another, or their special or ultimate
attacks at their opponent from mid-air or on the ground, they should explode
if it touches the ground, or absorbed by their opponents attack, or even
pushed away as seen on the TV Series & Movies. Some Ki blasts or attacks
should be absorbed by some depending on who's fighting. Also it should show
how much the attack has destroyed part of the landscape in full detail.
~Characters should have the ability to tap a button & dodge their opponents
punches & kicks like they did in B3! Then go anywhere they want. They
should be able to dig deep in the ground & attack their opponents as well
besides in the water.
~All characters good & evil should have the ability to take as much time as
they needed for an attack & launch it whenever they want meaning they
have the option to make their attack do more or less damage & the energy
barrier should last for as long as they want. Players must have the ability to
control their characters with these abilities
e.g. Cell Games Saga Goku SSJ vs. Cell Perfect Form Goku controlled himself
when he used the Kamehameha when trying to hit Cell from up in the air then
used Instant Transmission knowing he will destroy the planet firing it from up
in the air, & Cell unleashed his Perfect Barrier when Goku was firing blasts at
him. By the way, are most of you fed up with the way characters have to
charge at their opponent to use their ultimate attack from previous Budokai
games? Burning Slash by Trunks, Instant Transmission Kamehameha by Goku,
Demon Sword Attack by Janemba. It should not be like this in the next game.
Atari, take this on board.
~The fighting combo needs to improve drastically. All fighters must fight
connecting blows, fists, legs, and must last for a while.
~Another thing that came to mind was that Atari & Spike should find a way
to create time period so it passes from day to night with a real time. This
may give an advantage to fighters who can fight during the day & those to the night.
E.g Androids can fight during the day & night thanks to their sensors built in
them, Saiyans who may want to go Oozaru should they not have the ability
to do Artifical Moonlight, thus waiting for nightfall for the Full Moon. That will
definitely please fans. Also there should be a timeline in the story mode for the warriors to build to take a specific period to build up their power level then after recovering from a serious injury to rise to a new level of power.
~Introduce on-line game play with good vs. evil characters & vice versa. That sounds interesting.
~Have better, more detailed & sharper drawn characters that will easily stand out when anyone looks at it (if not like the series & movies, just as
close. This is PS3, so we should not expect to see nothing less). This
includes characters with facial expressions when they are happy, pissed, etc
in different situations.
~It would be great if you can create a section for other characters e.g.
Nameks, Humans, Saiyans. And make up names for them. That would be
great for all fans.
~Do more ‘What ifs’ for the Storyline:
e.g. *What if we met Frieza’s parents and his people on his home planet?
*What if Raditz survived the fight on Earth?
*What if the Saiyan home world was not destroyed?
*What do we know more about the Saiyan legends especially that of the
Super Saiyan and has anyone heard of the legend of the
Red Saiyaness?
The following stats every single character in the history of DB, DBZ, & DBGT,
their moves & transformations:
Son Goku- (Kid)- Kamehameha, Energy Barrier, After Image
(Normal)- Kamehameha, After Image, Powerlend,
Kaio Ken (x2, x3, x4, x5, x10, x20), Spirit Bomb,
Solar Flare, Destructo Disk, Energy Barrier, After Image
(SSJ)- Kamehameha, Instant Transmission, After Image,
Powerlend, Solar Flare, Psycokenesis, Destructo Disk,
Energy Barrier
(SSJFp during Cell Games Saga)- Kamehameha,
Instant Transmission,
After Image, Powerlend,
Solar Flare,Psycokenesis,
Destructo Disk, Energy Barrier
(SSJ2)- Kamehameha, Instant Transmission, After Image,
Powerlend, Solar Flare, Psycokenesis, Destructo Disk,
Energy Barrier
(SSJ3)- Kamehameha, Instant Transmission, Super Dragon Fist,
After Image, Powerlend, Solar Flare, Psycokenesis,
Destructo Disk, Energy Barrier
(SSJ4)-Kamehameha (x10), Psycokenesis, Instant Transmission,
Super Dragon Fist, Destructo Disk, After Image,
Solar Flare, Energy Barrier, Powerlend
(Oozaru)- Energy Mouth Blast, Rampage, Control
Son Gohan- (Kid)- Masenko Blast, Kamehameha, Energy Barrier, After Image,
Powerlend
(Teen SSJ)- Masenko Blast, Kamehameha, Energy Barrier,
After Image, Powerlend
(SSJFp during Cell Games Saga)- Masenko Blast, Kamehameha,
Energy Barrier, After Image,
Powerlend
(Teen SSJ2)- Masenko Blast, Kamehameha, Super Kamehameha,
Energy Barrier, After Image,
Powerlend
(Gt. Saiyaman)- Energy Barrier, Justice Punch, Justice Kick,
Justice Pose, Powerlend, After Image
(Adult Elderly Upgrade)- Kamehameha, Super Kamehameha,
Masenko Blast, Energy Barrier,
After Image, Powerlend
(Oozaru)- Energy Mouth Blast, Rampage, Control
Vegeta- (Normal) (Saiyan Saga)- Gallic Gun, Shockwave, Finger Blast
Fire Flame Ball (from Saiyan Saga with fight with Goku),
Artificial Moonlight, After Image, Energy Barrier,
Destructo Disk
(Namek-Frieza Sagas)- Gallic Gun, Shockwave,
After Image, Energy Barrier, Destructo Disk, Final Flash
Finger Blast (used to destroy Cui)
(SSJ)- Gallic Gun, After Image, Big Bang Attack, Energy Barrier,
Powerlend, Shockwave, Destructo Disk, Final Flash
(SSJU)- Gallic Gun, After Image, Big Bang Attack, Final Flash,
Energy Barrier, Powerlend, Shockwave, Destructo Disk
(SSJ2)-Gallic Gun, After Image, Energy Ring, Big Bang Attack,
Energy Barrier, Final Flash, Atomic Blast, Powerlend,
Shockwave, Destructo Disk
(Majin SSJ2)- Gallic Gun, After Image, Energy Ring,
Big Bang Attack,Energy Barrier, Final Flash,
Atomic Blast, Final Explosion, Powerlend,
Shockwave,Destructo Disk
(SSJ4)- Final Flash, After Image, Energy Ring, Big Bang Attack,
Ultimate Bang Explosion, Final Shine Attack,
Powerlend, Energy Barrier, Gallic Gun, Shockwave,
Destructo Disk
(Oozaru)- Energy Mouth Blast, Rampage, Control
Trunks- (Normal)- Energy Barrier, After Image, Powerlend
(SSJ)- Burning Attack, Sword Slash, Powerlend, Energy Barrier,
After Image, Buster Cannon, Finish Buster
(SSJU)- Burning Attack, Powerlend, Energy Barrier,
After Image, Buster Cannon, Finish Buster,
Heat Dome Attack (move used on Cell after coming from the
future)
(SSJU2)- Burning Attack, Powerlend, Energy Barrier,
After Image, Buster Cannon, Finish Buster
(SSJFp After Cell Games)- Burning Attack, After Image,
Powerlend, Energy Barrier,
Buster Cannon, Finish Buster,
Heat Dome Attack (move used on Cell after coming from the future)
Picccolo- (Saiyan Saga)- Special Beam Cannon, Multi-Form, After Image,
Eye Lasers, Energy Barrier, Regeneration,
Increased Size
(Namek-Frieza Sagas)- Special Beam Cannon, Multi-Form,
After Image,Eye Lasers, Energy Barrier,
Regeneration,Namekian Fusion, Powerlend,
Increased Size, Mystic Attack
(Cell-Buu Sagas)- Special Beam Cannon, Multi-Form, After Image,
Eye Lasers, Energy Barrier, Regeneration,
Namekian Fusion, Powerlend, Light Grenade,
Hellzone Grenade, Increased Size
Nail- Energy Barrier, After Image, Eye Lasers, Regeneration, Increased Size
Tenshinhan- (Saiyan Saga)- Solar Flare, Tri Beam, Energy Barrier,
After Image, Multi Form, Powerlend, Psybeam,
Psycokenesis
(Namek-Frieza Sagas)- Solar Flare, Tri Beam, Energy Barrier,
After Image, Multi Form, Powerlend,
Vollyball Fist, Psybeam, Psycokenesis
(Cell-Buu Sagas)- Solar Flare, Tri Beam, Energy Barrier,
After Image, Multi Form, Powerlend,
Vollyball Fist, Psybeam, Psycokenesis
Yamcha- (Saiyan Saga)- Spirit Ball, Kamehameha, Wolf Fang Fist, Powerlend,
After Image, Energy Barrier
(Namek-Frieza Sagas)- Spirit Ball, Kamehameha, Wolf Fang Fist,
Powerlend, After Image, Energy Barrier
(Cell-Buu Sagas)- Spirit Ball, Kamehameha, Wolf Fang Fist,
Powerlend, After Image, Energy Barrier
Krillin- (Saiyan Saga)- Destructo Disk, Solar Flare, Energy Beam Attacks,
Energy Barrier, Kamehameha, Powerlend, After Image,
(Namek-Frieza Sagas)- Destructo Disk, Solar Flare,
Energy Beam Attacks, Energy Barrier,
Kamehameha, Powerlend, After Image
(Cell-Buu Sagas)- Destructo Disk, Solar Flare, Energy Beam Attacks,
Energy Barrier, Kamehameha, Powerlend,
After Image
Raditz- Double Sunday Blast, Follow the Birdy (Saturday Crush),
Artificial Moonlight, After Image, Energy Barrier
Nappa- Eye Lasers, Shockwave, Bomber DX, Artificial Moonlight,
Eraser Cannon, Energy Barrier
Lord Slug- Increased Size, Regeneration, Mystic Attack, Energy Barrier,
After Image, Eye Lasers, Energy Mouth Blast
Pikkon- Hyper Tornado, Thunder Flash Attack, Energy Barrier, After Image
Chiaotzu- Self Destruction, Psycokenesis, After Image, Energy Barrier,
Tri-Beam, Psybeam
Captain Ginyu- Body Change, Blast Wave, Energy Barrier, Psycokenesis,
After Image
Guldo- Time Freeze, Psycokenesis, Tree Attack
Jeice- Crusher Ball, Rush Attack, Increase Speed, Energy Barrier, After Image,
Purple Spiral Flash Attack (with Burter), Red Comet Attack
Burter- Increase Speed, Energy Barrier, Rush Attack, After Image,
Purple Spiral Flash Attack (with Jeice), Blue Comet Attack
Recomme- Eraser Cannon, Recomme Kick, Recomme Bomber, Recomme Bomb
Recomme Mach Attack, Energy Barrier, After Image
Android 13- S.S. Deadly Bomb, Android Barrier, Self Destruction, After Image,
Eye Lasers
(Super Android 13)- S.S. Deadly Bomb, Android Barrier,
After Image,
Absorption Data of Android 14 & Android 15,
Eye Lasers, Self Destruction
Android 14- Energy Blast, Android Barrier, Self Destruction, After Image,
Eye Lasers
Android 15- Energy Blast, Android Barrier, Self Destruction, After Image,
Eye Lasers
Android 16- Rocket Punch, Hell Flash, Android Barrier, Self Destruction,
After Image, Eye Lasers
Android 17- Power Blast, Android Twin Attack, Android Barrier,
Self Destruction, Accel Dance (with Android 18),
After Image, Eye Lasers
(Super Android 17)- Power Blast, Android Volleyball,
Android Barrier, Energy Absorption, Self Destruction, After Image,
Eye Lasers, Electro Eclipse Bomb
Android 18- Android Barrier, Destructo Disk, Self Destruction,
After Image, Eye Lasers
Android 19- Android Barrier, Energy Absorption, Self Destruction, Eye Lasers
Energy Blast
Android 20- Android Barrier, Energy Absorption, Photon Wave,
Self Destruction, Eye Lasers, Energy Blast, After Image
Cooler- (1st Form)- Eye Lasers, Sauzer Blade, Psycokenesis, Energy Barrier,
After Image
(Final Form)- Eye Lasers, Sauzer Blade, Psycokenesis, Energy Barrier,
Supernova, After Image
(Metal Cooler)- Eye Lasers, Sauzer Blade, Psycokenesis,
Energy Barrier,Supernova, Self Repair,
Instant Transmission, After Image
Sauza- Sauzer Blade, Energy Barrier, After Image
Naise- Sauzer Blade, Energy Barrier, After Image
Frieza- (1st Form)- Death Beam, Shockwave Attack, After Image,
Energy Barrier
Death Ball (Purple Ball), Death Ball (Yellow/Orange Ball),
Eye Lasers, Psycokenesis
(2nd Form)- Death Beam, Horn Attack, Shockwave Attack,
Full Energy Blast,Energy Barrier, After Image,
Psycokenesis, Eye Lasers,
Death Ball (Purple Ball), Death Ball (Yellow/Orange Ball)
(3rd Form)- Death Beam, Rapid Blast Attack, Shockwave Attack,
Energy Barrier, After Image, Psycokenesis, Eye Lasers,
Death Ball (Purple Ball), Death Ball (Yellow/Orange Ball)
(Final Form 1% & 50%)- Death Beam, Energy Barrier,
Earth Line Cutter, Psycokenesis,
Imprisonment Ball, After Image,
Death Ball, (Purple Ball), Death Ball (Yellow/Orange Ball),
Power Energy Ball, Rapid Blast, Eye Lasers
(100% Final Form)- Death Beam, Energy Barrier, Eye Lasers,
Psycokenesis, Spinning Disk,
Death Ball, (Purple Ball), Death Ball (Yellow/Orange Ball),
After Image, Shockwave, Power Energy Ball
(Metal Form)- Death Beam, Power Energy Ball, Energy Barrier,
Spinning Disk,
Death Ball, (Purple Ball), Death Ball (Yellow/Orange Ball),
Shockwave, After Image, Eye Lasers, Psycokenesis
King Cold- Energy Barrier, After Image, Eye Lasers, Psycokenesis,
Full Energy Blast
Cell- (Imperfect Form)- Kamehameha, Special Beam Cannon, Absorb,
Solar Flare, Psycokenesis, Death Beam,
Underground Attack, Gallic Gun, Android Barrier,
After Image, Multi Form, Regeneration, Spinning Disk,
Destructo Disk, Tri-Beam, Psybeam
(Semi-Perfect Form)- Kamehameha, Special Beam Cannon, Gallic Gun,
Absorb, Psycokenesis, Android Barrier,
Death Beam, Underground Attack, Regeneration,
Spinning Disk, Destructo Disk,
Multi Form, Tri-Beam, After Image, Solar Flare,
Psybeam
(Perfect Form)- Kamehameha, Special Beam Cannon, Gallic Gun,
Android Barrier, Psycokenesis, Solar Flare, Multi-Form,
Perfect Barrier, Energy Field, Regeneration, Tri-Beam,
After Image, Spinninng Disk, Destructo Disk,
Death Beam, Psybeam
(Super Perfect Form)- Kamehameha, Special Beam Cannon,
Spirit Bomb, Psycokenesis, Solar Flare,
Multi-Form, Perfect Barrier, Spinning Disk,
Destructo Disk, Death Beam, Tri-Beam,
Instant Transmission, Regeneration,
Android Barrier, After Image, Gallic Gun, Psybeam
Cell Junior- (Comes after Cell spits them out himself)-
Special Beam Cannon, Kamehameha, Tri-Beam, Solar Flare, Energy Field,
After Image, Destructo Disk, Regeneration, Death Beam, Gallic Gun, Psybeam
Garlic Junior- Energy Barrier, Dead Zone Portal, Giant Form, After Image
Spice- Energy Barrier, Giant Form, After Image
Salt- Energy Barrier, After Image
Mustard- Energy Barrier, Giant Form, After Image
Vinegar- Energy Barrier, After Image
Bojack (Normal)- Energy Barrier, Galactic Flash Attack,
Poisonic Threads, After Image
(Transformed)- Energy Barrier, Galactic Flash Attack,
Poisonic Threads, After Image
Kogu (Transformed)- Energy Barrier, Sword Attack, Poisonic Threads,
After Image
Bujin- Energy Barrier, Poisonic Threads, After Image
Zanya- Energy Barrier, Poisonic Threads, Volley Buster, Spark Laser,
After Image
Bido- Energy Barrier, Poisonic Threads, After Image
Janemba (Fat Form)- Janemba Portal, Portal Punch, Mini Janemba Attack,
Psycokenesis
(Final Form)- Cube Fade, Outstretch, Energy Barrier,
Janemba Portal, Portal Punch,
Dimension Liquid Sword Attack, Energy Mouth Blast,
Psycokenesis
Uub- (Kid)- Energy Barrier, Charge, After Image
(Adult)- Energy Barrier, Charge, Absorption (with Fat Buu), After Image
Hirudegarn- (1st Form)- Mouth Flame Blast, Fog Fade
(Final Form)- Mouth Flame Blast, Fog Fade
Buu- (Fat)- Absorption, Energy Field, Angry Explosion, Regeneration,
Psycokenesis, Beam Candy, Rapid Energy Blast, Kamehameha,
After Image, Flame Shower Breath, Eye Lasers, Outstretch
(Evil Thin)- Absorption, Energy Field, Regeneration, Psycokenesis,
Beam Candy, Kamehameha, After Image, Vice Shout,
Flame Shower Breath, Eye Lasers, Outstretch
(Super)- Buu Ball, Revenge Death Bomber, Energy Field, Psycokenesis,
Beam Candy, Mouth Blast, Absorption, Liquid Form,
Special Human Genocide Attack, After Image, Vice Shout,
Flame Shower Breath, Eye Lasers
(Super Gotenks)- Special Beam Cannon, Galactic Donut, After Image,
Psycokenesis, Super Ghost Kamikaze Attack,
Beam Candy, Mouth Blast, Absorption, Kamehameha,
Outstretch, After Image, Energy Field, Eye Lasers,
Special Human Genocide Attack
(Super Gohan)- Kamehameha, Super Kamehameha,
Special Beam Cannon, Galactic Donut,
Super Ghost Kamikaze Attack, Vice Shout, Eye Lasers,
Beam Candy, Liquid Form, After Image, Outstretch,
Energy Field, Masenko Blast, Eye Lasers,
Special Human Genocide Attack
(Kid)- Kamehameha, Super Kamehameha, Energy Field, Buu Ball,
Vice Shout, Beam Candy, Vanishing Ball, Arm Boomerang Attack,
Outstretch, Flame Attack, Eye Lasers, Mouth Blast,
Instant Transmission (after blowing up Earth with Vanishing Ball),
Absorption, Liquid Form, After Image, Psycokenesis,
Special Human Genocide Attack
Dabura- Stone Spit, Hell Flash, Energy Barrier, Flash Face Attack,
Evil Impulse, After Image
Turles- Energy Barrier, Artificial Moonlight, After Image, Finish Ball
Son Goten- (Kid)- Kamehameha, Energy Barrier, After Image
(SSJ)- Kamehameha, Energy Barrier, Super Kamehameha,
After Image
Trunks- (Kid)- Double Buster, Energy Barrier, After Image
(SSJ)- Double Buster, Energy Barrier, After Image, Energy Blast
Gotenks- (SSJ)- Ultra Missile Punch, After Image, Energy Barrier,
Galactic Donut, Super Ghost Kamikaze Attack,
Continuous Die Missile, Kamehameha, Double Buster
(SSJ3)- Ultra Assault Buu Volley Ball, Victory Cannon, Energy Barrier,
After Image, Super Ghost Kamikaze Attack,
Shine Missile Blast, Continuous Die Missile
Vegito- (Normal)- Energy Barrier, Big Bang Attack, Final Kamehameha,
After Image, Instant Transmission, Final Flash
(SSJ2))- Energy Barrier, Big Bang Attack, After Image,
Final Kamehameha, Gallic Gun, Spirit Cannon, Ki Sword,
Instant Transmission,
Gogeta- (SSJ2)- Energy Barrier, Kamehameha, Final Flash, After Image,
Instant Transmission, Gallic Gun, Stardust Breaker
(SSJ4)- Energy Barrier, Big Bang Kamehameha, After Image,
10X Big Bang Kamehameha, Instant Transmission,
Final Flash, Big Bang Attack, Gallic Gun
Tapion- Energy Barrier, After Image, Sword Attack
Brolly- (Normal)- Energy Barrier, Blaster Shell, After Image
(SSJ)- Energy Barrier, Blaster Shell, After Image, Gigantic Meteor
(SSJU)- Energy Barrier, Blaster Shell, Gigantic Press, After Image,
Gigantic Meteor
Bardock- Energy Barrier, Artificial Moonlight, After Image, Telepathic
(after fight on Planet Kanassa)
King Vegeta- Energy Barrier, Artificial Moonlight, After Image
Toma- Energy Barrier, Artificial Moonlight, After Image
Borgus- Energy Barrier, Artificial Moonlight, After Image
Sugesh- Energy Barrier, Artificial Moonlight, After Image
Fasha- Energy Barrier, Artificial Moonlight, After Image
Baby- (Normal)- After Image, Energy Barrier
(Vegeta Absorb)- Revenge Death Ball, Energy Barrier, Final Flash,
After Image
(Vegeta Golden Oozaru)- Revenge Death Ball, Rampage, Final Flash,
Energy Mouth Blast, Control
Nova Shenron- Energy Barrier, After Image, Disk Heat Attack, Body Heat
Ice Shenron- Energy Barrier, After Image, Freeze Body Heat
Syn/Omega Shenron- Energy Barrier, After Image, Whirlwind Spin,
Dragon Thunder, Minus Energy Power Ball, Body Heat,
Static Electricity Control
Haze Shenron- Energy Barrier, After Image, Water Dig Pollution
Rage Shenron- Powerful Energy Barrier, Static Electricity Control, Absorption
Oceanus Shenron- Energy Barrier, After Image, Whirlwind Spin
Naturon Shenron- Energy Barrier, Dig Attack, Absorption
Cui- Energy Barrier, After Image
Zarbon- Energy Barrier, Elegant Hand Blaster, Monster Transformation,
After Image
Dodoria- Energy Barrier, Super Mouth Blast, Blast Attack, After Image
East Supreme Kai- Psycokenesis, Energy Barrier, After Image,
Instant Transmission
Kabito Supreme Kai- Psycokenesis, Energy Barrier, After Image,
Instant Transmission
North Supreme Kai- Psycokenesis, Energy Barrier, After Image
South Supreme Kai- Psycokenesis, Energy Barrier, After Image
West Supreme Kai- Psycokenesis, Energy Barrier, After Image
Grand Supreme Kai- Psycokenesis, Energy Barrier, After Image
General Rilado- Energy Field, After Image
(2nd Form)- Energy Field, After Image
(Final Form)- Energy Field, After Image, Metal Control
Pan- Energy Barrier, Dig Attack, Kamehameha, After Image
The rest of Garlic Jrs Men:
Ginger- Energy Barrier, Giant Form, After Image
Sansho- Energy Barrier, Giant Form, After Image
Nicky- Energy Barrier, Giant Form, After Image
Turles Men:
Rezun- Eye Lasers, Energy Barrier, After Image
Rakasei- Eye Lasers, Energy Barrier, After Image
Daizu- Eye Lasers, Energy Barrier, After Image
Cacao- Eye Lasers, Energy Barrier, After Image
Almond- Eye Lasers, Energy Barrier, After Image.
Cool huh?:cool: :up:.
OK,this is a little bit ridiculous!#1 NO this is a DBZ video game so NO when Final form freeza would shott a deathbal lat cooler it should DEFINATELY faze him!EVERYBODY should have a chance to beat everybody!
#2 u got all those character things wrong especially vegeta and goku's!Here let me correct ya
Vegeta(Saiyan saga):Galick gun,Fireballs(Those fireballs he used againest goku to tear half his shirt off),destrucdo disc,prince explosion,and rapid fire blasts.
Vegeta(Oozaru saiyan saga):Super-Mouth-Blast,Rapid mouth blast,super-hand crush(Move he used to crush da life outta goku!!),and galic gun(Ultimate).
Vegeta(Namek Saga):Galicgun(Ultimate),Final Impact(Move he used to kill Cui),Final Blast(Move he used to kill Dodoria),Final Rush(Move he used to kill Zarbon),Final Blast(Move he used againest Recoome)
Vegeta(Cell Saga):Full power energy blasts,super-explosive wave,galicgun.
SSJ Vegeta(Cell Saga):Rapid Fire,da rush he used againest andriod 19,Big bang attack(Ultimate)
Super-Vegeta:Galicgun,rush he used on imperfect Cell,Final Flash(Ultimate),full power energy bursts(All those energy attacks he used on perfect cell)
Vegeta(Boo Saga):Galicgun,rush he used to kill Pui Pui(Ultimate),Final-Shot(Move he used on Kidboo similar to da final flash but its rapid blasts).
