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View Full Version : My ideas for Budokai Tenkaichi 3. What do you think?


Kamiccolo33
02-26-2007, 05:09 AM
Different Game Modes:

Story Mode

Ultimate Mode
-Arcade Mode (Beat series of fighters[like Ultimate Battle on T2])
-Survival Mode (Survive for the longest again generic characters)
Aliens (Survive the longest against endless Aliens. Generic Planet Level.)
Frieza Soldiers (Survive the longest against endless soldiers. Generic Planet Level)
Saiyans (Survive the longest against endless saiyans. Planet Vegeta)
Saibamen (Survive the longest against endless Saibamen. Grass Plains Level)
Namekians (Survive the longest against endless Namekians. Namek Level)
Cell Jrs (Survive the longest against endless Cell Jrs. Cell Arena Level)
Majin Grunts (Survive the longest against endless Majin Grunts. Babidi's Spaceship Level)
Bio Warriors (Survive the longest against endless Bio Warriors. Tournament Level)

Vs Mode
-1v1 (2 fighters on field)
-2v2 (4 fighters on field)
-Tag (Up to 4 fighters on field. Up to 6 fighters on each team)

Training Mode
-Hyperbolic Time Chamber (Train against computer controlled character)
-Gravity Room (Train against robots)
-Practice (Learn how to play the game)

Tournament Mode
-World Tournament (Can't touch outside the ring. Novice, Adept, Advanced, Master)
-Otherworld Tournament (Can't die. Novice, Adept, Advanced, Master)
-Cell Games (Win by KO. Novice, Adept, Advanced, Master)

Capsule Shop

Edit Capsules

Mini Games

Options

You can level up your characters in Story Mode, Ultimate Mode.

There should also be some way of being able to train your character as they do on the show, in the Time Chamber or Gravity Chamber, and they can level up that way. Any suggestions on how they could do that?




Level List
Now, here is the Level List. What all should be (or at least most) included into T3. Thanks to everyone who helped out on this one.

Ancient City – From the Bojack Movie.
Baba’s Palace – All around the palace and a bit of desert.
Babidi’s Spaceship – Inside Babidi’s Spaceship. Changes sometimes to Pui Pui’s Planet, Yakon’s Planet and Dabura’s fighting ground.
Big Gete Star – Where they versed Metal Cooler
Cell Games Arena – The arena with green fields and place where tournament was observed from.
City – A big thick city with really tall buildings. Look at city from Hirudigarn movie.
Desert Wasteland – Like where Majin Vegeta and Goku fought.
Dr. Willows Lab – From the movie
Forest – Where Piccolo fought Cooler’s squad when he used his stretchy arm.
Frieza’s Spaceship – Inside and just outside of Frieza’s spaceship in space.
Garlic Jr's Castle - From the Dead Zone Movie. Inside and outside the castle.
Glacier – From the Super Android 13 movie.
Gravity Chamber – Where Vegeta trains in.
Hercule’s Tournament (Bojack Movie) – The one with all the different levels.
HFIL – Where Goku fought Janemba. Includes spikes and blood pool etc.
Highway – Where Vegeta fought Android 18.
Hyperbolic Time Chamber – Look more like in anime.
Inside Buu – When Vegito was eaten by Super Buu.
Islands – Where Piccolo and Android 17 fought.
Kami’s Lookout + Korin’s Tower – The whole length of the tower, top to ground.
King Kai’s Planet – Where Ginyu Force versed Yamcha, Tien, etc.
King Yema’s Palace – Around the check-in station.
Master Roshi’s House – The small island where Spice Force fought.
Mountains – Where Cooler and Goku fought.
Namek – Including a small village and can go up to Guru’s house.
Namek Destroyed – Include dark green sky, giant holes, electricity sparks, lava and sea twisters.
New Planet Vegeta – From the Broly movie.
Ocean – A plain ocean level at the end of a port where Gotenks met to fight Buu.
Otherworld Tournament – Include the mushroom head guy, the space around the tournament.
Plains – Where Raditz and Goky fought.
Planet Meat?(Bardock fought Dodoria and gang) – The planet with red sky from movie
Planet Kanasa (Bardock got his powers) – The night planet where Bardock got his foresight.
Planet Tuffle – From GT, where SS4 Goku fought Baby.
Planet Vegeta – The old Planet Vegeta.
Planet Yadrit – Where Goku crash-landed.
Red Ribbon Base – Level from Budokai 2
Rocky Wasteland – Outside of Babidi’s Spaceship and similar to where versed Gero.
Snake Way – Snake way with the clouds below.
Supreme Kai’s World – Where Kid Buu versed Goku and Vegeta. More valleys etc.
Town – Similar to Ginger Town where Piccolo versed Imperfect Cell.
Tree of Might – From the Tree of Might Movie. All around the tree in the centre.
World Tournament – The world tournament arena. Can fly all over the tournament grounds.


+ All Destroyed Levels


_________________________________



Credit to:dbz#1
dbz_hunter 001
SS5Vegeta_Ver3
blue_kiko_kid
Super Trunks
Lightning
Mystic Gohan
Vishkugeta
Morgan2042
OXKing
ZellgadisMyself: Kamiccolo33




My Powerlevel idea
I think all characters should have a power level (not representing any actual power level in the show). So, Goku would start out (for example) with a power level of 120 000. And Krillin would start out at a power level of 90 000. Frieza - 160 000, Cell - 200 000, Buu - 270 000, Omega Shenron - 400 000. Or something like that.

Each character starts out with a different base level (very lightly based on their strength on the show compared to other characters, giving them slight advantages over weaker characters.

When you train your characters their power levels will rise as they get stronger (to a maximum of 1,000,000 over a long time)

The stronger characters get unlocked later on in the game, so that makes up for the training the weaker characters got at the start of the game. After characters get trained, they will be stronger than other characters will lower power levels.

Each character will have a different balance of stat levels.

Here is how the stats should be based.

POWER LEVEL - (is an equation of all the stats below)

Health - stat controlling amount of health
Ki - stat controlling amount of energy
Technique - stat controlling speed which the tech bar fills up (tech acts as blast 1 bar)
Transform - stat controlling speed of which transform bar fills (how soon can transform, how fast it recovers)
Regeneration - stat controlling speed of which health and energy recovers

Strength - stat controlling influence on physical attacks
Power - stat controlling influence on ki based attacks
Defence - stat controlling influence on defense against physical attacks
Resistance - stat controlling influence on defence against ki based attacks
Speed - stat controlling influence on overall speed

Charge - stat controlling speed of which ki is gathered
Evade - stat controlling ability to evade attacks
Ability - stat controlling effectiveness of abilities (solar flare, afterimage...etc.)
Blast - stat controlling effectiveness of finishing moves (kamehameha etc..)
Ultimate - stat controlling effectiveness of ultimate moves (spirit bomb, big bang attack etc...)

Training- stat controlling how fast the character is able to level up. This stat can only be changed by capsules put on the character which raise it.

The max of each stat is 62,500. So they all of them maxed out would equate to the max overall Power Level being 1,000,000.

Training a character to 1 000 000 should get harder as they get stronger. And take a long time.

When a character is selected in Vs mode etc. You should be able to select either "Normal" - character with base stats. "Custom" - Character with trained stats".

Stats like these would give the game a sense of reality towards the Dragonball Z anime, and make the game worth playing for prolonged time to train your characters. And characters' base levels are stronger than characters from earlier in the anime so they are a little bit stronger to adhere to the Dragonball timeline.



My capsule idea

Ability - Unique capsules like Kamehameha and Death Ball, to generic capsules that anybody can equip (for those with few attacks) like Energy Volley.

Transformations - Capsules containing transformations and fusions, like SS, SS2 and Potara Fusion.

Enhancements - Capsules with unique enhancements such as Saiyan Blood (stronger when HP restored) and Survival (HP and stats are not hindered underwater - for frieza family), and then the generic enhancements like Attack +2 or Senzu Bean or Halo...

For example, Goku has 7 ability slots because he has a lot of abilities, and 4 transformations slots because he has a lot of transformations, and 2 enhancement slots.

Goku's Capsule Slots:

Ability
1 - Kamehameha
2 - Solar Flare
3 - Kaioken
4 - Instant Transmission
5 - Spirit Bomb
6 - Warp Kamehameha
7 - Full Power Energy Volley (a generic ability anybody can equip)

But he also has abilities left out that couldn't fit like Afterimage, Super Dragonfist, etc...

Transformation
1 - SS1
2 - SS2
3 - SS3
4 - SS4

But he also has fusions that wont fit unless he customizes and plays around with what he likes on him best

Enhancement
1 - Saiyan Blood
2 - Senzu Bean


Different players will have different amounts of slot openings for different types of capsules, depending on how many they have for that area. So Kid Gohan might have only 4 abilities slots, 2 transformation slots, but 4 enhancement slots.

And also, transformations should be like B3 where they don't change your abilities at all, unless like SS4 where it changes kamehameha to x10. And transforming changes your stats.

And just another note. With guys with Oozaru transformations. They should have to have that ability where they put the energy ball in the sky, and use that first and then lock onto it in battle. If players who don't have that attack, like Gohan, then he'll have to rely on the enemy putting it there. Because his only happen by random chance like in the shows.

And if you don't equip the transformation of Oozaru, then they don't have the tail and therefor cannot have a tail unless they have the Oozaru transformation capsule equipped.

Lightning
02-26-2007, 06:59 AM
That is Fantastic! I definitely have to give it a 10/10!

Vegeta's Pride
02-26-2007, 07:15 AM
Hi Kamiccolo33 welcome to the forums (Sorry I said this 1 month late.)Lightning's right,your ideas deserve 10/10!They're really Fantastic,with your ideas,when it comes out,Tenkaichi3 will be a great game!Well done!

Zellgadis
02-26-2007, 01:53 PM
I love the ideas Kamiccolo. I answered your question about the gravity rooms + a lot more in the suggestion thread btw.

spikeyguy777
02-26-2007, 02:38 PM
good ideas...you should add the option to create a REAL custom character, make his clothes, Race, etc., then pick how he attacks from a bunch of different kinds of moves, his/her ki blasts,normal atatcks,special moves, even transformations, etc. Then depending on attacks, race, etc. it gives how fast he charges ki, how much ki his specials cost, and finally a power level. then there should be a game mode that lets you run through a story as an accomplice to the Z warriors or a helper to one of the villians. depending what your race, power level, and if you good or evil depends what villian or z warrior you help and who you fight. there could be at least 30+ stories...also free for all amtches(up to 6) and ONLINE!!

also as a stage maybe have Goku`s old house(in the forest),just genric space(but soem characetrs couldnt fight there),and maybe Dead Zone(would ahve to be made up but could be preety cool idea) and also depending on the stage a character (controlled by CPU) may come and join the battle for the rest of it or only for a short time(example,Mr.Satan fights in a city,Cui or dodoria comes to fight in friez`s spaceship,Piccollo Daimoh,frieza,cell,Garlic Jr. or any bad guy that died comes to fight in HFIL,etc.)...also bring back the made up fusions(buu absorbing tons of different people, tiencha, gokule, etc.)

