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View Full Version : Using Size Flag of 1/4 Tile Placement


ricardobugsy
11-10-2006, 09:16 AM
I wondered, is there any downside to making scenery with a 'Size Flag'?
of '1/4 Tile'?

It is just that there are so many great scenery sets out there where I think 'oh I can that piece would be perfect', only to find that it is set to 'Full Tile' and I cannot it to align properly.

Personally I find that the added functionality with the ability to place 1/4 Tile pieces is invaluable to me and wondered why scenery makers do not make use of it whenever possible.

Does anyone else agree?
Comments please.

Aceana
11-10-2006, 12:56 PM
They don't always come out right. Unfortunatly, changing the placement size isn't as easy as clicking a button; your object must be aligned correctly in whatever program you made it in.

Keckhs
11-10-2006, 01:48 PM
I'm not really sure why people don't do it more often, but I do know that it isn't commonly done and thus scenery makers might either not be used to modeling this way or might just not know how. Most of the time, a scenery creater will model a wall at 2 units forward by 2 units to the side (2x2), but I think a quarter tile wall has to be placed at either 1x1 or 3x3, which is probably slightly different than most scenery makers are used to modeling. Perhaps they're just afraid that they'll mess up for some reason.

Personally, I think all walls should be set up this way, which is why my set (which I haven't announced in the exchange, but have elsewhere, just so you know that I'm not just speaking out of a void of unknowingness ;) ) will make major use of it. Of course, when you become a custom scenery maker, you do begin to get a sense of what's practical and what's not practical. Perhaps it's just one of those practical/ impractical issues I haven't realized yet.

-Nuclear Fish-
11-10-2006, 01:59 PM
Every object I have ever made has been quarter tile placed. :rolleyes:

madshell
11-10-2006, 02:09 PM
Of course, when you become a custom scenery maker, you do begin to get a sense of what's practical and what's not practical.

:haha: That's it in a nutshell, isn't it?