SSJ1Vegeta(Boo Saga):GalicGun,Rapid Fire,Full power energy wave,Final Attack(Rush and blast he used agaienst Super-Janemba),Final-Flash(Ultimate).
SSJ2 Vegeta(Boo Saga):Galic Gun,Rapid Fire,Final-Energy-Shot(Move he used on kidboo when he was buying SSJ3 Goku some time to rest,and it should be his ultimate),Final-energy-rings(All those energy rings he used on Gohan Boo when he first came back from da after life).
Goku(Saiyan-Namek Saga):Kamehameha,Kaiokenx1,Kaiokenx3 Rush,Kaiokenx4 kamehameha,Kaiokenx10Rush,KaiokenX20 Rush/Kamehameha,Genkai Dama(Ultimate).
SSJ1 Goku(Namek Saga):Kamehameha,rush he used on 100%Freeza,Rush he used on final form freeza,Angry Kamehameha(Ultimate)
Goku(Android-Boo Saga):Kamehameha,Rapid energy volley,kaiokenX20 Rush/Kamehameha,Super-Genkai-Dama(Ultimate)
SSJ1 Goku(Android-Boo Saga):Kamehameha,Super-Shot(Move him and SSj1 Vegeta used on Gohan Boo when he was flying back towards them),Rapid energy Bursts(Those energy blasts he used to force Perfect Cell to put up a Barrier!),Warp Kamehameha(Ultimate),Golden Judgment(Move he used to kill Super-13 and should be a super-ultimate if possible).
SSJ2Goku(Android-Boo Saga):Kamehameha,Rush he used on Majin Vegeta,dat final-flash sort of attack he used on kidboo,and Super-kamehameha(Ultimate)
SSJ3Goku(Android-Boo Saga):Ultra-Kamehameha(Dat HUGE kamehameha he used on fat boo AND kid boo),Dat Rush he used on FAT Janemba wit da energy balls in both his hands,those two-sonic-like-blast attacks he used to trap kidboo in a ball,rapid blitz(Those rapid energy blasts he used on GotenksBoo to hold him off),and Super-Dragon-Fist(Ultimate)
Trunks(With Sword):Buster Cannon,Sword-blade-slash(Dat rush he used on ALL of Freeza's henchmean dat killed MOST of dem!),and Burning attack(Ultimate).
SSJ1 Trunks(With Sword):Buster Cannon,,Burning Attack,Burning Slash(Ultimate).
Trunks(Fighting):Buster Cannon,super-explosive-wave,and Burning attack(Ultimate)
SSJ1 Trunks(Fighting):Finish-Buster,Burning attack,Finish-Cannon(Ultimate,AND da move he used to kill 1st form Cell in da future)
ASSJ2 Trunks(Fighting):Super-Buster(Move he used againest Bojack when he screamed "Bojack I won't let you take over this planet!!AND it should be his ultimate,it's a final-flash-like move),Finishing-rush(Rush he used on Perfect Cell he rushed in front of him and started fireing energy attacks in his face den he slammed him onto da ground!),Finish-Buster,Burning Attack.
Kid Trunks:Double Buster(Ultimate),Rush he used on Goten in da world tournament,kamehameha.
SSJ1 Kid Trunks:Double Buster,Flameing Kamehameha,burning-buster,and Final-Buster(Ultimate,and move he used on Bio Broly ot kill him)
Kid Goten:Kamekameha(Ultimate),Charge!(Rush he used on Trunks in da world Tournament),and energy-vollies.
SSJ1 Goten:KameKAmeha,Charge!,Brother-KameHAmeha).
Pui-Pui:Full power energy discs,da rush he TRIED to use on Normal Vegeta,and da Pui-Pui Cannon(Ultimate,AND da move he used to kill Yamu).
Yakon:Slicer-Dicer(Ultimate,AND da rush he used on Base Goku dat riped some of his clothes),Darkness-Ark(Big Black energy attack he used on Goku as well),Energy-Absorber(Should be able to drain people's energy).
Majin Vegeta:Atomic-Blast,Rush he used on FatBoo,Da Rings he used on SSJ2 Goku,Big-Bang-Attack,Final-Flash,and Final-Explosion(Ultimate,ANd should be MUCH more detailed this time round like all static should come around him and a BIG yellow ball should come around him EXACTLY like in da series and he should say his line he said in DBZ:"I do this for Bulma...,Trunks...,and yes,even you...Kakarot...! den it should show him curling up and den him screaming and sh*t!JUST like in da series!)
FatBoo:Super-Kamehameha,Pot-Belly-attack(Big Goo he used to rap Majin Vegeta up in),Flameing breath shower,innocence cannon,innocence rush, rapid fire,Candy-Beam(It should turn people into a cookie like it did to Dabura!),and Angry Explosion(Ultimate,AND it should be MUCH more DETAILED this time round!It should show him powering up,den cross his arms,den gathering da energy for it,and den a shield should come around him and den he should put his arms up and release it JUST like he did agaienst Majin Vegeta!)
Super-Boo:Triple-Flash,Triple-Ball(When he turns into a ball and rushes at ya like he did agaienst SSJ3 Gotenks and destroyed Kami's lookout i nda process),Super-Boo-Cannon(Mouth Blast he used on SSJ3 Gotenks),Candy-Beam(It should turn da person into an egg like it did to ChiChi),and Revenge-Death-Boomer(Ultimate,AND it should be MUCH more detailed this time round!Like he should say "I cannot allow anybody stronger than me to exist...aughhrrrrr...I'll KILL YOU!!!!Den it should show all his vains slowing coming out and da white aura starting to form around him den it should be BOOM!!!JUST LIKE he did agaienst Mystic Gohan!)
GotenksBoo:Galactic Donut-Volley,Special-Beam-Cannon,Super-Donut-Chain-Kamehameha(Ultimate).
GohanBoo:Super-Kamehameha,Candy-Beam(BUT it should turn people into a Coffi-Candy like it did to Super-Vegetto!),Super-Ghost-Kamakaze-attack(He should be able to make up to 10 or 15 of em like he did agaienst Super-Vegetto),Boo-Boo-Dimension-Breaker(Da move dat he did dat not only FORCED Super-Vegetto to use ALL his strength to break it,BUT ALSO ALMOST destroyed planet earth!),and Galaxy Ball(Ultimate).
KidBoo:Super-Kamehameha,Crazy-Rush(When he turns himself into a ball,den after he's done rushing at ya he smashes ya to da ground and den puts his hands into da ground and pops dem up in da back of ya and shoves ya forward to and den kicks ya in da air and smashes ya back to da ground!),Vanashing-Ball(Ultimate),Warp-Vanishing-Kamehameha(Super-Ultimate,AND it should be JUST like in B3!Where he fires a Vanishing-Ball and fires a Ultra Kamehameha into it wit all black and white static around it!).
1st Form Freeza:Death-Beam,Rush he used on Nail,Those BIG red balls he was fireing acorss da planet from his ship cuz Vegeta stole his dragonballs,Eye Beam,and NOVA(Ultimate,AND da move he used to kill ALL da saiyans and dat blew up planet Vegeta!And it should be YELLOW this time round!).
2nd Form Freeza:Electric charger(Move he used on Piccolo dat he charged up wit one hand for like 10 seconds and fired it out like a bomber dx!It was HUGE!),Flame pillar(Move he used agaienst Piccolo when he put two fingers up and all rocks came outta da ground and a blast came out of da ground too dat messed piccolo's cape up and scratched him a lil bit),Death Beam,and pleasureable freeza time(Ultimate)
3rd Form Freeza:Death Beam,Full Power Rush,and Crazy Finger Beam(Ultimate).
Final Form Freeza:Death Beam,Death Wave,Energy Cutter,Energy Sphere(Move he used to trap Goku into a Ball),Death-Ball(Ultimate).
100% Freeza:Death Beam,Death Discs(U should be able to control dem this time round for like 10 seconds till they explode or something),Rush he used to Kill SSJ1 Goku,and 100% DeathBall(Ultimate,AND U should be able to charge it!).
Mecha Freeza:Death Beam,Death Wave,Full Power Energy Wave,Nova(Da move he used on SSJ Trunks dat could of destroyed Earth is Trunks did'nt catch it).
1ST Form Cell:Kamehameha,Special-Beam-Cannon,Life Absorbtion(Ultimate,and it should be his signature one he used on Piccolo)
Imperfect Cell:GalicGun,Life Absorption(BUT da one he TRIED to use on Super-Vegeta!This one should be a different style den da one he used in his preveous form!),and Death-Explosion(Ultimate,da move he used to blow up king kai's world).
Perfect Cell:Super Kamehameha,Special-Beam-Cannon,Destrucdo Discs,Raipd Fire,Perfect Barrier(Ultimate and it should be MUCH more detailed this time round!Like he should quickly put his hands up and shout "I'll put up a BARRIER!!!" den it show da barrier forming and static all around it!),and da Perfect-Kamehameha(Super-Ultimate,AND da move he used to try to destroy earth gainest SSJ2 Gohan but SSJ2 Gohan easily deflected it wit his own kamehameha).
Super-Perfect-Cell:Super-Kamehameha,Death-Beam,Super-Perfect-Kamehameha(Ultimate AND move he used agaienst SSJ2 Gohan's Father-Son-Kamehameha!),Genkai-Dama(Super-Ultimate).
So,yea I mostly agree wit ya!And yea,dats why dey should re-add da capsules back cuz of all these moves and sh*t!And dey should introduce a new thing called "Super-Ultimate" a move where you need to have your full power stored up AND can only be used ONCE dureing da fight!And you needa be on a Yellow Bar or less to use it!How's dat sound!?Dat should solve all da problems of "What should be a ultimate" cuz derr could be a regular ultimate AND a Super-Ultimate!Sound good eh???;)
And yea,I agree,like as your bar goes down more u should get damaged little by little I say as soon as your bar hits blue you should be a little damged and your clothes should be torn a lil bit,den as u hit Green u should be a lil bloody,and den as u hit Yellow ur clothes should be mostly torn up,wit all scratches everywhere,and as soon as u hit red one of your eyes should be closed and opening trying to stay in da battle!And like all your clothes should be all torn up and like blood should be in a LOT of places!And u should also be outta breath!
DB_DBZ_DBGT
10-21-2006, 07:53 PM
Obviously only about 30% of this roster is for BT3 but just to show Atari what a roster really means...
DRAGONBALL
Emperor Pilaf Saga:
001) Bear Thief (01)
002) Boss Rabbit (02)
003) Bulma (03)
004) Chi Chi [Kid] (04)
005) Doberman (05)
006) Emperor Pilaf (Base, Robot) (06-07)
007) Flying Nimbus (08)
008) Goku [Kid] DB (Base, Great Ape) (09-10)
009) Launch (Good, Bad) (11-12)
010) Mai (Base, Robot) (13-14)
011) Master Roshi/Jackie Chun (Base, Max Power) (15-16)
012) Oolong (17)
013) Ox King (18)
014) Puar (19)
015) Shu (Base, Robot) (20-21)
016) Yamcha (DB) (22)
21st World Tournament Saga:
017) Bacterian (23)
018) Giran (24)
019) Kenpau Ka (25)
020) Krillin [Kid] (26)
021) Kyo Jin (27)
022) Nam (28)
023) Ranfan (29)
Red Ribbon Army Saga/General Blue Saga/Commander Red Saga:
024) Agent Purple/Ninja Murasaki (Base, Robot) (30-31)
025) Assistant Black (Base, Robot) (32-33)
026) Bora (34)
027) Colonel Violet (Base, Robot) (35-36)
028) Colonel Silver (Base, Robot) (37-38)
029) Colonel Yellow (Base, Robot) (39-40)
030) Commander Red (Base, Robot) (41-42)
031) Eighter/Android 8 (43)
032) General Blue (Base, Robot) (44-45)
033) General Copper (Base, Robot) (46-47)
034) General White (Base, Robot) (48-49)
035) Hasky (50)
036) Kaizoku Robo/Pirate Robot (51)
037) Korin (52)
038) Lieutenant Green (Base, Robot) (53-54)
039) Monster Buyon (55)
040) Sergeant Metallic (56)
041) Tao Pai Pai (Base, Cyborg) (57-58)
042) Upa (60)
Fortuneteller Baba Saga:
043) Dracula Man (61)
044) Devil Man/Akuman (62)
045) Fortuneteller Baba (63)
046) Ghost Usher (64)
047) Grandpa Gohan (65)
048) Invisible Man (66)
049) Mummy Man/Myra (67)
Tenshinhan Saga:
050) Chiaotzu (68)
051) Crane Hermit/Master Shen (69)
052) Emperor Pilaf/Mai/Shu in Robot (70)
053) Inoshikachyou (71)
054) King Chappa (72)
055) Man Wolf (73)
056) Panputt (74)
057) Plague (75)
058) Tein (DB) (Base, w/Four Arms) (76-77)
059) Terror (78)
King Piccolo Saga:
060) Cymbal (79)
061) Drum (80)
062) King Piccolo (Old, Young) (81-82)
063) Master Mutatio (83)
064) Piano (84)
065) Piccolo [Kid] (85)
066) Tambourine (86)
067) Yajirobe (87)
Piccolo Jr Saga/Wedding Saga:
068) Annin (88)
069) Chi Chi (89)
070) Fire Eater Bird (90)
071) Goku [Teen] (Piccolo/Raditz Saga) (Base, w/o Weighted Clothing) (100-101)
072) Kami (102)
073) Mr. Popo (103)
074) Piccolo (DB) (Base, Giant) (104-105)
075) Shen (Kami in disguise) (106)
Dr. Slump/Penguin Village:
076) Arale Norimaki (107)
077) Gajira Norimaki (108)
078) Niko-Chan (109)
079) Turbo Norimaki (110)
080) Suppa Man (111)
DRAGONBALL Z
Saiyan Saga:
081) Bubbles (112)
082) Farmer w/Shotgun (113)
083) Gregory (114)
084) Gohan [Kid] (Saiyan Saga) (Base, Great Ape) (115-116)
085) Goku (Saiyan/Frieza Saga) (Base, FSSJ, SSJ) (117-119)
086) Goz (120)
087) King Yemma (121)
088) Krillin (122)
089) Kyoryu (123)
090) Mez (124)
091) Nappa (Base, Great Ape) (125-126)
092) Piccolo (DBZ) (Base, Sync w/Nail, Fuse w/Kami) (127-129)
093) Pigero (130)
094) Princess Snake (Base, Giant Snake) (131-132)
095) Raditz (Base, Great Ape) (133- 134)
096) Saibaman (135)
097) Tien (DBZ) (136)
098) Vegeta (Saiyan Saga) (Base, Great Ape) (137-138)
099) Yamcha (DBZ) (139)
100) Yeti (140)
Namek Saga/Ginyu Saga/Frieza Saga:
101) Appule (141)
102) Blueberry (142)
103) Bun/Boon (143)
104) Burter (144)
105) Captain Ginyu (145)
106) Captain Ginyu [Frog] (146)
107) Cui (147)
108) Dende (148)
109) Dodoria (149)
110) Elder Moori (150)
111) Frieza (Form 1 w/Hover chair, Form 1, Form 2, Form 3, Final Form, 100% Full power) (151-156)
112) Giant Sea Crab (157)
113) Gohan [Kid] (Frieza Saga) (158)
114) Guldo (159)
115) Jeice (160)
116) Nail (161)
117) Orin (162)
118) Rasberry (163)
119) Recoome (164)
120) Zaacro/Raiti (165)
121) Zarbon (Base, Monster Form) (166-167)
Garlic Jr Saga/Trunks Saga/Androids Saga:
122) Android #16 (168)
123) Android #17 (169)
124) Android #18 (170)
125) Android #19 (171)
126) Android #20 / Dr. Gero (172)
127) Frieza [Mecha] (Base, w/Rocket Launcher & Explosives - Super DBZ) (173-174)
128) Gohan [Teen] (Garlic Jr/Android Saga) (Base, w/Icarus) (175-176)
129) King Cold (177)
130) Mustard (178)
131) Spice (179)
132) Salt (180)
133) Trunks [Future] w/Sword (Base, SSJ) (181-182)
134) Vinegar (183)
Imperfect Cell Saga/Perfect Cell Saga/The Cell Games:
135) Cell (Larvae, Imperfect, Semi-Perfect, Perfect, Bulky Perfect, Super Perfect) (184-189)
136) Cell Jr (190)
137) Gohan [Teen] (Cell Saga) (Base, SSJ, SSJFP, SSJ2) (191-194)
138) Goku (Cell Saga) (Base, SSJ, ASSJ, USSJ, SSJFP) (195-199)
139) Hercule (200)
140) Karoni (201)
141) Piroshiki (202)
142) Trunks [Future] (Base, SSJ, ASSJ, USSJ) (203-206)
143) Vegeta (Cell Saga) (Base, SSJ, ASSJ) (207-209)
Afterlife Tournament Saga:
144) Arqua (210)
145) Caterpy (211)
146) Chapuchai (212)
147) Froug (213)
148) Mariko (214)
149) Migoren (215)
150) Olibu (216)
151) Papoi (217)
152) Pikkon (218)
153) Stote (219)
154) Tapkar (220)
155) Torbie (221)
Kais:
156) East Kai (222)
157) East Supreme Kai (Base, Kibito Kai) (223-224)
158) Elder Kai (225)
159) Grand Kai (226)
160) Grand Supreme Kai (227)
161) Kibito (228)
162) North Kai/King Kai (229)
163) North Supreme Kai (230)
164) South Kai (231)
165) South Supreme Kai (232)
166) West Kai (233)
167) West Supreme Kai (234)
Great Saiyaman Saga/World Tournament Saga:
168) Gohan [Teen] (Buu Saga) (Base, SSJ, SSJ2, Great Saiyaman) (235-238)
169) Goku (Buu Saga) (Base, SSJ, SSJ2, SSJ3) (239-242)
170) Goten [Kid] (Base, SSJ) (243-244)
171) Idarsa (245)
172) Ikose (246)
173) Jewel (247)
174) Killah (248)
175) Mighty Mask (249)
176) Mighty Mask (Goten + Trunks) (250)
177) Pintar (251)
178) Sharpener (252)
179) Spopovich (253)
180) Trunks [Kid] (Base, SSJ) (254-255)
181) Vegeta (Buu Saga) (Base, SSJ, SSJ2) (256-258)
182) Videl (Base, Great Saiyaman 2) (259-260)
183) Yamu (261)
Babidi Saga/Majin Buu Saga/Fusion Saga/Kid Buu Saga:
184) Babidi (262)
185) Bee (263)
186) Dabura (264)
187) Gohan w/Z sword (Base, Ultimate Gohan) (265-266)
188) Gotenks (Base, SSJ, SSJ3) (267-269)
189) Gotenks [Fat] (270)
190) Gotenks [Skinny] (271)
191) Gotenks [Ghost] (272)
192) Human Gunman/Banzan (273)
193) Human Gunmans Associate/Smitty) (274)
194) Majin Buu [Fat] (Grand Supreme Kai absorbed) (275)
195) Majin Buu [Good] (276)
196) Majin Buu [Evil] (277)
197) Majin Buu [Super] (Base, Piccolo Buu, Gotenks Buu, Gohan Buu) (278-281)
198) Majin Buu (South Supreme Kai absorbed) (282)
199) Majin Buu [Kid] (283)
200) Pui Pui (284)
201) Vegeta [Majin] (SSJ2) (285)
202) Vegetto (Base, SSJ) (286-287)
203) Vegetto [Candy] (288)
204) Yakon (289)
26th World Tournament:
205) Captain Chicken (290)
206) Goten [Teen] (Base, SSJ, SSJ2) (291-293)
207) Kirano/Narig (294)
208) Nok (295)
209) Otoko Suki (296)
210) Pan [Kid] (297)
211) Trunks [Teen] (Base, SSJ, SSJ2) (298-300)
212) Uub [Kid] (301)
213) Wild Tiger (302)
DB/DBZ/DBGT Movies/Specials
DB Movie 1: Curse of the Blood Rubies
214) Bongo (303)
215) King Gurumesu (304)
216) Raven (305)
DB Movie 2: Sleeping Princess in Dragons Castle
217) Ghastel (306)
218) Lucifer (307)
DBZ Movie 1: Dead Zone
219) Garlic (308)
220) Garlic Jr (Base, Transformed) (309-310)
221) Ginger (311)
222) Nikki (312)
223) Sansho (313)
DBZ Movie 2: The Worlds Strongest
224) Bioman (314)
225) Ebifurya (315)
226) Dr. Kochin (316)
227) Dr. Wheelo (317)
228) Kishime (318)
229) Mikokatsun (319)
DBZ Movie 3: The Tree of Might
230) Amondo (320)
231) Daizu (321)
232) Icarus (322)
234) Kakao (323)
235) Rakesai (324)
236) Raisin (325)
237) Turles (Base, Great Ape) (326-327)
DBZ Movie 4: Lord Slug
238) Angira (328)
239) Dorodabo (329)
240) Lorg Slug (Base, Giant) (330-331)
241) Medametcha (332)
242) Zeeun (333)
DBZ Movie 5: Coolers Revenge
243) Cooler (Base, Final Form) (334-335)
244) Doore (336)
245) Neiz (337)
246) Sauzer (338)
DBZ Movie 6: Return of Cooler
247) Coolers Android Henchman (339)
248) Metal Cooler (Base, Giant) (340-341)
DBZ Movie 7: Super Android 13
249) Android 13 (Base, Super) (342-343)
250) Android 14 (344)
251) Android 15 (345)
DBZ Movie 8: Broly: The Legendary Super Saiyan
252) Broly (Movie 8) (Base, RSSJ, LSSJ) (346-348)
253) Paragus (349)
DBZ Movie 9: Bojack Unbound
254) Bido (350)
255) Bojack (Base, Transformed) (351-352)
256) Bujin (353)
257) Gokua/Kogu (Base, Transformed) (354-355)
258) Sumo Wrestler (356)
259) Zangya (357)
DBZ Movie 10: Broly: Second Coming
260) Broly (Movie 10) (Base, SSJ, LSSJ) (358-360)
DBZ Movie 11: Bio-Broly
261) Bio-Broly (361)
DBZ Movie 12: Fusion Reborn
262) Adolf Hitler (Base, w/Tank) (362-363)
263) Gogeta (SSJ) (364)
264) Gogeta [Fat]/Veku (365)
265) Janemba (Base, Transformed) (366-367)
266) Tank Boy (368)
DBZ Movie 13: Wrath of the Dragon
267) Hildegarn (Base, Transformed) (369-370)
268) Hoi (371)
269) Minosha (372)
270) Tapion (373)
Bardock: The Father of Goku
271) Bardock (Base, Great Ape) (374-375)
272) Celipa/Fasha (Base, Great Ape) (376-377)
273) King Vegeta (Base, Great Ape) (378-379)
274) Panbukin (Base, Great Ape) (380-381)
275) Toma/Tora (Base, Great Ape) (382-383)
276) Tooro (384)
277) Totepo/Borgos (Base, Great Ape) (385-386)
278) Vegeta [Kid] (Base, Great Ape) (387-388)
The History of Trunks
279) Gohan [Future] (Base, SSJ) (389-390)
280) Gohan [Future] w/One Arm (Base, SSJ) (391-392)
281) Trunks [Kid Future] (Base, SSJ) (393-394)
Plan to Eradicate the Saiyans
282) Dr. Raichi (395)
283) Hatchiyack (396)
GT Special: A Heros Legacy
284) Gettoo (397)
285) Lord Yao (398)
286) Mamba (399)
287) Mr. Bear (400)
288) Rakkaru (401)
289) Pack (402)
DRAGONBALL GT
Black Star Dragonball Saga:
290) Bizu (403)
291) Bon Para (404)
292) Cardinal Mutchy Mutchy (405)
293) Dolltaki (406)
294) Doma (407)
295) Don Para (408)
296) Gil (409)
297) General Rilldo (Base, Sigma Force Cannon Form, Final Metal Form) (410-412)
298) Gale (413)
299) Ledgic (414)
300) Lord Don Kee (415)
301) Lord Luud (416)
302) Mutchy (417)
303) Natto (418)
304) Nezi (419)
305) Ribet (420)
306) Sheela (421)
307) Sigma Force Cannon/EC-4 (422)
308) Son Para (423)
309) Zoonama (424)
Baby Saga:
310) Baby (Base, Form 2, Final Form) (425-427)
311) Bulla/Bra (428)
312) Dr. Myuu (429)
313) Gohan [Adult] GT (Base, SSJ, SSJ2) (430-432)
314) Goku GT (Base, SSJ, SSJ2, SSJ3, Golden Great Ape, SSJ4) (433-438)
315) Goten GT (Base, SSJ, SSJ2) (439-441)
316) Marron (442)
317) Pan (443)
318) Sugoro (444)
319) Trunks GT (Base, SSJ, SSJ2) (445-447)
320) Uub (Base, Majuub) (448-449)
321) Vegeta GT (Base, SSJ, SSJ2, Golden Great Ape, SSJ4) (450-454)
322) Vegeta (Base, Super Baby 1, Super Baby 2, Super Baby 3, Golden Great Ape) (455-459)
Super Android 17 Saga/Shadow Dragon Saga:
323) Artificial 17 (Base, Super Android 17) (460-461)
324) Eis Shenron (462)
325) Gogeta (SS4) (463)
326) Goku GT w/All 7 Dragonballs Absorbed (464)
327) Goku Jr (Base SSJ) (465-466)
328) Haze Shenron (467)
329) Naturon Shenron (Base, Transformed, Pan Absorbed) (468-470)
330) Nuova Shenron (Base, Transformed) (471-472)
331) Oceanus Shenron (Princess Otto Form, True Form) (473-474)
332) Pan (475)
333) Rage Shenron (Base, Large) (476-477)
334) Syn Shenron (Base, Omega Shenron) (478-479)
335) Vegeta Jr (Base, SSJ) (480-481)
Bonus Characters
336) Porunga The Dragon (482)
337) Shenron The Dragon (483)
NEKO MAJIN Z
338) Kuriza (Base, Final Form) (484-485)
339) Neko Majin Z (Base, Super) (486-487)
340) Onio (Base, SSJ) (489-490)
Other
Characters I missed out
Dragon Ball Z: V.R.V.S.
