View Full Version : [HLP] my first custom scnenery
Death_slayer
03-08-2007, 11:01 PM
hey i was wondering if anyone can tell me how to export the uv map from milkshape. i have modeled a model and uv mapped it in milkshape. Now my only porblem is i can't export the texured uv map i would much appreciate any help, becuase i don't want to us UvMapper to texture my model.
http://img141.imageshack.us/img141/1450/untitledzf9.th.jpg (http://img141.imageshack.us/my.php?image=untitledzf9.jpg)
andrewhurley13
03-08-2007, 11:17 PM
There is no need for uv exporting.. its automaticly assigned to the model. For me , at least lol. Try importing the model into rct3 , im sure it should be uv mapped as long as you use the texture sheet you used in milkshape.
Death_slayer
03-08-2007, 11:19 PM
ok let me try it
edit: Didn't work now i get a wierd texture
[url=http://img251.imageshack.us/my.php?image=shot0001if9.jpg][img=http://img251
rctmaniac
03-09-2007, 03:36 AM
When you made the .ovl you did select the texture?
RCT-Spanky
03-09-2007, 05:13 AM
Looks like more than 500 Polygons to me ... is this a Yu-Gi-Oh-character?
-eezee-
03-10-2007, 09:28 AM
Looks like more than 500 Polygons to me ... is this a Yu-Gi-Oh-character?
For me it looks like Magneto from Fantastic Four ...
But I agree, it looks like too many polygons.
RCT-Spanky
03-10-2007, 10:32 AM
Eezee loks like we both are wrong, it is a Marvel-Character, but it is Galactus.
weasel497
03-10-2007, 10:43 AM
Why not just use Alphas?
andrewhurley13
03-10-2007, 12:26 PM
Maybe you created the faces wrong. I had the same "wierd texture" You need to make the textures counter clockwise , like this..
1
2 3
Death_slayer
03-11-2007, 12:21 AM
Actually i found out what i did wrong and now i got it into the game and it actually doesn't lag at all in park
and yes it is Galactus
i am making a Dark ride/ revenge of the mummy version
for my IOA hollywood park
it is called Storm Force( Not the crappy tea cup version)
and i needed a Galactus, but thanks for the help everyone
but, i do have one question how can i texture this in milkshape,
becuase it is only one group when imported to milkshape heres a pic of my model
http://img172.imageshack.us/img172/2829/untitledne3.th.jpg (http://img172.imageshack.us/my.php?image=untitledne3.jpg)
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