Marby
02-26-2007, 02:56 PM
Hey, spikeyguy777. Welcome back. Please note that it's not allowed to double post, use the edit button next time! Thanks! :)

SSJ5Vegeta
02-26-2007, 02:59 PM
Fast as a lightning... again:haha:

What happened to your username. Now I guess I will have no excuse for messing up your username:confused:

Marby
02-26-2007, 04:55 PM
Fast as a lightning... again:haha:
What can I say... :o

What happened to your username. Now I guess I will have no excuse for messing up your username:confused:
It got changed, don't you see? :noob:

dbz#1
02-26-2007, 05:12 PM
thanks man

Kamiccolo33
02-26-2007, 06:41 PM
Wow, thanks for your opinions guys.

Dardinz
03-01-2007, 04:18 AM
everything u said and the custom character thing, perfect couldnt put it better, of course with all this they would also make the graphics and gameplay better also. ur idea about power levels and capsules is awsome, i didnt really feel the bt2 level system and felt thet capsules didnt really make much difference, i liked b3 cos u choose ur attacks and trans, i like ur idea to make them separate as if ur goku, goin up to ss4 took alot of caps room which cost u alot of moves

sorry for double post but wen u say 2v2 is it stricly 2v2 or could u make it 2v1 if ur fiting a much stronger opponent

Sorry or not, double posting is not allowed, use the edit button next time ~ MB

Epyon
03-01-2007, 11:45 AM
Power levels is a huge part of the DBZ mythology and I would be very disapointed if it wasn't a large part of the next game, so that's a must. The only problem I have with your idea though is how you have a limit. You should be able to get as strong as you want.

SSJ5Vegeta
03-01-2007, 01:23 PM
Different Game Modes:

Story Mode

Ultimate Mode
-Arcade Mode (Beat series of fighters[like Ultimate Battle on T2])
-Survival Mode (Survive for the longest again generic characters)
Aliens (Survive the longest against endless Aliens. Generic Planet Level.)
Frieza Soldiers (Survive the longest against endless soldiers. Generic Planet Level)
Saiyans (Survive the longest against endless saiyans. Planet Vegeta)
Saibamen (Survive the longest against endless Saibamen. Grass Plains Level)
Namekians (Survive the longest against endless Namekians. Namek Level)
Cell Jrs (Survive the longest against endless Cell Jrs. Cell Arena Level)
Majin Grunts (Survive the longest against endless Majin Grunts. Babidi's Spaceship Level)
Bio Warriors (Survive the longest against endless Bio Warriors. Tournament Level)Wouldn't it been better with setting this as just a mini mode and then just make it so that you would fight against all types of characters instead.

Vs Mode
-1v1 (2 fighters on field)
-2v2 (4 fighters on field)
-Tag (Up to 4 fighters on field. Up to 6 fighters on each team)Old and primitive idea, but I have always liked it.

Training Mode
-Hyperbolic Time Chamber (Train with friend)
-Gravity Room (Train alone)
-Practice (Learn how to play the game)
Nah, I would prefer a original training and practise mode. Gravity Room should be a stage, not a part of a mode IMO. However. You should have a special mode where you could build your character up. This one could include the two stages mentioned above + some extra features:)
Tournament Mode
-World Tournament (Can't touch outside the ring. Novice, Adept, Advanced, Master)
-Otherworld Tournament (Can't die. Novice, Adept, Advanced, Master)
-Cell Games (Win by KO. Novice, Adept, Advanced, Master)This is also a rather old idea, but it is really nice. I would like them to include the three mentioned and maybe also the Bojack tournament.

Capsule Shop

Edit Capsules

Mini Games

OptionsAll standard and good. IMO they should add a Training Mode where you could raise your stats easier by working out in the gravity room, HTC etc, and I think you forgot to add duel mode.
You can level up your characters in Story Mode, Ultimate Mode.

There should also be some way of being able to train your character as they do on the show, in the Time Chamber or Gravity Chamber, and they can level up that way. Any suggestions on how they could do that?Yup. Make it a part of the story mode, so when you for an instant are Goku and is training at the trip to Namek, then you should actually be able to do different excersises. After you have finished the story mode it should be an own mode called Training Mode like mentioned above.




Level List
Now, here is the Level List. What all should be (or at least most) included into T3. Thanks to everyone who helped out on this one.

Ancient City – From the Bojack Movie.
Baba’s Palace – All around the palace and a bit of desert.
Babidi’s Spaceship – Inside Babidi’s Spaceship. Changes sometimes to Pui Pui’s Planet, Yakon’s Planet and Dabura’s fighting ground.
Big Gete Star – Where they versed Metal Cooler
Cell Games Arena – The arena with green fields and place where tournament was observed from.
City – A big thick city with really tall buildings. Look at city from Hirudigarn movie.
Desert Wasteland – Like where Majin Vegeta and Goku fought.
Dr. Willows Lab – From the movie
Forest – Where Piccolo fought Cooler’s squad when he used his stretchy arm.
Frieza’s Spaceship – Inside and just outside of Frieza’s spaceship in space.
Glacier – From the Super Android 13 movie.
Gravity Chamber – Where Vegeta trains in.
Hercule’s Tournament (Bojack Movie) – The one with all the different levels.
HFIL – Where Goku fought Janemba. Includes spikes and blood pool etc.
Highway – Where Vegeta fought Android 18.
Hyperbolic Time Chamber – Look more like in anime.
Inside Buu – When Vegito was eaten by Super Buu.
Islands – Where Piccolo and Android 17 fought.
Kami’s Lookout + Korin’s Tower – The whole length of the tower, top to ground.
King Kai’s Planet – Where Ginyu Force versed Yamcha, Tien, etc.
King Yema’s Palace – Around the check-in station.
Master Roshi’s House – The small island where Spice Force fought.
Mountains – Where Cooler and Goku fought.
Namek – Including a small village and can go up to Guru’s house.
Namek Destroyed – Include dark green sky, giant holes, electricity sparks, lava and sea twisters.
New Planet Vegeta – From the Broly movie.
Ocean – A plain ocean level at the end of a port where Gotenks met to fight Buu.
Otherworld Tournament – Include the mushroom head guy, the space around the tournament.
Plains – Where Raditz and Goky fought.
Planet (Bardock fought Dodoria and gang) – The planet with red sky from movie)
Planet (Bardock got his powers) – The night planet where Bardock got his foresight.
Planet Tuffle – From GT, where SS4 Goku fought Baby.
Planet Vegeta – The old Planet Vegeta.
Planet Yadrit – Where Goku crash-landed.
Red Ribbon Base – Level from Budokai 2
Rocky Wasteland – Outside of Babidi’s Spaceship and similar to where versed Gero.
Snake Way – Snake way with the clouds below.
Supreme Kai’s World – Where Kid Buu versed Goku and Vegeta. More valleys etc.
Town – Similar to Ginger Town where Piccolo versed Imperfect Cell.
Tree of Might – From the Tree of Might Movie. All around the tree in the centre.
World Tournament – The world tournament arena. Can fly all over the tournament grounds.


+ All Destroyed Levels


_________________________________



Credit to:dbz#1
dbz_hunter 001
SS5Vegeta_Ver3
blue_kiko_kid
Super Trunks
Lightning
Mystic Gohan
Vishkugeta
Morgan2042
OXKing
ZellgadisMyself: Kamiccolo33That is a wonderful list, and I am glad for being a part of it:up:




My Powerlevel idea
I think all characters should have a power level (not representing any actual power level in the show). So, Goku would start out (for example) with a power level of 120 000. And Krillin would start out at a power level of 90 000. Frieza - 160 000, Cell - 200 000, Buu - 270 000, Omega Shenron - 400 000. Or something like that.

Each character starts out with a different base level (very lightly based on their strength on the show compared to other characters, giving them slight advantages over weaker characters.

When you train your characters their power levels will rise as they get stronger (to a maximum of 1,000,000 over a long time)

The stronger characters get unlocked later on in the game, so that makes up for the training the weaker characters got at the start of the game. After characters get trained, they will be stronger than other characters will lower power levels.I and many else had probably made the exact same idea. That only means that it is good. I love it:D

Each character will have a different balance of stat levels.

Here is how the stats should be based.

POWER LEVEL - (is an equation of all the stats below)

Health - stat controlling amount of health
Ki - stat controlling amount of energy
Technique - stat controlling speed which the tech bar fills up (tech acts as blast 1 bar)
Transform - stat controlling speed of which transform bar fills (how soon can transform, how fast it recovers)
Regeneration - stat controlling speed of which health and energy recovers

Strength - stat controlling influence on physical attacks
Power - stat controlling influence on ki based attacks
Defence - stat controlling influence on defense against physical attacks
Resistance - stat controlling influence on defence against ki based attacks
Speed - stat controlling influence on overall speed

Charge - stat controlling speed of which ki is gathered
Evade - stat controlling ability to evade attacks
Ability - stat controlling effectiveness of abilities (solar flare, afterimage...etc.)
Blast - stat controlling effectiveness of finishing moves (kamehameha etc..)
Ultimate - stat controlling effectiveness of ultimate moves (spirit bomb, big bang attack etc...)I do disagree on some of them. Ki and Charge is basically the same thing. I am not that sure on Evade, as I do not know what you mean the characters should actually evade at all. Power seems somewhat unneeded as - Strength is also dealing with how much life KI blasts takes. You have written - Blast below. So I think that would be enough. I love the resistance option though. We could really need that. The rest in standard and just fine:)

Training- stat controlling how fast the character is able to level up. This stat can only be changed by capsules put on the character which raise it.

The max of each stat is 62,500. So they all of them maxed out would equate to the max overall Power Level being 1,000,000.

