View Full Version : [WIP] Spanky's unsorted Scenery
RCT-Spanky
03-09-2007, 05:50 AM
Hi,
I hope someone could help me out. I work on a set for my upcoming "project" and create my custom scenery in milkshape.
Unfortunatly Milkshape hasn't a good support for curved objects. You must always create cylinders, delete some faces, add new faces. Not very comfortable in handling. (ANY HELPFUL HINT/TRICK WAS VERY WELCOME).
So I would like to ask you, if you have a basic curved wall-model (1x1 tile, 3H and/or 4H height) that we could download here. The model should be a 3DS-model (not 3Dmax). Lightwave Objects are also possible. Best would be a model in milkshape ms3d-format.
I have mentioned this sometimes a while ago, but I would really like to see, that someone release a simple basic-model-set for walls and roofs in different heights and shapes (curved, large curved etc.). This basic set could help any CS-creator to make walls and roofs in standard-sizes. The next effect is, that you can mix any custom scenery walls or roofs, when the creator has used the standard-set as base for his models.
But first of all I really hope, that someone could help me with the curved wall.
Thanks in advance.
Hilander
03-09-2007, 01:03 PM
So I would like to ask you, if you have a basic curved wall-model (1x1 tile, 3H and/or 4H height) that we could download here. The model should be a 3DS-model (not 3Dmax). Lightwave Objects are also possible. Best would be a model in milkshape ms3d-format.
But first of all I really hope, that someone could help me with the curved wall.
Thanks in advance.
RCT - Spanky, StarRnger 4.0 did come out with his curved concrete walls CS, not sure if this is what you were looking for but it is was a thought, :D
some1
03-09-2007, 01:29 PM
Yes the idea of a basic set to model around sounds like a really idea, if somebody could make it... I'm new to cs and its always annoying to find the scale each time you make an object and as Rct-spanky said milkshape is bad for curves. Ifsomebody did make a set though it should be released as a 3-D file format.
Vodhin
03-10-2007, 12:03 AM
To make a curved wall- Make a cylinder with 3 stacks and as many slices (faces) as you need for the curve (or a regular, 1 tile arc, like the curved walls in RCT3, 24 will yield 6 in the final outcome). Be sure to "close with and extra vertex". This makes a cylinder with a top and bottom that has triangles that come to a point in it's dead center. Position the ceneter vertix so it is dead center on the Y axis (yellow line). Delete verticies for the 3/4 of the cylinder that you do not need as well as the center vertex. Top view is best for this.
Unweld all vertices.
The 3 stacks are needed to make the top and bottom edges of the wall. Here's how:
Using the face selection mode, highlight the middle stack and duplicate it. Hide the duplicate for later use (found in the Groups tab).
Stull using the face mode, select all, and then click "Face" in the menu bar and click "Reverse vertex order" This will put the texture on the inside of the model.
No comes the really simple part. Assuming that you made the cylinder dead center on the Y axis, use the vertex selection tool to grab only the middle two rows of verticies that frame the center stack- leave the top and bottom verticies alone.
With the center stack's verticies selected, use the Scale feature to shring the face in about 0.2 - I set the X and Z scale amounts to about 0.995 and click until I like the results.
Now you have a "Bow Window" effect. Select the top row of vertices and drag them down until they are level the the top of the center stack's top vertices, flatening the top stack to become the top of the wall. Repeat for the bottom, dragging the bottom vertices up until they are level with the bottom vertices of the center stack. There, you now have the top and bottom of your wall, along with the inside face.
Unhide the duplicate of the center stack and voila! You have the all faces perfectly aligned.
But the lighting will probably be a little off, since the faces were reversed, and you might have strange shadows when you re-weld the verticies. Here's how to fix it.
Hide the duplicate. Select the faces for the inner wall (face selection tool, select only the center stack again. Duplicate those faces hide the new duplicate, then delete the original center stack. This no leaves the top and bottom of the wall as one group, the inner and outter duplicates as two new groups.
Regroup the duplicates to make one new group that is both the inner and outter faces. Select this new regroup (make sure the top and bottoms are not selected), and then weld them together. Unhide all, and then regroup all to make one finished mesh.
Now you can size (scale) and position the finished wall as needed and your ready to go. BTW, I'm working on a huge set of curved walls for a special project- here's a peek:
http://www.vodhin.net/tests/10resaetzo.jpg
Sorry I can't show more, but it's a surprise for the community ;)
RCT-Spanky
03-10-2007, 09:18 AM
Thanks to DasMatze for the 3DS-wall. It works, but after Vodhin's post here, I have try to make my own. Your 3DS-wall has 5 faces for the curve, my version has 6 faces like in Vodhin's tutorial and it looks a little bit smoother.
Thanks Vodhin for this helpful mini-tutorial. I have tried it with your method, but I failed in some parts. But that wasn't a real problem, because I see now how it works. The picture has wake up my curiousity.
Thank you also bery much for the texture. Here is a first version of my curved wall with your mill-stonetexture:
http://img257.imageshack.us/img257/9554/wallha4.jpg
This will be very useful, I can tell! This must take a lot of work!
