PDA

View Full Version : Dragon Ball Z: Sparking! Meteor Suggestions


Pages : [1] 2

SSJ5Vegeta
01-20-2007, 04:28 PM
Suggestions for Dragon Ball Z: Budokai Tenkaichi 3

These are my ideas for the next game title of Dragon Ball Z. I appreciate all your feedback and interest in my thread. A special thanks to Kamiccolo, Vishkugeta and Majin Elite. Hopefully someday, Spike or any other developers will read all of the ideas we have made:cool:

Note: In order to view some of my suggestions, you will have to download certain files from MediaFire. It is completely safe and free for everyone to use. I only do that for the special large suggestions. Enjoy!
_____________________________________________________________________________________

The Main Menu and The Modes:
Download the Word 2003 Version Here (http://www.mediafire.com/?5hjjzbbsds1)

Capsule System:
Download the Word 2003 Version Here (http://www.mediafire.com/?bbymxwr9ydn)

Budokai 3 invented a new way of customizing your characters through using capsules. But many players didn't like the fact that you couldn't have all the abilities for a character equipped at once. In Tenkaichi 2, your finishing moves were already set when you obtained a character. This was a fair solution, but it made it pretty much impossible for one to customize the character, as shown in Budokai 3.

When I started on this idea, my vision was to create a capsule system that was easy to use, and yet allowed you to fully customize your character. By combining the engine from both Budokai 3 and Tenkaichi 2, I have managed to create something which in my opinion, is the ultimate Capsule Systemhttp://www.ataricommunity.com/forums/images/smilies/addon%20smilies/wink2.gif

The Different Capsules:
Instead of having only a single type of capsules, my system is based on 3 different types. This way, you can balance the set-up for each character perfectly, without any annoying weak-spots as in Budokai 3;

Ability - Finishing Moves, Ultimate Move and Generic Moves for anybody to equip.
Transformations - New forms, transformations and fusions.
Enhancements - Unique enhancements for some characters exclusively.

The Capsule Tray:
The capsule tray will be different from the one we know in Budokai 3 and Tenkaichi 2, as there will be separate defined slots allocated for specific types of capsules. These will be marked with different colors, such as red for ability, blue for transformations and green for enhancements. Another important difference, is that each character's capsule tray is different from each other, giving each character advantages in some areas.. or simply making up for the lack of other area.

The Capsule Tray Layout:
Even though each character will have a different setup for the capsule tray, the look of the capsule tray remains the same. Basically, a capsule tray will look like this:

Ability
1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty
6 - Empty
7 - Empty

Transformations
1 - Empty
2 - Empty
3 - Empty
4 - Empty

Enhancements
1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty

- Following paragraph got nothing to do with the capsule system. Read if you want to.
As you maybe can figure, this system is quite similar to Kamiccolo's own capsule system. The reason for that is simple; I made the original capsule system a long time ago. Kamiccolo and I have borrowed each other ideas over a long period, in order to come out with the best ideas. I have quoted some of his replies in this text as well. So what you might have thought was all Kamiccolo's work, might just as well be based on my original work and visa versa:up: But we also have our disagreements about the capsule system. So things will be more different as you continue to read. This was just a note for the few members that know about Kamiccolo's and my suggestion thread that we had for some time ago.

Customization:
The text above explains how the capsule tray will look originally. However, this is how a character's system tray will look like:

Son Goku [Needs 18000 EXP to level up]
Lvl 10
PL 40 000

Ability
1 - Empty
2 - Empty
3 - Empty
4 - Empty
5 - Empty
6 - Empty
7 - Empty

Transformations
1 - Empty
2 - Empty
3 - Empty
4 - Empty

Enhancements
1 - Empty
2 - Empty
3 - Empty
4 - Blocked
5 - Blocked

As you can see, the last two Enhancement slots are blocked. In order to unlock these, you will have to equip the character with an Enhancement Slot +2 capsule. The reason for this is that the characters should be limited to not use all the slots. This means that you will constantly see blocked slots for the various characters.

The blocked slots are mostly affected by the character itself. Goku is a perfect example for this. He got a lot of abilities and transformations, so therefore the number of ability and transformation slots are high, while the number of enhancement slots are reduced. This is just for keeping a balance between all the characters.
NOTE: Each character will have their capsule tray preset once they are unlocked.

Customization 2 - Upgrading:
Now you know how the system tray works in practice. But there are still some things that is important to be aware off.

- Upgrading Abilities The standard amount of attacks for each character is two finishing moves and one ultimate blast. So you will most likely not be able to equip all of the 7 ability slots. Well, unless you equip some moves twice that is. If you equip the same move for a character twice, then the move will get more powerful and devastating. Some moves will also have the special ability to combine into a new, powerful move. For an example, if you equip Goku with Spirit Bomb twice, then it will automatically evolve into a two-slot demanding Super Spirit Bomb.

- Upgrading Through Transforming
Some moves do also upgrade themselves if you transform into a new form. For an instance, Goku's Kaioken Attack upgrades to Super Kaioken Attack as a Super Saiyan. Then it will become more powerful, but still only demand a single slot.

Customization 3 - Transformations:
This is one of the biggest differences from Tenkaichi 2 and Budokai 3. Each character will have a specific number of transformation slots available. By equipping a transformation, you will automatically obtain new moves for that form. Now comes the tricky part. Once a transformation is unlocked, you can configure the so called standard moves. The standard moves are the abilities the character automatically receives when it unlocks a new form.

By tapping [] at the transformation capsule, you will quickly be taken to a menu called the transformation menu. Here you can replace the standard moves with other moves in your rooster. However, it is important to note that you may only equip moves from earlier forms; You can equip kamehameha to SSJ4 Goku, but you cannot equip 10x Kamehameha to base Goku. You may also not configure other types of capsules while in this process. All enhancement and transformation capsules can only be set in base form:o

Here is a preview of how Goku's standard moves can be replaced:

Ability
1 - Angry Kamehameha
2 - Meteor Strike > Super Kaioken Attack
3 - Furious Rush > Kiai Attack
4 - Dragon Fist
5 - Instant Transmission Kamehameha > Spirit Bomb Absorption
6 - Empty Slot > Angry Kamehameha
7 - Empty Slot > Super Kaioken Attack

Notice the upgrades from previous moves. Kaioken Attack turns into Super Kaioken Attack and Spirit Bomb turns into Spirit Bomb Absorption. When you first unlock the new form, you might not have obtained all his/her moves. Therefore you might later on use an option called Optimise in order to equip the best ability moves available for the chosen character. You can see how the last two empty slots have been equipped with newly obtained moves for SSJ Goku.

Final Words:
I think that this system could actually be quite good in Tenkaichi 3. You would be able to customize your moves a lot more freely, but still have an easy setup to follow. The game already offers everything that is needed in order to accomplish this. The difference between Kamiccolo's and my system, is that Kamiccolo doesn't want there to be new moves for the characters when they transform. I think that this is wrong, as it will mean that there would be less moves for each character. They have already made new moves for each form, so why not take advantage of them?;) But by all means, Kamiccolo deserves a lot of credits for this idea as well as I do. Thank you Kamiccolo:cool:




The Modes:
Story Mode
Arcade
World Tournament
Duel
Practise
Build-Up
Capsule Store
Capsule Corp.
Online Mode
Settings
Story Mode

While the other modes are fairly easy to write about, this one in particular requires a lot of thinking and strategy. My concept is based of the RPG-genre, meaning that the character will get the opportunity to explore the entire Dragonball universe, reflecting the anime as close as possible. The battles will be fought in Battle Mode, very similar to the engine in the Budokai Tenkaichi series. There will also be cinematic cutscenes for people to easier keep track with the story line.

The World Map
Now I want you to imagine a massive world, created by combining the large network of various locations from the anime. In similarity to the Legacy of Goku series, this world would be separated into so-called scenarios, which each cover different places such as West City, Rocky Mountains etc.

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/dbz.png


The Controls
When entering story mode, you will first be taught the basics of the gameplay. You walk by using the left analog, and can tip it completely forward to start running at high speed. In addition you can perform a large selection of manoeuvres such as;

- Punch: Square
- Kick: Triangle
- Quick Dodge/Guard/Deflect: O
- Ki Blast: R1
- Charge Ki: R2
- Jump: X
- Ascend: L1
- Descend/Crawl: L2
- Access/Pick Up: O (when in range)
- Roll: X + Up/Down
- Side-Step: X + Left/Right
- Equip/Unequip Weapon: R3
- Dragon Radar / World Map: L3


These will be the standard moves that are important to remember when struggling your way through the various challenges.

Real-time Fighting System:
When exploring, you will meet creatures such as wolves, thieves, martial artists, robots etc. Only then the controls above will apply to the character. The main opponents that are counted in the character list will be fought against in Battle Mode, which is a much more complex fighting engine. There are in other words two different fighting system. One is based on the beat-em up type with a Budokai Tenkaichi like camera angle, while the main battles will be fought 1 Vs 1, with a more advanced fighting engine.

Level-Up System
In some games you are able to enhance your character's strength by following a level up system. When you beat an opponent, you gain experience points [EXP]. At the right bottom of the screen you have a bar that displays how much EXP you need before you level up. As you get into higher levels, it will require more EXP for the bar to become filled up. So while your character might have only required 900 EXP to level up from lvl 6 to 7, it might need 9000 EXP from lvl 18 to 19.

So how does the Level-Up System affect the character? Well, whenever you level up, you will obtain a Skill Point. These can be used to increase the Character Status. The Character Status consists of these power ups:


- Health (Increase your maximum HP)
- Ki (Increase your maximum Ki Guage)
- Strength (Increase the influence of your physical attacks)
- Defence (Increase your resistance against physical attacks)
- Power (Increase the influence of ki based attacks)
- Resistance (Increase the resistance against ki based attacks)
- Speed (Increase the speed of physical combat, as well as running speed)
- Arts (Increase effectiveness of techniques)
- Blast (Increase damage rate of your finishing attacks)
- Ultimate (Increase damage rate of your ultimate attacks)
Each power-up can be set with 10 skill points each, which means that the highest level a character can achieve is lvl 100. When levelling up, your character's health and ki bar will also be completely restored.

http://licon.ngfiles.com/level24L.gif http://licon.ngfiles.com/level34E.gif http://www.enomcentral.com/images/e3/e3_icon100_IDP.jpg

The Techniques
A technique is performed by inserting a special command. They are separated into two groups, skills and battle techniques:

1) Skills: These techniques consist of abilities that are very useful when exploring (breaking through obstacles, jumping from wall to wall, putting out a fire etc.).

2) Battle Techniques: These techniques are exclusively used for battle purposes. When triggering one of these, your character will release an extra powerful move to damage the opponent. Ki Blast is one of the many essential battle techniques.

Battle Mode View:
As whenever an opponent appears, the camera angle will switch into Battle Mode View. By having two angles for two different situations, it will become more easy for the player to adjust. The Battle Mode View will be almost just like the Budokai Tenkaichi series, which most people consider the optimal angle.

Finishing Moves:
To make it more close to the original anime, you will obtain finishing moves at the exact same event in the game as in the anime. This means that Kid Goku will learn how to perform the Kamehameha-Wave right after having seen Master Roshi do it. However, unlike other DBZ games to date, your finishing moves will evolve every time you level up.

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/DBZ3.png http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/DBZ4-2.png


Ultimate Moves:
In the Budokai and Budokai Tenkaichi series, you had to charge up your ki to a high level if you wanted to perform an Ultimate Attack. This system is no longer present. Now you will have to build up energy to your Burst Bar in order to launch any of them. The Burst Bar will constantly build up, but the process will speed up if you are fighting. The clear advantages of a system like this, is of course that nobody will be able to spam ultimate attacks. They are extremely powerful, and should therefore also be more consciously being used.

Weapons:
You will from the very start of the game be attached to using weapons. Kid Goku is pre-equipped with his red pole. This is a weapon that can be used both for short and long range. It is however quite weak, and Goku's normal attacks are to be preferred in close combat. This way, all the weapons available have different abilities. And of course, they open up for new combos.

Throughout the game you may visit the BlackSmith Store in order to strengthen or upgrade your weapon's abilities. For an instance you can choose to equip parts of the weapon with metal; increasing its attack, but decreasing its speed. The possibilities are endless, and do not always have to stick up with the original story.

More ideas are to be found in the next pages. I am working on collecting them all and post them here at the front page. Thank you.

Timothy2035
01-20-2007, 04:33 PM
Please don't put expressions like "damn" in your thread titles. :)

SSJ5Vegeta
01-20-2007, 04:38 PM
Oh, sorry. I wasn't aware of that "damn" was considered as a bad word to say.

but anyway, how do you people like the idea?

Timothy2035
01-20-2007, 05:33 PM
Excuse me but are you looking for trouble? I don't want some expressions or words as thread titles.

SSJ5Vegeta
01-20-2007, 05:41 PM
No, just curious. Usually, those words are not marked as offensive. If it is here, then I am just fine with it.


But we better get back on topic. I hope that somebody will like it.

Lightning
01-20-2007, 05:48 PM
..to
put it here.

Leveling system and potara set-up for Tenkaichi 3
__________________________________________________ _________________________
Leveling system:
It is quite similar to the Budokai 3 system, but not identical. There are two
different menus that need to be leveled up to completely max out your
character.

1. Normal status’: Strength, Speed, KI, Fighting Technique, Finishing Move 1,
2, 3 and 4 (or even 5), Ultimate and Favorite moves.
2. Powerlevel status

Normal status:
Well, in this case you need to gain
experience through either fighting, finding power up locations (like Hyperbolic
Time Chamber in the Cell saga) or when you complete a mission (T3 will then
contain missions beside the original story line to make the game more
interesting). You will be able to level up to lvl 150.

Powerlevel: This is also an important thing in battle. Your powerlevel
increases after you hav won a battle. The special thing about the powerlevel
is that you need a certain amount of it before you can for example transform
into a Super Sayian. When inbattle you will start with full powerlevel, but as
soon the fight goes on and you lose more health, your powerlevel will drop.
The powerlevel will be based on a combination between the amount of KI you
got left, but also the amount health that is left. The most important is still
the KI. If you got plenty of KI and only somewhat life (yellow lifebar) then
you will be able to hold the super sayian form without any other effects.
However, if your lifebar is down at red and your KI is really low, then you got
to be careful. A knock to the ground will make you turn back to normal form.
So stay concentrated at your KI!

You can reach a powerlevel of 100.000.000 (Will take you A LOT of time).
The Super Sayian form only requires a powerlevel of 4.000.000 to be able to
transform without any problems. However, a SSJ3 will claim you
approximately 60.000.000 in powerlevel at least, but you are still able to
decrease it with potaras pretty effectively (Maybe down till 45.000.000).

Potara set-up:
This is also similar to B3, but with some
exceptions. There will be three menus that you are able to fill up.
- Blue potaras: Finishing moves, ultimate move, transformations (9 slots)
- Yellow potaras: Senzu bean, strength +10, Virtual Heart Decease etc. (7
slots)
- Green potaras: What if moves (Goku having death beam for example) (4
slots)


The new and best thing about this set-up is the simulation move at the right
side of the screen. Example: You put one kamehameha potara at Goku. Now
the right picture will display a little trailer of Goku doing the kamehameha
from a sideview. The different button combinations will be displayed below
and the total damage will be displayed below the button combinations. If you
then put another kamehameha potara at Goku, the potara will immediately
change into a two slots demanding super kamehameha. The picture will
automatically change, so that you see Goku shaping a lot larger ball and huge
whitebluish rays spreading out from it while small pieces from the ground will
circulate around his feet. The damage display will also automatically set the
move from a total 4.000 to 7.000 if max hit.

WOW SSJ5Vegeta_Ver3. I like it. This is some tight ideas! Add it to the Thread Link at the bottom of
my Signature. Atari will not view your ideas from here.

AND WATCH THE DOUBLE POSTING!

SSJ5Vegeta
01-20-2007, 05:50 PM
I sure will. I appreciate that you liked it :)

EDIT: It is fun to see how terrible my first ideas came out. They have really improved a lot since then:cool:

Lightning
01-20-2007, 05:53 PM
Yeah I like it. A LOT!

SSJ5Vegeta
01-20-2007, 06:15 PM
I just added you to my buddy list:) You seem like a nice and talented person;) I can tell that from your ideas at the UK board. Many of those were great :D

Lightning
01-20-2007, 06:18 PM
Thanx. I am a kind & well humble dude. Glad I am respected.

loonytik
01-20-2007, 06:18 PM
i like these ideas i also liked those ideas you posted in that other thread :)

SSJ5Vegeta
01-20-2007, 06:26 PM
Oh well, those weren't anything special really. I just thought out some in a hurry ;) Added to friendlist.

loonytik
01-20-2007, 06:29 PM
sure i am fine with that i am adding you now :P

Ryuuzaki
01-20-2007, 11:56 PM
Pretty sweet ideas man! I especially liked the super saiyan leveling rules!

Broly LegendSSJ
01-22-2007, 04:53 AM
Well I like your ideas, too. The best in my opinion is the first one



..to put it here.

Leveling system and potara set-up for Tenkaichi 3
__________________________________________________ _________________________
Leveling system:
It is quite similar to the Budokai 3 system, but not identical. There are two different menus that need to be leveled up to completely max out your character.

1. Normal status’: Strength, Speed, KI, Fighting Technique, Finishing Move 1, 2, 3 and 4 (or even 5), Ultimate and Favorite moves.
2. Powerlevel status

Normal status: Well, in this case you need to gain experience through either fighting, finding power up locations (like Hyperbolic Time Chamber in the Cell saga) or when you complete a mission (T3 will then contain missions beside the original story line to make the game more interesting). You will be able to level up to lvl 150.