Training a character to 1 000 000 should get harder as they get stronger. And take a long time.I am not to sure if I would call it training. Experience would fit better IMO. You would gain experience after fights or in Training Mode (mentioned above). The amount of experience required to level up would raise as you get in higher levels. Then again I would rather want it to be a leveling system where you can get to maximum lvl 150. At the end you would need about 2 millions to level up. If you set the difficulty at Very Hard or higher, then you would gain more experience. If you play against a tough opponent at very hard, then you should get about 80 000 experience points. When you level up, you would get a skill point which you could add as Health, defense, KI, speed etc. You should also get a powerlevel increase when you level up.

When a character is selected in Vs mode etc. You should be able to select either "Normal" - character with base stats. "Custom" - Character with trained stats".
Old idea, but it is of course nice.

Stats like these would give the game a sense of reality towards the Dragonball Z anime, and make the game worth playing for prolonged time to train your characters. And characters' base levels are stronger than characters from earlier in the anime so they are a little bit stronger to adhere to the Dragonball timeline.Yup. I agreed on some of your points, and disagreed on others. This would without doubt make the game better, but I am not too sure about what actually is new to it. I found some that was original and very nice, but most of it seemed to be already invented if you know what I mean:rolleyes: Oh well, reinvented or not. They are absolutely great.

My capsule idea

Ability - Unique capsules like Kamehameha and Death Ball, to generic capsules that anybody can equip (for those with few attacks) like Energy Volley.

Transformations - Capsules containing transformations and fusions, like SS, SS2 and Potara Fusion.

Enhancements - Capsules with unique enhancements such as Saiyan Blood (stronger when HP restored) and Survival (HP and stats are not hindered underwater - for frieza family), and then the generic enhancements like Attack +2 or Senzu Bean or Halo...

For example, Goku has 7 ability slots because he has a lot of abilities, and 4 transformations slots because he has a lot of transformations, and 2 enhancement slots.

Goku's Capsule Slots:

Ability
1 - Kamehameha
2 - Solar Flare
3 - Kaioken
4 - Instant Transmission
5 - Spirit Bomb
6 - Warp Kamehameha
7 - Full Power Energy Volley (a generic ability anybody can equip)

But he also has abilities left out that couldn't fit like Afterimage, Super Dragonfist, etc...

Transformation
1 - SS1
2 - SS2
3 - SS3
4 - SS4

But he also has fusions that wont fit unless he customizes and plays around with what he likes on him best

Enhancement
1 - Saiyan Blood
2 - Senzu Bean
These are also exactly the same as the previous ideas, only with different names. The only difference I can see is the own slots for transformations:downcast: You got good names for them though. I borrowed them in my idea thread also, as they are well done.

Different players will have different amounts of slot openings for different types of capsules, depending on how many they have for that area. So Kid Gohan might have only 4 abilities slots, 2 transformation slots, but 4 enhancement slots.I am more in for a complete set up where you already have a final amount of capsules. See my thread for more info.

And also, transformations should be like B3 where they don't change your abilities at all, unless like SS4 where it changes kamehameha to x10. And transforming changes your stats.I disagree. I think you should be able to zoom in at the transformation form in the menu and then add both old and new moves. So if you are Goku, then you would have been able to add his base moves like Kamehameha etc. to his Super Sayian form + other moves that are only avaivable for super sayian and above. So when you get to SSJ3/SSJ4 you would be able to add all his previously moves which aren't exclusives. By exclusives I mean moves like Kaioken attack, Spirit Bomb etc. You would however not be able to equip the moves of a SSJ2 to a base Goku. Just the other way around:cool::up: You would also not be able to equip other capsules than finishing moves to the transformation set up. The ones you choose for your base form, will be there for the entire fight.

And just another note. With guys with Oozaru transformations. They should have to have that ability where they put the energy ball in the sky, and use that first and then lock onto it in battle. If players who don't have that attack, like Gohan, then he'll have to rely on the enemy putting it there. Because his only happen by random chance like in the shows.

And if you don't equip the transformation of Oozaru, then they don't have the tail and therefor cannot have a tail unless they have the Oozaru transformation capsule equipped.Yeah. This is a lot more original:D I love it. So you would actually have to first either have a moon or create your own energy ball. Then you had to unlock to the opponent, and lock on to the energy ball instead. Let the transformation begin:eek: Yeah, the Oozaru transformation should use 2 slots instead of one. Adding a tail when you equip the capsule is genious Kamiccolo! I would love it.

Now I have tried to reply to the ideas as best as I can. I think there are many good ones, but there are also a lot of ideas that has been made not only by me, but by many else before;) There are also some ideas that I got an other set up for, and do not completely agree in. But as said, there were many good ideas. I especially liked the last one. That was totally new and also very well done:) I voted "Some of them" as it is only the truth:haha:

IluvTenkaichi
03-01-2007, 10:43 PM
is there a character list?

Jiggy37
03-02-2007, 12:48 AM
I like pretty much everything except having four fighters out at once. It can already slow down with two if you're using big blasts at close range, so four would be pretty bad.


But I love the survival mode idea. The only thing is, imperfect Cell would probably be broken since he could just absorb life from the others forever. (Since he'd just be fighting generic enemies, it's not like his slow speed would be a problem.) There would have to be some way to prevent that, but yeah, it would still rock.

Epyon
03-02-2007, 01:15 AM
Yeah, it slowed down on the PS2.

This is the PS3 we're talking about.

Dardinz
03-02-2007, 02:30 AM
ps3 will definitely handle it, if they did do 4v4 the maps would hav to be waaaaay bigger and be able to go waaay higher cos big beams goin everywer in the map size that is current ther will be no room to move, it will be chaos, plus if ther wer multiple enimies on feild ther will hav to some sort of targeting system so u can change and choose ur targets

Epyon
03-02-2007, 06:40 PM
Yeah, an option to have 2 vs 2, 3 vs 3, and 4 vs 4 would be awesome. The PS3 can handle it, but I'm not sure how they would make that work exactly. They'd have to change the fighting mechanics or something.

Kamiccolo33
03-12-2007, 01:55 AM
I like pretty much everything except having four fighters out at once. It can already slow down with two if you're using big blasts at close range, so four would be pretty bad.


But I love the survival mode idea. The only thing is, imperfect Cell would probably be broken since he could just absorb life from the others forever. (Since he'd just be fighting generic enemies, it's not like his slow speed would be a problem.) There would have to be some way to prevent that, but yeah, it would still rock.

If Imperfect Cell did absorb like that a lot, maybe the other generic characters could attack him while he's doing it. Otherwise it may only absorb a little bit of health from generic characters. Because in Survival mode they'd only have 1 or 2 bars of health.

Yeah, an option to have 2 vs 2, 3 vs 3, and 4 vs 4 would be awesome. The PS3 can handle it, but I'm not sure how they would make that work exactly. They'd have to change the fighting mechanics or something.

2v2 a must have, 3v3 would be cool as well. 4v4 might be getting a bit much, but would be cool. They would have to change the fighting mechanics, and maybe that would be for the best.

A way of doing it may be to just press left or right and the lock on button to switch between characters.


By the way, what do you think about this set up for Gotenks using the capsule idea.

Gotenk's Capsule Slots:

Ability
1 - Victory Cannon
2 - Super Die Die Missiles
3 - Galactic Donut
4 - Ultra Buu Buu Volleyball
5 - Super Ghost Kamikazi Attack
6 - (open to a generic capsule)
7 - Blocked Slot

Transformation
1 - SS1
2 - SS3
3 - Blocked Slot
4 - Blocked Slot

Enhancement
1 - Partial Saiyan Blood (Not as potent as Saiyan Blood)
2 - Extreme Confidence (When you taunt, your stats increase by +20% for fixed time period)
3 - Blocked Slot
4 - Blocked Slot

SSJ5Vegeta
03-12-2007, 03:37 AM
Ability
B2 - Victory Cannon X2
B2 - Super Die Die Missiles
B2 - Galactic Donut X2
B3 - Ultra Buu Buu Volleyball
UB - Super Ghost Kamikazi Attack
6 - (open to a generic capsule)
7 - Blocked Slot (Why is it blocked?)
Should be 7 capsules for abilities IMO. Then you could power up some moves, like Victory Cannon and Galactic Donut. Marked with X2 as a symbol for "Equipped twice"

Transformation
1 - SSj1
2 - SSj3
3 - Blocked Slot
4 - Blocked Slot

Enhancement
1 - Partial Saiyan Blood (Not as potent as Saiyan Blood)
2 - Extreme Confidence (When you taunt, your stats increase by +20% for fixed time period)
3 - Blocked Slot
4 - Blocked Slot
Imo, it should be 7 slots total, since then you can equip from a larger rooster than now. Simply because of that some Enhancement slots requires more than 2 slots as it is more powerful in battle;)

But good moves indeed.

Magicalroshi
03-12-2007, 04:09 AM
I think that if you can play 2 vs 2 ad the same time
you can save your friend from get killed by his enemy right
by jumping for him or shoot a blast to deflect a kamehameha (for example)

Kamiccolo33
03-12-2007, 04:41 AM
Ability
B2 - Victory Cannon X2
B2 - Super Die Die Missiles
B2 - Galactic Donut X2
B3 - Ultra Buu Buu Volleyball
UB - Super Ghost Kamikazi Attack
6 - (open to a generic capsule)
7 - Blocked Slot (Why is it blocked?)
Should be 7 capsules for abilities IMO. Then you could power up some moves, like Victory Cannon and Galactic Donut. Marked with X2 as a symbol for "Equipped twice"

Transformation
1 - SSj1
2 - SSj3
3 - Blocked Slot
4 - Blocked Slot

Enhancement
1 - Partial Saiyan Blood (Not as potent as Saiyan Blood)
2 - Extreme Confidence (When you taunt, your stats increase by +20% for fixed time period)
3 - Blocked Slot
4 - Blocked Slot
Imo, it should be 7 slots total, since then you can equip from a larger rooster than now. Simply because of that some Enhancement slots requires more than 2 slots as it is more powerful in battle;)

But good moves indeed.


Slots are blocked because different characters have different amounts of slots in their system trays. There should only be a maximum of 4 enhancement slots, (maybe 5 now that you mention it) and that is for those with no transformations and few attacks. This makes characters different, and keeps attack numbers under control.

But yes, more powerful enhancements should take 2 or even 3. Things like Frieza's Spaceship take 3.

You could equip an Attack Slot +1 enhancement on characters so they gain an extra slot, but to a maximum of 7. But only 1 Attack Slot +1 per character.

I agree that some should be able to be equipped twice.

Super Die Die Missiles should be x2 as well so it fires a few more while he's at it.

