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View Full Version : Klinn Frameworks Question


CoasterSim.Fan
11-21-2006, 09:56 PM
Out of curiosity how many people want to see some one make an expansion to Klinn Frameworks set.

Edit : Just to clear up any confusions Klinn has given us his models and permission to use them.

Link (http://www.ataricommunity.com/forums/showthread.php?t=481367&page=5)

coinich
11-21-2006, 09:58 PM
I wouldn't mind, but VIPERHAWK would probably be yours for a day if did this...

Obi_Wan_Cannoli
11-21-2006, 09:58 PM
what? Like someone who ISN'T Klinn expand Klinn's set?

CoasterSim.Fan
11-21-2006, 10:00 PM
He gave out all his models from the set to the community to DL and said if we want we can add to it. That's whay so many people have been mentioning if some one will do it lately.

Belgabor
11-21-2006, 10:35 PM
If you're at it you might also update his ElectroShock set (if he also released the models for that). Actually only a tiny update would be necessary. He describes in detail how to set up fireworks in his items with his custom particles. It would be nice to have them as effect points without the hassle to set them up.

Coaster Freak
11-22-2006, 10:27 AM
how can i fell for him?

weasel497
11-22-2006, 12:41 PM
If anyone did update the electro set, i'd like it to have less polys, the pieces dissapeer to quickly when zooming out.

Master_Player09
11-22-2006, 04:02 PM
You should Email Klinn to make sure that it is okay.

wabigbear
11-22-2006, 04:53 PM
I think from the poll results that a lot of people don't understand that Klinn himself released the meshes and gave permission for anyone interested to work on the Frameworks set.

CoasterSim.Fan
11-22-2006, 05:07 PM
Yes just to clear up any confusions Klinn has given us his models and permission to use them.

Link (http://www.ataricommunity.com/forums/showthread.php?t=481367&page=5)

As for the ElectroShock set i am not to sure if i would want to touch it. first we don't have the models and second i don't want to be redoing all his senery sets (i don't want to be taking a way from his well know reputation in the community).

Also just make sure to post up your opinions on this cause they way its looking right know i am not sure if i will do it being about 50% don't want to see it done. I have plenty of sets of my own sets to work on if this is unwanted.

Master_Player09
11-22-2006, 05:10 PM
Well then good luck.

Belgabor
11-22-2006, 05:16 PM
I don't know if the guys that voted "Only Klinn should do it" knew that he said he won't and that he released the models so someone else can do it...

xp.154
11-22-2006, 07:22 PM
Well then who else better to expand a pack on his already inpressive frames, then Klinn him self!

Firefox64
11-22-2006, 07:47 PM
I wonder what an expansion of it would look like...

wabigbear
11-22-2006, 07:52 PM
Well then who else better to expand a pack on his already inpressive frames, then Klinn him self!

Except he has already clearly said he has NO plans to update anything himself. Thus if you want any updates, it's going to have to be someone else doing them or they won't be done.

circleVision
11-22-2006, 08:19 PM
Yes, yes. Maybe some arches that aren't so thick.

weebletns
11-22-2006, 08:31 PM
What would the expansion be besides lighter/darker shades and new textures? That would be great though.

Keckhs
11-22-2006, 09:16 PM
I'm really glad that Klinn is allowing us to expand his set, as I have a lot of ideas for improvements and additions. It'll be nice to see this set optimized, and I'll finally have an excuse to keep it on my hard drive (I don't use it a whole lot, so it's just sitting there taking up space).

I was wondering if anyone else has claimed this project yet? I'd really like to do it myself, but I want to make sure that someone else isn't already working on it.

Firefox64
11-22-2006, 09:30 PM
That would be nice if we could see so more...like an example of what a new one would even look like

coinich
11-22-2006, 10:14 PM
CoasterSim.Fan seems to be the one most interested at the moment, but I don't believe has fully committed himself to the project.

I for one would love to see diagonal arches, and maybe in different shades (thanks above for the idea). Could the Steel pieces be made into arches?

Obi_Wan_Cannoli
11-22-2006, 10:28 PM
Well, I wanna tinker with it too...I have an idea I wanna try out on it...