Powerlevel: This is also an important thing in battle. Your powerlevel increases after you hav won a battle. The special thing about the powerlevel is that you need a certain amount of it before you can for example transform into a Super Sayian. When inbattle you will start with full powerlevel, but as soon the fight goes on and you lose more health, your powerlevel will drop. The powerlevel will be based on a combination between the amount of KI you got left, but also the amount health that is left. The most important is still the KI. If you got plenty of KI and only somewhat life (yellow lifebar) then you will be able to hold the super sayian form without any other effects. However, if your lifebar is down at red and your KI is really low, then you got to be careful. A knock to the ground will make you turn back to normal form. So stay concentrated at your KI!

You can reach a powerlevel of 100.000.000 (Will take you A LOT of time). The Super Sayian form only requires a powerlevel of 4.000.000 to be able to transform without any problems. However, a SSJ3 will claim you approximately 60.000.000 in powerlevel at least, but you are still able to decrease it with potaras pretty effectively (Maybe down till 45.000.000).

morgan2042
01-22-2007, 06:35 AM
wow SSJ5Vegeta_Ver3, ideas are cool.:cool: the potara setup, i like. characters using other peoples moves. power leveling is cool and should be in the next game.:up:

SSJ5Vegeta
01-22-2007, 09:42 AM
Thanx again everyone :D This place does indeed got a lot of nice members. I have posted the ideas in the Official Tenkaichi 3 Thread so that Spike eventually may read them. I am looking forward to improve and create new ideas :)

Broly LegendSSJ
01-22-2007, 10:10 AM
yeah thats right, but the other is an OFFICIAL thread so Atari will read that first.

SSJ5Vegeta
01-22-2007, 02:03 PM
Sure, but I have good expectations for this thread. Maybe they will also take a look at the individual threads as well. You may never know ;)

Lightning
01-22-2007, 06:53 PM
They do, but you are posting them in the wrong Thread my friend. Post them in the
Official Dragonball Z Budokai Tenkaichi 3 Suggestion Thread.

RSSJBroly
01-23-2007, 02:52 AM
im lovin all of these ideas + i neva really look at threads about makin the next game better or improvements happy i looked at this one

SSJ5Vegeta
01-23-2007, 10:31 AM
They do, but you are posting them in the wrong Thread my friend. Post them in the
Official Dragonball Z Budokai Tenkaichi 3 Suggestion Thread.

I did :) however, I think it will get more attention from Atari here;)

EDIT: Marby, I have proved you wrong :p

Marby
01-23-2007, 04:57 PM
Nope, this thread will die down like any other thread. The only thread Atari looks at is the one Lightning talked about. ;)
I can assure you that they look at that thread, but if they spot your idea among hundreds of other idea's... I don't know. :)

Marby
01-24-2007, 11:40 AM
Okay, can anyone please sticky this?
I can, but I won't.

Off topic: How do you become an administrator here?
Get a job at Atari and ask your boss. :o

Marby
01-24-2007, 12:42 PM
Oh please. If you think this is worth getting in the game, you should do it:(
Yeah but I'm not going to sticky it just because it's a good idea. If I would sticky this thread I would get 500 PMs all saying ''plz stick my idea thread''. :bulb:

SSJ5Vegeta
01-24-2007, 04:46 PM
I see. I should have thought of that before. I wasn't thinking clear at all.

Oh well, I can only hope for Atari to read it. I will stay positive with this as long as the thread is still active.

Lightning
01-24-2007, 04:59 PM
It is no use. This Thread will die out soon, unless someone else revives it.

SSJ5Vegeta
01-24-2007, 05:26 PM
If it is so, then fine, but I will at least do as much as I can to keep it active. If anyone disagree with me and want it to go away then please ask me before a moderator simply removes it :)

Lightning
01-24-2007, 05:47 PM
No, you can post here but it will be up to any Member if they choose to revive this Thread, just do not
get your hopes high if Atari Employees do not look here.

Good Luck!

SSJ5Vegeta
01-26-2007, 11:33 AM
Well, I am not sure of that Spike and Bandai will read it. But on the other side, I would be very glad if they did :D

I will post the conversation you and I had at the UK Atari Board. You had some quite good ideas there ;)

NOTE: Before anyone starts to read: This is a very long text. So to just make it easier, open the add on file. You can find it here at the bottom of the page:
http://forums.eu.atari.com/showthread.php?t=48279
(http://www.ataricommunity.com/forums/www.forums.eu.atari.com/showthread.php?p=1031479#post1031479)

Lightning
01-27-2007, 08:21 PM
Thanx for yesterday's reply. Today I added another lot of Ideas on Attacks & Transformations for the
Warriors as well in the European Forums.

Anyone who wishes to see: go right ahead!

Wicked Poster
01-28-2007, 01:24 PM
I personally think this idea is a bit wack. It is sort of confusing and unclear. Especially getting your powerlevel to 1000000 will take a long time.

SSJ5Vegeta
01-28-2007, 01:52 PM
It would indeed take a long time to level up a character to his or her maximum. I must agree on you that they are a bit confusing. My English is not directly the best, but I am at least improving. For the powerlevels, well. I will try to see if I can combine some of the power ups so that the maximum level might decrease a bit and making it easier to complete a fighter. Thanx for the constructive criticism:up:

Wicked Poster
01-28-2007, 01:55 PM
But I doubt Atari could make something out of this. You know how lazy they are.

SSJ5Vegeta
01-28-2007, 02:37 PM
You mean Spike/Bandai I suppose:rolleyes:

I do in fact still got a lot of trust in them. They have really been making a lot of progress since Tenkaichi 1. I see no reason in why they should not be able to create a really great game hitting the top scores. Well, I still try to keep it as realistic as possible.

IluvTenkaichi
01-28-2007, 03:39 PM
i think a cool thing would be, if ur Majin Vegeta, and u use Final Explosion, u should eaither turn into normal Vegeta, or vegita with a Halo..

SSJ5Vegeta
01-28-2007, 03:43 PM
Hmm...what difference would that actually make?

IluvTenkaichi
01-28-2007, 03:47 PM
none really, but it would be an unique option.like addiing a cutscene, like vegeta saying sumthin,idk

SSJ5Vegeta
01-28-2007, 04:17 PM
none really, but it would be an unique option.like addiing a cutscene, like vegeta saying sumthin,idk

Well, that actually brought me onto something. It kind of bugs me that the characters do not detransform when they get defeated. It is just ridiculous when SSJ3 Goku gets beaten and then he just lays down with lightnings surrounding him like if he had a lot of KI and health left O_O

IluvTenkaichi
01-28-2007, 05:26 PM
Well, that actually brought me on something. It kind of bugs me that the characters do not detransform when they get beaten. It is just ridiculous when SSJ3 Goku gets beaten and then he just lays down with lightnings surrounding him like if he had a lot of KI and health left O_O

dude, tht is so right, i think even if Oozaru gets the beating of a lifetime, it should deform.:D

Lightning
01-28-2007, 05:36 PM
No, only either if the Saiyan's Tail get's cut off or someone get's rid of the source of Full Moonlight
(or Daylight comes therefore the Moon disappears) then they should transform back to their Original
state.

And how would the Saiyan in their Oozaru state metamorph back into their Normal state by getting
beaten to a pulp? They are huge. That can never happen. Do you know about the way they change?

Broly LegendSSJ
01-29-2007, 06:23 AM
I think just saiyans should deform to normal status. But wait, what about Cell? He spits out #18 between the fight against SSJ 2 Teen Gohan, or am I wrong? Or Baby Vegeta, he leaves Vegeta after getting beaten by Goku.

Lightning
01-29-2007, 06:36 AM
That can be another way of those Cyborgs metamorphing back to their Original state.

Broly LegendSSJ
01-29-2007, 08:25 AM
Cell isn`t a cyborg in my opinion, cause his body is not built with steal, like other Androids. Cell is a bio-form.

SSJ5Vegeta
01-29-2007, 10:54 AM
Cell isn`t a cyborg in my opinion, cause his body is not built with steal, like other Androids. Cell is a bio-form.

Actually, he is a bio-android. Stated by Akira Toriyama himself.

However, I got another wicked idea. What if you put an item at Cell called "Imperfect Perfection". When you get beaten by someone a cutscene will display about Cell throwing up 18. Then he will detransform into his second form and the fight will continue. However, Cell will only have 2 life bars left. It would work kind of the same as with Frieza's Spaceship in Budokai 3:cool:

It was just a thought, not really necessary to put it in the official thread:rolleyes:

Edit:
And also, who here thinks that it would be cool if Cell 2nd form' ultimate were "Selfdestruction". He would need to charge the attack, but if charged to the max, the entire world would explode, leaving a 30 000 damage right there! Lol! I actually would like that:)

ssj_sean
02-03-2007, 02:24 AM
i like your ideas, but i didn't like the patora set up

SSJ5Vegeta
02-03-2007, 02:56 PM
I agree that it need quite some work:up: When I think about it, I do rather want capsules over potaras. I will update it in the near future. Thanks anyway.

Broly LegendSSJ
02-05-2007, 04:42 AM
this would be interesting in combination with creat-a-character.

SSJ5Vegeta
02-05-2007, 12:44 PM
Hmm... but I need to reselve the problem with the attack upgrades:downcast: It must still be like in T2 with more/or different attacks when you transform..

I thought of maybe making it so that you would have to equip them with the items at different sectors. Imagine a upper toolbar with 4 lines from the left to the right; Base, Super Sayia-jin, Super Sayia-jin 2, Super Sayia-jin 3. Then you could actually add all the attacks and all. However, there is still a problem. You should not be able to add more of the power up items at those lists:( Maybe it should just been splitted into some parts like:
- Stats (Health, Ki, defense etc.)
- Attacks and ultimates (with the system mentioned above, just that you would have to add another 4 slots for the what if moves)
- Z-Items
- Fusion
- Equipments (NEW IDEA: You can equip and unequip special parts of your clothes. An example: Equip Goku with; power pole (the stick), turtle shell etc. Unequip: Outer shirt, inner shirt, boots, wrist protection etc.)

Lightning
02-05-2007, 02:11 PM
Good Ideas friend!

SSJ5Vegeta
02-05-2007, 05:10 PM
Thanx :) and welcome to the UK boards:atari: I do not post there as much as I do here, but it is still a nice place to go sometimes:cool:

Broly LegendSSJ
02-06-2007, 03:45 AM
- Equipments (NEW IDEA: You can equip and unequip special parts of your clothes. An example: Equip Goku with; power pole (the stick), turtle shell etc. Unequip: Outer shirt, inner shirt, boots, wrist protection etc.)

that point is a great idea man :up:

Lightning
02-06-2007, 06:07 AM
Thanx :) and welcome to the UK
boards:atari: I do not post there that much as I do here, but it is still a nice
place to go sometimes:cool:

Yeah, it is. Thanx for the welcome!:D :)

Broly LegendSSJ
02-06-2007, 07:50 AM
does it make a difference if you post a suggestion on UK, GERMAN or ITALIAN or here on .COM board?

A reason why I am not on german-atari-board is that here is lot more action (last post in german-board is about 2 month ago ... )

Lightning
02-06-2007, 08:57 AM
I think he was trying to say it was the European Forums. And it is true that unlike the North American
Forums the European one is literally dead, harldy anyone posts there. So I am not also too surprised
that Atari looks to that board for fans Ideas to improve future DB Games.

Broly LegendSSJ
02-06-2007, 09:35 AM
well I keep staying here on that board :p the english language is cool :)

SSJ5Vegeta
02-06-2007, 09:36 AM
I think he was trying to say it was the European Forums. And it is true that unlike the North American
Forums the European one is literally dead, harldy anyone posts there. So I am not also too surprised
that Atari looks to that board for fans Ideas to improve future DB Games.

You got it;)

Lightning
02-06-2007, 09:45 AM
well I keep staying here on that board:p the english
language is cool:)

Yeah, it is:)

You got it;)

I knew it!

SSJ5Vegeta
02-06-2007, 09:56 AM
well I keep staying here on that board :p the english language is cool :)

Wow... I just tried to access the Norwegian board (yes, I am from Norway:rolleyes:) and it wouldn't display at all! Please.... do not say that Atari cut out Norway:confused:

Marby
02-06-2007, 09:58 AM
Wow... I just tried to access the Norwegian board (yes, I am from Norway:rolleyes:) and it wouldn't display at all! Please.... do not say that Atari cut out Norway:confused:
Are you talking about this forum: http://forums.eu.atari.com/forumdisplay.php?f=125 ???
It works fine for me. :)

SSJ5Vegeta
02-06-2007, 10:38 AM
Oh, thanx :) Your going straight into my buddy list MarBont!

EDIT: I did not know that it was totally dead. One single thread >__< Oh well, I will stay here.

Marby
02-07-2007, 03:05 AM
Oh, thanx :) Your going staight into my buddy list MarBont!
lol, okay, and you can call me Marby if you want. ;) :p

Lightning
02-09-2007, 05:52 PM
I am here.

You never give up do you? I admire that!

Wicked Poster
02-09-2007, 06:00 PM
You admire everyone. :confused:

But you'd better improve these ideas.

Kamiccolo33
02-10-2007, 06:35 AM
I like your power level set up, but I don't like the potara set up. There are too many moves to execute within the game. And what if moves would defeat the purpose of having different characters. What do you think about something like this?

Ability - Unique capsules like Kamehameha and Death Ball, to generic capsules that anybody can equip (for those with few attacks) like Energy Volley.

Transformations - Capsules containing transformations and fusions, like SS, SS2 and Potara Fusion.

Enhancements - Capsules with unique enhancements such as Saiyan Blood (stronger when HP restored) and Survival (HP and stats are not hindered underwater - for frieza family), and then the generic enhancements like Attack +2 or Senzu Bean or Halo...

For example, Goku has 7 ability slots because he has a lot of abilities, and 4 transformations slots because he has a lot of transformations, and 2 enhancement slots.

Goku's Capsule Slots:

Ability
1 - Kamehameha
2 - Solar Flare
3 - Kaioken
4 - Instant Transmission
5 - Spirit Bomb
6 - Warp Kamehameha
7 - Full Power Energy Volley (a generic ability anybody can equip)

But he also has abilities left out that couldn't fit like Afterimage, Super Dragonfist, etc...

Transformation
1 - SS1
2 - SS2
3 - SS3
4 - SS4

But he also has fusions that wont fit unless he customizes and plays around with what he likes on him best

Enhancement
1 - Saiyan Blood
2 - Senzu Bean


Different players will have different amounts of slot openings for different types of capsules, depending on how many they have for that area. So Kid Gohan might have only 4 abilities slots, 2 transformation slots, but 4 enhancement slots.

And also, transformations should be like B3 where they don't change your abilities at all, unless like SS4 where it changes kamehameha to x10. And transforming changes your stats.

And just another note. With guys with Oozaru transformations. They should have to have that ability where they put the energy ball in the sky, and use that first and then lock onto it in battle. If players who don't have that attack, like Gohan, then he'll have to rely on the enemy putting it there. Because his only happen by random chance like in the shows.

And if you don't equip the transformation of Oozaru, then they don't have the tail and therefor cannot have a tail unless they have the Oozaru transformation capsule equipped.

SSJ5Vegeta
02-10-2007, 07:16 AM
Quite a good idea there Kamiccolo. But I disagree on the transformations part. I think that they should access new moves like in Tenkaichi 2 when they transform. They just need to somehow be able to customize them.

I will try to get up some new ideas soon, but at this point I do not have any text program, so I will probably wait until I get Office 2007 or just download some freeware;)

Kamiccolo33
02-10-2007, 08:03 AM
Maybe we should start a new thread where we have a few people post their ideas on this, and then make a poll to see who's is more popular with other fans? :rolleyes:

SSJ5Vegeta
02-10-2007, 10:01 AM
Yeah, maybe we should;) but I do rather support the idea of maybe joining together making the ultimate ideas. That would had been great :D

RSSJBroly
02-10-2007, 04:40 PM
I'm with you Kamiccolo. What if moves would kinda take away the point of having picking characters.

SSJ5Vegeta
02-10-2007, 07:15 PM
Hmm.. I have worked out a set up for this is my head, I just got to write it down. However, it is getting late here. So see you all tomorrow:cool::up:

Kamiccolo33
02-10-2007, 07:33 PM
Hmm.. I have worked out a set up for this is my head, I just got to write it down. However, it is getting late here. So see you all tomorrow:up::cool:

Yeah, we'll get it sorted out later. We'll have 3 or 4 other people's ideas on how customization and levels should work then put a poll up.

SSJ5Vegeta
02-10-2007, 07:44 PM
I am currently working on an idea for ultimate moves. I still need some more examples as many ultimates will turn out differently in struggles, dodging etc. But I will just start with the basics.
I really enjoyed the amazing ultimate clips in Budokai 3. I think that those are the best we have ever had in a Dragonball Z game. I would like to integrate something similar into Tenkaichi 3, but with more combinations available. I feel pretty comfortable about this, so do everything you can in order to bring it down :p

First we got a perfect example of what I think is one of the most awesome ultimate moves. Teen Gohan's Father-Son Kamehameha. This blast would be a combination of a cutscene and also some moves you have to do as a player. This time it is a Beam Vs Beam struggle. I will explain it very detailed so that you get a grip in how full of action and depth these ultimates would be.