I think that if you can play 2 vs 2 ad the same time
you can save your friend from get killed by his enemy right
by jumping for him or shoot a blast to deflect a kamehameha (for example)


I agree with you there. You should be able to jump in front of blasts, or if your ally is blocking against a Finishing Move, or if a Finishing Move is heading his way, you should be able to knock it away with a Finishing Move.

You should also be able to grab hold of your opponent while your ally beats 'em up. Take a look at Part 3 of my Tenkaichi movies. (Links in Signature). You can see where they hold Bardock and they beat him up.

Buurcule
03-13-2007, 07:36 AM
You must of spent a heap of time doing that. There is a great heap of levels there that should all be in tenkaichi 3. I just want to see the great apes worked on. They should be hard to control and have different voices instead of the stupid ones they have at the moment.

Kamiccolo33
03-13-2007, 07:40 AM
You must of spent a heap of time doing that. There is a great heap of levels there that should all be in tenkaichi 3. I just want to see the great apes worked on. They should be hard to control and have different voices instead of the stupid ones they have at the moment.

Thanks a lot. Hmmmm...Kamiccolo, Buurcule. Something is odd.

You have some cool ideas too. :up: I hate the Oozarus, they jump around too much, aren't big enough and sound stupid. They also need to change the way they go in and out of that transformation.

Kamiccolo33
03-14-2007, 05:42 AM
Don't you have a thread for your stuff?:p I believe this thread is for opinions on my ideas. I have seen your idea on about 10 different threads. :p:p:p:)

Magicalroshi
03-14-2007, 07:10 AM
nice Ideas kamiccolo33.

only that pl till 1.000.000 i think that that need to be limit less because
after a month everybody is ad the same pl

SSJ5Vegeta
03-14-2007, 11:04 AM
Yeah, and you got your ideas in mine:p but I could take it away if you want of course. Do not be afraid of tell me that. I will not get offended or anything. This is your topic. That idea is just mine opinion on how it should be:noob: I changed it a lot so that I could compare it better towards your set-up and say my opinion on how I think it should be:)

Edit: Kamiccolo, is Buurcule your brother? :D

ande5362
03-14-2007, 11:19 AM
One word: Very good.... oops that was two :)

Kamiccolo33
03-14-2007, 10:39 PM
Yeah, and you got your ideas in mine:p but I could take it away if you want of course. Do not be afraid of tell me that. I will not get offended or anything. This is your topic. That idea is just mine opinion on how it should be:noob: I changed it a lot so that I could compare it better towards your set-up and say my opinion on how I think it should be:)

Edit: Kamiccolo, is Buurcule your brother? :D

Yeah. It would be good if you could delete it. Thanks. I value your opinions as well. Are you still my friend?:heart:. Heh heh, thanks SSJ5Vegeta_Ver3.

And good guess? Is it really that obvious?:D

Buurcule
03-15-2007, 02:46 AM
Edit: Kamiccolo, is Buurcule your brother? :D[/quote]


Yes yes it is true......

SSJ5Vegeta
03-15-2007, 03:39 AM
Yeah. It would be good if you could delete it. Thanks. I value your opinions as well. Are you still my friend?:heart:. Heh heh, thanks SSJ5Vegeta_Ver3.

And good guess? Is it really that obvious?:D
Okay, I deleted it:up: And we are of course still friends;) Why shouldn't we:)
No, it isn't that obvious, but well.. let us just say that Dodoria mentioned it in a hurry:p

Edit: Kamiccolo, is Buurcule your brother? :D


Yes yes it is true......[/quote]
You should be happy for having a brother like that. He is indeed a very nice guy:cool: Are you the younger or the elder brother?

Buurcule
03-15-2007, 03:41 AM
i'm his younger bro

Kamiccolo33
03-15-2007, 04:31 AM
It's on big happy family here at the Atari Forums!!:)

Buurcule's pretty much heard all of my ideas, being in the same household, but, he's got some pretty good things to say as well.

Thanks again SSJ5Vegeta_Ver3. I'll be sure to bump up your thread some time. :)

SSJ5Vegeta
03-15-2007, 10:37 AM
Yeah, I will look out for his ideas;) It is nice to see some users that actually got family on here:cool: I really like your ideas Kamiccolo and I appriciate the bump:)

Maybe we should try to work together, creating the ultimate ideas?:eek: That would have been ultracoooool!:D

ss4 Broly`
03-15-2007, 07:23 PM
OMG SORRY but people lets just get on topic anyway great ideas kamiccolo id like to share a stupid idea with you how bout you gotta create your own character and go through the dbz world with your character learning different abilities from other people and battling evil guys like cell buu but with your character pretty dumb idea huh LOL its a disgrace to yours LOL!!!!! good vids and ideas keep it up

Kamiccolo33
03-15-2007, 08:20 PM
OMG SORRY but people lets just get on topic anyway great ideas kamiccolo id like to share a stupid idea with you how bout you gotta create your own character and go through the dbz world with your character learning different abilities from other people and battling evil guys like cell buu but with your character pretty dumb idea huh LOL its a disgrace to yours LOL!!!!! good vids and ideas keep it up

It's not a dumb idea, even though I might not support it.:D I never supported the Create-a-Character idea, so don't worry. But, I'm sure if they put it in there I wouldn't mind, as long as they don't add it in and screw up something important.

And SSJ5Vegeta_V3, how do you post images? I have something I made and I'd like to put it up. I don't think I can make attachments.:)

ss4 Broly`
03-16-2007, 07:00 PM
I already showed you dude unless this post is older than the one i showed you on t3 suggestion thread

Kamiccolo33
03-17-2007, 03:58 AM
Little bored, so I thought I'd make some more characters. I added x2 so you can equip it twice for more damage. That was SSJ5Vegeta_V3's idea. Whoa, it takes concentration to type that user name.

:)

TQ = Technique (ie. Solar Flare, Afterimage...)
FM = Finishing Move (ie. Kamehameha, Death Beam...)
UM = Ultimate Move (ie. Death Ball, Big Bang Attack...)

Frieza:

Ability
1 - FM Death Beam
2 - FM Death Wave
3 - FM Tienzen Disks (Form 4+)
4 - TQ Energy Wind > Psychic Barrier Trap (Form 4+)
5 - TQ Psychic Rock Throw
6 - UM Crazy Finger Beam (Form 3)
7 - UM Death Ball > 100% Death Ball (100% Form 4)

Remaining: UM Death Plume (Form2) (Similar to Finishing move in T2 but no fire, just explosion, sends shock wave.)

Transformation
1 - Form 2
2 - Form 3
3 - Form 4
4 - 100% Form 4

Enhancement
1 - Survivalist (Health does not decrease by 1% every 10 sec underwater after 20 secs)
2 - (Open to generic capsule)
3 - Blocked Slot
4 - Blocked Slot


Dr Gero:

Ability
1 - FM Photon Wave
2 - FM Android Laser
3 - TQ Absorbtion (L2 + O Activates this. Absorbs beams, blasts, etc...)
4 - UM Final Absorbtion
5 - (open to a generic capsule)
6 - Blocked Slot7 - Blocked Slot

Transformation
1 - Blocked Slot
2 - Blocked Slot
3 - Blocked Slot
4 - Blocked Slot

Enhancement
1 - Stealth (Cannot be locked onto when not in sight. Even with scouters)
2 - (open to a generic capsule)3 - (open to a generic capsule)
4 - Blocked Slot


Vegeta:

Ability
1 - FM Galick Gun > Final Shine (SS4) > Atomic Blast (Majin)
2 - TQ Blutz Ball
3 - TQ Energy Cuffs (Majin)
4 - UM Final Flash
5 - UM Big Bang Attack (Not Base Form)
6 - UM Final Explosion (Majin)
7 - Blocked Slot

Transformation
1 - SS1
2 - USS
3 - SS2
4 - SS4

Enhancement
1 - Saiyan Blood
2 - Babidi's Spell (When equipped, Vegeta becomes Majin)
3 - Saiyan Tail
4 - Blocked Slot


Just note:

You can pretty much equip all or all but one or two abilities on the characters as you can see. Some abilities cannot be used unless they are in a certain form, and some change depending on how you transform.

If Saiyan Tail is not equipped to Saiyans (who do have tails in anime) then they do not have tails and cannot transform to great ape. So therefore, if Saiyan Tail is equipped, when they lock onto the moon, or the blutz ball in the sky, they can transform.

Great ape is not considered a transformation, more like an event that happens in battle, so it does not appear to be equipped in the transformation tray.

Different Characters have different amounts of slots in their system tray. This controls the character's abilities and evens it out for other characters who do not have a lot of abilities. Ability slots can be unlocked with a special enhancement called Ability Slot +1 that opens up blocked slots. (Not over 7). Transformations cannot be unblocked, neither can enhancements.

SSJ5Vegeta
03-20-2007, 03:38 AM
BUMP

obeida
03-20-2007, 07:36 PM
Great ape is not considered a transformation, more like an event that happens in battle Thank you none of that not equipping thing where you cant put in the skill excellent idea 10/10!

Kamiccolo33
03-21-2007, 04:16 AM
Do you mean the blocked slot idea? I'm sort of unsure what you meant.

________________________________________________

Syn Shenron:

Ability
1 - FM Whirlwind Spin
2 - FM Dragon Thunder
3 - TQ Black Afterimage
4 - UM Minus Power Wave > Minus Power Energy Ball (Omega)
5 - (Open to generic capsule)
6 - Blocked Slot
7 - Blocked Slot

Transformation
1 - Omega Shenron
2 - Blocked Slot
3 - Blocked Slot
4 - Blocked Slot

Enhancement
1 - Rejuvenation
2 - (Open to generic capsule)
3 - (Open to generic capsule)
4 - Blocked Slot


Does anybody know any more of Syn Shenron's abilities? Like, any named attacks he has, or anything that could be classed as a signature move that was used in GT?

SSJ5Vegeta
03-21-2007, 02:52 PM
You already know my opinion when it comes to this:) I suggest that you make some new ideas that has never been made before. May I suggest Build Up mode? The mode where you can train your character to higher levels? I will make one of these later, but not anywhere soon:cool:

obeida
03-21-2007, 06:09 PM
I meant like in budokias how you need room to put in your abilities if you need Kamehameha you need to take out...

Tru_Warrior
03-22-2007, 01:13 AM
What I think of your ideas:

I think you should post your ideas and suggestions in...wait for it...wait for it...

