View Full Version : silverfall game lockups ANY HELP PLEASE
wileycoyote-1
02-04-2007, 11:18 PM
using Intel core 2 duo 2.13 & mb dg965wh, Ati 1600 pro 512. Windows XP only 1 gb ram 800fbs Do i need more ram? demo game my player gets stuck in a hill, not all the time. is it a glitch or my comp? Just to let you know, I love this game. and to purchase full version when bugs are worked out. Thank you! Trying to get to devlopement website?
Warrior_
02-07-2007, 10:11 AM
Maybe SILVERFALL.EXE dislike your Core 2 Duo. Try assigning it to one CPU only.
[BFs]GBesaw
02-07-2007, 10:37 AM
I run both cores for my c2d and have had no lockup problems at all. I have experienced my character occasionally getting "stuck" on certain terrain features .. I save -- quit to the menu and restart. That way no progress is lost.
BetaTestAdmin
02-08-2007, 02:04 PM
Do you still get this problem with a new character?
Also, try opening up the map and simply teleporting somewhere to see if that fixes you up.
Warrior_
02-09-2007, 06:37 AM
GBesaw;8668886']I run both cores for my c2d and have had no lockup problems at all. I have experienced my character occasionally getting "stuck" on certain terrain features .. I save -- quit to the menu and restart. That way no progress is lost.
Hmm,
I noticed that the Silverfall demo had some problems adressing the shaders of my ATI X800 (R420) correctly. It did not chrash, but it showed lots of white dots. I downgraded the shader quality in the demo settings to get this problem solved. Give it a try...
[BFs]GBesaw
02-09-2007, 08:44 AM
Thanks ... But the shaders for both ATi crossfire and Nvidia 8800 gtx are not an issue for me. My character occasionally gets "stuck" on certain terrain features (rocks, sides of hills, etc). When I try to move (mouse, mini-map), the character "jitters" to attempt to move, but can't. The game does not lock (I can save the game, quit to the menu, etc), every option is still available expect for the movement of the character.
Warrior_
02-09-2007, 12:06 PM
Yes, I noticed these kind of lockups as well, especially with 4 chars around and in the moutains. But I managed to move the NPC away, so I never get stuck.
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