PART 1:
You need to have 5 ki bars in order to pull this off. Personally I did not like the dash-to-rush ultimates in Tenkaichi 2. I do rather support the idea of using them at the end of a special combo. You would have to push a special combination like this; [] right[][]/\/\ L2 + Down + Triangle.

PART 2:
Then Gohan would perform a combo and ending it with an heavy uppercut sending the opponent into the air. Gohan will follow him automatically, and seconds later send a right high-kick to the opponents neck, followed by a punch in the gut making the opponent bow forward in pain. Now the opponent will be crouching in the air, and Gohan will deliver a one handed smack down with his elbow sending the opponent directly to the ground.

PART 3:
While he was doing these things, he got a lot of anger in his face and his moves is fast and rapidly. Now that the opponent is down at the ground, Gohan also descends down to the ground with his arms hanging above his head. Now the final part will start. KI starts to collect around him, and electricity is going all over his body. You see it from the same view as in B3, and then he starts to pull his hands backwards while saying in a sharp voice (identical to B3). kaaa...meei...haaaaa.meeeeiiiiiii.......now a ball starts to shape in his hands and his eyes turn all wild of the concentration. Then he screams HAAAAA!!! and the view will suddenly change to a front view of Gohan firing of his kamehameha, and Goku standing by him. The view will be zoomed out to the entire beam, and you will see the opponent getting up at his feet. The beam heads right towards the opponent, but he does:

1. Tries to block it with his hands (Pressing O). Then you will have an analog fight. If you lose, the opponent will lose less life, if you win. The opponent will take the full attack.
2. Charges up his/her own finishing move (By pressing L2 + /\). A huge ball of energy will appear in the middle, and there will be a huge beam struggle which lasts until one of the characters has completely won the struggle. (you will also see this as in the anime where the ball will either be covered with blue [kamehameha] or the other finishing move.) Now you are able to put more ki into it by holding R2, which will make it easier to win. If you lose, the beam will go back towards you and there will be a huge explosion, but not strong enough to destroy the planet. If you win, the beam will head its way towards the opponent and totally surround his body with white energy. The beam will head out in the space and the stage will afterwards be ruined. Now the opponent will lose a great amount of life.

Conclusion of this attack:
You can either try to block the attack, and if you win, you will only lose 70% of the full amount of damage. If you lose, you will take 100% of the damage. Your other option is a bit more risky. If you win, you will not take any life, but Teen Gohan will take about 1000 HP/1 Health Bar. If you lose, you will take 120% of the normal full damage (if 100% is 1600 HP, you will lose 1900 HP instead).

[] = Punch
/\ = Kick

Kamiccolo33
02-10-2007, 09:05 PM
But just one thing before I take the night. I worked out an idea for the ultimates for Tenkaichi 3, which I personally feel pretty comfortable about.. We do all agree on that we need to bring back the good cutscenes from Budokai 3 and so on. Well, I figured out an outstanding way to do this:)

Teen Gohan Ultimate Describtion:

PART 1:
Well, you have to be in MAX power mode to pull this off. Now there will not be any things like rushes and so on. You pull of the rush moves in combos instead of seperately. So you would have to push. [] right[][]/\/\ L2 + Down + Triangle. Then Gohan would perform a heavy uppercut sending the opponent into the air. Gohan will follow him (with cutscene view) and then send a right high kick to his neck, followed by a punch in the gut (which makes the opponent almost spit out in pain.) Now the opponent will be crouching in the air, and Gohan will deliver a one handed smack down with his elbow sending the opponent directly to the ground (again with the cutscene).

PART 2:
While he was doing these things, he got a lot of anger in his face and his moves is fast and rapidly. Now that the opponent got down to the ground, Gohan descends down to the ground (with his arms hanging above his head). Now the final part will start. KI starts to collect around him, and electrisity is going all over his body. You see it from the same view as in B3, and then he starts to pull his hands backwards while saying in a sharp voice (identical to B3).. kaaa...meei...haaaaa.meeeeiiiiiii.......now a ball starts to shape in his hands and his eyes turn all wild of the concentration. Then he screams HAAAAA!!! and the view will suddenly change to a front view of Gohan firing of his kamehameha, and Goku standing by him. Now the view will be zoomed out to the entire beam, and you will see the opponent getting up at his feet. The beam heads right towards the opponent, but he does:

1. Tries to block it with his hands (Pressing O). Then you will have an analog fight. If you lose, the opponent will lose less life, if you win. The opponent will take the full attack.
2. Charges up his/her own finishing move (By pressing L2 + /\). A huge ball of energy will appear in the middle, and there will be a huge beamstruggle which lasts until one of the characters has completely won the struggle.(you will also see this as in the anime where the ball will either be covered with blue [kamehameha] or the other finishing move.) Now you are able to put more KI into it by pressing R2 down, which will make it easier to win. If you lose, the beam will go towards you and there will be a huge explosion, but not strong enough to destroy the planet. If you win, the beam will head its way towards the opponent and totally surround his body with white energy. The beam will head out in the space and the stage will afterwards be ruined. Now the opponent will lose a great amount of life.

Conclusion of this attack:
You can either try to catch the attack, and if you win, you will only lose 70% of the full amount of damage. If you lose, you will take 100% of the damage. Your other option is a bit more risky. If you win, the opponent will not take any life, but the other character will take about 7000 HP. If you lose however, you will take 120% of the normal full damage (if 100% is 21 000 HP, you will lose 25 200 HP instead).

[] = Punch
/\ = Kick

I was hoping there would be no cutscenes, and it all be in realtime. But I like this idea of the cutscene, it is still interactive. Great idea with the blocking and fighting back. I think though that if you block it, only the defender has to rotate the analogue stick to hold it off, but the offender can hold down L2 to put more power into it, which makes it much harder for the defender. If the defender does not rotate it fast enough, it blasts him away. Defending it will hold off about 30% damage, but if offender puts more energy into it, it will do more damage depending on how much is put into it.

And I think rushes should be taken out completely. You should have to use a combo on the enemy like you said. But MAX mode should be removed as well, it doesn't make the game play so smooth. It's too obvious when you're about to use an ultimate attack and the enemy runs away. You should just have to have 90% - 100% ki built up (depending on the ultimate attack) and then execute the combo.

I think ki should be a lot more based on the anime. Like your idea of a power level. But you should start at 50% ki at start of battle. You can power up to 100% but it takes a long time. When you use finishing moves it takes away ki, and if you go past 0% ki, then it starts eating away at you max ki. So if you use a finishing move at 5% ki, it will take away your max ki to about 90% of its max capacity, and fatigue you. So then you can only power up to 90% of your max ki for the remainder of battle. But it should recover if you power up for a long time. If you have wasted all your max ki, then it starts eating away at your health.

But you have a killer idea there with the ultimate attacks!:up:

SSJ5Vegeta
02-11-2007, 08:43 AM
Thanx Kamiccolo:up: I have answered you in that other thread. I am not sure why I said MAX power mode really. I do also want them to remove the deal with "Ultimate in MAX mode only". I think it should require five bars or so to do an ultimate, but then they also need to change the KI system a bit. Personally, I liked the idea in Budokai 3 with the charging bars. In T2 it takes way to short time to power up. You can not fully adjust your KI to its best, and you also gain very little KI by punching the opponent. Now if they made it like this instead:

Keep the B3 KI-bar system. One bar will be required to do a normal move like Kamehameha. It does all depend on the total amount damage a finishing move takes and how dangerous it is.

1 Ki bar: Normal finishing moves, often performed in base mode. Delivers from 400 to 600 damage. Only weak beams and balls.

2 Ki bar: Ki Volley finishing moves, often performed in either base or 1st transformation mode. This is more difficult to dodge, and it therefor also takes about 400 to 600 damage.

3 Ki bar: Heavier Ki volley finishing moves, super explosive wave, strong beams like charged Masenko, strong ball attacks like Full Power Ball attack or Big bang Attack and also extreme combo triggers (like in B1 with the Dragon Fist where Goku just keep punching the heck out of the opponent). Those moves will often be chargeable, and most used by 1st and 2nd transformation stages. It will take about 700 to 900 damage.

4 Ki bar: Now this is for the most powerful moves in the game. Not all characters will have these moves at all. These goes for Final Flash, Kamehameha X10, Final Shine, Ultra Kamehameha (SSJ3 Goku) etc. These moves will take from 1000 to 1300 damage.

5 Ki bar: Ultimates only. No matter how dangerous the ultimates are. This will take everything from above 1300 damage (except for weakest characters like Hercule and Master Roshi). The strongest ultimates delivering over 2500 damage will however not go into this category.

7 Ki bar: Strongest Ultimates only. Very few of those, but there are some like; Spirit Bomb, Final Explosion, Big Bang Kamehameha X100 and so on. Those will take 2500+ damage.

I have edited my Ultimate Idea so that it got these settings instead of the Max Power mode. I think that this system offers a lot more when it comes to control and gathering of your ki:)

SSJ5Vegeta
02-11-2007, 03:59 PM
Hmm... new idea, new post.

RPG Training methodes:
Personally I would like Tenkaichi 3 to have a light RPG based story mode with high focus on cutscenes. You could start off as Kid Goku and then work yourself up the sagas. After you got Jindujun (Nimbus Cloud) you could for example fly freely over the continent which then would been separated into many different sectors. (like dessert, West City and everything else. Kind of similar to LoGII.)

You got a large world map to explore and also some different button combinations like X: Punch O: Jump /\: Roll []: Move Objects etc. This would fit excellently for fights against characters that are not in the game, such as Buyon or Bacterian.

Kamiccolo33
02-12-2007, 05:33 AM
I'm all up for the B3 system for energy, but they need to add some new elements as well. I think just volleys should take 1 bar, but anyway, good ideas. Not sure how RPG it could get in this game, but it's definitely better than some of the mind-numbingly uneventful story they had on T1 and T2. Nice work.

SSJ5Vegeta
02-12-2007, 09:58 AM
Well Kamicollo, my point with the ki volley blast taking two ki bars instead of one is since their more difficult to dodge. So those will be alternative moves to the one bar requiring blasts which is pretty easy to avoid ;)

I will not take any critics (good or bad) about the RPG for now. I will have to work the idea out properly first:cool:

Majin Trunks
02-14-2007, 11:09 AM
Okay, can anyone please sticky this?

Off topic: How do you become an administrator here?

I can, but I won't.


Get a job at Atari and ask your boss. :o
Are all Admins here Employees too?
At least Super mods and mods aren't

Marby
02-14-2007, 11:41 AM
Are all Admins here Employees too?
At least Super mods and mods aren't
All admins here are Atari Employees. There are also Atari Employee Mods and Super Mods but they aren't online very often.

Majin Trunks
02-14-2007, 11:52 AM
Okay,thanks.

Zellgadis
02-14-2007, 02:59 PM
I was hoping there would be no cutscenes, and it all be in realtime. But I like this idea of the cutscene, it is still interactive. Great idea with the blocking and fighting back. I think though that if you block it, only the defender has to rotate the analogue stick to hold it off, but the offender can hold down L2 to put more power into it, which makes it much harder for the defender. If the defender does not rotate it fast enough, it blasts him away. Defending it will hold off about 30% damage, but if offender puts more energy into it, it will do more damage depending on how much is put into it.

And I think rushes should be taken out completely. You should have to use a combo on the enemy like you said. But MAX mode should be removed as well, it doesn't make the game play so smooth. It's too obvious when you're about to use an ultimate attack and the enemy runs away. You should just have to have 90% - 100% ki built up (depending on the ultimate attack) and then execute the combo.

I think ki should be a lot more based on the anime. Like your idea of a power level. But you should start at 50% ki at start of battle. You can power up to 100% but it takes a long time. When you use finishing moves it takes away ki, and if you go past 0% ki, then it starts eating away at you max ki. So if you use a finishing move at 5% ki, it will take away your max ki to about 90% of its max capacity, and fatigue you. So then you can only power up to 90% of your max ki for the remainder of battle. But it should recover if you power up for a long time. If you have wasted all your max ki, then it starts eating away at your health.

But you have a killer idea there with the ultimate attacks!:up:

I really, really like these ideas. I know for game purposes it makes more sense to do it the way BT2 and BT1 are in terms of having to charge up to a set amount of Ki each time to perform certain finishers, but in the show it's not like that at all. Like you said, power levels would allow this very easily by taking finisher energy requirements out from a large pool of energy that each fighter has. Your idea of the percentage of Ki is GREAT! And really feels just like the show, health shouldn't be the determinant of what makes the battle end, it should be energy. If it's a long battle (like there should be, not quick 30 second fights) and energy starts to drop below <20%, both fighters will obviously show signs of fatigue until <5% energy when they can barely throw punches, where there will be ways of getting energy back, etc.

I also HATE MAX POWER mode. Hate it. My friends always know what I'm going to do when I enter it and it's just pointless, they all run away and start going super defensive. Get rid of the obvious indicators that you're in Max Power, or if they do the Ki Percentage of the Max idea that won't be needed since the opponent will have no way of knowing what you're going to do, even though most likely you'll be powering up to execute a finisher.

I have so many wild ideas and a DBZ game that includes all these ideas here and in the suggestion thread it is capable of easily being the more in-depth, creative, and comprehensive fighting and adventure game out today. I know it'll be a lot of work but I'm fine with BT2 for now so I hope Spike takes their time, even though I know they'll probably just give us half of what we wanted since they know we'll all buy it anyway to secure upgrades for future releases - it's genius. Lol.

SSJ5Vegeta
02-14-2007, 05:12 PM
It is important that we do not only view this game as a part of the manga or anime. Tenkaichi is just as well a fighting game. Therefore I do not consider that idea as good for this game. It is also not totally correct if you are going after anime standards. Let me provide an example; If Sayian Saga Goku got a direct hit from SSJ Vegeta (anime) then he would get crushed completely. He would not had used any KI, but his health simply went down. So health is highly important in this type of games.

But you gave it a good shot ;)

Zellgadis
02-14-2007, 08:06 PM
I understand your point, but your character is low on energy, it should affect how much health you lose (higher rate), should affect your performance, etc. When you have someone fighting with their health at 1 where a single tap in BT2 will kill them, they still fight with maximum speed, strength, defense, etc. Obviously you need health in a fighting GAME but to add to the realism energy should be focused on more than it is now, not more than health I guess.

Marby
02-20-2007, 09:03 AM
Bump. I just got back from a trip for 4 days. So time to bring this thread to the top again:noob:
Why do you keep bumping this? :weird:
If nobody responds it's time for a thread to die... it's the cycle of life... a thread's life that is. :p

SSJ5Vegeta
02-20-2007, 09:59 AM
Well, I am expecting to post some new ideas really soon. But I simply do not got the time right now. Therefore I did just bump it. A bit unnecessary I guess, sorry :(

Marby
02-20-2007, 11:14 AM
Well, now I actually got a reason. I will soon enough post some more ideas in this thread, so I can't close it just yet:cool:
Well then, bump it when you have some useful information / ideas. :noob:

Majin Trunks
02-20-2007, 01:27 PM
MarBont hey,heard about your tournament win in my BT2 Alien tournament?

Sorry to "Spam"

Marby
02-20-2007, 02:43 PM
MarBont hey,heard about your tournament win in my BT2 Alien tournament?
Now I have. :noob:

SSJ5Vegeta
02-20-2007, 04:23 PM
And the 100 post goes to......me!

EDIT: Sorry, these rules are a bit more strict than I am used to :/ Oh well, I will try to fit in better from now on.

Marby
02-20-2007, 05:23 PM
And the 100 post goes to......me!
So does this warning to quit spamming. :weird:
What do you think you are doing? :bulb:

SSJ5Vegeta
02-21-2007, 02:57 PM
What do you guys think about the difficulty level in Tenkaichi 2? In my opinion the Ai is far to weak and predictable. An experienced player can easily take out 5 lvl160 characters with only one character on very hard. That is simply unacceptable. I think that what is Very Hard difficulty now, should rather be the Normal difficulty in Tenkaichi 3. So what do you guys think about this one:

- Very Weak: Character is only using small combos and is not teleporting.
- Weak: Character is at the same level as Hard/2 in Tenkaichi 2.
- Normal: Character is at the same level as Very Hard/3 in Tenkaichi 2.
- Strong: Character teleports more, pulls of more difficult combos, reacts at the opponents move quicker and is more balanced between attack and defense (this would then be the average difficulty for players which aren't that experienced)
- Very Strong: Character really starts to get difficult by pulling off massive combos, breaking through guard, defending well and using the ki more wisely.
- Z1: This is for the experienced player.
- Z2: Pretty much like Sprawlers fights, only somewhat better.
- Z3: Pretty much like m201985 fights, only having even better reactions.
- Master: Now this is something that VERY few will play on. The character might seem invincible even if you're an highly experienced player.
- Breakthrough: You can use a cheat code in order to play against super-opponents with more health, attack, ki, speed than it is normally possible to obtain.
Now you can also choose between all the difficulties mentioned above in the Story Mode. And thanks Morgan and Majin Trunks. Be sure to vote in the poll I created:)

Majin Trunks
02-21-2007, 03:15 PM
Great Idea SSJ5Vegeta_Ver3!

morgan2042
02-21-2007, 03:17 PM
ideas are awesome, SSJ5Vegeta_Ver3. your right about the difficulty settings, too easy. especially on very strong level; is this a challenge:down:. i would play budokai 3, now theirs a challenge on the hardest level.

i hope spike is looking into everybody ideas.

Zellgadis
02-24-2007, 04:47 PM
I like your ideas for the difficultly settings. BT2's AI is extremely predictable and very stupid. I think if they could somehow incorporate the fighting styles of truly awesome players such as the ones you mentioned and have the computer somehow record the data so that the AI is like fighting those fighters it would be much harder!