The suggestion topic stickied on the page!

http://www.ataricommunity.com/forums/showthread.php?t=545229


but other than that...i guess its ok

Kamiccolo33
03-22-2007, 01:48 AM
What I think of your ideas:

I think you should post your ideas and suggestions in...wait for it...wait for it...

The suggestion topic stickied on the page!

http://www.ataricommunity.com/forums/showthread.php?t=545229


but other than that...i guess its ok



Ha ha, very funny. I've done it several times, and I will later once I've done this next one. This is just my own personal thread.

Well SSJ5_Vegeta V3 (eh...I'm just gonna refer to you as ss5 vegeta from now on, it takes effort to get your user name in:)) You've got me off my butt, so I guess I better do something new here.

BUILD-UP MODE
Just going over some basics again first. There are the stats the power level is made up of. The total number of stats below equals your PL.

POWER LEVEL - (is an equation of all the stats below)

Health - stat controlling amount of health
Ki - stat controlling amount of energy
Technique - stat controlling speed which the tech bar fills up (tech acts as blast 1 bar)
Transform - stat controlling speed of which transform bar fills (how soon can transform, how fast it recovers) Bar will allow some transformations to be easy to go to.
Regeneration - stat controlling speed of which health and energy recovers

Strength - stat controlling influence on physical attacks
Power - stat controlling influence on ki based attacks
Defence - stat controlling influence on defense against physical attacks
Resistance - stat controlling influence on defence against ki based attacks
Speed - stat controlling influence on overall speed

Charge - stat controlling speed of which ki is gathered
Evade - stat controlling ability to evade attacks
Ability - stat controlling effectiveness of abilities (solar flare, afterimage...etc.)
Blast - stat controlling effectiveness of finishing moves (kamehameha etc..)
Ultimate - stat controlling effectiveness of ultimate moves (spirit bomb, big bang attack etc...)

Training- stat controlling how fast the character is able to level up. This stat can only be changed by capsules put on the character which raise it.


OK. Here is how these stats will be influenced during story mode battles etc. where you can level up. Stats are raised by performing each of these requirements. You can refer to how the stats affect your character above.

But just to make clear, these stats will not go up EACH time you do the requirements in battle. There should be some level of restraint as to how often they go up, I'll leave that up to them.


Health - being heavily damaged in battle
Ki - using large amounts of ki attacks in battle, charing ki attacks, depleting ki bar
Technique - using large amounts of techniques in battle
Transform - transforming and depleting the transformation bar
Regeneration - recovering from damage to full health again

Strength - succeeding in using physical based attacks
Power - succeeding in using ki based attacks
Defence - succeed in defending against physical based attacks
Resistance - succeed in defending against ki based attacks
Speed - performing dashes towards opponent with smashes, speed boosting items

Charge - charging ki for large amounts of time, charging to full ki
Evade - succeed in evading attacks
Ability - succeed in using techniques in battle
Blast - succeed in using finishing moves in battle that are not defended against
Ultimate - succeed in using ultimate moves to KO enemy in battle

Training- can only be changed with capsules that speed up the rate of which stats increase. Shouldn't be able to increase rate more than 10%.

Should be able to increase it by:
2% - takes up 1 slot
5% - takes up 2 slot
10% - takes up 3 slots

SSJ5Vegeta
03-22-2007, 03:28 AM
Hmm.. that was quite original:cool: I had something different in my mind, but this is your way:):up: I am not that sure if there should be that many requirements to evolve. Oh well, I will make it later:haha:

Kamiccolo33
03-23-2007, 02:56 AM
If there weren't so many requirements, then you'd be able to level up pointlessly, and it would just be another boring levelling system like T2.

SSJ5Vegeta
03-24-2007, 05:08 AM
BUILD-UP MODE
Just going over some basics again first. There are the stats the power level is made up of. The total number of stats below equals your PL.

POWER LEVEL - (is an equation of all the stats below)

Health - stat controlling amount of health - Ok
Ki - stat controlling amount of energy - I do not agree. Capsules should be the only thing that can make a difference when it comes to start-up ki and usage.
Technique - stat controlling speed which the tech bar fills up (tech acts as blast 1 bar) - Nah, it should stay the same for everyone. Or else you would have infinite explosive wave, and that just wouldn't work.
Transform - stat controlling speed of which transform bar fills (how soon can transform, how fast it recovers) Bar will allow some transformations to be easy to go to. - I agree. There should be a transform bar like in LoGII. However, too little ki should be the only thing that can make you detransform. (Example: Goku is in SSJ2, he got only 3 ki bars and gets knocked to the ground. Now he will detransform due to his low ki AND the knock to the ground.)
Regeneration - stat controlling speed of which health and energy recovers - The ki should recover a bit like in Budokai 3, but it should also stop recovering when you reach the high bars, just like in Budokai 3. Health should not recover.


Strength - stat controlling influence on physical attacks - OK
Power - stat controlling influence on ki based attacks - OK
Defence - stat controlling influence on defense against physical attacks - OK
Resistance - stat controlling influence on defence against ki based attacks - OK, but it should not be that effective. Or else it would simply ruin the point of ki based attacks.
Speed - stat controlling influence on overall speed - OK

Charge - stat controlling speed of which ki is gathered - OK
Evade - stat controlling ability to evade attacks - OK
Ability - stat controlling effectiveness of abilities (solar flare, afterimage...etc.) - OK
Blast - stat controlling effectiveness of finishing moves (kamehameha etc..) - OK
Ultimate - stat controlling effectiveness of ultimate moves (spirit bomb, big bang attack etc...) - OK

Training- stat controlling how fast the character is able to level up. This stat can only be changed by capsules put on the character which raise it.


OK. Here is how these stats will be influenced during story mode battles etc. where you can level up. Stats are raised by performing each of these requirements. You can refer to how the stats affect your character above.

But just to make clear, these stats will not go up EACH time you do the requirements in battle. There should be some level of restraint as to how often they go up, I'll leave that up to them.


Health - being heavily damaged in battle
Ki - using large amounts of ki attacks in battle, charing ki attacks, depleting ki bar
Technique - using large amounts of techniques in battle
Transform - transforming and depleting the transformation bar
Regeneration - recovering from damage to full health again

Strength - succeeding in using physical based attacks
Power - succeeding in using ki based attacks
Defence - succeed in defending against physical based attacks
Resistance - succeed in defending against ki based attacks
Speed - performing dashes towards opponent with smashes, speed boosting items

Charge - charging ki for large amounts of time, charging to full ki
Evade - succeed in evading attacks
Ability - succeed in using techniques in battle
Blast - succeed in using finishing moves in battle that are not defended against
Ultimate - succeed in using ultimate moves to KO enemy in battle
Just keep it the same as Budokai 3.

Training- can only be changed with capsules that speed up the rate of which stats increase. Shouldn't be able to increase rate more than 10%.

Should be able to increase it by:
2% - takes up 1 slot
5% - takes up 2 slot
10% - takes up 3 slots
No. Sparking is the only capsule that should allow you to earn more experience points.

There are a lot of points I agree on, but there are also some I disagree on. I have written inside of the quote box at the first ones.

Kamiccolo33
03-24-2007, 08:54 PM
Yeah....but I think that they need to come up with some more original stuff and have it more DBZish, if you know what I mean. With power levels, lots of stats that effect the outcome.

What if some character's stats were favored a bit, I mean like, if each stat's MAX is 66,666, what if:

Burter's speed MAX is higher than others. But attack is lowered.
Omega's defence MAX is higher than others. But speed is lowered.

So characters are still unique in a way to their attributes.

And there should be a transformation bar. Like There are different segments of the bar in which you can transform. I'll show an example.

We'll show Goku, of course.

-------------------------------------------------
..........| ...........| .................| ................|......
........SS1........ SS2 .............SS3 ............SS4....

(Sorry bout the dots, the spaces get deleted..!)

This shows at which point and beyond they can transform into that transformation. When your transformation stat increases, they should become lower a bit, and the transformation bar responds quicker.

When you power up, the transformation bar should rise slowly so you are able to transform once it passes that indicated point.

When you're in a transformation, depending on the level of transformation, the bar should slowly decrease. So if you are SS1 it goes down tiny tiny little bit at a time, but if you are SS4 it goes down quicker. Once it reaches bottom and you are smashed down you go out of the transformation.

So when your transformation stat goes up, it also effects how long you can be in a transformation as well.

Also, the amount of filled transformation bar at the start of the battle should change as you get stronger.

SSJ5Vegeta
03-27-2007, 09:57 AM
<My set-up for this is taken away. Go to my own thread if you want to read it>

Okay then. I am not sure on how I should reply on this one without writing my own set-up. Well, I actually disagree on most of it. The max stats for characters should be the same. The speed of the fighting styles on each character should be different though. The bar system is just a bit too random for my taste :(

Lightning
03-27-2007, 01:42 PM
That is quite what I had in mind. You never cease to amaze me SSJ5Vegeta_Ver3 with your Ideas!:up:

Kamiccolo33
03-28-2007, 03:49 AM
Ahem....this is my thread....:p:).

You're taking away my loyal followers...:cry:

No problem. It doesn't bother me. Just put your thoughts here about my ideas....please.:up: Have a look on the first page. Tell me what you like and don't like.