Ozotto
WHAT IFS
Gokule (Goku + Hercule Fusion)
Gotenks [Adult] GT (Base, SSJ, SSJ2, SSJ3)
Krilloutzu (Krillin + Chiaotzu Fusion)
Kuhan/Gokhan (Goku + Ultimate Gohan Fusion)
Tiencha (Tien +Yamcha Fusion)
Frooler (Frieza + Cooler Fusion)
Various Super Buu Fantasy Fusions
Other Fusions
Notes:
FSSJ False Super Saiyan
RSSJ Restricted Super Saiyan
SSJ Super Saiyan
ASSJ Ascended Super Saiyan
USSJ Ultra Super Saiyan
SSJFP Super Saiyan Full Power
LSSJ Legendary Super Saiyan
SSJ2 Super Saiyan 2
SSJ3 Super Saiyan 3
SSJ4 Super Saiyan 4
JellyDoodle
10-21-2006, 07:54 PM
I would love to have the bear thief!
robero
10-21-2006, 07:55 PM
All I ask for them to put online in and build off the Rpg story mode make it larger so u can walk around a big town or villge also put the game on the PS3 system wii is so lame the PS3 will be the bomb it will only be right since PS2 will die out after ps3 comes.
JellyDoodle
10-21-2006, 07:57 PM
the wii aint lame...
Lightning
10-22-2006, 04:14 PM
OK,this is a little bit ridiculous!#1 NO this is a DBZ video game so NO when Final form freeza would shott a deathbal lat cooler it should DEFINATELY faze him!EVERYBODY should have a chance to beat everybody!
#2 u got all those character things wrong especially vegeta and goku's!Here let me correct ya
Vegeta(Saiyan saga):Galick gun,Fireballs(Those fireballs he used againest goku to tear half his shirt off),destrucdo disc,prince explosion,and rapid fire blasts.
Vegeta(Oozaru saiyan saga):Super-Mouth-Blast,Rapid mouth blast,super-hand crush(Move he used to crush da life outta goku!!),and galic gun(Ultimate).
Vegeta(Namek Saga):Galicgun(Ultimate),Final Impact(Move he used to kill Cui),Final Blast(Move he used to kill Dodoria),Final Rush(Move he used to kill Zarbon),Final Blast(Move he used againest Recoome)
Vegeta(Cell Saga):Full power energy blasts,super-explosive wave,galicgun.
SSJ Vegeta(Cell Saga):Rapid Fire,da rush he used againest andriod 19,Big bang attack(Ultimate)
Super-Vegeta:Galicgun,rush he used on imperfect Cell,Final Flash(Ultimate),full power energy bursts(All those energy attacks he used on perfect cell)
Vegeta(Boo Saga):Galicgun,rush he used to kill Pui Pui(Ultimate),Final-Shot(Move he used on Kidboo similar to da final flash but its rapid blasts).
SSJ1Vegeta(Boo Saga):GalicGun,Rapid Fire,Full power energy wave,Final Attack(Rush and blast he used agaienst Super-Janemba),Final-Flash(Ultimate).
SSJ2 Vegeta(Boo Saga):Galic Gun,Rapid Fire,Final-Energy-Shot(Move he used on kidboo when he was buying SSJ3 Goku some time to rest,and it should be his ultimate),Final-energy-rings(All those energy rings he used on Gohan Boo when he first came back from da after life).
Goku(Saiyan-Namek Saga):Kamehameha,Kaiokenx1,Kaiokenx3 Rush,Kaiokenx4 kamehameha,Kaiokenx10Rush,KaiokenX20 Rush/Kamehameha,Genkai Dama(Ultimate).
SSJ1 Goku(Namek Saga):Kamehameha,rush he used on 100%Freeza,Rush he used on final form freeza,Angry Kamehameha(Ultimate)
Goku(Android-Boo Saga):Kamehameha,Rapid energy volley,kaiokenX20 Rush/Kamehameha,Super-Genkai-Dama(Ultimate)
SSJ1 Goku(Android-Boo Saga):Kamehameha,Super-Shot(Move him and SSj1 Vegeta used on Gohan Boo when he was flying back towards them),Rapid energy Bursts(Those energy blasts he used to force Perfect Cell to put up a Barrier!),Warp Kamehameha(Ultimate),Golden Judgment(Move he used to kill Super-13 and should be a super-ultimate if possible).
SSJ2Goku(Android-Boo Saga):Kamehameha,Rush he used on Majin Vegeta,dat final-flash sort of attack he used on kidboo,and Super-kamehameha(Ultimate)
SSJ3Goku(Android-Boo Saga):Ultra-Kamehameha(Dat HUGE kamehameha he used on fat boo AND kid boo),Dat Rush he used on FAT Janemba wit da energy balls in both his hands,those two-sonic-like-blast attacks he used to trap kidboo in a ball,rapid blitz(Those rapid energy blasts he used on GotenksBoo to hold him off),and Super-Dragon-Fist(Ultimate)
Trunks(With Sword):Buster Cannon,Sword-blade-slash(Dat rush he used on ALL of Freeza's henchmean dat killed MOST of dem!),and Burning attack(Ultimate).
SSJ1 Trunks(With Sword):Buster Cannon,,Burning Attack,Burning Slash(Ultimate).
Trunks(Fighting):Buster Cannon,super-explosive-wave,and Burning attack(Ultimate)
SSJ1 Trunks(Fighting):Finish-Buster,Burning attack,Finish-Cannon(Ultimate,AND da move he used to kill 1st form Cell in da future)
ASSJ2 Trunks(Fighting):Super-Buster(Move he used againest Bojack when he screamed "Bojack I won't let you take over this planet!!AND it should be his ultimate,it's a final-flash-like move),Finishing-rush(Rush he used on Perfect Cell he rushed in front of him and started fireing energy attacks in his face den he slammed him onto da ground!),Finish-Buster,Burning Attack.
Kid Trunks:Double Buster(Ultimate),Rush he used on Goten in da world tournament,kamehameha.
SSJ1 Kid Trunks:Double Buster,Flameing Kamehameha,burning-buster,and Final-Buster(Ultimate,and move he used on Bio Broly ot kill him)
Kid Goten:Kamekameha(Ultimate),Charge!(Rush he used on Trunks in da world Tournament),and energy-vollies.
SSJ1 Goten:KameKAmeha,Charge!,Brother-KameHAmeha).
Pui-Pui:Full power energy discs,da rush he TRIED to use on Normal Vegeta,and da Pui-Pui Cannon(Ultimate,AND da move he used to kill Yamu).
Yakon:Slicer-Dicer(Ultimate,AND da rush he used on Base Goku dat riped some of his clothes),Darkness-Ark(Big Black energy attack he used on Goku as well),Energy-Absorber(Should be able to drain people's energy).
Majin Vegeta:Atomic-Blast,Rush he used on FatBoo,Da Rings he used on SSJ2 Goku,Big-Bang-Attack,Final-Flash,and Final-Explosion(Ultimate,ANd should be MUCH more detailed this time round like all static should come around him and a BIG yellow ball should come around him EXACTLY like in da series and he should say his line he said in DBZ:"I do this for Bulma...,Trunks...,and yes,even you...Kakarot...! den it should show him curling up and den him screaming and sh*t!JUST like in da series!)
FatBoo:Super-Kamehameha,Pot-Belly-attack(Big Goo he used to rap Majin Vegeta up in),Flameing breath shower,innocence cannon,innocence rushrapid fire,Candy-Beam(It should turn people into a cookie like it did to Dabura!),and Angry Explosion(Ultimate,AND it should be MUCH more DETAILED this time round!It should show him powering up,den cross his arms,den gathering da energy for it,and den a shield should come around him and den he should put his arms up and release it JUST like he did agaienst Majin Vegeta!)
Super-Boo:Triple-Flash,Triple-Ball(When he turns into a ball and rushes at ya like he did agaienst SSJ3 Gotenks and destroyed Kami's lookout i nda process),Super-Boo-Cannon(Mouth Blast he used on SSJ3 Gotenks),Candy-Beam(It should turn da person into an egg like it did to ChiChi),and Revenge-Death-Boomer(Ultimate,AND it should be MUCH more detailed this time round!Like he should say "I cannot allow anybody stronger than me to exist...aughhrrrrr...I'll KILL YOU!!!!Den it should show all his vains slowing coming out and da white aura starting to form around him den it should be BOOM!!!JUST LIKE he did agaienst Mystic Gohan!)
GotenksBoo:Galactic Donut-Volley,Special-Beam-Cannon,Super-Donut-Chain-Kamehameha(Ultimate).
GohanBoo:Super-Kamehameha,Candy-Beam(BUT it should turn people into a Coffi-Candy like it did to Super-Vegetto!),Super-Ghost-Kamakaze-attack(He should be able to make up to 10 or 15 of em like he did agaienst Super-Vegetto),Boo-Boo-Dimension-Breaker(Da move dat he did dat not only FORCED Super-Vegetto to use ALL his strength to break it,BUT ALSO ALMOST destroyed planet earth!),and Galaxy Ball(Ultimate).
KidBoo:Super-Kamehameha,Crazy-Rush(When he turns himself into a ball,den after he's done rushing at ya he smashes ya to da ground and den puts his hands into da ground and pops dem up in da back of ya and shoves ya forward to and den kicks ya in da air and smashes ya back to da ground!),Vanashing-Ball(Ultimate),Warp-Vanishing-Kamehameha(Super-Ultimate,AND it should be JUST like in B3!Where he fires a Vanishing-Ball and fires a Ultra Kamehameha into it wit all black and white static around it!).
1st Form Freeza:Death-Beam,Rush he used on Nail,Those BIG red balls he was fireing acorss da planet from his ship cuz Vegeta stole his dragonballs,Eye Beam,and NOVA(Ultimate,AND da move he used to kill ALL da saiyans and dat blew up planet Vegeta!And it should be YELLOW this time round!).
2nd Form Freeza:Electric charger(Move he used on Piccolo dat he charged up wit one hand for like 10 seconds and fired it out like a bomber dx!It was HUGE!),Flame pillar(Move he used agaienst Piccolo when he put two fingers up and all rocks came outta da ground and a blast came out of da ground too dat messed piccolo's cape up and scratched him a lil bit),Death Beam,and pleasureable freeza time(Ultimate)
3rd Form Freeza:Death Beam,Full Power Rush,and Crazy Finger Beam(Ultimate).
Final Form Freeza:Death Beam,Death Wave,Energy Cutter,Energy Sphere(Move he used to trap Goku into a Ball),Death-Ball(Ultimate).
100% Freeza:Death Beam,Death Discs(U should be able to control dem this time round for like 10 seconds till they explode or something),Rush he used to Kill SSJ1 Goku,and 100% DeathBall(Ultimate,AND U should be able to charge it!).
Mecha Freeza:Death Beam,Death Wave,Full Power Energy Wave,Nova(Da move he used on SSJ Trunks dat could of destroyed Earth is Trunks did'nt catch it).
1ST Form Cell:Kamehameha,Special-Beam-Cannon,Life Absorbtion(Ultimate,and it should be his signature one he used on Piccolo)
Imperfect Cell:GalicGun,Life Absorption(BUT da one he TRIED to use on Super-Vegeta!This one should be a different style den da one he used in his preveous form!),and Death-Explosion(Ultimate,da move he used to blow up king kai's world).
Perfect Cell:Super Kamehameha,Special-Beam-Cannon,Destrucdo Discs,Raipd Fire,Perfect Barrier(Ultimate and it should be MUCH more detailed this time round!Like he should quickly put his hands up and shout "I'll put up a BARRIER!!!" den it show da barrier forming and static all around it!),and da Perfect-Kamehameha(Super-Ultimate,AND da move he used to try to destroy earth gainest SSJ2 Gohan but SSJ2 Gohan easily deflected it wit his own kamehameha).
Super-Perfect-Cell:Super-Kamehameha,Death-Beam,Super-Perfect-Kamehameha(Ultimate AND move he used agaienst SSJ2 Gohan's Father-Son-Kamehameha!),Genkai-Dama(Super-Ultimate).
So,yea I mostly agree wit ya!And yea,dats why dey should re-add da capsules back cuz of all these moves and sh*t!And dey should introduce a new thing called "Super-Ultimate" a move where you need to have your full power stored up AND can only be used ONCE dureing da fight!And you needa be on a Yellow Bar or less to use it!How's dat sound!?Dat should solve all da problems of "What should be a ultimate" cuz derr could be a regular ultimate AND a Super-Ultimate!Sound good eh???;)
And yea,I agree,like as your bar goes down more u should get damaged little by little I say as soon as your bar hits blue you should be a little damged and your clothes should be torn a lil bit,den as u hit Green u should be a lil bloody,and den as u hit Yellow ur clothes should be mostly torn up,wit all scratches everywhere,and as soon as u hit red one of your eyes should be closed and opening trying to stay in da battle!And like all your clothes should be all torn up and like blood should be in a LOT of places!And u should also be outta breath!
1) I was implying that there should be some warriors that should be able to
trash others because of their power. But I suggested that there should be a
way to train in an Intense Environment (Hyperbolic Time Chamber, another
Planet in Space as an example) and get stronger, faster, and tougher.
Would you want Videl, Hercule, Yajirobe, Grandpa Gohan, Master Roshi, or
Chi-Chi on the same level as Frieza, Cell, Nappa, Raditz, or even Buu?
I would not.
2) Yeah I did not know some of the moves for the characters I missed out on
so I made them up. I like your listing of moves.
That move Frieza launches for Vegeta after his patience grows thin, I believe
is Shockwave.
I can not believe I missed out on Pui-Pui & Yakon. Thanx for reminding me.
Flame Pillar? Was it not called Shockwave, or am I wrong?
I actually listed these moves because the warriors should have had more than
the moves used in the Anime! Thats how I see it.
I really appreciate your reply. Hopefully these ideas will be implemented in the
future Dragonball Game everyone is waiting for! :respect: :wink2:
Reborn
10-22-2006, 04:57 PM
The two main things they need to do is put every single character in the game that fought in the anime, and they should make a customization mode where you can create your own character, create there moves, create there clothes, scouter/no scouter, armor/no armor, transformation: Supersaiyan, great ape, or 100% full power etc.
NOW THAT WOULD BE AWESOME!
Lightning
10-22-2006, 06:11 PM
The two main things they need to do is put every single character in the game that fought in the anime, and they should make a customization mode where you can create your own character, create there moves, create there clothes, scouter/no scouter, armor/no armor, transformation: Supersaiyan, great ape, or 100% full power etc.
NOW THAT WOULD BE AWESOME!
Yes it would.:D :up:
68.84.36.225
10-22-2006, 08:41 PM
1) I was implying that there should be some warriors that should be able to
trash others because of their power. But I suggested that there should be a
way to train in an Intense Environment (Hyperbolic Time Chamber, another
Planet in Space as an example) and get stronger, faster, and tougher.
Would you want Videl, Hercule, Yajirobe, Grandpa Gohan, Master Roshi, or
Chi-Chi on the same level as Frieza, Cell, Nappa, Raditz, or even Buu?
I would not.
2) Yeah I did not know some of the moves for the characters I missed out on
so I made them up. I like your listing of moves.
That move Frieza launches for Vegeta after his patience grows thin, I believe
is Shockwave.
I can not believe I missed out on Pui-Pui & Yakon. Thanx for reminding me.
Flame Pillar? Was it not called Shockwave, or am I wrong?
I actually listed these moves because the warriors should have had more than
the moves used in the Anime! Thats how I see it.
I really appreciate your reply. Hopefully these ideas will be implemented in the
future Dragonball Game everyone is waiting for! :respect: :wink2:
no problem man!And yea,lol it's iight!Everybody makes mistakes!lol and nope,it's called flame pillar,and yea thanks!I'm a dbz expert lol but I REALLY hope dat Boo saga Vegeta in BT3 has dat rush dat he used to kill pui pui as an ultimate!Ya know?Cuz dat would be sooo kool!and yea,I hope atari and spike look at this!cuz these are soem GREAT ideas!
Saner
10-22-2006, 08:49 PM
http://img216.imageshack.us/img216/5548/7shadowdragons72sb.jpg
they should complete the selection of all 7 Shadow Dragons. as well as make the GT part of the story mode more complete by also including the Sigma Force as well as General Rildo.
also it would be easy for them to expand on the Super 17 saga because the whole HFIL crisis involved fighting every single villain from the past (although the anime only showed very brief glimpses of those battles that Goten, Trunks, Majuub, Gohan and Pan were involved in)
so even with BT2's existing villains, they could have set up a lot more fights and scenes involving the HFIL crisis before Super 17's appearance.
oh yeah and
GT Kid Goku,
GT Goten,
GT Trunks,
GT Vegeta,
and GT Gohan are definitely a must. :D
as well as possibly Baby's adult form (before taking over Goten).
the whole Black Star Dragonballs hunting saga will probably still be ignored since it didn't have any real serious fights except ones like Ledgic.
but yeah they should make the Baby, HFIL/Super17, and Shadow Dragons sagas more complete next time, especially by adding more of the characters that are not playable this time. :D
MysticBuu123
10-22-2006, 08:51 PM
well
thats why i said from what iev heard
but i mean
did buff buu have an actual fight during the buu saga...i ean liek against the Z fighters?
Shoot the J...SHOOT IT!
nope all he did is make goku **** himsself
Saner
10-22-2006, 09:21 PM
Skull Hildegarn should be added
but I think even for next-gen systems, he's way too colossal to fit and balance.
GothDBZMan
10-22-2006, 10:16 PM
EDIT: bah.. I had an uterlly stupid idea, so I deleted that..
But as far as I can think of, I would love to see this as a "what if"... GT Goten and GT Trunks fusing to make an adult Gotenks. That would be interesting.
Lightning
10-23-2006, 06:28 AM
no problem man!And yea,lol it's iight!Everybody makes mistakes!lol and nope,it's called flame pillar,and yea thanks!I'm a dbz expert lol but I REALLY hope dat Boo saga Vegeta in BT3 has dat rush dat he used to kill pui pui as an ultimate!Ya know?Cuz dat would be sooo kool!and yea,I hope atari and spike look at this!cuz these are soem GREAT ideas!
Yes they are. I really hope they take a good look at this. These ideas are
FANTASTIC!
GothDBZMan
10-23-2006, 10:16 AM
they should complete the selection of all 7 Shadow Dragons. as well as make the GT part of the story mode more complete by also including the Sigma Force as well as General Rildo.
Agreed. But if for some reason they don't do all, then they should really at least try to put Nova and Eis in it
songoshen
10-23-2006, 12:45 PM
I am with Lightning! They should have full levels : 1,2,3,4,5,6,7,8,9, and 10. A level above another cannot be hurt easily, and two levels means invincible to small blows! Super saiyan would ad 1 or 2, transformations 1 or 2, and absorbances 2 or 3! SS4 Gogeta = Level 10! And u could level up ur characters to add levels!!! I also want quicker transformations and all beam attacks and stuff like death ball and spirit bomb to be chargeable, and to hav 3 or 4 characters on the stage AT ONCE!!! none of this tag team crap. u could have like 4 on 4 at once, with each ps3 controller (a double jack) and gang up on someone! That would be awesome!!!
oh yeah, and each character should hav about 5 or 6 attacks (2 weak attacks[such as dodompa or high speed rush], 2 medium attacks[such as kamehameha or galick gun], and 2 strong/finishing attacks[such as spirit bomb or big bang])
Also, I definitely agree with Saner, The GT Characters like GT Goku and Vegeta, with Rildo, and the shenrons!
Also add on Kami's lookout u can fall down to Korin's lookout, and then down to Upa's village! That would be AWESOME!!!And Planet Vegeta (from Bardocks movie) and New Vegeta (from Broly) and The Tuffle Planet!!!
ATARI PLEASE READ!!!!!!!!!!!!!!!!!!!!!!!!!
JellyDoodle
10-23-2006, 12:50 PM
spirit bomb is already chargeable...
TylerGamer84
10-24-2006, 01:40 AM
I tried to read the other posts first, but I am very tired right now, so forgive me if I post something written above.
I'd like it if when the characters are on the ground that they could actually walk/run and not just float. I agree that the weak characters shouldn't be stupidly added into the story with useless fights (Survive Until Time Runs Out - Hercule Vs. Kid Buu, GRRRRR!), but I'd still like them to be in the game for use in Vs. Mode for fun, and when two friends are playing at least have an option to have equal strength. If I like Vegito and my friend likes Piccolo, I want it to be a fair fight and not be so powerful that I kill him in two hits, I mean I get that it would be that way in the anime, but it would make for a quick and boring fight with a friend.
I tried to find a post I made last year about searching for Dragonballs in T2 (I think), but I can't find it, maybe this will make into T3. Short version: Make it so you really have to find them. Get the rader, trace the signal, really have to look in the mountains, deep huge caves, bushes, trees, forests, underwater, dig for them, fight monsters or people who don't want give them up, use them and then have them scatter across the globe to truely random places and do it all over again.
Lightning
10-24-2006, 05:00 AM
I am with Lightning! They should have full levels : 1,2,3,4,5,6,7,8,9, and 10. A level above another cannot be hurt easily, and two levels means invincible to small blows! Super saiyan would ad 1 or 2, transformations 1 or 2, and absorbances 2 or 3! SS4 Gogeta = Level 10! And u could level up ur characters to add levels!!! I also want quicker transformations and all beam attacks and stuff like death ball and spirit bomb to be chargeable, and to hav 3 or 4 characters on the stage AT ONCE!!! none of this tag team crap. u could have like 4 on 4 at once, with each ps3 controller (a double jack) and gang up on someone! That would be awesome!!!
oh yeah, and each character should hav about 5 or 6 attacks (2 weak attacks[such as dodompa or high speed rush], 2 medium attacks[such as kamehameha or galick gun], and 2 strong/finishing attacks[such as spirit bomb or big bang])
Also, I definitely agree with Saner, The GT Characters like GT Goku and Vegeta, with Rildo, and the shenrons!
Also add on Kami's lookout u can fall down to Korin's lookout, and then down to Upa's village! That would be AWESOME!!!And Planet Vegeta (from Bardocks movie) and New Vegeta (from Broly) and The Tuffle Planet!!!
ATARI PLEASE READ!!!!!!!!!!!!!!!!!!!!!!!!!
Thanx man. I am hoping for this in the next Game.
Lightning
10-24-2006, 05:01 AM
spirit bomb is already chargeable...