SSJ5Vegeta
02-24-2007, 05:42 PM
Brilliant idea there!:up: So let us say that you use charged punches often in one special direction. After you have got like 2 hits, the Ai will sort of remember it and react quicker when you charge another punch:)

dbz expert
02-25-2007, 09:38 AM
i think your ideas are brilliant and i hope they do use the ideas of power levels i am really getting tired of the half but customizations on the game seven slots i mean come on its time to take it to a new level


any who i think i did it write i gave you the addres to my thread page it has alot of good ideas on it i hope you check it out youd probebly like em but yea i do agree with games changing they need to come up with new and better ways to kick but lol





http://www.ataricommunity.com/forums/showthread.php?t=573592

SSJ5Vegeta
02-25-2007, 11:05 AM
I am afraid that I will have to change the powerlevel system quite a bit. I am glad that you liked it though ;) I do not completely agree about the no-limit thing. There should always be a limit or a final goal to it. Or else we would have some people that just kept playing and some people that just are not able to play two hours a day. It would be too difficult for other players to reach their level. But thanx anyway. I appreciate your effort :)

dbz expert
02-25-2007, 02:10 PM
i kinda disagree thought man nothing personal i love your ideas i just kinda think you should be rewarded with how much you train,the minute you put a limit on a game the end of possibility's?but i do agree not alot of people can play 2 hours a day that why you fight people near your rank same way in madden and any type of rpg challenging thing

but your right i could be wronge:)

any how thanks for your time

SSJ5Vegeta
02-25-2007, 06:28 PM
Thanks for respecting my opinions as much as I respect yours. You seem like a nice and cool guy. So would you mind if I add you to my buddy list?

dbz expert
02-26-2007, 04:42 AM
sure no problem

keep them ideas rollin it will all happen one day.

SSJ5Vegeta
02-26-2007, 11:58 AM
I am working on a list over powerlevels. It might take a while and I might not post it here. It is still in the Alpha part;)

dbz expert
02-26-2007, 12:57 PM
awsome a power level list would be totally sweet idea

SSJ5Vegeta
02-26-2007, 02:07 PM
Well, a little preview:

I will sort them up in different categories such as:
- Sayian saga
- Namek saga
- Frieza saga
- Cell saga
- Buu saga
- Movie saga

And I will probably switch out the powerlevel system with a leveling system. I will maybe add the powerlevel system for something else:cool:

Zellgadis
02-26-2007, 02:17 PM
Vegeta, about the power levels - I say that your PL rises when you win battles. I think this is too simplistic. There should be more factors involved in how much your PL increases, but I think you have it backwards. If you are fighting someone with double your PL on the highest difficultly setting, you're probably going to get your butt kicked unless your skill is very high. The worse the beat down and the more your character reaches a KO or near death experience, the higher your PL will rise once you've regained health (this is story mode obviously). The less you get beat down and the less challenging the battle the less PL you increase. This is good because it allows people whose fighters are weak to catch up to their friends with high power levels faster, and also motivates the ones with already high PL's to keep training to get stronger. If you can win a battle in 30 seconds with a few combos and a finisher your PL shouldn't rise much if at all.

Your idea in terms of intra-dueling power levels is better for the dueling mode where you're just fighting with your friends, but for story mode when the PL's can give your character more depth and realism I don't think your way of progression is very realistic to the show.

Awesome ideas though, power levels should definately be in the next game it would add to the DBZ feel a lot.

SSJ5Vegeta
02-26-2007, 02:45 PM
I see what you want. It would had been pretty good:up: My (soon upgraded) idea however, will focus at leveling the characters, more than stating their powerlevels. My reason for that is that every PL above Frieza saga is just theory. If you could rather have a leveling system like in Budokai 3 where you based it of these things.

- Remaining health (Zenkai boost:))
- Remaining KI (More the better)
- Time remaining (More the better)
- Teleports (More the better)
- No dodging (No dodging would give you more experience points)
- No guarding (No guarding would also give you more experience points)
- Defeat by ultimate (more experience points)
- Much more...

So you would need experience in order to level up. When you level up, you will get one skill point. You can use this one at things like health, ki, defence, attack and so on. The maximum level would be 300:)

Now then... When you gain experience, you will from the experience points also get more PL points (or call it what you want). You would get less PL points than experience points, but that is only the concept.

dbz expert
02-26-2007, 02:54 PM
i think your right
you should gain experience from defeating enemies
but i also
think that depending on your race it should be different
like maybe the human race when they train they get much more exp
as to wear a sayian he gains most of his exp from peer battle and getting beat within a inch of his life as to wear the nameks and androids would also vary

i know it would require work to it in witch it may or may not be worth it but it would still add alot of depth to characters without hafting to do every one it kinda customizes them without actually hafting to break down every character

just an opinion

dbz expert
02-26-2007, 02:59 PM
uuuu sorry to double post but i thought this was important
and i forgot it before sorry

as to the thing Zellgadis said


If you are fighting someone with double your PL on the highest difficultly setting, you're probably going to get your butt kicked unless your skill is very high.

thats not nessicarly true i mean theres alot of factors like surprising them getting the first blast and how quick or fast you are compared to them or how much harder you hit cause they more have more over all power but i have a full charged blast coming straight at you and my ki is my best attribute i should be able to stand my own?

maybe,at least thats what i think?:)

SSJ5Vegeta
02-26-2007, 03:03 PM
i think your right
you should gain experience from defeating enemies
but i also
think that depending on your race it should be different
like maybe the human race when they train they get much more exp
as to wear a sayian he gains most of his exp from peer battle and getting beat within a inch of his life as to wear the nameks and androids would also vary

i know it would require work to it in witch it may or may not be worth it but it would still add alot of depth to characters without hafting to do every one it kinda customizes them without actually hafting to break down every character

just an opinion

Yeah, that is actually a pretty good idea:) But do you agree on that the zenkai boost should only be a part of the earned experience points? Since the sayians do get stronger by training as well. So what if they had a tripple increase in the zenkai boost if your going after human standard?

dbz expert
02-26-2007, 03:13 PM
that sounds like an exllent idea i don't see why not
i hope they do start separating em a bit you know to make both sides powerful
but in a way completely different.

- Remaining health (Zenkai boost)
- Remaining KI (More the better)
- Time remaining (More the better)
- Teleports (More the better)
- No dodging (No dodging would give you more experience points)
- No guarding (No guarding would also give you more experience points)
- Defeat by ultimate (more experience points)
- Much more...

yea and the way you set it makes it look perfect like humans the more health you have left the more experince but if your sayians the less you have the more you gain with in drastic amounts you know

and you can kinda switch it up with each race you know like nameeks receive a drastically big boost for extra ki you know


i think that would be awsome to see in games

SSJ5Vegeta
02-26-2007, 04:01 PM
Yeah, but I do not totally agree with the less-life, more experience thing for sayians. As you might already know, the sayians do only get a zenkai boost when their at the brink of death. So make it a seperate point, so that you will get a zenkai boost when you got red life (Orange is the last bar, but when the half bar is taken, then the life will change to red;)) Do you agree?:cool:

dbz expert
02-26-2007, 04:07 PM
your right i was just thinking of ideas i think the zenki boost is a good idea

i was simply stating by switching those factors it could add more depth to the characters and the powers of the origins

SSJ5Vegeta
02-26-2007, 04:39 PM
Yeah, keep them coming. You got potential my friend:)

dbz expert
02-26-2007, 04:43 PM
thank you very much appreciated

what are your thoughts on how characters that could be
or how strong they could be like if raditz was to train in the outer world and he reached supersayin do you think they might ever add stuff like that cause o gosh do i want raditz to be super sayin

just asking? you seem to have a pretty good idea

Zellgadis
02-26-2007, 04:43 PM
I see what you want. It would maybe have been pretty good:up: My (soon upgraded) idea however, will focus at leveling the characters, more than stating their powerlevels. My reason for that is that every PL above Frieza sage is just theory. If you could rather have a leveling system like in Budokai 3 where you based it of these things.

So you would need experience for you to level up. When you level up, you will get one skill point. You can use this one at things like health, KI, defense, attack and so on. The maximum level would be 150:)

Now then... When you gain experience, you will from the experience points also get more PL points (or call it what you want). You would get less PL points than experience points, but that is only the concept. The powerlevel should only affect the transformation status like in my first post.

Are you talking about dueling mode or story mode? If dueling mode, the leveling system looks good, but it does just seem that it takes a lot of work to get just 1 character to maximum. Unless you have the system like in Budokai where you can manually adjust the health of the characters in battle, then that would take way too long to get all your characters maxed out for optimum dueling with your friends which is a huge part for me. Even though it's easy to get characters in BT2 to 100+ in the important areas, it's better since now our fights with me and my roomates are on an even level and we don't have to worry about who's leveled up more of not.

If you read my post about my story mode idea in the suggestion forum (which is probably a page back now after all the recent arguements), I suggest a what-if create a character storyline where you assume the life of a Saiyan warrior, Namek warrior, one of Frieza's henchmen, an alien training to be on the Ginyu force, etc. Here, power levels would be HUGE and your leveling system would work great.

As far as leveling up characters in the show already it might just be too much work doing it over and over again every game to get these guys stronger than "Normals." I just wanted to get my characters in BT2 as leveled up as possible and be done with it. I'd much rather take my time in a story mode where I'm my own character and my actions dictate the storyline and my character's life - I'll be much more motivated to play a lot more in training modes, gravity rooms, etc to get my character stronger. But doing that for 90+ characters would take forever and feel just like busy work.

uuuu sorry to double post but i thought this was important
and i forgot it before sorry

as to the thing Zellgadis said

If you are fighting someone with double your PL on the highest difficultly setting, you're probably going to get your butt kicked unless your skill is very high.

thats not nessicarly true i mean theres alot of factors like surprising them getting the first blast and how quick or fast you are compared to them or how much harder you hit cause they more have more over all power but i have a full charged blast coming straight at you and my ki is my best attribute i should be able to stand my own?

maybe,at least thats what i think?:)

That's why I said "unless your skill is very high." I can take a Normal Goku vs. a Level 100+ SSJ4 Gogeta with maxed health, defense, attack, blast 2, and ultimate + halos and extras and beat him.

But you bring up a good point - if you're skill level is high and you win battles against fighters who's PL is a lot higher, you wouldn't get as much of a PL increase according to my logic. You would have to lose, so basically that would mean you would have to just fight more people in a survival mode or something, where if you can take down 1 strong fighter, taking down 10+ should wear you down enough, plus if you were training in increased gravity like the RoSaT, King Kai's Planet, Planet Vegeta, Capsule Corp Gravity Room, etc - you would get more of an increase and less fighting abilities due to the higher gravity.

I think the leveling systems in Budokai and presented here and around the forums are good but I just think they should be translated somehow via mathematics to a Power Level that could have been represented in the show. If you were Goku on your way to Namek training in the gravity room spaceship, you would be training and watching your PL increase - but it was translated from training under high gravity that increased your health, your energy, your defence, speed, etc. That might get hard though, when you're at a PL like 15,000,000 for SSJ Goku vs. Goku when he faught Raditz at 330 - so unless someone can come up with a formula that maybe each attribute increases exponentionally I'm not sure. I know know that a true Power Level reading would help with the DBZ feel a lot.

t.mcgill
02-26-2007, 04:44 PM
i really just think they should make a budaKI 4 BECAUSE IT HAD GREAT ACTION IN THE SPECIALS

dbz expert
02-26-2007, 04:46 PM
yea i would love to see that like a cut scene in a duel where hes like his power level is like blaa blaa and like i wish you could roam around like in bd3 i think i remember if your a say in when your vegeta you can use a scouter i wish you could roam around and try to read power levels and find opponents.

t.mcgill
02-26-2007, 04:48 PM
i like what u just said dbz expert

dbz expert
02-26-2007, 04:51 PM
thank you
I just think the over all factor of flying around and seeing someone with so much power your in fear and you retreat to the nearest town cause you heard he was hostile to be insanely awesome and i hope they invest in this type of situation in later games

Zellgadis
02-26-2007, 05:02 PM
I agree dbz expert. My idea of a story mode where you assume the life of say a Saiya-jin warrior who has a team (of generic fighters you can pick from or create) of other fighters who live on Planet Vegeta (this is the past obviously) and can train there, but mostly are being dispatched to other planets to take them over via Frieza's orders. You go to planets, can activate your scouters when you get there to find strong fighters to fight, or flee from, being able to use Artificial Moonlight to transform and take over the planet where you and you team fight at the same time vs hundreds of warriors (who would be weak in this situation), etc. Using your scouter for fun just to see inhabitants power levels, or use it to read Saiya-jin rivals on Vegeta that you're competing against to who gets stronger or who takes over more planets, etc.

To me, this is the future of DBZ. Not playing the same storyline over and over again that we've played half a dozen times and watch it on TV for years - but a game where you are IN the world of DBZ in one way or another, either as one of the regular characters or as a no-name create-a-character. You could pick to be a human that lived at the time of Master Roshi, or a teenager who was gifted with the powers of the Z-fighters at the time where the Saiya-jins arrived and when the TV reported them landing and fighting some warriors (who we know), you would fly there and help them out changing the whole DBZ story, etc.

I think THAT is the future.

dbz expert
02-26-2007, 05:09 PM
yea i think that basically the future of dbz and its future will have to be threw the video games and if they choose to add new characters it would be done by atari and in witch it would be awesome


your idea about the being sayin thing is great idea there going to need to come up with new ways to play the story of dbz without doing the same one in other words play threw as raditz or simply the abilities to be a pre made character and if your namek you do things they could add fights if your sayin you start out doing world stuff
if your human you know i mean they did it really well with inyuasha and i think they could do the same here

Lightning
02-27-2007, 05:31 AM
I agree dbz expert. My idea of a story mode where you assume the life of
say a Saiya-jin warrior who has a team (of generic fighters you can pick from or create) of other
fighters who live on Planet Vegeta (this is the past obviously) and can train there, but mostly are being
dispatched to other planets to take them over via Frieza's orders. You go to planets, can activate your
scouters when you get there to find strong fighters to fight, or flee from, being able to use Artificial
Moonlight to transform and take over the planet where you and you team fight at the same time vs
hundreds of warriors (who would be weak in this situation), etc. Using your scouter for fun just to see
inhabitants power levels, or use it to read Saiya-jin rivals on Vegeta that you're competing against to
who gets stronger or who takes over more planets, etc.

To me, this is the future of DBZ. Not playing the same storyline over and over again that we've played
half a dozen times and watch it on TV for years - but a game where you are IN the world of DBZ in one
way or another, either as one of the regular characters or as a no-name create-a-character. You could
pick to be a human that lived at the time of Master Roshi, or a teenager who was gifted with the
powers of the Z-fighters at the time where the Saiya-jins arrived and when the TV reported them
landing and fighting some warriors (who we know), you would fly there and help them out changing the
whole DBZ story, etc.

I think THAT is the future.

That I have always wanted to experience in a DB Game! Not enough of the same old (& not elaborated)
Storyline & more of what Saiyans (Frieza's Henchmen like the Changlings & Mutants) lifestyle is like!
Thanx Zellgadis for pointing that out!

Majin Trunks
02-27-2007, 08:01 AM
Me too:up:

SSJ5Vegeta
02-27-2007, 10:03 AM
I do agree on that it would be ultracool, but I am not too sure if it should be for Tenkaichi 3. If their actually able to pull that off without screwing the rest of the game, then yes! I would love it.

Majin Trunks
02-27-2007, 10:40 AM
I do agree on that it would be ultracool, but I am not too sure if it should be for Tenkaichi 2. If their actually able to pull that off without screwing the rest of the game, then yes! I would love it.
I think you meant Tenkaichi 3.

Zellgadis
02-27-2007, 12:01 PM
Yeah, I'm just throwing out ideas for future DBZ games. It might not be for BT3, but maybe for the next DBZ game, BT4, or a new series of DBZ games.

I predict BT3 will basically be BT2 just everything is improved, nothing significant will be added like a new mode like this. Storymode will be improved, the fighting system, characters, bigger arenas, better visuals, etc.

SSJ5Vegeta
02-27-2007, 12:16 PM
I think you meant Tenkaichi 3.
Yeah, I did:p

Yeah, I'm just throwing out ideas for future DBZ games. It might not be for BT3, but maybe for the next DBZ game, BT4, or a new series of DBZ games.

I predict BT3 will basically be BT2 just everything is improved, nothing significant will be added like a new mode like this. Storymode will be improved, the fighting system, characters, bigger arenas, better visuals, etc.

Nah, but they will add a completely new story mode I guess. I am not just sure if they will add such a big and requiring story mode;) It is a brilliant idea though:)

Majin Trunks
02-27-2007, 12:40 PM
I think that BT3 is last of the Tenkaichi series,like in Budokai,there was 1,2 and 3.Then began the Tenkaichis,not many games do have 4th part with number four in the name.

SSJ5Vegeta
02-27-2007, 12:50 PM
Well, I think we actually need 4 games in order to add everything into it. Just imagine the full potential of the PS3 and everything :D They might stop at Tenkaichi 3, but from my experience, DBZ games just get better and better.

Zellgadis
02-27-2007, 04:40 PM
With FUNimation re-releasing all the episodes again, which from my prediction is going to take a few more years to get them all out + movies, I don't think they would want BT3 to be the last game. They could start showing the new episodes again on TV to spark interest again. I hope BT3 isn't the last DBZ game and that they either continue or start a new series.