CoasterSim.Fan
11-23-2006, 12:05 AM
Keckhs i have yet to really put in work in it.

This was my idea basically. Use the existing texture on the set. set all pieces to quarter tile. Figure out the scaling number and then scale the size of the arch to be the lent need to work on angles (for those that dint know diagonal pieces are bigger)

I really want thinking of making new pieces or textures unless there was a pieces necessary to work with the changes made to the set.

So Keckhs if you want to do more and think you can handle it then go ahead.

Between neon lighting set 3 and the I beam set i defiantly have enough to keep me occupied.

The main reason i was looking at doing a quick set of these pieces was because every one always wants them, bu no one has made them yet, and Klin originally gave us this option months ago.

Obi_Wan_Cannoli
11-23-2006, 12:08 AM
Well, I wanna work on it, mainly messing with texturing though, not sizing and placement....

Keckhs
11-23-2006, 12:18 AM
Well, texturing happens to be my weak point, but I don't have many problems with the sizing/placement stuff, so maybe we could work together? It'd be twice as efficient, anyway. What do you say? ^^

CoasterSim.Fan
11-23-2006, 12:20 AM
^ The texture is a sold color recolorable texture so there really isn't any thing to map with it.

Out of curiosity how many people want to work on this i have a little idea.

Keckhs
11-23-2006, 12:23 AM
I was thinking of using some new textures for some of the new models I had in mind, so it would have to be mapped. Sorry, maybe I should have clarified that. ^^;

CoasterSim.Fan
11-23-2006, 12:26 AM
Its definitely worth a try. The only problem i might see you running in to is that the textures might give that flash when the texture conflict with each other, when you start overlapping pieces.

What type of texture do you have in mind.

Obi_Wan_Cannoli
11-23-2006, 12:32 AM
I wanna work on it for sure...but I don't wanna messwith the actual models...just texturing and stuff like that...

Keckhs
11-23-2006, 12:41 AM
Actually, I was thinking of making some walls with arch 'cutouts' in them, so that a person could make arched openings and whatnot. They would be textured with something similar to the stucco texture in Shyguy's sets, so that they'll be able to blend in. Maybe if he'd actually let us borrow the texture... [/wishfull thinking]

As for the current arches, if they do get any new texture, then the people in charge will just have to make sure that the columns are available in 1h, 2h, and 3h variations so that the user won't have to resort to overlapping peices. I was also thinking of doing a version of the arches without the 'caps' on the ends, for several purposes including that it wouldn't be so noticable when you stack a bunch of columns. These are just some of my ideas, but perhaps we should figure out who's going to be working on this before I share the rest of them.

Obi_wan: I'd be willing to do most of the modeling stuff. I'm still learning how to do perfect textures anyway, so maybe we can learn something from each other. ^^

So... is this going to be a threesome? I'd really like to hear your 'little idea' now, CSF. ^^

Obi_Wan_Cannoli
11-23-2006, 12:45 AM
Yeah, I wanna hear that idea....

CoasterSim.Fan
11-23-2006, 12:49 AM
Well basically i was thinking maybe we can work on this at another site that has a form that will be more suited for what we need such as allowing for uploads.

Vodhin's site is popping in to my mind i don't think he would mind and chances are he would be able to share some ideas with us.

Even if you two want to do it mostly i don't mind giving advice and helping were needed.

Keckhs
11-23-2006, 01:01 AM
I'm fully willing (and even reccomending) to work in Vodhin's forums. It'd give us some privacy and I don't think Vodhin would mind giving us advice once in a while. So, I guess if Obi's in it's a deal?

Vodhin
11-23-2006, 09:55 AM
Vodhin's site is popping in to my mind i don't think he would mind and chances are he would be able to share some ideas with us.

I'm fully willing (and even reccomending) to work in Vodhin's forums. It'd give us some privacy and I don't think Vodhin would mind giving us advice once in a while. So, I guess if Obi's in it's a deal?