Is that not just for Goku? Because I saw Cell (Super Perfect Form) launch it
and it just grew but he did not charge it up. :confused:
Tru_Warrior
10-24-2006, 09:01 AM
1. Donny Clay fly his ass over to Japan and WORK with Ryo.
2. Online Battles
3. Shouldnt this be stickied?
4. EVERY DBZ WARRIOR KNOWN TO MAN CUZ OF BLU-RAY!
5. The Last DBZ game made
6. Downloadable Content to update BT3 every now and then
7. Time it took to make this game should be more than 1 year or 2
8. Incorporate the six axis controller somehow and no dumb last minute ideas thrown in.
9. By the way these ideas are for the PS3
10. Instant Trnasformations like going SS
11. Facial Expressions
12. Hair Movement
13. Leader Boards
14. Longer Beam Struggles
15. HUGE FREAKIN MAPS!
16. Allot of maps
17. Headset Support
18. User Content like replays being able to be uploaded
19. User created clubs
20. Z Ranks, like matchmacking in other games where you go up levels and stuff by how many battles you won and all that.
21. Create a chracter, sayian, namekeian, truffel, and all that.
22. Face Mapping! Using the new eye toy.
23. Run/Walk when on ground NOT HOVER!
24. Force Balance stuff should be optional
25. Online Tournements now and then.
Hmm...im all out for now. I think. Lemme see
26...yeah im done for now
USS-Bebi
10-24-2006, 10:34 AM
Nice list Tru Warrior
Tru_Warrior
10-24-2006, 01:15 PM
THANKS! :)
Marby
10-24-2006, 01:27 PM
3. Shouldnt this be stickied?
I can help you with that one. :noob:
This thread would be good place to openly suggest ideas for Tenkaichi 3.
I expect everyone to keep this thread clean.
I also renamed the thread to: Official DBZ Budokai Tenkaichi 3 Suggestion Thread.
This should make it more clear that this thread is all about suggestions for a next DBZ game. :)
Tru_Warrior
10-24-2006, 01:42 PM
Clean...good luck with that
JellyDoodle
10-24-2006, 02:01 PM
most of the dragons would be crap though...i mean look at them!
bitbydeath
10-24-2006, 08:05 PM
not sure if it's been mentioned but i'd like to see different levels of the same characters. eg. saiyan saga krillens power is different to cell saga krillen etc.
So the character selection screen would be sort out in sagas, select the saga and have each character as they were in that saga.
68.84.36.225
10-24-2006, 08:14 PM
1. Donny Clay fly his ass over to Japan and WORK with Ryo.
2. Online Battles
3. Shouldnt this be stickied?
4. EVERY DBZ WARRIOR KNOWN TO MAN CUZ OF BLU-RAY!
5. The Last DBZ game made
6. Downloadable Content to update BT3 every now and then
7. Time it took to make this game should be more than 1 year or 2
8. Incorporate the six axis controller somehow and no dumb last minute ideas thrown in.
9. By the way these ideas are for the PS3
10. Instant Trnasformations like going SS
11. Facial Expressions
12. Hair Movement
13. Leader Boards
14. Longer Beam Struggles
15. HUGE FREAKIN MAPS!
16. Allot of maps
17. Headset Support
18. User Content like replays being able to be uploaded
19. User created clubs
20. Z Ranks, like matchmacking in other games where you go up levels and stuff by how many battles you won and all that.
21. Create a chracter, sayian, namekeian, truffel, and all that.
22. Face Mapping! Using the new eye toy.
23. Run/Walk when on ground NOT HOVER!
24. Force Balance stuff should be optional
25. Online Tournements now and then.
Hmm...im all out for now. I think. Lemme see
26...yeah im done for now
Well some of this is a lil over board...like create a character and stuff???It's not happening cuz that just is'nt dbz style.And #2,No,this is'nt gonna be the last dbz game!!Cuz they got theyre rights till 2010!!U thik theyre gonna stop 4 years ahead of time cuz u asked them too??Not happening.So expect ot see more dbz games in da future AFTER Super DBZ 2,and BT3.
68.84.36.225
10-24-2006, 08:16 PM
not sure if it's been mentioned but i'd like to see different levels of the same characters. eg. saiyan saga krillens power is different to cell saga krillen etc.
So the character selection screen would be sort out in sagas, select the saga and have each character as they were in that saga.
srry for double post,but that would be stupid!Cuz they should only add saga versions to characters like Vegeta,Goku,and MAYBE Krillin MAYBE but that's it!cuz it would just be soooo stupid to add different versions of ALL the characters....
bitbydeath
10-24-2006, 08:37 PM
srry for double post,but that would be stupid!Cuz they should only add saga versions to characters like Vegeta,Goku,and MAYBE Krillin MAYBE but that's it!cuz it would just be soooo stupid to add different versions of ALL the characters....
I'm not saying make multiple versions of yajirobe just the ones that actually increased in strength and abilities. Like Picollo, krillen, tien etc
Nasicorico
10-24-2006, 08:53 PM
I believe you should choose weather ss hair glows or not
TylerGamer84
10-24-2006, 09:09 PM
I believe you should choose weather ss hair glows or not
You must really want that, lol. I get what your saying. How would you like it though, the option to keep it the natural blond color all the time, or would you have it be normal when Ki is low and glowing when Ki is high?
kidnet411
10-25-2006, 12:51 AM
I like how the characters turn invisible if they get too close to the camera but the same thing should be done when trees and other objects in the environment get in the way of the fights.
Colone1
10-25-2006, 09:32 AM
how about Dimps and Spike combine there idea's together and MAKE A DBZ GAME...they both have good idea's and when they would come together that be the ultimate dbz game. think about it Budokai 3 + Tenkaichi 1, i rather have that then Tenkaichi 2 =)
Colone1
10-25-2006, 09:35 AM
(sorry for double post i am new made a mistake) about the dragons, i know there gonna be in the tenkaichi games soon trust me, becuause there the only really big characters that are bieng left out in the dbz games right now.
Tru_Warrior
10-25-2006, 04:06 PM
Well some of this is a lil over board...like create a character and stuff???It's not happening cuz that just is'nt dbz style.And #2,No,this is'nt gonna be the last dbz game!!Cuz they got theyre rights till 2010!!U thik theyre gonna stop 4 years ahead of time cuz u asked them too??Not happening.So expect ot see more dbz games in da future AFTER Super DBZ 2,and BT3.
Maybe you should do a little research next time before you type.
1. its not 2010, but 2009.
2. Atari aint touchin the PS3 till some time after 2008
3. Takes about 1-2 years to make
4. That will be like..um...2009!
5. Duh
TheUnbornSaiyan
10-25-2006, 04:06 PM
http://www.jbook.co.jp/img/anime/fair/dragonballz/dragonballz_title.gif
3 things would make the BEST DBZ Game EVER!!!
RPG, FATALITIES and Custom Characters
I wanna see a Real RPG game for DBZ... something similar to "StarWars Knights of the Old Republic" and "World of WarCraft" I mean keep everything Tenkaichi has now, but add a HUGE world with random characters walking around and once you defeat a VILLAN another one will arrive later in time, The TIME would be like GTA's ingame time that represents Days that has gone by. You would detect a new VILLAN through a SCOUTER or KAI SENSE.. or youll find them by following the Explosions and Distruction!!!
I wanna see a DBZ Game with Vaporizing FATALITIES, I'm not saying it should say FINISH HIM or FATALITY... but their should be a chance that when your ENEMY only has a little bit of health left and YOUR CHARACTER has enough of an energy attack to DESTROY the enemy he can unleash his BLAST and VAPORIZE him like Gohan did against CELL or Goku against FRIEZA and BUU...
CUSTOMIZING your own CHARACTER with their own custom moves... custom attacks and custom FATALITIES... just like "Tiger Woods Golf" and "Mortal Kombat Armagedon"
JellyDoodle
10-25-2006, 04:08 PM
but they will just renew their rights for another 10 years or so...
Tru_Warrior
10-25-2006, 04:10 PM
nice font
and I heard they are not renewing it or thinking about it, and Ubisoft seems interested. I think they should stop by now...
JellyDoodle
10-25-2006, 04:20 PM
someone will keep making them until nobody buys them.
kamehameha14
10-25-2006, 08:00 PM
I total agree with everything Lightning says. But there is one thing I do not agree with and that is the thing about someone strong that the other person destroying you with one blast. Everything else is perfection. Great Job
Lightning
10-26-2006, 07:18 AM
I total agree with everything Lightning says. But there is one thing I do not agree with and that is the thing about someone strong that the other person destroying you with one blast. Everything else is perfection. Great Job
Thanx.:D I cannot wait for Atari to start adopting our ideas.
Welcome to the Forums bro! ;)
Colone1
10-26-2006, 09:46 AM
:cry: BRING DIMPS BACK!!!:cry:
:up:
Lightning
10-26-2006, 11:27 AM
:cry: BRING DIMPS BACK!!!:cry:
:up:
No. Carry on using Spike. They have done a good job with the next DB Game
so they have to continue to develop future DB Games.
Although they will be used to create Dragonball Z: Shin Budokai 2.
Minotast
10-26-2006, 04:01 PM
The one character BT3 needs to get in if they should add in any more characters is this one right here.
http://img511.imageshack.us/img511/622/novasn1.jpg
And there is something that needs to be added about this character, when it comes to his transformations.
Red Magma Armor = Loses speed, but gains power.
Gold Solar Armor = Gains speed, but loses power.
mcred
10-27-2006, 07:10 AM
What if Kid Buu absorbed Vegata before Goku used the Spirit Bomb.
What if Reecome killed everyone before Goku came.
What if King Piccolo beat Goku.
It should be more Rpg Like the GBA Version
Cooler's giant form.
Destroy your opponet
blackman34
10-27-2006, 08:52 PM
all seven dragons, brolly to be more aggressive like in b3 cuz in bt he didnt seem all aggressive, the warp kamehameha blast and trunks' blast to be bigger and to see the enemy hit and blasted away, mini games, better cutscenes
khfan15
10-27-2006, 09:24 PM
All the characters. Everything that one kid wrote.. (that took up like half the page)..
And Include Tilt in some crazy fun, and good innovative way.. Hopefully they find something good to incorporate it in..
Anyone have any ideas with the new tilt function?
Lightning
10-27-2006, 11:56 PM
All the characters. Everything that one kid wrote.. (that took up like half the page)..
And Include Tilt in some crazy fun, and good innovative way.. Hopefully they find something good to incorporate it in..
Anyone have any ideas with the new tilt function?
Yeah. Anytime you tilt the PS3 pad the character moves with it. Just an idea.
Reborn
10-28-2006, 12:15 AM
This should be in it.
Never shrink the big characters again!
http://img245.imageshack.us/img245/9206/dibujoginal74lu.jpg
Lightning
10-28-2006, 12:37 AM
This should be in it.
Never shrink the big characters again!
http://img245.imageshack.us/img245/9206/dibujoginal74lu.jpg
Exaxtly. They should have stuck with their original size.
blackman34
10-28-2006, 10:08 AM
and they should have ninja musagi hes funny.
Syrex
10-29-2006, 12:01 AM
they seriously need to do more of the dragonball and dragonball gt sereis and yeah a online game would seriuosly be better considering most gamers finish the game within a few days
Royal Dog Spirt
10-29-2006, 01:06 AM
Some of the characters you want in this game are ridiculous and whats even more insane is the moves you want to give them.
For example King Vegeta, if you want him in the game I beleave there was a flash back when Vegeta was just about to die from Freiza's Death Beam that showed him holding out his hand in a certain motion creating a big flash of white. Earlier on when Freiza was just about to take form to Freiza had a flash back showing Vegeta using the same type of hand movement and blast to kill a saiyan. Thats one move right there. A second move for him would be the energy ball that he used on Paraguess. I beleave it was a black ball that slowly disolved instead of blowing up. As for a third move maybe the rush he used on Freiza before Freiza killed him instead the punches ould hit instead of missing, or maybe a generic move would work better I don't know.
Anyway people like that of Bardock's crew are pointless to have in the game since they weren't realy ever shown fighting and therfore unless if they did a heck of a job making up unique moves they would be a waste of time.
Justin585
10-29-2006, 02:38 AM
There should also be a Tornado tag, and 4 people battling at a time. So you would need a multi-tap to play with 10 people (5 vs 5)
Lightning
10-29-2006, 04:50 AM
Some of the characters you want in this game are ridiculous and whats even more insane is the moves you want to give them.
For example King Vegeta, if you want him in the game I beleave there was a flash back when Vegeta was just about to die from Freiza's Death Beam that showed him holding out his hand in a certain motion creating a big flash of white. Earlier on when Freiza was just about to take form to Freiza had a flash back showing Vegeta using the same type of hand movement and blast to kill a saiyan. Thats one move right there. A second move for him would be the energy ball that he used on Paraguess. I beleave it was a black ball that slowly disolved instead of blowing up. As for a third move maybe the rush he used on Freiza before Freiza killed him instead the punches ould hit instead of missing, or maybe a generic move would work better I don't know.
Anyway people like that of Bardock's crew are pointless to have in the game since they weren't realy ever shown fighting and therfore unless if they did a heck of a job making up unique moves they would be a waste of time.
That is you, but can you contribute ideas to how the Game can be improved?
The developers can find ways to make moves for them and that way it helps
to enhance the gameplay. Thats the way I see it.
Puipui
10-29-2006, 06:17 AM
For Budokai Tenkaichi 3, I would like ::cool:
-characters and attacks to add:
-> http://www.ataricommunity.com/forums/showthread.php?t=534588
-maps to add:
1)New planet Vιgιta
2)House of kid Goku
3)Intestines of Buu
4)Headquarters of the Red Ribbon
5)Hell of Janemba
6)Tree of Tullece
7)Mountains with snow
8)Vessel of Babidi
9)Space (fight between Freeza and Bardock)
10)Kingcastle
-story mode:
A true mode rpg:D ( A little as in final Fantasy)
More complete (= a good story of Dragonball,Dragonbal Gt and OAV'S) longer,....
-new mode:
A online mode
Tenkaichi2fan1
10-29-2006, 09:10 AM
dude not even ps3 wont be able to handle that trust me you cant build a game just like that first you must calculate how much the consol can handel second how much the cd cand handle dude just wait for the dbz game to amprove me personally i just want to them to amplifie the fighting system and the teleport system
yes it could. if ps2 can hold games like socom,etc. than the PS3 can hold a tenkaichi 3 like he described
Royal Dog Spirt
10-29-2006, 08:28 PM
That is you, but can you contribute ideas to how the Game can be improved?
The developers can find ways to make moves for them and that way it helps
to enhance the gameplay. Thats the way I see it.
More characters decreases the quality of the gameplay because it makes it harder to make them play different by no means does it increase it. What it increases is your amount of stuff. Most of time in sequels to a game all they do is give you more stuff. Now I'm not complaining to the slightest but your talking about a game that would take years after years to make.
Lightning
10-30-2006, 05:01 AM
More characters decreases the quality of the gameplay because it makes it harder to make them play different by no means does it increase it. What it increases is your amount of stuff. Most of time in sequels to a game all they do is give you more stuff. Now I'm not complaining to the slightest but your talking about a game that would take years after years to make.
I think at least 2 1/2 to 3 years at the most to complete it so that it will
definitely have everything in the Dragonball World and mabye a bit more. Like
I said before I am willing to waita long while to get the Game of fantastic
quality than get another one after 1 year that is not that much of a
difference to last years release. I have taken into account of what you have
said but I still believe that given period of time they will be able to make it
happen.
Gogeta 56
10-30-2006, 11:24 AM
what will be cool if acharecter does something f****** cool they should be able to do it in slow motion or istant replay like and in the sports games.
DIE HARD LIVE LONG
Lightning
10-30-2006, 11:32 AM
what will be cool if acharecter does something f****** cool they should be able to do it in slow motion or istant replay like and in the sports games.
DIE HARD LIVE LONG
GOOD IDEA. And welcome to the Forums.:cool: :turning: :atari: Hope you
enjoy your stay here.
killzab
10-30-2006, 11:42 AM
I am getting tired of replaying the same sagas 100000 times. For example boo saga is okay but I just can't stant saiyan saga anymore. I think they should try to make their own stories, you like new sagas or OVA's.
They could ask Toriyama to create new characters ( he did it for the OVA's and for Dragon Quest).They could for example introduce SSJ5 ! I want NEW stuff ! Stuff never seen before !
Lightning
10-30-2006, 01:05 PM
I would like that too, but I do not think they will release another Game that
has Ssj5, but the create story mode sounds dope to me.
Gogeta 56
10-30-2006, 02:04 PM
he I heard super tenkaichi is the next one and it should come out 2007 2008 in they will have new charecters and don't get mad at me if it's not true and hello everybody:p
Lightning
10-30-2006, 02:19 PM
he I heard super tenkaichi is the next one and it should come out 2007 2008 in they will have new charecters and don't get mad at me if it's not true and hello everybody:p
Whats up, welcome top the Forums, (Sha Town).:mdr2: :turning: :salut2: :mdr1: :atari: The Game is all a big FAKE, I wont blame you. The Game wont
be released, it is not like another member said believable.
Hope you enjoy your stay here.
Gogeta 56
10-30-2006, 02:44 PM
Whats up, welcome top the Forums, (Sha Town).:mdr2: :turning: :salut2: :mdr1: :atari: The Game is all a big FAKE, I wont blame you. The Game wont
be released, it is not like another member said believable.
Hope you enjoy your stay here.
"http://www.ataricommunity.com/forums/showthread.php?t=546890
"http://www.ataricommunity.com/forums/showthread.php?t=546890
Hey above is where I got it from?
aaaaaaarrrrrrrgggghhh!:cry:
I FEEL KI
ITS RISING
TO POWERFUL
AAAAAAARGHH KAMMEHAME HHAAAAAAAAAA!!!!!!!!!!!!
DIE HARD LIVE LONG
Gogeta 56
10-30-2006, 02:54 PM
HEY CAN WE GET SOME CHARECTER SUGGESTIONS PLEASE I WILL TO HEAR THEM
Lightning
10-30-2006, 06:21 PM
HEY CAN WE GET SOME CHARECTER SUGGESTIONS PLEASE I WILL TO HEAR THEM
Have you seen my ideas as well as all the other characters from the
Dragonball History? Add all of those
Here's a few to start you off:
Kai's
*South Kai
*East Kai
*West Kai
Cyborgs
*Android 14
*Android 15
Majin Creatures
*Yakon
*Pui-Pui
Dragons
*Ice Shenron
*Nova Shenron
*Rage Shenron
*Oceanus Shenron
*Natron Shenron
Cooler's Men (also part of the Ginyu Squad)
*Dore
*Neizu
*Sauza
Dodoria's Men that destroyed Bardock's Crew
Bardock's Crew
*Tora
*Fasha
*Borgos
*Shugesh
Other Saiyans
*Paragus
*Kollifum {Seen when Yamcha, Tien, & Chiaotzu use the Pendulum Room to
travel through time and face two Saiyans from the past}
*Saegi {Seen when Yamcha, Tien, & Chiaotzu use the Pendulum Room to
travel through time and face two Saiyans from the past}.
There is something to think about.
Mack-Tien
10-30-2006, 07:00 PM
what about garlic jr father .... dr brief .... launch ..... baby when goku pan and trunks first faught him when he was in the tank ..... ss pan .... old mr satan .... gt goku when he swallowed the dragonball .... shenron n porunga .... mighty mask .... the bros that goten n trunks beat in da tour.... maybe the potara fusion of goku and gohan since it almost happened .... brolly when he was younger .... the first ever super saiyan, remember .... and. 8 .... just a few
Gogeta 56
10-30-2006, 07:08 PM
:mad: :down: I THOUGHT THEY WERE GOING TO PUT RILDO IN THE GAME T2 BUT I HOPE THEY PUT IN T3
Royal Dog Spirt
10-30-2006, 07:22 PM
I am getting tired of replaying the same sagas 100000 times. For example boo saga is okay but I just can't stant saiyan saga anymore. I think they should try to make their own stories, you like new sagas or OVA's.
They could ask Toriyama to create new characters ( he did it for the OVA's and for Dragon Quest).They could for example introduce SSJ5 ! I want NEW stuff ! Stuff never seen before !
That idea my freind is the right one. Of course it would be a different game all together but still worth it.
Everyone has seen how well they can make what ifs. Base a game around them, improve cutscene quality improve character unquiness and you have yourself a game.
SSJ2Goku
10-30-2006, 08:51 PM
In the next release, I would like to see the following (some of these might have been suggested already, but this is to reiterate..):
+More, much larger, world's
+Ability to really jack world's up
+Damage and fatique to characters while battling
+realistic power levels
+online playing mode!!!!!
+story (see below)
+training mode (See below)
For training mode, I think it would be really fun to have to really earn the character's level of power. Having to train and build up (level up) harder than before and earning Super Saiyan or "Potential" that way, like an RPG.
For the story, I would like it to be in-depth. I love cut scenes, it's almost like reliving the show. But, I want the option to just turn them off. Sometimes, I just feel like whipping some a** and I don't want to watch them.
Lightning
10-31-2006, 04:31 AM
In the next release, I would like to see the following (some of these might have been suggested already, but this is to reiterate..):
+More, much larger, world's
+Ability to really jack world's up
+Damage and fatique to characters while battling
+realistic power levels
+online playing mode!!!!!
+story (see below)
+training mode (See below)
For training mode, I think it would be really fun to have to really earn the character's level of power. Having to train and build up (level up) harder than before and earning Super Saiyan or "Potential" that way, like an RPG.
For the story, I would like it to be in-depth. I love cut scenes, it's almost like reliving the show. But, I want the option to just turn them off. Sometimes, I just feel like whipping some a** and I don't want to watch them.
To killzab yes I do agree they should try to come up with new sagas. And yes
every saga matters (even the Saiyan saga).
SSJ2Goku I am feeling your ideas. I also want the cutscenes to be extremly
realistic as well (like B1 but far better) but I was not too sure about your 2nd
point jack up worlds. Do you mean to literally do heavy damage to it as well
as to destroy it? If so, THANX!:D. All your points I agree with, especially the
one I pointed out about having to train your character (in a heavy densed
climate e.g. Hyperbolic Time Chamber, Gravity Spaceship (like the one Goku
used to travel to Planet Namek). :10sur10:
It will also be interesting if they elaborate more about the Saiyan History
as well as the Saiyan folklore (Red Saiyaness, Super Saiyan) just as an idea.
KEEP IT UP EVERYONE! IT'S LOOKING GREAT!:jump: :jumpclap: :mdr1:
songoshen
10-31-2006, 01:47 PM
I think they should have levels for characters that can be trained. If your one level higher you can block off hard attacks and dodge combos easily if your two levels higher like broly and oozarus in T1 combos and rush attacks don't hurt you it could go from 1 to 10 or 1 to 20. That'd be awesome!
MysticGospel
10-31-2006, 04:02 PM
Since some of you guys are worrying about capacity, how about a 2+ disk set? 1st disk, an excelent story mode that summarizes the story perfictally with RPG elements, the 2nd disk, with all of the great ideas about the fighting that you guys put in. with online play (and the other game modes in the budokai games) and it gets unlockable characters from disk 1's save data and the 3rd disk for other things.
Tenshin
10-31-2006, 04:35 PM
Let me see, for Tenkaichi 3:
- Characters -» King Piccolo, Kibito, King Cold, Pui Pui, Yakon, Bojack΄s Gang (all of them), The Spice Boys, Androids 14 & 15, Nail, Turles Gang, Bardock΄s Gang, Cooler Gang, Olibu, General Rilldo, Goten (DBGT), Eis Shenron, Nova Shenron, King Vegeta.
- Even more wide stages
- Characters like Great Ape being more taller
- Stages like Planet Vegeta, Tuffles Planet (Appears at DBGT), King Kai Planet.
- Original Musics in European version
thats what I remember for now
JellyDoodle
10-31-2006, 05:03 PM
BACTERIAN!!!! and all the other dragonball characters!
SuperSaiyan1000
10-31-2006, 05:14 PM
heres a few that should be in...
1)bigger blast- super kamehameha, final flash, etc. should be HUGE blasts, instead, theyre just like a normal ki wave but with a different color or effect.
2)custom characters- wat id rly want is something like MK: Armageddon has, but if they cant do that then atleast have something like tekken 5 where u can alter a normal character with costume additions.
3)longer stuggles
4) ball vs wave stuggles
5)Donny Clay as a playable character
6)i cant count this high...
7)big characters (oozaru, hirudegarn,etc) are really,really,really big.
8)the story mode is like MK: armageddon, where the basic fighting is like DBZ sagas (except alot better...) and boss battles can be like one vs one or tag-team.
9)online!!!!
Reborn
10-31-2006, 06:28 PM
http://upload.wikimedia.org/wikipedia/en/5/55/Kidbroly.jpg:up: :up: :up:
kidnet411
10-31-2006, 07:30 PM
I want to see the game with cell shaded backgrounds just like the characers so it looks just like the cartoon. I do like the real backgrounds but Id really enjoy seeing how it would look with all of it cell shaded.