SSJ5Vegeta
03-03-2007, 07:20 AM
Story Mode for Budokai Tenkaichi 3 - UPDATED

Story Mode for Budokai Tenkaichi 3
______________________________________________________________________________

Start of Dragon Universe:
1. Access the Dragon Universe. You will automatically be taken to a cutscene prologue.
2. The narrator will tell you the story of Goku, his friends and the 7 magical dragon balls. You will see all the special memories from the Dragonball story line (Duration: about 5 minutes).
3. This cutscene will only display once (but you can launch it manually).
4. Press the X button to continue.

Opening:
Goku is heading towards the Kame House at his Nimbus Cloud with kid Gohan at his arm. The narrator will give you a short overview of the situation. The opening cutscene will then zoom out and black out. It is now the actual gameplay begins.

You will start with flying in real time at your nimbus cloud over the blue shiny sea. You got a map at the bottom right of the screen telling your exact position and the direction to your destination. Your first destination will be Kame House. Half the way there will be a point where your screen turns black again. A cutscene about Raditz meeting Piccolo will display. When the cutscene ends, you will have to fight Raditz with Piccolo and survive for 3 minutes. Then there will be another short cutscene about Raditz registering Goku’s powerlevel. You will receive Piccolo as a character.

When you finally get to Kame House you can land there by pressing the X button. Kame House is a main area that you can normally land at whenever you want. You will be able to walk all around the place, even take a swim or levitate. You will also be able to talk with everyone. Talk to Master Roshi to set off of a cutscene.

Goku presents Gohan to Bulma, Master Roshi and Krillin. The cutscene will end with Raditz appearing and taking Goku out and taking Gohan away. When the cutscene is done, Goku will be holding his hand to his stomach in pain. You will get the dragon radar by talking to Bulma. When Bulma goes inside the house to look for it, Piccolo suddenly steps forward. When you talk to him, a dialog will pop up. Not a cutscene, but a short dialog displaying like in Budokai 3. Then you will receive a note about Piccolo teaming up with Goku. Bulma gives the dragon radar to Goku and you will then be able to lift into the air by pressing L2 + Triangle.

As you lift into the air, you receive a new mission. “Fly to the east section to confront Raditz”. By switching to the dragon radar, you will be able to see the more or less exact position of Raditz and the captured Gohan. You will now have the option to either fly to the main target or you can choose to explore the map in search of new adventures (what ifs).

Info:
By exploring the map you can find items, challenge opponents or receive information from people. At the start you will be restricted to “The Islands” district. That means that you cannot fly in a direction forever. This area would however be rather large, so exploring the entire area would take you at least 10 minutes. You will receive new districts by the time. This is only for keeping you somewhat to the main missions instead of going straight to other districts. So when you try to access another locked district there will pop up a message like “Locked District: Defeat Vegeta to unlock” or similar.

Continuation of Story Mode:
The island where Raditz has taken Son Gohan is rather large. When you arrive there together with Piccolo, you will be able to see the crater from the space capsule, some trees and other details. Flying mode will only contain a mini version of the place at the ground. So by landing down at the area, you will kind of zoom into the map 100x. You can now run all over the place.

When you land at the ground, a cutscene about Goku and Piccolo confronting Raditz will take place. The cutscene will end with Raditz flying at them and hit them both with his elbow from behind, just like in the anime. Then Goku and Piccolo will dash towards Raditz and the screen will start to black out step by step.

Info:
There will always be a display about your characters health, level status and powerlevel. Before a fight, there will pop up a screen with a lot of information. It will display the powerlevel, the level status (health, ki, speed, defence etc) and a little scrolling text at the bottom with information about the opponent. When you press X, you will be taken to the second screen showing your finishing moves and your mission. The scrolling text at the bottom will always be there.

Continuation of Story Mode:
Your mission in this fight would be “Team Battle: Survive for 3 minutes”. Raditz will be far stronger than both Piccolo and Goku. His powerlevel would be at 1200, while Goku and Piccolo only had about 440. His level status would be at 20 and your level status both at 8. It would be extremely hard to take him down due to his stats and powerlevel. However, the mission is surviving, not taking him down. So in the start this shouldn’t be too hard.

By completing the mission, there will yet again be a cutscene. The Arrival of Raditz will in total include three fights. One battle with Piccolo against Raditz at the start. Then the team match with Goku and Piccolo against Raditz. And at last there would be a fight with Goku trying to keep Raditz away from Piccolo. After you succeed in these three battles, a mini-game about Piccolo loading his Special Beam Cannon with the analog will take place.

Information:
At the start there will always be a cutscene where a new thing appears. In this case, Goku and Piccolo confronts Raditz. Then there will be a battle. If you succeed, another cutscene will display about how the situation evolves. In this case, Piccolo will be telling Goku about his Special Beam Cannon. Then another battle will take place. If you succeed, a cutscene about how you finished something will appear. In this case you will see how Piccolo launches his special beam cannon at Raditz and Goku. Then the screen will black out and you will receive your prizes. A new opening cutscene will then take place about Raditz warning Piccolo and the dying Goku about the two other saiyans etc. This opens a new episode.



Continuation of Story Mode:
The final cutscene about Piccolo launching his Special Beam Cannon at Raditz and Goku will take place. Afterwards, you will receive capsules such as “Special Beam Cannon” for Piccolo, “New Area unlocked: Rocky Mountains”, “Health +4”, “New character: Raditz” and “New arena: Wasteland” etc. You will also get experience points from the match based on a lot of special things like health left, KI left, dodging, teleports etc. If you level up, you will get a skill point for things like defence, attack, speed etc. Your powerlevel will also increase.

Okay, this is just a little beta version of how I want the story mode to be. Feel free to suggest and ask.

Epyon
03-03-2007, 08:32 PM
LOL, you're putting your Story Mode Idea into every single thread.

It's a pretty good idea though.

SSJ5Vegeta
03-05-2007, 09:42 AM
Yeah, I kind off did :/ Sorry about that. Glad you liked it though ;)

t.mcgill
03-05-2007, 09:33 PM
to tell ya the truth i wanted atari to make a budaki 4

SSJ5Vegeta
03-07-2007, 10:05 AM
I would like a Budokai 4 as well, but let us just face it. Dimps is done with the Budokai generation:( I think that they will focus more on making a final Shin Budokai game and then it is enough :/

But I sure would like a fighting engine more similar to Budokai 3 or Shin Budokai to be added to Tenkaichi 3. It is fast paced and opens for a lot of combos. There just needs to be a lot more special moves in it. Such as super uppercut, multiple ki waves etc.

Epyon
03-07-2007, 11:45 AM
I don't see how you could want a Budokai 4.

3D fighting is the only way to truely realize the DBZ experience.

SSJ5Vegeta
03-09-2007, 07:23 PM
New idea, new post.

Training Mode:
In Tenkaichi 2 you had a tutorial mode which made it easier for you to start playing the game. I would change the name of this to - Tutorial mode. There should also be a mode called Training Mode where you can practice on different tasks. Here is some of them:

Teleport:
Your inside the gravity room. Small robots is circulating in the air and when the start fires off, they will start shooting energy beams at you. Your task is to avoid these by teleporting. By doing that you can improve your teleporting skills and reaction ability. You should be able to adjust the intensity of the firing zone.

Avoid Grapple:
Your inside the gravity room yet again. This time you will have a special training machine built inside the room. This machine will contain some wide "sticks" rotating in a circle (reaction training in real life). Your task is to avoid these sticks by pressing the normal combination you use for avoiding grapples. By doing that you will improve your own ability to avoid grapples.

Ki Blast Deflection:
Your inside the gravity room yet again. However, this time you will also have a partner with you. So let's say that you're Vegeta and you got Kid Trunks to support you. Kid Trunks will start to fire off several ki blasts from different directions. Your task is to deflect these back to Kid Trunks. In that way you will improve your reaction against ki blasts.

Step In:
Your inside the gravity room yet again. This time you will also be able to choose a partner. Your partner will focus at making charged attacks and other attacks that allows you to make step ins and do a combo out of it. This training part will be seperated into two sections:
1. Normal Combat
2. Rushes
I choose to seperate these two since the rush function is a bit more advanced to dodge. Therefor I would like a combat mode for the beginners to start with.

Beam Struggle & Combat Struggle:
You choose the arena you want this time.
1. Beam Struggle: The opponent will focus at especially launch beams for you to counter. In that way, you can train on different techniques and the way of spinning the analogs.
2. Combat Struggle: The opponent will focus at dragon dashing towards you for you to counter in a Combat Struggle. In that way, you can train your button mashing skills to become better.

Vishkugeta
03-09-2007, 07:25 PM
Nice ideas, but you said in the Tenkaichi 3 suggestion thread, my mini games gave you an idea. Which idea did it give you?

SSJ5Vegeta
03-09-2007, 07:29 PM
Quote:
10. Play with Gill (Mini Game mode)

Win: Well, it's a boring mini game where you're Pan/ GT Trunks. All you do is move parts of Gill's body. You can rearrange the parts and make him look different. You can save up to 10 Gills.

Lose: To exit, press the self destruct button on his back.
Nah.. but this gave me a wonderful idea though:o Check out my idea thread soon;)

Oh, it was just that you should be able to do things in the battlefield. That gave me inspiration to do the Training Mode idea. Might not be that logical, but it just popped up in my head:rolleyes:

Vishkugeta
03-09-2007, 07:40 PM
lol you're welcome for helping you and thx for the nice suggestions for fixing my mini games.

Magicalroshi
03-09-2007, 07:47 PM
ssj5vegeta you gave me an idea to look,

what about that a minigame that lets you train goku on his way to namek and if you do it good then you can beat freeza for example and in the hyperbolic like sparring with gohan to train him

Vishkugeta
03-09-2007, 07:49 PM
thx, MagicalRoshi. I'll add that to my minigame thread.

EDIT: Maybe I shouldn't add that to my mini games list. It should be in SSJ5Vegeta_Ver3's Training Mode part. Because it's more like a training mode than mini game.

Magicalroshi
03-09-2007, 07:53 PM
what do you think of my idea's

Vishkugeta
03-09-2007, 07:57 PM
I wrote my opinion on the post before yours

Magicalroshi
03-09-2007, 08:08 PM
What about transformations I mean not in-game cutscene's but real time
because when goku was powering up against ginyu and ginyu shot him
his balls where deflected every way and not hurting goku.

please tell me what you think of it.

Vishkugeta
03-09-2007, 08:09 PM
what do you mean?

Magicalroshi
03-09-2007, 08:13 PM
when transforming you must power up right.

then when it was in the episode goku vs ginyu,
goku powered up ad request of ginyu and ginyu went
crazy about goku pl and trown a rock and that bursted into
pieces and his blast deflected back.
I mean with it that they could put that in the game to instead of cutscene's
like in real time. then your opponent can still try or stop the transformation

Vishkugeta
03-09-2007, 08:24 PM
Oh, it should be like that but in a different way. Like if you're facing a human player on their screen they don't see the cutscene, they see you transforming but they can still stop you. On your screen you see a cutscene though.

Magicalroshi
03-09-2007, 08:32 PM
yes and that they then can try or they succeed in stopping you or the can wacht the transformation and then have a better challenge.

and my last before I go to bed.
what about split form. like when you split yourself in 4 your power/strenght, etc
is going to be cut by 4

SSJ5Vegeta
03-10-2007, 05:07 AM
thx, MagicalRoshi. I'll add that to my minigame thread.

EDIT: Maybe I shouldn't add that to my mini games list. It should be in SSJ5Vegeta_Ver3's Training Mode part. Because it's more like a training mode than mini game.

Actually, that one might get under a new category. Build Up Mode:rolleyes:

NOTE: Here you got the transformation cutscene:

Goku bows his knees somewhat and places his hands at the side. His body starts to shake and some stones begin to slightly circulate at the ground. Then a somewhat white wind begins to circulate upwards from his toes to above his head. His hair would then start to get more spiky and he lifts the head sometimes like he did the first time in the anime. Then he screams and some sound effects gets on as the aura suddenly explodes from his body. A thick golden aura surrounds his body and lights up the objects near by:) Then the aura calms down a bit and Goku is officially a Super Sayian:p

This would happen with a normal view, but the opponent will sort of freeze in the position he is in. So if he is dashing towards you, he will freeze in mid air while you are powering up to a super sayian. The transformation will create a little shockwave to send the opponent backwards if he is nearby:cool:

Magicalroshi
03-10-2007, 08:02 AM
I think that your opponent just have a chance to stop you if he want

SSJ5Vegeta
03-10-2007, 05:03 PM
Well, make it so that after a certain point, the opponent will not be able to stop the transformation:)

Magicalroshi
03-10-2007, 05:04 PM
yeah like trunks at cell when he was transforming

Kamiccolo33
03-13-2007, 03:31 AM
yes and that they then can try or they succeed in stopping you or the can wacht the transformation and then have a better challenge.

and my last before I go to bed.
what about split form. like when you split yourself in 4 your power/strenght, etc
is going to be cut by 4

That would be great. Maybe you should power up into it and the opponent can stop you, but after a certain point, everything pauses, and you transform (like transforming in B3)

yeah like trunks at cell when he was transforming

That was awesome. They should look at how the characters transformed in the show and make them do the same. So some should have barriers that enemies can't get through.

Feel free to check out my threads. They're getting close to the bottom of the list. So feel free to bump them up! :)

SSJ5Vegeta
03-13-2007, 03:45 AM
Lol! Commercialing!:haha: J/K. Kamiccolo and I got some of the same ideas really. But mine is the originals:p

Kamiccolo33
03-13-2007, 03:48 AM
Lol! Commercialing!:haha: J/K. Kamiccolo and I got some of the same ideas really. But mine is the originals:p

Originals? Huh? What do you mean by that? :eek:
My capsule idea was fairly original, and you wanted to use it! :p
Let's just say we have really good ideas! :)
Can you post some responses on my threads. Just remember how many times you've bumped your own. Thanks mate. :up:

SSJ5Vegeta
03-13-2007, 11:02 AM
Yeah, I know. I was just kidding;) but I must admit that the capsule idea is pretty identical:p

But I agree. We do both got great ideas. I will try to keep your thread bumped as well;):up:

Kamiccolo33
03-15-2007, 07:22 AM
Yeah, I know. I was just kidding;) but I must admit that the capsule idea is pretty identical:p

Oh well, I agree. We do both got great ideas. I will try to keep your thread bumped as well;):up:

What was that? Oh, *Bump*. Hey, I bumped it.

Your ideas are great, but are you considering that all these abilities and changes in abilities will be really hard to track?

SSJ5Vegeta
03-15-2007, 10:34 AM
For Spike and Bandai you mean? Well, yes:rolleyes: It would be hard to put in new moves to the transformations. Especially the ones like Goku which got many moves. However, in T2 they did also get new moves through the transformation. So it is pretty much the same except for the fact that you would be more free to customize the moves.

ande5362
03-15-2007, 11:05 AM
They're GOOD.

SSJ5Vegeta
03-15-2007, 02:42 PM
Well, I am working at an idea for a capsule shop. Here is how far I have come:
http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/CapsuleShop.jpg

Okay. My capsule shop should have a system where you chose between three things:
1. Ability Moves
2. Enhancements
3. Costume & Customization

1. Ability Moves:
As you can see above. This part will make you able to choose capsules from the different sagas. Most capsules can only be found in one exclusive saga. You will have to go through that saga in story mode to unlock these moves. The player in the picture above has jjust started at the Sayian Saga. He has not battled Vegeta yet. Therefor, as you can see. The capsule "Kaioken X3" is locked. You would have to accomplish that episode in order to unlock the capsule.

The capsules will be sorted out in a good way. Every capsule from the saga will be displayed at the list. There is no way that you can change them by first exiting and then walk inside again (as in B3). In that way, you would not have to try for half an hour just to find a single capsule. You can buy the capsule twice before it disappears. This is because that you will be able to make an ability move more powerful by equipping it twice to the character. If you sell it back to the capsule slot, it will once again appear at the display. In that way, you will be sure that you won't get the same capsule over and over again.

2. Enhancements:
Now this option got a different display than the ability move display. You will now have the option of just collecting every enhancement capsule in one category named "All Capsules". You will still have the option to switch between the sagas, but it isn't quite needed if you do not want to do it. There isn't much more to tell about this one. You simply buy enhancements like Senzu Bean, Sparking, Health +20 etc.

3. Costume & Customization:

Costume:
Now this is something that the game totally needs! An option of buying new costumes. You will start with a normal fighting gi for Goku in the story mode. But as the game goes on, Goku will have changed his gi several times during the story mode. Whenever you get a new gi, a message will pop up "You have now a new costume accessed in the capsule shop". Then you can go to this place and buy the costume for the characters.

There will be a list over characters when you get in. You can simply choose a character by pressing X at their display. Then you will be taken to a display like this:

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/Costume.jpg

As you can see. Kid Goku will have several outfits. The price for outfits is rather high, but that is just to make it more fun:noob:

Customization:
Now you know how to buy a outfit or a costume. Now it is time for me to explain what I mean about customization.
You enter the Outfit & Customization place and then you will have the option to choose between Outfit (above) and Customization. Now then. Customization is a mode that lets you customize the outfit for your character. You can change the boots, the wrist-protection, weapons, scale of how much used the outfit is etc. This would add a lot of variaty into the character model.

Okay everyone. This is just a first shoot, not the final result:) So please suggest anything to make the idea better;):up:

Majin Trunks
03-15-2007, 04:13 PM
GOOOOD IDEA!

