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JaySL
03-07-2007, 01:55 PM
I'm having trouble with objects not having the right size. Even thought I have the modeler setted in cm objects appears shortened when imported as full tile. I created a 4cm x 4cm cube and when imported looked like a little more wider than half size and not even filling the full tile. Does anyone have any ideas? I even tried creating a 8cm x 8cm object and I'm not having a full tile object. :confused:

rctmaniac
03-07-2007, 02:18 PM
Its because an RCT3 square is 4metres x 4metres :). So thats 400cm I guess. What modeler are you useing?

JaySL
03-07-2007, 02:50 PM
I'm using Carrara 5, thought units expressed in meters were for sketchup and centimeters for blender, milkshape, etc that's why i'm using cm instead but I'll to change it when i get back home and see what happens.

rctmaniac
03-07-2007, 02:55 PM
Ok, good luck

StarRngr4.0
03-08-2007, 01:14 AM
Not really. Blender and MS simply use UNITS, and its 4 units to the square. I guess that would be about equal to 1foot to the Unit, though.

JaySL
03-08-2007, 02:47 PM
Not really. Blender and MS simply use UNITS, and its 4 units to the square. I guess that would be about equal to 1foot to the Unit, though.

Well after some hard work i realized 4u are aprox. 10.50cm. Now i'm working on the textures, seems like i have to weld/unweld the model so they look nice in game without any shadow. Eventhought i checked the no shadow option, textures looks darker when near any light source. Thanks all for you help, I really appreciated it. ;)