StarRngr4.0
03-10-2007, 02:57 PM
Sorry I can't show more, but it's a surprise for the community ;)
<Singing>
Follow the yellow brick road,
Follow the yellow brick road...
</singing>
CoasterSim.Fan
03-10-2007, 03:39 PM
there is a curved wall plug in for anim8or;)
Belgabor
03-10-2007, 06:41 PM
One thing you need to keep in mind is that you need to finish round walls with a tiny straight bit, otherwise lighting will look strange. In other words, a round wall needs a tiny straight bit where it could meet a straight wall.
Vodhin
03-10-2007, 08:34 PM
One thing you need to keep in mind is that you need to finish round walls with a tiny straight bit, otherwise lighting will look strange. In other words, a round wall needs a tiny straight bit where it could meet a straight wall.
In my method described above, I'm using a single curved section and breaking it apart while un-welded. that model then gets turned into spearate meshes that then are re-grouped and re-welded based on the faces that you want smooth. I'm going to try the smooth process with additional "straight" sections and see if that solves the odd lighting issue.
I'm also hoping that this might solve a similar issue with reflective surfaces, too, as well as the issue when connecting a dome style roof to curved walls- there is a change in the way light is shaded and how reflections are generated that doesn't look right:
http://www.vodhin.net/CustomScenery/Vodhin/Oz/Oz03.jpg
I'm also looking at that reflection problem as a possible clue to glass, as I have noticed a few similar inconsistencies in how the reflection propogates around the curve. More later :D
LightGrenades
03-10-2007, 08:58 PM
Speaking of lights....
Here's a quick question, excuse my ignorance. But is there anyway to keep any lights placed too close together from flashing, or is it something the game does?
Those walls look great by the way!
Vodhin
03-10-2007, 11:14 PM
it's a side effect that cannot be fixed- it's just the game trying to figure out where light should be coming from and putting too many too close together causes confusion.
rctmaniac
03-11-2007, 06:40 AM
<Singing>
Follow the yellow brick road,
Follow the yellow brick road...
</singing>
Follow follow follow follow follow the yellow brick road!
if ever a ever a wiz there was the wizard of oz is one because because because because! because of the wonderful things he does do do do do do do do!
We're off to see the wizard, the wonderful wizard of oz!
LOL. Looks immense Vodhin, although I wouldnt expect anything less :p
RCT-Spanky
03-12-2007, 09:34 AM
http://www.vodhin.net/CustomScenery/Vodhin/Oz/Oz03.jpg
Looks like one of the best sets for RCT2 find his way to RCT3.
http://www.rctmart.com/database/midwestboyinla/uploads/oz/OzScreen06.jpg
Personally I work on my own CS-Set. The curved wall above should replace the curved wall from The_Cook's Set, that I have used in this picture:
http://img124.imageshack.us/img124/1840/poisonapplebx8.jpg
I have also done some Barberpoles, the wall mounted version (the one who hang around in the air), was created for the update of "Spanky's World", the larger version was done for the hundreds of Disney Mainstreets or for a little venician flair:
http://img505.imageshack.us/img505/3770/barberpoleszq3.jpg
I know that the large pole needs another placement.
Last but not least, I have tried to create an object with alpha textures (after a nice hint from Lucky Girl). This should be a giant beanstalk. And it is indeed really a giant (in real it was about 32 meters).
http://img223.imageshack.us/img223/1343/beanstalk2ee5.jpg
Okay, anything is just in progress ... and sorry, I don't take requests. Constructive hints and tipps are welcome.
Thanks to Lucky Girl, Eezee, Eddi22, DasMatze, Belgabor and Vodhin for their helpful supports.
Old-Spice
03-12-2007, 02:34 PM
wow, i like this, i like that green building.... who made the cs?
MeJayBe
03-12-2007, 04:21 PM
Wow... looking good so far. Can't wait to see what else you come up with!
BrotherBones
03-12-2007, 08:47 PM
I hope you make it all the way man!
RCT-Spanky
03-13-2007, 07:11 AM
Too make one think clear .... The green walls are from Vodhin. He response all the credits for this set, that he has made for Carrie White's Wiz Of Oz-Park.
Old-Spice
03-13-2007, 07:35 AM
Oh ok, is it going to be releced? im just wondering, it looks cool. and nice work on the curve wall! i like the barber [the haircut guy] poles...
RCT-Spanky
03-13-2007, 06:07 PM
Here' my latest object, an hayball 1/4 tile (2 units high, 2 units width). I have seen a request in RCTManiac's thread, but I made it, because I need it for my next project too.
http://img526.imageshack.us/img526/7061/hayballdd4.png
Cyber_Net_Inc
03-13-2007, 07:03 PM
Yay my request thanks its better that ever hope every one eles will use it
GR8 JOB!:up:
=-----------=
Cyber net inc-ride
COMING SOON!
shyguy
03-14-2007, 03:37 PM
Looking good Spanky!
With all these great new scenery designers coming aboard, maybe I can retire! :D
RCT-Spanky
03-14-2007, 03:53 PM
Looking good Spanky!
With all these great new scenery designers coming aboard, maybe I can retire! :D
Thanks, mean a lot to me that this came from one of the masters! But if you retire, I'm sure a lot of us newbies will quit their CS-jobs. ;)
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