SSJ5Vegeta
03-15-2007, 06:41 PM
Glad you like them Majin Trunks. Nice avatar btw :)

I am considering making a list over all my ideas and then post it here, so that you can vote for every idea (which one you like and which one you don't like). That would have given me some thoughts of which idea I need to improve :D

ss4 Broly`
03-15-2007, 07:33 PM
Hey ssj5_vegeta were can i get your game and wen does it come out lol you are the man
THIS IS THE AVATAR OF ALL TIME!!!!! http://i155.photobucket.com/albums/s298/Master_Gogeta/SUPERSAYANS.jpg

Kamiccolo33
03-15-2007, 08:17 PM
Yeah! Great ideas here.

I support the idea of buying moves (capsules) from the shop. Especially costumes. I mean, there should be at least 2 costumes each character starts out with IMO, (just to quit the confusion while versing the same char in battle), but their other costumes should have to be bought, after you complete that part in story mode of course. Having to buy almost everything in the game makes the game last longer, and makes you play to get things.

Still don't 100% agree with transforming though. I don't like it how on Tenkaichis how your whole skill set changes each time. Some of them should change, like Kamehameha - Kamehameha x10, or Spirit Bomb - Spirit Bomb Explode (? Super 13 movie) and Death Ball - 100% Death Ball. But the whole switch around is a little disappointing some times.

Keep up the good work!:up:

ss4 Broly`
03-16-2007, 12:12 AM
well actually kamiccolo it makes the game less repetitive for some especially if they are only given 3 moves for that character it would pretty much suck BUT if they changed the whole 3 move deal then yeah i would totally agree with you but remember goku can only do some techniques in different states

Kamiccolo33
03-16-2007, 01:44 AM
well actually kamiccolo it makes the game less repetitive for some especially if they are only given 3 moves for that character it would pretty much suck BUT if they changed the whole 3 move deal then yeah i would totally agree with you but remember goku can only do some techniques in different states

Yeah, that's what I mean. There should be some changes, but the whole skill set shouldn't change. I'll give you an example of Goku's setup.

Kamehameha > x10 Kamehameha (SS4)
Solar Flare (Same all transformations)
Kaioken > Super Kaioken (SS1 Upwards)
Afterimage (Same all transformations)
Instant Transmission (Same all transformations)
Spirit Bomb > Super Spirit Bomb (SS1 equipped) > Spirit Bomb Explode (SS1 Upwards. [when he absorbed spirit bomb and exploded it on Super 13])
Warp Kamehameha (Same all transformations, must have Instant Transmission)
Super Dragon Fist (Same all transformations)

See. His skillset will change a little when he transforms. It won't be the same all the way through. His Kaioken goes Super Kaioken, you go SS4 if you want x10 Kamehameha, and Spirit Bomb changes a lot depending on what you have on him and what he's in.

Then you could have generic capsules that might power up when you transform, like Energy Volley > Power Energy Volley > Full Power Energy Volley.

Plus combos will get faster or longer and stronger, or may even look a little different. So it's all in the mix still, just not totally changes and totally mind boggling.

Most other characters would change as well.

SSJ5Vegeta
03-16-2007, 03:37 AM
Well. I have already solved that problem by letting you equip nearly all the base moves to the transformations. You can still have a normal kamehameha as a SSJ3, but you cannot have a ultra kamehameha as base Goku:)

That would make you able to actually customize the characters a lot more;):up:

Kamiccolo33
03-16-2007, 04:19 AM
Well. I have already solved that problem by letting you equip nearly all the base moves to the transformations. You can still have a normal kamehameha as a SSJ3, but you cannot have a ultra kamehameha as base Goku:)

That would make you able to actually customize the characters a lot more;):up:

Yeah. Maybe I should take a really thorough look at your tech sheet for Goku. It looks confusing at a glance. Maybe it's just the unnecessary abilities like Saiyan Soul and and Explosive Waves. :)

SSJ5Vegeta
03-16-2007, 10:41 AM
:haha: Yeah. I was thinking that the B1 moves should not require any capsule. But your set up is not bad at all. There is just one thing we seem to disagree on :)

ss4 Broly`
03-16-2007, 05:36 PM
Yeah i understand wat you mean kamiccolo it should just change a little not everything gotcha one thing though is that well just look at these pics
http://img408.imageshack.us/img408/7233/screenal8.th.jpg (http://img408.imageshack.us/my.php?image=screenal8.jpg)
http://i155.photobucket.com/albums/s298/Master_Gogeta/goku.jpg http://i155.photobucket.com/albums/s298/Master_Gogeta/gokuteen.jpg the pic of goku flyin at slug is from the wii version of t2 and the other 2 are wat i think should be in the game

Kamiccolo33
03-16-2007, 08:58 PM
I was looking over it again, and I noticed that some moves don't require capsules.

Now that I think about it, some characters should have little techniques that they should be able to do, but it's preset to that character, or transformation rather.

Like, Goku, for instance.

His Kaioken you should have to equip, but when you use it, you get the red flame around you and your stats increase depending on what level of kaioken, and Goku bursts towards the enemy and smashes them, then if you link it at the right time you can pinball them for a while and then Kaioken goes out.

But with Super Saiyans. Noticed how just normal Super Saiyan mode is the very blond hair, and then they burst into a mode where they go more gold and get the golden flame around them.

All Super Saiyans should get this. They're just normal Super Saiyans, and then when they press a button they burst into mode, and their stats increase by 10% or something like that. While in this burst mode, their energy goes down very slowly. But, when they can heavy hit or hit by finishing move, they go out of this state and you'll need to burst into it again. That should replace stuff like Saiyan Soul, this way all Super Saiyans have a cool little ability.

Epyon
03-16-2007, 10:41 PM
I keep saying...

.. Spike should make a system where you can toggle between which finishers/techniques you can use in battle so you can do them ALL without having to preselect them beforehand or assign to a transformation. Just like you can toggle between which player comes in next in a tag, the same could be for attacks. It's about time they added more than 3 finishers and ultimates that can be used, especially since most are generic attacks that look alike.

Kamiccolo33
03-17-2007, 04:00 AM
I keep saying...

.. Spike should make a system where you can toggle between which finishers/techniques you can use in battle so you can do them ALL without having to preselect them beforehand or assign to a transformation. Just like you can toggle between which player comes in next in a tag, the same could be for attacks. It's about time they added more than 3 finishers and ultimates that can be used, especially since most are generic attacks that look alike.

Similar to different stances or something? Different moves available in different stances?

I think they should just give them all their moves available to capsules and put them in, and even when they transform they do not change.

SSJ5Vegeta
03-19-2007, 10:53 AM
Hmm... yeah. I agree. You should access them through capsules. However, there should also be an auto-equip function that allows the character to just equip everything available. This would not make the perfect fighter, but it would save you some time on the less important characters;)

Practise mode:

The thing they did completely wrong in Tenkaichi 2 was that they did not put in a status bar for practise mode. They did also not insert a replay mode allowing you to watch the combo and the button combinations. One last thing. They should also put in 2P mode for practise. Oh well, now you have gotten a short summary of what my practise mode idea will include.

-Status Bar
-Replay mode
-2P Mode
-Set the opponent for doing a special task (teleport, dodge, guard, punch etc.)
-Quick-change between characters
-Max ki by pressing select

Kamiccolo33
03-20-2007, 03:12 AM
You like reviving your thread don't you SSJ5Vegeta. Heh heh. Mine slipped off the first page. If you wouldn't mind......get what I mean?

SSJ5Vegeta
03-20-2007, 03:37 AM
Well, I made a promise about a practise mode next back there. That is just an update :)

And I know what you want, I am on my way XD

Marby
03-20-2007, 01:02 PM
You like reviving your thread don't you SSJ5Vegeta. Heh heh. Mine slipped off the first page. If you wouldn't mind......get what I mean?
Trying to trick him into getting an infraction for spamming huh? :haha::up:

SSJ5Vegeta
03-20-2007, 01:34 PM
Luckily it is not spamming :) I just got home now and need to update the Shin Budokai section.

s.s.infinte
03-20-2007, 01:58 PM
good ideas, exept when you say ps3 and don't include the wii, wich will be alot more fun

SSJ5Vegeta
03-20-2007, 02:14 PM
Well. I will just say it really short. If they made a Wii version, then the PS3 version would been forced to downgrade many things:downcast: Most people want a DBZ next gen game. Not just another upgrade from Tenkaichi 2 with the same old stuff:cool: Then again you might think that the Wii is of course powerful enough for a DBZ game. Yes, it is indeed. However, if we want it to be anything near PS3 standards (not DBZ standards), then they shouldn't put it on the Wii.

Kamiccolo33
03-21-2007, 04:20 AM
That's right. I don't know how to say it, but we don't want to see just another Tenkaichi, like they do with them and just improve a bit on the last one. We want a total upgrade that will bring a whole new power to the DBZ fighting game.

Wii will be out of the question. I've figured out that anything that distracts them from making the game to its full DBZ potential, like Wii, create a character etc, will make it of lesser quality. So they should just focus on the PS3, and focus on making every aspect of it to its full potential (as far as the PS3 will allow it;))

obeida
03-21-2007, 06:19 PM
^^ yes next gen some wii fans don't know how to quit...although wii is an excellent and really fun but it has lots of child games...

Tru_Warrior
03-22-2007, 01:16 AM
My ideas for people who keep making BT3 topics:

post here cuz they're all the same plus its stickied like you want

http://www.ataricommunity.com/forums/showthread.php?t=545229

Kamiccolo33
03-22-2007, 02:43 AM
If you like Super Mario and Zelda (which I don't) then the Wii is for you. Otherwise the Wii is full of playful games. It's appealed to the younger audience because of these "kiddy" games.:haha:

And, we all know where to post when we have an idea. We do so, it just so happens that we also want some feedback, and the Official forum isn't just centered around one person's idea. With a personal thread, it allows people to comment on your work as well as general discussion about your ideas.

SSJ5Vegeta
03-22-2007, 03:24 AM
Yeah Tru_Warrior. Most people there ain't getting attention at all. I have posted them there as well;) It is totally fine to post an own thread if you only make sure to update it often enough with new ideas:):up: However, it is not okay to only post like 10 ideas in 10 lines and then leave the thread. It got to be more to it than that IMO:o

Kamiccolo33
03-22-2007, 06:35 AM
You get more feedback here. And they revolve around your ideas.

SSJ5 Vegeta, I made a new idea, now it's your turn. :)

I made a build up mode, maybe you should too. Can you think of anything else we can make original ideas for?

SSJ5Vegeta
03-22-2007, 11:22 AM
This is just a short little thing I made for the Build Up mode. I made it on like 15 minutes, so it is not finished at all. Suggestions are as always fully allowed:haha:
Build-Up mode:
My idea about level status and powerlevel for Tenkaichi 3 is important for this idea. You usually earn your experience points through the story mode, but now you will also have the opportunity of building up the stats of your own character through a new mode, Build Up.

How does it work?
Build Up is an own mode which every character will be able to access. The Build Up mode will allow you to do different tasks in order to achieve experience points. This can be nearly everything from dodging exercise to distance combat.

Leveling up:
Build Up mode will as said, contain several missions or tasks which you can gain experience points from. You will get EXP after how well you did. Perfect = A and Worst = F. You can also set up the difficulty to gain more experience points. So eventually you will be able to gain more experience points from Build Up mode than from the story mode.

How will my character improve?
Your character will get one skill point for each time he or she is levelling up. This skill point can be spent on one of these power ups:
Health - stat controlling amount of health
Ki – stat reducing consumption of ki based attacks (Finishing moves, teleports etc.)
Technique - stat controlling speed which the tech bar fills up (tech acts as blast 1 bar)
Stamina – stat controlling how fast your ki regenerates when low
Burst - stat controlling how long you can maintain the burst mode

Strength - stat controlling influence on physical attacks
Power - stat controlling influence on ki based attacks
Defence - stat controlling influence on defence against physical attacks
Resistance - stat controlling influence on defence against ki based attacks
Speed - stat controlling influence on overall speed

Charge - stat controlling speed of which ki is gathered
Evade - stat controlling ability to evade attacks
Ability - stat controlling effectiveness of techniques (solar flare, afterimage...etc.)
Blast - stat controlling effectiveness of finishing moves (kamehameha etc..)
Ultimate - stat controlling effectiveness of ultimate moves (spirit bomb, big bang attack etc...)
The maximum amount you can have for each power up is 20.

Multiplayer:
You will also be able to connect online and do different tasks together with other users. This is however just for fun. You will not gain any EXP from it.

Kamiccolo: There is not any special reason for people not coming to your thread as often, as far as I can see:o:cool: Maybe you should try to represent it in an easier way (normal text size etc.) I try to watch everything from several views. Even for the developers sake;) I am sure more people will start visiting it soon, my friend :D

s.s.infinte
03-22-2007, 01:25 PM
Well. I will just say it really short. If they made a Wii version, then the PS3 version would been forced to downgrade many things:downcast: Most people want a DBZ next gen game. Not just another upgrade from Tenkaichi 2 with the same old stuff:cool: Then again you might think that the Wii is of course powerful enough for a DBZ game. Yes, it is indeed. However, if we want it to be anything near PS3 standards (not DBZ standards), then they shouldn't put it on the Wii.

the thing is, this is atari were talking about, every thing we wanted in t2 will be in t3, every thing we want in t3 will be in t4, so the wii can handle it, bt2 was about half the size of twilight princess, and that was a gamecube port, wii is 3 times as powerful as gamecube, so wii can do everything atri will put into bt3, because db games aren't known for pushing the system, and plus, with sonys stocks dropping as fast as they are, then buy the time the game is released, sony will be in bankruptcy, admit it a $600 video game system, that's only good for selling on ebay(you don't even get that much there), is not destined to win, because this game will sell like crap on ps3, because most ps3 fanboys say that dbz is childish. oh and kamicclo33, manhunt 2, sadness, the godfather, conin(sp) the barbarian, spider man three,ssx blur, marvel ultimate allince, diasater: day of crisis, project hammer, dragon quest, godzilla, red steel, excite truck, call of duty3, metal of honor: vanguard, prince of persia, metriod prime 3, brothers in arms, heat seeker, tiger woods pga tour 07, blazing angels, squadrens of wwII, farcry vengance, world seiries poker, splinter cell, need for speed, monster truck rally 4X4, are all games on wii that we know aren't kiddy, thing is, I just named most wii games, plus dbz, wich I hope you don't think is kiddy.

SSJ5Vegeta
03-22-2007, 02:53 PM
Then again you might think that the Wii is of course powerful enough for a DBZ game. Yes, it is indeed. However, if we want it to be anything near PS3 standards (not DBZ standards), then they shouldn't put it on the Wii.

and there stops the off topic. Now I would want some suggestions from you guys and what you want me to create an idea for:)

Kamiccolo33
03-23-2007, 02:55 AM
Just got to have one more say before the off-topic ends. The Wii can only handle T2 because it was made for PS2. DBZ isn't known for pushing systems?....maybe it should be. They need massive explosions, heaps of effects, sounds and particles. Then we'll see if the Wii can handle that.

Now, back to the build up idea. I think the maximum being 20 is a little low. That means you can only train for a little while and then it's over. And should just gain experience from winning fights, not playing sort of "min game" battles that have objectives. It think the build up mode should be able to go on for a long time, and involve Power Level instead of Level. So instead of Level 1 - 160, it should be Power Level from 10 000 - 9 999 999, then you can level up for a very long time, and there should be a few more stats involved.

Sorry of being over critical.:)

s.s.infinte
03-23-2007, 09:56 AM
The Wii can only handle T2 because it was made for PS2.


WHAT!!!
wii is 2 times as powerful as xbox ps2 is a peice of **** compared to wii, how can you say this, look at super mario galaxys graphics and then tell me the graphics suck, that game isn't even finished yet, and it looks great, also look at project hammer, something we saw at E3, and it was a tech demo, and it was amazing.

SSJ5Vegeta
03-23-2007, 12:30 PM
Now, back to the build up idea. I think the maximum being 20 is a little low. That means you can only train for a little while and then it's over. And should just gain experience from winning fights, not playing sort of "min game" battles that have objectives. It think the build up mode should be able to go on for a long time, and involve Power Level instead of Level. So instead of Level 1 - 160, it should be Power Level from 10 000 - 9 999 999, then you can level up for a very long time, and there should be a few more stats involved.

Sorry of being over critical.:)
Yeah, you will be able to gain experience through fighting of course. The power level thing is just based of my leveling idea which increases the PL when your character levels up. If you look at Budokai 3, then you do know that it takes a long time to get to level 99. However, the leveling system in Budokai 3 stops at 99. You aren't even able to put 20 at everything. So by letting you get to an higher level than B3, you should have to spend some time on your character I guess;) I also think there should be more stats as this is just a beta version. Oh well, that does only add even more levels to it:cool:

WHAT!!!
wii is 2 times as powerful as xbox ps2 is a peice of **** compared to wii, how can you say this, look at super mario galaxys graphics and then tell me the graphics suck, that game isn't even finished yet, and it looks great, also look at project hammer, something we saw at E3, and it was a tech demo, and it was amazing.
This is the last warning. Stop posting off topic.

Majin Trunks
03-23-2007, 12:40 PM
I like the training idea.

Kamiccolo33
03-24-2007, 12:03 AM
Yeah. Your ideas are good SSJ5 Vegeta. You should check my Build Up idea in my thread if you're not sure what I mean.

I really dislike it when people argue about the better console. It's got nothing to do with this thread, in fact, it has very little to do with T2. I don't mind a little conversation, but sometimes people don't know where to hold their argument.

Hey. How do you get moving icons? Does it have to be a GIF?

