View Full Version : Spelt Backwards? Problem Solved- Thanks everyone.
J-Playa
01-13-2007, 12:45 PM
Yet another CS, the object cannot be reveled yet but why is this texture i have use the wrond way round? Can anyone help me please ASAP :up:
http://img105.imageshack.us/img105/205/helpsu7.jpg
Thanks
J-Playa
Did you rotate the object in your 3D program to fit in the game or rotate it in the importer? If you didn't do it in the importer, do so. That should fix it.
Belgabor
01-13-2007, 01:27 PM
By "rotate in the importer" he means using the fix matrix as explained in the beginner's tutorial.
J-Playa
01-13-2007, 06:02 PM
Where about's on the tutroial is it? I cant seem to find it?
Aceana
01-13-2007, 07:31 PM
You could just flip your texture....
J-Playa
01-13-2007, 07:35 PM
Flip if on the Anim8or to the wrong way round. So the words are facing the wrong way?
Belgabor
01-13-2007, 08:23 PM
Where about's on the tutroial is it? I cant seem to find it?
Read here (http://rct3.sourceforge.net/tutorials/beginner_tutorial.html#sect15) and here (about the model transformation matrix) (http://rct3.sourceforge.net/tutorials/beginner_tutorial.html#sect222).
J-Playa
01-13-2007, 09:17 PM
Thanks for the link, this what ive done.
I have gone on the Create OVL. assigned all my textures and LODs and everything. I double clik on my Model. The the Edit window comes up (the one where you assign textures and the matrix). I click edit 'matrix'. Then i click 'Fix Orientation and then i click 'Ok'. Then i save default.
I go on the game and thankfully the sign is the right way, but now my CS object is lying down? Any help with this...
Thanks for all your comments.
J-Playa
Belgabor
01-13-2007, 11:19 PM
Yep, you shouldn't rotate it in anim8or from the default orientation =)
Model so your object stands on the x/y plane and the z-axis points up.
J-Playa
01-14-2007, 06:02 AM
So i shall flip the texture so it is upside down. (The bottom end up). I shall try this now. Thanks. :up:
rctmaniac
01-14-2007, 06:08 AM
i had that prob-to fix in MS I put the texture on back to front. So I guess it would work the same with any prog.
J-Playa
01-14-2007, 06:10 AM
rctmaniac thanks, i'll put the texture upside down and then hopefully, it will work.
rctmaniac
01-14-2007, 06:18 AM
No prob J, just hope it works.-BTW it's not just upside down-its back to front as well so the text is backwards in your 3d prog-let me see if i can find a screenie.
J-Playa
01-14-2007, 06:20 AM
Ok, i'll wait. Thank you so much for your help :D:up: !
rctmaniac
01-14-2007, 06:26 AM
Ok-perhaps I was wrong-in MS i remeber the textures being backwards but in MS they seem to be correct-sorry about that :(. I would try them back to front and keep trying until you get it right-thats all i can suggest-sorry J.
rctmaniac
J-Playa
01-14-2007, 06:28 AM
Thank you everyone who helped me with this! I finally did it.
Moby
Belgabor
Aceana
rctmaniac
Big thanks.
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