Damn.... My nose has been itching- now I know why :D

Any modelers registered at my site can have a special 'private forum' (CoasterSimFan already is there) for model exhange. If you are going to have a group effort I do recommend that you all get together and decide who will work on what sections. It might be better to divide the set entirely- each take a group and make brand new, separate themes. When each theme is finished, then the themes can be combined for release. This would prevent SID errors that I fear would start cropping up all over the place (I've been there, done that).

If any pieces need to be "fixed", then I think the truss sectiona should get full attention, as they are almost useless and a simple box using "truss" alphas would be a sure fire way to extreemly reduce the poly on these pieces.


I will be glad to offer help, maybe even work on a section or two. Time for me is very limited, though....

wabigbear
11-23-2006, 10:03 AM
Thanks to all of you for taking this on! Frameworks has always been one of my favorite sets, and yet I always thought there were more things that could be done with it, and I'd also love to have a recolorable texture that allowed a deeper color instead of the soft colors it has now. Good luck on your work and looking forward to seeing what you all can come up with!

Obi_Wan_Cannoli
11-23-2006, 11:23 AM
I'm in too, and I'm already on Vodhin's forum too....

coinich
11-23-2006, 11:38 AM
Ooo. Good. I'd love to see this updated, and three or more working on it will only make it go faster! :D

circleVision
11-23-2006, 12:02 PM
Recolorable vaulted ceilings too.

CoasterSim.Fan
11-24-2006, 12:54 AM
Be for we even start this i think it would be a good idea to figure out a game plan.

Right know it seams like every one has there own idea for the set and while most sound good i don't think we want to end up with 200 arch pieces.

infiniteblue
11-24-2006, 01:23 PM
I think all that is really needed is diagonal versions of the pieces in the set. But that's just my opinion.

coinich
11-24-2006, 01:33 PM
I'd go for diagonal pieces.

Keckhs
12-01-2006, 05:24 PM
Sorry I haven't posted in a while. There was a wind storm up here that's messed up my internet access. My computer is the only one in the house without access right now, so until it's fixed I'll have to use my parent's. Hopefully I'll have access again in a few days.

My thought was that while we optimize the old models with LODs and alphas, we could create some new types of arches to better blend in with walls and buildings. I was thinking we could do a version of the old arch without the 'caps' and 'edges' so that seamless arches could be created. Also, I'd like to do an 'arch in wall' version which would basically be a wall with arch 'cut-outs' in it. I never really liked how the 'finned' aches looked on my buildings when I wanted to create an arched opening, so this would offer a good solution. If that's not too much already, I'd also like to see a version in reverse to that, i.e. walls with arched tops. I think they'd be usefull in many areas.

This may seem like a lot, but in reality I think we're thinking way too highly of ourselves if we think we can push this set to 200 peices. ^^; Of course, I could be wrong. I'm not exactly the oldest CSO creater here...

By the way, I just got an idea. We should make the fins on the finned arches color seperately from the arch, and maybe alter them slightly so that they better blend in with a 0.2 thick wall. Getting rid of their rounded edges would probably fix most of the problem.

CoasterSim.Fan
12-24-2006, 02:01 PM
Has any one worked on or made any progress with this? Or has this basically just died off? I am just curious to see were this stands.

Keckhs
12-24-2006, 08:10 PM
I was about to ask the same thing. Right after we figured out who was going to help with this, I lost internet for a few days. I was waiting for somebody to contact me on when and how this project would work out after that, but maybe I should have taken more initiative to find out what was going on. I hope we can get back on track with this.

I've loaded all the models into one .blend file in blender, but other than that I haven't really done anything. I'd like to at least have our own work thread (i.e. one at Vodhin.net, possibly private if that's feasable) before we make any real progress, so that everything will be organized and go smoothly. Perhaps we can get a private place to talk so we can go over the smaller details of how we're going to do this? I just think we should have a quiet place to do all our thinking and work without being bugged by multiple 'OMG! ths is lyk so cool!11eleventy111 relees date?!!111' posts. :)

I really can't wait to start working with you guys. I have a bunch of ideas about how we can optimize the models and make them more versatile for park creators, and I also want to redo those metal frame thingies...