mytherceria
11-26-2006, 11:21 PM
I'd like to start a list of things that have bothered people in other RPG games so that they can hopefully be avoided in Silverfall.
I'll get the list going:
Combat - either its too slow or its not engrossing enough (you hit the same moves over and over to kill the same stupid mobs).
Customization - not enough options to distinguish your character and make them feel real and cool and different. If I want to play a fat merchant, let me slide the slider bar to decide how fat to be in char creation. Or better yet, have my character change during the game based on the decisions I make (like in Fable).
Drops - I always get an awesome crossbow drop in game when I have a mage, or I get a 2 handed drop and I'm an archer. Its like the game knows what I want and says "Too bad, you need to put in another 3 hours play time and maybe I'll think about dropping something you can actually use".
Mobs - lack of variety, lack of AI, lack of sense of accomplishment when they go down, and then they’re there under 5 minutes later. Some monsters should only come out at night, o hunt a certain section of the mountains, etc.
Wimpiness - your player starts off basically naked and then gets some dorky clothes and corny weapons for putting in the first 10 levels. What a reward!
Classes - players have to choose classes as they level. It ought to be skill-based. The more you do a certain thing, the better at it you become. You can be a jack of all trades or super skilled in one area. Like in Ultima Online.
User Interface - Not customizable enough. I want skins for my GUI. I want resizable, movable, font-changeable and transparency options.
Balance - Everyone should be able to solo effectively.
Partying - There should be no penalty for grouping together and no bonus for it either. The experience you get should come from skilling up, not farming items or gold.
Dying/Fatigue/Food/Inns - Players should get a multiplier for staying alive longer. If you die it zeroes out and begins again. You should become worn out from your travels and combat and periodically need to rest at an inn or at least make camp or it will affect your character (maybe you can't run as fast, etc.). Food and drink should help with slowing the effects of fatigue, but not totally replace it. The more realistic the better.
Please help me add to this list if you feel so inclined...
I'll get the list going:
Combat - either its too slow or its not engrossing enough (you hit the same moves over and over to kill the same stupid mobs).
Customization - not enough options to distinguish your character and make them feel real and cool and different. If I want to play a fat merchant, let me slide the slider bar to decide how fat to be in char creation. Or better yet, have my character change during the game based on the decisions I make (like in Fable).
Drops - I always get an awesome crossbow drop in game when I have a mage, or I get a 2 handed drop and I'm an archer. Its like the game knows what I want and says "Too bad, you need to put in another 3 hours play time and maybe I'll think about dropping something you can actually use".
Mobs - lack of variety, lack of AI, lack of sense of accomplishment when they go down, and then they’re there under 5 minutes later. Some monsters should only come out at night, o hunt a certain section of the mountains, etc.
Wimpiness - your player starts off basically naked and then gets some dorky clothes and corny weapons for putting in the first 10 levels. What a reward!
Classes - players have to choose classes as they level. It ought to be skill-based. The more you do a certain thing, the better at it you become. You can be a jack of all trades or super skilled in one area. Like in Ultima Online.
User Interface - Not customizable enough. I want skins for my GUI. I want resizable, movable, font-changeable and transparency options.
Balance - Everyone should be able to solo effectively.
Partying - There should be no penalty for grouping together and no bonus for it either. The experience you get should come from skilling up, not farming items or gold.
Dying/Fatigue/Food/Inns - Players should get a multiplier for staying alive longer. If you die it zeroes out and begins again. You should become worn out from your travels and combat and periodically need to rest at an inn or at least make camp or it will affect your character (maybe you can't run as fast, etc.). Food and drink should help with slowing the effects of fatigue, but not totally replace it. The more realistic the better.
Please help me add to this list if you feel so inclined...