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View Full Version : Top things that tick you off in other RPGs...


mytherceria
11-26-2006, 11:21 PM
I'd like to start a list of things that have bothered people in other RPG games so that they can hopefully be avoided in Silverfall.

I'll get the list going:

Combat - either its too slow or its not engrossing enough (you hit the same moves over and over to kill the same stupid mobs).

Customization - not enough options to distinguish your character and make them feel real and cool and different. If I want to play a fat merchant, let me slide the slider bar to decide how fat to be in char creation. Or better yet, have my character change during the game based on the decisions I make (like in Fable).

Drops - I always get an awesome crossbow drop in game when I have a mage, or I get a 2 handed drop and I'm an archer. Its like the game knows what I want and says "Too bad, you need to put in another 3 hours play time and maybe I'll think about dropping something you can actually use".

Mobs - lack of variety, lack of AI, lack of sense of accomplishment when they go down, and then they’re there under 5 minutes later. Some monsters should only come out at night, o hunt a certain section of the mountains, etc.

Wimpiness - your player starts off basically naked and then gets some dorky clothes and corny weapons for putting in the first 10 levels. What a reward!

Classes - players have to choose classes as they level. It ought to be skill-based. The more you do a certain thing, the better at it you become. You can be a jack of all trades or super skilled in one area. Like in Ultima Online.

User Interface - Not customizable enough. I want skins for my GUI. I want resizable, movable, font-changeable and transparency options.

Balance - Everyone should be able to solo effectively.
Partying - There should be no penalty for grouping together and no bonus for it either. The experience you get should come from skilling up, not farming items or gold.

Dying/Fatigue/Food/Inns - Players should get a multiplier for staying alive longer. If you die it zeroes out and begins again. You should become worn out from your travels and combat and periodically need to rest at an inn or at least make camp or it will affect your character (maybe you can't run as fast, etc.). Food and drink should help with slowing the effects of fatigue, but not totally replace it. The more realistic the better.

Please help me add to this list if you feel so inclined...

12Volt
12-06-2006, 03:04 PM
Frustration: The one thing I hate is when things get frustrating. Player killers droving in mobs, gold dropping when you die, unbalanced death penalties, screwed up character classes, glitches weapons/items, lagged servers, hackers.

Mistylicious
12-11-2006, 01:23 AM
Any kind of "death penalty" really sux hard... I hate losing experience, having a -15%, or running around in underwear with my clothes in a sack sitting right next to some insanely powerful troll


I hate WoW because the servers are always full...

I hate guildwars because theres really nothing to do except kill creatures and thats no fun with the level cap and rarely dropped green items...

I hate city of villians because its BORING... I played it up to level 20 then called it quits... Theres absolutely no reason to explore the world because theres nothing to find

I hate rose online because it takes a week to level up after reaching level 70

Gorkk
12-11-2006, 04:07 AM
I hate running around in underwear with my clothes in a sack sitting right next to some insanely powerful troll
Then you'll hate dying in Silverfall, as unless you subscribe to the goblin insurance policy (which will cost you more with each death), you revive naked and have to get your corpse back :noob:

ILoveObsidian
12-16-2006, 09:59 AM
Things I hate in cRPGs:

The game being release 2-6months prior to it being playable.

Lack of originality in the plot lines.

Lack of develeopment in the NPCs.

Tedious dungeon crawls, with limited options to manipulate the dumb (or even smart) occupants.

The game being release 2-6months prior to it being playable.

Claims that it has the latest, greatest graphics, when it hasn't but still won't run acceptably on a current reasonable spec. PC.

Total lack of Technical Support, withthe developerer, the copy-protecting company, and the publisher all pointing the blame at the next in the loop.

SecuROM - or Starforce or any other copy-prevention software that prevents a legitimate customer from running their purchase first time everytime.

Oblivion style NPC leveling, kobolds are wimps, zombies are tough for a couple of levels, basicly if you imagination is limited to the point that your mobs level (even in ranges) why are you in the games industry? (There is nothing wrong with varations, but auto-leveling encounters are pointless)

FiveAces
04-15-2007, 11:39 AM
Things I hate in cRPGs:

1. The game being release 2-6months prior to it being playable.

2. Lack of originality in the plot lines.

3. Total lack of Technical Support, with the developer, the copy-protecting company, and the publisher all pointing the blame at the next in the loop.

4. SecuROM - or Starforce or any other copy-prevention software that prevents a legitimate customer from running their purchase first time everytime.

5. Oblivion style NPC leveling, kobolds are wimps, zombies are tough for a <edited> why are you in the games industry? (There is nothing wrong with variations, but auto-leveling encounters are pointless)

1. Only 6 months? With Atari this could be ever. With their incompetence in managing the business side of the company they are tripping on the line called bankruptcy. This is why they are forcing the low paid game companies (MonteCristo, and Obsidian) to release their products before they are ready. If they do go bankrupt then Atari games will not be supported any longer, which makes buying any Atari title quite a risk (rent instead).

2. Atari gets what it pays for. NWN1 had a good budget and was an excellent game that made them quite return. NWN2 is a glorified SDK and they have driven a considerable portion of their NWN fanbase away due to it. They will not even support it forcing Obsidian to do all the work, and unfortunately they are just not up to it. They just pulled patch 1.05 which took 3X longer than they had said, and I still cannot play the game with a system that meets/exceeds reqs.

3. The Publisher is the top dog and is supposed to be the go-to guy. They are accountable first and foremost, and are the ones hurt the most from returns and piracy. Silverfall is ranking high on both of these given that it is a online multiplayer game that they claim has a single player campaign (total BS when you respawn in camp after restarting the game), and is so unfinished that they could net even balance their random generation of items so that two identical items cost the same. :down:

4. Without a doubt. This just proves that the coders that produce cracks to bypass protection are not just supporting thieves. These morons have given them a legitimate reason to continue, and a clearly defensible position should they ever be sued. :)

5. When you do not have a finished game, it is better to have filler than nothing. Oblivion and other games use this system more properly, not Silverfall's "a group of auto-leveling enemies every ten feet". This is so far into the range of overkill as to be pathetic. It almost makes you wonder if they did not realize that they also respawn.:bulb:

The good news is that you can always return defective games such as this. It is the only way the gaming landscape will ever improve.

FourAces