View Full Version : Importing Sketchup files to RCT3
evilclownjack
03-14-2007, 05:50 PM
Hey guys, I was wondering if you knew how to import a sketchup model to Jonwil's importer. If you did and told me, it would be GREATLY appreciated!
Thanks,
Jack
infiniteblue
03-14-2007, 08:33 PM
You should download Belgabor's Sketchup scripts for RCT3. There is a script for various placements of objects and wall/corner creation. Also, there is an ASE export script which allows you to keep the Sketchup texture work you may have done (well, should have, really). Also, I know you referenced Jonwil's Importer, but Belgabor has also improved the importer and it is really much easier to understand. Take a look at this (http://www.ataricommunity.com/forums/showthread.php?t=548750) thread for more info. Also, look in Belgabor's sig for the link to the Sketchup scripts. One more thing: THIS (http://www.ataricommunity.com/forums/showthread.php?t=571877) thread is full of useful video tutorials for the RCT3 Importer.
surfingoz
03-16-2007, 06:35 PM
First: to import into the importer your files need to be ASE. To do this you will need to download the sketchup file converter from here http://belgabor.vodhin.net/software/#s_su2ase. (I hope Belgabor does not mind me linking to his page). But to use this you have to have sketchup 6. If you have an older version of sketchup you can still create scenery you just need to use biturn to convert to ASE.
Second: Sketchup is difficult to make models appear good in RCT3.
Third: Sketchup makes heaps of polys, which will slow the game down.
Fourth: I am not sure of the scale of 1 rct3 tile in sketchup.
Hope That Helps....
xss277x
03-17-2007, 02:23 AM
^ There are a few errors with your instructions.
1) The .ase script works on Google Sketchup (Beta), Google Sketchup 6, Sketchup Pro 5, and Sketchup Pro 6.
2) Biturn can't convert any Sketchup files, no matter which version it is.
3) I guess this depends on personal opinion, but using Sketchup doesn't make visually inferior pieces, when compared to any other modeller. It depends on the way that the user models and textures their object (s.)
4) If the user is careless, then yes, an object will have many polys/faces which will slow the game down. But this applies in any other modeller, not just Sketchup.
Also, in Sketchup 4 meters x 4 meters = 1 RCT3 square.
madshell
03-17-2007, 02:37 PM
4) If the user is careless, then yes, an object will have many polys/faces which will slow the game down. But this applies in any other modeller, not just Sketchup.
You're correct in saying that, but I find that Sketchup can be deceptive with making something seemingly simple difficult -- much more than any other modeller.
Sketchup users might tend to forget the hidden geometry that goes into a model. It often puts in quite a bit of unnecessary poly faces (doubling up polys and so on) in the ease of its use, plus it will triangulate a surface that is traced with so many different faces.
Not to say Sketchup is a terrible modeller. It's amazingly useful. I used Sketchup and Blender in tandem with each other to create my Xpcot: SSE set.
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