SSJ2Goku
10-31-2006, 07:34 PM
To killzab yes I do agree they should try to come up with new sagas. And yes
every saga matters (even the Saiyan saga).
SSJ2Goku I am feeling your ideas. I also want the cutscenes to be extremly
realistic as well (like B1 but far better) but I was not too sure about your 2nd
point jack up worlds. Do you mean to literally do heavy damage to it as well
as to destroy it? If so, THANX!:D. All your points I agree with, especially the
one I pointed out about having to train your character (in a heavy densed
climate e.g. Hyperbolic Time Chamber, Gravity Spaceship (like the one Goku
used to travel to Planet Namek). :10sur10:
It will also be interesting if they elaborate more about the Saiyan History
as well as the Saiyan folklore (Red Saiyaness, Super Saiyan) just as an idea.
KEEP IT UP EVERYONE! IT'S LOOKING GREAT!:jump: :jumpclap: :mdr1:
Yeap, I'm talking about total destruction of planets. I want to be able to do what the characters can on the show. Definately would be cool to have to train characters in places like the Hyperbolic Time Chamber. Especially in the Cell Games Saga where Goku, Gohan, Trunks and Vegeta all trained in there to reach the levels they did at the time.
Lightning
11-01-2006, 04:09 AM
Yeap, I'm talking about total destruction of planets. I want to be able to do what the characters can on the show. Definately would be cool to have to train characters in places like the Hyperbolic Time Chamber. Especially in the Cell Games Saga where Goku, Gohan, Trunks and Vegeta all trained in there to reach the levels they did at the time.
Mm hm, just thinking about it is MINDBLOWING!:cool:
weehay
11-04-2006, 04:18 PM
the things i want in BT3 are
Story Mode
More Cut scenes(for like each major fight and each major event for example Goku showing majin buu he can go ssj3)
options on who to fight with on what if story's(An example for this would be the Goten what if when you HAVE to fight as Goku against Vegeta to see who is the best, i wanted to fight as vegeta)
More fight's in each saga and the saga's explained more clearly.
Not always a fight when you go to the targeted area it would be cool if you went to a certain point(Red Dot) and it went to a cut scene of like Vegeta and Goku fighting in the majin buu saga.
All Dragonball Saga's
More of the movies
Characters
King Piccolo
GT Goku
GT Goten
GT Vegeta
GT Krillin
Most of the Shadow Dragons
General Rildo
Baby(Before he takes of vegeta)
Bio Broly
Paragus(Broly's father)
King Vegeta
All of Cooler's Team
The rest of Bojack's Team
Stages
At Least 45 stages to fight in and at least twice as big. for example.
Space
Three Planet Vegeta Stages
20 Earth Stages(Like Gero's Lab, Forest etc.)
Baby's Planet at least three stages on that.
10 planet namek Stages
The planet Baby takes over trunks for a couple of minutes(Don't know the name of the planet but the one with the hospital they go to)
The planet General Rildo is on and about three stages on that one.
at least 5 other world stages.
Features
Create you're own character(and a proper CYOC, Not like the password thing in BT2, one when you make you're character and name him etc.)
More Techniques for each character
threee options for vilence in the game.1 - Normal
2 - Medium(This would be like some blood when they get hurt during a fight) 3 - Extensive(This would be like when hurt you see blood drip on the ground, and when hit by a strong attack like the 100x Big Bang KameHameHa attack you see them getting riped to shreds but like in the anime not like pure gore style)
SSJ2Goku
11-04-2006, 06:55 PM
Mm hm, just thinking about it is MINDBLOWING!:cool:
Oh yea...definately mindblowing!
Lightning
11-04-2006, 08:29 PM
Oh yea...definately mindblowing!
Can't wait!
weehay
11-05-2006, 05:00 PM
i would like about ten what if story's and more in depth ones. like the length or a saga.
the what if story's i would like to see would be
Vegeta becoming a super sayian before Goku and defeating frieza.
Frieza Defeating Goku and taking over the universe.
Cooler getting his revenge on Goku.
Bardock killing Frieza.
Baby killing all sayians.
Brolly being born a year later than Goku.
King Vegeta surviving the destruction of planet vegeta.
Cell becoming Good.
Majin Buu staying evil and killing hercule.
Videl dieing in her match in the world tournament.
Kid Buu being reincarnated even more powerful but still evil.
Piccolo staying evil.
A Proper War with Frieza's family and the sayians(you can decide which side you want to fight for, this one with two diffrent endings)
Goten and Trunks never being born.
Goku becoming evil again after the majin buu saga(finally recovers from forgetting everything)
that's about it.
Lightning
11-05-2006, 05:09 PM
i would like about ten what if story's and more in depth ones. like the length or a saga.
the what if story's i would like to see would be
Vegeta becoming a super sayian before Goku and defeating frieza.
Frieza Defeating Goku and taking over the universe.
Cooler getting his revenge on Goku.
Bardock killing Frieza.
Baby killing all sayians.
Brolly being born a year later than Goku.
King Vegeta surviving the destruction of planet vegeta.
Cell becoming Good.
Majin Buu staying evil and killing hercule.
Videl dieing in her match in the world tournament.
Kid Buu being reincarnated even more powerful but still evil.
Piccolo staying evil.
A Proper War with Frieza's family and the sayians(you can decide which side you want to fight for, this one with two diffrent endings)
Goten and Trunks never being born.
Goku becoming evil again after the majin buu saga(finally recovers from forgetting everything)
that's about it.
Yeah, why not? I like them! I can not see why they will not introduce these
side story's.:up:
kamehameha14
11-05-2006, 10:54 PM
I would think it would be cool if in the T3 game there would be auras. Just like the anime. I know in the Budokai series they do have auras but that is just showing you are at max power.
What I am talking about is auras that make you more powerful and stonger than in regular state.For example, kaiioen attack goku does. That red aura that surrounds him. In the game you would have to press a few buttons like
L1+O. That would then release the aura which would make them stronger and faster. Like Super 17s pumping up thing in T1.
__________________
Lightning
11-06-2006, 06:01 AM
I see what you mean, like when Goku powerd up with the Kaioken x3 attack
against Vegeta in the Saiyan Saga, but even when he had the upper
advantage, it did a massive amount of damage to his body.
That is something I have said before. Thanx kamehameha14 for bringing that
up. That is the whole point of a warrior powering up to make your power
more than your opponents and do heavy damage to them whether it is your
combos, special attacks, ultimate attacks, spped or even your ki that you
use to get the advantage over your opponent. This is something that MUST
BE in the next generation DB Game!
songoshen
11-06-2006, 01:42 PM
They should go back to B3 and make each character have separate storylines and u can add allies to fly along with you. And when you beat them all you can go thru each one as anyone you want. Also I like in Supersonic Warriors 2 how each character had like 2 or 3 what if stories those were cool. And put in GT Kid Goku! ATARI! LOOK AT THIS! PLEASE ADD THIS STUFF IN!!! PLEASE!!!
Please include an option for the japanese music !
and a bigger story mode :)
MysticGospel
11-06-2006, 05:14 PM
My Ideas:
1. Attacks like big Bang attack and volleys to literally explode on the ground, the explosion will not be as strong as the actual attack depending on distance and I want it to leave a crater.
2. Higher sky.
I mean higher ,really high, my next idea will support it.
3. Craters, You know when Gotenks did the Buu Ball Slam attack and it made a huge crater? About that size imagone knocking someone from a great height and making a huge crater. If lets say Cooler does Supernova, and it hits that crater, it goes deeper and when it reaches the crater's limit, then the whole map blows up.
4. Real Chargable attacks.
EX: Kamehameha. You can charge it up to 5 times and after wards it will use ki, the longer it's charSuperged, the stronger and bigger it gets, max size would be like as big as the Super Kamehameha in B3 mabye bigger. (Imagine a beam struggle with 2 beams that size)
5. Special ways of countering ultimates. I don't know what you would press for it, mabye power up when blocking, point is it's basically what you did in B2 (I want to use the analog stick for it) when you were faced with a super Kamehameha except this time you can choose to block it to avoid alot of damage, push it back, push it back and follow it with a beam, push it to a certain distance and blow it up possibly damaging both people. Also, you could put ki in to make your struggle stronger. This applies for the attacker and defender.
6. Being able to blow holes through huge cliffs.
Like when Broly had Goku being pinned to that cliff and was beating him up, the cliff was breaking, and then he kicked him and blew a hole through it.
7. Being able to blow up Ball specials at will.
If you launch a Big Bang attack and miss, press the ki button again to blow it up and possibly hurt your opponent.
8. Tag team specials.
EX: Burter and Jeice's spinning blast volley, Brother Kamehameha, etc.
9. Longer Beam/Ball/BeamvsBall struggles.
Show the whole struggle, we don't care about their faces.
10. More specials/ Favorite techniques.
11. No or almost no limit in map size.
commatariky
11-07-2006, 09:19 AM
Regarding Transformations:
Improve the reverse transformation engine. You should be able to go down one power level at a time instead of what was implemented in this game where you power down to your lowest level instantly. If you are in SSJ3 form you should go back to SSJ2 first then to SSJ1 when powering down instead of going back to your normal state just like that.
Implement a Universal Game Save System. This would mean that any game save of the game will work in any version (NTSC Japan or USA or PAL) of the game.
Supertimmy
11-07-2006, 11:38 AM
I would like alot more work done to the story and levels
Lightning
11-07-2006, 12:08 PM
My Ideas:
1. Attacks like big Bang attack and volleys to literally explode on the ground, the explosion will not be as strong as the actual attack depending on distance and I want it to leave a crater.
2. Higher sky.
I mean higher ,really high, my next idea will support it.
3. Craters, You know when Gotenks did the Buu Ball Slam attack and it made a huge crater? About that size imagone knocking someone from a great height and making a huge crater. If lets say Cooler does Supernova, and it hits that crater, it goes deeper and when it reaches the crater's limit, then the whole map blows up.
4. Real Chargable attacks.
EX: Kamehameha. You can charge it up to 5 times and after wards it will use ki, the longer it's charSuperged, the stronger and bigger it gets, max size would be like as big as the Super Kamehameha in B3 mabye bigger. (Imagine a beam struggle with 2 beams that size)
5. Special ways of countering ultimates. I don't know what you would press for it, mabye power up when blocking, point is it's basically what you did in B2 (I want to use the analog stick for it) when you were faced with a super Kamehameha except this time you can choose to block it to avoid alot of damage, push it back, push it back and follow it with a beam, push it to a certain distance and blow it up possibly damaging both people. Also, you could put ki in to make your struggle stronger. This applies for the attacker and defender.
6. Being able to blow holes through huge cliffs.
Like when Broly had Goku being pinned to that cliff and was beating him up, the cliff was breaking, and then he kicked him and blew a hole through it.
7. Being able to blow up Ball specials at will.
If you launch a Big Bang attack and miss, press the ki button again to blow it up and possibly hurt your opponent.
8. Tag team specials.
EX: Burter and Jeice's spinning blast volley, Brother Kamehameha, etc.
9. Longer Beam/Ball/BeamvsBall struggles.
Show the whole struggle, we don't care about their faces.
10. More specials/ Favorite techniques.
11. No or almost no limit in map size.
I like all your ideas. They are dope, more or less what I always wanted in a
DB Game. :10sur10: :cool:
Super Vegitto
11-07-2006, 12:54 PM
11. No or almost no limit in map size.
if u mean in fighting map .. then u'll lose ur oponnent in no limit
Lightning
11-07-2006, 12:57 PM
All the better. It just makes it like you are watching the Anime again. Events
like that do happen.
Dyobolikal
11-07-2006, 01:18 PM
It's simple, the game is awesome. All you need next is to tweak it as much as possible. Add online play and add side quest from the movies. Online play could be from co-op and tournaments etc..:up:
Lightning
11-07-2006, 01:24 PM
WELCOME TO THE FORUMS. HOPE YOU ENJOY YOUR TIME HERE!
Of course. It will need quite a long while for developers to radically improve
from where DBZ:BT2 had come from!
SS4Goku14
11-07-2006, 05:38 PM
most likely it would probably be on the ps3 or something like...that. imagine everything lighting stated. all of that is alot of info and if that does happen we should expect it on the ps3 or a next gen console. i hope the ps2 gets a version too:D
SS4Goku14
11-07-2006, 05:41 PM
yea i agree with u...thanks for stating that... i thought i would be the to the previous form like SS3>SS2>SS1>Normal.
Majin_Vegeta
11-07-2006, 11:08 PM
Alright, I only have 3 suggestions.
2 - 1 battles. Those would be awsome to do. Fighting 2 guys at once. Maybe even all the way up to 7. (Super Saiyan 2 Teen Gohan vs Cell Juniors)
With a sick 360 degree fighting system.
*Add on to the double team. Also include the ability to "team beam"
If you have a friend doing a co-op mission with you (fighting Broly.)
would be able to stand next to either Vegeta, Piccolo, Trunks or Gohan and do somethong called a team beam. It's like what Vegeta and Goku had to do to get out of Buu.
Spectater Cam. How cool would it be to sit back and watch your most intense battles from the game after you fought them? I think awsome, I'd be like watching an episode.
Tell me what you guys think.
~ Majin_Vegeta ~
Lightning
11-08-2006, 04:04 AM
Alright, I only have 3 suggestions.
2 - 1 battles. Those would be awsome to do. Fighting 2 guys at once. Maybe even all the way up to 7. (Super Saiyan 2 Teen Gohan vs Cell Juniors)
With a sick 360 degree fighting system.
*Add on to the double team. Also include the ability to "team beam"
If you have a friend doing a co-op mission with you (fighting Broly.)
would be able to stand next to either Vegeta, Piccolo, Trunks or Gohan and do somethong called a team beam. It's like what Vegeta and Goku had to do to get out of Buu.
Spectater Cam. How cool would it be to sit back and watch your most intense battles from the game after you fought them? I think awsome, I'd be like watching an episode.
Tell me what you guys think.
~ Majin_Vegeta ~
WELCOME TO THE FORUMS!:jump: :jumpclap: :turning: :atari:
HOPE YOU ENJOY YOUR TIME HERE!
I like it dude, having the ability to fight more than one character on the
screen is SICK, and add more fighting characters in the battle to aid in the
Fight is a great feature. Also the part where you can replay the entire battle
is something if you do slip you can learn from & avoid in the next showdown.
Thanx Majin_Vegeta. Seriously I like them!:cool: :up: Keep it up!
Widows Peak Oz
11-08-2006, 08:37 AM
Uh yeh, dont shoot the new guy, noticed that happens allot where console rights are concerned, but as an avid follower of the concept of DBZ, I strongly believe TB3 would profit from Xbox 360 coverage.
I know I know the subject has been beaten to death all over the Atari forum grounds, but one who owns a PS2 cannot know the anguish of no future prospects for such an anime magnificence as DBZ.......Ive never played a DBZ game, and Im concerned I never will.
(Those who say fair trade for eg: Halo, on PS3.......are not thinking, Halo is Microsoft, DBZ is/should be fair game since its under NO software jurisdiction)
I wont beg, but yknow, please.........lol
Lightning
11-08-2006, 09:18 AM
That is why it should be kept as a future generation Game for next generation consoles. PS2 can only
harness & do so much, but even the PS2 (not to badmouth it) cannot truly satisfy & deliver a Game
that reperesents how this great Anime should really be like!
Please include an option for the japanese music !
Lightning
11-09-2006, 08:00 AM
Yep. I would like that quite much.
Dyobolikal
11-10-2006, 03:24 PM
Thanks for the welcome, I need to update my profile. I plan on buying it for the Wii so, no ps2 for me. The WIi's version is awesome. I want to act out the specials :D
Badname27
11-10-2006, 06:06 PM
THIS GAME SHOULD BE MADE ON THE PC!!!! Everything and more; you have all the abilities to create such a game plus it would be networkable now who wouldn't want to play a guy from Germany and trash him. They need to create a MMORPG like Warcraft I would sign up be the most power on the web??? awesome idea. They need to have this on the PC's more power, more memory, biggger hard drives, modding for new characters, etc. now who want that??? (steps down from soapbox):up:
Shibi06
11-11-2006, 03:03 AM
Lightning your ideas are really good..but Atari probably knows all that...I mean come on how many years have they been doing dbz...I think there just waiting for the right time to come out with a great dbz game that will blow everyone away...nex gen hopefully
Lightning
11-11-2006, 10:22 AM
Thanks for your reply Shibi06, I really do appreciate your comments, but then
I believe that as much as a huge fan I as well as everyone else is on
Dragonball, I feel we will one day get tired because we are being offered the
same thing over & over again with a few new features to the point that we
will get fed up after a few sequels. I do believe that Atari can really get
together & add something that will as I said before that will bring out that
great DB Game which will blow the minds of every one of us. I think they
can do it with Playstation 3 if they really spend 2 1/2 to 3 years working on
it.
Once again....THANX!!
Shibi06
11-11-2006, 04:30 PM
a ps3 dbz game would be cool ...but I hope they add some new storylines and characters that none of us have ever scene before......and Atari should also stretch out to the xbox 360 so that dbz can become as popular as it should be
SSJBROLY
11-11-2006, 10:59 PM
since this game will be on next gen systems they should add this if anyones ever played dbz legends for ps1 you know hows theres three on three fights but every one is on the battle field fitting at the same time thats what they should add
Lightning
11-11-2006, 11:08 PM
a ps3 dbz game would be cool ...but I hope they add some new storylines and characters that none of us have ever scene before......and Atari should also stretch out to the xbox 360 so that dbz can become as popular as it should be
Exactly. That would be a huge addition to how we see future DB Games on
next generation consoles.
You read my mind!
LordofHeaven91
11-12-2006, 09:14 AM
since this game will be on next gen systems they should add this if anyones ever played dbz legends for ps1 you know hows theres three on three fights but every one is on the battle field fitting at the same time thats what they should add
I agree with SSJBROLY. I or anyone else would like that option.:10sur10:
And I like Lighting's idea 100%!!! Let's keep this thread alive that we can hear other's suggestions.
BTW. I'm new one on forums.
Mystic Gohan
11-12-2006, 11:33 AM
Combined Tag Team Ultimate moves for characters like Androids 17 and 18, Goten and Trunks ect.
A full length Dragon Ball and Dragon Ball GT story line with all they key characters associated.
More facial expression from the characters. Happy eyes, big grins, crying when the time comes.
More alternate costumes.
More characters (of course)
More realistic cutscenes fully articulated like in Dragon Ball Z Budokai.
5 hours worth of "what if" story mode. The were beautifully done in Tenkaichi 2 looking forward to more of the same.
Full RPG storymode with the same system utilized in BT:2 solving missions and earning Zeni along the way.
Online play with PS3 capabilities.
An MMORPG where you can roam the maps with you friends and confront your rivals.
P.S. the fighting system is perfect don't change a thing about it.
Thank You for considering my ideas Atari.
weehay
11-12-2006, 12:26 PM
THIS GAME SHOULD BE MADE ON THE PC!!!! Everything and more; you have all the abilities to create such a game plus it would be networkable now who wouldn't want to play a guy from Germany and trash him. They need to create a MMORPG like Warcraft I would sign up be the most power on the web??? awesome idea. They need to have this on the PC's more power, more memory, biggger hard drives, modding for new characters, etc. now who want that??? (steps down from soapbox):up:
I have been wishing they would make a MMORPG of dbz like Warcraft and to be honest i don't think it would be too difficult for them. The game could take place like three or four years after GT, plus they could put in side quests like find the dragonballs or even the black star dragonballs(which would mean you would have to travel to diffrent planets to find the black star dragonballs)
Lightning
11-12-2006, 02:26 PM
I agree with SSJBROLY. I or anyone else would like that option.:10sur10:
And I like Lighting's idea 100%!!! Let's keep this thread alive that we can hear other's suggestions.
BTW. I'm new one on forums.
ANOTHER MEMBER JOINING US! WELCOME TO THE FORUMS LordofHeaven91
:jump: :respect: :salut2: :atari: :D :up:. GLAD YOU CAN MAKE IT! HOPE YOU
ENJOY YOUR TIME HERE!
Back to the Subject:
Thanx man. I'm glad you like them. I have been planning this since
January 2006. Feel free to put down anything I may have missed out on.
Lightning
11-12-2006, 02:31 PM
Combined Tag Team Ultimate moves for characters like Androids 17 and 18, Goten and Trunks ect.
A full length Dragon Ball and Dragon Ball GT story line with all they key characters associated.
More facial expression from the characters. Happy eyes, big grins, crying when the time comes.
More alternate costumes.
More characters (of course)
More realistic cutscenes fully articulated like in Dragon Ball Z Budokai.
5 hours worth of "what if" story mode. The were beautifully done in Tenkaichi 2 looking forward to more of the same.
Full RPG storymode with the same system utilized in BT:2 solving missions and earning Zeni along the way.
Online play with PS3 capabilities.
An MMORPG where you can roam the maps with you friends and confront your rivals.
P.S. the fighting system is perfect don't change a thing about it.
Thank You for considering my ideas Atari.
I really like them too man! I think that (well I hope) Atari is studying carefully
& listening to what the Fans have been screaming for. :160: :jump:
Can't wait for mid 2007. They would have started development by then.:D
SSJBROLY
11-12-2006, 02:59 PM
during an ultimate finishing move if its a beam attack the character goes flying into space headed for the sun and if its a energy ball the character explodes with the planet and the person who threw the blast is floating in space
FallenWarrior
11-12-2006, 03:01 PM
4 me, i just wanna have a lot more what ifs... LOT MORE... cause i dun really care about the original story, we all kno wuts gonna happen already..
DisturbdTrunks
11-12-2006, 03:12 PM
a way more improved intergalactic tournament that includes the battlezones stages, a other world tournament along with its stage. fully destructible enviroments(ground mostly)+realistic destruction(smack someone into a mountain, it makes a hole, doesnt destroy it all, not all the time tho), unique transformations for everyone,losing that gay pink thing in transformations and the razor wire crap when charging up. FIX VOICES>=O this includes them saying kamehameha and other stuff AFTER they already fired the attack. add a full db and gt story mode, along with the 2 missing movies(worlds strongest and bio-broly). now for the next gen capabilities, real physics with hair and clothes, such as the hair and clothes move realisticly when beams or wind goes by them. 60 new characters, plus at least 40 new forms, this would be great way to show that dbz is really going next gen, hell maybe even 100 new characters =p. more stages, like other world tournament, janembas hell, planet vegetas atmosphere, buu's stomach, baby's tuffle planet,baba's place, crater(where super 17 battle went on), a forest stage, muscle tower(with the ablity to break the floor/ceiling to get to different lvls and break walls to fight outside), inside the majin ship(same as above but staying on one lvl too long[cept bottom one where buu was at] will teleport u to pui-pui or yakons home world for 30seconds), the waterfall/mountain/grassy area where trunks and goten fought broly. if i think up more ill add it later
edit: oh and they gotta bring back the villain story modes, those just kicked ass to play as the evil side and to see what its like if they won:up:
Lightning
11-12-2006, 03:21 PM
VERY GOOD DisturbdTrunks! I like it a lot. :cool: :up:
SSJBROLY
11-12-2006, 03:22 PM
beam to ball struggle would be awsome
Lightning
11-12-2006, 04:24 PM
beam to ball struggle would be awsome
As well as increasing the power you put into your Ultimate Attack thus making
it literally explode! That is another sick idea!:up: :cool:
Dreadblades24
11-12-2006, 05:30 PM
Please fix all the voice glitches and errors
BUT MOST IMPORTANTLY FIX CELLS VOICE THAN YOU CAN MAKE A COMMERCIAL SAYING "FOR THE FIRST TIME EVER CELLS VOICE IS FIXED"
JellyDoodle
11-12-2006, 05:31 PM
I have been wishing they would make a MMORPG of dbz like Warcraft and to be honest i don't think it would be too difficult for them. The game could take place like three or four years after GT, plus they could put in side quests like find the dragonballs or even the black star dragonballs(which would mean you would have to travel to diffrent planets to find the black star dragonballs)
yeah that would be good, most mods just flop.