SSJ5Vegeta
03-25-2007, 04:31 PM
Yeah, I think that is how you do it ;) But now back to the subject. This is how I think the fighting engine should be. It is far from finished, there still needs to be a lot more moves I guess.

Fighting Engine:

Quick Dodge:
Quickly dodge hits from your opponent in close combat. This will make you able to do more effective comebacks. Command: Tap O

Heavy Dodge:
Dodge heavy hits like charged attacks, grapples, special strikes etc. This move is also known as step in. Command: X while in close combat.

Defend:
Defend against opponent. This will reduce the damage from hits from the opponent. You might also block a finishing move in the defend stance. Only break-guards, charged attacks, throws and special moves can get through your guard. Command: Hold O

Punch:
This is the attack button you use mostly for very short range. You can charge the punch button to increase the damage and smash the opponent away. By using the arrows, you can also perform special attacks like undercut or uppercut making variety into the fight. Command: Square/[]

Kick:
This is the attack button you use mostly for short range combat and continuing a combo. You can charge the kick button to increase the damage and smash the opponent away. By using the arrows, you can also perform special attacks like underslidekick or upperkick making variety into the fight. Command: Triangle/ /\

Ki blast:
You can shoot small ki blasts towards the opponent for several reasons. You might want to distract him, deal damage or similar. Firing ki blasts takes a quart ki bar. Command: L1

Charge ki:
Charge ki to perform ki based attacks. Command: L2

Dash:
You can move towards the opponent. To dash in a chosen direction, press one of the arrows while holding X. Command: X, X + Arrows

Dragon Dash:
You can move towards the opponent at high speed. To dragon dash in a chosen direction, press one of the arrows while holding L2 + X. Command: L2 + X, L2 + X + Arrows
Special Strike:
You can perform a special move which is unblockable for the opponent when charged. Often a two handed smash or similar. If both characters release this move at the same time, there will be a burst fight. Command: [] + /\

Special strike 2:
You can perform a special move unblockable for the opponent when charged. This move cannot be dodged by quick dodge. If both characters release this move at the same time, there will be a burst fight. Command: X + /\

Transformation:
Allows you to transform into a stronger state. Command: R3

Finishing Move:
Can be performed in a combo or in long range. Finishing moves takes ki from the ki bar and delivers heavy damage to the opponent. Command: Combo + L2 + /\, L2 + /\ + Left/right/up without combo.

Ultimate Move:
Can be performed in a combo or have a short dragon dash as trigger. Takes a lot of ki from the ki bar and delivers critical damage to the opponent. Command: Combo + L2 + Down, L2 + Down for short dragon dash ability.

Blast 1 move:
Special moves that takes power out of the blast bar if performed. Command: L2 + O or L2 + O + Up

Grapple:
Unblockable move releasing a short combo towards the opponent if successful. Command: X + Up

Cancelling:
Stops a charged attack. Allows you to continue combos. Command: Tap X while charging any form for attack except finishing moves and ultimate.

Kamiccolo33
03-27-2007, 03:58 AM
Our threads are dropping man!:cry:

I don't know if I can read all that. I don't think I'll make an entire fighting system in my thread.

SSJ5Vegeta
03-27-2007, 09:13 AM
I got it fully under control:) For me, it is not about having it at top forever. I just want to create ideas for the fun of it. Bandai/Spike probably won't look at these threads, so it doesn't really matter that much anyway:haha: But it of course nice if people give you feedback on your ideas:o

But good luck with your thread Kamiccolo;)

dbz@yahoo.com
03-27-2007, 09:58 AM
but anyway, how do you people like the idea?

Well I guess the ideas are o.k for now, but I think you can do better. Speaking of which, I plan to be putting my own ideas on here soon enough. I am replaying the game so that I can clarify everything and make sure that I add in everything that needs some type of change to it.

ss4 Broly`
03-27-2007, 05:31 PM
i had an idea on alt costumes remember the Badman t-shirt vegeta had with the jeans thay should have that outfit just to fit within that part of the story they should do this for all the different parts of the story

also i think everyones herd this a million times but what if u could have a special power punch you know how you charge your punch it knocks the crap out of the guy and hes holdin his stomach well wat if ur power was high enough and you charged the punch and u could be able to punch right through the guy that would be crazy

i also have my own version of build up what ever race you wer everytime u wer in a very deadly battle and survived you would become 2x as strong but this depends which race u r like if your a namek you woud power up somewhat but for a saiyan its a dramatic increase in strength

and one more thing to add on to the build up idea is that you would be able to choose which you would like to train with heres the following ideas
1. kami hell train u
2. king kai u could choose to train with him
3. gravity room independant training
4. sparr with someone like gohan goten did
5.korins training ment for more like the db saga
6.master roshi he could teach u
7. train with piccolo brutal training
all of these different styles of traing will make u different like for example u fight with piccolo u woud be very durable in battle and wise
and with king kai u woud be able to control your power and also be more wise in battle
and for like the gravity room training you woud most definetly become more durable also have alot of speed and strength so u get what im sayin

ohhh and one more coud be the HYPERBOLIC TIME CHAMBER this would let you become incredibly strong but u coud only do this like once every 20 lvs well hope these helped

kbrooksgohan
03-27-2007, 06:15 PM
Anybody like Final Bouts build up mode? Even though that game was kinda of corny that build up system was pretty cool though. It had some good points like damage became stronger and your beams were stronger too. Also, there counter systems were good too. Like countering the beams had different options Like pressing o and some other command or the ki shield. Also, I'd like the fighting system to be a mix between Budokai 3 and tenkaichi 2 or more like Budokai 3. That was a great fighting system, that took me some time to learn. Or, if they can make it something like Tekken or better. Each character needs to be worked on to be made more individual , even if there are 200 characters.:up:

bogotassj2
03-27-2007, 11:37 PM
they should give ssj3 goku the move he did against fat janemba in the movie...when he did that double energy blast and went straight down through janemba.

SSJ5Vegeta
03-28-2007, 09:38 AM
Please put all your ideas in the official idea thread as well:) I will accept random ideas in this thread, but if someone is going to make several original ideas, please make your own thread. This thread is mainly focused at suggestions and criticism :D

Character power ups & Transformation system:

When you start off a fight. Your character will have many configurations and power ups. However, there should only be 3 visible power ups at the screen while fighting. I think I would split it up in three parts:
- Strength
- Defense
- Speed

So let us take fighting future Trunks as an example:
Base:
- Strength: 100%
- Defense: 100%
- Speed: 100%

SSJ:
- Strength: 105%
- Defense: 105%
- Speed: 105%

Super Trunks:
- Strength: 115%
- Defense: 110%
- Speed: 110%

Super Trunks (2nd):
- Strength: 120%
- Defense: 120%
- Speed 90%

Most characters got 100% as standard on all when in base. But you can also increase these numbers with capsules. The capsule "Furious!" will increase your strength with 5% and other capsules may increase your defense and speed.

Transformation:
I think you should have to access a transformation slot before you can use them. To unlock a transformation capsule, you need to first of all complete the saga where you access the transformation for the first time. Example: You will access the super saiyan slot for Goku in the fight against Frieza. But there is more. When you are leveling up, you will also get a higher powerlevel. To get to super saiyan in duel, practice and ultimate mode, you will have to unlock it first. You can only unlock a transformation capsule if you are in a high enough level. So if you are in level 14 when you obtain the super saiyan form, then there would pop up a message like "Get to level 20 in order to unlock Super Sayian for duel, practice and ultimate mode". When you have come to level 20, the super saiyan form will be free to use. There will not be any prompting or similar annoying messages. You will simply be able to transform by equipping the capsule in that level :rolleyes:

Now then. When it comes to how you should be able to use a transformation in battle, well here is my suggestion. First of all you equip the super saiyan slot. By pressing [] at the capsule, you will get information about how to use it and who can use it. So if you equip Super Saiyan, you can see that it requires 4 ki bars in order to transform. And remember, I am now calculating after my own ki bar system. So charge up until you get 4 ki bars, and then you can transform pressing R3. Now the stats (Strength, defense and speed) will increase as explained above. You will also be able to access new moves and finishing moves. You can hold the super saiyan form as long as you got over 4 ki bars. This will not be that hard, as the ki bars will expand as an sign of that the ki will automatically recover slowly. Then it will be easier to charge up faster. So if you got 4 tall ki bars, then your ki will always slowly recover until you got them full. The 5th, 6th and 7th ki bar will need some more time to charge up. You will detransform if you get knocked to the ground with less than 4 ki bars remaining. So stay focused on your ki!

Son Goku:
Base (Does not take your ki down at all)
Super Saiyan (Requires 4 ki bars. Takes your ki down slightly and it is somewhat harder to charge ki. You get one more tall bar, so now you have 4 tall bars)
Super Saiyan 2 (Requires 5 ki bars. Takes your ki down a bit faster than SSJ and it charges at the same speed as a SSJ.)
Super Saiyan 3 (Requires 6 ki bars. Takes your ki down rapidly and it is as hard as a SSJ2 to charge ki. You will get one more tall ki bar, so now you got 5 bars)
Super Saiyan 4 (Requires above 6 ki bars. Takes your ki down as rapidly as SSJ 3, but charges a bit faster).

Dino12
03-28-2007, 07:39 PM
If it is so, then fine, but I will at least do as much as I can to keep it active. If anyone disagree with me and want it to go away then please ask me before a moderator simply removes it :)
I like your ideas for BT3 and I think this thread should stay active.

SSJ5Vegeta
03-29-2007, 02:49 PM
Thank you Dino12. Very appreciated ;)

This is a first draw of how I think the main menu should be and what it should include:

1. Main Menu:
This is the place you arrive at the start of the game and when you exit a mode.
Modes:
The main menu will include 12 different modes.
Dragonball Universe
Arcade
World Tournament
Ultimate Battle
Dueling
Practise Mode
Build Up Mode
Capsule Shop
Capsule Corporation
Options
Minigames
Online1. Dragonball Universe:
This is the story mode of Tenkaichi 3. This time you will have a partly RPG like story mode, but with high focus on cutscenes.

2. Arcade:
Here you can battle your way through 8 random characters. There is several things to choose from, like survival, bosses, tag matches, saga matches etc. You will not gain experience by defeating the opponents, but you will receive a capsule for each fight. After the final fight, you will receive a capsule of higher value.

3. World Tournament:
This mode will contain 4 different tournaments:
-The Tenkaichi World Tournament (Normal tournament on Earth)
-The Cell Games
-The Bojack Tournament
-The Other World Tournament

The Bojack Tournament will start with 4 random rounds and the last round will be against Bojack. If Adept, then Zangya will be your last opponent.
The Other World Tournament got a very large ring. There are also some rocks you can jump onto while fighting. In this tournament you will be able to fly rather high, but there is a new rule that might prevent you from doing this. If you land at the top of the arena, you will get a ring-out.

4. Ultimate Battle:
Here you can battle your way through several set-ups. It is pretty much like Tenkaichi 2, but with some new features.

5. Dueling:
Here you can battle the computer or a friend of yours. There will be single battle, tag battle and also free battle. The only difference is that up till 4 players can play this time.

6. Practice Mode:
Here you can practice your skills as a player. This mode will include two sections. Training and Practice. Training is a tutorial where you get all the basics in the game and also some more advanced stuff. Practice is an unlimited fight where you can either spar against the computer or a friend. There will be a command menu which allows you to get a full view over all your stats. You can also set the opponent to do special tasks like dodging, punching or similar.

7. Build Up Mode:
Many people think that the build up mode in DB: Final Bout was quite good. Well, think again! Here is what you should have been able to improve in the Build Up mode through doing different tasks or just battling.

Health - Stat controlling amount of health
Technique – Stat controlling how well your attack lands on your opponent.
Blast 1 - Stat controlling speed of the recovering of the blast 1 bar.
Stamina - Stat controlling speed of how fast ki recovers when low.

Strength - Stat controlling influence on physical attacks.
Power - Stat controlling influence on ki based attacks.
Defence - Stat controlling influence on defence against physical attacks.
Resistance - Stat controlling influence on defence against ki based attacks.
Speed - Stat controlling influence on overall speed.

Charge - Stat controlling how fast you are able to charge up ki.
Evade - Stat controlling ability to evade attacks.
Ability - Stat controlling effectiveness of abilities (solar flare, afterimage...etc.)
Blast 2 - Stat controlling effectiveness of finishing moves (kamehameha etc..)
Ultimate - Stat controlling effectiveness of ultimate moves (spirit bomb, big bang attack etc...)
These stats can all be upgraded until they reach the maximum point. In other words, 100%.
Credits to Kamiccolo for making this awesome idea.

8. Capsule Shop:
Here you can buy all the capsules you need for customizing your characters. There will be a system separated into three parts:
1. Ability Moves
2. Enhancements
3. Costume & Customization

1. Ability Moves:
This part will make you able to buy ability capsules from the different sagas. Most capsules can only be found in one saga exclusive. You will have to go through that saga in story mode in order to unlock these moves. The capsules will be sorted out in a good way. Every capsule from the saga will be displayed at the list. There is no way that you can change them by first exiting and then go inside again. In that way, you would not have to try for half an hour just to find a single capsule. You can buy the capsule twice before it disappears. This is because of that you will be able to make an ability move more powerful by equipping it twice to the character. If you sell it back to the capsule shop, it will once again appear at the display. In that way, you will be sure that you won't get the same capsule over and over again.
The player in the picture below has just started at the Sayian Saga. He has not battled Vegeta yet. Therefore, as you can see. The capsule "Kaioken X3" is locked. You would have to accomplish that episode in order to unlock the capsule.

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/CapsuleShop.jpg

2. Enhancements:Now this option got a different display than the ability move display. You will now have the option of zooming into a special type of enhancement capsules. This will be sorted by effect, price, sort, character etc. There isn't much more to tell about this one. You simply buy enhancements like Senzu Bean, Sparking, Health +20 etc.

3. Costume & Customization:
Costume:
Now this is something that the game absolutely needs, an option of buying new costumes! You can only buy a few outfits for each character.

Example for Kid Goku: You will start with a normal fighting gi for Goku in the story mode. But as the game goes on, Goku will have changed his gi several times during the story mode. Whenever you get a new gi, a message will pop up "You have now a new costume available in the capsule shop". Then you can go to this place and buy the costume for the characters.

There will be a list over characters when you get in. You can simply choose a character by pressing X at their display. Then you will be taken to a display like this:


http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/Costume.jpg

9. Capsule Corporation:
This is a nice little feature added to the game. You will be able to go inside the Capsule Corporation. Here you can find all the special martial, like:
- Information about Dragonball, Dragonball Z and Dragonball GT
- Information about each character
- Voice records for each character
- Sound Tracks/Jukebox
- Powerlevel register
- Short gameplay clips
- Credits

10. Options:
Here you can change the settings of the game.

11. Mini-Games:
This is the mode that includes all mini-games. The different mini-games will be sorted in different categories.

12. Online:
I know that nearly everyone wants this feature in the next game. That includes me as well. They need to develop a nice and stabilized system. You will not be able to gain any experience or capsules here, so this is just for the fun. However, you will be able to trade capsules with other users. The main focus is of course the fighting. There will be over 50 different categories to choose from, every category should have three difficulty levels. Beginner, Advanced, Master. You might also join forces with other users and do missions, or you can just fight each other. In other words, this mode is full of opportunities!

What do you think?

Majin Trunks
03-29-2007, 03:27 PM
Good ideas,I agree as I agreed on The Official BT3 Suggestion Thread.

Kamiccolo33
03-30-2007, 03:14 AM
I agree with almost everything you did in that last post. Great work.