SSJ5Vegeta
03-28-2007, 03:41 PM
No problem. My mistake. I took it away and edited my post so that I could focus at criticizing instead :P

Kamiccolo33
04-02-2007, 05:53 AM
This is an "improvement" :p on SSJ5 Vegeta_ver3's idea.

http://upload.wikimedia.org/wikipedia/en/thumb/e/e0/One_Star_DB.png/20px-One_Star_DB.pngDragon Ball:
1. Kid Goku
2. Kid Krillin
3. Master Roshi (Base, Max Power)
4. Emperor Pilaf Robot (Base, Ultra Robot)
5. Yajirobe
6. Ninja Murasaki
7. General Blue
8. General Tao (Base, Cyborg Tao)
9. Grandpa Gohan
10. Chichi
11. King Piccolo (Base, Eternal Youth)
12. Cymbal
13. Drum
14. Piano
15. Tambourine
16. Kami

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-One_Star_DBZ.png Dragon Ball Z:
17. Goku (Base, SSJ, SSJ2, SSJ3, SSJ4, Vegito, Super Vegito, Super Gogeta, SSJ4 Gogeta)
18. Kid Gohan (Base, Unlock Potential)
19. Teen Gohan (Base, SSJ, SSJ2)
20. Adult Gohan (Base, SSJ, SSJ2, Elder Kai Potential)
21. Piccolo (Base, Sync with Nail, Fuse with Kami)
22. Krillin (Base, Unlock Potential)
23. Yamcha
24. Tien
25. Chiaotzu
26. Vegeta (Base, SSJ, SSJ2, SS4, Majin, Great Ape, Vegito, Super Vegito, Super Gogeta, SS4 Gogeta)
27. Raditz
28. Nappa
29. Saibamen
30. Appule
31. Cui
32. Dodoria
33. Zarbon (Base, Post-Transformation)
34. Recoome
35. Burter
36. Jeice
37. Guldo
38. Captain Ginyu
39. Frieza (1st Form, 2nd Form, 3rd Form, Final Form, 100% Final Form)
40. Mecha Frieza
41. Nail
42. King Cold
43. Trunks (Base, SSJ, Super Trunks, Super Trunks 2)
44. Android #16
45. Android #17
46. Android #18
47. Android #19
48. Android #20
49. Cell (Imperfect Cell, Cell 2nd form, Perfect Cell, Super Perfect Cell)
50. Cell Jr.
51. Pikkon
52. Olibu
53. Arqua
54. Maraikoh
55. Torbie
56. Great Saiyaman
57. Hercule (Base, Overconfident)
58. Videl
59. Great Saiyaman 2
60. Kid Trunks (Base, SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
61. Kid Goten (Base, SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
62. Supreme Kai (Base, KibitoKai)
63. Kibito (Base, KibitoKai)
64. North Supreme Kai
65. South Supreme Kai
66. West Supreme Kai
67. Spopovich
68. Yamu
69. Pui Pui
70. Yakon
71. Dabura (Base, Meditation)
72. Majin Buu
73. Majin Buu (Evil)
74. Super Buu (Base, Gotenks Absorbed, Gohan Absorbed + What if absorbtions)
75. Kid Buu
76. Kid Uub http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/30px-DBGT_Logo.png Dragon Ball GT:
77. Uub (Base, Majin Uub[Majuub])
78. Pan
79. GT Kid Goku (Base, SSJ, SSJ3, SSJ4) 82. Adult Goten (Base, SSJ)
83. Ledgic
84. Doctor Myuu
85. Nezu (Base, Sigma Force Canon)
86. Ribet (Base, Sigma Force Canon)
87. Bizu (Base, Sigma Force Canon)
88. General Rilldo (Base, Meta-Rilldo)
89. Baby
90. Baby Vegeta (Super Baby, Super Baby 2nd form, Golden Oozaru Baby)
91. Super 17
92. Haze Shenron
93. Eis Shenron (Base, Transformed)
94. Nova Shenron (Base, Transformed)
95. Rage Shenron
96. Naturon Shenron
97. Oceanus Shenron
98. Syn Shenon (Base, Omega Shenron)

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-DB_Movie.png Movie Characters:
99. Garlic Jr. (Base, Super Garlic Jr.)
100. Ginger
101.Nikki
102.Sancho
103. Spice
104.Vinager
105. Mustard
106. Salt
107. Dr. Wheelo
108. Turles
109. Amond
110. Kakao
111.Daizu
112. Rezun & Rakasei
113. Lord Slug (Base, Giant)
114. Angira
115. Dorodado
116. Medamotcha
117. Cooler (Fourth form, final form)
118. Doore
119. Salza
120. Neiz
121. Meta Cooler
122. Android 13 (Base, Super)
123. Android 14
124. Android 15
125. Broly (Base, RSSJ, SSJ, LSSJ)
126. Bojack (Base, Post-Transformation)
127. Bido (Post-Transformation)
128. Bujin (Post-Transformation)
129. Zangya (Post-Transformation)
130. Kogu (Post-Transformation)
131. Janempa (Base, Janemba)
132. Tapion
133. Minosha
134. Hildegarn (Base, Transformed)

TV Specials Characters:
135. Bardock
136. Shugesh
137. Fasha
138. Tora
139. Borgos
140. Dr. Raichi
141. Hachihyaku


Now, if you're wondering, what happened to "ENTER NAME HERE"?
I'll give explanations:

-Gt Characters like Gt Gohan, Trunks etc. when you think about it, they can do as different costumes from the normal ones.
-There is no need for 20 Vegetas. Just one, and make lots of costumes. Plus, the scouter is an equipable item, as well as the Oozaru tail.
-Some Dragonball characters have been removed because they cannot fight very well, for instance, Ranfan, that is not needed at all.
-There are now all henchmen, plus All Supreme Kais and the good Otherworld Tournament Fighters.
-No need for Teen Piccolo and Teen Goku. There not that much different from the normal character, just make a costume where they look a little younger in the face.:haha:
-Majin Vegeta is now in Vegeta's transformation list. When the enhancement "Babidi's Mind Control" is equipped to him he is Majin Vegeta when you go to battle. Same should go for Frieza and Cooler and their Mecha versions, but I'll leave them there.

If you are still looking hard for an important character, it's moved somewhere and I didn't remember to list the change, or I just forgot to put it in there.

Credit to SSJ5 Vegeta_ver3 for the original list.:up::up::up:

SSJ5Vegeta
04-02-2007, 07:21 AM
This is an "downgrade" :p:p on SSJ5 Vegeta_ver3's idea.

http://upload.wikimedia.org/wikipedia/en/thumb/e/e0/One_Star_DB.png/20px-One_Star_DB.pngDragon Ball:
1. Kid Goku
2. Kid Krillin
3. Master Roshi (Base, Max Power)
4. Emperor Pilaf Robot (Base, Ultra Robot)
5. Yajirobe
6. Ninja Murasaki
7. General Blue
8. General Tao (Base, Cyborg Tao)
9. Grandpa Gohan
10. Chichi
11. King Piccolo (Base, Eternal Youth)
12. Cymbal
13. Drum
14. Piano
15. Tambourine
16. Kami
17. Nam
18. Giran
19. Tsuru-sen'nin
20. Piccolo Jr. (Base, Giant, Super Giant)
21. Teen GokuFirst I did not have the tournament characters in, but Majin Trunks and I agreed on that we needed more Dragon Ball characters in order to have a complete story mode. But I have changed my mind somewhat. Ran Fuan and Bacterian isn't fighters. However, Giran got the ability to fly. He is strong and he can use his slim as a finishing move (galactic donuts). Nam is also very strong. He was almost equal to Kid Goku and his ultimate was deadly. There is one more important thing. Both these characters fought Goku in the tournament. So just for appealing to the Goku fans, we should put these in;)

Somehow you also removed Tsuru-sen'nin? He is a important characters with a lot of special moves. May I mention moves such as: Flying ability, dodompa and more. He should by all means be in. Next up is Piccolo Jr. He got access to the forms Giant and Super Giant. He also got a completely different set-up than the normal Piccolo. I think he would be very fun to play as and he is also a important character in the DB story line. For Teen Goku. Well, he got the feet-kamehameha, gigantic kamehameha and he can have an incredible rush. We need him as well. I am not sure on if you like the DB story line or not, but many people have it as their favorite. Too bad that those wouldn't get their DB story line for once, don't you think? But I also like that Piccolo's creatures is in the game. First I just thought of them as henchmen, but they truly aren't.

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-One_Star_DBZ.png Dragon Ball Z:
17. Goku (Base, SSJ, SSJ2, SSJ3, SSJ4, Vegito, Super Vegito, Super Gogeta, SSJ4 Gogeta)
18. Kid Gohan (Base, Unlock Potential)
19. Teen Gohan (Base, SSJ, SSJ2)
20. Adult Gohan (Base, SSJ, SSJ2, Elder Kai Potential)
21. Piccolo (Base, Sync with Nail, Fuse with Kami)
22. Krillin (Base, Unlock Potential)
23. Yamcha
24. Tien
25. Chiaotzu
26. Vegeta (Base, SSJ, SSJ2, SS4, Majin, Great Ape, Vegito, Super Vegito, Super Gogeta, SS4 Gogeta) (No. Vegeta actually need to have several characters. I also put Majin as a part of him first, but then I thought about the B3 thing where he came back with only one life bar. He should rather become Majin instantly when the capsule get activated manually. Vegeta [Scouter] is also necessary. I do not like how you put tail as a capsule. That just seems wrong to me. He also got the basic moves that Vegeta never uses later.)
27. Raditz
28. Nappa
29. Saibamen
30. Appule (What importance did he have to the story line? None. You would not even play as him more than once. We do clearly not need him over Tsuru-sen'nin or some else main character. He would just lead to repetitive fights all the way. I would rather put him in the cutscene option, which you cut out:pout:)
31. Cui (Yeah, we might need him. But they better not put him up as a sparring character)
32. Dodoria
33. Zarbon (Base, Post-Transformation)
34. Recoome
35. Burter
36. Jeice
37. Guldo
38. Captain Ginyu
39. Frieza (1st Form, 2nd Form, 3rd Form, Final Form, 100% Final Form)
40. Mecha Frieza
41. Nail (Okay then. But he also need the Sync with Piccolo form then.)
42. King Cold (He could be in the fight VS Trunks. But he isn't that important. He would probably be just a copy of Frieza 2nd form anyway)
43. Trunks (Base, SSJ, Super Trunks, Super Trunks 2)
44. Android #16
45. Android #17
46. Android #18
47. Android #19
48. Android #20
49. Cell (Imperfect Cell, Cell 2nd form, Perfect Cell, Super Perfect Cell)
50. Cell Jr.
51. Pikkon
52. Olibu (If we want that saga, then yes to all the competitors.)
53. Arqua
54. Maraikoh
55. Torbie
56. Great Saiyaman
57. Hercule (Base, Overconfident)
58. Videl
59. Great Saiyaman 2 (Not needed at all. Therefore I placed her at the Others list)
60. Kid Trunks (Base, SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
61. Kid Goten (Base, SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
62. Supreme Kai (Base, KibitoKai)
63. Kibito (Base, KibitoKai) (How could I forget. Yes, that was a mistake of mine. He should be in)
64. North Supreme Kai (The only reason I can see for putting these in, is if they want to create a what if about them. Or else they could just appear in the cutscenes. We do not directly need them.)
65. South Supreme Kai
66. West Supreme Kai
67. Spopovich (Henchmen. Should be at the other list)
68. Yamu (Henchmen. Should be at the other list)
69. Pui Pui
70. Yakon
71. Dabura (Base, Meditation)
72. Majin Buu
73. Majin Buu (Evil)
74. Super Buu (Base, Gotenks Absorbed, Gohan Absorbed + What if absorbtions)
75. Kid Buu
76. Kid UubSee the bold text.