Lightning
11-12-2006, 05:32 PM
Sorry for double posting but I thought they should also cover these
important points:
Alternate Clothes
Son Goku:
Saiyan Saga (Vs Radditz):
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume16/Db16ch03/160301.GIF
Saiyan Saga (Vs Nappa & Vegeta):
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume19/Db19ch08/DBZ%20103.jpg
Namek-Frieza Sagas:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume24/Db24ch03/2339.gif
Android till the end of the Z Sagas:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume29/Db29ch03/db29_046.gif
Goku (2nd One)
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume42/Db42ch17/421708.JPG
Son Gohan:
Saiyan Saga (Training):
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume18/Db18Ch05/DBZ_057.jpg
Saiyan Saga (Fight with Saiyans):
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume20/chap238/chap238i11.JPG
Namek Saga:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume22/Db22Ch03/22045.jpg
Frieza Saga:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume26/Db26ch03/db303-03.gif
Android Saga:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume34/Db34ch12/db34pg169.GIF
Buu Saga (1st One):
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume37/Db37ch12/371205.gif
Buu Saga (2nd One):
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume41/Db41ch12/411203.gif
The same one he also used in the Movie 9: Bojack Unbound.
Vegeta:
Saiyan Saga:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume17/chap206/chap206i10.JPG
Namek Saga:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume21/Db21Ch09/DB21_126.gif
Frieza Saga:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume26/Db26ch08/db26_102.gif
Android Saga:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume29/Db29ch06/db29_087.gif
Buu Saga:
http://www.nfsupreme.com/hostees/dranet/mangas/showimg.php?file=/Dragon%20Ball%20%26%20DBZ%20Manga/volume39/Db39ch07/390701.gif
Battlegrounds & Planets
*Planet Earth (different battle places such as the Valley where Raditz Goku
& Piccolo tried to topple him, the Wasteland where Piccol trained Gohan
to fend for the Saiyans who were due to come to Earth & where Nappa
took over Tien, Krillin, Piccolo & Gohan, the Rocky Ground where Goku &
Vegeta fought for the 1st Time, South City where Trunks foretold the
Z Warriors about the upcoming Androids coming to Earth, West City,
the Rocky Cliff where Vegeta went to hunt down Android 20 (Dr Gero),
the Ice Cap ploe where Goku, Vegeta & Trunks fought Androids 13, 14,
& 15
*Planet Kanassa (where Bardock & his crew destroyed the Kanassas)
*Planet Meat (where Bardock & his crew were assigned to destroy the
inhabitants but were eliminated by Dodoria & his Men under Frieza's order)
*Planet Arlia (where Nappa & Vegeta make a quick stopover to have fun
with the Arlians)
*Planet Namek (do I have to say anymore?)
*Planet Vegeta (the Tsfurujins world & how it was before the neanderthal
Saiyans took over)
*New Planet Vegeta (where Paragus led the Saiyan Prince so the comet
coming to it will destroy him too as returning the favor for what King
Vegeta did to Paragus & his Son)
*Kai's Homeworld
*King Kai's Planet
*Frieza's Recovery Base 79 where aliens who are part of the Planet Trade
(including the deceased Saiyans) go to recover & heal. The Ginyu Force
is located here also
*Janemba Hellworld.
Soundtracks from FUNimation dub of Dragonball & Dragonball Z
Add all the Music from FUNimation dub of Dragonball, Dragonball Z, & if
possible Dragonball GT!
My add on to how to improve the next Game!:D
Letuuz
11-12-2006, 05:49 PM
maybe improve the ragdoll physics alil, especially in close combat... would make the hits seem alil more real...
Stages to add:
Planet Vegeta
Tuffle's Planet
City (Day Time)
Mountains (Night Time)
Janemba Stage
Inside Buu
Moutains (Dr.Gero's Hideout)
Earth Wasteland (Night Time)
Capsule Corporation
Babidi's Spaceship
Dreadblades24
11-12-2006, 06:33 PM
IF IT GOES ON THE PS3 CONCENTRATE ON THE PHYSICS.
Add Kaioken as a transformation.
Add SSJ Brolly as a transformation.
SuperSaiyan1000
11-12-2006, 08:15 PM
add the form that Goku was in when he fought Lord Slug (Quasi-SSJ or somethin)
GT goku and vegeta (i want to see Vegeta go into SSJ when he had the moustache)
the guy from 'Worlds Strongest' Dr. Wheelo (the guy in the giant machine)
alot of What-If's. one that i rly want is Bardock to go SSJ.
kamehameha14
11-12-2006, 11:05 PM
In this game they definitely need to improve the defense system. So the fight will go on longer. And way more what ifs. Also have every characters in-game damage be like the anime. For example, when Goku was fighting Freeza he was all beat up looking. I agree what Letuuz said make the punches look more real because the last time I check you bleed when you get punched. Another thing is make Goku go kaioken when only at normal or super saiyan because he did kaioken super saiyan while fightning Pikkon. And once again LightningsT3 suggestion rocks.
SS5 vegito
11-12-2006, 11:17 PM
In my perception, the map was small, smaller then that of B3's, and you only really needed it to transcend from your location to the location where the storyline continues to progress. All the sideline locations weren't really necessary with the exception from the occasional stop at the item shops. A lot of the time you didn't even have to move, they'd just keep you in the same location, and you'd just highlight it on the map and continue on... At least in B3 you could access secret events that stay an enigma on the map until you've found them that would shape how the story lines would turn out; it'd also let you get different kinds of playable characters and special items.
Another thing this lacks that B3 has is various locations, both ones you
stumble across, or are just there in the form of a city is item scavenger
hunting. The most joyous experience was finding many different types of Capsuleskills/support items. They couldve done something like that for the Potara Z-Item system[well more in depth anyway, during the whole Dragon Adventure selection, I've only come across two items that you pick up. One was towards the beginning, the other a few story lines towards the end. despite my progression in the story lines, they didn't show signs of rarity variations.]
Oh well though, maybe if they make a 3rd installment title, then theyll realize some of their erroneous neglecting. But aside from the story mode, the rest of the game was quite good, I must give it that. The graphics and game play engines have differently improved over the first installment of BT.
Other then that, the only problem really was Story Mode. This one is coming from me personally, PLEASE give Vegito/Vegetto[Mainly Super Saiyan] better fighting combos. Compared to the other fusions, besides Gotenks, he really isn't all that fun to play with. He's my favorite DBZ character also. :/. He's still fun to play with, but Gogeta has more of a well-rounded pool of combo attacks making him easier to use, which to me, isn't fair. [He should be better and faster >.<.] I feel better now having said that. o_ov
Another thing, change some of the Blast2 Moves, or Finish Moves, whatever you want to call them to properly fit that of the character you're using. Like instead of giving someone... lets say Vegetto "Super Kamehameha" or "Big Bang Attack" which he can utilize anyway, but probably should have more fusion moves like "Final Kamehameha", "Spirit Cannon", or "Banshee Blast"
I really miss the Capsule system from Budokai 1-3, you had so many different selections to choose from, you should probably consider bring that back. I'm not feeling the whole Z-Item perimeter stat thing.
Online Play for sure i mean i want Real online tournaments.. you know
Maps that Actualy fit where they actualy fought in the show
Other world tournament Saga add those characters too
Better scenes like the ones from Budokai those were nice i liked those scenes like the one that showed vegeta fighting goku and bardock dieing etc
I would also like the 3 on 3 real time battles like ultimate battle that was awsome or even better 5 on 5 at one time in the match that would be cool having 10 people fighting in the map at once their would be a targeting system so you could change your target etc
Lightning
11-13-2006, 05:59 AM
In this game they definitely need to improve the defense system. So the fight will go on longer. And way more what ifs. Also have every characters in-game damage be like the anime. For example, when Goku was fighting Freeza he was all beat up looking. I agree what Letuuz said make the punches look more real because the last time I check you bleed when you get punched. Another thing is make Goku go kaioken when only at normal or super saiyan because he did kaioken super saiyan while fightning Pikkon. And once again LightningsT3 suggestion rocks.
Thanx man!;) I try. What Letuuz stated is a definite must. They must be as
real as possible. SS5 vegito also has a good point. When flying in the next DB
Game Story Mode, they must actually be sen flying down as an example
landing with no cutscene if it is possible & taking off seeing the whole world
getting smaller at your feet as you climb higher. Also Mjam's part of having
more than 3 vs 3 or 5 vs 5 battles at the same time on the screen is very
intriguing.
Some very good points here.:cool: :up:
Lightning
11-13-2006, 09:13 AM
This was the sort of transformation saiyans must undergo slowly when
turning into an Oozaru, as well as the bellow roar:
http://www.youtube.com/watch?v=Ks827DNtIzc&mode=related&search=.
weehay
11-13-2006, 07:05 PM
i don't think they would struggle too much making a dragonball mmorpg for example.
Races
Sayian
Changling
Android
Bio Android
Dragon
Kai
Human
Yardrat
Tuffle
(If a Race has transformations for example Sayians you gain these transformations by either leveling up or special missions specific to you're race. Like SSJ could be a special mission in which you go on the mission objective would be save the planet, When you get to the main enemy it could be any race{A random selection} Once you defeat the boss/Main enemy it goes to a cut scene in which you are reminded of all the pain you have felt{You're character mjst have witnessed a friend or good person die, doesn't have to be on this mission} You then go SSJ and the enemy goes to there final stage and you must defeat them. then for let's say SSJ3 or Changling form 2 you must reach level 30)
Fighting Style
Goku
Vegeta
Krillin
Goten
Trunks
Frieza
Brolly
Baby
Piccolo
Uub
{None of these determine the techniques you gain, They determine how easy it is for you to level up etc. For example i will use Goku and Vegeta, Goku Style get's SSJ through the mission i have just talked about but must be level 10 but after that gains the other stages of SSJ quicker than the Vegeta Style , Vegeta Style must train to level 15 to get SSJ and gets more stat points than Goku Style but takes longer to get other SSJ stages)
First choice techniques
Traveling
Hand to Hand attacks
Technology
Simple Ki Attacks
Second Choice techniques
Combat Traveling(Example I.T)
Advanced Hand to Hand Combat
Normal Ki Attacks(Normal KameHameHa, Galick Gun etc)
Magical techniques(Bibidi Mind Control)
Third Choice Techniques
Advanced Combat Traveling
Ultimate hand to Hand Combat
Advanced Ki Attacks(Super KameHameHa, Big Bang Attack)
Extreme Technology(This would be like being able to create Space ships, like the one in GT Goku, Trunks and Pan use. Or Gravity Training Units)
Ultimate Techniques
Supreme Cambat Traveling
Supreme Hand To Hand Combat
Ultimate Ki Attacks(100x Big Bang Kame Hame Ha, Final Shine Attack)
{In each option you onely get to pick one choice but you can pick at least two Techniques from each option except in Ultimate Techniques in which you can only pick one technique from any one Option)
Home Planet
Earth
Vegeta
Baby's Planet
Namek
[and other ones i can't remember all planets featured in db/dbz/dbgt]
Lightning
11-13-2006, 07:21 PM
You really thought this through. It's GREAT I have to admit. Building up your
character from the ground & teaching them the basics before moving to the
next level.
weehay
11-13-2006, 07:23 PM
thanks man, i did put alot of effort into that. i just wish they would make a MMORPG it would be awesome.
Colone1
11-14-2006, 12:50 PM
Give Piccolo is transformations and fix Hellzone, and fix those minor glitches...but this game IS THE BEST OVERALL
Mystic Gohan
11-14-2006, 05:42 PM
i don't think they would struggle too much making a dragonball mmorpg for example.
Races
Sayian
Changling
Android
Bio Android
Dragon
Kai
Human
Yardrat
Tuffle
(If a Race has transformations for example Sayians you gain these transformations by either leveling up or special missions specific to you're race. Like SSJ could be a special mission in which you go on the mission objective would be save the planet, When you get to the main enemy it could be any race{A random selection} Once you defeat the boss/Main enemy it goes to a cut scene in which you are reminded of all the pain you have felt{You're character mjst have witnessed a friend or good person die, doesn't have to be on this mission} You then go SSJ and the enemy goes to there final stage and you must defeat them. then for let's say SSJ3 or Changling form 2 you must reach level 30)
Fighting Style
Goku
Vegeta
Krillin
Goten
Trunks
Frieza
Brolly
Baby
Piccolo
Uub
{None of these determine the techniques you gain, They determine how easy it is for you to level up etc. For example i will use Goku and Vegeta, Goku Style get's SSJ through the mission i have just talked about but must be level 10 but after that gains the other stages of SSJ quicker than the Vegeta Style , Vegeta Style must train to level 15 to get SSJ and gets more stat points than Goku Style but takes longer to get other SSJ stages)
First choice techniques
Traveling
Hand to Hand attacks
Technology
Simple Ki Attacks
Second Choice techniques
Combat Traveling(Example I.T)
Advanced Hand to Hand Combat
Normal Ki Attacks(Normal KameHameHa, Galick Gun etc)
Magical techniques(Bibidi Mind Control)
Third Choice Techniques
Advanced Combat Traveling
Ultimate hand to Hand Combat
Advanced Ki Attacks(Super KameHameHa, Big Bang Attack)
Extreme Technology(This would be like being able to create Space ships, like the one in GT Goku, Trunks and Pan use. Or Gravity Training Units)
Ultimate Techniques
Supreme Cambat Traveling
Supreme Hand To Hand Combat
Ultimate Ki Attacks(100x Big Bang Kame Hame Ha, Final Shine Attack)
{In each option you onely get to pick one choice but you can pick at least two Techniques from each option except in Ultimate Techniques in which you can only pick one technique from any one Option)
Home Planet
Earth
Vegeta
Baby's Planet
Namek
[and other ones i can't remember all planets featured in db/dbz/dbgt]
Changling is not an official race. Its a fan given name. But nice list.
SS5 vegito
11-14-2006, 06:04 PM
I don't think the game needs anymore characters. Keeping up on uniqueness in terms of fighting style gets harder and harder when you add more and more characters. We have enough to tell the story mode decently through. Why have more characters you won't even use wasting good capacity; not to mention doing the same thing essentially in fighting style and most cases B2 attacks as most others anyway.
The only characters that "should" be added is those that play a crucial role in the story mode, or just make more sense to have in story type settings. [GT Kid Goku and Trunks] And LOL, Janemba being fought on Kami's Lookout.... There should have been a hell stage with a Hell[HFIL] map for you to fly around in. Also a lot of the stages were just rips of the previous Budokai title. A change in scenery for the stages could've been nice. In story mode, fighting the enemy in one of the random five cities all the time becomes very monotonous.
The location of the fight should be based on [this might include new areas just for them] scenes that fit, or fit closely as possible to their anime locations. [Sorta like Super Saiyan 3 Goku vs. Majin Buu in the air above a miniature version of West City.*for a battle like that; no ground, just air born battle, maybe a smash into a giant boulder or island to cause damage.*] More in depth things like that. I don't know if this has been mentioned, but RUSHES SHOULD DEPLETE ENERGY WHEN USED! The AI is freaking cheap as hell. I remember Explosive Waving them 3 times consecutively, and they still got me.
Lightning
11-14-2006, 09:39 PM
How about when using Explosive Wave or Super Explosive Wave and it shows
the beams or energy ball attack struggling to go through the energy barrier
so much it either manages to, or the force is so strong it causes it to either
explode or defelected back to either the opponent or into the sky causing a
massive amount of damage to either the environment or the pserson who
used the attack? because apart from energy blasts it looked like when you
fire the beam it just goes through the Explosive Wave. A definite
improvement I would say.
Mccdbz55
11-14-2006, 10:20 PM
These are the things I think should be in the 3rd Tenkaichi:
1. More maps. Reason: There aren't enough maps as it is.
2. Better cut-scenes. Reason: The cut-scenes are just stupid in Tenkaichi 1 and 2. The sounds they use when they hit the opponent are usually stupid sounding, the stuff they do is usually stupid, it just gives you no reason to watch them.
3. Make it balanced. Reason: Tenkaichi 2 just isn't balanced at all. The game has over 100 characters, over half of them suck. If you play a battle using, say Krillin against Piccolo, Krillin does almost no damage to Piccolo, while Piccolo has an extra health bar, and can take out one of Krillin's health bars in a combo. See, that's what I liked about Budokai 3. Everyone's punches and kicks all did damage in the same range, no matter what character you were fighting another character with. It didn't matter if it was Saibaman against Gogeta. Same for the beams, they didn't do health bars of damage, unless it was an Ultimate Attack. They need to make the 3rd Tenkaichi, to where everyone's punches and kicks do in the same damage range, instead of one character doing way more than the other, just because they were stronger in the show. That's what beams shoud do. If anything has to be un-balanced, make the beams un-balanced, but when you make the punching and kicking un-balanced between characters, that just takes away the purpose of using a character you like in multiplayer, if he wasn't good in the show.
4. Allow an option in multiplayer, to where you can set how many health bars you get, like in Budokai 3. Reason: Everyone's default should be three health bars to start out with. I think it was very stupid in Tenkaichi 2, how some characters had five healths bars, while others had two or three. I think in the next Tenkaichi, they should just do what they did in Budokai 3, and let you set the number of health bars you will have in battle, to make the game more fair in multiplayer, so your friends can't say "You only won cause you had more health than me" when you beat them.
These are the things I would like to see in the 3rd Tenkaichi, and their reasons, so it will be a more balanced, and overall fun game.
Lightning
11-14-2006, 10:38 PM
Very good ideas mccdbz55.
kjt15
11-14-2006, 11:23 PM
My Tenkaichi 3:
+ More costumes (maybe 2 or three more each)
+ Larger destructible environments (at least 4x T2 size) i keep hittin walls!
+ One level lets you fight in one whole planet
+ All beams, balls etc can struggle
- Longer struggles and cutscenes
- People also ask for Create a Character (not me)
- Few more attack techniques
- 2 Ultimates, 6 others
+++ AT LEAST 40 NEW CHARACTERS!
eg. A14, A15, Chichi, dragons, yamu, spopovitch, piccolo daimou, ETC!!!
+ means MUST!!! :) :D
Thanks for Tenkaichi 2! Great Game!
SS5 vegito
11-14-2006, 11:28 PM
They need to make the 3rd Tenkaichi, to where everyone's punches and kicks do in the same damage range, instead of one character doing way more than the other, just because they were stronger in the show.
That's why they have Z-Items... They need to keep it in minor affiliation with the DBZ logic, that includes strength of the characters. If you want to balance it out more, you utilize the parameter boosters.
The game has over 100 characters, over half of them suck. If you play a battle using, say Krillin against Piccolo, Krillin does almost no damage to Piccolo, while Piccolo has an extra health bar, and can take out one of Krillin's health bars in a combo.
10,000 HP per bar, and how much do general gentle melee attacks do? 500 or more per attack? It also might be the difficulty, it alters the offense and defense of that of the AI. Once again, we have Potara Z-Items for this. I don't see it as that much of an ordeal, differentiation was be depicted in order to properly set up the logic of the anime. Although some 5-Health bar character versus a 3, one that does a lot of damage, or is impervious to normal close combat can be a pain. But what can we do?
Everyone's default should be three health bars to start out with.
Prehaps...
I think it was very stupid in Tenkaichi 2, how some characters had five healths bars, while others had two or three.
Once again; the Potara item system. It helps weaker characters like Yajirobe or Roshi stand up to the more powerful combatants. Weather or not you choose to use them is more based on view. Although if you really want to put your skill to repition, people tend to fight a few health bars low. You can take on some guys who are 6 bars ahead of you, it's not as hard as you think. :D
I do agree with you to a decree, some characters do need kinks worked out of them. Hopefully if a Budokai Tenkaichi 3 is foreseen in the feature, they'll hopefully review some of what we said, and take into consideration.
123456
11-15-2006, 06:11 AM
A few ideas here, I inserted hyper links to help illustrate some of the ideas.
-BT3 should have stages 10x bigger than the ones in BT2, they should also allow you to fly at least 10x higher than in BT2. With massive levels like that they should also include online and offline multiplayer battles, with everyone fighting on screen at once, the last person standing would be the winner. They could also have multiplayer team battles without having to tag in and out. Of coarse if they have this they'll have to change L1 to switch target rather than lock on.
-Bring in the dodging (http://ps2media.ign.com/ps2/image/article/530/530282/dragon-ball-z-budokai-3-20040714021935599.jpg) feature from Budokai 3.
-Some stages need tweaking. The Cell games stage should have a blue sky, not orange. The Room of Spirit and Time is supposed to be a huge white lifeless area, there shouldn't be weird blue stuff all over the place. Planet Namek does not have other planets in the background. Supreme Kai's planet does not have clouds on it. The damaged city stage from BT2 would look great with rain.
-More stages, like Janemba's Hell, damaged Supreme Kai's world from the kid Buu fight, Namek when it's only in it's early stages of destruction, the other world tournament (http://membres.lycos.fr/pokemonplanet/locaties/afterlife%20ring.jpg) and a city that hasn't been destroyed yet.
-Around 20-40 more characters. Ones that HAVE to be in include King Piccolo, Nuova and Eis Shenron, Android 14 and 15, General Rildo and Dr.Wheelo. Original characters and the one from the OAV special (http://superpope.planets.gamespy.com/dbzshrine/games/playdia2.html) would be nice but not essential.
-All the missing forms of the characters we already have should be in the game (Buff Buu (http://img136.imageshack.us/img136/331/newbitmapimagekl4.png), Super Piccolo Buu, Max power/USSJ2 Cell (http://img139.imageshack.us/img139/7995/bcvh1.jpg), Hildegarn form 1, SSJ Broly etc). What-if forms and fusions like SSJ3 Vegeta and Super Buu w/Vegetto absorbed would be nice but not essential.
-More alternate costumes (Vegeta's early Namek armor (http://www.myfavoritegames.com/dragonball-z/Images/CostumeBank/VegetaOutfit2.gif), Pikkon without weighted clothing and Gohan's outfit from the Bojack movie are all a must have)
-Facial expressions are a must have.
-Some character models need a little fixing (SSJ Trunks w/sword, LSSJ Broly, Cell jr, Kid Buu, Captain Ginyu and Fat Buu are good examples).
-Frieza form 1 and Cyborg Frieza should have super nova, not deathball.
-Get rid on rush moves completely, everything should be performed in real time (like on Shin Budokai).
-When a character is finished off with an ultimate, they should disintegrate, not just get K.O.
-Make it on Next gen, meaning PS3, Xbox 360 and Wii only, not PS2.
-The Kaioken works well on BT2, but looks terrible, it has to be fixed (http://www.dragonballz.com/sagas/ep_big/741.jpg).
-When Goku is SSJ3 in the anime, his clothes are given a golden glow and appear to be yellow (http://images.myfavoritegames.com/gallery-db-z-gt-x/Goku/Goku_SSJ3/gokussj3standingonrocks.jpg) (Like in Budokai 3), in BT2 however, they still look the same shade of orange that are given in the SSJ and SSJ2 forms.
-Some characters need to have more moves. Not everyone but some characters should have L2+Left(or Right)+Triangle/Circle added to their move lists.
-We need ball vs beam struggles.
-Get rid of the blue swirls while powering up/transforming. Some characters having unique auras like on hyper dimension would be cool.
-Levels of battle damage for some characters. For example, level 1 should be some scratches and minor rips in the clothes like the standard battle damage in BT2. Level 2 should be Clothes much more ripped and damaged (like Goku after his fight with kid Buu), and Level 3 should show the character really beat up and bloody (Like the battle damaged costumes for Teen Gohan and Bardock in BT2).
-Great Apes and other Giant characters should be at least 4x larger.
-Change captain Ginyu's body switch back to the way it was in BT1.
-Bigger explosions in game and maybe craters from death moves and from characters being slammed into the ground.
Xingba
11-15-2006, 06:43 AM
I agree with what lots of people have said:
-Characters should vapourize/disentegrate when you kill them with ultimate blasts
-Generally more costumes like GT Vegeta etc. (there's plenty of lists)
-Big explosions when attacks hit the floor
-You should be able to fly much higher and start to fight in and above the clouds
-Bigger levels and more of them
-Bigger Giant forms
-Most importantly I think this game could do with a create-a-character feature.
* I would love to be able to make my own characters and give them their own transformations; rather than being stuck with just the super saiyan idea, you could change their form completely or just give them blue hair or something like that.
* You could use wishes to unlock different movesets.
* You could mix moves after you've earned them like have Vegeta's and Piccolo's or whatever.
* You could change the basic attacks, like having a sword etc. so not everyone has just the same punches and kicks (It'd also be cool to use Yajirobe's sword with a cool looking character)
* You could use it to create other Akira Toriyama characters like Crono or Magus from Chrono Trigger (Just a very similar likeness of course) or characters from other games (Cloud, Sephiroth etc.)
* If there were any characters that you think should be in the game you could just make them
* It'd be good if there were quite alot of voices to choose from, as a few can wear out very quickly
* There could also be a character editing mode to mix costumes, like giving Goku Saiyan armour or whatever
That's everything I can think of anyway.
