Jurrich
02-04-2007, 11:14 AM
some suggestions:
- mark quests or colour code quests so that it's clear whether they're tech or nature quests.
- "town portal" item. a favourite in any hack-and-slash, if you're going to let people insta-blink to towns on the map (even while in combat) then it makes sense to also offer this ability as a real ability, either through items or even a special skill requiring a decent amount of power points.
- enable locations on the map as blinkable when you discover them. If I run through the map and discover 2 enemy settlements and another town, why can't I blink to those places on the map? also, why is every NPC in the town "disabled" until they're relevant to a quest? I'd like to at least be able to walk up to the merchant and sell all the items I found while exploring the map.
- fix the map; why isn't my map recording everywhere I walk, but instead showing odd patterns?
I'd also like to see a tad more logic in the game
- the stronger I get, the faster I should be able to use a particular weapon. if I have a "normal" speed weapon then I would imagine that at strength 30 I should be able to hack and slash with it a lot faster than at strength 10, even if it does comparatively low damage.
- why can't I pick up items that are on a ledge that isn't even as high as I am?
- why can't I shoot down hills? I would imagine that shooting downhill *increases* my archery range, not decreases it... This is probably related to line-of-attack being restricted to the same elevation level, but this makes no sense for ranged weapons, all that should be put into the attack consideration is "is there a line of sight".
Then finally there's something which I like as gamer, but think is probably not supposed to happen if we're being just a bit logical too:
playing for nature I got the bark skill to fortify against elemental attacks. I bound it to "7", so it's in my quickuse options. I then foolishly did some tech quests and ended up 5% into the tech side. There went my strength and agility modifiers, but remarkably I can still use that fortify skill - I just can't add points to it anymore.
on a related note, skills of which I've stripped the skillpoints while talking a skill master do not seem to disappear if bound to a hotkey. I initially skilled upon heal a little, but then discovered I never use it since potions are dropped enough and the auto-heal/powerup skill is really really useful. this skill is now "greyed out" in my hotbar, but I can't click-drag it out of there, it just sits there, which is a tad annoying.
Then, an issue of space, from what I know of the french version:
if this game comes on a super big DVD, why in the world does it need to shovel 9 gigabytes of data to my harddisk, when I have a decently fast DVDrom for it to only copy those bits that it needs for the level I'm walking through? I'd like to see the option to only copy the necessary loader files, so that I can play with the DVD in my drive instead. when a game is this big, I don't really want it to dump all its data on my HD when most of that data's not even going to be in use during the game; only a few hundred MB of RAM will be required for the base data of each level walk.
And on a final note, as a non-technical user observation, I'm playing the game on low settings, because all the fancy physics don't interest me that much, the game is good enough without them, and seeing particle sprays and flowing water eye candy only means my computer has to work ten times harder; there does not seem to be a genuine reason for the game to have these high system requirements (or be this slow even on "low" setting at 1024x768), it feels very like at low setting the physics engine that gets installed alongside the game is doing more harm than good.
- mark quests or colour code quests so that it's clear whether they're tech or nature quests.
- "town portal" item. a favourite in any hack-and-slash, if you're going to let people insta-blink to towns on the map (even while in combat) then it makes sense to also offer this ability as a real ability, either through items or even a special skill requiring a decent amount of power points.
- enable locations on the map as blinkable when you discover them. If I run through the map and discover 2 enemy settlements and another town, why can't I blink to those places on the map? also, why is every NPC in the town "disabled" until they're relevant to a quest? I'd like to at least be able to walk up to the merchant and sell all the items I found while exploring the map.
- fix the map; why isn't my map recording everywhere I walk, but instead showing odd patterns?
I'd also like to see a tad more logic in the game
- the stronger I get, the faster I should be able to use a particular weapon. if I have a "normal" speed weapon then I would imagine that at strength 30 I should be able to hack and slash with it a lot faster than at strength 10, even if it does comparatively low damage.
- why can't I pick up items that are on a ledge that isn't even as high as I am?
- why can't I shoot down hills? I would imagine that shooting downhill *increases* my archery range, not decreases it... This is probably related to line-of-attack being restricted to the same elevation level, but this makes no sense for ranged weapons, all that should be put into the attack consideration is "is there a line of sight".
Then finally there's something which I like as gamer, but think is probably not supposed to happen if we're being just a bit logical too:
playing for nature I got the bark skill to fortify against elemental attacks. I bound it to "7", so it's in my quickuse options. I then foolishly did some tech quests and ended up 5% into the tech side. There went my strength and agility modifiers, but remarkably I can still use that fortify skill - I just can't add points to it anymore.
on a related note, skills of which I've stripped the skillpoints while talking a skill master do not seem to disappear if bound to a hotkey. I initially skilled upon heal a little, but then discovered I never use it since potions are dropped enough and the auto-heal/powerup skill is really really useful. this skill is now "greyed out" in my hotbar, but I can't click-drag it out of there, it just sits there, which is a tad annoying.
Then, an issue of space, from what I know of the french version:
if this game comes on a super big DVD, why in the world does it need to shovel 9 gigabytes of data to my harddisk, when I have a decently fast DVDrom for it to only copy those bits that it needs for the level I'm walking through? I'd like to see the option to only copy the necessary loader files, so that I can play with the DVD in my drive instead. when a game is this big, I don't really want it to dump all its data on my HD when most of that data's not even going to be in use during the game; only a few hundred MB of RAM will be required for the base data of each level walk.
And on a final note, as a non-technical user observation, I'm playing the game on low settings, because all the fancy physics don't interest me that much, the game is good enough without them, and seeing particle sprays and flowing water eye candy only means my computer has to work ten times harder; there does not seem to be a genuine reason for the game to have these high system requirements (or be this slow even on "low" setting at 1024x768), it feels very like at low setting the physics engine that gets installed alongside the game is doing more harm than good.