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/30px-DBGT_Logo.png Dragon Ball GT:
77. Uub (Base, Majin Uub[Majuub])
78. Pan
79. GT Kid Goku (Base, SSJ, SSJ3, SSJ4)
82. Adult Goten (Base, SSJ)
83. Adult Trunks (He is a completely different person than Future Trunks. They need him in order to have a complete GT story line.)
84. GT Gohan (Also need him. He shows a lot of new moves in GT. He could also be under Baby's control with a capsule)
85. GT Vegeta (The same as with Gohan)
83. Ledgic
84. Doctor Myuu
85. Nezu (Base, Sigma Force Canon)
86. Ribet (Base, Sigma Force Canon)
87. Bizu (Base, Sigma Force Canon)
88. General Rilldo (Base, Meta-Rilldo)
89. Baby
90. Baby Vegeta (Super Baby, Super Baby 2nd form, Golden Oozaru Baby)
91. Super 17
92. Haze Shenron
93. Eis Shenron (Base, Transformed) (Nice that you mentioned them. But you could just put all this as a comment in my thread:bored:)
94. Nova Shenron (Base, Transformed)
95. Rage Shenron
96. Naturon Shenron
97. Oceanus Shenron
98. Syn Shenon (Base, Omega Shenron)

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-DB_Movie.png Movie Characters:
99. Garlic Jr. (Base, Super Garlic Jr.)
100. Ginger
101.Nikki
102.Sancho
103. Spice
104.Vinager
105. Mustard
106. SaltThese are all unnecessary henchmen that can appear in cutscenes completely well. No need for them.
107. Dr. Wheelo
108. Turles
109. Amond
110. Kakao
111.Daizu
112. Rezun & RakaseiThe same goes for these. We do not need them as playable characters. It would only bother the developers.

113. Lord Slug (Base, Giant)
114. Angira
115. Dorodado
116. MedamotchaNope

117. Cooler (Fourth form, final form)
118. Doore
120. Neiz Not needed at all.

119. Salza
121. Meta Cooler
122. Android 13 (Base, Super)
123. Android 14 (Android 14 and 15 is kind of needed. But I would still place them in the Others category)
124. Android 15
125. Broly (Base, RSSJ, SSJ, LSSJ)
126. Bojack (Base, Post-Transformation)
127. Bido (Post-Transformation)
128. Bujin (Post-Transformation)
129. Zangya (Post-Transformation)
130. Kogu (Post-Transformation)We need Zangya and Bojack. That is basically it.
131. Janempa (Base, Janemba)
132. Tapion
133. Minosha (Why should he be in the game? He is just a kid that cannot fight. He only appears once in a cutscene, and I think he should that in T3 too.)
134. Hildegarn (Base, Transformed)

TV Specials Characters:
135. Bardock
136. Shugesh
137. Fasha
138. Tora
139. Borgos
140. Dr. Raichi
141. Hachihyaku

Well, we do kind of need Bardock's crew to have a complete Bardock movie, so okay.

-Gt Characters like Gt Gohan, Trunks etc. when you think about it, they can do as different costumes from the normal ones.Actually, they cannot. See above for descriptions.
-There is no need for 20 Vegetas. Just one, and make lots of costumes.There is no need for 20 Vegetas, but there is indeed need for at least two if not three of them.
Plus, the scouter is an equipable item, as well as the Oozaru tail.The scouter is an equipable item since it will increase your search range. It is not working as a costume. The Oozaru tail is a part of the body. You cannot just equip it like that. No. We need Vegeta [Scouter] as a own character.
-Some Dragonball characters have been removed because they cannot fight very well, for instance, Ranfan, that is not needed at all.See above.
-There are now all henchmen, plus All Supreme Kais and the good Otherworld Tournament Fighters.Henchmen ain't needed mostly. Supreme Kais aren't either. But they could work as a what if. The Otherworld Tournament Fighters could have been nice to have, but then they need to make the saga as well.
-No need for Teen Piccolo and Teen Goku. There not that much different from the normal character, just make a costume where they look a little younger in the face.If you read the manga once more, then I think you will realize that there is actually quite a lot differences. They need to be in it.
-Majin Vegeta is now in Vegeta's transformation list. When the enhancement "Babidi's Mind Control" is equipped to him he is Majin Vegeta when you go to battle.Only if you can activate it manually. I do not want some 1-lifebar-comeback this time.
Same should go for Frieza and Cooler and their Mecha versions, but I'll leave them there.Well, you could make it as in Budokai 3. But I think that it would been better if you just had them as separated characters as they do appear individually in different sagas and movies:bored:
Credit to SSJ5 Vegeta_ver3 for the original list.Well, as you have said yourself. It is kind of better to just comment at the list instead of making an expansion yourself. That goes both way I guess:rolleyes: But it is fine. You got some good points, but also some less good points;)

Kamiccolo33
04-02-2007, 09:08 AM
You'll be happy to know that I love Dragonball, and I've thought it over and the "qualifications" you could say, to get into the game, would be that they can sort of fight like a DBZ character and they have a noticeable amount of techniques, so I've rethought it, and I'll but Giran and Nam back in later. As for Tsuru-Senin, I didn't know who that was and thought he was just a minor character. It was confusion because they're called different names in different parts of the world. Over here in the version we get he's called the Crane Hermit, I'm not sure of his exact name, I didn't pay too much attention.

Teen Goku can just be normal Goku in my opinion. You don't need many versions of one character if they just have a few attacks. If there was a capsule system then it would all work fine with one version of the character. Same with Piccolo.

As for Majin Vegeta, when I say "Babidi's Mind Control", when you equip it, he is Majin Vegeta at the start of the battle, and walks into the battle as Majin Vegeta. I hated that near death thing in B3.

Nail and King Cold are needed.

The Supreme Kai's would be neat if in their story they all faced Buu, and then added some what if stories. It's a perfect opportunity, and we need more female fighters as well.

Gt characters are the same, they just have different costumes IMO, and they might use some new stuff, but you can fix that with capsule system.
But, you know, maybe there should be a Teen Trunks (From future and GT) It's confusing.

And Minosha is Tapion's little brother. He could verse Hirudigarn a once or twice, once with Tapion as well. And he could have a bit of a what if, (same with Tapion), if they found each other again and lived happily after. Minosha and Tapion could have a team attack, and he'd be cool.

I'll redo it tomorrow when I have time. Thanks Vegeta.

VBG
04-02-2007, 09:13 AM
What about USSJ. I know you don't like it that much but it is much more important than some of the henchman.

Edit: I have a question. For a lot of these charecters we don't have any moves. So they would just have repeated moves and abulities, right?

SSJ5Vegeta
04-02-2007, 10:12 AM
Nope. Make up moves that fits the characters fighting style. Giran for an example could have a wicked flying rush.

VBG
04-03-2007, 12:02 AM
All DB charecters and east kai, west kai will have rushes then.

Kamiccolo33
04-03-2007, 02:04 AM
What about USSJ. I know you don't like it that much but it is much more important than some of the henchman.

Edit: I have a question. For a lot of these charecters we don't have any moves. So they would just have repeated moves and abulities, right?

I guess I passed over it, because I just modified it the way I thought it should be from SSJ5 Vegeta's, so I missed it I guess. But Vegeta should definitely have it.

With minor characters, they should make them up yes, but take my 4th Tenkaichi video in my signature, the henchmen will all have attacks if they watched that. They could adapt move to there. And as for the Supreme Kais, they could create some that would suit them.

Here's my final list:


http://upload.wikimedia.org/wikipedia/en/thumb/e/e0/One_Star_DB.png/20px-One_Star_DB.pngDragon Ball:
1. Kid Goku (Base, Great Ape)
2. Kid Krillin
3. Master Roshi (Base, Max Power)
4. Giran
5. Nam
6. Emperor Pilaf Robot (Base, Ultra Robot)
7. Yajirobe
8. Ninja Murasaki
9. General Blue
10. General Tao (Base, Cyborg Tao)
11. Grandpa Gohan
12. Chichi
13. King Piccolo (Base, Eternal Youth)
14. Cymbal
15. Drum
16. Piano
17. Tambourine
18. Kami
19. Crate Hermit

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-One_Star_DBZ.png Dragon Ball Z:
20. Goku (Base, SSJ, SSJ2, SSJ3, SSJ4, Vegito, Super Vegito, Super Gogeta, SSJ4 Gogeta)
21. Kid Gohan (Base, Unlock Potential, Great Ape)
22. Teen Gohan (Base, SSJ, SSJ2)
23. Adult Gohan (Base, SSJ, SSJ2, Elder Kai Potential)
24. Piccolo (Base, Sync with Nail, Fuse with Kami)
25. Krillin (Base, Unlock Potential)
26. Yamcha
27. Tien
28. Chiaotzu
29. Vegeta (Base, SSJ, USSJ, SSJ2, SS4, Majin, Great Ape, Vegito, Super Vegito, Super Gogeta, SS4 Gogeta)
30. Raditz (Base, Great Ape)
31. Nappa (Base, Great Ape)
32. Saibamen
33. Appule
34. Cui
35. Dodoria
36. Zarbon (Base, Post-Transformation)
37. Recoome
38. Burter
39. Jeice
40. Guldo
41. Captain Ginyu
42. Frieza (1st Form, 2nd Form, 3rd Form, Final Form, 100% Final Form)
43. Mecha Frieza
44. Nail
45. King Cold
46. Trunks (Base, SSJ, Super Trunks, Super Trunks 2)
47. Android #16
48. Android #17
49. Android #18
50. Android #19
51. Android #20
52. Cell (Imperfect Cell, Cell 2nd form, Perfect Cell, Super Perfect Cell)
53. Cell Jr.
54. Pikkon
55. Olibu
56. Arqua
57. Maraikoh
58. Torbie
59. Great Saiyaman
60. Hercule (Base, Overconfident)
61. Videl
62. Great Saiyaman 2
63. Kid Trunks (Base, SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
64. Kid Goten (Base, SSJ, Gotenks, SSJ Gotenks, SSJ3 Gotenks)
65. Supreme Kai (Base, KibitoKai)
66. Kibito (Base, KibitoKai)
67. North Supreme Kai
68. South Supreme Kai
69. West Supreme Kai
70. Spopovich
71. Yamu
72. Pui Pui
73. Yakon
74. Dabura (Base, Meditated)
75. Majin Buu
76. Majin Buu (Evil)
77. Super Buu (Base, Gotenks Absorbed, Gohan Absorbed + What if absorbtions)
78. Kid Buu
79. Kid Uub