Hawkster
11-15-2006, 07:44 AM
well it would be cool if you could create your own charcter by scatch and make form's like super sayain unlimeted gohan and you could pick there move's and be cool if you added more story to it than T2. maybe put levelvs in space big exploisions that could destroy the planet and Fligh atleast to clouds:D
DBZ:BT3 FAN
11-15-2006, 08:12 AM
Well i am just gonna say a few ideas, that i really hope will make it into the game:
1.Many more levels, as i suspect it will be on the PS3 and continue on the Wii.
2.Pikkon should have his costume, where he throws off his armour, and just wears a blue shirt as seen in the anime vs Goku.
3.Nimbus, should be elemented into the game somehow,as a move that helps Kid Goku etc.
4.Mecha Frieza should have that yellow energy ball he used vs Trunks.
I assume that could be Trunks move(Finish Buster)??But anyway it should be the other way around, or just let them both have it!
5. Super Spirit Bomb should be in the game.
6.Make Majin Vegeta's Final Explosion have a much wider range, until it becomes huge, because atm its not nearly as big enough as it should be.
7.When transforming into a ape, make the character through the power ball into the sky.
I have more idea's, but these are the most important ones to me!
8.Vegeta(Scouter)should have a Galick Gun as his ultimate move, instead of a favourite technique.
Thanks.
sparda123
11-15-2006, 10:28 AM
i just hope they dont have loads of characters. we only need the main ones. not yajirobe who cuts off vegetas tail and goes off fighting for the rest off the show. then they can focus more on gameplay and stuff
USS-Bebi
11-15-2006, 10:30 AM
How about fist power struggles. I mean like in the show characters would run up to each other and grab eachothers fist and they would struggle to push the person back.This happened with Trunks vs Cell and Majin Vegeta vs Goku.
Also when 2 chars do a rush move there should be a shockwave say like in the B3 opening when Frieza and Goku hit eachother the impact sends a big shockwave that destroys the area. They should do that in BT3 and it could destroy all the mountains, trees,etc.
Mystic Gohan
11-15-2006, 10:40 AM
Well if I got just one thing and nothing else it would be full versions of the Dragon Ball and GT incorporated in the story with all the associated characters. Kid Krillin, GT Goku Adult and Kid, King Piccolo, Nam, Goku and Vegeta Jr.
Lightning
11-15-2006, 12:23 PM
All your ideas are dope. Especially 123456, welcome back (though I am not
sure you left the Forums). Keep it up everyone!
Dark Shuyin
11-15-2006, 12:41 PM
- no more falling on the ground (DB characters)
- more DB characters
++ LARGE WHAT IF STORY AND CHARACTERS
Lightning
11-15-2006, 12:54 PM
MM. Yeah it's OK! Have to agree with the 1st & 3rd point. Literally vaporise
your opponents this time and a bigger What-If scenario of myths.
Jody JS
11-15-2006, 04:17 PM
OK here are mine
1: Character Creation with everybodys hair so like you could pick some ones hair or head look. Same thing like Soul Calibur 3 except you have dragonball z stuff.
Option of super saiyan 1,2,3,4.You had a team and made over 6 people.
2. Storymode. You should be able to walk around, run around and like sagas where you just jump and start flying and in cities you can fly to the top of buildings and when you destroy one the people run and army comes. you can go super saiyan when walking around. You can punc and kick random people.
3. Online. You can go online with you custom character and pick who you want to fight. While you are walking around you see villagers and other online characters who are just running around. Walk up to somebody and just invite them to fight.
4. Mode called Unlimited. In this mode you can run around freely with your custom character creation and buy items,level him,learn new moves, practise teqniqes. This is for you who get bored after storymode is done!
Mccdbz55
11-15-2006, 04:57 PM
That's why they have Z-Items... They need to keep it in minor affiliation with the DBZ logic, that includes strength of the characters. If you want to balance it out more, you utilize the parameter boosters.
Well then, minor DBZ logic sucks for a fighting game. Just think about this. In great fighting games, like Soul Calibur and Tekken, characters who are really strong, are very slow. Characters who are very fast, are very weak. Tenkaichi, characters who are strong, are also fast, and have a lot of health. That just makes for a combinations of no fun for the person being a worse character than you.
10,000 HP per bar, and how much do general gentle melee attacks do? 500 or more per attack? It also might be the difficulty, it alters the offense and defense of that of the AI. Once again, we have Potara Z-Items for this. I don't see it as that much of an ordeal, differentiation was be depicted in order to properly set up the logic of the anime. Although some 5-Health bar character versus a 3, one that does a lot of damage, or is impervious to normal close combat can be a pain. But what can we do?
It seems like you think I'm talking about single-player mode...I'm talking about multiplayer. Just try fighting Piccolo, against your friend, who is Krillin, who is just as good as you, and watch, you will lose horribly.
Once again; the Potara item system. It helps weaker characters like Yajirobe or Roshi stand up to the more powerful combatants. Weather or not you choose to use them is more based on view. Although if you really want to put your skill to repition, people tend to fight a few health bars low. You can take on some guys who are 6 bars ahead of you, it's not as hard as you think. :D
See, I'm talking about this game without Z items, and if you use Z items, most likely, your friend will too, and if he was a better character in the first place, unless your way better than him, you'll probably lose.
I do agree with you to a decree, some characters do need kinks worked out of them. Hopefully if a Budokai Tenkaichi 3 is foreseen in the feature, they'll hopefully review some of what we said, and take into consideration.
I hope so as well. The one thing I just think they need to do, is just make the game balanced. Atleast make it as balanced as Budokai 3. The only thing that made Budokai 3 a bit un-balanced, was because some characters like Omega Shenron, would have full energy bars, and would be able to teleport the hell out of you. If they took out the energy bar thing there, the game would've been balanced. Tenkaichi is doing well, though. I'm sure they'll get it by the next game. The Z items do make it okay I guess, you make some good points. I guess I'll just let my brother use Z items when I play him :D.
Jody JS
11-15-2006, 05:11 PM
ok guys lets split up and find some tenkaichi 3 info lol im so pumped!
Dark Shuyin
11-15-2006, 07:14 PM
thats why i came up with the kakarot what-if character.
just goku. if he would not have lost his memory. with saiyan armor and scouter
SS5 vegito
11-15-2006, 07:31 PM
The Z-Item skills are there, whether you choose them to use or not is up to you. Besides, it's not only the fighters strength, it also is based on the players' skill. I think that's what Spike was trying to assort. :)
blackflame_500
11-15-2006, 07:45 PM
DragonBall Z returns in yet another explosive fighting game! Blowing up your opponents, punching them to a pulp, everything you love about DBZ games!
Tenkaichi 2 was a pretty good game, and had major improvements over the last game:
- More characters!
- In game transformations (some flaws here though)!
- Larger environments to fight in!
- Some RPG in adventure mode!
Yes, Tenkaichi 2 was a good game, but there are many things that can, and should be, improved and added into the next game. Here are some of my suggestions:
- Create your own characters! I mean really make a character, from head to toe! Choose if you want him/her to be a Saiyan, human, Namekian, etc. Choose his/her hair style, clothing style, and fighting style! This is something that I have been wanting to see in a DBZ game! Hopefully this will be added in DBZ Budokai Tenkaichi 3!
- Create your own battle environment! Choose where you want obstacles such as trees, rocks, and rivers to be! Since environments are big, this option would probably be limited, giving you room for very few creatable environments, but still that would be amazing thing to have!
- Yes, we have a bunch of characters in DBZ Budokai Tenkaichi 2, but why not try taking out un-important characters that I know nobody would ever play with, such as that purple guy from the Bardock movie (I've never seen him in the anime; I don't mean Dodoria), and put more important characters with larger roles, such as Fire Shenron, for example. The DBZ games have a bad habit of putting un-important characters in a game trying to show off how much detail they put into their characters numbers, while forgetting about some important ones that actually should be in the game!
- Better story mode! I mean, the landing places in the game are so limited! You have less than 10 meters of space to move in! Why not give more space to walk around when you land, and maybe even have some destroyable buildings? That would make story mode much better!
- Better special moves! So far, I still think Budokai 2 and 3 have the best special moves/finishers! They were so much more detailed! I mean, the Spirit Bomb in Tenkaichi 2 is as big as a Ki Blast, which is sad..we/I want the finishers from Budokai 2 and 3 back! Also, Budokai 3's high speed rush was amazing, with 3 phases, giving you a chance to reverse it. I give that high speed rush engine a 10/10, and it would be nice to see it again in the next DBZ game!
- Better story coverage! I mean, if you've never watched the anime, you wouldn't understand a thing going on!
- Better video side clips! I mean, the ones in this game are pitiful! The narrarator says "Goku finishes Lord Slug off with a Spirit Bomb", and instead of seeing Goku performing the Spirit Bomb, you see him standing there panting. Why not use actual anime video-clips if they have too much trouble making their own? Better than what they have now...
- GT costumes! I mean, you see Gohan in his DBZ costume in DBGT sagas. Wouldn't it be better for him to have his DBGT costume in DBGT?
- What the hell happened to Super Saiyan 4? We can't transform into Super Saiyan 4 in this game, but must pick the character already in their Super Saiyan 4 form! Yet, on this very website, I saw an early video of Goku fighting Android 13, and he transformed into a Super Saiyan 4 within battle! False Advertising lolz. Having complete transformations would be pretty nice to have though!
- Better character selection! Tenkaichi (the first one) had better character selection then this one!
Tenkaichi 2 is a good game, but these are some things that would be great to have in the next!
Rating? 8.7/10
Feel free to comment, no flaming please!
123456
11-15-2006, 08:06 PM
- Better special moves! So far, I still think Budokai 2 and 3 have the best special moves/finishers! They were so much more detailed! I mean, the Spirit Bomb in Tenkaichi 2 is as big as a Ki Blast, which is sad..we/I want the finishers from Budokai 2 and 3 back! Also, Budokai 3's high speed rush was amazing, with 3 phases, giving you a chance to reverse it. I give that high speed rush engine a 10/10, and it would be nice to see it again in the next DBZ game!
OH HELL NO. While the cut scene ultimates in B3 were fun to watch they slowed the game down too much and became boring. Real time is the way to go.
And dragon rush ruined Budokai 3, it was the worst thing to ever happen in a DBZ game. I don't think I even have to explain this point, let dragon rush be forgotten and lets never mention it again.
The create a level is good though :)
Jody JS
11-16-2006, 07:53 AM
dude character creation would own
Mystic Gohan
11-16-2006, 10:43 AM
Customizable Costumes.
Lightning
11-16-2006, 11:54 AM
OH HELL NO. While the cut scene ultimates in B3 were fun to watch they slowed the game down too much and became boring. Real time is the way to go.
And dragon rush ruined Budokai 3, it was the worst thing to ever happen in a DBZ game. I don't think I even have to explain this point, let dragon rush be forgotten and lets never mention it again.
The create a level is good though :)
Mm. I agree. Asides from not repeating the same old Rush Moves
characters use (such as Vegeta attacking, & throwing Recomme in the Namek
Saga) it should be a real thing that everyone uses. Anyone can do that & by
putting it as a cutscene limits those who can do that. Vegeta who was
beating up Captain Ginyu in the Ginyu Saga swung him around. Now did Goku
not only do that to Frieza later on but it is a move he has (Dragonthrow)
Also you should be able to walk around freely, & the cutscenes should be
added as if you are fighting your opponets. Meaning they have to happen in
REAL TIME!.
And blackflame_500 I am feeling your ideas!
gokuhen
11-16-2006, 02:20 PM
ok, I know that there is already a sticky for this, but this is a 33 page thing I have been working on since August, and I would like comments on it from the intelligent people here (that's why I didn't put this on at gfaqs).
Anyways a couple of things you should know before I close this and marbont reopens with the zip file.
1. I did not include Ozzaru Nappa, Raditz, or Turles, becuase they never went ozzaru, despite being able to, and also this would cut down on repetitive ozzaru finishing moves.
2.What if characters were included so that it wouldn't be the same old story time and time again. And 90% of them are ones that were actually drawn in the anime, or were intended. the only 2 that are not are ssj5 goku and Dergon. Dergon was only added, so that these what ifs have someone evil to fight.
3. If you have any questions on moves, especially what the whatif people's moves are, then just post in this topic, and I will describe them as best I can for you.
Marby
11-16-2006, 02:21 PM
Here is the download. :up:
kamehameha14
11-16-2006, 11:07 PM
I was wandering this thread and I came up with some ideas.
First of all I agree with everything you guys have said. I really like the idea of Uss-Bebi how he said they grab each others fist. How about if you press te grab button at the same time then that would happen. I most definate think that would be cool. I also like the idea about Jody JS and how he said that online thing how you can walk around the city and ask people to fight. What we need here is a creation character mode so if you ask someone to fight and there were Goku and you beat him then go ask another then another person had picked Goku so you would have to fight him again.
In story mode I was think about the side missions. There should be more. For example, you would go in the city and you go up to a person and ask them if there is any trouble. Then she would say there are some robbers up a head and you would go stop them. I mean not like fight them like Goku vs. Frezza but fight them like in real time. Or you can be a evil person walking around kamehameing people in the faces. Also in story mode you can land anywhere. If you are in the middle of nowhere you could just land there. Maybe there would be somebody stranded there and you could help them. You could even go to west city and visit Bulma. This would be alsome because it would keep you busy, have a funner time looking for the Z-balls, and explore alot more.
I have also heard of that 5-7 people in a fight. I think that idea is so cool. Another suggestion about the fight is that you have complete control of your teammates. For example, you were Goku and was with you was Vegeta. You could call him of here and do a move together like the one were they were doing in Buus stomach when they was fighting him. They were cheek to cheek and did a final flash kamehameha thing. Or if you were in trouble you could call him over to help. O, and there would be alot more moves for each character like 10 each. For example, 4 rush moves, 4 energy moves like kamehameha, and 2 ultimate moves. The energy moves 2/4 of them would be chargeable or cutsene. I mean really chargeble, so chargeable that when you finally get all the way charged the camera would go out in space to see the explosion like in B3. Also before the beam comes at you you could either move out of the way or, have a hand beam struggle. You would have to tap a button over and over again to reverse it. The more powerful it is the more harder it is.
The other 2 moves are like a rush energy attack like the instant transmission kamehameha from Goku. Finally, the ultimate moves they would either be rushed, chargeable, or cutsene depending on the character and the devoloper and they have to be very big like the sprit bomb of Goku in the anime not like the game. There also needs to be alot more grapple moves because it is like everyone almost has the same. O, and in the game I was thinking no one has the same moves.
Well, this is all I can think of and I like all of your ideas very good. I will try to think of more.
SS5 vegito
11-16-2006, 11:21 PM
I don't know what the whole "creating your own character" thing is about. Quiet frankly, I don't approve of it. Something like that seems more NBAish or NLFish like. That stuff is better left for sports and RPG genre titles. Although fun as it might be to manifest in such convivial features, it's just not very much what Dragon Ball Z is.:(
DisturbdTrunks
11-17-2006, 12:47 AM
I don't know what the whole "creating your own character" thing is about. Quiet frankly, I don't approve of it. Something like that seems more NBAish or NLFish like. That stuff is better left for sports and RPG genre titles. Although fun as it might be to manifest in such convivial features, it's just not very much what Dragon Ball Z is.:(
thats how i feel too, i would rather have every good fighter in db/z/gt and the movies, including henchmen. that way we can have really detailed story mode and everyone would have who they want, that be better then character creation IMO:up:
edit: also being able to do teleport pingponging but the the free style of control of where u hitting them(like in but being able to do it as much as u can with the ammount of ki u got) would be nice, along with bringing back the dodging from B3, where if u hit gaurd the same moment someone punches, u dodge it. that really had a dbz feel and made fights look great, and would kick ass on tenkaichi:up:
Lightning
11-17-2006, 08:55 AM
Kamehameha14, I like your ideas. Also I want this:
*Different ways in which warriors power ups. Like Vegeta powering up to fight
Cui in the Namek Saga. Also it is the same way Piccolo powers up to fight
Cell in the Imperfect Cell Saga. Notice their body starts to vibrate. The the
way Nappa powers up in the Saiyan Saga is sort of like the way Super Goku
powers up in the Frieza Saga. They start to glow.
See where I am getting with this? If you are not sure watch them on
Youtube. And do not flame me for this. I am posting how they can find this
info.
*I should have added this in the first post. The ability to walk whenever you
want to. Whether you are fighting or not.
*Also notice the sound of when they teleport. Did you see the way in the
'Escape from Dodoria' episode Dodoria flew to that Elder, did the After- Image
technique & the sound it makes when he disappears? This takes place in the
Namek Saga when the Ocean Group were dubbing it. The sound is sick. Also
'The End of Vegeta' episode after Vegeta realised that Goku may be the one
to achieve the power of the Super Saiyan. Then Frieza lept at Goku to try &
hit him with his tail but Goku teleported & the usual sound when they
disappear (heard on BT1 & BT2) appeard behind him & kicked him in the face.
Again, FUNimation dubbed this.
Go to Youtube & see these episodes. Just type in DBZ & the episode number.
Just something that came to mind.
DBZ:BT3 FAN
11-17-2006, 09:20 AM
The characters not being able to fly was a fantastic idea, and i just love the way that Kid Goku keeps in the air with his tail.
And it adds to the challenging side aswell.
If they get rid of that, then i will not be a happy bunny.:mad:
Also whoever posted about the idea of fist clashes, that is great idea, and i hope Spike make it happen.:up:
Lightning
11-17-2006, 09:54 AM
Yes, it was a fantastic point!
xxjames89xx
11-17-2006, 10:02 AM
DOES ATARI ACTUALLY LISTENS TO THIS SUGGESTIONS????????
-If it does, i think TENKAICHI 2 was a great game, but if for TENKAICHI 3:
1-SYSTEM=must be for PLAYSTATION 3
2-MUSIC=must have japanese as an option / as for U.S.version music...new and more dramatic music should be added. (((((((idea=that in option mode, player should be able to pick what tracks will play and what tracks wont play in tournament and versus mode))))))))))))
3-STORY MODE=story mode must be changed, current story mode is BORING. For some reason, BUDOKAI 3'S STORY MODE seemed more fun....and it has to have dramatic music, remember the episodes?
4-CHARACTERS=characters should be worked to have more difference in such things as specials and moves...good job on TENKAICHI 2 :)
((((((((i wish characters like hercule and grandpa gohan wouldnt be there, would be great if atari gave you an option to unlock them or not unlock them if you dont wanna see them in the game))))))))))))
5-FUN FACTOR=so far so good, i think
6-STAGES/BACKGROUND= yea bigger and more detailed, wish there wouldnt be restrictions
7-LOOK= so far, budokai and tenkaichi looks very childish, would be a difference if it wasnt so childish....like uncut episodes in the series where people get killed and it gets kinda violent. dbz had episodes where characters fought for their lives and even got arms cut off....the game doesnt feel like that
8-OTHER PEOPLE= good for dbz fans but...i dont know how atari can attract other audience to the game.....
9-OVERALL, THANKS ATARI AND EVERYBODY THAT MADE IT POSSIBLE FOR THIS DBZ GAMES and anime related games, dont ever let that go. GREAT JOB ATARI, always aming for better games.
HEY IF ATARI DOESNT MIND....MAKE AN ENDING OR OPTION AND SHOW PEOPLE THAT WORKED TO MAKE THE GAME....THEY SHOULD GET MORE CREDIT(((AKIRA TOO!!!)))
Lightning
11-17-2006, 10:04 AM
Very good points xxjames89xx.:up: ;)
xxjames89xx
11-17-2006, 10:08 AM
thanks man.....
---I'm thankful to ATARI and the people that make this games come true, if it wasnt for them...we would be stuck with shooting games only.....
---And it would be great for atari to attract another audience other than just dbz fans since this games are great....just that people that doesnt know about dbz usually doesnt try them out.
Trunks storyline.
Look Atari/Spike, you guys have to see what you could do with Trunks's timeline.
Perhaps expanding it for his quest to revive the Z-fighters (future timeline whereas Goku died of disease). There will also be a story about his past from the movies whereas he becomes an Super Saiyan as his Master Gohan died.
I am sure Trunks will go to Goku and Gohan during the Cell saga (which is our timeline) so that he levels up to an high level and can beat the living hell out of Android #18 and Android #19 & Cell (1st form) just like in the show. We've seen this episode in Dragonball Z Episode 179 ''free the future''.
Instead of stopping after defeating the Androids and Cell, you can expand the storyline for like: after Seven years, he will face Majin Buu as that is what will happen eventually.
Trunks needs to find a way to revive the Z-Fighters etc. as he needs all the help he can get against Majin Buu after 7 years passed.
There should be a lot of dialogues between Trunks and the Z-fighters of his future timeline so that we get to know Trunks a lot better and if not, even better than we know him from the TV Show.
I really appreciate it if Atari or Spike takes this, concerning the Story mode into account and thinks about this. I would be honoured.
gokuhen
11-17-2006, 12:47 PM
Hi everyone! Marbont was nice enough to move a zip file I had of tenkaichi 3 ideas from my thread over here, so it is on the 7th page if you want to view it. It is 33 pages long
Hi everyone! Marbont was nice enough to move a zip file I had of tenkaichi 3 ideas from my thread over here, so it is on the 7th page if you want to view it. It is 33 pages long
Hey there Gokuhen, interresting file you have there.
I have some questioning marks on some points:
Story mode
o Like BT2, but expanded more. (3rd person combat of Mortal Kombat Shaolin monks and the regular fighting of the tenkaichi series, when it needs to.)
Isn't it already into the MK: SM gameplay? I mean, instead of walking, you fly.
o Have to do other things such as fight crime, protect animals, and some small fetch missions.
No please no, protecting animals etc. is really a waiste of time. Exploring other planets for example for Trunks would be much better and finally when he comes to the new planet namek, he needs to fight a whole bunch of fighters at the same time.
Also I would like to add that Co-Op should be added for Tenkaichi 3.
o Completing these will boost your spirit stat and the increase the chance of summoning hidden strength during match.
Ah Summoning hidden strenght sounds good, but it shouldn't be for all people in the game. Kid Gohan is a good example, so are: Vegeta, Goku, Trunks a better option.
o When landing in cities, there will actually be a small city for
And they should be able to walk, not fly over the ground like ghosts.
Team play
o Option to either have up to 5v5 team play with 4 characters max on screen at one time (2v2 at same time).
o Hit L3 to switch characters
o Computer takes control of other fighters while you fight.
o Other players can also take control of other fighters on the team.
Correct about the teamplay but how about adding a Player 2 to fights? I mean, like for instance that there is a certain Co-op option?
Also I DO NOT want the split screen option anymore in the game serie when fighting in a Duel. It ruins the whole gameplay.
Gokuhen, when you fight with feature Trunks against Cell Jr's, would you want to have an Player 2 (if you don't have a friend to fight with you, A COM) against the Cell Jr's? It would make the game much more interractive.
Burst zone
o This occurs when both opponents do a rush move at the same time, or dragon dash at each other at the same time.
o Two kinds of burst rush
Standard, where the two fighters exchange rapid punches and kicks, but they start on the ground, and then ascend into the air. Rotate analog sticks to win.
This seems like an good point.
Second one is where you dont see the fighters at all, just white flashes and hear loud noises, while the white flashes (the two fighters) move all over the map. To win, be the one whose power bar at bottom of screen is most full. (Like B3s bar where you had to hit X to get it full).
This is one of the best ideas I've heared, it really feels like you are faster than the human eye. :up: :D
Beam Struggle
o This occurs when both opponents launch energy beams at each other at the same time.
o Hit the energy button to add as much energy as is available in your ki bars.
o Beams get bigger as you put more energy in
o Rotate analog sticks to win.
o Types:
Beam vs. Beam
Beam vs. Ball
Ball vs. Ball
I like this idea, reminds me of Budokai 3 although much more interactive in Budokai Tenkaichi 3 as the gameplay is different and better.
Ending a match
o If you use an energy blast to end a match and it deals twice as much damage as they have health left then special death sequence occurs depending on the attack used, and whom its used on.
o Opponent is disintegrated
o Opponent is cut to pieces
o Opponent gets a blast through their stomach
I am ALL for this, seriously it would make it more dbz a like and feels that you've really destroyed your opponent. If he still is laying dead there, well you all know what happens if the body still is intact... The body is not dead, just look at Perfect Cell's body when Goku did his Super Kamehameha on Cell during the Cell Games. Cell regenerated himself, if Goku destroyed Cell completely, he would've destroyed the whole Body. This is seriously a issue whereas Atari/Spike should think about.
