View Full Version : BlackHole2005's PLANETS! URGENT HELP NEEDED!
BlackHole2006
03-01-2007, 02:04 PM
http://i2.tinypic.com/4haus7d.png
BlackHole2006's Planets!
Hello there, I am making a custom scenery set coming soon called PLANETS. It will include:
Mercury
Venus
Earth
Mars
Jupiter
Neptune
Uranus
Saturn
And of course..........The Moon!
Does anyone have any textures I could used. I've tried googling and cannot find any!!
Hope you are looking forward to the set, I'm Starting tonight!
Cheers,
BlackHole2006/5
composerboy
03-01-2007, 02:10 PM
did you check at nasa.gov and space.com?
BlackHole2006
03-01-2007, 02:11 PM
Ahhhhhh good idea. I shall go check there now!
I have found all the textures needed I shall start working on it now!
And what about the ex-planet pluto?
--=NAT=--
03-01-2007, 02:40 PM
why dont you have pluto and the sun?
BlackHole2006
03-01-2007, 02:45 PM
I do have pluto and The sun is a GREAT idea Thank you. By The way I have just finished modelling and have converted them all to milkshape. Very soon I will "Attempt" to Import the files after I have done my homework.
Hi guys, can you help me!
It wont recognise the MS3D file I have converted it too!
Screenie Below:
http://i17.tinypic.com/30ksjf7.png
Error says "Cannot read scenery file or no file found"
http://i5.tinypic.com/3z9xfm1.png
Then It Wont even upload!
Can someone help??
Sliverfas
03-01-2007, 06:41 PM
the importer supports ASE files so try getting Birtun and converting the file within there to an ASE. Looks great :D
Cedar Point
03-01-2007, 06:43 PM
Yeah, it is not recommened to convert to ms3d. ASE is the universal convert-to file.
composerboy
03-01-2007, 06:45 PM
You need to use biturn to convert the ms3d file to ase. also, don't forget to make sure your texture is an 8bit bmp file that's height and width are a power of 2, like 256 or 512.
Also, edit your images with the screeshot tag before Skipper takes your TV privilges away for a week.
Sliverfas
03-01-2007, 08:10 PM
You can get biturn here:
http://mirex.mypage.sk/index.php?selected=1
Scrool down till you find Biturn
rctmaniac
03-02-2007, 03:24 AM
Thats weird, i use normal ms3d files in the importer and they work fine. The only thing i see wrong is the MS3D is in caps, so the importer may not like it. instead of: earth.MS3D, change it to earth.ms3d.
Good luck :)
composerboy
03-02-2007, 03:26 AM
Seriously!?!? you dont convert them, and you're running ms3d files right out of milkshape in the game?!?!
BlackHole2006
03-02-2007, 11:57 AM
Yeah cause the last update belgabor made was that the inporter could read ms3d files.
rctmaniac
03-02-2007, 12:42 PM
Yeah cause the last update belgabor made was that the inporter could read ms3d files.
Seriously!?!? you dont convert them, and you're running ms3d files right out of milkshape in the game?!?!
What blackhole said :p Do you use version 17 Fix 1?
RCT-Spanky
03-02-2007, 01:00 PM
What about your textures? How big are they? Use a maximum of 512 x 512 pixels as texture. The texture should also be an 8bit .bmp--bitmap file. If you use an JPG, the importer could crash.
BlackHole2006
03-02-2007, 06:25 PM
I havn't checked how big they are yet but I will resize them. I've tried using your tip rctmaniac but It doesnt seem to work.
ThingMaker
03-03-2007, 04:23 AM
Wow, nice samples. Oh wait...
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