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/30px-DBGT_Logo.png Dragon Ball GT:
80. Uub (Base, Majin Uub[Majuub])
81. Pan
82. GT Kid Goku (Base, SSJ, SSJ3, SSJ4) 82. Adult Goten (Base, SSJ)
83. Ledgic
84. Doctor Myuu
85. Nezu (Base, Sigma Force Canon)
86. Ribet (Base, Sigma Force Canon)
87. Bizu (Base, Sigma Force Canon)
88. General Rilldo (Base, Meta-Rilldo)
89. Baby
90. Baby Vegeta (Super Baby, Super Baby 2nd form, Golden Oozaru Baby)
91. Super 17
92. Haze Shenron
93. Eis Shenron (Base, Transformed)
94. Nova Shenron (Base, Transformed)
95. Rage Shenron
96. Naturon Shenron
97. Oceanus Shenron
98. Syn Shenon (Base, Omega Shenron)

http://i125.photobucket.com/albums/p71/SSJ5VegetaV2/20px-DB_Movie.png Movie Characters:
99. Garlic Jr. (Base, Super Garlic Jr.)
100. Ginger
101. Nikki
102. Sancho
103. Spice
104. Vinager
105. Mustard
106. Salt
107. Dr. Wheelo
108. Turles (Base, Great Ape)
109. Amond
110. Kakao
111. Daizu
112. Rezun & Rakasei
113. Lord Slug (Base, Giant)
114. Angira
115. Dorodado
116. Medamotcha
117. Cooler (Fourth form, final form)
118. Doore
119. Salza
120. Neiz
121. Meta Cooler
122. Android 13 (Base, Super)
123. Android 14
124. Android 15
125. Broly (Base, RSSJ, SSJ, LSSJ)
126. Bojack (Base, Post-Transformation)
127. Bido (Base, Post-Transformation)
128. Bujin (Base, Post-Transformation)
129. Zangya (Base, Post-Transformation)
130. Kogu (Base, Post-Transformation)
131. Janempa (Base, Janemba)
132. Tapion
133. Minosha
134. Hildegarn (Base, Transformed)

TV Specials Characters:
135. Bardock (Base, Great Ape)
136. Shugesh (Base, Great Ape)
137. Fasha (Base, Great Ape)
138. Tora (Base, Great Ape)
139. Borgos (Base, Great Ape)
140. Dr. Raichi
141. Hachihyaku

ss4 Broly`
04-03-2007, 01:15 PM
I have no clue what u are saying NO HENCHMEN!!!!!! we need these the most to make the saga go together for example in the cooler saga i had to face salza like 3 or 4 times i started to get bored this is wer the henchmen comein this will make the story more enjoyable

and in the lord slug movie he did not have one henchmen we definatly need henchmen for this movie because alls you do id face lord slug over and over it gets so stupid and repetitive

then you got ur turles movie again a must need dont want to keep facin turles over and over again

and you guys want longer story right? this games movies are way too short dont ya think? do you want to keep battling the same dude over and over?

well then add the henchmen the game will be so much longer and better
if you just add the proper characters some of the movies are only like 3 or 4 battles this is ridiculas they should be at least ten a piece in my oppinon

the buu saga woud also be alot longer if you put babidis ,en in the game remember wen thay all had to go threw the ship and fight his men one at a time well i hope you get this straighten out cause we need these guys

Kamiccolo33
04-04-2007, 03:48 AM
Ummm...I really want all the henchmen. That's why they're all in my list. Also, there needs to be generic characters like you mentioned, because a lot of story is based around killing these characters.

Generic:
Alien
Namekian
Saiyan
Frieza Henchmen
Kanassan
Cell Jr
Majin Guard
Bio Warrior

Their costumes would just be different fighters so when you battle a whole group of them they're not all the same looking, they'll actually look different and will look like your fighting a whole group of "randoms".

SSJ5Vegeta
04-04-2007, 05:17 AM
Actually, it is named a Majin Grunt :) I do not completely agree. We do have more than enough characters already. Have you ever seen a fighting game with over 140 characters? Did not think so. But I do of course agree on that it would have been nice with some henchmen. But please put them in a downgraded category called "Henchmen" so that they do not focus on making those as great as the actual main characters. That many henchmen would simply ruin the timelimit they have. For the generic characters idea. Yeah, I think it is great. Just add one character from each of them and they can change costume to become other warriors. No need to have 10 from each.

Note: Doesn't those vids in your sig break the rule of spreading anime copyrighted footage? :/

Kamiccolo33
04-04-2007, 07:17 AM
Still need henchmen. I'm not giving up on this.:)

SSJ5Vegeta
04-04-2007, 08:47 AM
Therefore you should see my new thread called "Discussion: Henchmen and Generic Characters" I have made a LONG set up for how we could solve this problem and still be happy about it ;)

ss4 Broly`
04-04-2007, 10:42 AM
ive read it and i disagree i do agree with kamiccolo we need the henchmen
and other generic characters to make the story fit your just makin people confused because you want 1 henchmen from each squad wich makes no sense because people are gonna wanna be the others like you said just add tora it woud not make sense because all these guys faught the elites

and for lord slug there guys all faught also piccolo faught them and goku and gohan and even krillin so these guys got to be added HENCHMEN HENCHMEN HENCHMEN!!!!!!!!!!!

Kamiccolo33
04-05-2007, 12:11 AM
Hey, Vegeta, you changed your avatar. I used to be able to find your posts easy.:)

SS4 Broly, I agree. You don't just want one, you want them all, because they all fought, and they all complete the story. Having them all will mean FULL storyline like everybody wants.

Dino12
04-05-2007, 12:31 AM
All these ideas are great!

ss4 Broly`
04-05-2007, 12:43 AM
thank you and ssj 5 vegeta are you the one? yerlec the name i dtill cant remember were that name came from!!!!! man it bugs me

Kamiccolo33
04-07-2007, 08:54 PM
If only they took the time to read everyone's comments...

ss4 Broly`
04-07-2007, 09:29 PM
yeah i know but they dont have time to they might already have some of the ideas we got hopefully isnt there an email to them the officials!!!!!

cholointhe563
04-08-2007, 03:13 AM
is it only comeing out for the ps3 or is it gonna com out for the 360 also

ss4 Broly`
04-08-2007, 04:42 PM
Some say that donny clay said that akira said its gonna be for PS3!!!!!!

Kamiccolo33
04-08-2007, 08:07 PM
However nobody is 100% certain what's still happening yet, but we can pretty much correctly assume at this point.

I hope they didn't stop looking at the forums because they've started making it. I hope they continue to look through it while they make it to get more improvements.

ss4 Broly`
04-08-2007, 08:11 PM
yo kamiccolo could you visit my thread i have some very good ideas you should take a look at!!!!!

Kamiccolo33
04-11-2007, 06:42 AM
Which one of these do you like better?

http://i155.photobucket.com/albums/s320/Kamiccolo33/t3cover.jpg

http://i155.photobucket.com/albums/s320/Kamiccolo33/t3cover2.jpg

SSJ5Vegeta
04-11-2007, 10:02 AM
The bottom one. I still think you should cut out Broly :/

Note: You should be a bit careful with the video clips "For Tenkaichi 3:". They contain direct copyrighted footage of DBZ material. As far as I know, it is not allowed. Sorry if wrong. Only trying to help :/

bogotassj2
04-12-2007, 07:10 PM
What they should do is put all the characters on...including HENCHMEN. Because bojack had some pretty evil henchmen. Just like garlic jr.

SSJ5Vegeta
04-13-2007, 09:32 AM
It is easier said than done. Most of the people here seem to think that if they say that it should include all henchmen, suddenly the developers would become super developers or something O_o They included 17 new characters more than in Tenkaichi 1. So how do you people think that they will be able to put it 40 more people and then also 30+ henchmen? And no, the answer is not PS3. The PS3 does not change the developers or the time limit they have either. It is not realistic to expect that many characters. Have you ever even seen a fighting game with over 70 characters? Never. We got PLENTY of characters already. They just need to add the necessary ones, so that they can instead focus on a good story mode etc.

Hope that makes a little bolt shine for someone.

VBG
04-13-2007, 12:47 PM
Have you ever even seen a fighting game with over 70 characters? Never. We got PLENTY of characters already. They just need to add the necessary ones, so that they can instead focus on a good story mode etc.


Hey the 70 character thing is mine.:mad: jk.

I agree entirely with you. Gameplay is more important than amount. Quality over quantity.

SSJ5Vegeta
04-19-2007, 05:09 PM
I think I need to bump this thread. It deserves to live.

Vishkugeta
04-19-2007, 05:12 PM
I took the stages and put it in my thread and put credit. The stages were good :D I also added 3 stages that were in Legacy of Goku 2 and Buu's Fury.

VBG
04-20-2007, 01:46 PM
Which stages are those?

Dino12
04-20-2007, 02:58 PM
This game will probaly come out for the PS2, PS3, and the Wii

Vishkugeta
04-21-2007, 03:50 PM
Which stages are those?

I added On top of building (where SSJ3 Goku fights Fat Buu), East District 439 (where Goku lives) and Capsule Corp.

VBG
04-26-2007, 12:44 PM
Yeah, I remember those stages. Those would make the game more interesting.

PS. I haven't seen kamicollo in a while.

SSJ5Vegeta
05-01-2007, 08:12 AM
He is back now. So I guess it is time to bump this thread :)

Kamiccolo33
05-01-2007, 08:41 AM
Hey, I'm back. I've had my say for the most part, now it's waiting time. If we don't get word of the game soon, maybe we should start a petition thread for some T3 info.

VBG
05-01-2007, 10:14 AM
That sounds like a good idea. After all of our ideas we should at least get a sneak peak.

kbrooksgohan
05-01-2007, 05:28 PM
Yeah, I second that. I'd like to see some info, slash, screens, or videos. To see there progress. I think we've waited long enough.....but I think we'll get some news and screens by June or maybe this month. Wishful thinking....

Kamiccolo33
05-11-2007, 09:24 AM
To let you guys know, I'll be putting all of my ideas from this thread + more from the official thread into a word document and putting it on the new official thread.

snova
06-02-2007, 03:21 PM
yes you are right everyone should have their own power level like on the dbz trading card (this will be good in story because when they show the little scenario you can have goku powering up and vegeta can read his power level on the scouter)

Kamiccolo33
06-02-2007, 08:37 PM
Hmmm...how did this get here? The moderators must be doing some cleaning up.

Any new feedback from new guys?