Maps
o Maps will be far larger, about 10 times larger then Tenkaichi 2 maps.
o Maps such as Namek, dying Namek, and supreme Kai planet will be the whole planets.
o Some maps will have destructible objects that have caverns inside of them that the fighters can fight in.
Yes I agree, also the in-game areas should be expanded just like they did in Dragonball Final Bout for the Playstation with the areas whereas there were no restrictions of areas.
The most important thing is still the Co-op wheras you can fight side by side with your friend against the worst enemies so that you can feel that you are fighting as a team. Also, remove the split screen, please it is just ruining the gameplay.
gokuhen
11-17-2006, 02:34 PM
Thanks for the comments Omid:up: I like a lot of the points you mentioned. I'll clarify a few things though.
For the MK:SM gameplay thing, what I was going for was that in story mode you fight some enemies in 3rd person, like in MK:Sm, or the new MK:A. Like you have your standard melee attakcs and normal finsihng moves, but with this gameplay, it allows for you to fight generic eneimeis, like frieza henchmen, red ribbon army guys, etc. Then when you get to the big wigs it goes into normal Budokai tenkaichi fighting gameplay.
For the coop thing, were you meaning coop for story mode? Cause that 2v2 on screen at once I put in, was desinged around 4 player combat (2 friends, against the other 2 freinds) Also no I wasn't planning on doing the split screen, since that would be madness with 2v2. I was just planning on using the one screen, so you could see everything. (Actually now that I think about it, it may be kinda hard doing that, especially when one person flys really far away, or well).
Hope that clears a few things up. And if you have any questions on attacks, I will do my best to describe them. Also aa little note.
All the whatifs I have except for 2 are based on intended, drawn, or almost happened forms in the anime (that is why almost all are fusions). And the bad guy was put in there simply so that there could be another quick little saga, for these whatif guys to fight.
Lightning
11-17-2006, 03:01 PM
Very good list Gokuhen. Actually that's an understatement: A FANTASTIC
LIST! Especially the part where you said characters flash & go so fast all you
hear is swishhhh, & if you are lucky you can just see them. Also diiferent
alternate endings when destroying your opponent. All is good.;) :cool:
And Omid, you made a fantastic point about the Split Screen. It was getting
on my last nerves too. :up: Removing it completely is the next step in
developing the game. Good Lookout!
DisturbdTrunks
11-17-2006, 04:09 PM
Also no I wasn't planning on doing the split screen, since that would be madness with 2v2. I was just planning on using the one screen, so you could see everything. (Actually now that I think about it, it may be kinda hard doing that, especially when one person flys really far away, or well).
ur gonna need split screen no matter what, it is still possible for 2 on 2 matches since there is going to be online. so either the whole team is online so everyone has their own screen, or u and a friend can share a screen
Thanks for the comments Omid:up: I like a lot of the points you mentioned. I'll clarify a few things though.
Good to hear that you take it well.:up:
For the MK:SM gameplay thing, what I was going for was that in story mode you fight some enemies in 3rd person, like in MK:Sm, or the new MK:A. Like you have your standard melee attakcs and normal finsihng moves, but with this gameplay, it allows for you to fight generic eneimeis, like frieza henchmen, red ribbon army guys, etc. Then when you get to the big wigs it goes into normal Budokai tenkaichi fighting gameplay.
Interresting, I didn't looked it this way. I've played MK: SM a lot of times and it is indeed true that the gameplay goes like you've just explained.
I wonder, will the Ultimate finishing moves be any different in comparison with the big boss you have to beat at the end of a level and the fighting of ''henchmen of Frieza''?
For the coop thing, were you meaning coop for story mode? Cause that 2v2 on screen at once I put in, was desinged around 4 player combat (2 friends, against the other 2 freinds)
Well it was meant for the storymode yes, but I was reffering to that you and your friend are fighting against other villains, just like in the series whereas there are more fights then just one. Not the 2 friends against the other 2 friends thingy.
Also no I wasn't planning on doing the split screen, since that would be madness with 2v2. I was just planning on using the one screen, so you could see everything. (Actually now that I think about it, it may be kinda hard doing that, especially when one person flys really far away, or well).
But it is duable, I mean, there should be a limit in distance for the area but it must be duable.
Hope that clears a few things up. And if you have any questions on attacks, I will do my best to describe them. Also aa little note.
It does clear a lot of things up.
All the whatifs I have except for 2 are based on intended, drawn, or almost happened forms in the anime (that is why almost all are fusions). And the bad guy was put in there simply so that there could be another quick little saga, for these whatif guys to fight.
Ah I see what you mean, so Gokule was one of them too. But what about Mirai Trunks SSJ2? that would be a what if character, right?
And Omid, you made a fantastic point about the Split Screen. It was getting
on my last nerves too. :up: Removing it completely is the next step in
developing the game. Good Lookout!
Well it really isn't attempting me to play against a friend to be honest, I mainly do the Story mode or other 1 player modes, I just refuse to fight with a split screen. Kinda confusing and un-dbz like.
Perfect_Cell
11-17-2006, 07:23 PM
Yes, and the one thing annoying about Tenkaichi 2 is the map on practice mode, You can't get rid of it. I have once before but that was only a one off. And also has anyone noticed Cell's voice? It sounds Japenease, like in Budokai 2, weird, I prefer his normal voce though, I would like that fixed too.
Also, I'd like to have some other locations, Hell(HFIL), The Innards of Buu like in Budokai 3, and the Other World.
cyberbob2384
11-18-2006, 12:47 AM
Lighting you are totally crazy. No way could any system handle even half the stuff you suggest. Its all complicated and most of the stuff isn't necessary or wanted in the least. I say more characters, better fighting, really cool looking attacks and stuff like that. I only liked the stone spit and soundtrack idea. The humongous level and blasts hitting other planets ideas were ridiculous.
cyberbob2384
11-18-2006, 12:57 AM
Lightning your ideas are ridiculous. I think you shouldn't give your fantasy and give possible ideas for the game. Why take away characters? And all characters should beat other characters if you want. It won't involve skill if all strong characters beat all weak ones. And the crazy level ideas are impossible. Maybe double the size of BT2 or else fighting will be impossible if you have to look for you opponent for hours.
Kidboy17
11-18-2006, 02:26 AM
I really like how there is a suggestion thread for the next upcoming game. This will ensure that the next game will be the best out of all. Hope everyone takes some time to look this over. Input is always nice as well.
- They should have the storyline cut scenes for T3 to be like they were in Budokai 1. They pretty much animated the show with their models and that was amazing. Every story after that has sucked in comparison. They just don't make me feel like I am there.
- Power struggles (Beam vs. Beam, Ball vs. Ball, Beam vs. Ball) should revert to how they were in Budokai 3. No time limit, just you and your opponent. They should also have it so when you pump your ki into your attack, you have control on how much you put in. How it is now, you hit the button and dump all your energy. They need to change that.
- The Camera angle for power struggling should be further away so we can see the energy attacks battle across the screen, maybe causing damage to the arena.
- The melee for T2 was awesome but still repetitive. Yeah they changed somethings around but each character has the same concept. They should change the melee to Super DBZ, where you can create your own combos and each character plays differently. I'd love to be able to punch my opponent in the gut, kick him in the side, spin around and blast him the face. And while he is flying backwards, rush just above him and slam him into the ground where I unleash a 20 energy blast combo.
- You should be able to dodge and teleport at will. Also teleport while flying. You see this in the show all the time. Budokai 3 was awesome in this department, but they didn't continue with it in T1, which they should have done.
- There seems to be a lack of "showing power" in the game. I don't see cracks in the ground, pieces of ground flying upwards and the sky darkening just a little when I transform or when I power up my energy. Also, they need to have the characters scream/yell more when powering up, transforming, shooting out ki or even basic melee. The voices right now seem less enthusiastic then the show.
- You should be able to block struggle with beams and balls. With beams, you can avoid alot of damage and with balls you have the chance of sending it back at your opponent.
- Every character should be able to use some kind of multi-blast(Example: Energy Volley, Energy Barrage Wave, Energy Blast Volley, etc.), a beam, an energy ball and a rush or two. Note that since every character would have these "clone" type attacks that they would do less damage and consume less ki. Max damage that these attacks could possibly do is 1 bar of health.
- More unique moves. Instead of just one move unique to each character in T2, they should have 3 or 4 moves that are unique to that character only.
- Make sure that the giant characters (Great Ape, Fat Janemba, etc.) are bigger then they were in T2. At least 3 times more.
- Equipting items is bad. For the storyline, you should gain experience each fight you do and you are allowed to put it in categories to increase your fighter. Similar to what they did in Budokai 3.
- Being able to train in the Hyperbolic Time Chamber or the Gravity room to increase your fighters abilities would be a nice addition.
- Make sure there is a reset option if you lose in a fight in the storyline. Having to start all over before the loading screen sucks because the loading takes a bit.
- Fix Cell's voice so that each form has the appropriate voice, which is obvious that they have not done that in any of the Budokai games.
- More What-if storylines and how about the wacky fusions they had in Budokai 2.
- The sound quality of the Tenkaichi's seems cheap. Sorry to say, but it sounds like the music and sound effects are coming from the same channel. I notice that some characters don't say the move that they are doing or some sound effects don't play properly. Please make sure to have the sound quality very impressive for the next release.
- Better environmental damage. Create craters in the ground, crumble building and mountains if you cause enough damage to that structure. Everything in the map is destructible. Also being able to destroy the map more times. Instead of just blowing up the map once, why not 3 or 4 more times, each one making the crater bigger, maybe having the place look like its about to blow up (Example is Namek).
- Rage doll effect is a must. Adding gravity while you combo would add a nice feature. Seeing the body move around realistically and the rubble around you would be nice.
- Having control of where your energy attacks go would be really awesome. If your opponent flies away, you should be able to aim (to a certain extent) your attack at the direction of your opponent.
- When you and your opponent starting high speed fighting, it should be more interactive. Having the option to teleport around and out trick your opponent would be crazy.
- Dodging like you did in Budokai 3 was cool, but there should have been more angles that your character went to hit your opponent. Could go on either side, above and below and behind them as well.
- If you or your opponent counter-attacks, the other person should be able to counter-attack that counter, and so on and so on for several times.
- No more made-up graphics for DBZ. Stick with auras they had in the show, just more detailed. I didn't enjoy the T2 auras at all.
- Having stamina along with the Health bar and Ki bar makes it better. Gives you more options for fighting as well.
-Adding in power shields for some characters. Examples of the shields would be Broly and Kid Gohan(Garlic Jr. Saga).
cyberbob2384
11-18-2006, 04:47 AM
You're right. Not just more what if's, but better ones. No one really cares about Zarbon and Raditz, put main characters and see what would happen if they did something different. I like your aura idea too. I don't fully agree with the giants thing though. I think they are ok that size cuz they might end up like the SHADOW OF COLOSSUS colossi if they're too big. I also really like the idea that you had of multiple finishing moves. Also, I hate when you punch in mid air by accident and you're left really vulnerable in front of your opponent so make the fighting more fluid I think.
kamehameha14
11-18-2006, 11:37 AM
Kidboy17 I like you ideas. I was thinking of what you said how each character has volleyball or, full energy wave. I said to myself how come all the characters can not have this attack because they all can do it (energy volleyball, energy barrage wave, energy blast volleyball and ect....) I say this because it gives each character more moves so you will not have to do the same thing over again and then they would have there energy attacks to themselves like the kamehameha. Anyways I like your ideas ,very nice
Vishkugeta
11-18-2006, 03:09 PM
DOES ATARI ACTUALLY LISTENS TO THIS SUGGESTIONS????????
-If it does, i think TENKAICHI 2 was a great game, but if for TENKAICHI 3:
1-SYSTEM=must be for PLAYSTATION 3
[/B]
Also, It should be for Nintendo Wii. You should be able to create your own character with Nintendo Wii. There's some games for Nintendo Wii where you create your own character. That would be cool.
Vishkugeta
11-18-2006, 03:21 PM
These are what I want:
-For PS3 and Wii
-Create Your Own Character
-Maybe, Create your own stage (Snow,fire,rain, etc.)
-Movie Stages (Hades,Android 13 Place,etc.)
-A Cooler Cover for the game (Not Frieza's brother!!! I mean the word cooler)
-GT Kid Goku (SS,SS2,SS3,Golden Oozaru,SS4)
-King Piccolo
-General Lock(Rildo) (All Transformations)
-General Lock's 3 People (I forget their name)
-What-If Stories
-Create your own What-If Story (That will be hard for them to make)
-Teen Chi-Chi (Rides on nimbus)
-Kid Chi-Chi (Rides on Nimbus)
-GT Goten
-GT Trunks
-GT Trunks with sword
I think that's about it. I don't have BT2.:alien:
Lightning
11-18-2006, 04:59 PM
Well, it is looking good. Kidboy17 I really like your ideas a lot. They are very
good, innovate!
Now to Cyberbob2384, my ideas are my ideas. I created them based on how
powerful the upcoming generation DB Games will be. I felt by adding these
ideas people will be encouraged & put in other things as well. I do not believe
that what I have added is over the top whatsoever, and you are not the
first to say this Blackkilla said this as well. After all, will you not get
concerned that despite getting a new Game (DB) you would want something
that is going to be even bigger than the last? I am trying to push that limit
every time and with the Blu-Ray Disk it should have a lot of space to harness
my points. The humongous level as well as blasts hitting other planets are
actually great & I am sure it is something no other Game before has been
able to do. And the huge characters are a definite MUST
end of story. I do agree that all characters should have an advantage
over the other to balance the Game but I was using it as an example to
explain exactly what should happen if one powerful character does attack
and overcome their opponent. Like I said with Frieza launching a powerful
attack at Cooler & him deflecting it there are ways in which he can defend
himself. Such as deflecting it with his foot or fist, countering it with an attack
of his own or using his ki to protect himself. That is what I was trying to get
at & that all others should have the ability to do that. Another thing is
(and Kidboy17 even said this on point 12) which contributes to other
warriors power difference when it comes to overtaking your opponents is
by adding this upgrading system feature of raising your power & making your
characters tougher this will be the only way it is more of a reflection of the
show. This should also be in there as well. The huge levels to explore is only
a way of making sure you do not get bored but then try to use up the space
as much as possible. And why would I want to take away any of the
characters? Can you not see that all of the characters I have posted the
crucial ones like Frieza, Vegeta, Raditz, & Nappa have all been in the past
Games, then I added more? Read my ideas again before saying a comment like
this.
Oh and for the record, try opening your mind a bit more! My ideas are
great and really push gaming to the next level, period! It helps as one
person's actions in their passsion for what they believe in is the benefit that
others will reap from.
pspgoku
11-18-2006, 07:12 PM
I have a quite a few suggestions that will make this a very good game.
1. Online play is a must have for a game like this.
2. The computers AI was predictable in level 3, some would repeatedly do long range attacks. Make it more complexed and random.
3. Real Character creation. I'm talking about creating a custom character like you would in Smackdown vs raw or Mortal Kombat Armageddon.
4. More what if storylines, included with some fan fiction and their characters.
5. You intro to the game was amazing but the cutscenese were a very large tone down version of it. You could at least make it better or use a new animation i.e. cartoons for the cutscenes.
6. You could also add a side scrolling fighter or something similar.
Everything else is good.
Lightning
11-18-2006, 07:28 PM
WELCOME TO THE FORUMS! HOPE YOU ENJOY YOUR TIME HERE!:cool: :)
Good points listed.
cyberbob2384
11-18-2006, 11:26 PM
Hahaha! Your ideas are great? Way to toot your own horn! I definetely disagree. The giants is not a MUST as you say. That is just your opinion, and as I said immensely humongous characters would be ludicrous. Half of the stuff you say WOULD NOT be possible even in this next generation, and most likely not in the one after that. What you are describing is basically a videogame with the flexibility of the anime (basically drawings) so unless you plan on inventing the technology for this kind of game yourself I suggest you stop telling me that I'm wrong. No, don't lie to yourself, it is not possible on the 360, PS3, or Wii to do half the stuff you describe. And tell me exactly how an infinite stage would work. Tell me, how is that even possible ever? How can it be infinite? Have you ever seen an infinite game?! No, of course not, because it is impossible, don't bother disputing this because no, it isn't possible period. I don't need to open my mind, you just have childish ideas. And no, your ideas do not push gaming to the next level as you say, they do not push gaming to any level or affect it whatsoever. You are nobody, and you don't affect gaming in the least. I don't have time to argue with childish morons like you who don't bother to be realistic but set impossible standards and ridiculous ideas. Oh and get over yourself too. Loser.
kamehameha14
11-18-2006, 11:49 PM
You need to stop with that stuff buddy because that is not right. I think there ideas are great, who in the **** cares what you say because maybe they can handle that much. I do not see you having a PS3. And I got two words for you SHUT UP.
n0obpr0
11-19-2006, 12:40 AM
man now I only want to hear the Japanese soundtrack in the US VERSION of the game!!!!, I"m sick and tired of the soundtracks u guys used on on T1 and T2 and I was hoping T2 would've had the Japanese soundtrack but I was wrong -.-
one last thing. when is the BT3 coming out? xD and will it be only for ps3? or there would be more dbz games for ps2? =(
DisturbdTrunks
11-19-2006, 12:52 AM
Hahaha! Your ideas are great? Way to toot your own horn! I definetely disagree. The giants is not a MUST as you say. That is just your opinion, and as I said immensely humongous characters would be ludicrous. Half of the stuff you say WOULD NOT be possible even in this next generation, and most likely not in the one after that. What you are describing is basically a videogame with the flexibility of the anime (basically drawings) so unless you plan on inventing the technology for this kind of game yourself I suggest you stop telling me that I'm wrong. No, don't lie to yourself, it is not possible on the 360, PS3, or Wii to do half the stuff you describe. And tell me exactly how an infinite stage would work. Tell me, how is that even possible ever? How can it be infinite? Have you ever seen an infinite game?! No, of course not, because it is impossible, don't bother disputing this because no, it isn't possible period. I don't need to open my mind, you just have childish ideas. And no, your ideas do not push gaming to the next level as you say, they do not push gaming to any level or affect it whatsoever. You are nobody, and you don't affect gaming in the least. I don't have time to argue with childish morons like you who don't bother to be realistic but set impossible standards and ridiculous ideas. Oh and get over yourself too. Loser.
dude chill out, most of his ideas would work besides the planets being blown up(could be done but would take a great ammount of time) and GIANT characters is very possible, and should be done for the next game
How about making this game on Xbox and Gamecube.
Widows Peak Oz
11-19-2006, 02:47 AM
I agree with the Xbox and GameCube, Ive never played a DBZ game in MY LIFE!! I dont want it to stay that way and Im sure there are plenty of others out there who share my frustration, open your minds Atari and open your fokking MARKET TOO!!
Kidboy17
11-19-2006, 04:28 AM
Just remembered another good suggestion. More facial expressions. Budokai was the best because they used real models that could express alot. If they continue to stick with cell shading, they need to add alot more emotion in the face. Also they need to make the mouths match to the words they say. Alot of miss syncing there.
Lightning
11-19-2006, 07:31 AM
You know what Mr. Hotshot? I could give a two **** what you think. I
do not see you coming up with ideas of your own. Mabye you are the one
that needs to check yourself because everyone else actually agrees with
what I had suggested. What do I care if you disagree? If you do not like it
go lay in a ditch & ROT. I have seen these Games for quite some
time & I know if the developers do not try to push even more Gamers will
like I said grow tired of it. It's like playing the same thing over again with
just a few tweaks added to it. I am actually studying to become a Video
Game Designer & I am focusing & learning to know exactly what needs to
be added in Video Games for it to be successful. Get a life & grow up you
squealing 5 year old clown. You really do get on my damn nerves! You do
not like it, fine. At the most I am adding & trying to introduce something
not seen in a DB Game before. But then my ideas is something original you
cannot even reach for in your dreams no matter how hard you tried.
If you have something to say, say something positively. That is all I have
to put down. END OF TOPIC! I ain't gon sweat no more of my time
bickering with you. I am too grown for that kid stuff!
Keep up the good work everyone. It is looking neat!
DBZ:BT3 FAN
11-19-2006, 07:43 AM
Just remembered another good suggestion. More facial expressions. Budokai was the best because they used real models that could express alot. If they continue to stick with cell shading, they need to add alot more emotion in the face. Also they need to make the mouths to the words they say. Alot of miss syncing there.
Yeah thats true, as more expressions are needed without a doubt.
Plus i would like more focus on the weather system, such as when you are doing ultimate attacks or other techniques, like Pikkon's hyper tornado.
Another example of this could be Vegeta's final flash.
Just like in the anime, the weather changes dramatically,darkening the clouds above and lightning appearing all of a sudden, aswell as the sea being effected by this.
This attack definetly needs to stall longer and should make Vegeta's body be surrounded in heaps of electricity.
Most ultimates in this game are far too quick, and i know the game/s are trying to be fasted paced, but they still need some parts that are not as quick, but even more powerful.
A good example of an attack is max power Roshi's ultimate.
Also this idea has been on my mind for the last few games, and it is,that if any attack/beam or ball is about to kill the opponnet without a doubt, then the opponnent should disendegrate.
An example of this is when Cell dies he breaks into smaller and smaller fragments until he has vanished completely.
And another idea is to do with the item''Regeneration'' as this should do as it implies to those characters.
When this item is equipped they should make it possible to blow arms or legs off the opposition, so he can regenerate, just to add to the effect.
Thanks.
Lightning
11-19-2006, 01:09 PM
I agree with you DBZ:BT2 FAN. Especially the part you requested where
someone destroys their partner with one of their powerful combos, special
attacks, or their finishing attacks. Someone else also mentioned this as well
in different ways to destroy your opponent whether being blasted & they
either fall down or disendegrate which is great!:cool:
Very good suggestions!:)
ssj jack
11-19-2006, 01:15 PM
right what about with the create your own charecters idea that people are having, what about they also add a create your own move so that you can use that move aswell in your movelist for eg.........
it would come up with a list of attacks that you could make up the list would be something like
ball - moves like finish buster
beam - like kamehameha
super beam - like super kamehameha
super ball - like spirit bomb
rush - (just the rush attacks)
full power energy volly's
advanced rush - mainly the same as rush but can have more advanced and more powerfull ficks/punches/slaps etc
explosive waves - customisable explosive waves
etc etc
then you get to customise the colour how the beam/ball is shaded the the size of it if you want it to have sparks going round it you can customise the coulour and size of the sparks and customise the size of the attack (but a normal blast 2 beam cant be as big or as powerfull as a superbeam) you can also change how the attack works so u can make a compleatly new attack up like a beam attack that can curl a bit to confuse the opponent.
i think you guys get the idea lol
Lightning
11-19-2006, 01:22 PM
Yeah, that is definitely something to think about. Creating your own moves,
that is a strong considering idea we should take in mind. Never thought that
was possible! Great idea!:up:
ssj jack
11-19-2006, 02:31 PM
thnx and btw do u want to be in my sig :D
Lightning
11-19-2006, 05:31 PM
Yeah sure. I would like that!:)
Koosaldinho
11-19-2006, 05:37 PM
I Think it would be cool to create your own character and his beams etc, but that must be balanced right then of course. And I also would really love to see that the characters have more finishing moves etc, and i really would like thes finishing moves to be more interactive.. So that it is not just casting your finishing move but that you almost must press the right combination or something.
(maybe you could just put in a combination to start a finishing move and then you have about 10sec to put in a combination and each combination compares with a finishing move, and if the combo doesnt compare with a finishing move then you see that the character is run out of energie or something)
Also I really would like to see that you could be knocked back, from you transformation, cause its fun to knock a friend of yours, from his all powerfull ssj4 back to normal!!
And more what- if ofcourse and more creative things like nappa ssj or radits sjj that stuff. And more creative fusions like krillin fusing with picollo, it may get a bit of the story line , but for people who only like playing the story line they can ofcourse.
This was about it,, and ofcourse keep on updating the DB games:D
Mystic Gohan
11-19-2006, 05:39 PM
Dripping blood
more defined battle damage
Two versions of the game a more adult versio of the game complete with real character names and profanity "M" and a family friendly version of the game "T"
Lightning
11-19-2006, 05:43 PM
Mabye so, Mystic Gohan to satisfy us hardcore fans. We will leave that up
to Atari & see what their moves are!
Kidboy17
11-19-2006, 08:15 PM
Dripping blood
more defined battle damage
Two versions of the game a more adult versio of the game complete with real character names and profanity "M" and a family friendly version of the game "T"
You know what, I really like that idea. I believe that DBZ needs to be more like the uncut version and less like the censored version.
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