SSJ5Vegeta
04-01-2007, 12:56 PM
In the past few days I have been working extremely hard on creating the perfect character list. Please note that even though there is not over 150 characters, it is still a lot of characters. These are the ones required in order to make a 100% complete story mode.
So please rate my list and comment. Also take a special look at the GT part. I do not know that much about GT, so I might have missed something. If you think that any character is a bit unnecessary, then tell me right away. Total Characters: 121 characters
DB: 22 characters
DBZ: 56 characters
DBGT: 21 characters
Movies: 19 characters

X = New Character
T = New Transformation
+ = Accessed through capsule

http://upload.wikimedia.org/wikipedia/en/thumb/e/e0/One_Star_DB.png/20px-One_Star_DB.pngDragon Ball:
1. Kid Goku (Base, Great Ape)
2. Kid Krillin X
3. Master Roshi (Base, Full Power)
4. Crane Hermit X
5. Nam X
6. Giran X
7. Emperor Pilaf Robot (Base, Ultra Robot)
8. Yajirobe
9. Ninja Murasaki X
10. General Blue X
11. Tao Pai Pai (Base, Cyborg Tao)
15. Grandpa Gohan
16. Chichi X
17. King Piccolo (Base, Eternal Youth)
18. Cymbal X
19. Drum X
20. Tambourine X
21. Kami X
22. Mr. Popo X

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-One_Star_DBZ.pngDragon Ball Z:
23. Goku (Base, Kaioken, x10, x20, SSJ, SSJ2, SSJ3, SSJ4, Vegito, Super Vegito, Super Gogeta, SSJ4 Gogeta) T
24. Kid Gohan (Base, Unlock Potential) T
25. Teen Gohan (Base, SSJ, SSJ2)
26. Adult Gohan (Base, SSJ, SSJ2, Elder Kai Potential) T
27. Piccolo (Base, Sync with Nail, Fuse with Kami) T
28. Krillin (Base, Unlock Potential) T
29. Yamcha
30. Tien
31. Chiaotzu
32. Vegeta (Base, SSJ, USSJ, SSJ2, SS4, Majin, Great Ape, Vegito, Super Vegito, Super Gogeta, SS4 Gogeta) T
33. Raditz
34. Nappa
35. Saibamen
36. Cui
37. Dodoria
38. Zarbon (Base, Post-Transformation)
39. Recoome
40. Burter
41. Jeice
42. Guldo
43. Captain Ginyu
44. Frieza (1st Form, 2nd Form, 3rd Form, Final Form, 100% Final Form)
45. Mecha Frieza
46. Nail X
47. King Cold X
48. Future Trunks (Base, SSJ, Super Trunks, Super Trunks 2) T
49. Android #16
50. Android #17
51. Android #18
52. Android #19
53. Android #20
54. Cell (Imperfect Cell, Cell 2nd form, Perfect Cell, Super Perfect Cell)
55. Cell Jr.
56. Pikkon
57. Olibu X
58. Arqua X
59. Maraikoh X
60. Torbie X
61. Great Saiyaman
62. Hercule (Base, Overconfident) T
63. Videl
64. Kid Trunks (Base, SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
65. Kid Goten (Base, SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
66. Supreme Kai (Base, KibitoKai)
67. Kibito (Base, KibitoKai) X
68. Spopovich X
69. Yamu X
70. Pui Pui X
71. Yakon X
72. Dabura (Base, Meditated) T
73. Grand Supreme Kai
74. East Supreme Kai
75. North Supreme Kai
76. South Supreme Kai
77. Majin Buu
78. Majin Buu (Evil)
79. Super Buu (Base, Gotenks Absorbed, Gohan Absorbed + What if absorbtions) T
80. Kid Buu
81. Kid Uub X

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/30px-DBGT_Logo.pngDragon Ball GT:
82. Uub (Base, Majin Uub [Majuub])
83. Pan
84. GT Kid Goku (Base, SSJ, SSJ3, SSJ4) X
85. Adult Goten (Base, SSJ) X
86. Adult Trunks (Base, SSJ) X
87. Ledgic X
88. Doctor Myuu X
89. Nezu (Base, Sigma Force Canon) X
90. Ribet (Base, Sigma Force Canon) X
91. Bizu (Base, Sigma Force Canon) X
92. General Rilldo (Base, Meta-Rilldo) X
93. Baby X
94. Baby Vegeta (Super Baby, Super Baby 2nd form, Golden Oozaru Baby)
95. Super 17
96. Haze Shenron X
97. Eis Shenron (Base, Transformed) X
98. Nova Shenron (Base, Transformed) X
99. Rage Shenron X
100. Naturon Shenron X
101. Oceanus Shenron X
102. Syn Shenon (Base, Omega Shenron)

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-DB_Movie.pngMovie Characters:
103. Garlic Jr. (Base, Super Garlic Jr.)
104. Dr. Wheelo X
105. Turles
106. Lord Slug (Base, Giant)
107. Cooler (Fourth form, Final Form)
108. Meta Cooler
109. Android 13 (Base, Super Android 13)
110. Android 14
111. Android 15
112. Broly (Base, RSSJ, SSJ, LSSJ) T
113. Bojack (Base, Post-Transformation)
114. Janempa (Base, Janemba)
115. Tapion
116. Android 13 (Base, Super Android)
117. Bio-Broly (Base, Super Giant) X
118. Future Teen Trunks (Base, SSJ) X
119. Future Gohan (Base, SSJ) X
120. Dr. Raichi X
121. Hachihyaku X

Thank you for reading through my character list. There is one last thing I would like to inform you about. The reason why I did not choose to put in all the henchmen and less important characters is that I think they should rather include them in cutscenes or even inside the RPG part of story mode (more info to come).

Cutscene Example: Bacterian is not a playable character. You will only see him in a cutscene at the tenkaichi tournament as Goku and the others are making it through the finals. Then there will be a more important fight like Kid Goku VS Nam, where you have to fight.


RPG: Well, I thought that it would be nice if they added a quite large RPG mode where you could actually go around the world, pretty much like in Final Fantasy X. You would be able to talk to people and all the other normal stuff from FFX. There is a huge difference though. You will also be able to do different commands like punching, jumping and moving objects. You also have a lifebar while playing the RPG part.

RPG Example: So let us take the situation with Buyon as an example. First you will need to dodge his lightnings by pressing the X button at the correct time. Then you will simply fight him by jumping around and punching him for a while. The mission would be to survive for one minute. If you are still alive after a minute, you will get a flashback as you remember that things get rock-hard when they get freezing cold. So you will obtain an instruction: "Break a hole in the dark part of the wall" or similar. Run up to the wall and charge X to hit it. The wall will break and snow will start to blow into the room. Then there will be a cutscene of Buyon freezing etc. So in this way, you can combine a fighting game with a RPG like game as well. I hope you enjoy these ideas:)

Majin Trunks
04-01-2007, 01:59 PM
Cool ideas,I guess that it'd take too much space on the disc to make many different characters.I mean over 200.

SSJ5Vegeta
04-01-2007, 02:07 PM
How about the Dragon Ball characters? Should there be more you think?

EDIT: I do actually not think that it would take too much space. I do rather think that it would take up too much time and effort by the developers to create over 150/200 characters.

Majin Trunks
04-01-2007, 02:15 PM
X = New Character
T = New Transformation

http://upload.wikimedia.org/wikipedia/en/thumb/e/e0/One_Star_DB.png/20px-One_Star_DB.png Dragon Ball:
1. Kid Goku
2. Kid Krillin X
3. Master Roshi (Base, Full Power)
4. Tsuru-Sen'nin X
5. Nam X
6. Emperor Pilaf Robot (Base, Ultra Robot)
7. Yajirobe
8. Ninja Murasaki X
9. General Blue X
10. General Tao (Base, Cyborg Tao)
11. Grandpa Gohan
12. Chichi X
13. King Piccolo (Base, Eternal Youth)
14. Teen Goku X
15. Piccolo Jr. (Base, Giant, Super Giant) X
16. Kami X
17. Mr. Popo X
18.Mai Robot (Base,Fusion with Pilaf and Shu:Ultra Pilafborg)
19.Shu Robot(Base,Fusion with Pilaf and Mai:Ultra Pilafborg)
20.Giran
21.Ran Fuan
22.Bacterian
23.Kid Chi Chi



I added there some more,I am not sure if there is all.

I am going to work on a Original Dragon Ball character list.

I also do a lot of GT Work.Maybe it can get it's own thread.
Currently 3/7 Shenrons+Kid Goku Set-Up are done.

SSJ5Vegeta
04-01-2007, 02:27 PM
18.Mai Robot (Base,Fusion with Pilaf and Shu:Ultra Pilafborg)
19.Shu Robot(Base,Fusion with Pilaf and Mai:Ultra Pilafborg)
20.Giran
21.Ran Fuan
22.Bacterian
23.Kid Chi ChiThat actually made me think of something. What if you could just switch between the three robots by pressing a button. Each robot could have its own ability, such as speed, firelauncher (B2 attacks), strength etc. Then you could actually control it a lot more. Then you could also combine the robots without it seeming a bit odd:)
Giran could of course be a character. But Ran Fuan and Bacterian is not directly necessary. We could need some more DB characters though. I do however not think that Kid Chichi should be in. She cannot fight properly. She would do good under the RPG part though.

Majin Trunks
04-01-2007, 02:29 PM
I want the Dragon Ball original Storylines,T2 dissapointed me without having them.Also DBGT Lost Episodes saga needs to be added.

SSJ5Vegeta
04-01-2007, 02:33 PM
I agree on that one. Is there any GT characters missing in my list?

Majin Trunks
04-01-2007, 02:34 PM
I do not know.I am not so big fan of GT.I only watch it now because I want GT Kid Goku and I am working on Shenrons Set-Ups.

SSJ5Vegeta
04-01-2007, 02:37 PM
Yeah, I do also prefer Dragonball and Dragonball Z over Dragonball GT. Oh well. I will see if I can improve the list further :)

Majin Trunks
04-01-2007, 02:39 PM
Good.

blackman34
04-02-2007, 01:40 AM
general white and black

Kamiccolo33
04-02-2007, 05:00 AM
Good character list, however there does not need to be so many DB characters. Can you imagine Ranfan fighting in a DBZ battle. It wouldn't work. A lot of DB characters would not be needed IMO. I'll make one in my thread when I feel like it.

But fairly good job. You missed Nail, I like Nail, and there should be more henchmen. And Eis and Nova Shenron have a transformation. Nova starts red and then transformed and goes gold, Eis appears as silvery blue to start with, but they're both brothers, and I'm assuming he'd start off blue.

Gt is only bad because it has boring music, and the world has changed so much. A lot of the characters don't appear in it, it is only SS4 goku 80% of the time. I think it had some really good bad guys (good bad guys??) They looked really cool.

(I just made a list if you want to see it Vegeta...)

SSJ5Vegeta
04-04-2007, 06:24 AM
I updated the list :) Now there are some more characters in it, but it is still at a acceptable level ;)

I will soon make a thread about henchmen also:bored: We need to clear this up. It is not right that everyone focus more on henchmen that on the game itself:bulb:

Kamiccolo33
04-04-2007, 07:15 AM
But with no henchmen, the movie sagas will be pointless and boring. So they are required to be in the game. And they do have abilities, the movies they are in just need to be watched through. Or some can be made up.

SSJ5Vegeta
04-04-2007, 08:49 AM
The thread is finished ;) Go check it out. You might just find it interesting :D

ss4 Broly`
04-04-2007, 10:55 AM
wow i cant beleive its you i remember the yerlec story dude did you make that? this is unbeleivable!!!!!!

Juggernaut6
04-06-2007, 06:51 PM
[quote=SSJ5Vegeta_Ver3;8804438]
123. North Supreme Kai X
124. South Supreme Kai X
125. West Supreme Kai X

I'm not too sure about these characters. Did they ever even fight in the show.

Kamiccolo33
04-06-2007, 10:07 PM
[quote=SSJ5Vegeta_Ver3;8804438]
123. North Supreme Kai X
124. South Supreme Kai X
125. West Supreme Kai X

I'm not too sure about these characters. Did they ever even fight in the show.

They play a part in Buu's history, because he killed them all and absorbed the fat Kai. So this would make his story mode new and not the same old story.

They can also have their own little stories.

Juggernaut6
04-06-2007, 10:47 PM
Well in that case they should be in the story as unplayable characters. And Buu should be able to absorb him as one of his transformations.

ss4 Broly`
04-07-2007, 02:49 AM
yo ssj5 vegeta did you make that yerlec story!!!!!

Juggernaut6
04-07-2007, 03:49 PM
Every character who has weapons, should not be permitted to use those weapons in the tournament.

For example; Kid Goku should not have his power pole or his nimbus in the world tournament.
Characters who can't fly should be able to jump extremely high and have long hang-time too. Just like in the show.

SSJ5Vegeta
04-09-2007, 07:52 AM
yo ssj5 vegeta did you make that yerlec story!!!!!

Nope sorry, but I really enjoyed it a lot:) Glad to see that my thread still lives while I have been gone. There are some extreme weather here in Norway right now. It came more than a meter snow just on a few hours.:D But better get back on topic. I need some suggestions from you guys. What would you like me to create an idea about or which idea would you like me to improve?:cool: Thanx in advance

Juggernaut6
04-09-2007, 12:15 PM
How about the one I just made.

SSJ5Vegeta
04-09-2007, 12:21 PM
I agree. Weapons should not be allowed in the World Tournament. That is an good idea. You should not be able to hang in the air any longer than in T2 I think, but holding the jump button should make you go higher ;)

jjdssj4
04-09-2007, 03:19 PM
i like cheese!! ooh wait.. yeah it woul be preaty interestibng and maybe they can add secret characters like ssj 5 goku or evil goku that would rock!!!:punk:

SSJ5Vegeta
04-09-2007, 03:38 PM
hehe, this has been suggested extremely many times by new users:p But I will make a long story short. Key characters like Goku, Vegeta or any other main character should not have secret forms taken from such a crappy thing as AF. The only thing 95% of the users in here might accept is Tiencha and Gokule. Or else they should basically keep the fantasy characters for the fanfics:up: And if you are wondering about my name, well. It is just a very old account name that I have had for years now. Nothing to do with DBAF really:rolleyes:

But when that is said. Welcome to the forums jjdssj4. I hope you will enjoy the time here:atari:

ss4 Broly`
04-09-2007, 05:52 PM
You know SSJ5_Vegeta let me help you on that. what should be done when the dbz games are at their top shape then maybe they could create a fanfic dbz game where you would be able to creat your own characters and fuse any guys together and have all this but if they do do this then would probably not add the original characters

SSJ5Vegeta
04-09-2007, 05:58 PM
Exactly. It is of course fun to have these characters, but for Tenkaichi 3? Highly doubt it. Thanx ss4 Broly ;)

ss4 Broly`
04-09-2007, 06:37 PM
yeah sure no problem I just think we dont need to waste time and space on what if characters when we dont even have the originals all in the game

Dino12
04-09-2007, 06:40 PM
I agree on that one. Is there any GT characters missing in my list?
Yeah for Neatron Shenron you should have him as fused with the moul and the other one fused with Pan

SSJ5Vegeta
04-10-2007, 12:14 PM
Not sure I quite understand what you're saying. What is the moul? A character? And Pan fuse with what?

ss4 Broly`
04-10-2007, 02:48 PM
I dont have a clue what hes talkn bout either vegeta well he might be talkin about the part in GT where the giant dude eats/absorbs pan and go has a choice to kill the dragon and pan together or trys to save her

SSJ5Vegeta
04-10-2007, 04:20 PM
Do he get a power up or something then?

Vishkugeta
04-10-2007, 04:35 PM
Nice ideas, but you should put all your ideas in the first post so people don't have to look through all the pages to see your ideas. :)

SSJ5Vegeta
04-10-2007, 04:40 PM
I probably will in the soon future. I am just currently trying to improve them all before I will set them all up in one large post. I might also ask Marby to start a new poll somewhere soon. But good suggested :D

Vishkugeta
04-10-2007, 04:42 PM
Oh, I see....

ss4 Broly`
04-11-2007, 02:56 AM
hey vegeta did you get my pms yet i need a little help with the photo shop

SSJ5Vegeta
04-11-2007, 03:13 PM
I just checked the mailbox. I have sent a PM to you ;)

On a side note. I have improved my capsule system now. I think it begins to look quite well. Maybe I should take another look at the character list. Well, you decide. What should I do?

Vishkugeta
04-12-2007, 12:11 AM
Where do you get Photoshop?

SSJ5Vegeta
04-12-2007, 02:41 AM
okay, enough of the requests. You need to buy it yourself :D or take the "cheap " way.

Kamiccolo33
04-12-2007, 02:51 AM
Your capsule idea is looking better now, however, things like double Kamehameha and other moves like that aren't necessary. Stuff like Saiyan Blood would fit into enhancement category, and Blast 1 should be called Technique now, but I don't know if it should have its own separate category.

I like how abilities change with transformations, but they shouldn't change into completely different abilities, they should be like Kamehameha > 10x Kamehameha or Afterimage > Instant Transmission or Galick Gun > Final Shine. Changing them around, with that number of abilities on one character will just confuse people IMO, and there wouldn't be enough button combos, and people will not be able to keep track of them all.

As for photoshop, you either have to buy it, or find it somewhere on the internet, good luck, finding it will be rather difficult, and buying it costs hundreds of dollars.

Your ideas are forming well Vegeta.:up:

SSJ5Vegeta
04-12-2007, 09:43 AM
I also think you got a quite good capsule system ;) Double Kamehameha would be fun I guess. Think of a final flash version of kamehameha :p Nah, I do not know. Maybe some other move would fit better. As for techniques, I choose to put them in another category as they can also be upgraded through the transformation system. It will automatically upgrade, but I just like the freedom of total customization. As for abilities, they already made new moves for transformations in Tenkaichi 2, I can't see why they should not be able to do it again. Some moves that you mentioned is good, but I think it would be better to be able to customize the old classics for the character. Or else the character would simply be boring IMO :/ I think that the finishing moves should be released through a combo or just separately. They just need to change the button system a little bit to make it work. Should not be such a problem I guess :) As for confusion. Well, I am not exactly sure what you are hinting at. It is just more freedom to equip the moves. Can't exactly see how it would be anywhere near confusing?

Thanx for the constructive criticism ;) I really like your ideas as well :D

Kamiccolo33
04-12-2007, 09:52 AM
I agree that they need to change the buttons around a bit, not too much, but they need to have a separate punch and kick button IMO. :up:

As for confusion, imagine having 7 attacks plus 4 techniques (11) attacks at your ready, now, you have to think of what buttons to press for each one you want to use, to make it worse, they all change when you transform, and to make it 10x worse, it's different for every character. Try remembering all that while trying to play a fast paced fighting game. You'll have to go to the menu screen every minute to check what attack you want to use. There should be no more than 7 abilities all together, and when they change, they should only get stronger, or change differently like Kamehameha > x10 Kamehameha and After Image > Instant Transmission.

See my point?:)

SSJ5Vegeta
04-12-2007, 12:11 PM
Yeah. I kind of thought on just letting the techniques pass and be preset. As for moves, well. Most moves got this command:

[][][][]L2 + /\, separately L2 + /\

Then you got Finishing Move Nr. 2:
/\/\/\/\> L2 + /\ or [][]>[][] L2 + /\

Then you got the ultimate attack:
[][][]/\/\ L2 + /\ + Down or similar.

You can also access the moves through different combos, but these are the main ones. So it should not be such a problem. Some characters might have different combos, but so did they in Budokai 3. No problem :)